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authorHaru <haru@dotalux.com>2018-06-02 16:19:59 +0200
committerGitHub <noreply@github.com>2018-06-02 16:19:59 +0200
commitb8cdb8e191f17cb0c8798e0379be9d68c72d6368 (patch)
treed177ea2eccf2207423c8deae85021ef7e5949512 /src/map/status.c
parente6596534654e7ca395c34db5a8d589ebbcaa0a7d (diff)
parent90be2a7937e7552a72d1e7eb632e6bc2d01443ef (diff)
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Merge pull request #842 from AnnieRuru/request_6
Add new *pcblock script command
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 7d3734903..45a8f86bf 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1761,6 +1761,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if (src != NULL && src->type != BL_PC && status->isdead(src))
return 0;
+ if (sd != NULL && sd->block_action.skill && skill_id) // *pcblock script command
+ return 0;
+
if (!skill_id) { //Normal attack checks.
if (!(st->mode&MD_CANATTACK))
return 0; //This mode is only needed for melee attacking.