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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2013-01-08 12:30:25 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2013-01-08 12:30:25 +0000
commit97d488e67801d315730cbe20eef9e0f70e56c0a6 (patch)
tree3653f920b979bbb9799c1d000cd10d9d4fc964a6 /src/map/skill.c
parent8b05b9b81972cb95bf3cc8bb0e1f5dc9d2368756 (diff)
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Fixed bugreport:7125 changed CH_PALMSTRIKE to aspd based like official.
Fixed bugreport:7131 where negative def in PRE causes instant death to target. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17088 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 797d5aeda..03e4c4baf 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3911,7 +3911,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case CH_PALMSTRIKE: // Palm Strike takes effect 1sec after casting. [Skotlex]
// clif_skill_nodamage(src,bl,skill_id,skill_lv,0); //Can't make this one display the correct attack animation delay :/
clif_damage(src,bl,tick,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack.
- skill_addtimerskill(src, tick + 1000, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
+ skill_addtimerskill(src, tick + (1000+status_get_amotion(src)), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
break;
case PR_TURNUNDEAD: