From 97d488e67801d315730cbe20eef9e0f70e56c0a6 Mon Sep 17 00:00:00 2001 From: rud0lp20 Date: Tue, 8 Jan 2013 12:30:25 +0000 Subject: Fixed bugreport:7125 changed CH_PALMSTRIKE to aspd based like official. Fixed bugreport:7131 where negative def in PRE causes instant death to target. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17088 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 797d5aeda..03e4c4baf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3911,7 +3911,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case CH_PALMSTRIKE: // Palm Strike takes effect 1sec after casting. [Skotlex] // clif_skill_nodamage(src,bl,skill_id,skill_lv,0); //Can't make this one display the correct attack animation delay :/ clif_damage(src,bl,tick,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack. - skill_addtimerskill(src, tick + 1000, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag); + skill_addtimerskill(src, tick + (1000+status_get_amotion(src)), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag); break; case PR_TURNUNDEAD: -- cgit v1.2.3-70-g09d2