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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-06 18:38:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-06 18:38:51 +0000
commite7096ca70629c5fd5f824cec8e2d4307e8578913 (patch)
treeae574e1de73431050206ac7d01f3f04caaec7c41 /src/map/charcommand.c
parent86914c88410c49b2b84084f2165fc9b581f2986e (diff)
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- Added define clif_deadsit to send the dead state into player packets if the player is in trick dead state.
- Venom Splasher always hits (but splash damage targets can still avoid it) - Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100% - Falcon Assault now takes Blitz Beat lv5 as base damage. - Fixed pc_makesavestatus not updating status.option correctly. - Corrected Waterball so that higher levels can do insane amount of hits. - Altered slave behaviour. No more random walking, will stay within 2 cells of their master. - Reverted the Summon Slave behaviour to not adjust level based on number of current slaves. - Coma no longer sends SP to 1. - Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled. - Dark elemental characters are now inmune to Curse. - Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. - Changed the map zone reading from using pow to a bit shift. - Experience has now been changed to unsigned int, and is read as such from the dbs. - Increased HT_DETECTING seek range to 7x7 - Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code. - Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/charcommand.c')
-rw-r--r--src/map/charcommand.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/charcommand.c b/src/map/charcommand.c
index e2d4f84c6..33beca832 100644
--- a/src/map/charcommand.c
+++ b/src/map/charcommand.c
@@ -1262,7 +1262,7 @@ int charcommand_baselevel(
clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher.
return 0;
} // End Addition
- if (level > pc_maxbaselv(pl_sd) || level > (pc_maxbaselv(pl_sd)- pl_sd->status.base_level)) // fix positiv overflow
+ if (level > pc_maxbaselv(pl_sd) || level > (pc_maxbaselv(pl_sd)- (int)pl_sd->status.base_level)) // fix positiv overflow
level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level;
for (i = 1; i <= level; i++)
pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5;
@@ -1333,7 +1333,7 @@ int charcommand_joblevel(
clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher.
return -1;
}
- if (pl_sd->status.job_level + level > pc_maxjoblv(pl_sd))
+ if ((int)pl_sd->status.job_level + level > pc_maxjoblv(pl_sd))
level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level;
pl_sd->status.job_level += level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);