From e7096ca70629c5fd5f824cec8e2d4307e8578913 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 6 Feb 2006 18:38:51 +0000 Subject: - Added define clif_deadsit to send the dead state into player packets if the player is in trick dead state. - Venom Splasher always hits (but splash damage targets can still avoid it) - Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100% - Falcon Assault now takes Blitz Beat lv5 as base damage. - Fixed pc_makesavestatus not updating status.option correctly. - Corrected Waterball so that higher levels can do insane amount of hits. - Altered slave behaviour. No more random walking, will stay within 2 cells of their master. - Reverted the Summon Slave behaviour to not adjust level based on number of current slaves. - Coma no longer sends SP to 1. - Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled. - Dark elemental characters are now inmune to Curse. - Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. - Changed the map zone reading from using pow to a bit shift. - Experience has now been changed to unsigned int, and is read as such from the dbs. - Increased HT_DETECTING seek range to 7x7 - Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code. - Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/charcommand.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/map/charcommand.c') diff --git a/src/map/charcommand.c b/src/map/charcommand.c index e2d4f84c6..33beca832 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -1262,7 +1262,7 @@ int charcommand_baselevel( clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher. return 0; } // End Addition - if (level > pc_maxbaselv(pl_sd) || level > (pc_maxbaselv(pl_sd)- pl_sd->status.base_level)) // fix positiv overflow + if (level > pc_maxbaselv(pl_sd) || level > (pc_maxbaselv(pl_sd)- (int)pl_sd->status.base_level)) // fix positiv overflow level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level; for (i = 1; i <= level; i++) pl_sd->status.status_point += (pl_sd->status.base_level + i + 14) / 5; @@ -1333,7 +1333,7 @@ int charcommand_joblevel( clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher. return -1; } - if (pl_sd->status.job_level + level > pc_maxjoblv(pl_sd)) + if ((int)pl_sd->status.job_level + level > pc_maxjoblv(pl_sd)) level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level; pl_sd->status.job_level += level; clif_updatestatus(pl_sd, SP_JOBLEVEL); -- cgit v1.2.3-60-g2f50