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authorshennetsind <ind@henn.et>2013-01-28 18:42:25 -0200
committershennetsind <ind@henn.et>2013-01-28 18:42:25 -0200
commitcba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b (patch)
tree2416bbe65b1bc89542aa0691344670c97505b37e /src/map/battle.c
parent9f75e121fd20aaa20e337c8664ba9a57fe90fe21 (diff)
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New skill config
After due consideration we thought it'd be in the best interest of the community to provide a switch to this official feature since it drastically change the way traps can be used Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index d04eb1aa8..24aa335af 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5864,6 +5864,10 @@ static const struct _battle_data {
{ "homunculus_max_level", &battle_config.hom_max_level, 99, 0, MAX_LEVEL, },
{ "homunculus_S_max_level", &battle_config.hom_S_max_level, 150, 0, MAX_LEVEL, },
{ "mob_size_influence", &battle_config.mob_size_influence, 0, 0, 1, },
+ /**
+ * Hercules
+ **/
+ { "skill_trap_type", &battle_config.skill_trap_type, 0, 0, 1, },
};
#ifndef STATS_OPT_OUT
/**