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author | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
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committer | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
commit | f52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch) | |
tree | 99907d827264e501774e58ab4630e41fa7103c02 /npc/re/jobs/3-2/shadow_chaser.txt | |
parent | 2410110dece79b4598c12f1c953219f1d0d1904a (diff) | |
parent | 769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff) | |
download | hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.gz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.bz2 hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.xz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.zip |
Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'npc/re/jobs/3-2/shadow_chaser.txt')
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 70 |
1 files changed, 34 insertions, 36 deletions
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index f9d27dc84..230d5b49c 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -1,22 +1,20 @@ //===== Hercules Script ====================================== //= Shadow Chaser Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.3 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Rogue / Stalker -> Shadow Chaser. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [ultragunner, Oshinoke] //= 1.1 Standardized. [Euphy] //= 1.2 Updated dialogue. [Joseph] //= 1.3 Updated to official script. [Euphy] //============================================================ -morocc,156,70,3 script Girl#sc00 93,3,3,{ +morocc,156,70,3 script Girl#sc00 4_F_04,3,3,{ mes "[Girl]"; if (BaseJob == Job_Rogue) { if (job_sha == 0) { @@ -75,7 +73,7 @@ OnTouch: end; } -in_rogue,376,100,5 script Guild Member#sc01 828,{ +in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{ if (BaseJob == Job_Rogue) { if (job_sha < 2) { set @job_sha,0; @@ -145,7 +143,7 @@ in_rogue,376,100,5 script Guild Member#sc01 828,{ close; } -in_rogue,379,99,1 script Guild Member#sc02 747,{ +in_rogue,379,99,1 script Guild Member#sc02 4_F_ROGUE,{ if (BaseJob == Job_Rogue) { if (job_sha < 2) { set @job_sha,1; @@ -175,7 +173,7 @@ in_rogue,379,99,1 script Guild Member#sc02 747,{ close; } -in_rogue,379,101,3 script Scary Man#sc03 810,{ +in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{ if (job_sha == 0) { if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49) { mes "[Scary man]"; @@ -294,7 +292,7 @@ L_Code: return; } -s_atelier,65,123,5 script Manager#sc04_prt 903,{ +s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ if (job_sha == 2) { mes "[Manager]"; mes "Where's Max!?"; @@ -613,7 +611,7 @@ L_Code: close; } -s_atelier,168,65,5 script Manager#sc08_ra 923,{ +s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ if (job_sha < 10) { mes "[Manager]"; mes "Who are you?"; @@ -885,7 +883,7 @@ L_Code: close; } -s_atelier,167,129,3 script Manager#sc06_yuno 806,{ +s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ if (job_sha < 19) { mes "[Manager]"; mes "What?"; @@ -1120,7 +1118,7 @@ L_Code: return; } -s_atelier,25,75,3 script Manager#sc10_lgt 899,{ +s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ if (job_sha < 26) { mes "[Manager]"; mes "You are?"; @@ -1314,7 +1312,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 899,{ close; } -s_atelier,73,65,3 script Vicente#sc12_lgt 899,{ +s_atelier,73,65,3 script Vicente#sc12_lgt 4_M_HUMAN_02,{ mes "[Vicente]"; if (job_sha < 29) { mes "If you don't have anything special to do here, you'd better leave."; @@ -1340,7 +1338,7 @@ s_atelier,73,65,3 script Vicente#sc12_lgt 899,{ close; } -s_atelier,70,66,4 script Dumk#sc13_lgh 481,{ +s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "[Dumk]"; mes "What is it?"; @@ -1670,7 +1668,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 481,{ // Flames //============================================================ -tur_dun03,38,209,1 script Blue Flame#sc_f01 802,{ +tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{ if (job_sha == 5) { mes "A blue flame is roaring."; mes "The deciphered code means..."; @@ -1755,7 +1753,7 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 802,{ close; } -ice_dun02,206,223,1 script Red Flame#sc_f02 802,{ +ice_dun02,206,223,1 script Red Flame#sc_f02 4_NFWISP,{ if (job_sha < 11) { mes "An unknown red flame is roaring."; close; @@ -1819,7 +1817,7 @@ ice_dun02,206,223,1 script Red Flame#sc_f02 802,{ close; } -niflheim,230,276,1 script Red Flame#sc_f03 802,{ +niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{ if (job_sha < 21) { mes "That's a mysterious flame."; mes "It looks like cursing."; @@ -1922,7 +1920,7 @@ niflheim,230,276,1 script Red Flame#sc_f03 802,{ // Boxes //============================================================ -job3_sha01,22,78,0 script ????#keybox01 844,{ +job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ if (checkweight(1201,1) == 0) { mes "- You can't continue on in this quest because you are overweight. -"; close; @@ -1992,13 +1990,13 @@ job3_sha01,22,78,0 script ????#keybox01 844,{ close; } -job3_sha01,25,28,0 script ????#keybox02 844,{ +job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ if (checkweight(1201,1) == 0) { mes "- You can't continue on in this quest because you are overweight. -"; close; } setarray .@Words$[0],"SEED","FOOT","COLD"; - setarray .@Numbers[0],24,25,20; + setarray .@numbers[0],24,25,20; set .@i,job_sha-14; if (job_sha > 13 && job_sha < 17) { mes "There are lots of boxes."; @@ -2025,8 +2023,8 @@ job3_sha01,25,28,0 script ????#keybox02 844,{ switch(select("Input the answer.:I can't get it.")) { case 1: input .@input; - if (.@input == .@Numbers[.@i]) { - mes "You put 2 and "+(.@Numbers[.@i]-20)+"."; + if (.@input == .@numbers[.@i]) { + mes "You put 2 and "+(.@numbers[.@i]-20)+"."; mes "The box opens and you get one key."; next; mes "You got the Key of Illusion."; @@ -2071,7 +2069,7 @@ job3_sha01,25,28,0 script ????#keybox02 844,{ end; } -job3_sha01,73,80,0 script ????#keybox03 844,{ +job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ if (checkweight(1201,1) == 0) { mes "- You can't continue on in this quest because you are overweight. -"; close; @@ -2208,7 +2206,7 @@ job3_sha01,73,80,0 script ????#keybox03 844,{ end; } -job3_sha01,71,27,0 script ????#keybox04 844,{ +job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ if (checkweight(1201,1) == 0) { mes "- You can't continue on in this quest because you are overweight. -"; close; @@ -2269,7 +2267,7 @@ job3_sha01,71,27,0 script ????#keybox04 844,{ // Brush Shops //============================================================ -s_atelier,29,119,3 script Max#sc05_prt 97,{ +s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{ mes "[Max]"; mes "Welcome~"; if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { @@ -2306,7 +2304,7 @@ s_atelier,29,119,3 script Max#sc05_prt 97,{ mes "Good luck!"; delitem 7150,.@i[2]; //Bamboo_Cut delitem 949,.@i[3]; //Feather - set Zeny, Zeny - .@i[4]; + Zeny -= .@i[4]; getitem .@i[1],1; //Makeover_Brush,Paint_Brush close; } @@ -2334,7 +2332,7 @@ s_atelier,29,119,3 script Max#sc05_prt 97,{ } } -s_atelier,136,70,3 script Titika#sc09_ra 914,{ +s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{ mes "[Titika]"; mes "Welcome."; if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { @@ -2359,7 +2357,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 914,{ mes "I'll exchange it with the goods that I made."; delitem 7150,.@i[2]; //Bamboo_Cut delitem 949,.@i[3]; //Feather - set Zeny, Zeny - .@i[4]; + Zeny -= .@i[4]; getitem .@i[1],1; //Makeover_Brush,Paint_Brush close; } @@ -2385,7 +2383,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 914,{ } } -s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{ +s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{ mes "[RimiGX]"; mes "Welcome."; if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { @@ -2409,7 +2407,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{ mes "It will be fast when I exchange the stuff made?"; delitem 7150,.@i[2]; //Bamboo_Cut delitem 949,.@i[3]; //Feather - set Zeny, Zeny - .@i[4]; + Zeny -= .@i[4]; getitem .@i[1],1; //Makeover_Brush,Paint_Brush close; } @@ -2434,7 +2432,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{ } } -s_atelier,26,68,3 script Vito#sc11_lgt 904,{ +s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{ mes "[Vito]"; mes "Welcome."; if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { @@ -2459,7 +2457,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 904,{ mes "I'm going to exchange the blush I made before."; delitem 7150,.@i[2]; //Bamboo_Cut delitem 949,.@i[3]; //Feather - set Zeny, Zeny - .@i[4]; + Zeny -= .@i[4]; getitem .@i[1],1; //Makeover_Brush,Paint_Brush close; } @@ -2485,7 +2483,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 904,{ // Warp Portal //============================================================ -tha_t01,149,228,0 script #shadowc02 45,2,2,{ +tha_t01,149,228,0 script #shadowc02 WARPNPC,2,2,{ end; OnTouch: mes "You can feel weird power."; @@ -2503,4 +2501,4 @@ OnTouch: //============================================================ tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0 ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0 -niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0
\ No newline at end of file +niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0 |