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authorHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
committerHappy <markaizer@gmail.com>2014-08-21 04:50:46 +0800
commitf52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch)
tree99907d827264e501774e58ab4630e41fa7103c02 /npc/re/jobs/3-2
parent2410110dece79b4598c12f1c953219f1d0d1904a (diff)
parent769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff)
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Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'npc/re/jobs/3-2')
-rw-r--r--npc/re/jobs/3-2/genetic.txt56
-rw-r--r--npc/re/jobs/3-2/minstrel.txt102
-rw-r--r--npc/re/jobs/3-2/royal_guard.txt46
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt70
-rw-r--r--npc/re/jobs/3-2/sorcerer.txt22
-rw-r--r--npc/re/jobs/3-2/sura.txt46
-rw-r--r--npc/re/jobs/3-2/wanderer.txt62
7 files changed, 195 insertions, 209 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index bfa7d422c..92b015bf4 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -4,8 +4,6 @@
//= Muad_Dib, Aeomin
//===== Current Version: =====================================
//= 1.3a
-//===== Compatible With: =====================================
-//= Hercules
//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Alchemist / Creator -> Genetic.
@@ -17,7 +15,7 @@
//= 1.3a Moved warps to separate file. [Euphy]
//============================================================
-alde_alche,35,186,5 script Alchemist Union Member 805,{
+alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{
mes "[Alchemist Union Member]";
if (BaseLevel > 98 && JobLevel > 49){
if (BaseJob == Job_Alchemist) {
@@ -85,7 +83,7 @@ alde_alche,35,186,5 script Alchemist Union Member 805,{
close;
}
-job3_gen01,25,58,3 script Devries#gen 865,{
+job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
if (SkillPoint != 0) {
mes "- You still have some unused skill points. -";
close;
@@ -575,7 +573,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
close;
}
-job3_gen01,83,72,3 script Delivery Box#generic 111,{
+job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{
mes "- There's a big box. -";
if (job_gen == 2) {
next;
@@ -604,7 +602,7 @@ job3_gen01,83,72,3 script Delivery Box#generic 111,{
close;
}
-job3_gen01,12,56,3 script Plant Guide#generic 111,{
+job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{
mes "<The Easiest Alchemy in the World>";
mes "Written by Bob Ross.";
next;
@@ -668,32 +666,32 @@ function script Genetic_Job_Plant {
close;
}
-job3_gen01,36,55,3 script Bigibigi Grass#gen 844,{
+job3_gen01,36,55,3 script Bigibigi Grass#gen CLEAR_NPC,{
callfunc "Genetic_Job_Plant",2209,"Bigibigi Grass","The size is quite big to be normal grass so it's called Bigibigi Grass.";
end;
}
-job3_gen01,36,45,3 script Muka Tree#gen 844,{
+job3_gen01,36,45,3 script Muka Tree#gen CLEAR_NPC,{
callfunc "Genetic_Job_Plant",2210,"Muka Tree","This is the Muka Tree which protects its delicate inside with sharp thorns.",1;
end;
}
-job3_gen01,42,55,3 script Bogi Vine#gen 844,{
+job3_gen01,42,55,3 script Bogi Vine#gen CLEAR_NPC,{
callfunc "Genetic_Job_Plant",2211,"Bogi Vine","This is a Bogi Vine which has a very fast growth speed.",1;
end;
}
-job3_gen01,30,58,3 script Aolatura#gen 844,{
+job3_gen01,30,58,3 script Aolatura#gen CLEAR_NPC,{
callfunc "Genetic_Job_Plant",2212,"Aolatura","This is known to blossom then thousand flowers as it only blooms once per lifetime.";
end;
}
-job3_gen01,30,63,3 script Congra#gen 844,{
+job3_gen01,30,63,3 script Congra#gen CLEAR_NPC,{
callfunc "Genetic_Job_Plant",2213,"Congra","It's a plant that has a big and solid stem with enormous leaves.";
end;
}
-job3_gen01,32,38,3 script Sticky Grass#gen 844,{
+job3_gen01,32,38,3 script Sticky Grass#gen CLEAR_NPC,{
callfunc "Genetic_Job_Plant",2214,"Sticky Grass","I may not know the name but it's sticky and can stick to just about anything.";
end;
}
-job3_gen01,7,50,3 script Testing Table#gen 844,{
+job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
if (job_gen == 7) {
mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -";
next;
@@ -773,11 +771,11 @@ job3_gen01,7,50,3 script Testing Table#gen 844,{
close;
}
-job3_gen01,21,67,3 script Super Cultivator#gen 844,{
+job3_gen01,21,67,3 script Super Cultivator#gen CLEAR_NPC,{
end;
}
-job3_gen01,91,48,3 script Demi Calberine#gen 982,{
+job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "[Demi Calberine]";
if (job_gen < 62) {
mes "Hmm~ Where'd that bolt go?";
@@ -969,15 +967,15 @@ OnTimer7000:
stopnpctimer;
end;
}
-job3_gen01,84,45,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen1 111
-job3_gen01,77,41,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen2 111
-job3_gen01,78,57,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen3 111
-job3_gen01,89,59,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen4 111
-job3_gen01,90,51,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen5 111
-job3_gen01,83,27,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen6 111
-job3_gen01,74,45,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen7 111
+job3_gen01,84,45,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen1 HIDDEN_NPC
+job3_gen01,77,41,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen2 HIDDEN_NPC
+job3_gen01,78,57,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen3 HIDDEN_NPC
+job3_gen01,89,59,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen4 HIDDEN_NPC
+job3_gen01,90,51,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen5 HIDDEN_NPC
+job3_gen01,83,27,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen6 HIDDEN_NPC
+job3_gen01,74,45,3 duplicate(Scattered Stuff#gen) Scattered Stuff#gen7 HIDDEN_NPC
-job3_gen01,18,39,3 script Warning#gen 837,{
+job3_gen01,18,39,3 script Warning#gen 2_BULLETIN_BOARD,{
mes "= Warning =";
mes "If you bully my spores, I'll scream!!!";
if (job_gen < 75) close;
@@ -994,30 +992,30 @@ job3_gen01,18,39,3 script Warning#gen 837,{
}
}
-job3_gen01,80,12,1 script Stacked Magazines#gen 111,{
+job3_gen01,80,12,1 script Stacked Magazines#gen HIDDEN_NPC,{
mes "- 'Monthly Bang!' magazines are piled up in disorder. -";
close;
}
-job3_gen01,83,20,1 script Bed#gen 111,{
+job3_gen01,83,20,1 script Bed#gen HIDDEN_NPC,{
mes "- A checker patterned blanket set which looks like it was picked carefully is too good for this dirty bed. -";
close;
}
-job3_gen01,85,25,1 script Opened Book#gen 111,{
+job3_gen01,85,25,1 script Opened Book#gen HIDDEN_NPC,{
mes "< Do you want to have my pretty room? Do you have enough zeny? Is there enough room? Run to the Lighthalzen Department Store right away and get the most high-end wall papers and interior accessories! >";
next;
mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you cannot miss any of them! >";
close;
}
-job3_gen01,81,81,0 script #dbroom 139,2,2,{
+job3_gen01,81,81,0 script #dbroom HIDDEN_WARP_NPC,2,2,{
OnTouch:
mes "- It's a room that looks like a storehouse, thanks to so many parcels piled up in the room. -";
close;
}
-job3_gen01,24,32,0 script The gaze of Devries 139,2,2,{
+job3_gen01,24,32,0 script The gaze of Devries HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (checkquest(2223,HUNTING) == 2) {
mapannounce "job3_gen01","Devries: Whoa? Was there a lost kitty in the spore pen?",bc_map,"0x99CC00"; //FW_NORMAL 12 0 0
@@ -1044,4 +1042,4 @@ job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
job3_gen01,26,34,0,0 monster Poison Spore 1428,1,7000,0,0
job3_gen01,23,33,0,0 monster Poison Spore 1428,1,7000,0,0
-job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0 \ No newline at end of file
+job3_gen01,21,30,0,0 monster Poison Spore 1428,1,7000,0,0
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index a9d584526..1435b23fd 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -1,22 +1,20 @@
//===== Hercules Script ======================================
//= Minstrel Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Muad_Dib
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.3
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Bard / Clown -> Minstrel.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//= 1.1 Fix the checking of requirements before job change to Minstel [JayPee]
//= 1.2 Optimized. [Euphy]
//= 1.3 Updated script. [Euphy]
//============================================================
-alberta,196,133,4 script Bard#job_min 486,{
+alberta,196,133,4 script Bard#job_min 4_M_BARD,{
if (job_min == 0) {
if (BaseJob == Job_Bard && BaseLevel > 98 && JobLevel > 49) {
mes "[Bard]";
@@ -239,7 +237,7 @@ alberta,196,133,4 script Bard#job_min 486,{
close;
}
-prontera,141,97,4 script Warmhearted woman 701,{
+prontera,141,97,4 script Warmhearted woman 4_F_GODEMOM,{
mes "[Warmhearted woman]";
if (job_min == 1) {
mes "Maestro Song?";
@@ -270,7 +268,7 @@ prontera,141,97,4 script Warmhearted woman 701,{
close;
}
-prontera,140,331,6 script Glasses-wearing Man 883,{
+prontera,140,331,6 script Glasses-wearing Man 4_M_ALCHE_D,{
mes "[Glasses-wearing Man]";
if (job_min == 2) {
mes "You mean Maestro Song?";
@@ -303,7 +301,7 @@ prontera,140,331,6 script Glasses-wearing Man 883,{
close;
}
-prontera,146,218,4 script Woman#job_min 90,{
+prontera,146,218,4 script Woman#job_min 4_F_01,{
if (job_min == 3) {
mes "[Woman]";
mes "Do you know who Maestro Song is?";
@@ -342,7 +340,7 @@ prontera,146,218,4 script Woman#job_min 90,{
close;
}
-airplane,222,67,6 script Karian#job_min1 486,{
+airplane,222,67,6 script Karian#job_min1 4_M_BARD,{
mes "[Karian]";
mes "Yup!!!!!!!!!!!!!!!!!!";
next;
@@ -362,7 +360,7 @@ airplane,222,67,6 script Karian#job_min1 486,{
close;
}
-hu_in01,267,5,3 script Karian#job_min2 486,{
+hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "[Karian]";
if (job_min == 6) {
mes "Eeeeh it's so painful.";
@@ -487,7 +485,7 @@ hu_in01,267,5,3 script Karian#job_min2 486,{
close;
}
-hu_in01,361,103,3 script Tone-deaf person 995,{
+hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
if (job_min == 7) {
mes "[Tone-deaf person]";
mes "Lala~ lala~";
@@ -707,7 +705,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
close;
}
-tha_scene01,140,200,0 script #min_receipt 139,3,3,{
+tha_scene01,140,200,0 script #min_receipt HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 10 || (job_min == 11 && countitem(6271) == 0)) {
mes "-There is a piece of paper on the ground.-";
@@ -749,7 +747,7 @@ OnTouch:
end;
}
-tha_scene01,139,204,6 script Karian#cmd1 486,{
+tha_scene01,139,204,6 script Karian#cmd1 4_M_BARD,{
end;
OnInit:
disablenpc "Karian#cmd1";
@@ -768,7 +766,7 @@ OnTimer15000:
end;
}
-ve_fild07,129,132,5 script Karian#cmd5 486,{
+ve_fild07,129,132,5 script Karian#cmd5 4_M_BARD,{
end;
OnInit:
disablenpc "Karian#cmd5";
@@ -787,7 +785,7 @@ OnTimer30000:
end;
}
-prontera,155,49,4 script Karian#cmd9 486,{
+prontera,155,49,4 script Karian#cmd9 4_M_BARD,{
end;
OnInit:
disablenpc "Karian#cmd9";
@@ -806,7 +804,7 @@ OnTimer300000:
end;
}
-yuno,146,168,0 script Karian#cmd2 486,{
+yuno,146,168,0 script Karian#cmd2 4_M_BARD,{
end;
OnInit:
disablenpc strnpcinfo(0);
@@ -824,13 +822,13 @@ OnTimer100000:
stopnpctimer;
end;
}
-lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486
-ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486
-comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486
-moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486
-aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486
+lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 4_M_BARD
+ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 4_M_BARD
+comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 4_M_BARD
+moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 4_M_BARD
+aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 4_M_BARD
-yuno,143,170,6 script Mr. Click#job_min 748,{
+yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Mr. Click]";
if (job_min == 11) {
mes "Hi~ welcome~";
@@ -954,7 +952,7 @@ yuno,143,170,6 script Mr. Click#job_min 748,{
close;
}
-lighthalzen,155,119,3 script Little girl#job_min 891,3,3,{
+lighthalzen,155,119,3 script Little girl#job_min 4_F_HUGIRL,3,3,{
OnTouch:
if (checkquest(11145,HUNTING) == 2) {
if (job_min == 12) {
@@ -1084,7 +1082,7 @@ OnTouch:
close;
}
-ice_dun01,157,15,0 script #Minsicecave1 139,2,2,{
+ice_dun01,157,15,0 script #Minsicecave1 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-A long time ago-";
@@ -1095,7 +1093,7 @@ OnTouch:
end;
}
-ice_dun01,157,23,0 script #Minsicecave2 139,2,2,{
+ice_dun01,157,23,0 script #Minsicecave2 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-The giant born to ice-";
@@ -1106,7 +1104,7 @@ OnTouch:
end;
}
-ice_dun01,141,41,0 script #Minsicecave3 139,2,2,{
+ice_dun01,141,41,0 script #Minsicecave3 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-died-";
@@ -1117,7 +1115,7 @@ OnTouch:
end;
}
-ice_dun01,120,35,0 script #Minsicecave4 139,2,2,{
+ice_dun01,120,35,0 script #Minsicecave4 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His body became the ground-";
@@ -1128,7 +1126,7 @@ OnTouch:
end;
}
-ice_dun01,104,30,0 script #Minsicecave5 139,2,2,{
+ice_dun01,104,30,0 script #Minsicecave5 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His bones became a mountain-";
@@ -1139,7 +1137,7 @@ OnTouch:
end;
}
-ice_dun01,86,23,0 script #Minsicecave6 139,2,2,{
+ice_dun01,86,23,0 script #Minsicecave6 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His skin became soil-";
@@ -1150,7 +1148,7 @@ OnTouch:
end;
}
-ice_dun01,75,19,0 script #Minsicecave7 139,2,2,{
+ice_dun01,75,19,0 script #Minsicecave7 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His blood became a river-";
@@ -1161,7 +1159,7 @@ OnTouch:
end;
}
-ice_dun01,56,12,0 script #Minsicecave8 139,2,2,{
+ice_dun01,56,12,0 script #Minsicecave8 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His hair became a plant-";
@@ -1172,7 +1170,7 @@ OnTouch:
end;
}
-ice_dun01,29,26,0 script #Minsicecave9 139,2,2,{
+ice_dun01,29,26,0 script #Minsicecave9 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His head became the sky-";
@@ -1183,7 +1181,7 @@ OnTouch:
end;
}
-ice_dun01,25,46,0 script #Minsicecave10 139,2,2,{
+ice_dun01,25,46,0 script #Minsicecave10 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-His tears from his-";
@@ -1194,7 +1192,7 @@ OnTouch:
end;
}
-ice_dun01,20,66,0 script #Minsicecave11 139,2,2,{
+ice_dun01,20,66,0 script #Minsicecave11 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-eyes became dew-";
@@ -1205,7 +1203,7 @@ OnTouch:
end;
}
-ice_dun01,22,85,0 script #Minsicecave12 139,2,2,{
+ice_dun01,22,85,0 script #Minsicecave12 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 13) {
mes "-on the leaves-";
@@ -1219,7 +1217,7 @@ OnTouch:
end;
}
-ra_in01,361,129,0 script #jmRachelHotel 139,2,2,{
+ra_in01,361,129,0 script #jmRachelHotel HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 14) {
mes "[Old Woman]";
@@ -1234,7 +1232,7 @@ OnTouch:
end;
}
-ra_in01,358,130,4 script Old Woman#job_min 979,{
+ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "[Old Woman]";
if (job_min == 14) {
mes "Huu!!";
@@ -1331,7 +1329,7 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{
close;
}
-ve_fild07,131,132,5 script =Notice=#job_min 837,{
+ve_fild07,131,132,5 script =Notice=#job_min 2_BULLETIN_BOARD,{
function Choice;
if (job_min == 16) {
mes "===Notice===";
@@ -1470,7 +1468,7 @@ function Choice;
}
}
-comodo,184,108,0 script #jmComodo Almost Dead 139,2,2,{
+comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 17) {
mes "["+strcharinfo(0)+"]";
@@ -1510,7 +1508,7 @@ OnTouch:
end;
}
-comodo,192,119,0 script Kayak Master#job_min 98,{
+comodo,192,119,0 script Kayak Master#job_min 4W_M_02,{
mes "[Kayak Master]";
if (job_min == 18) {
mes "What?";
@@ -1535,7 +1533,7 @@ comodo,192,119,0 script Kayak Master#job_min 98,{
close;
}
-comodo,159,316,4 script Woman Roasting Meat 701,{
+comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{
mes "[Woman Roasting Meat]";
if (job_min == 19) {
mes "Maestro Song?";
@@ -1579,7 +1577,7 @@ comodo,159,316,4 script Woman Roasting Meat 701,{
close;
}
-moc_fild16,206,232,0 script #jmTransfer news 139,3,3,{
+moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 20) {
mes "["+strcharinfo(0)+"]";
@@ -1655,7 +1653,7 @@ OnTouch:
end;
}
-aldebaran,140,130,0 script #jmAldebaran Clock Tower 139,3,3,{
+aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 21) {
mes "["+strcharinfo(0)+"]";
@@ -1720,7 +1718,7 @@ OnTouch:
end;
}
-prontera,155,40,0 script #jmprt1 139,2,2,{
+prontera,155,40,0 script #jmprt1 HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 22) {
mes "[Karian]";
@@ -1738,7 +1736,7 @@ OnTouch:
end;
}
-prontera,155,42,0 script #prtjm1 139,1,1,{
+prontera,155,42,0 script #prtjm1 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 23) {
mes "-Let me go back to my hometown.-";
@@ -1750,7 +1748,7 @@ OnTouch:
end;
}
-prontera,155,44,0 script #prtjm2 139,1,1,{
+prontera,155,44,0 script #prtjm2 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 24) {
mes "-There are many beautiful flowers.-";
@@ -1762,7 +1760,7 @@ OnTouch:
end;
}
-prontera,155,46,0 script #prtjm3 139,1,1,{
+prontera,155,46,0 script #prtjm3 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 25) {
mes "-The birds sing for me.-";
@@ -1774,7 +1772,7 @@ OnTouch:
end;
}
-prontera,155,48,0 script #prtjm4 139,1,1,{
+prontera,155,48,0 script #prtjm4 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job_min == 26 || job_min == 27) {
mes "-It's this old town.-";
@@ -1824,7 +1822,7 @@ OnTouch:
end;
}
-prt_in,94,172,4 script Karian#job_min3 480,{
+prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
if (job_min == 27) {
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
mes "While you are on a trip, you gain lots of stuff. Make yourself lighter.";
@@ -1917,4 +1915,4 @@ prt_in,94,172,4 script Karian#job_min3 480,{
mes "[Karian]";
mes "How did you get in here?";
close;
-} \ No newline at end of file
+}
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index 614896133..82632ed36 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -1,20 +1,19 @@
//===== Hercules Script ======================================
//= Royal Guard Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Muad_Dib
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Crusader / Paladin -> Royal Guard.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version. [brAthena]
//= 1.1 Updated script. [Euphy]
+//= 1.2 Added GM management function. [Euphy]
//============================================================
-prt_castle,48,161,3 script Middle-aged Gentleman#rg 57,{
+prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
mes "- Your pack is too heavy. -";
mes "- Lighten your body first -";
@@ -334,7 +333,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 57,{
}
}
-glast_01,240,366,5 script Memory of King Schmidtz 844,{
+glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
mes "- Your pack is too heavy. -";
mes "- Lighten your body first -";
@@ -435,7 +434,7 @@ glast_01,240,366,5 script Memory of King Schmidtz 844,{
end;
}
-gl_church,173,88,0 script Delicate trace#01 844,{
+gl_church,173,88,0 script Delicate trace#01 CLEAR_NPC,{
if (job_royal == 4 && countitem(6274) == 0) {
progressbar "ffff00",5;
set .@roy_ran, rand(1,70);
@@ -465,18 +464,18 @@ OnTimer40000:
specialeffect EF_MAPPILLAR;
end;
}
-gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844
-gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844
-gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 844
-gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 844
-gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 844
-gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 844
-gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 844
-gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 844
-gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 844
-gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844
+gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 CLEAR_NPC
+gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 CLEAR_NPC
+gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 CLEAR_NPC
+gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 CLEAR_NPC
+gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 CLEAR_NPC
+gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 CLEAR_NPC
+gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 CLEAR_NPC
+gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 CLEAR_NPC
+gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 CLEAR_NPC
+gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 CLEAR_NPC
-gl_church,158,100,0 script #Clue of traces 111,4,4,{
+gl_church,158,100,0 script #Clue of traces HIDDEN_NPC,4,4,{
end;
OnTouch:
if (job_royal == 4 && countitem(6274) == 0) {
@@ -497,8 +496,8 @@ OnTouch:
end;
}
-/*
-sec_in02,12,43,3 script sorcereryal 57,1,1,{
+sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
+ callfunc "F_GM_NPC";
switch(select("Royal Guard:Rune Knight:Sorcerer")) {
case 1:
mes "1~5";
@@ -538,4 +537,3 @@ sec_in02,12,43,3 script sorcereryal 57,1,1,{
close;
}
}
-*/ \ No newline at end of file
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index f9d27dc84..230d5b49c 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -1,22 +1,20 @@
//===== Hercules Script ======================================
//= Shadow Chaser Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Muad_Dib
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.3
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Rogue / Stalker -> Shadow Chaser.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version. [ultragunner, Oshinoke]
//= 1.1 Standardized. [Euphy]
//= 1.2 Updated dialogue. [Joseph]
//= 1.3 Updated to official script. [Euphy]
//============================================================
-morocc,156,70,3 script Girl#sc00 93,3,3,{
+morocc,156,70,3 script Girl#sc00 4_F_04,3,3,{
mes "[Girl]";
if (BaseJob == Job_Rogue) {
if (job_sha == 0) {
@@ -75,7 +73,7 @@ OnTouch:
end;
}
-in_rogue,376,100,5 script Guild Member#sc01 828,{
+in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
if (BaseJob == Job_Rogue) {
if (job_sha < 2) {
set @job_sha,0;
@@ -145,7 +143,7 @@ in_rogue,376,100,5 script Guild Member#sc01 828,{
close;
}
-in_rogue,379,99,1 script Guild Member#sc02 747,{
+in_rogue,379,99,1 script Guild Member#sc02 4_F_ROGUE,{
if (BaseJob == Job_Rogue) {
if (job_sha < 2) {
set @job_sha,1;
@@ -175,7 +173,7 @@ in_rogue,379,99,1 script Guild Member#sc02 747,{
close;
}
-in_rogue,379,101,3 script Scary Man#sc03 810,{
+in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{
if (job_sha == 0) {
if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49) {
mes "[Scary man]";
@@ -294,7 +292,7 @@ L_Code:
return;
}
-s_atelier,65,123,5 script Manager#sc04_prt 903,{
+s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
if (job_sha == 2) {
mes "[Manager]";
mes "Where's Max!?";
@@ -613,7 +611,7 @@ L_Code:
close;
}
-s_atelier,168,65,5 script Manager#sc08_ra 923,{
+s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
if (job_sha < 10) {
mes "[Manager]";
mes "Who are you?";
@@ -885,7 +883,7 @@ L_Code:
close;
}
-s_atelier,167,129,3 script Manager#sc06_yuno 806,{
+s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
if (job_sha < 19) {
mes "[Manager]";
mes "What?";
@@ -1120,7 +1118,7 @@ L_Code:
return;
}
-s_atelier,25,75,3 script Manager#sc10_lgt 899,{
+s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
if (job_sha < 26) {
mes "[Manager]";
mes "You are?";
@@ -1314,7 +1312,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 899,{
close;
}
-s_atelier,73,65,3 script Vicente#sc12_lgt 899,{
+s_atelier,73,65,3 script Vicente#sc12_lgt 4_M_HUMAN_02,{
mes "[Vicente]";
if (job_sha < 29) {
mes "If you don't have anything special to do here, you'd better leave.";
@@ -1340,7 +1338,7 @@ s_atelier,73,65,3 script Vicente#sc12_lgt 899,{
close;
}
-s_atelier,70,66,4 script Dumk#sc13_lgh 481,{
+s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Dumk]";
mes "What is it?";
@@ -1670,7 +1668,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 481,{
// Flames
//============================================================
-tur_dun03,38,209,1 script Blue Flame#sc_f01 802,{
+tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
if (job_sha == 5) {
mes "A blue flame is roaring.";
mes "The deciphered code means...";
@@ -1755,7 +1753,7 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 802,{
close;
}
-ice_dun02,206,223,1 script Red Flame#sc_f02 802,{
+ice_dun02,206,223,1 script Red Flame#sc_f02 4_NFWISP,{
if (job_sha < 11) {
mes "An unknown red flame is roaring.";
close;
@@ -1819,7 +1817,7 @@ ice_dun02,206,223,1 script Red Flame#sc_f02 802,{
close;
}
-niflheim,230,276,1 script Red Flame#sc_f03 802,{
+niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{
if (job_sha < 21) {
mes "That's a mysterious flame.";
mes "It looks like cursing.";
@@ -1922,7 +1920,7 @@ niflheim,230,276,1 script Red Flame#sc_f03 802,{
// Boxes
//============================================================
-job3_sha01,22,78,0 script ????#keybox01 844,{
+job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
if (checkweight(1201,1) == 0) {
mes "- You can't continue on in this quest because you are overweight. -";
close;
@@ -1992,13 +1990,13 @@ job3_sha01,22,78,0 script ????#keybox01 844,{
close;
}
-job3_sha01,25,28,0 script ????#keybox02 844,{
+job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
if (checkweight(1201,1) == 0) {
mes "- You can't continue on in this quest because you are overweight. -";
close;
}
setarray .@Words$[0],"SEED","FOOT","COLD";
- setarray .@Numbers[0],24,25,20;
+ setarray .@numbers[0],24,25,20;
set .@i,job_sha-14;
if (job_sha > 13 && job_sha < 17) {
mes "There are lots of boxes.";
@@ -2025,8 +2023,8 @@ job3_sha01,25,28,0 script ????#keybox02 844,{
switch(select("Input the answer.:I can't get it.")) {
case 1:
input .@input;
- if (.@input == .@Numbers[.@i]) {
- mes "You put 2 and "+(.@Numbers[.@i]-20)+".";
+ if (.@input == .@numbers[.@i]) {
+ mes "You put 2 and "+(.@numbers[.@i]-20)+".";
mes "The box opens and you get one key.";
next;
mes "You got the Key of Illusion.";
@@ -2071,7 +2069,7 @@ job3_sha01,25,28,0 script ????#keybox02 844,{
end;
}
-job3_sha01,73,80,0 script ????#keybox03 844,{
+job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
if (checkweight(1201,1) == 0) {
mes "- You can't continue on in this quest because you are overweight. -";
close;
@@ -2208,7 +2206,7 @@ job3_sha01,73,80,0 script ????#keybox03 844,{
end;
}
-job3_sha01,71,27,0 script ????#keybox04 844,{
+job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{
if (checkweight(1201,1) == 0) {
mes "- You can't continue on in this quest because you are overweight. -";
close;
@@ -2269,7 +2267,7 @@ job3_sha01,71,27,0 script ????#keybox04 844,{
// Brush Shops
//============================================================
-s_atelier,29,119,3 script Max#sc05_prt 97,{
+s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
mes "[Max]";
mes "Welcome~";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
@@ -2306,7 +2304,7 @@ s_atelier,29,119,3 script Max#sc05_prt 97,{
mes "Good luck!";
delitem 7150,.@i[2]; //Bamboo_Cut
delitem 949,.@i[3]; //Feather
- set Zeny, Zeny - .@i[4];
+ Zeny -= .@i[4];
getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
@@ -2334,7 +2332,7 @@ s_atelier,29,119,3 script Max#sc05_prt 97,{
}
}
-s_atelier,136,70,3 script Titika#sc09_ra 914,{
+s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
mes "[Titika]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
@@ -2359,7 +2357,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 914,{
mes "I'll exchange it with the goods that I made.";
delitem 7150,.@i[2]; //Bamboo_Cut
delitem 949,.@i[3]; //Feather
- set Zeny, Zeny - .@i[4];
+ Zeny -= .@i[4];
getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
@@ -2385,7 +2383,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 914,{
}
}
-s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{
+s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
mes "[RimiGX]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
@@ -2409,7 +2407,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{
mes "It will be fast when I exchange the stuff made?";
delitem 7150,.@i[2]; //Bamboo_Cut
delitem 949,.@i[3]; //Feather
- set Zeny, Zeny - .@i[4];
+ Zeny -= .@i[4];
getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
@@ -2434,7 +2432,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{
}
}
-s_atelier,26,68,3 script Vito#sc11_lgt 904,{
+s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
mes "[Vito]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
@@ -2459,7 +2457,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 904,{
mes "I'm going to exchange the blush I made before.";
delitem 7150,.@i[2]; //Bamboo_Cut
delitem 949,.@i[3]; //Feather
- set Zeny, Zeny - .@i[4];
+ Zeny -= .@i[4];
getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
@@ -2485,7 +2483,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 904,{
// Warp Portal
//============================================================
-tha_t01,149,228,0 script #shadowc02 45,2,2,{
+tha_t01,149,228,0 script #shadowc02 WARPNPC,2,2,{
end;
OnTouch:
mes "You can feel weird power.";
@@ -2503,4 +2501,4 @@ OnTouch:
//============================================================
tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0
ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0
-niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0 \ No newline at end of file
+niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0
diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt
index 71ec97e4b..05c568431 100644
--- a/npc/re/jobs/3-2/sorcerer.txt
+++ b/npc/re/jobs/3-2/sorcerer.txt
@@ -1,21 +1,19 @@
//===== Hercules Script ======================================
//= Sorcerer Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Muad_Dib
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.2
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Sage / Professor -> Sorcerer.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//= 1.1 Cleaning. [Euphy]
//= 1.2 Updated script, optimized. [Euphy]
//============================================================
-gef_tower,102,34,5 script Merito 742,{
+gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
mes "You packed so much in your bag. Try again after emptying your bag.";
@@ -127,7 +125,7 @@ gef_tower,102,34,5 script Merito 742,{
}
}
-gef_tower,113,161,5 script Karacas 754,{
+gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "[Karacas]";
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
mes "Oh, it seems that you're too heavy. Empty your bag and then come again.";
@@ -414,7 +412,7 @@ gef_tower,113,161,5 script Karacas 754,{
}
close;
}
-thor_v01,64,252,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#1 836
-ice_dun01,274,274,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#2 836
-mjo_dun03,200,141,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#3 836
-gon_dun02,195,190,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#4 836 \ No newline at end of file
+thor_v01,64,252,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#1 2_BOARD2
+ice_dun01,274,274,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#2 2_BOARD2
+mjo_dun03,200,141,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#3 2_BOARD2
+gon_dun02,195,190,0 duplicate(Spirit Detecting Staff#0) Spirit Detecting Staff#4 2_BOARD2
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt
index 311e95ec1..8bbc45cfe 100644
--- a/npc/re/jobs/3-2/sura.txt
+++ b/npc/re/jobs/3-2/sura.txt
@@ -1,21 +1,20 @@
//===== Hercules Script ======================================
//= Sura Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Muad_Dib, Gepard
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.3
+//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Monk / Champion -> Sura.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//= 1.1 Removed disablenpc which causes players stucked in waitingroom. [Joseph]
//= 1.2 Updated script, optimized. [Euphy]
+//= 1.3 Added GM management function. [Euphy]
//============================================================
-ve_in,237,125,0 script King Crab#job_shu 107,{
+ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{
if (job_shu == 0) {
mes "[King Crab]";
mes "Khh ha ha ha ha ha ha.";
@@ -156,9 +155,9 @@ ve_in,237,125,0 script King Crab#job_shu 107,{
close;
}
}
-ve_in,241,128,4 duplicate(King Crab#job_shu) Sludge Worm#job_shu 110
+ve_in,241,128,4 duplicate(King Crab#job_shu) Sludge Worm#job_shu 4_M_MINISTER
-ve_in,244,126,3 script Waitress#job_shu 69,{
+ve_in,244,126,3 script Waitress#job_shu 1_F_04,{
mes "[Waitress]";
if (job_shu == 0) {
mes "Oh no~";
@@ -193,7 +192,7 @@ ve_in,244,126,3 script Waitress#job_shu 69,{
close;
}
-ve_in,240,131,0 script ???#bcmd 484,{
+ve_in,240,131,0 script ???#bcmd 4_F_SURA,{
end;
OnInit:
disablenpc "???#bcmd";
@@ -212,7 +211,7 @@ OnTimer600000:
end;
}
-ve_in,97,149,0 script #Suraryokan 139,3,3,{
+ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_shu == 1) {
set .@n$, "["+strcharinfo(0)+"]";
@@ -270,7 +269,7 @@ OnTouch:
end;
}
-ve_in,98,159,0 script Fighter#job_shu 484,{
+ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
if (job_shu < 2) {
mes "[Fighter]";
mes "Ahhhh~ I'm so tired.";
@@ -432,7 +431,7 @@ ve_in,98,159,0 script Fighter#job_shu 484,{
close;
}
-yuno_fild07,254,176,7 script Buddy#job_shu 753,{
+yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
if (job_shu < 4) {
mes "[Buddy]";
mes "Haaap!!! Haaaap!!! Whoo!! Haahhp!!!";
@@ -506,7 +505,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 753,{
end;
}
-sword_1-1,223,243,4 script Drawing Room 753,{
+sword_1-1,223,243,4 script Drawing Room 4_M_MONK,{
end;
OnInit:
waitingroom "Drawing Room",20,"Drawing Room::OnStartArena",1;
@@ -525,7 +524,7 @@ OnDisable:
end;
}
-sword_1-1,223,243,4 script Buddy#job_shu_Salong 753,{
+sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
@@ -543,7 +542,7 @@ sword_1-1,223,243,4 script Buddy#job_shu_Salong 753,{
}
}
-sword_2-1,1,1,0 script Buddy#Sura_Salon 66,{
+sword_2-1,1,1,0 script Buddy#Sura_Salon 1_F_01,{
end;
OnInit:
disablenpc "Buddy#Sura_Salon";
@@ -644,7 +643,7 @@ OnTimer320000:
end;
}
-sword_2-1,223,205,7 script Buddy#job_shuaneh 753,{
+sword_2-1,223,205,7 script Buddy#job_shuaneh 4_M_MONK,{
if (job_shu > 4) {
mes "I'll show you the way. This way.";
close2;
@@ -665,7 +664,7 @@ OnEnable:
end;
}
-sword_2-1,223,205,0 script #Sura_garajjom 139,10,10,{
+sword_2-1,223,205,0 script #Sura_garajjom HIDDEN_WARP_NPC,10,10,{
OnTouch:
warp "sword_1-1",216,168;
end;
@@ -678,7 +677,7 @@ OnEnable:
end;
}
-sword_1-1,222,169,5 script Bruno#job_shu 484,{
+sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{
if (job_shu > 4) {
mes "[Bruno]";
mes "Hey~ "+strcharinfo(0)+", what's up?";
@@ -743,7 +742,7 @@ sword_1-1,222,169,5 script Bruno#job_shu 484,{
end;
}
-sword_1-1,223,167,2 script Master#job_shu 483,{
+sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{
mes "[Master]";
if (job_shu == 5) {
mes "You must have bright eyes to see that you finally came to this room.";
@@ -829,8 +828,8 @@ sword_1-1,223,167,2 script Master#job_shu 483,{
end;
}
-/*
-sword_2-1,1,2,0 script Button Girl#sura 66,{
+sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{
+ callfunc "F_GM_NPC";
switch(select("Turn on arena.:Turn off arena.:Turn on the living room.:Turn on Buddy.:Turn on Gara.:Turn off all.:Close")) {
case 1:
mes "Turn on arena.";
@@ -864,4 +863,3 @@ sword_2-1,1,2,0 script Button Girl#sura 66,{
close;
}
}
-*/ \ No newline at end of file
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index 41839b644..9ce297068 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -1,15 +1,13 @@
//===== Hercules Script ======================================
//= Wanderer Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Muad_Dib, Meyraw
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.4
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Dancer / Gypsy -> Wanderer.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated dialogue to be more official / accurate. Huge thanks to Muad_Dib! [Masao]
//= 1.2 Fixed an endless loop in dialogue.
@@ -17,7 +15,7 @@
//= 1.4 Updated script, optimized. [Euphy]
//============================================================
-xmas,162,209,5 script Aspiring Wanderer, Soy 714,{
+xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{
if (job_wan == 0) {
mes "[Soy]";
mes "Mimi, what should I do?";
@@ -111,9 +109,9 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 714,{
close;
}
}
-xmas,163,209,3 duplicate(Aspiring Wanderer, Soy) Aspiring Wanderer, Mimi 714
+xmas,163,209,3 duplicate(Aspiring Wanderer, Soy) Aspiring Wanderer, Mimi 4_F_06
-xmas,132,143,5 script Performance Manager#wnd 713,{
+xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "[Performance Manager]";
if (job_wan == 0) {
mes "Oh, what should I do?";
@@ -291,7 +289,7 @@ xmas,132,143,5 script Performance Manager#wnd 713,{
close;
}
-comodo,140,86,5 script Cheerless Maestro 479,{
+comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
if (job_wan < 2) {
mes "[Cheerless Maestro]";
mes "You can dance ~";
@@ -453,7 +451,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{
mes "[" + strcharinfo(0) + "]";
mes "It felt like hearing mommy's lullaby~ It was so beautiful and moving... You are the best artist of our time.";
next;
- specialeffect 18;
+ specialeffect EF_STEAL;
mes "[Guitar Song]";
mes "Ha ha ha. I know that well, but it feels good to hear a compliment from you!";
next;
@@ -560,7 +558,7 @@ comodo,140,86,5 script Cheerless Maestro 479,{
close;
}
-hu_in01,305,251,5 script Vacant Looking Lady#wnd 879,{
+hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
if (job_wan < 4) {
mes "[Vacant Looking Lady]";
mes "(blank...)";
@@ -748,7 +746,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 879,{
close;
}
-hu_fild05,342,130,5 script Dancer Kim#fild 879,{
+hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{
if (job_wan == 6) {
mes "[Dancer Kim]";
mes "Exercising together is good but if we compete for it, I think we'll get a better effect!";
@@ -860,18 +858,18 @@ OnTouch:
}
end;
}
-hu_fild05,81,111,0 duplicate(wandererjcq) #fildshout01 139,20,20
-hu_fild05,193,98,0 duplicate(wandererjcq) #fildshout02 139,20,20
-hu_fild05,252,74,0 duplicate(wandererjcq) #fildshout03 139,20,20
-hu_fild05,323,175,0 duplicate(wandererjcq) #fildshout04 139,20,20
-hu_fild05,334,225,0 duplicate(wandererjcq) #fildshout05 139,20,20
-hu_fild05,301,287,0 duplicate(wandererjcq) #fildshout06 139,20,20
-hu_fild05,229,315,0 duplicate(wandererjcq) #fildshout07 139,20,20
-hu_fild05,146,309,0 duplicate(wandererjcq) #fildshout08 139,20,20
-hu_fild05,80,239,0 duplicate(wandererjcq) #fildshout09 139,20,20
-hu_fild05,69,147,0 duplicate(wandererjcq) #fildshout10 139,20,20
+hu_fild05,81,111,0 duplicate(wandererjcq) #fildshout01 HIDDEN_WARP_NPC,20,20
+hu_fild05,193,98,0 duplicate(wandererjcq) #fildshout02 HIDDEN_WARP_NPC,20,20
+hu_fild05,252,74,0 duplicate(wandererjcq) #fildshout03 HIDDEN_WARP_NPC,20,20
+hu_fild05,323,175,0 duplicate(wandererjcq) #fildshout04 HIDDEN_WARP_NPC,20,20
+hu_fild05,334,225,0 duplicate(wandererjcq) #fildshout05 HIDDEN_WARP_NPC,20,20
+hu_fild05,301,287,0 duplicate(wandererjcq) #fildshout06 HIDDEN_WARP_NPC,20,20
+hu_fild05,229,315,0 duplicate(wandererjcq) #fildshout07 HIDDEN_WARP_NPC,20,20
+hu_fild05,146,309,0 duplicate(wandererjcq) #fildshout08 HIDDEN_WARP_NPC,20,20
+hu_fild05,80,239,0 duplicate(wandererjcq) #fildshout09 HIDDEN_WARP_NPC,20,20
+hu_fild05,69,147,0 duplicate(wandererjcq) #fildshout10 HIDDEN_WARP_NPC,20,20
-xmas,148,131,0 script #wandergogo 139,3,3,{
+xmas,148,131,0 script #wandergogo HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_wan == 9) {
enablenpc "Dancer Kim#xmas";
@@ -886,7 +884,7 @@ OnTouch:
end;
}
-xmas,147,135,5 script Dancer Kim#xmas 485,{
+xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{
if (job_wan == 9) {
if (BaseJob != Job_Dancer && BaseLevel < 99 && JobLevel < 50) {
mes "- You can't continue the quest because the condition for the quest is not appropriate. -";
@@ -1028,10 +1026,10 @@ OnInit:
disablenpc strnpcinfo(0);
end;
}
-xmas,149,135,3 duplicate(#wander_xmas) Guitar Song#xmas 479
-xmas,142,130,7 duplicate(#wander_xmas) Spectator#xmas1 711
-xmas,145,127,7 duplicate(#wander_xmas) Spectator#xmas2 712
-xmas,148,127,7 duplicate(#wander_xmas) Soy#xmas 714
-xmas,149,127,1 duplicate(#wander_xmas) Mimi#xmas 714
-xmas,151,127,1 duplicate(#wander_xmas) Spectator#xmas3 716
-xmas,154,129,1 duplicate(#wander_xmas) Spectator#xmas4 797 \ No newline at end of file
+xmas,149,135,3 duplicate(#wander_xmas) Guitar Song#xmas 4_M_MINSTREL
+xmas,142,130,7 duplicate(#wander_xmas) Spectator#xmas1 4_F_05
+xmas,145,127,7 duplicate(#wander_xmas) Spectator#xmas2 4_M_05
+xmas,148,127,7 duplicate(#wander_xmas) Soy#xmas 4_F_06
+xmas,149,127,1 duplicate(#wander_xmas) Mimi#xmas 4_F_06
+xmas,151,127,1 duplicate(#wander_xmas) Spectator#xmas3 4_M_KID2
+xmas,154,129,1 duplicate(#wander_xmas) Spectator#xmas4 4_M_NFLOSTMAN