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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Thief Skills Quests
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Quests for skills: Sand Attack, Back Slide, Find Stone,
+//= Stone Fling.
+//===== Additional Comments: =================================
+//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
+//= 1.7 Updated to latest available official file. [Masao]
+//= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph]
+//============================================================
+
+moc_prydb1,154,128,4 script Alcouskou 118,{
+ if (BaseClass == Job_Thief) {
+ mes "[Alcouskou]";
+ mes "As you live life you will encounter";
+ mes "many things. Sometimes you will";
+ mes "not understand and wonder why some";
+ mes "things are so important. You may consider it";
+ mes "as useless knowledge, but it isn't";
+ mes "Let me explain.";
+ next;
+ switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
+ case 1:
+ switch (skill_thief_1) {
+ case 0:
+ if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ mes "[Alcouskou]";
+ mes "Luckily, you have brought some";
+ mes "sand with you. It is very important";
+ mes "to a thief to have a small quantity at";
+ mes "all times. Most people do not";
+ mes "realize the value of such a common";
+ mes "substance.";
+ next;
+ mes "[Alcouskou]";
+ mes "In case you meet a powerful";
+ mes "monster in a dungeon with no";
+ mes "sand, you could use this sand to";
+ mes "blind the monster and flee.";
+ mes "You should have a special sand pocket.";
+ next;
+ mes "[Alcouskou]";
+ mes "What? You don't expect me to";
+ mes "do that for you as well do you?";
+ mes "You must be very lazy! ! !";
+ mes "Very well, find the one named";
+ mes "RuRumuni. He will make you a";
+ mes "sturdy leather pocket.";
+ next;
+ mes "[Alcouskou]";
+ mes "I will be preparing for your";
+ mes "return. Find RuRumuni in";
+ mes "west Payon. That is where I";
+ mes "heard he is these days.";
+ delitem 7041,5; //Fine_Grit
+ set skill_thief_1,1;
+ close;
+ }
+ mes "[Alcouskou]";
+ mes "The most important part";
+ mes "of being a good thief is stealth.";
+ mes "A thief should never be seen or";
+ mes "touched unless he wants to.";
+ mes "Some consider this cowardly";
+ mes "but I think differently.";
+ next;
+ mes "[Alcouskou]";
+ mes "The way I see it, we live in a";
+ mes "world where survival of the fittest";
+ mes "rules our lives. ";
+ mes "They may think less of me for use";
+ mes "this special skill. . . What is this skill?";
+ mes "This is the sand blinding skill.";
+ next;
+ mes "[Alcouskou]";
+ mes "If you can throw or kick sand";
+ mes "in the eyes of your opponent,";
+ mes "not only does their defense decrease,";
+ mes "but their ability to attack is impaired.";
+ mes "It is so effective, you may even stun them.";
+ next;
+ mes "[Alcouskou]";
+ mes "Well, we have to survive too.";
+ mes "Its either us or them. . .";
+ mes "I think it is important and vital";
+ mes "that we prepare a little sand.";
+ mes "What do you think? If you like it ";
+ mes "go and get five Fine Grit.";
+ next;
+ mes "[Alcouskou]";
+ mes "I am sure you eager to learn this";
+ mes "skill, but you must first gather five Fine Grit";
+ mes "Until you have gathered them,";
+ mes "I cannot teach you this skill.";
+ mes "Don't be disappointed, hurry and gather them.";
+ next;
+ mes "[Alcouskou]";
+ mes "Oh, I almost forgot! ! !";
+ mes "If you want to learn this ";
+ mes "special skill, be sure that";
+ mes "you are sufficiently experienced";
+ mes "to use this properly. This means";
+ mes "you should be at least job level 25.";
+ close;
+ case 1:
+ mes "[Alcouskou]";
+ mes "Go to west payon and find";
+ mes "RuRumuni. He will make you";
+ mes "fine durable pouch for your";
+ mes "sand.";
+ next;
+ mes "[Alcouskou]";
+ mes "I will take these five Fine Grit";
+ mes "and prepare them for you while I wait.";
+ close;
+ case 2:
+ mes "[Alcouskou]";
+ mes "Okay! Great !!";
+ mes "What a fine pouch indeed!";
+ mes "Small and easy to carry, with enough";
+ mes "capacity for enough sand. ";
+ mes "This is a perfect ^3355FFLeather Bag of Infinity^000000 !!";
+ mes "for you to use with this skill.";
+ next;
+ mes "[Alcouskou]";
+ mes "Well let's see what your skill";
+ mes "is like -";
+ mes "Try it out ! !";
+ next;
+ mes "[Alcouskou]";
+ mes "AHhh, watch out for my eyes !!";
+ mes "^5533FF- *throwing sand* -^000000";
+ next;
+ mes "^5533FF- *tossing sand* -^000000";
+ next;
+ mes "[Alcouskou]";
+ mes "Hoo Hoo Hoo... You are a";
+ mes "natural! ! ! Excellent !";
+ mes "I guess I have nothing more";
+ mes "that I can teach you.";
+ mes "I hope that this skill will";
+ mes "aid you in the future. -";
+ delitem 7042,1; //Leather_Bag_Of_Infinity
+ skill "TF_SPRINKLESAND",1,0;
+ close;
+ }
+ case 2:
+ if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ mes "[Alcouskou]";
+ mes "Okay! Let's practice!";
+ next;
+ mes "[Alcouskou]";
+ mes "Suuu Suuu uk -";
+ next;
+ mes "[Alcouskou]";
+ mes "Suuuuk - -";
+ next;
+ mes "[Alcouskou]";
+ mes "Suk - Suuuk - - -";
+ next;
+ mes "[Alcouskou]";
+ mes "Great! -At this level,";
+ mes "I am sure you can increase";
+ mes "your skill on your own.";
+ delitem 940,20; //Grasshopper's_Leg
+ skill "TF_BACKSLIDING",1,0;
+ close;
+ }
+ mes "[Alcouskou]";
+ mes "Usually we like to think about";
+ mes "attacking and damage, but";
+ mes "it is important to realize that";
+ mes "fleeing is just as important";
+ mes "as attacking!";
+ mes "We pride ourselves in our";
+ next;
+ mes "[Alcouskou]";
+ mes "speed and quick dodges,";
+ mes "but I am sure that at times you";
+ mes "have realized while fighting that";
+ mes "despite the fact that our dodging";
+ mes "is superior, if we are hit once we are";
+ mes "serious danger.";
+ next;
+ mes "[Alcouskou]";
+ mes "It is true that at times we";
+ mes "can view others as humorous as";
+ mes "we easily dodge their attacks.";
+ mes "But if we are attacked by many at";
+ mes "once, you must remember that we";
+ mes "may not even have room to doge.";
+ next;
+ mes "[Alcouskou]";
+ mes "You must make a quick decision";
+ mes "to flee. Most would flee immediately,";
+ mes "but we don't need to.";
+ mes "Even if we don't see an opening,";
+ mes "our skill can allow us to slip out";
+ mes "of a very serious predicament.";
+ next;
+ mes "[Alcouskou]";
+ mes "This skill uses our energies in";
+ mes "allowing us to slip out unnoticed.";
+ mes "In a short amount of time we can use";
+ mes "this skill to put a large amount of ";
+ mes "distance between us and our opponent.";
+ mes "This skill requires endless hours of";
+ next;
+ mes "[Alcouskou]";
+ mes "practice for us to master.";
+ mes "If you wish to learn and practice,";
+ mes "you will need to prepare some items.";
+ mes "Prepare ^3355FF20 Grasshopper's Leg^";
+ mes "to begin your training.";
+ next;
+ mes "[Alcouskou]";
+ mes "Oh, by the way. . .";
+ mes "You need to have some background";
+ mes "in the skills of a thief to properly master";
+ mes "this skill. This means you require at";
+ mes "least the experience of job level ^3355FF35^000000 .";
+ mes "If not, I cannot teach you.";
+ close;
+ case 3:
+ if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ mes "[Alcouskou]";
+ mes "Wow, you have already prepared?";
+ mes "Great, I see promise in you. -";
+ mes "Your zeal is truly sincere.";
+ mes "Okay, Shall we begin your training?";
+ mes "Stone throwing . . . . .";
+ mes "Find a smoot stone with a good weight.";
+ next;
+ mes "[Alcouskou]";
+ mes "Picking the right stone is ";
+ mes "very important in being successful.";
+ mes "Well I could tell you a million";
+ mes "times but it is better to see for yourself.";
+ mes "Okay why don't you try the skill out";
+ mes "right here where I can watch you.";
+ next;
+ mes "^3355FF- Shweeput ! -^000000";
+ next;
+ mes "^3355FF- Cheeeguk! -^000000";
+ next;
+ mes "^3355FF- Shyaaaakkk ! -^000000";
+ next;
+ mes "[Alcouskou]";
+ mes "Very nice. You seem to take up -";
+ mes "the skill easily.";
+ mes "You can improve your skill with";
+ mes "practice on your own time.";
+ mes "I hope it aids you in the future.";
+ mes ". . . . . Hope to see you soon";
+ delitem 912,1; //Zargon
+ delitem 948,1; //Bear's_Foot
+ delitem 908,5; //Spawn
+ skill "TF_PICKSTONE",1,0;
+ close;
+ }
+ mes "[Alcouskou]";
+ mes "The skilled and experienced";
+ mes "members of our guild are usually very handy!";
+ mes "They can pick up a small stone";
+ mes "by the road and use it to hit an";
+ mes "opponent accurately and quickly from";
+ mes "a distance.";
+ next;
+ mes "[Alcouskou]";
+ mes "They realized what a waste it was";
+ mes "to not teach this skill to others. -";
+ mes "They founded a group to train";
+ mes "others in this skill. . .";
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
+ next;
+ mes "[Alcouskou]";
+ mes "It is handy to be able to find a stone";
+ mes "in most any place and have the";
+ mes "ability to hurl it into a distanced enemy.";
+ mes "A very valuable skill indeed. -";
+ mes "Without costing you a zeny, you";
+ mes "can have this skill at your disposal.";
+ next;
+ mes "[Alcouskou]";
+ mes "I really think of this as a great skill.";
+ mes "What do you think of it?";
+ mes ". . . . . Hah Hah Hah . . . . . .";
+ next;
+ mes "[Alcouskou]";
+ mes "^3355FF' Find Stone ! '^000000 skill";
+ mes "can be used in just about any location.";
+ mes "Picking stones off the ground that";
+ mes "are smooth and well weighted for";
+ mes "throwing. It does take some familiarity";
+ mes "and skill to learn this skill well.";
+ next;
+ mes "[Alcouskou]";
+ mes "The small amount of training required";
+ mes "does require that you put in a full";
+ mes "effort . . .-";
+ mes ". . . . . *Ahem* . . . . .";
+ mes "Let first begin by practicing how to pick up";
+ mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
+ next;
+ mes "[Alcouskou]";
+ mes "And in lieu of a stone, try picking up";
+ mes " a ^3355FFZargon^000000 !";
+ mes "Would that be too little ?";
+ mes "Lets add ^3355FF5 Spawn^000000 !!";
+ mes "Show me your skill !";
+ mes "Retrieve these items by any means you see fit.";
+ close;
+ case 4:
+ if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ mes "[Alcouskou]";
+ mes "Wow! Have you already gathered the items!";
+ mes "Very well, do you wish to begin?";
+ mes "Prepare the items you have gathered ..";
+ next;
+ mes "^3355FF- Shyuuk ! -^000000";
+ next;
+ mes "^3355FF- Shyuuuk Tuk. . -^000000";
+ next;
+ mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
+ next;
+ mes "[Alcouskou]";
+ mes "Strike~~~!!";
+ mes "That was excellent !";
+ mes "You know have sufficient";
+ mes "power and skill.";
+ next;
+ mes "[Alcouskou]";
+ mes "Okay, that is all there is";
+ mes "to it. How you use it in";
+ mes "the future is up to you ..";
+ mes "I wish you luck!";
+ delitem 910,2; //Garlet
+ delitem 911,2; //Scell
+ skill "TF_THROWSTONE",1,0;
+ close;
+ }
+ mes "[Alcouskou]";
+ mes "The skilled and experienced";
+ mes "members of our guild are usually very handy!";
+ mes "They can pick up a small stone";
+ mes "by the road and use it to hit an";
+ mes "opponent accurately and quickly from";
+ mes "a distance.";
+ next;
+ mes "[Alcouskou]";
+ mes "They realized what a waste it was";
+ mes "to not teach this skill to others. -";
+ mes "They founded a group to train";
+ mes "others in this skill. . .";
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
+ next;
+ mes "[Alcouskou]";
+ mes "It is handy to be able to find a stone";
+ mes "in most any place and have the";
+ mes "ability to hurl it into a distanced enemy.";
+ mes "A very valuable skill indeed. -";
+ mes "Without costing you a zeny, you";
+ mes "can have this skill at your disposal.";
+ next;
+ mes "[Alcouskou]";
+ mes "I really think of this as a great skill.";
+ mes "What do you think of it?";
+ mes ". . . . . Hah Hah Hah . . . . . .";
+ next;
+ mes "[Alcouskou]";
+ mes "^3355FFStone Fling !!^000000";
+ mes "This skill can be used so";
+ mes "readily and does not take any";
+ mes "extra money if you can pick up";
+ mes "stones well . . .";
+ mes "If you don't know how to choose";
+ next;
+ mes "[Alcouskou]";
+ mes "stones well, you can always buy";
+ mes "them from those who can.";
+ mes "And if you can choose stones well,";
+ mes "it could be very profitable for you.";
+ mes "What do you think? Do you like the idea?";
+ next;
+ mes "[Alcouskou]";
+ mes "If you wish to master this skill,";
+ mes "you will have to train quite a bit.";
+ mes "The training also requires some items";
+ mes "that won't be easy to find. . .";
+ mes "Of course, I am sure it won't be";
+ mes "impossible with your skill . .";
+ next;
+ mes "[Alcouskou]";
+ mes "You will need two ^3355FF' Garlet '^000000";
+ mes "and two ^3355FF' Scell '^000000 to start with.";
+ mes "Make sure they are similar to stones";
+ mes "and able to be thrown. When you";
+ mes "have gathered these items, I will be";
+ mes "happy to teach you.";
+ close;
+ case 5:
+ mes "[Alcouskou]";
+ mes "It seems you are not very experienced. . .";
+ mes "We may need some more time to consider you.";
+ close;
+ }
+}
+ mes "[Alcouskou]";
+ mes "Most thieves and assassins";
+ mes "have the basic skills to do";
+ mes "well at their job. However,";
+ mes "the skills that I can teach them";
+ mes "cannot be learned anywhere else.";
+ mes "If you every decide to";
+ next;
+ mes "[Alcouskou]";
+ mes "become a thief or assassin,";
+ mes "or know someone who is,";
+ mes "come to me or send them to me.";
+ mes "These new skills should be";
+ mes "taught to all who want to learn them.";
+ close;
+}
+
+payon,91,77,3 script Bag Seller 99,{
+ mes "[RuRumuni]";
+ mes "I am a humble merchant here";
+ mes "in Payon. I buy the leather";
+ mes "hides of animals brought in by";
+ mes "the hunters and make leather";
+ mes "pouches to sell. I grew up";
+ mes "around leather working and am quite good at it.";
+ next;
+ switch (skill_thief_1) {
+ case 0:
+ mes "[RuRumuni]";
+ mes "There is a thief guild in the";
+ mes "area of Morroc. I know one there";
+ mes "that sends me thieves in need";
+ mes "of items I make such as a";
+ mes "^3355FF' Leather Bag of Infinity '^000000.";
+ mes "They visit my store often.";
+ close;
+ case 1:
+ if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) {
+ mes "[RuRumuni]";
+ mes "Ahhh... You have come for a leather bag.";
+ mes "Very good, very good.";
+ mes "I will make you the leather bag";
+ mes "right away if you wait just a bit.";
+ mes "TuTak TuTak Shyuku Shyuku Shyuku";
+ mes "- - - - -";
+ next;
+ mes "[RuRumuni]";
+ mes "Okay, here it is all done.";
+ mes "Take this leather bag";
+ mes "to the Thief guild's Alcouskou";
+ mes "If you take him this, he will";
+ mes "teach you the skill that you ";
+ mes "wish to learn.";
+ delitem 952,1; //Cactus_Needle
+ delitem 1055,1; //Earthworm_Peeling
+ delitem 1025,1; //Spiderweb
+ set skill_thief_1,2;
+ getitem 7042,1; //Leather_Bag_Of_Infinity
+ close;
+ }
+ mes "[RuRumuni]";
+ mes "Find Alcouskou of the thief guild";
+ mes "to place and order for a leather bag of infinity.";
+ mes "You should know that the leather bag of infinity";
+ mes "takes much time and skill to make.";
+ mes "In order to make such an item, you";
+ mes "must provide me with the materials.";
+ next;
+ mes "The items needed as materials are";
+ mes "these items. ..";
+ mes "^3355FF' Earthworm Peeling '^000000";
+ mes "^3355FF' Cobweb '^000000";
+ mes "^3355FF' Cactus Needle '^000000";
+ mes "I need one of each.";
+ close;
+ case 2:
+ mes "[RuRumuni]";
+ mes "Here is your leather bag of infinity.";
+ mes "Take this to the Thief guilds";
+ mes "Alcouskou and let him know ";
+ mes "that you are now ready to learn";
+ mes "the skill.";
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= v1.0 Fully working
+//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a
+//= Leather Bag of Infinity. These are the official RO requirements
+//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88]
+//= v1.1a Now using functions found in "Global_Functions.txt" for
+//= class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploit [Lupus]
+//= 1.4a Fixed some typos [IVBela]
+//= 1.4b changed perm. variables to temp ones [Lupus]
+//============================================================