From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/thief_skills.txt | 517 +++++++++++++++++++++++++++++++++++++ 1 file changed, 517 insertions(+) create mode 100644 npc/quests/skills/thief_skills.txt (limited to 'npc/quests/skills/thief_skills.txt') diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt new file mode 100644 index 000000000..9a3f6bb60 --- /dev/null +++ b/npc/quests/skills/thief_skills.txt @@ -0,0 +1,517 @@ +//===== rAthena Script ======================================= +//= Thief Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Quests for skills: Sand Attack, Back Slide, Find Stone, +//= Stone Fling. +//===== Additional Comments: ================================= +//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22] +//= 1.7 Updated to latest available official file. [Masao] +//= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph] +//============================================================ + +moc_prydb1,154,128,4 script Alcouskou 118,{ + if (BaseClass == Job_Thief) { + mes "[Alcouskou]"; + mes "As you live life you will encounter"; + mes "many things. Sometimes you will"; + mes "not understand and wonder why some"; + mes "things are so important. You may consider it"; + mes "as useless knowledge, but it isn't"; + mes "Let me explain."; + next; + switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) { + case 1: + switch (skill_thief_1) { + case 0: + if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + mes "[Alcouskou]"; + mes "Luckily, you have brought some"; + mes "sand with you. It is very important"; + mes "to a thief to have a small quantity at"; + mes "all times. Most people do not"; + mes "realize the value of such a common"; + mes "substance."; + next; + mes "[Alcouskou]"; + mes "In case you meet a powerful"; + mes "monster in a dungeon with no"; + mes "sand, you could use this sand to"; + mes "blind the monster and flee."; + mes "You should have a special sand pocket."; + next; + mes "[Alcouskou]"; + mes "What? You don't expect me to"; + mes "do that for you as well do you?"; + mes "You must be very lazy! ! !"; + mes "Very well, find the one named"; + mes "RuRumuni. He will make you a"; + mes "sturdy leather pocket."; + next; + mes "[Alcouskou]"; + mes "I will be preparing for your"; + mes "return. Find RuRumuni in"; + mes "west Payon. That is where I"; + mes "heard he is these days."; + delitem 7041,5; //Fine_Grit + set skill_thief_1,1; + close; + } + mes "[Alcouskou]"; + mes "The most important part"; + mes "of being a good thief is stealth."; + mes "A thief should never be seen or"; + mes "touched unless he wants to."; + mes "Some consider this cowardly"; + mes "but I think differently."; + next; + mes "[Alcouskou]"; + mes "The way I see it, we live in a"; + mes "world where survival of the fittest"; + mes "rules our lives. "; + mes "They may think less of me for use"; + mes "this special skill. . . What is this skill?"; + mes "This is the sand blinding skill."; + next; + mes "[Alcouskou]"; + mes "If you can throw or kick sand"; + mes "in the eyes of your opponent,"; + mes "not only does their defense decrease,"; + mes "but their ability to attack is impaired."; + mes "It is so effective, you may even stun them."; + next; + mes "[Alcouskou]"; + mes "Well, we have to survive too."; + mes "Its either us or them. . ."; + mes "I think it is important and vital"; + mes "that we prepare a little sand."; + mes "What do you think? If you like it "; + mes "go and get five Fine Grit."; + next; + mes "[Alcouskou]"; + mes "I am sure you eager to learn this"; + mes "skill, but you must first gather five Fine Grit"; + mes "Until you have gathered them,"; + mes "I cannot teach you this skill."; + mes "Don't be disappointed, hurry and gather them."; + next; + mes "[Alcouskou]"; + mes "Oh, I almost forgot! ! !"; + mes "If you want to learn this "; + mes "special skill, be sure that"; + mes "you are sufficiently experienced"; + mes "to use this properly. This means"; + mes "you should be at least job level 25."; + close; + case 1: + mes "[Alcouskou]"; + mes "Go to west payon and find"; + mes "RuRumuni. He will make you"; + mes "fine durable pouch for your"; + mes "sand."; + next; + mes "[Alcouskou]"; + mes "I will take these five Fine Grit"; + mes "and prepare them for you while I wait."; + close; + case 2: + mes "[Alcouskou]"; + mes "Okay! Great !!"; + mes "What a fine pouch indeed!"; + mes "Small and easy to carry, with enough"; + mes "capacity for enough sand. "; + mes "This is a perfect ^3355FFLeather Bag of Infinity^000000 !!"; + mes "for you to use with this skill."; + next; + mes "[Alcouskou]"; + mes "Well let's see what your skill"; + mes "is like -"; + mes "Try it out ! !"; + next; + mes "[Alcouskou]"; + mes "AHhh, watch out for my eyes !!"; + mes "^5533FF- *throwing sand* -^000000"; + next; + mes "^5533FF- *tossing sand* -^000000"; + next; + mes "[Alcouskou]"; + mes "Hoo Hoo Hoo... You are a"; + mes "natural! ! ! Excellent !"; + mes "I guess I have nothing more"; + mes "that I can teach you."; + mes "I hope that this skill will"; + mes "aid you in the future. -"; + delitem 7042,1; //Leather_Bag_Of_Infinity + skill "TF_SPRINKLESAND",1,0; + close; + } + case 2: + if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + mes "[Alcouskou]"; + mes "Okay! Let's practice!"; + next; + mes "[Alcouskou]"; + mes "Suuu Suuu uk -"; + next; + mes "[Alcouskou]"; + mes "Suuuuk - -"; + next; + mes "[Alcouskou]"; + mes "Suk - Suuuk - - -"; + next; + mes "[Alcouskou]"; + mes "Great! -At this level,"; + mes "I am sure you can increase"; + mes "your skill on your own."; + delitem 940,20; //Grasshopper's_Leg + skill "TF_BACKSLIDING",1,0; + close; + } + mes "[Alcouskou]"; + mes "Usually we like to think about"; + mes "attacking and damage, but"; + mes "it is important to realize that"; + mes "fleeing is just as important"; + mes "as attacking!"; + mes "We pride ourselves in our"; + next; + mes "[Alcouskou]"; + mes "speed and quick dodges,"; + mes "but I am sure that at times you"; + mes "have realized while fighting that"; + mes "despite the fact that our dodging"; + mes "is superior, if we are hit once we are"; + mes "serious danger."; + next; + mes "[Alcouskou]"; + mes "It is true that at times we"; + mes "can view others as humorous as"; + mes "we easily dodge their attacks."; + mes "But if we are attacked by many at"; + mes "once, you must remember that we"; + mes "may not even have room to doge."; + next; + mes "[Alcouskou]"; + mes "You must make a quick decision"; + mes "to flee. Most would flee immediately,"; + mes "but we don't need to."; + mes "Even if we don't see an opening,"; + mes "our skill can allow us to slip out"; + mes "of a very serious predicament."; + next; + mes "[Alcouskou]"; + mes "This skill uses our energies in"; + mes "allowing us to slip out unnoticed."; + mes "In a short amount of time we can use"; + mes "this skill to put a large amount of "; + mes "distance between us and our opponent."; + mes "This skill requires endless hours of"; + next; + mes "[Alcouskou]"; + mes "practice for us to master."; + mes "If you wish to learn and practice,"; + mes "you will need to prepare some items."; + mes "Prepare ^3355FF20 Grasshopper's Leg^"; + mes "to begin your training."; + next; + mes "[Alcouskou]"; + mes "Oh, by the way. . ."; + mes "You need to have some background"; + mes "in the skills of a thief to properly master"; + mes "this skill. This means you require at"; + mes "least the experience of job level ^3355FF35^000000 ."; + mes "If not, I cannot teach you."; + close; + case 3: + if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + mes "[Alcouskou]"; + mes "Wow, you have already prepared?"; + mes "Great, I see promise in you. -"; + mes "Your zeal is truly sincere."; + mes "Okay, Shall we begin your training?"; + mes "Stone throwing . . . . ."; + mes "Find a smoot stone with a good weight."; + next; + mes "[Alcouskou]"; + mes "Picking the right stone is "; + mes "very important in being successful."; + mes "Well I could tell you a million"; + mes "times but it is better to see for yourself."; + mes "Okay why don't you try the skill out"; + mes "right here where I can watch you."; + next; + mes "^3355FF- Shweeput ! -^000000"; + next; + mes "^3355FF- Cheeeguk! -^000000"; + next; + mes "^3355FF- Shyaaaakkk ! -^000000"; + next; + mes "[Alcouskou]"; + mes "Very nice. You seem to take up -"; + mes "the skill easily."; + mes "You can improve your skill with"; + mes "practice on your own time."; + mes "I hope it aids you in the future."; + mes ". . . . . Hope to see you soon"; + delitem 912,1; //Zargon + delitem 948,1; //Bear's_Foot + delitem 908,5; //Spawn + skill "TF_PICKSTONE",1,0; + close; + } + mes "[Alcouskou]"; + mes "The skilled and experienced"; + mes "members of our guild are usually very handy!"; + mes "They can pick up a small stone"; + mes "by the road and use it to hit an"; + mes "opponent accurately and quickly from"; + mes "a distance."; + next; + mes "[Alcouskou]"; + mes "They realized what a waste it was"; + mes "to not teach this skill to others. -"; + mes "They founded a group to train"; + mes "others in this skill. . ."; + mes "That is how the ^3355FF' Find Stone '^000000 and"; + mes "^3355FF' Stone Fling '^000000 skills came to be."; + next; + mes "[Alcouskou]"; + mes "It is handy to be able to find a stone"; + mes "in most any place and have the"; + mes "ability to hurl it into a distanced enemy."; + mes "A very valuable skill indeed. -"; + mes "Without costing you a zeny, you"; + mes "can have this skill at your disposal."; + next; + mes "[Alcouskou]"; + mes "I really think of this as a great skill."; + mes "What do you think of it?"; + mes ". . . . . Hah Hah Hah . . . . . ."; + next; + mes "[Alcouskou]"; + mes "^3355FF' Find Stone ! '^000000 skill"; + mes "can be used in just about any location."; + mes "Picking stones off the ground that"; + mes "are smooth and well weighted for"; + mes "throwing. It does take some familiarity"; + mes "and skill to learn this skill well."; + next; + mes "[Alcouskou]"; + mes "The small amount of training required"; + mes "does require that you put in a full"; + mes "effort . . .-"; + mes ". . . . . *Ahem* . . . . ."; + mes "Let first begin by practicing how to pick up"; + mes "one ^3355FFBear's Footskin^000000 to familiarize the action."; + next; + mes "[Alcouskou]"; + mes "And in lieu of a stone, try picking up"; + mes " a ^3355FFZargon^000000 !"; + mes "Would that be too little ?"; + mes "Lets add ^3355FF5 Spawn^000000 !!"; + mes "Show me your skill !"; + mes "Retrieve these items by any means you see fit."; + close; + case 4: + if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) { + mes "[Alcouskou]"; + mes "Wow! Have you already gathered the items!"; + mes "Very well, do you wish to begin?"; + mes "Prepare the items you have gathered .."; + next; + mes "^3355FF- Shyuuk ! -^000000"; + next; + mes "^3355FF- Shyuuuk Tuk. . -^000000"; + next; + mes "^3355FF- Shyupattt !! - Tauk !! -^000000"; + next; + mes "[Alcouskou]"; + mes "Strike~~~!!"; + mes "That was excellent !"; + mes "You know have sufficient"; + mes "power and skill."; + next; + mes "[Alcouskou]"; + mes "Okay, that is all there is"; + mes "to it. How you use it in"; + mes "the future is up to you .."; + mes "I wish you luck!"; + delitem 910,2; //Garlet + delitem 911,2; //Scell + skill "TF_THROWSTONE",1,0; + close; + } + mes "[Alcouskou]"; + mes "The skilled and experienced"; + mes "members of our guild are usually very handy!"; + mes "They can pick up a small stone"; + mes "by the road and use it to hit an"; + mes "opponent accurately and quickly from"; + mes "a distance."; + next; + mes "[Alcouskou]"; + mes "They realized what a waste it was"; + mes "to not teach this skill to others. -"; + mes "They founded a group to train"; + mes "others in this skill. . ."; + mes "That is how the ^3355FF' Find Stone '^000000 and"; + mes "^3355FF' Stone Fling '^000000 skills came to be."; + next; + mes "[Alcouskou]"; + mes "It is handy to be able to find a stone"; + mes "in most any place and have the"; + mes "ability to hurl it into a distanced enemy."; + mes "A very valuable skill indeed. -"; + mes "Without costing you a zeny, you"; + mes "can have this skill at your disposal."; + next; + mes "[Alcouskou]"; + mes "I really think of this as a great skill."; + mes "What do you think of it?"; + mes ". . . . . Hah Hah Hah . . . . . ."; + next; + mes "[Alcouskou]"; + mes "^3355FFStone Fling !!^000000"; + mes "This skill can be used so"; + mes "readily and does not take any"; + mes "extra money if you can pick up"; + mes "stones well . . ."; + mes "If you don't know how to choose"; + next; + mes "[Alcouskou]"; + mes "stones well, you can always buy"; + mes "them from those who can."; + mes "And if you can choose stones well,"; + mes "it could be very profitable for you."; + mes "What do you think? Do you like the idea?"; + next; + mes "[Alcouskou]"; + mes "If you wish to master this skill,"; + mes "you will have to train quite a bit."; + mes "The training also requires some items"; + mes "that won't be easy to find. . ."; + mes "Of course, I am sure it won't be"; + mes "impossible with your skill . ."; + next; + mes "[Alcouskou]"; + mes "You will need two ^3355FF' Garlet '^000000"; + mes "and two ^3355FF' Scell '^000000 to start with."; + mes "Make sure they are similar to stones"; + mes "and able to be thrown. When you"; + mes "have gathered these items, I will be"; + mes "happy to teach you."; + close; + case 5: + mes "[Alcouskou]"; + mes "It seems you are not very experienced. . ."; + mes "We may need some more time to consider you."; + close; + } +} + mes "[Alcouskou]"; + mes "Most thieves and assassins"; + mes "have the basic skills to do"; + mes "well at their job. However,"; + mes "the skills that I can teach them"; + mes "cannot be learned anywhere else."; + mes "If you every decide to"; + next; + mes "[Alcouskou]"; + mes "become a thief or assassin,"; + mes "or know someone who is,"; + mes "come to me or send them to me."; + mes "These new skills should be"; + mes "taught to all who want to learn them."; + close; +} + +payon,91,77,3 script Bag Seller 99,{ + mes "[RuRumuni]"; + mes "I am a humble merchant here"; + mes "in Payon. I buy the leather"; + mes "hides of animals brought in by"; + mes "the hunters and make leather"; + mes "pouches to sell. I grew up"; + mes "around leather working and am quite good at it."; + next; + switch (skill_thief_1) { + case 0: + mes "[RuRumuni]"; + mes "There is a thief guild in the"; + mes "area of Morroc. I know one there"; + mes "that sends me thieves in need"; + mes "of items I make such as a"; + mes "^3355FF' Leather Bag of Infinity '^000000."; + mes "They visit my store often."; + close; + case 1: + if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) { + mes "[RuRumuni]"; + mes "Ahhh... You have come for a leather bag."; + mes "Very good, very good."; + mes "I will make you the leather bag"; + mes "right away if you wait just a bit."; + mes "TuTak TuTak Shyuku Shyuku Shyuku"; + mes "- - - - -"; + next; + mes "[RuRumuni]"; + mes "Okay, here it is all done."; + mes "Take this leather bag"; + mes "to the Thief guild's Alcouskou"; + mes "If you take him this, he will"; + mes "teach you the skill that you "; + mes "wish to learn."; + delitem 952,1; //Cactus_Needle + delitem 1055,1; //Earthworm_Peeling + delitem 1025,1; //Spiderweb + set skill_thief_1,2; + getitem 7042,1; //Leather_Bag_Of_Infinity + close; + } + mes "[RuRumuni]"; + mes "Find Alcouskou of the thief guild"; + mes "to place and order for a leather bag of infinity."; + mes "You should know that the leather bag of infinity"; + mes "takes much time and skill to make."; + mes "In order to make such an item, you"; + mes "must provide me with the materials."; + next; + mes "The items needed as materials are"; + mes "these items. .."; + mes "^3355FF' Earthworm Peeling '^000000"; + mes "^3355FF' Cobweb '^000000"; + mes "^3355FF' Cactus Needle '^000000"; + mes "I need one of each."; + close; + case 2: + mes "[RuRumuni]"; + mes "Here is your leather bag of infinity."; + mes "Take this to the Thief guilds"; + mes "Alcouskou and let him know "; + mes "that you are now ready to learn"; + mes "the skill."; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= v1.0 Fully working +//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a +//= Leather Bag of Infinity. These are the official RO requirements +//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] +//= v1.1a Now using functions found in "Global_Functions.txt" for +//= class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] +//============================================================ -- cgit v1.2.3-60-g2f50