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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/skills/mage_skills.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/mage_skills.txt')
-rw-r--r--npc/quests/skills/mage_skills.txt236
1 files changed, 118 insertions, 118 deletions
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt
index 7b94c3deb..608c2a9b5 100644
--- a/npc/quests/skills/mage_skills.txt
+++ b/npc/quests/skills/mage_skills.txt
@@ -1,118 +1,118 @@
-//===== eAthena Script =======================================
-//= Mage Skill Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= v1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploit [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//= 1.4b changed perm. variables to temp ones [Lupus]
-//============================================================
-
-
-
-geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{
- mes "[BLIZZARDRISS]";
- if(baseClass == Job_Mage) goto L_Start;
-
-L_Other:
- mes "What new magic spells will I discover today......??";
- emotion e_hmm;
- close;
-
-L_Start:
- if(@ENRGYCOAT) goto L_GetSkill;
- if(getskilllv(157)>0) goto L_GotSkill;
- mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!";
- next;
- menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End;
-
- M_0:
- mes "[BLIZZARDRISS]";
- mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful.";
- next;
- mes "[BLIZZARDRISS]";
- mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks.";
- next;
- mes "[BLIZZARDRISS]";
- mes "Only highly trained magic users can learn this amazing spell.";
- mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!";
- next;
- mes "[BLIZZARDRISS]";
- mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?";
- next;
- menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End;
-
- sM_0:
- mes "[BLIZZARDRISS]";
- mes "In order for me to teach you this spell I will need the following items:";
- mes "^5533FF 3 Glass Beads,";
- mes " 1 One Carat Diamond,";
- mes " 5 Shells,^000000";
- mes " and ^5533FF1 Solid shell^000000.";
- next;
- mes "[BLIZZARDRISS]";
- mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed.";
- mes "Wizards and Sages are high level magic users and can learn the skill at any job level.";
- next;
- mes "[BLIZZARDRISS]";
- mes "When you are fully trained and have all of the required items come back and see me.";
- set @ENRGYCOAT, 1;
- close;
-
- sM_End:
- mes "[BLIZZARDRISS]";
- mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!";
- emotion e_an;
- close;
-
- M_End:
- mes "[BLIZZARDRISS]";
- mes "The wise man must have patience! Prepare yourself and return when you are ready.";
- close;
-
-L_GetSkill:
- if(BaseJob==Job_Mage && JobLevel < 35) goto L_JobLvl;
- if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items;
- delitem 746,3;
- delitem 730,1;
- delitem 935,5;
- delitem 943,1;
- mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you.";
- next;
- mes "~ several hours later ~";
- next;
- skill 157,1,0;
- set @ENRGYCOAT,0;
- mes "[BLIZZARDRISS]";
- mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!";
- emotion e_no1;
- close;
-
- L_JobLvl:
- mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'.";
- emotion e_what;
- close;
-
- L_Items:
- mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':";
- mes "^5533FF 3 Glass Beads,";
- mes " 1 One Carat Diamond,";
- mes " 5 Shells,^000000";
- mes " and ^5533FF1 Solid shell^000000.";
- emotion e_what;
- close;
-
-L_GotSkill:
- mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey.";
- close;
-}
+//===== eAthena Script =======================================
+//= Mage Skill Quest
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.4b
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= v1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploit [Lupus]
+//= 1.4a Fixed some typos [IVBela]
+//= 1.4b changed perm. variables to temp ones [Lupus]
+//============================================================
+
+
+
+geffen_in.gat,151,119,4 script BLIZZARDRISS 71,{
+ mes "[BLIZZARDRISS]";
+ if(baseClass == Job_Mage) goto L_Start;
+
+L_Other:
+ mes "What new magic spells will I discover today......??";
+ emotion e_hmm;
+ close;
+
+L_Start:
+ if(@ENRGYCOAT) goto L_GetSkill;
+ if(getskilllv(157)>0) goto L_GotSkill;
+ mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!";
+ next;
+ menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End;
+
+ M_0:
+ mes "[BLIZZARDRISS]";
+ mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Only highly trained magic users can learn this amazing spell.";
+ mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?";
+ next;
+ menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End;
+
+ sM_0:
+ mes "[BLIZZARDRISS]";
+ mes "In order for me to teach you this spell I will need the following items:";
+ mes "^5533FF 3 Glass Beads,";
+ mes " 1 One Carat Diamond,";
+ mes " 5 Shells,^000000";
+ mes " and ^5533FF1 Solid shell^000000.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed.";
+ mes "Wizards and Sages are high level magic users and can learn the skill at any job level.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "When you are fully trained and have all of the required items come back and see me.";
+ set @ENRGYCOAT, 1;
+ close;
+
+ sM_End:
+ mes "[BLIZZARDRISS]";
+ mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!";
+ emotion e_an;
+ close;
+
+ M_End:
+ mes "[BLIZZARDRISS]";
+ mes "The wise man must have patience! Prepare yourself and return when you are ready.";
+ close;
+
+L_GetSkill:
+ if(BaseJob==Job_Mage && JobLevel < 35) goto L_JobLvl;
+ if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items;
+ delitem 746,3;
+ delitem 730,1;
+ delitem 935,5;
+ delitem 943,1;
+ mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you.";
+ next;
+ mes "~ several hours later ~";
+ next;
+ skill 157,1,0;
+ set @ENRGYCOAT,0;
+ mes "[BLIZZARDRISS]";
+ mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!";
+ emotion e_no1;
+ close;
+
+ L_JobLvl:
+ mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'.";
+ emotion e_what;
+ close;
+
+ L_Items:
+ mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':";
+ mes "^5533FF 3 Glass Beads,";
+ mes " 1 One Carat Diamond,";
+ mes " 5 Shells,^000000";
+ mes " and ^5533FF1 Solid shell^000000.";
+ emotion e_what;
+ close;
+
+L_GotSkill:
+ mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey.";
+ close;
+}