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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
commit8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 (patch)
treed485cfb7df63b1db2a997e146417136009b7b987 /npc/jobs/2-2a/Stalker.txt
parenta0524f718cfe1dadfe0c3428d353ed272caf085e (diff)
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* Updated Job quests for 1-1 classes and Rebirthed classes.
- Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2a/Stalker.txt')
-rw-r--r--npc/jobs/2-2a/Stalker.txt78
1 files changed, 75 insertions, 3 deletions
diff --git a/npc/jobs/2-2a/Stalker.txt b/npc/jobs/2-2a/Stalker.txt
index cb347e817..861d54b2c 100644
--- a/npc/jobs/2-2a/Stalker.txt
+++ b/npc/jobs/2-2a/Stalker.txt
@@ -15,7 +15,79 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-// -== Stalker ==-
-valkyrie,53,58,4 script Stalker 747,{
- callfunc "F_Rebirth",Job_Thief_High,"Thief High",Job_Stalker,"Stalker";
+valkyrie,53,58,3 script Stalker#Valkyrie 747,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[Stalker]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[Stalker]";
+ mes "Heh...";
+ mes "It's tough";
+ mes "being a hero";
+ mes "and being shady,";
+ mes "untrustworthy,";
+ mes "sneaky...";
+ next;
+ mes "[Stalker]";
+ mes "But when the";
+ mes "going gets rough";
+ mes "my pals know they";
+ mes "can count on me.";
+ mes "I need them and";
+ mes "they need me.";
+ close;
+ }
+ else if (ADVJOB == Job_Stalker && Class == Job_Thief_High && JobLevel > 39) {
+ mes "[Stalker]";
+ mes "This world needs";
+ mes "more heroes who are";
+ mes "willing to walk the line";
+ mes "between order and lawlessness.";
+ next;
+ mes "[Stalker]";
+ mes "Are you ready";
+ mes "to join the ranks";
+ mes "of the sneakiest of";
+ mes "warriors? Are you ready";
+ mes "to become a Stalker?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Stalker]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Stalker]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_Stalker;
+ set ADVJOB,0;
+ mes "[Stalker]";
+ mes "Congratulations!";
+ mes "As a Stalker, I hope";
+ mes "you stab the right people";
+ mes "in the back. Banish the";
+ mes "wicked using their own";
+ mes "dastardly methods!";
+ close;
+ }
+ mes "[Stalker]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Stalker]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
}