From 8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Mon, 30 Jul 2007 17:54:06 +0000 Subject: * Updated Job quests for 1-1 classes and Rebirthed classes. - Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-2a/Stalker.txt | 78 +++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 75 insertions(+), 3 deletions(-) (limited to 'npc/jobs/2-2a/Stalker.txt') diff --git a/npc/jobs/2-2a/Stalker.txt b/npc/jobs/2-2a/Stalker.txt index cb347e817..861d54b2c 100644 --- a/npc/jobs/2-2a/Stalker.txt +++ b/npc/jobs/2-2a/Stalker.txt @@ -15,7 +15,79 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -// -== Stalker ==- -valkyrie,53,58,4 script Stalker 747,{ - callfunc "F_Rebirth",Job_Thief_High,"Thief High",Job_Stalker,"Stalker"; +valkyrie,53,58,3 script Stalker#Valkyrie 747,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Stalker]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[Stalker]"; + mes "Heh..."; + mes "It's tough"; + mes "being a hero"; + mes "and being shady,"; + mes "untrustworthy,"; + mes "sneaky..."; + next; + mes "[Stalker]"; + mes "But when the"; + mes "going gets rough"; + mes "my pals know they"; + mes "can count on me."; + mes "I need them and"; + mes "they need me."; + close; + } + else if (ADVJOB == Job_Stalker && Class == Job_Thief_High && JobLevel > 39) { + mes "[Stalker]"; + mes "This world needs"; + mes "more heroes who are"; + mes "willing to walk the line"; + mes "between order and lawlessness."; + next; + mes "[Stalker]"; + mes "Are you ready"; + mes "to join the ranks"; + mes "of the sneakiest of"; + mes "warriors? Are you ready"; + mes "to become a Stalker?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Stalker]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[Stalker]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Stalker; + set ADVJOB,0; + mes "[Stalker]"; + mes "Congratulations!"; + mes "As a Stalker, I hope"; + mes "you stab the right people"; + mes "in the back. Banish the"; + mes "wicked using their own"; + mes "dastardly methods!"; + close; + } + mes "[Stalker]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Stalker]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; } -- cgit v1.2.3-60-g2f50