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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
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tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/jobs/2-1/priest.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/priest.txt')
-rw-r--r--npc/jobs/2-1/priest.txt2870
1 files changed, 1435 insertions, 1435 deletions
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index b8848a9ef..14ff6d1e5 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -1,1435 +1,1435 @@
-//===== eAthena Script =======================================
-//= Priest Quest
-//===== By: ==================================================
-//= Translated By: Pgro Team (OwNaGe)(Aegis)
-//= Converted by: kobra_k88.
-//= Further bugfixed and tested by Lupus
-//===== Current Version: =====================================
-//= 2.1
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Official RO Priest Quest converted from Aegis script.
-//===== Additional Comments: =================================
-//= Fully working. Changed the way Priests enter the test room to help Acos.
-//= Must use this with the included Acolyte quest to work properely.
-//= 1.3 Added Baby Class support, fixed 3 wrong constants bugs [Lupus]
-//= 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Merged JFunc [Lupus]
-//==========================================================
-
-
-//*********************************************************************************************************************************************************************************\\
-//============================================ Father Thomas: Job changer, Test 1 =============================================\\
-//*********************************************************************************************************************************************************************************\\
-prt_church.gat,16,41,4 script Father Thomas 60,{
- callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest","Father Thomas";
-
- mes "[Father Thomas]";
- if(BaseJob == Job_Acolyte) goto L_Start;
- if(BaseJob == Job_Novice){
- mes "May God bless you, child. This is the Prontera Church. What are you here for?";
- next;
- menu "I want to become an Acolyte.",-, "I want to become a ^5533FFPriest^000000.",M_0b, "I'm just walking around.",M_0End;
-
- mes "[Father Thomas]";
- mes "Haha.. so you want to become an Acolyte eh? To apply to become an Acolyte, please go to the room opposite of here.";
- close;
- M_0b:
- mes "[Father Thomas]";
- mes "Haha...in order to become a priest you must first become an Acolyte. To become an Acolyte, go to the room opposite of here.";
- close;
- M_0End:
- mes "[Father Thomas]";
- mes "Please feel free to rest here. The church is a sanctuary for all those, who seek to escape the outside world.";
- next;
- mes "[Father Thomas]";
- mes "May God be with you in your thoughts and prayers.";
- close;
- }
- if(BaseJob == Job_Priest){
- mes "God bless you, child. You are here again because you listened to God's orders.";
- next;
- mes "[Father Thomas]";
- mes "I don't know if God's sons and daughters are going on the path of light or the path of darkness... I can only pray for the best.";
- next;
- mes "[Father Thomas]";
- mes "So why are you here today?";
- next;
- menu "I just wanted to see how you were.",-, "I'm here to help the Acolytes.",M_1b, "Life is really hard... I was wondering if you could help.",M_1End;
-
- mes "[Father Thomas]";
- mes "Oh, well I'm fine thank you. Please send my regards to all of the other Priests, and Priestess.";
- next;
- mes "[Father Thomas]";
- mes "We, the ones who follow the devine path, are here for one reason.... to obey Gods orders.";
- mes "If you come across anyone who needs help, please remember to assist them in any way you can...";
- close;
- M_1b:
- mes "[Father Thomas]";
- mes "Oh...thats a great idea! Since you're a priest, you can't forget that you have to help the Acolytes when they need it.";
- emotion e_ic;
- next;
- mes "[Father Thomas]";
- mes "Even so, you must be carefull not to do everyting for them. It is important that they gain their own experiences through training ";
- next;
- mes "[Father Thomas]";
- mes "In order to go in and help you'll need a ^5533FFROSARY^000000.";
- mes "There will be 3 trials for the Acolyte to face, but in only 2 of them will your assistance be needed.";
- next;
- mes "[Father Thomas]";
- mes "Are you prepared to help?";
- next;
- menu "Yes, i will help them with all my might.",-, "I will come back later.",sM_1End;
-
- mes "[Father Thomas]";
- if (countitem(2608) < 1){
- mes "Hmm... it doesn't look like you have a ^5533FFROSARY^000000 with you.";
- next;
- mes "[Father Thomas]";
- mes "If you want to help the Acolytes, you must first get a ^5533FFROSARY^000000.";
- mes "Please come back when you have one.";
- close;
- }
- mes "Very well then. I will send you to an Acolyte in just a moment.";
- next;
- mes "[Father Thomas]";
- mes "I hope you will also take this opportunity to teach them what it means to be a good Priest.";
- next;
- if((getareausers("job_prist.gat", 8, 34, 39,109)) == 1) warp "job_prist.gat", 24, 44;
- if((getareausers("job_prist.gat", 160, 14, 175, 178)) == 1) warp "job_prist.gat", 98, 40;
- if((getareausers("job_prist.gat", 90, 34, 105,105)) == 1) warp "job_prist.gat", 168, 17;
- mes "[Father Thomas]";
- mes "Hmm........ wait a minute..... let me check my list.... Either no one is taking the test right now, or another Priest is already helping out.";
- mes "In any case please check with me again later.";
- close;
- sM_1End:
- mes "[Father Thomas]";
- mes "Oh, alright. Just remember to bring a ^5533FFFROSARY^000000 when you come back.";
- close;
-
- M_1End:
- mes "[Father Thomas]";
- mes "Keep up the good work. I will ask God to ease your pain.";
- next;
- mes "[Father Thomas]";
- mes "God, one of your children is suffering. Please use your powers, to heal the wounds on this battered body.....";
- next;
- mes "[Father Thomas]";
- mes "Please look after us, so that under any condition we will be able to think clearly and maintain our faith";
- percentheal 100,100;
- next;
- mes "[Father Thomas]";
- mes "You should be feeling better now. Please stay on the path to rightousness and may God bless you.";
- close;
- }
- mes "May God bless you my child.";
- next;
- mes "[Father Thomas]";
- mes "Please feel free to rest, the church is the safest place in this world.";
- next;
- mes "[Father Thomas]";
- mes "I hope God will bless you.";
- close;
-
-L_Start:
- if (PRIEST_Q == 1) goto L_Test1;
- if (PRIEST_Q == 2) goto L_Test2;
- if (PRIEST_Q == 3) goto L_Test3;
- if (PRIEST_Q == 4) goto L_Change;
- mes "God bless you, child. What brings you here?";
- next;
- menu "I want to become a priest.",M_2a, "Can you please tell me about Priests.",M_2b, "I just wanted to see how you were doing.",M_2End;
-
- M_2a:
- mes "[Father Thomas]";
- mes "Oh... so you want to become a priest? God bless you for your determination.";
- next;
- mes "[Father Thomas]";
- mes "I'm Father Thomas. I'm in charge of protecting Prontera from the evil spirits that plague the lands of Rune Midgard.";
- next;
- mes "[Father Thomas]";
- mes "Please fill out this application form so that I can review your qualifications for becoming a Priest.";
- next;
- mes "(you fill out the form and hand it back)";
- next;
- mes "[Father Thomas]";
- if (JobLevel < 40) goto sL_LowLvl;
- if (JobLevel == 50) goto sL_HighLvl;
- mes "Ah, very good " + strcharinfo(0) + ". Let me now tell you about the tasks you will have to fullfill in order to become a Priest.";
- next;
- mes "[Father Thomas]";
- mes "The first task will be to find and speak with 3 very wise Clerics. They are located in various parts of Rune Midgard.";
- next;
- mes "[Father Thomas]";
- mes "The second task will consist of 3 trials. In the first trial you must face the undead.";
- mes "The second trial will test your ability to resist temptation and avoid corruption. The third trial you will have to figure out for yourself.";
- next;
- mes "[Father Thomas]";
- mes "After you finish the 2 tasks, there will be a final test with Sister Cecile. Pass it and you can become a Priest.";
- next;
- mes "[Father Thomas]";
- set JBLVL, 40;
- goto L_Test1;
-
- sL_LowLvl:
- mes "I'm sorry but you cannot become a Priest at this moment. You need to have a job level of at least 40.";
- next;
- mes "[Father Thomas]";
- mes "Please strengthen your faith in God by performing more good deeds.";
- mes "I hope when the time is right, you'll be back... I will be waiting for you here.";
- close;
-
- sL_HighLvl:
- mes "Wow, your already at job lvl 50. I'm amazed at your dedication and hard work!";
- emotion e_gasp;
- next;
- mes "[Father Thomas]";
- mes "Because of this I will allow you to skip the first task. How about we start the second task instead?";
- next;
- mes "[Father Thomas]";
- mes "I believe with your power, you can overcome this task easily...";
- mes "But if you work with a Priest, i think you will learn more and do a lot better.";
- next;
- mes "[Father Thomas]";
- set PRIEST_Q, 2;
- set JBLVL, 50;
- goto L_Test2;
- M_2b:
- mes "[Father Thomas]";
- mes "Priests are also followers of God. They are highly trained and are much more powerful than Acolytes.";
- next;
- mes "[Father Thomas]";
- mes "To become a priest, you must have at least a job lvl 40. You will then have to pass a series of tests in order to prove yourself.";
- next;
- mes "[Father Thomas]";
- mes "If you become a Priest, you will become very important to evey other job class.";
- next;
- mes "[Father Thomas]";
- mes "You must NEVER help someone for any sort of profit or self gain. To be a Priest is to be selfless.";
- next;
- mes "[Father Thomas]";
- mes "We Priest have only one objective, and that is to help others...";
- close;
- M_2End:
- mes "[Father Thomas]";
- mes "Oh is that the case?... Well I'm fine thank you.";
- mes "Please don't forget your duties as an Acolyte, and be carefull not to stray off the path to salvation.";
- next;
- mes "[Father Thomas]";
- mes "I hope you will visit again soon, and please tell me how the other Acolytes are doing. May God be by your side...";
- close;
-
-
-
-L_Test1:
- if (PRIEST_Q2 == 1) goto L_NotDone1a;
- if (PRIEST_Q2 == 2) goto L_NotDone1b;
- if (PRIEST_Q2 == 3) goto L_NotDone1c;
- if (PRIEST_Q2 == 4) goto L_Done1;
- mes "Okay, let me tell you what you have to do for the first task.";
- next;
- mes "[Father Thomas]";
- mes "First you will have to find ^5533FFFather Rubalkubara^000000, he is located 1 map North and 2 maps East of Prontera, near St. Capitolina Abbey.";
- next;
- mes "[Father Thomas]";
- mes "Next you will have to find ^5533FFMother Matilda^000000. She is located somewhere 1 map North of Morroc.";
- next;
- mes "[Father Thomas]";
- mes "Last but not least, you will have to find ^5533FFFather Yosuke^000000.";
- mes "I heard that Father Yosuke is often seen on an tiny island 2 maps West and 1 map North of Prontera.";
- next;
- mes "[Father Thomas]";
- mes "Please becareful on your journey. If you have any questions you may speak with me again.";
- mes "Remeber to check back with me when you have completed the first task.";
- next;
- mes "[Father Thomas]";
- mes "May God Be with you...";
- set PRIEST_Q, 1;
- set PRIEST_Q2, 1;
- close;
-
- L_NotDone1a:
- mes "What? Why are you still here? Did you forget the first task?";
- next;
- menu "Yes, can you please tell me about the first task again?",sM_3a, "NO! how can I forget.",sM_3End;
-
- sM_3a:
- mes "[Father Thomas]";
- mes "Hmm... if you're having trouble with this task, I fear that you will have an even harder time with the others....";
- next;
- mes "[Father Thomas]";
- mes "Please visit ^5533FFFather Rubalkubara^000000. He is located 1 map North and 2 maps East of Prontera near St. Capitolina Abbey.";
- close;
-
- sM_3End:
- mes "[Father Thomas]";
- mes "Oh if you have any questions, please speak with Sister Cecila near the entrance.";
- next;
- mes "[Father Thomas]";
- mes "Please hurry and becareful on your journey. May the lord look down and smile upon you....";
- close;
- L_NotDone1b:
- mes "Hmmm??";
- emotion e_what;
- next;
- mes "[Father Thomas]";
- mes "Have you gone to see ^5533FFMother Marthilda^000000 yet? She can be found near Morroc in the Sogart Desert.";
- mes "Even though Morroc is far away, I know you will be able to find her.";
- close;
-
- L_NotDone1c:
- mes "Have you seen Mother Marthilda in Morroc? In that case you must now go see ^5533FFFather Yosuke^000000.";
- mes "He is located on tiny island 2 maps West and 1 map North of Prontera. You must go and speak with him!.";
- close;
-
- L_Done1:
- mes "So you spoken with all of the Clerics? Good job, you just completed the first task.";
- next;
- mes "[Father Thomas]";
- mes "Now lets start the second task. Be prepared to face great evils.. If you want, you can ask a Priest to assist you with this test.";
- set PRIEST_Q, 2;
- set PRIEST_Q2, 0;
- next;
- mes "[Father Thomas]";
-
-L_Test2:
- if(PRIEST_Q2 == 1) goto L_ReTest2;
- if(PRIEST_Q2 == 2) goto L_Done2;
- mes "So are you ready to start the second task?";
- M_Menu:
- next;
- menu "Yes, lets start.",M_4a, "Let me get ready, i'll be back later.",M_4End;
-
- M_4a:
- mes "[Father Thomas]";
- mes "Very well. Let me send you to ^5544FFFather Peter^000000. Once there speak to him about the second task.";
- next;
- set PRIEST_Q2, 1;
- warp "job_prist.gat", 24, 180;
- savepoint "prt_church.gat", 16, 37;
- end;
-
- M_4End:
- mes "[Father Thomas]";
- mes "Okay, please get ready and come back soon. I hope you will be able to make it through the trials without many problems.";
- close;
-
- L_ReTest2:
- mes "You look really tired... but guess what, you'll be even more tired when you've become a Priest.";
- mes "Please don't give up. Do you want to try the task again?";
- goto M_Menu;
-
- L_Done2:
- mes "Great job. If have endured all of the trials and have passed the second test.";
- mes "If you can pass the last test, I trully belive that you will be one of the best Priests ever!";
- next;
- mes "[Father Thomas]";
- mes "Now, for the final test, please go speak with ^5533FFSister Cecile^000000. Once you have passed it come see me.";
- next;
- mes "[Father Thomas]";
- mes "I'll be waiting here. Good luck my child.";
- set PRIEST_Q, 3;
- set PRIEST_Q2, 0;
- close;
-
-L_Test3:
- mes "Go speak with ^5533FFSister Cecile^000000 and complete the last test.";
- next;
- mes "[Father Thomas]";
- mes "Good luck. I'll be waiting to hear the good news..";
- close;
-
-
-L_Change:
- if (SkillPoint > 0) mes "Wait. You must use up your skill points in order to become a Priest.";
- if (SkillPoint > 0) close;
- mes "Congratulations! You have just completed all of the tests. I can now turn you into a Priest.";
- emotion e_no1;
- next;
- mes "[Father Thomas]";
- mes "God, please endow "+strcharinfo(0)+" with the strength and courage to fight evil and help mankind.";
- next;
- callfunc "Job_Change",Job_Priest;
- mes "[Father Thomas]";
- mes "You are now a Priest. As a Priest, you can now help a lot of people in the name of God.";
- next;
- if (JBLVL != 50) getitem 1550, 1;
- if (JBLVL == 50) getitem 1551, 1;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- mes "[Father Thomas]";
- mes "Here, take this book as a reward for successfully completing the tests. This book will help you understand more about God.";
- next;
- mes "[Father Thomas]";
- mes "I hope you can help serve as a role model for young Acolytes all over Rune Midgard.";
- mes "Please be a good Priest and help bring peace to this world!";
- close;
-}
-
-
-//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
-// Test 1 \\
-//********************************************************************************************************************************\\
-// Function: Father Rubalkabara --------------------------------------------------------------------------
-function script F_FatherRub {
- if(PRIEST_Q == 1 && PRIEST_Q2==1) goto L_Test;
- if(PRIEST_Q==1 && PRIEST_Q2 > 1) goto L_Done;
- mes "It's good to see you again. I expect all is well? Continue on your path of helping others and serving God, and let us pray for humanities salvation.";
- close;
-
-L_Test:
- mes "Ah hello there....";
- next;
- mes "[Father Rubalkabara]";
- mes "What's this? You're here because you wish to serve God in an even greater capacity?";
- emotion e_what;
- next;
- menu "Yes, I believe Priesthood is the right path.",-, "No, not really.... just came to say hi.",M_No;
-
- mes "[Father Rubalkabara]";
- mes "Haha! Very good. We need more people like yourself in order for this world to survive the evils that haunt it.";
- emotion e_no1;
- next;
- mes "[Father Rubalkabara]";
- mes "Because of your pure heart I will give you my blessing child. Please meet with ^5533FFMother Marthilda^000000 next.";
- next;
- mes "[Father Rubalkabara]";
- mes "You can find her in the map just north of the town of Morroc. Have a safe journey and good luck on becoming a Priest.";
- set PRIEST_Q2, 2;
- close;
- M_No:
- mes "[Father Rubalkabara]";
- mes "Oh... well then... hello to you too. Although it is nice to see a servant of God such as yourself, I'm a little busy right now so if you don't mind.....";
- emotion e_swt;
- close;
-
-L_Done:
- mes "Please see ^5533FFMother Marthilda^000000 next. Good luck with your journey to becoming a Priest";
- close;
-}
-
-// Function: Mother Marthilda --------------------------------------------------------------------------
-function script F_MotherMart {
-
- if(PRIEST_Q==1 && PRIEST_Q2==2) goto L_Test;
- if(PRIEST_Q==1 && PRIEST_Q2 > 2) goto L_Done;
- mes "Oh my... It's been a while since I've seen you. My how you've grown. It's nice to see one of God servants continuing to improve.";
- mes "I wish you continued success child, and always remember to have faith.";
- close;
-
-L_Test:
- mes "Ah, you're here for the Priest test aren't you? I must say, you did a very good job in comming all this way.";
- next;
- mes "[Mother Marthilda]";
- mes "That shows that you have true faith! It is my pleasure to allow you to continue on with your test.";
- next;
- mes "[Mother Marthilda]";
- mes "You must now go see ^5533FFFather Yosuke^000000. He is 1 map North and 2 maps East of Prontera. I'm sure you will make a fine Priest!";
- set PRIEST_Q2, 3;
- close;
-
-L_Done:
- mes "To complete your task you must go find ^5533FFFather Yosuke^000000. Please be carefull and remeber to pray.";
- close;
-}
-
-// Function: Father Yosuke --------------------------------------------------------------------------
-function script F_FatherYos {
-
- if(PRIEST_Q==1 && PRIEST_Q2==3) goto L_Test;
- if(PRIEST_Q==1 && PRIEST_Q2==4) goto L_Done;
- mes "Just because you're a servant of God doesn't mean you can come here and bother me. Please leave...";
- close;
-
-L_Test:
- mes "Hmm...? Did you need something? Oh the Priest test..... are you sure you're up for that?";
- emotion e_what;
- next;
- mes "[Father Yosuke]";
- mes "Meh, very well. I will let you pass. Go back to the church and speak with Father Thomas. Your duty here as been fulfilled";
- set PRIEST_Q2, 4;
- close;
-
-L_Done:
- mes "Ugh? What are you still doing here...? I said to go back to the church.... I'm very busy right now....";
- emotion e_what;
- close;
-}
-
-
-//**********************************************************************************************************************************************************************************\\
-//================================================== Father Peter: Test 2 ====================================================\\
-//**********************************************************************************************************************************************************************************\\
-job_prist.gat,24,186,4 script Father Peter 110,{
-
-L_Start:
- mes "[Father Peter]";
- mes "God bless you!! Welcome back!";
- mes "First i want to congratulated you for passing the first level.";
- next;
- mes "[Father Peter]";
- mes "My name is Peter.";
- mes "Hows, Thomas these days?";
- next;
- mes "[Father Peter]";
- mes "Oh, so he's a father now eh? hahah...";
- mes "I think i should call him Father Thomas!";
- next;
- mes "[Father Peter]";
- mes "So you know why your here right? Your next test will be to overcome a series of trials involving the darkest of evils.";
- mes "Do you understand what this means?";
- next;
- menu "Yes, I do.",-, "No, I don't quite know it..?",M_1b;
-
- mes "[Father Peter]";
- mes "Wow, your' pretty smart, but i think its better for you to listen to the things i got to say.";
- mes "heheh!";
- goto L_Cont;
- M_1b:
- mes "[Father Peter]";
- mes "Oh, is that so, i think i'll need to explain it to you.";
- mes "After listening to what i have to say, i think you'll understand.";
-
- L_Cont:
- next;
- mes "[Father Peter]";
- mes "What is overcoming evil? its basically destroying it.";
- mes "What is evil? its basically devil, ghosts etc...";
- next;
- mes "[Father Peter]";
- mes "There's a lot of evil in this world.";
- mes "The evil usually tease people that prey to God.";
- next;
- mes "[Father Peter]";
- mes "We priests are supposed to get rid of all the evil!";
- mes "thats the only way we can bring peace to this world!";
- next;
- mes "[Father Peter]";
- mes "If you are trully dedicated, then these trials should not pose that great of a challenge.";
- mes "Even so, I you feel it necessary you may ask a Priest to assist you in this test.";
- next;
- mes "[Father Peter]";
- mes "Well, can we start now?";
- M_Menu:
- next;
- menu "Yes.",M_2a, "Wait a minute.",M_2b, "I want to go back to town.",M_2c;
-
- M_2a:
- mes "[Father Peter]";
- mes "Okay, just enter the waiting room.";
- close;
-
- M_2b:
- mes "[Father Peter]";
- mes "Oh you need to get ready eh?";
- mes "No problem you can start the quest when your ready.";
- close;
- M_2c:
- mes "[Father Peter]";
- mes "What? you want to go back? but you just arrived?";
- mes ".....";
- next;
- mes "[Father Peter]";
- mes "Maybe because its your first time thats why your scared.";
- mes "You can come back when you get more courage.";
- next;
- warp "prt_church.gat", 16, 37;
- close;
-
-OnInit:
- waitingroom "Priest Test Waiting Room",8,"Father Peter::OnStart",1;
- end;
-OnStart:
- set $@PrstUsers, getareausers("job_prist.gat", 8, 34, 39,109);
- set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 160, 14, 175, 178);
- set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 90, 34, 105,105);
- if($@PrstUsers > 0) end; // stops the rest of the script from running if there is already another player taking the test
-
- if((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room
- disablenpc "prst1_1"; //disables the exit warp
- disablenpc "prst2_1";
- warpwaitingpc "job_prist.gat", 24, 44;
- killmonsterall "job_prist.gat";
- donpcevent "PrstTest2_1::OnStart";
- end;
-}
-
-
-//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
-// Test 2, Part 1: Kill the Zombies \\
-//********************************************************************************************************************************\\
-job_prist.gat,1,1,1 script PrstTest2_1 -1,{
-
-OnStart:
- set $@PrstRm, 1; //used to determine what areawarp and areaannounce to use
- enablenpc "Zombie1_Trig";
- enablenpc "Zombie2_Trig";
- enablenpc "Zombie3_Trig";
- enablenpc "Zombie4_Trig";
- enablenpc "Zombie5_Trig";
- set $@mob, 13;
- initnpctimer;
- end;
-
-OnMobDead:
- set $@mob, $@mob - 1;
- if($@mob > 0) end;
-
- enablenpc "prst1_1";
- areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Well done my child. Enter the warp to start the next test.",8;
- initnpctimer "prst1_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going
- end;
-
-OnTimer500:
- areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: In order to pass this trial, you will have to kill all of the zomibes that appear.",8;
- end;
-OnTimer2500:
- stopnpctimer;
- initnpctimer "TimerPrst"; // starts the 5 min test timer
- areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Move slowly and take your time.",8;
- end;
-}
-
-// These hidden warps spawn the monsters when you walk
-// First set of Zombies------------------------------------------------------------
-job_prist.gat,23,52,1 script Zombie1_Trig 139,16,0,{
-
- monster "job_prist.gat",24,52,"Robbery",1015,1,"PrstTest2_1::OnMobDead";
- monster "job_prist.gat",18,52,"Evilness",1015,1,"PrstTest2_1::OnMobDead";
- monster "job_prist.gat",30,52,"Jealousy",1015,1,"PrstTest2_1::OnMobDead";
- disablenpc "Zombie1_Trig"; //disables the npc so that it can't spawn the monsters more than once
- end;
-}
-
-// Second set of Zombies----------------------------------------------------
-job_prist.gat,23,62,1 script Zombie2_Trig 139,16,0,{
-
- monster "job_prist.gat",21,62,"Anger",1015,1,"PrstTest2_1::OnMobDead";
- monster "job_prist.gat",27,62,"Wonderness",1015,1,"PrstTest2_1::OnMobDead";
- disablenpc "Zombie2_Trig";
- end;
-}
-
-// Third set of Zombies--------------------------------------------------------
-job_prist.gat,23,72,1 script Zombie3_Trig 139,16,0,{
-
- monster "job_prist.gat",24,72,"Cockyness",1015,1,"PrstTest2_1::OnMobDead";
- monster "job_prist.gat",18,72,"Slutty",1015,1,"PrstTest2_1::OnMobDead";
- monster "job_prist.gat",30,72,"Lazyness",1015,1,"PrstTest2_1::OnMobDead";
- disablenpc "Zombie3_Trig";
- end;
-}
-
-// Fourth set of Zombies--------------------------------------------------------
-job_prist.gat,23,82,1 script Zombie4_Trig 139,16,0,{
-
- monster "job_prist.gat",21,82,"Greed",1015,1,"PrstTest2_1::OnMobDead";
- monster "job_prist.gat",27,82,"Greedyness",1015,1,"PrstTest2_1::OnMobDead";
- disablenpc "Zombie4_Trig";
- end;
-}
-
-// Fifth set of Zombies ---------------------------------------------------------
-job_prist.gat,23,92,1 script Zombie5_Trig 139,16,0,{
-
- monster "job_prist.gat",24,92,"Faithless",1015,1,"PrstTest2_1::OnMobDead";
- monster "job_prist.gat",18,92,"Non-believer",1015,1,"PrstTest2_1::OnMobDead";
- monster "job_prist.gat",30,92,"Scaryness",1015,1,"PrstTest2_1::OnMobDead";
- disablenpc "Zombie5_Trig";
- end;
-}
-
-
-// End warp for 1st part of test--------------------------------------------------------------------
-job_prist.gat,24,109,1 script prst1_1 45,3,3,{
-
- if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the aco to step on the warp.
-OnTimer30000:
- stopnpctimer;
- areawarp "job_prist.gat",8,34,39,109,"job_prist.gat",168,17;
- killmonsterall "job_prist.gat";
- donpcevent "PrstTest2_2::OnStart";
- end;
-}
-
-
-//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
-// Test 2, Part 1: Resist Temptation \\
-//********************************************************************************************************************************\\
-job_prist.gat,1,1,0 script PrstTest2_2 -1,{
-
-OnStart:
- enablenpc "Devi_Trig"; //enables these npc's just in case they were disabled by a previous tester
- enablenpc "Deviruchi";
- enablenpc "Doppel_Trig";
- enablenpc "Doppel";
- enablenpc "Dark_Trig";
- enablenpc "Dark Lord";
- enablenpc "Bapho_Trig";
- enablenpc "Baphomet";
- set $@PrstRm, 2;
- set $PRIEST_Q3, 0;
- initnpctimer;
- end;
-
-OnCheck:
- set $PRIEST_Q3, $PRIEST_Q3 + 1; //this counter checks to see if the player spoke with each devil and answered the questions
- if($PRIEST_Q3 < 4) end;
-
- enablenpc "prst2_1";
- areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: Excellent! You have shown great courage! Use the warp to move on to the next room.",8;
- initnpctimer "prst2_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going
- end;
-
-OnTimer500:
- stopnpctimer;
- areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: This trial will test the strength of your will and your commitment to God!",8;
- end;
-
-}
-
-
-// Deviruchi ------------------------------------------------------------------------
-job_prist.gat,168,45,4 script Deviruchi 738,{
-
-OnStart:
- if(BaseJob == Job_Acolyte) goto L_Aco;
-
-L_Priest:
- mes "[Deviruchi]";
- mes "Hey, whats priest like you doing in a place like this? go back to town. You like wasting you time here eh?";
- next;
- mes "[Deviruchi]";
- mes "I feel happy today, so i'll spare you, now go. Next time you come, I'm gonna take to you down.";
- close;
-
-L_Aco:
- mes "[Deviruchi]";
- mes "Hey, isn't that a acolyte? i haven't seen one in ages. Looks like you're going to become a priest soon...";
- next;
- mes "[Deviruchi]";
- mes "I can tell how sad it is to become a servant of God. I think its weird that you're here.";
- next;
- mes "[Deviruchi]";
- mes "The path your walking is going to be difficult. Isn't there better jobs you can be?";
- next;
- mes "[Deviruchi]";
- mes "Doesn't matter if its in a town, in a cave, all the people always asks you to help them. Itsn't funny that they never helped you?";
- next;
- mes "[Deviruchi]";
- mes "I'll give you an advice, you should give up now. The tests will be hard, and the path you're gonna walk will be difficult.";
- next;
- menu "Yea, I'm going to give up.",-, "Devil, Be gone NOW!.",M_1a;
-
- mes "[Deviruchi]";
- mes "Yeap thats a good choice, you don't have to come to this place again! Since you decided to give up, i'll give you a present.";
- next;
- mes "[Deviruchi]";
- mes "I'll let you meet my friends...FOR FREE HAHAHAHAH!";
- next;
- warp "c_tower2.gat", 168, 33;
- end;
- M_1a:
- mes "[Deviruchi]";
- mes "Oh.. I'm so scared..hahaha. Don't be like this, listen to what i have to say.";
- next;
- mes "[Deviruchi]";
- mes "If you give up now, i'll give you a nice gift. This gift is so hard to find.";
- next;
- cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",4;
- mes "[Deviruchi]";
- mes "Do you think you can find a card like that? Decide now, don't regret when you become a priest...";
- next;
- menu "I accept your card.",-, "Devil, Be GONE!!",sM_1a;
-
- mes "[Deviruchi]";
- mes "Hahaha all the human beings are like this, good choice! Okay, let me give you this card!";
- next;
- cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
- mes "[Deviruchi]";
- mes "Well, too bad i can't give it to you. Go look for it YOURSELF!";
- next;
- warp "mjolnir_05.gat", 200, 200;
- end;
- sM_1a:
- cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
- mes "[Deviruchi]";
- mes "Wow, your one tough acolyte, if you keep denying you better becareful.";
- mes "I will be watching, I'll see if you can become a good priest or not.";
- next;
- mes "[Deviruchi]";
- mes "One day, you'll regret and want to come back to me!";
- disablenpc "Devi_Trig"; //disables the trigger npc so you don't accidentally activate it again
- disablenpc "Deviruchi";
- donpcevent "PrstTest2_2::OnCheck";
- close;
-}
-
-// Doppelganger ------------------------------------------------------------------------------
-job_prist.gat,168,80,4 script Doppelganger::Doppel 739,{
-
-OnStart:
- if(BaseJob == Job_Acolyte) goto L_Aco;
-
-L_Priest:
- mes "[Doppelganger]";
- mes "What good is it to be here?.";
- mes "Are you this bored? you're already a priest why are you here?.";
- next;
- mes "[Doppelganger]";
- mes "You don't need to help these acolytes, go home.";
- mes "You're doing something that is wasting your time, leave now.";
- close;
-L_Aco:
- mes "[Doppelganger]";
- mes "Hey, Acolyte wait, listen to what i have to say.";
- next;
- mes "[Doppelganger]";
- mes "You came here because you want to become a priest eh?";
- mes "I don't think you should become a priest.";
- next;
- mes "[Doppelganger]";
- mes "If you want, i can use my powers to let you start over again.";
- mes "You can become a novice again, and you can choose what job you want to be.";
- next;
- mes "[Doppelganger]";
- mes "Well, the job you choose depends on your level hhehe.";
- mes "Isn't this a good deal? if you want i can help you right now.";
- next;
- menu "I hope you can help me!",-, "Devil Be gone!",M_1b;
-
- mes "[Doppelganger]";
- mes "Yes thats a good choice.";
- mes "Let me turn you into a novice now.";
- next;
- mes "[Doppelganger]";
- mes "You know it takes a long time to ressurect when you DIE!!";
- next;
- warp "gef_dun02.gat", 210, 177;
- end;
- M_1b:
- mes "[Doppelganger]";
- mes "I don't think you understand what i mean.";
- mes "This is one of the best things that can happen to you.";
- next;
- mes "[Doppelganger]";
- mes "You just need to tell me that you don't want to become a priest.";
- mes "If you do that, i can turn you into any job you want, you want to become a swordman like me?";
- next;
- menu "I don't want to become a priest!",-, "Devil, Be GONE!",sM_1b;
-
- mes "[Doppelganger]";
- mes "good choice, you don't need to come back here anymore.";
- mes "okay, let me turn you into a novice now...";
- next;
- mes "[Doppelganger]";
- mes "You know its takes a long time to ressurect when you DIE??!!";
- next;
- warp "gef_dun02.gat", 210, 177;
- end;
- sM_1b:
- mes "[Doppelganger]";
- mes "okay fine, i'll spare you today.";
- next;
- mes "[Doppelganger]";
- mes "If i see you next time, I'm gonna make you die painfully.";
- disablenpc "Doppel_Trig";
- disablenpc "Doppel";
- donpcevent "PrstTest2_2::OnCheck";
- close;
-}
-
-// Dark Lord -------------------------------------------------------------------------------
-job_prist.gat,168,115,4 script Dark Lord 737,{
-
-OnStart:
- if(BaseJob == Job_Acolyte) goto L_Aco;
-
-L_Priest:
- mes "[Dark Lord]";
- mes "Let you feel hatred and anger!!";
- mes "Let you feel how it feels when your friend betrays you!";
- next;
- mes "[Dark Lord]";
- mes "Stay here, and train with us and next; until you are strong enough then you can go back!";
- mes "Stay with us and learn to curse!";
- close;
-L_Aco:
- mes "[Dark Lord]";
- mes "Stop right there human!.";
- mes "Whose permission do you have to pass through here!";
- next;
- mes "[Dark Lord]";
- mes "If you want to become a priest, you can't pass through here,";
- mes "Go now, before i kill you.";
- next;
- mes "[Dark Lord]";
- mes "Even more annoying than ants you humans, leave and stop bothering me!";
- next;
- menu "I'm sorry, please spare me.",-, "Devil, Be GONE!.",M_1c;
-
- mes "[Dark Lord]";
- mes "Don't come here again!";
- next;
- warp "gl_church.gat", 145, 170;
- end;
- M_1c:
- mes "[Dark Lord]";
- mes "Don't try to act like a tough guy.";
- mes "I can cut u in many pieces with my pinky.";
- next;
- mes "[Dark Lord]";
- mes "Before i use my dark powers on you, leave!";
- next;
- menu "Please, Spare me.",-, "Devil, BE GONE!",sM_1c;
-
- mes "[Dark Lord]";
- mes "Don't appear here again!";
- next;
- warp "gl_church.gat", 145, 170;
- end;
- sM_1c:
- mes "[Dark Lord]";
- mes "So you decided to stay eh? you pesky human, killing you will dirty my hands.";
- next;
- mes "[Dark Lord]";
- mes "If i see you again, I'm gonna kill you.";
- disablenpc "Dark_Trig";
- disablenpc "Dark Lord";
- donpcevent "PrstTest2_2::OnCheck";
- close;
-}
-
-// Baphomet -----------------------------------------------------------------------------
-job_prist.gat,168,150,4 script Baphomet 736,{
-
-OnStart:
- if(BaseJob == Job_Acolyte) goto L_Aco;
-
-L_Priest:
- mes "[Baphomet]";
- mes "Annoying Priests...";
- next;
- mes "[Baphomet]";
- mes "I have nothing to talk to you about, leave now.";
- close;
-L_Aco:
- mes "[Baphomet]";
- mes "Hey, Human.";
- next;
- mes "[Baphomet]";
- mes "You interested in a deal?";
- next;
- mes "[Baphomet]";
- mes "I can get you all the rich and fame in this world.";
- mes "Infinite money and weapons which no humans have...";
- next;
- mes "[Baphomet]";
- mes "Also, if you want, you can always summon me.";
- mes "If you did that, everyone will be afraid of you hahahaha.";
- next;
- mes "[Baphomet]";
- mes "I think you should give up being a priest and just accept my deal.";
- mes "If you accept my deal, the world is yours.";
- next;
- menu"I give up being a priest.",-, "Devil be GONE!",M_1d;
-
- mes "[Baphomet]";
- mes "Okay, let us sign the contract...";
- mes "you will not forget this...";
- next;
- mes "[Baphomet]";
- mes "You go find where i live.";
- mes "When your there, come and sign the contract.";
- next;
- warp "glast_01.gat", 200, 203;
- end;
- M_1d:
- mes "[Baphomet]";
- mes "Okay fine, i'll leave.";
- mes "But, you won't leave that easily.";
- next;
- mes "[Baphomet]";
- mes "I already set up a lot of evil stuff for you...";
- mes "I want to see how long you can last.";
- next;
- mes "[Baphomet]";
- mes "OKay go now.";
- disablenpc "Bapho_Trig";
- disablenpc "Baphomet";
- donpcevent "PrstTest2_2::OnCheck";
- close;
-}
-
-
-// These hidden warps trigger the npcs when you get near them
-// Deviruchi Trigger --------------------------------------------------------------------
-job_prist.gat,167,40,1 script Devi_Trig 139,8,0,{
-
- doevent "Deviruchi::OnStart";
- end;
-}
-// Doppleganger Trigger --------------------------------------------------------------------
-job_prist.gat,167,77,1 script Doppel_Trig 139,8,0,{
-
- doevent "Doppel::OnStart";
- end;
-}
-// Dark Lord Trigger --------------------------------------------------------------------
-job_prist.gat,167,112,1 script Dark_Trig 139,8,0,{
-
- doevent "Dark Lord::OnStart";
- end;
-}
-// Baphomet Trigger --------------------------------------------------------------------
-job_prist.gat,167,145,1 script Bapho_Trig 139,8,0,{
-
- doevent "Baphomet::OnStart";
- end;
-}
-
-
-// End warp for 2nd part of test ---------------------------------------------------------
-job_prist.gat,168,180,0 script prst2_1 45,3,3,{
-
- if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp.
-OnTimer30000:
- set $@PrstRm, 3;
- set $PRIEST_Q3, 0;
- enablenpc "Mummy1_Trig"; //enables the floor triggers for the next test
- enablenpc "Mummy2_Trig";
- enablenpc "Mummy3_Trig";
- stopnpctimer;
- initnpctimer "prst3_1";
- areawarp "job_prist.gat", 160, 14, 175, 178, "job_prist.gat", 98, 40;
- end;
-}
-
-
-//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
-// Test 2, Part 3: Make it to the exit \\
-//******************************************************************************************************************************* *\\
-// First set of Mummies --------------------------------------------------------
-job_prist.gat,97,50,0 script Mummy1_Trig 139,8,1,{
-
- monster "job_prist.gat", 93, 55, "ca", 1041,1;
- monster "job_prist.gat", 102, 55, "ah", 1041,1;
- disablenpc "Mummy1_Trig";
- end;
-}
-// Second set of Mummies --------------------------------------------------------
-job_prist.gat,97,65,0 script Mummy2_Trig 139,8,1,{
-
- monster "job_prist.gat", 93, 70, "men", 1041,1;
- monster "job_prist.gat", 102, 70, "ahke", 1041,1;
- disablenpc "Mummy2_Trig";
- end;
-}
-// Third set of Mummies --------------------------------------------------------
-job_prist.gat,97,80,0 script Mummy3_Trig 139,8,1,{
-
- monster "job_prist.gat", 93, 85, "mea", 1041,1;
- monster "job_prist.gat", 102, 85, "sne", 1041,1;
- disablenpc "Mummy3_Trig";
- end;
-}
-
-
-// End warp for 3rd part of test ----------------------------------------------
-job_prist.gat,98,105,0 script prst3_1 45,2,2,{
-
- if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp.
- stopnpctimer "TimerPrst";
- areawarp "job_prist.gat", 90, 34, 105, 105, "prt_church.gat",16, 37;
- set PRIEST_Q2, 2;
- killmonsterall "job_prist.gat";
- donpcevent "Father Peter::OnStart";
- end;
-
-OnTimer500:
- stopnpctimer;
- areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: This is the last trial you must face my child. Have faith, I know you can pass it!",8;
- end;
-}
-
-
-//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
-// Timer \\
-//********************************************************************************************************************************\\
-job_prist.gat,1,1,0 script TimerPrst -1,{
-
-OnTimer3000:
- areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: You will have 5 minutes to pass all 3 trials starting now.",8;
- end;
-OnTimer33000:
- donpcevent "Father Peter::OnStart";
- end;
-OnTimer63000:
- set $@PrstTime$, "You have 4 minutes left!";
- donpcevent "Father Peter::OnStart";
- goto AnnouncePrst;
-OnTimer93000:
- donpcevent "Father Peter::OnStart";
- end;
-OnTimer123000:
- set $@PrstTime$, "You have 3 minutes left!";
- donpcevent "Father Peter::OnStart";
- goto AnnouncePrst;
-OnTimer153000:
- donpcevent "Father Peter::OnStart";
- end;
-OnTimer183000:
- set $@PrstTime$, "You have 2 minutes left!";
- donpcevent "Father Peter::OnStart";
- goto AnnouncePrst;
-OnTimer213000:
- donpcevent "Father Peter::OnStart";
- end;
-OnTimer243000:
- set $@PrstTime$, "You have 1 minute left!";
- donpcevent "Father Peter::OnStart";
- goto AnnouncePrst;
-OnTimer273000:
- set $@PrstTime$, "You have 30 seconds left!";
- donpcevent "Father Peter::OnStart";
- goto AnnouncePrst;
-OnTimer293000:
- set $@PrstTime$, "You have 10 seconds left!";
- goto AnnouncePrst;
- end;
-OnTimer2970000:
- set $@PrstTime$, "You have 5 seconds left.";
- goto AnnouncePrst;
- end;
-OnTimer302000:
- set $@PrstTime$, "Time is up. You failed the test.";
- goto AnnouncePrst;
-OnTimer306000:
- stopnpctimer;
- if($@PrstRm==1) areawarp "job_prist.gat",8,34,39,109,"prt_church.gat",16, 37;
- if($@PrstRm==2) areawarp "job_prist.gat",160, 14, 175, 178,"prt_church.gat",16, 37;
- if($@PrstRm==3) areawarp "job_prist.gat", 90, 34, 105,105,"prt_church.gat",16, 37;
- killmonsterall "job_prist.gat";
- donpcevent "Father Peter::OnStart";
- end;
-
-AnnouncePrst:
- if($@PrstRm==1) areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: "+$@PrstTime$+".",8;
- if($@PrstRm==2) areaannounce "job_prist.gat",160, 14, 175, 178, "[Father Peter]: "+$@PrstTime$+".",8;
- if($@PrstRm==3) areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: "+$@PrstTime$+".",8;
- end;
-}
-
-
-
-//**********************************************************************************************************************************************************************************\\
-//================================================= Sister Cecile: Test 3 =====================================================\\
-//**********************************************************************************************************************************************************************************\\
-prt_church.gat,27,24,4 script Sister Cecile 79,{
- mes "[Sister Cecile]";
- if(BaseJob == Job_Priest) goto L_Prst;
- if(BaseJob == Job_Acolyte) goto L_Aco;
- if(BaseJob == Job_Novice) goto L_Nov;
-
-L_Other:
- mes "This is the Prontera Church, what can I help you with?";
- next;
- menu "Please tell me about priests.",-, "I'm just walking around.",M_End0;
-
- mes "[Sister Cecile]";
- mes "Priests are servants of God. They have special powers that allow them to help anyone in need of assistance.";
- next;
- mes "[Sister Cecile]";
- mes "Because they are followers of God, they cannot use swords and many other types of weapons.";
- next;
- mes "[Sister Cecile]";
- mes "Of course, if you want to know more about priests, you should speak with one personally.";
- next;
- mes "[Sister Cecile]";
- mes "Please stay here for as long as you wish. The church is a sanctuary for all those who seek it.";
- close;
- M_End0:
- mes "[Sister Cecile]";
- mes "Please Relax, wondering around can be tiring.";
- close;
-
-L_Nov:
- mes "God bless you, my child. The Prontera Church welcomes you.";
- next;
- mes "[Sister Cecile]";
- mes "Have you choose your job yet? Do you want to be one of God's helpers?";
- mes "Becoming an Acolyte and helping people is very good thing.";
- next;
- mes "[Sister Cecile]";
- mes "If you want to become an Acolyte, speak to ^5533FFFather Mareusis^000000 in the room across the hall.";
- next;
- mes "[Sister Cecile]";
- mes "Once you've reached job level 40 as an Acolyte, you can come back here and become a Priest.";
- next;
- mes "[Sister Cecile]";
- mes "Since you are still a novice, think carefully about what job you wish to take.";
- close;
-
-L_Prst:
- if(sex == 1) mes "God bless you, brother priest.";
- if(sex == 0) mes "God bless you, sister priest.";
- mes "I wish you all the best. Keep your faith strong and remeber that God loves all, and so should you.";
- close;
-
-L_Aco:
- if(PRIEST_Q == 1) goto L_Test1;
- if(PRIEST_Q == 2) goto L_Test2;
- if(PRIEST_Q == 3) goto L_Start;
- if(PRIEST_Q == 4) goto L_Done;
- if(sex == 1) mes "God bless you, brother.";
- if(sex == 0) mes "God bless you, sister.";
- mes "Why are you here?";
- next;
- menu "I want to become a priest.",-, "I'm just wondering around.",M_End1;
-
- mes "[Sister Cecile]";
- mes "Oh so you want to become a priest?";
- mes "A lot of acolytes want to become priests.";
- next;
- mes "[Sister Cecile]";
- mes "My name is Sister Cecile, I'm responsible for helping acolytes become priests.";
- next;
- mes "[Sister Cecile]";
- mes "Because I was born and raised here, I've seen a lot of people become Priests over the years.";
- mes "Thats why i like to help people become priests now.";
- next;
- mes "[Sister Cecile]";
- mes "In order to become a priest, you will have to fullfill 3 tasks. If you want to change your job now, you can go talk to Father Thomas,";
- next;
- mes "[Sister Cecile]";
- mes "If you encounter any problems with any of the tasks, come talk to me and I might be able to help.";
- close;
- M_End1:
- mes "[Sister Cecile]";
- mes "Please relax and take a break. The church should feel like your home.";
- close;
-
-L_Start:
- if(PRIEST_Q2 == 1) goto L_ReTest;
- mes "Good job, you successfully completed the second quest...!";
- mes "You are now really close to becoming a priest.";
- next;
- mes "[Sister Cecile]";
- if(sex==1) mes "If you want to become a priest, the last step is to answer my questions honestly.";
- if(sex==0) mes "If you want to become a priestess, the last step is to answer my questions honestly.";
- mes "Please be honest and answer my question.";
- next;
- mes "[Sister Cecile]";
- mes "Okay let me ask you some questions.";
- set PRIEST_Q2, 1;
- next;
-L_Test3:
- mes "[Sister Cecile]";
- mes "From today on, do you wish to help the God for all eternity?";
- next;
- menu "Yes.",M_2a, "No.",-;
-
- mes "[Sister Cecile]";
- mes "Why..Why would you say that?...";
- mes "I don't think your suitable to become a priest...";
- next;
- mes "[Sister Cecile]";
- mes "please come back when you really want to become a priest.";
- mes "You can't become a priest right now.";
- close;
-
- M_2a:
-
- mes "[Sister Cecile]";
- mes "Will you use God's power for your own profit?";
- next;
- menu "Yes",-, "No.",M_2b;
-
- mes "[Sister Cecile]";
- mes "No, that doesn't work, if you use God's power to do what you wish, you're just like a thief.";
- mes "How can you become a good priest if you think like that?";
- next;
- mes "[Sister Cecile]";
- mes "Please come back when you make up your mind.";
- mes "Those thoughts are the things that corrupt people.";
- close;
-
- M_2b:
-
-
- mes "[Sister Cecile]";
- mes "Will you help others in battle when they need help?";
- next;
- menu "Yes.",M_2c, "No.",-;
-
- mes "[Sister Cecile]";
- mes "Thats wrong, when someone needs help, we will do our best to help them.";
- mes "It doesn't matter who that person is, our job is to help everyone.";
- next;
- mes "[Sister Cecile]";
- mes "Go walk around.";
- mes "and you should learn something.";
- close;
- M_2c:
-
- mes "[Sister Cecile]";
- mes "Will you sacrafice yourself for others?";
- next;
- menu "Yes.",M_2d, "No.",-;
-
- mes "[Sister Cecile]";
- mes "No, thats not what God thinks.";
- mes "If we can sacrafice ourselves for something that helps the world, its worth it.";
- next;
- mes "[Sister Cecile]";
- mes "Go and think about sacraficing.";
- mes "Sacraficing is thing thats easy to say, but hard to do.";
- close;
- M_2d:
-
- mes "[Sister Cecile]";
- mes "Will you talk bad to people you meet?";
- next;
- menu "Yes.",-, "No.",M_2e;
-
- mes "[Sister Cecile]";
- mes "That is not right, priests are supposed to help people.";
- mes "If you talk bad, you don't deserver to be a priest.";
- next;
- mes "[Sister Cecile]";
- mes "even if your God's best servant.";
- mes "You don't have the right to bad-talk.";
- close;
-
- M_2e:
-
- mes "[Sister Cecile]";
- mes "Will you bring any kind of devil to help others in battle?";
- next;
- menu "Yes.",-, "No.",M_2f;
-
- mes "[Sister Cecile]";
- mes "You can't do that.";
- mes "It doesn't matter if the devil is good or bad, priests should never talk to a devil .";
- next;
- mes "[Sister Cecile]";
- mes "Even though it looks like you did a good thing, but it was a really bad thing.";
- mes "Please go think about it.";
- close;
-
- M_2f:
-
- mes "[Sister Cecile]";
- mes "If God wants to you to live or die, will you listen to him?";
- next;
- menu "Yes.",M_2g, "No.",-;
-
- mes "[Sister Cecile]";
- mes "If your like that you can't become a priest.";
- mes "If God wants you to die, you have to listen to him.";
- next;
- mes "[Sister Cecile]";
- mes "And we priest have the skill to Resurrect ourselves.";
- mes "Please go and think about what death means to you.";
- close;
- M_2g:
-
- mes "[Sister Cecile]";
- mes "I just witness what you said.";
- mes "Lastly, please promise that you'll remember the things you said today.";
- next;
- menu "I promise.",-, "No.",M_2No;
-
- mes "[Sister Cecile]";
- mes "Now, you passed all the tests.";
- mes "Please go talk to Father Thomas to become a priest.";
- next;
- mes "[Sister Cecile]";
- mes "Please remember the things you said today.";
- mes "God bless you...";
- set PRIEST_Q, 4;
- set PRIEST_Q2, 0;
- close;
-
- M_2No:
- mes "[Sister Cecile]";
- mes "..............";
- next;
- mes "[Sister Cecile]";
- mes "No not yet, your still wondering if you want to become a priest or not.";
- mes "You can't become a priest right now.";
- next;
- mes "[Sister Cecile]";
- mes "I think you should go do the self-disipline test again...";
- mes "When you're ready, come back here.";
- next;
- mes "[Sister Cecile]";
- mes "God bless you...";
- close;
-
-L_ReTest:
- mes ".............";
- next;
- mes "[Sister Cecile]";
- mes "...Oh your back.";
- mes "I hope you can be honest this time.";
- next;
- mes "[Sister Cecile]";
- mes "I hope i can sense your sincere...";
- mes "Please answer me honestly.";
- next;
- mes "[Sister Cecile]";
- mes "Okay, lets start.";
- next;
- goto L_Test3;
-
-L_Test1:
- mes "Oh, so you already started the self-disipline test, good job.";
- close;
-
-L_Test2:
- if(PRIEST_Q2 == 1) goto L_Test2a;
- mes "You didn't start the second quest yet?.";
- mes "Well, i can't give u any specific details about this task.";
- next;
- mes "[Sister Cecile]";
- mes "I can only tell you to be well-prepared and to not get seduced by anything...";
- mes "You must trust in yourself in order to complete the second quest.";
- next;
- mes "[Sister Cecile]";
- mes "If you want more specific details go talk to the priest in the training ground.";
- mes "Father Thomas is a very nice person, he'll help you too.";
- close;
-
-L_Test2a:
- mes "Training is hard, but don't give up.";
- mes "You must overcome anything in order to be a good priest.";
- next;
- mes "[Sister Cecile]";
- mes "If there's experienced priest, you can ask them to help you train.";
- mes "They might be able to help you pass the first level of the second task.";
- next;
- mes "[Sister Cecile]";
- mes "God bless you...";
- mes "When you complete the second quest, come back here.";
- close;
-
-L_Done:
- mes "Congratulations on finishing the tests. Please see Father Thomas so that he can make you a Priest.";
- close;
-}
-
-//==============================================================================
-// mapflag
-//==============================================================================
-job_prist.gat mapflag nomemo
-job_prist.gat mapflag noteleport
-job_prist.gat mapflag nosave SavePoint
-job_prist.gat mapflag nopenalty
-job_prist.gat mapflag nobranch
-job_prist.gat mapflag noexp
-job_prist.gat mapflag noloot
+//===== eAthena Script =======================================
+//= Priest Quest
+//===== By: ==================================================
+//= Translated By: Pgro Team (OwNaGe)(Aegis)
+//= Converted by: kobra_k88.
+//= Further bugfixed and tested by Lupus
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= Official RO Priest Quest converted from Aegis script.
+//===== Additional Comments: =================================
+//= Fully working. Changed the way Priests enter the test room to help Acos.
+//= Must use this with the included Acolyte quest to work properely.
+//= 1.3 Added Baby Class support, fixed 3 wrong constants bugs [Lupus]
+//= 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where
+//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
+//= 2.1 Merged JFunc [Lupus]
+//==========================================================
+
+
+//*********************************************************************************************************************************************************************************\\
+//============================================ Father Thomas: Job changer, Test 1 =============================================\\
+//*********************************************************************************************************************************************************************************\\
+prt_church.gat,16,41,4 script Father Thomas 60,{
+ callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest","Father Thomas";
+
+ mes "[Father Thomas]";
+ if(BaseJob == Job_Acolyte) goto L_Start;
+ if(BaseJob == Job_Novice){
+ mes "May God bless you, child. This is the Prontera Church. What are you here for?";
+ next;
+ menu "I want to become an Acolyte.",-, "I want to become a ^5533FFPriest^000000.",M_0b, "I'm just walking around.",M_0End;
+
+ mes "[Father Thomas]";
+ mes "Haha.. so you want to become an Acolyte eh? To apply to become an Acolyte, please go to the room opposite of here.";
+ close;
+ M_0b:
+ mes "[Father Thomas]";
+ mes "Haha...in order to become a priest you must first become an Acolyte. To become an Acolyte, go to the room opposite of here.";
+ close;
+ M_0End:
+ mes "[Father Thomas]";
+ mes "Please feel free to rest here. The church is a sanctuary for all those, who seek to escape the outside world.";
+ next;
+ mes "[Father Thomas]";
+ mes "May God be with you in your thoughts and prayers.";
+ close;
+ }
+ if(BaseJob == Job_Priest){
+ mes "God bless you, child. You are here again because you listened to God's orders.";
+ next;
+ mes "[Father Thomas]";
+ mes "I don't know if God's sons and daughters are going on the path of light or the path of darkness... I can only pray for the best.";
+ next;
+ mes "[Father Thomas]";
+ mes "So why are you here today?";
+ next;
+ menu "I just wanted to see how you were.",-, "I'm here to help the Acolytes.",M_1b, "Life is really hard... I was wondering if you could help.",M_1End;
+
+ mes "[Father Thomas]";
+ mes "Oh, well I'm fine thank you. Please send my regards to all of the other Priests, and Priestess.";
+ next;
+ mes "[Father Thomas]";
+ mes "We, the ones who follow the devine path, are here for one reason.... to obey Gods orders.";
+ mes "If you come across anyone who needs help, please remember to assist them in any way you can...";
+ close;
+ M_1b:
+ mes "[Father Thomas]";
+ mes "Oh...thats a great idea! Since you're a priest, you can't forget that you have to help the Acolytes when they need it.";
+ emotion e_ic;
+ next;
+ mes "[Father Thomas]";
+ mes "Even so, you must be carefull not to do everyting for them. It is important that they gain their own experiences through training ";
+ next;
+ mes "[Father Thomas]";
+ mes "In order to go in and help you'll need a ^5533FFROSARY^000000.";
+ mes "There will be 3 trials for the Acolyte to face, but in only 2 of them will your assistance be needed.";
+ next;
+ mes "[Father Thomas]";
+ mes "Are you prepared to help?";
+ next;
+ menu "Yes, i will help them with all my might.",-, "I will come back later.",sM_1End;
+
+ mes "[Father Thomas]";
+ if (countitem(2608) < 1){
+ mes "Hmm... it doesn't look like you have a ^5533FFROSARY^000000 with you.";
+ next;
+ mes "[Father Thomas]";
+ mes "If you want to help the Acolytes, you must first get a ^5533FFROSARY^000000.";
+ mes "Please come back when you have one.";
+ close;
+ }
+ mes "Very well then. I will send you to an Acolyte in just a moment.";
+ next;
+ mes "[Father Thomas]";
+ mes "I hope you will also take this opportunity to teach them what it means to be a good Priest.";
+ next;
+ if((getareausers("job_prist.gat", 8, 34, 39,109)) == 1) warp "job_prist.gat", 24, 44;
+ if((getareausers("job_prist.gat", 160, 14, 175, 178)) == 1) warp "job_prist.gat", 98, 40;
+ if((getareausers("job_prist.gat", 90, 34, 105,105)) == 1) warp "job_prist.gat", 168, 17;
+ mes "[Father Thomas]";
+ mes "Hmm........ wait a minute..... let me check my list.... Either no one is taking the test right now, or another Priest is already helping out.";
+ mes "In any case please check with me again later.";
+ close;
+ sM_1End:
+ mes "[Father Thomas]";
+ mes "Oh, alright. Just remember to bring a ^5533FFFROSARY^000000 when you come back.";
+ close;
+
+ M_1End:
+ mes "[Father Thomas]";
+ mes "Keep up the good work. I will ask God to ease your pain.";
+ next;
+ mes "[Father Thomas]";
+ mes "God, one of your children is suffering. Please use your powers, to heal the wounds on this battered body.....";
+ next;
+ mes "[Father Thomas]";
+ mes "Please look after us, so that under any condition we will be able to think clearly and maintain our faith";
+ percentheal 100,100;
+ next;
+ mes "[Father Thomas]";
+ mes "You should be feeling better now. Please stay on the path to rightousness and may God bless you.";
+ close;
+ }
+ mes "May God bless you my child.";
+ next;
+ mes "[Father Thomas]";
+ mes "Please feel free to rest, the church is the safest place in this world.";
+ next;
+ mes "[Father Thomas]";
+ mes "I hope God will bless you.";
+ close;
+
+L_Start:
+ if (PRIEST_Q == 1) goto L_Test1;
+ if (PRIEST_Q == 2) goto L_Test2;
+ if (PRIEST_Q == 3) goto L_Test3;
+ if (PRIEST_Q == 4) goto L_Change;
+ mes "God bless you, child. What brings you here?";
+ next;
+ menu "I want to become a priest.",M_2a, "Can you please tell me about Priests.",M_2b, "I just wanted to see how you were doing.",M_2End;
+
+ M_2a:
+ mes "[Father Thomas]";
+ mes "Oh... so you want to become a priest? God bless you for your determination.";
+ next;
+ mes "[Father Thomas]";
+ mes "I'm Father Thomas. I'm in charge of protecting Prontera from the evil spirits that plague the lands of Rune Midgard.";
+ next;
+ mes "[Father Thomas]";
+ mes "Please fill out this application form so that I can review your qualifications for becoming a Priest.";
+ next;
+ mes "(you fill out the form and hand it back)";
+ next;
+ mes "[Father Thomas]";
+ if (JobLevel < 40) goto sL_LowLvl;
+ if (JobLevel == 50) goto sL_HighLvl;
+ mes "Ah, very good " + strcharinfo(0) + ". Let me now tell you about the tasks you will have to fullfill in order to become a Priest.";
+ next;
+ mes "[Father Thomas]";
+ mes "The first task will be to find and speak with 3 very wise Clerics. They are located in various parts of Rune Midgard.";
+ next;
+ mes "[Father Thomas]";
+ mes "The second task will consist of 3 trials. In the first trial you must face the undead.";
+ mes "The second trial will test your ability to resist temptation and avoid corruption. The third trial you will have to figure out for yourself.";
+ next;
+ mes "[Father Thomas]";
+ mes "After you finish the 2 tasks, there will be a final test with Sister Cecile. Pass it and you can become a Priest.";
+ next;
+ mes "[Father Thomas]";
+ set JBLVL, 40;
+ goto L_Test1;
+
+ sL_LowLvl:
+ mes "I'm sorry but you cannot become a Priest at this moment. You need to have a job level of at least 40.";
+ next;
+ mes "[Father Thomas]";
+ mes "Please strengthen your faith in God by performing more good deeds.";
+ mes "I hope when the time is right, you'll be back... I will be waiting for you here.";
+ close;
+
+ sL_HighLvl:
+ mes "Wow, your already at job lvl 50. I'm amazed at your dedication and hard work!";
+ emotion e_gasp;
+ next;
+ mes "[Father Thomas]";
+ mes "Because of this I will allow you to skip the first task. How about we start the second task instead?";
+ next;
+ mes "[Father Thomas]";
+ mes "I believe with your power, you can overcome this task easily...";
+ mes "But if you work with a Priest, i think you will learn more and do a lot better.";
+ next;
+ mes "[Father Thomas]";
+ set PRIEST_Q, 2;
+ set JBLVL, 50;
+ goto L_Test2;
+ M_2b:
+ mes "[Father Thomas]";
+ mes "Priests are also followers of God. They are highly trained and are much more powerful than Acolytes.";
+ next;
+ mes "[Father Thomas]";
+ mes "To become a priest, you must have at least a job lvl 40. You will then have to pass a series of tests in order to prove yourself.";
+ next;
+ mes "[Father Thomas]";
+ mes "If you become a Priest, you will become very important to evey other job class.";
+ next;
+ mes "[Father Thomas]";
+ mes "You must NEVER help someone for any sort of profit or self gain. To be a Priest is to be selfless.";
+ next;
+ mes "[Father Thomas]";
+ mes "We Priest have only one objective, and that is to help others...";
+ close;
+ M_2End:
+ mes "[Father Thomas]";
+ mes "Oh is that the case?... Well I'm fine thank you.";
+ mes "Please don't forget your duties as an Acolyte, and be carefull not to stray off the path to salvation.";
+ next;
+ mes "[Father Thomas]";
+ mes "I hope you will visit again soon, and please tell me how the other Acolytes are doing. May God be by your side...";
+ close;
+
+
+
+L_Test1:
+ if (PRIEST_Q2 == 1) goto L_NotDone1a;
+ if (PRIEST_Q2 == 2) goto L_NotDone1b;
+ if (PRIEST_Q2 == 3) goto L_NotDone1c;
+ if (PRIEST_Q2 == 4) goto L_Done1;
+ mes "Okay, let me tell you what you have to do for the first task.";
+ next;
+ mes "[Father Thomas]";
+ mes "First you will have to find ^5533FFFather Rubalkubara^000000, he is located 1 map North and 2 maps East of Prontera, near St. Capitolina Abbey.";
+ next;
+ mes "[Father Thomas]";
+ mes "Next you will have to find ^5533FFMother Matilda^000000. She is located somewhere 1 map North of Morroc.";
+ next;
+ mes "[Father Thomas]";
+ mes "Last but not least, you will have to find ^5533FFFather Yosuke^000000.";
+ mes "I heard that Father Yosuke is often seen on an tiny island 2 maps West and 1 map North of Prontera.";
+ next;
+ mes "[Father Thomas]";
+ mes "Please becareful on your journey. If you have any questions you may speak with me again.";
+ mes "Remeber to check back with me when you have completed the first task.";
+ next;
+ mes "[Father Thomas]";
+ mes "May God Be with you...";
+ set PRIEST_Q, 1;
+ set PRIEST_Q2, 1;
+ close;
+
+ L_NotDone1a:
+ mes "What? Why are you still here? Did you forget the first task?";
+ next;
+ menu "Yes, can you please tell me about the first task again?",sM_3a, "NO! how can I forget.",sM_3End;
+
+ sM_3a:
+ mes "[Father Thomas]";
+ mes "Hmm... if you're having trouble with this task, I fear that you will have an even harder time with the others....";
+ next;
+ mes "[Father Thomas]";
+ mes "Please visit ^5533FFFather Rubalkubara^000000. He is located 1 map North and 2 maps East of Prontera near St. Capitolina Abbey.";
+ close;
+
+ sM_3End:
+ mes "[Father Thomas]";
+ mes "Oh if you have any questions, please speak with Sister Cecila near the entrance.";
+ next;
+ mes "[Father Thomas]";
+ mes "Please hurry and becareful on your journey. May the lord look down and smile upon you....";
+ close;
+ L_NotDone1b:
+ mes "Hmmm??";
+ emotion e_what;
+ next;
+ mes "[Father Thomas]";
+ mes "Have you gone to see ^5533FFMother Marthilda^000000 yet? She can be found near Morroc in the Sogart Desert.";
+ mes "Even though Morroc is far away, I know you will be able to find her.";
+ close;
+
+ L_NotDone1c:
+ mes "Have you seen Mother Marthilda in Morroc? In that case you must now go see ^5533FFFather Yosuke^000000.";
+ mes "He is located on tiny island 2 maps West and 1 map North of Prontera. You must go and speak with him!.";
+ close;
+
+ L_Done1:
+ mes "So you spoken with all of the Clerics? Good job, you just completed the first task.";
+ next;
+ mes "[Father Thomas]";
+ mes "Now lets start the second task. Be prepared to face great evils.. If you want, you can ask a Priest to assist you with this test.";
+ set PRIEST_Q, 2;
+ set PRIEST_Q2, 0;
+ next;
+ mes "[Father Thomas]";
+
+L_Test2:
+ if(PRIEST_Q2 == 1) goto L_ReTest2;
+ if(PRIEST_Q2 == 2) goto L_Done2;
+ mes "So are you ready to start the second task?";
+ M_Menu:
+ next;
+ menu "Yes, lets start.",M_4a, "Let me get ready, i'll be back later.",M_4End;
+
+ M_4a:
+ mes "[Father Thomas]";
+ mes "Very well. Let me send you to ^5544FFFather Peter^000000. Once there speak to him about the second task.";
+ next;
+ set PRIEST_Q2, 1;
+ warp "job_prist.gat", 24, 180;
+ savepoint "prt_church.gat", 16, 37;
+ end;
+
+ M_4End:
+ mes "[Father Thomas]";
+ mes "Okay, please get ready and come back soon. I hope you will be able to make it through the trials without many problems.";
+ close;
+
+ L_ReTest2:
+ mes "You look really tired... but guess what, you'll be even more tired when you've become a Priest.";
+ mes "Please don't give up. Do you want to try the task again?";
+ goto M_Menu;
+
+ L_Done2:
+ mes "Great job. If have endured all of the trials and have passed the second test.";
+ mes "If you can pass the last test, I trully belive that you will be one of the best Priests ever!";
+ next;
+ mes "[Father Thomas]";
+ mes "Now, for the final test, please go speak with ^5533FFSister Cecile^000000. Once you have passed it come see me.";
+ next;
+ mes "[Father Thomas]";
+ mes "I'll be waiting here. Good luck my child.";
+ set PRIEST_Q, 3;
+ set PRIEST_Q2, 0;
+ close;
+
+L_Test3:
+ mes "Go speak with ^5533FFSister Cecile^000000 and complete the last test.";
+ next;
+ mes "[Father Thomas]";
+ mes "Good luck. I'll be waiting to hear the good news..";
+ close;
+
+
+L_Change:
+ if (SkillPoint > 0) mes "Wait. You must use up your skill points in order to become a Priest.";
+ if (SkillPoint > 0) close;
+ mes "Congratulations! You have just completed all of the tests. I can now turn you into a Priest.";
+ emotion e_no1;
+ next;
+ mes "[Father Thomas]";
+ mes "God, please endow "+strcharinfo(0)+" with the strength and courage to fight evil and help mankind.";
+ next;
+ callfunc "Job_Change",Job_Priest;
+ mes "[Father Thomas]";
+ mes "You are now a Priest. As a Priest, you can now help a lot of people in the name of God.";
+ next;
+ if (JBLVL != 50) getitem 1550, 1;
+ if (JBLVL == 50) getitem 1551, 1;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ mes "[Father Thomas]";
+ mes "Here, take this book as a reward for successfully completing the tests. This book will help you understand more about God.";
+ next;
+ mes "[Father Thomas]";
+ mes "I hope you can help serve as a role model for young Acolytes all over Rune Midgard.";
+ mes "Please be a good Priest and help bring peace to this world!";
+ close;
+}
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
+// Test 1 \\
+//********************************************************************************************************************************\\
+// Function: Father Rubalkabara --------------------------------------------------------------------------
+function script F_FatherRub {
+ if(PRIEST_Q == 1 && PRIEST_Q2==1) goto L_Test;
+ if(PRIEST_Q==1 && PRIEST_Q2 > 1) goto L_Done;
+ mes "It's good to see you again. I expect all is well? Continue on your path of helping others and serving God, and let us pray for humanities salvation.";
+ close;
+
+L_Test:
+ mes "Ah hello there....";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "What's this? You're here because you wish to serve God in an even greater capacity?";
+ emotion e_what;
+ next;
+ menu "Yes, I believe Priesthood is the right path.",-, "No, not really.... just came to say hi.",M_No;
+
+ mes "[Father Rubalkabara]";
+ mes "Haha! Very good. We need more people like yourself in order for this world to survive the evils that haunt it.";
+ emotion e_no1;
+ next;
+ mes "[Father Rubalkabara]";
+ mes "Because of your pure heart I will give you my blessing child. Please meet with ^5533FFMother Marthilda^000000 next.";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "You can find her in the map just north of the town of Morroc. Have a safe journey and good luck on becoming a Priest.";
+ set PRIEST_Q2, 2;
+ close;
+ M_No:
+ mes "[Father Rubalkabara]";
+ mes "Oh... well then... hello to you too. Although it is nice to see a servant of God such as yourself, I'm a little busy right now so if you don't mind.....";
+ emotion e_swt;
+ close;
+
+L_Done:
+ mes "Please see ^5533FFMother Marthilda^000000 next. Good luck with your journey to becoming a Priest";
+ close;
+}
+
+// Function: Mother Marthilda --------------------------------------------------------------------------
+function script F_MotherMart {
+
+ if(PRIEST_Q==1 && PRIEST_Q2==2) goto L_Test;
+ if(PRIEST_Q==1 && PRIEST_Q2 > 2) goto L_Done;
+ mes "Oh my... It's been a while since I've seen you. My how you've grown. It's nice to see one of God servants continuing to improve.";
+ mes "I wish you continued success child, and always remember to have faith.";
+ close;
+
+L_Test:
+ mes "Ah, you're here for the Priest test aren't you? I must say, you did a very good job in comming all this way.";
+ next;
+ mes "[Mother Marthilda]";
+ mes "That shows that you have true faith! It is my pleasure to allow you to continue on with your test.";
+ next;
+ mes "[Mother Marthilda]";
+ mes "You must now go see ^5533FFFather Yosuke^000000. He is 1 map North and 2 maps East of Prontera. I'm sure you will make a fine Priest!";
+ set PRIEST_Q2, 3;
+ close;
+
+L_Done:
+ mes "To complete your task you must go find ^5533FFFather Yosuke^000000. Please be carefull and remeber to pray.";
+ close;
+}
+
+// Function: Father Yosuke --------------------------------------------------------------------------
+function script F_FatherYos {
+
+ if(PRIEST_Q==1 && PRIEST_Q2==3) goto L_Test;
+ if(PRIEST_Q==1 && PRIEST_Q2==4) goto L_Done;
+ mes "Just because you're a servant of God doesn't mean you can come here and bother me. Please leave...";
+ close;
+
+L_Test:
+ mes "Hmm...? Did you need something? Oh the Priest test..... are you sure you're up for that?";
+ emotion e_what;
+ next;
+ mes "[Father Yosuke]";
+ mes "Meh, very well. I will let you pass. Go back to the church and speak with Father Thomas. Your duty here as been fulfilled";
+ set PRIEST_Q2, 4;
+ close;
+
+L_Done:
+ mes "Ugh? What are you still doing here...? I said to go back to the church.... I'm very busy right now....";
+ emotion e_what;
+ close;
+}
+
+
+//**********************************************************************************************************************************************************************************\\
+//================================================== Father Peter: Test 2 ====================================================\\
+//**********************************************************************************************************************************************************************************\\
+job_prist.gat,24,186,4 script Father Peter 110,{
+
+L_Start:
+ mes "[Father Peter]";
+ mes "God bless you!! Welcome back!";
+ mes "First i want to congratulated you for passing the first level.";
+ next;
+ mes "[Father Peter]";
+ mes "My name is Peter.";
+ mes "Hows, Thomas these days?";
+ next;
+ mes "[Father Peter]";
+ mes "Oh, so he's a father now eh? hahah...";
+ mes "I think i should call him Father Thomas!";
+ next;
+ mes "[Father Peter]";
+ mes "So you know why your here right? Your next test will be to overcome a series of trials involving the darkest of evils.";
+ mes "Do you understand what this means?";
+ next;
+ menu "Yes, I do.",-, "No, I don't quite know it..?",M_1b;
+
+ mes "[Father Peter]";
+ mes "Wow, your' pretty smart, but i think its better for you to listen to the things i got to say.";
+ mes "heheh!";
+ goto L_Cont;
+ M_1b:
+ mes "[Father Peter]";
+ mes "Oh, is that so, i think i'll need to explain it to you.";
+ mes "After listening to what i have to say, i think you'll understand.";
+
+ L_Cont:
+ next;
+ mes "[Father Peter]";
+ mes "What is overcoming evil? its basically destroying it.";
+ mes "What is evil? its basically devil, ghosts etc...";
+ next;
+ mes "[Father Peter]";
+ mes "There's a lot of evil in this world.";
+ mes "The evil usually tease people that prey to God.";
+ next;
+ mes "[Father Peter]";
+ mes "We priests are supposed to get rid of all the evil!";
+ mes "thats the only way we can bring peace to this world!";
+ next;
+ mes "[Father Peter]";
+ mes "If you are trully dedicated, then these trials should not pose that great of a challenge.";
+ mes "Even so, I you feel it necessary you may ask a Priest to assist you in this test.";
+ next;
+ mes "[Father Peter]";
+ mes "Well, can we start now?";
+ M_Menu:
+ next;
+ menu "Yes.",M_2a, "Wait a minute.",M_2b, "I want to go back to town.",M_2c;
+
+ M_2a:
+ mes "[Father Peter]";
+ mes "Okay, just enter the waiting room.";
+ close;
+
+ M_2b:
+ mes "[Father Peter]";
+ mes "Oh you need to get ready eh?";
+ mes "No problem you can start the quest when your ready.";
+ close;
+ M_2c:
+ mes "[Father Peter]";
+ mes "What? you want to go back? but you just arrived?";
+ mes ".....";
+ next;
+ mes "[Father Peter]";
+ mes "Maybe because its your first time thats why your scared.";
+ mes "You can come back when you get more courage.";
+ next;
+ warp "prt_church.gat", 16, 37;
+ close;
+
+OnInit:
+ waitingroom "Priest Test Waiting Room",8,"Father Peter::OnStart",1;
+ end;
+OnStart:
+ set $@PrstUsers, getareausers("job_prist.gat", 8, 34, 39,109);
+ set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 160, 14, 175, 178);
+ set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 90, 34, 105,105);
+ if($@PrstUsers > 0) end; // stops the rest of the script from running if there is already another player taking the test
+
+ if((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room
+ disablenpc "prst1_1"; //disables the exit warp
+ disablenpc "prst2_1";
+ warpwaitingpc "job_prist.gat", 24, 44;
+ killmonsterall "job_prist.gat";
+ donpcevent "PrstTest2_1::OnStart";
+ end;
+}
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
+// Test 2, Part 1: Kill the Zombies \\
+//********************************************************************************************************************************\\
+job_prist.gat,1,1,1 script PrstTest2_1 -1,{
+
+OnStart:
+ set $@PrstRm, 1; //used to determine what areawarp and areaannounce to use
+ enablenpc "Zombie1_Trig";
+ enablenpc "Zombie2_Trig";
+ enablenpc "Zombie3_Trig";
+ enablenpc "Zombie4_Trig";
+ enablenpc "Zombie5_Trig";
+ set $@mob, 13;
+ initnpctimer;
+ end;
+
+OnMobDead:
+ set $@mob, $@mob - 1;
+ if($@mob > 0) end;
+
+ enablenpc "prst1_1";
+ areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Well done my child. Enter the warp to start the next test.",8;
+ initnpctimer "prst1_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going
+ end;
+
+OnTimer500:
+ areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: In order to pass this trial, you will have to kill all of the zomibes that appear.",8;
+ end;
+OnTimer2500:
+ stopnpctimer;
+ initnpctimer "TimerPrst"; // starts the 5 min test timer
+ areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Move slowly and take your time.",8;
+ end;
+}
+
+// These hidden warps spawn the monsters when you walk
+// First set of Zombies------------------------------------------------------------
+job_prist.gat,23,52,1 script Zombie1_Trig 139,16,0,{
+
+ monster "job_prist.gat",24,52,"Robbery",1015,1,"PrstTest2_1::OnMobDead";
+ monster "job_prist.gat",18,52,"Evilness",1015,1,"PrstTest2_1::OnMobDead";
+ monster "job_prist.gat",30,52,"Jealousy",1015,1,"PrstTest2_1::OnMobDead";
+ disablenpc "Zombie1_Trig"; //disables the npc so that it can't spawn the monsters more than once
+ end;
+}
+
+// Second set of Zombies----------------------------------------------------
+job_prist.gat,23,62,1 script Zombie2_Trig 139,16,0,{
+
+ monster "job_prist.gat",21,62,"Anger",1015,1,"PrstTest2_1::OnMobDead";
+ monster "job_prist.gat",27,62,"Wonderness",1015,1,"PrstTest2_1::OnMobDead";
+ disablenpc "Zombie2_Trig";
+ end;
+}
+
+// Third set of Zombies--------------------------------------------------------
+job_prist.gat,23,72,1 script Zombie3_Trig 139,16,0,{
+
+ monster "job_prist.gat",24,72,"Cockyness",1015,1,"PrstTest2_1::OnMobDead";
+ monster "job_prist.gat",18,72,"Slutty",1015,1,"PrstTest2_1::OnMobDead";
+ monster "job_prist.gat",30,72,"Lazyness",1015,1,"PrstTest2_1::OnMobDead";
+ disablenpc "Zombie3_Trig";
+ end;
+}
+
+// Fourth set of Zombies--------------------------------------------------------
+job_prist.gat,23,82,1 script Zombie4_Trig 139,16,0,{
+
+ monster "job_prist.gat",21,82,"Greed",1015,1,"PrstTest2_1::OnMobDead";
+ monster "job_prist.gat",27,82,"Greedyness",1015,1,"PrstTest2_1::OnMobDead";
+ disablenpc "Zombie4_Trig";
+ end;
+}
+
+// Fifth set of Zombies ---------------------------------------------------------
+job_prist.gat,23,92,1 script Zombie5_Trig 139,16,0,{
+
+ monster "job_prist.gat",24,92,"Faithless",1015,1,"PrstTest2_1::OnMobDead";
+ monster "job_prist.gat",18,92,"Non-believer",1015,1,"PrstTest2_1::OnMobDead";
+ monster "job_prist.gat",30,92,"Scaryness",1015,1,"PrstTest2_1::OnMobDead";
+ disablenpc "Zombie5_Trig";
+ end;
+}
+
+
+// End warp for 1st part of test--------------------------------------------------------------------
+job_prist.gat,24,109,1 script prst1_1 45,3,3,{
+
+ if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the aco to step on the warp.
+OnTimer30000:
+ stopnpctimer;
+ areawarp "job_prist.gat",8,34,39,109,"job_prist.gat",168,17;
+ killmonsterall "job_prist.gat";
+ donpcevent "PrstTest2_2::OnStart";
+ end;
+}
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
+// Test 2, Part 1: Resist Temptation \\
+//********************************************************************************************************************************\\
+job_prist.gat,1,1,0 script PrstTest2_2 -1,{
+
+OnStart:
+ enablenpc "Devi_Trig"; //enables these npc's just in case they were disabled by a previous tester
+ enablenpc "Deviruchi";
+ enablenpc "Doppel_Trig";
+ enablenpc "Doppel";
+ enablenpc "Dark_Trig";
+ enablenpc "Dark Lord";
+ enablenpc "Bapho_Trig";
+ enablenpc "Baphomet";
+ set $@PrstRm, 2;
+ set $PRIEST_Q3, 0;
+ initnpctimer;
+ end;
+
+OnCheck:
+ set $PRIEST_Q3, $PRIEST_Q3 + 1; //this counter checks to see if the player spoke with each devil and answered the questions
+ if($PRIEST_Q3 < 4) end;
+
+ enablenpc "prst2_1";
+ areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: Excellent! You have shown great courage! Use the warp to move on to the next room.",8;
+ initnpctimer "prst2_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going
+ end;
+
+OnTimer500:
+ stopnpctimer;
+ areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: This trial will test the strength of your will and your commitment to God!",8;
+ end;
+
+}
+
+
+// Deviruchi ------------------------------------------------------------------------
+job_prist.gat,168,45,4 script Deviruchi 738,{
+
+OnStart:
+ if(BaseJob == Job_Acolyte) goto L_Aco;
+
+L_Priest:
+ mes "[Deviruchi]";
+ mes "Hey, whats priest like you doing in a place like this? go back to town. You like wasting you time here eh?";
+ next;
+ mes "[Deviruchi]";
+ mes "I feel happy today, so i'll spare you, now go. Next time you come, I'm gonna take to you down.";
+ close;
+
+L_Aco:
+ mes "[Deviruchi]";
+ mes "Hey, isn't that a acolyte? i haven't seen one in ages. Looks like you're going to become a priest soon...";
+ next;
+ mes "[Deviruchi]";
+ mes "I can tell how sad it is to become a servant of God. I think its weird that you're here.";
+ next;
+ mes "[Deviruchi]";
+ mes "The path your walking is going to be difficult. Isn't there better jobs you can be?";
+ next;
+ mes "[Deviruchi]";
+ mes "Doesn't matter if its in a town, in a cave, all the people always asks you to help them. Itsn't funny that they never helped you?";
+ next;
+ mes "[Deviruchi]";
+ mes "I'll give you an advice, you should give up now. The tests will be hard, and the path you're gonna walk will be difficult.";
+ next;
+ menu "Yea, I'm going to give up.",-, "Devil, Be gone NOW!.",M_1a;
+
+ mes "[Deviruchi]";
+ mes "Yeap thats a good choice, you don't have to come to this place again! Since you decided to give up, i'll give you a present.";
+ next;
+ mes "[Deviruchi]";
+ mes "I'll let you meet my friends...FOR FREE HAHAHAHAH!";
+ next;
+ warp "c_tower2.gat", 168, 33;
+ end;
+ M_1a:
+ mes "[Deviruchi]";
+ mes "Oh.. I'm so scared..hahaha. Don't be like this, listen to what i have to say.";
+ next;
+ mes "[Deviruchi]";
+ mes "If you give up now, i'll give you a nice gift. This gift is so hard to find.";
+ next;
+ cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",4;
+ mes "[Deviruchi]";
+ mes "Do you think you can find a card like that? Decide now, don't regret when you become a priest...";
+ next;
+ menu "I accept your card.",-, "Devil, Be GONE!!",sM_1a;
+
+ mes "[Deviruchi]";
+ mes "Hahaha all the human beings are like this, good choice! Okay, let me give you this card!";
+ next;
+ cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
+ mes "[Deviruchi]";
+ mes "Well, too bad i can't give it to you. Go look for it YOURSELF!";
+ next;
+ warp "mjolnir_05.gat", 200, 200;
+ end;
+ sM_1a:
+ cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
+ mes "[Deviruchi]";
+ mes "Wow, your one tough acolyte, if you keep denying you better becareful.";
+ mes "I will be watching, I'll see if you can become a good priest or not.";
+ next;
+ mes "[Deviruchi]";
+ mes "One day, you'll regret and want to come back to me!";
+ disablenpc "Devi_Trig"; //disables the trigger npc so you don't accidentally activate it again
+ disablenpc "Deviruchi";
+ donpcevent "PrstTest2_2::OnCheck";
+ close;
+}
+
+// Doppelganger ------------------------------------------------------------------------------
+job_prist.gat,168,80,4 script Doppelganger::Doppel 739,{
+
+OnStart:
+ if(BaseJob == Job_Acolyte) goto L_Aco;
+
+L_Priest:
+ mes "[Doppelganger]";
+ mes "What good is it to be here?.";
+ mes "Are you this bored? you're already a priest why are you here?.";
+ next;
+ mes "[Doppelganger]";
+ mes "You don't need to help these acolytes, go home.";
+ mes "You're doing something that is wasting your time, leave now.";
+ close;
+L_Aco:
+ mes "[Doppelganger]";
+ mes "Hey, Acolyte wait, listen to what i have to say.";
+ next;
+ mes "[Doppelganger]";
+ mes "You came here because you want to become a priest eh?";
+ mes "I don't think you should become a priest.";
+ next;
+ mes "[Doppelganger]";
+ mes "If you want, i can use my powers to let you start over again.";
+ mes "You can become a novice again, and you can choose what job you want to be.";
+ next;
+ mes "[Doppelganger]";
+ mes "Well, the job you choose depends on your level hhehe.";
+ mes "Isn't this a good deal? if you want i can help you right now.";
+ next;
+ menu "I hope you can help me!",-, "Devil Be gone!",M_1b;
+
+ mes "[Doppelganger]";
+ mes "Yes thats a good choice.";
+ mes "Let me turn you into a novice now.";
+ next;
+ mes "[Doppelganger]";
+ mes "You know it takes a long time to ressurect when you DIE!!";
+ next;
+ warp "gef_dun02.gat", 210, 177;
+ end;
+ M_1b:
+ mes "[Doppelganger]";
+ mes "I don't think you understand what i mean.";
+ mes "This is one of the best things that can happen to you.";
+ next;
+ mes "[Doppelganger]";
+ mes "You just need to tell me that you don't want to become a priest.";
+ mes "If you do that, i can turn you into any job you want, you want to become a swordman like me?";
+ next;
+ menu "I don't want to become a priest!",-, "Devil, Be GONE!",sM_1b;
+
+ mes "[Doppelganger]";
+ mes "good choice, you don't need to come back here anymore.";
+ mes "okay, let me turn you into a novice now...";
+ next;
+ mes "[Doppelganger]";
+ mes "You know its takes a long time to ressurect when you DIE??!!";
+ next;
+ warp "gef_dun02.gat", 210, 177;
+ end;
+ sM_1b:
+ mes "[Doppelganger]";
+ mes "okay fine, i'll spare you today.";
+ next;
+ mes "[Doppelganger]";
+ mes "If i see you next time, I'm gonna make you die painfully.";
+ disablenpc "Doppel_Trig";
+ disablenpc "Doppel";
+ donpcevent "PrstTest2_2::OnCheck";
+ close;
+}
+
+// Dark Lord -------------------------------------------------------------------------------
+job_prist.gat,168,115,4 script Dark Lord 737,{
+
+OnStart:
+ if(BaseJob == Job_Acolyte) goto L_Aco;
+
+L_Priest:
+ mes "[Dark Lord]";
+ mes "Let you feel hatred and anger!!";
+ mes "Let you feel how it feels when your friend betrays you!";
+ next;
+ mes "[Dark Lord]";
+ mes "Stay here, and train with us and next; until you are strong enough then you can go back!";
+ mes "Stay with us and learn to curse!";
+ close;
+L_Aco:
+ mes "[Dark Lord]";
+ mes "Stop right there human!.";
+ mes "Whose permission do you have to pass through here!";
+ next;
+ mes "[Dark Lord]";
+ mes "If you want to become a priest, you can't pass through here,";
+ mes "Go now, before i kill you.";
+ next;
+ mes "[Dark Lord]";
+ mes "Even more annoying than ants you humans, leave and stop bothering me!";
+ next;
+ menu "I'm sorry, please spare me.",-, "Devil, Be GONE!.",M_1c;
+
+ mes "[Dark Lord]";
+ mes "Don't come here again!";
+ next;
+ warp "gl_church.gat", 145, 170;
+ end;
+ M_1c:
+ mes "[Dark Lord]";
+ mes "Don't try to act like a tough guy.";
+ mes "I can cut u in many pieces with my pinky.";
+ next;
+ mes "[Dark Lord]";
+ mes "Before i use my dark powers on you, leave!";
+ next;
+ menu "Please, Spare me.",-, "Devil, BE GONE!",sM_1c;
+
+ mes "[Dark Lord]";
+ mes "Don't appear here again!";
+ next;
+ warp "gl_church.gat", 145, 170;
+ end;
+ sM_1c:
+ mes "[Dark Lord]";
+ mes "So you decided to stay eh? you pesky human, killing you will dirty my hands.";
+ next;
+ mes "[Dark Lord]";
+ mes "If i see you again, I'm gonna kill you.";
+ disablenpc "Dark_Trig";
+ disablenpc "Dark Lord";
+ donpcevent "PrstTest2_2::OnCheck";
+ close;
+}
+
+// Baphomet -----------------------------------------------------------------------------
+job_prist.gat,168,150,4 script Baphomet 736,{
+
+OnStart:
+ if(BaseJob == Job_Acolyte) goto L_Aco;
+
+L_Priest:
+ mes "[Baphomet]";
+ mes "Annoying Priests...";
+ next;
+ mes "[Baphomet]";
+ mes "I have nothing to talk to you about, leave now.";
+ close;
+L_Aco:
+ mes "[Baphomet]";
+ mes "Hey, Human.";
+ next;
+ mes "[Baphomet]";
+ mes "You interested in a deal?";
+ next;
+ mes "[Baphomet]";
+ mes "I can get you all the rich and fame in this world.";
+ mes "Infinite money and weapons which no humans have...";
+ next;
+ mes "[Baphomet]";
+ mes "Also, if you want, you can always summon me.";
+ mes "If you did that, everyone will be afraid of you hahahaha.";
+ next;
+ mes "[Baphomet]";
+ mes "I think you should give up being a priest and just accept my deal.";
+ mes "If you accept my deal, the world is yours.";
+ next;
+ menu"I give up being a priest.",-, "Devil be GONE!",M_1d;
+
+ mes "[Baphomet]";
+ mes "Okay, let us sign the contract...";
+ mes "you will not forget this...";
+ next;
+ mes "[Baphomet]";
+ mes "You go find where i live.";
+ mes "When your there, come and sign the contract.";
+ next;
+ warp "glast_01.gat", 200, 203;
+ end;
+ M_1d:
+ mes "[Baphomet]";
+ mes "Okay fine, i'll leave.";
+ mes "But, you won't leave that easily.";
+ next;
+ mes "[Baphomet]";
+ mes "I already set up a lot of evil stuff for you...";
+ mes "I want to see how long you can last.";
+ next;
+ mes "[Baphomet]";
+ mes "OKay go now.";
+ disablenpc "Bapho_Trig";
+ disablenpc "Baphomet";
+ donpcevent "PrstTest2_2::OnCheck";
+ close;
+}
+
+
+// These hidden warps trigger the npcs when you get near them
+// Deviruchi Trigger --------------------------------------------------------------------
+job_prist.gat,167,40,1 script Devi_Trig 139,8,0,{
+
+ doevent "Deviruchi::OnStart";
+ end;
+}
+// Doppleganger Trigger --------------------------------------------------------------------
+job_prist.gat,167,77,1 script Doppel_Trig 139,8,0,{
+
+ doevent "Doppel::OnStart";
+ end;
+}
+// Dark Lord Trigger --------------------------------------------------------------------
+job_prist.gat,167,112,1 script Dark_Trig 139,8,0,{
+
+ doevent "Dark Lord::OnStart";
+ end;
+}
+// Baphomet Trigger --------------------------------------------------------------------
+job_prist.gat,167,145,1 script Bapho_Trig 139,8,0,{
+
+ doevent "Baphomet::OnStart";
+ end;
+}
+
+
+// End warp for 2nd part of test ---------------------------------------------------------
+job_prist.gat,168,180,0 script prst2_1 45,3,3,{
+
+ if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp.
+OnTimer30000:
+ set $@PrstRm, 3;
+ set $PRIEST_Q3, 0;
+ enablenpc "Mummy1_Trig"; //enables the floor triggers for the next test
+ enablenpc "Mummy2_Trig";
+ enablenpc "Mummy3_Trig";
+ stopnpctimer;
+ initnpctimer "prst3_1";
+ areawarp "job_prist.gat", 160, 14, 175, 178, "job_prist.gat", 98, 40;
+ end;
+}
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
+// Test 2, Part 3: Make it to the exit \\
+//******************************************************************************************************************************* *\\
+// First set of Mummies --------------------------------------------------------
+job_prist.gat,97,50,0 script Mummy1_Trig 139,8,1,{
+
+ monster "job_prist.gat", 93, 55, "ca", 1041,1;
+ monster "job_prist.gat", 102, 55, "ah", 1041,1;
+ disablenpc "Mummy1_Trig";
+ end;
+}
+// Second set of Mummies --------------------------------------------------------
+job_prist.gat,97,65,0 script Mummy2_Trig 139,8,1,{
+
+ monster "job_prist.gat", 93, 70, "men", 1041,1;
+ monster "job_prist.gat", 102, 70, "ahke", 1041,1;
+ disablenpc "Mummy2_Trig";
+ end;
+}
+// Third set of Mummies --------------------------------------------------------
+job_prist.gat,97,80,0 script Mummy3_Trig 139,8,1,{
+
+ monster "job_prist.gat", 93, 85, "mea", 1041,1;
+ monster "job_prist.gat", 102, 85, "sne", 1041,1;
+ disablenpc "Mummy3_Trig";
+ end;
+}
+
+
+// End warp for 3rd part of test ----------------------------------------------
+job_prist.gat,98,105,0 script prst3_1 45,2,2,{
+
+ if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp.
+ stopnpctimer "TimerPrst";
+ areawarp "job_prist.gat", 90, 34, 105, 105, "prt_church.gat",16, 37;
+ set PRIEST_Q2, 2;
+ killmonsterall "job_prist.gat";
+ donpcevent "Father Peter::OnStart";
+ end;
+
+OnTimer500:
+ stopnpctimer;
+ areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: This is the last trial you must face my child. Have faith, I know you can pass it!",8;
+ end;
+}
+
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------\\
+// Timer \\
+//********************************************************************************************************************************\\
+job_prist.gat,1,1,0 script TimerPrst -1,{
+
+OnTimer3000:
+ areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: You will have 5 minutes to pass all 3 trials starting now.",8;
+ end;
+OnTimer33000:
+ donpcevent "Father Peter::OnStart";
+ end;
+OnTimer63000:
+ set $@PrstTime$, "You have 4 minutes left!";
+ donpcevent "Father Peter::OnStart";
+ goto AnnouncePrst;
+OnTimer93000:
+ donpcevent "Father Peter::OnStart";
+ end;
+OnTimer123000:
+ set $@PrstTime$, "You have 3 minutes left!";
+ donpcevent "Father Peter::OnStart";
+ goto AnnouncePrst;
+OnTimer153000:
+ donpcevent "Father Peter::OnStart";
+ end;
+OnTimer183000:
+ set $@PrstTime$, "You have 2 minutes left!";
+ donpcevent "Father Peter::OnStart";
+ goto AnnouncePrst;
+OnTimer213000:
+ donpcevent "Father Peter::OnStart";
+ end;
+OnTimer243000:
+ set $@PrstTime$, "You have 1 minute left!";
+ donpcevent "Father Peter::OnStart";
+ goto AnnouncePrst;
+OnTimer273000:
+ set $@PrstTime$, "You have 30 seconds left!";
+ donpcevent "Father Peter::OnStart";
+ goto AnnouncePrst;
+OnTimer293000:
+ set $@PrstTime$, "You have 10 seconds left!";
+ goto AnnouncePrst;
+ end;
+OnTimer2970000:
+ set $@PrstTime$, "You have 5 seconds left.";
+ goto AnnouncePrst;
+ end;
+OnTimer302000:
+ set $@PrstTime$, "Time is up. You failed the test.";
+ goto AnnouncePrst;
+OnTimer306000:
+ stopnpctimer;
+ if($@PrstRm==1) areawarp "job_prist.gat",8,34,39,109,"prt_church.gat",16, 37;
+ if($@PrstRm==2) areawarp "job_prist.gat",160, 14, 175, 178,"prt_church.gat",16, 37;
+ if($@PrstRm==3) areawarp "job_prist.gat", 90, 34, 105,105,"prt_church.gat",16, 37;
+ killmonsterall "job_prist.gat";
+ donpcevent "Father Peter::OnStart";
+ end;
+
+AnnouncePrst:
+ if($@PrstRm==1) areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: "+$@PrstTime$+".",8;
+ if($@PrstRm==2) areaannounce "job_prist.gat",160, 14, 175, 178, "[Father Peter]: "+$@PrstTime$+".",8;
+ if($@PrstRm==3) areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: "+$@PrstTime$+".",8;
+ end;
+}
+
+
+
+//**********************************************************************************************************************************************************************************\\
+//================================================= Sister Cecile: Test 3 =====================================================\\
+//**********************************************************************************************************************************************************************************\\
+prt_church.gat,27,24,4 script Sister Cecile 79,{
+ mes "[Sister Cecile]";
+ if(BaseJob == Job_Priest) goto L_Prst;
+ if(BaseJob == Job_Acolyte) goto L_Aco;
+ if(BaseJob == Job_Novice) goto L_Nov;
+
+L_Other:
+ mes "This is the Prontera Church, what can I help you with?";
+ next;
+ menu "Please tell me about priests.",-, "I'm just walking around.",M_End0;
+
+ mes "[Sister Cecile]";
+ mes "Priests are servants of God. They have special powers that allow them to help anyone in need of assistance.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Because they are followers of God, they cannot use swords and many other types of weapons.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Of course, if you want to know more about priests, you should speak with one personally.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Please stay here for as long as you wish. The church is a sanctuary for all those who seek it.";
+ close;
+ M_End0:
+ mes "[Sister Cecile]";
+ mes "Please Relax, wondering around can be tiring.";
+ close;
+
+L_Nov:
+ mes "God bless you, my child. The Prontera Church welcomes you.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Have you choose your job yet? Do you want to be one of God's helpers?";
+ mes "Becoming an Acolyte and helping people is very good thing.";
+ next;
+ mes "[Sister Cecile]";
+ mes "If you want to become an Acolyte, speak to ^5533FFFather Mareusis^000000 in the room across the hall.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Once you've reached job level 40 as an Acolyte, you can come back here and become a Priest.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Since you are still a novice, think carefully about what job you wish to take.";
+ close;
+
+L_Prst:
+ if(sex == 1) mes "God bless you, brother priest.";
+ if(sex == 0) mes "God bless you, sister priest.";
+ mes "I wish you all the best. Keep your faith strong and remeber that God loves all, and so should you.";
+ close;
+
+L_Aco:
+ if(PRIEST_Q == 1) goto L_Test1;
+ if(PRIEST_Q == 2) goto L_Test2;
+ if(PRIEST_Q == 3) goto L_Start;
+ if(PRIEST_Q == 4) goto L_Done;
+ if(sex == 1) mes "God bless you, brother.";
+ if(sex == 0) mes "God bless you, sister.";
+ mes "Why are you here?";
+ next;
+ menu "I want to become a priest.",-, "I'm just wondering around.",M_End1;
+
+ mes "[Sister Cecile]";
+ mes "Oh so you want to become a priest?";
+ mes "A lot of acolytes want to become priests.";
+ next;
+ mes "[Sister Cecile]";
+ mes "My name is Sister Cecile, I'm responsible for helping acolytes become priests.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Because I was born and raised here, I've seen a lot of people become Priests over the years.";
+ mes "Thats why i like to help people become priests now.";
+ next;
+ mes "[Sister Cecile]";
+ mes "In order to become a priest, you will have to fullfill 3 tasks. If you want to change your job now, you can go talk to Father Thomas,";
+ next;
+ mes "[Sister Cecile]";
+ mes "If you encounter any problems with any of the tasks, come talk to me and I might be able to help.";
+ close;
+ M_End1:
+ mes "[Sister Cecile]";
+ mes "Please relax and take a break. The church should feel like your home.";
+ close;
+
+L_Start:
+ if(PRIEST_Q2 == 1) goto L_ReTest;
+ mes "Good job, you successfully completed the second quest...!";
+ mes "You are now really close to becoming a priest.";
+ next;
+ mes "[Sister Cecile]";
+ if(sex==1) mes "If you want to become a priest, the last step is to answer my questions honestly.";
+ if(sex==0) mes "If you want to become a priestess, the last step is to answer my questions honestly.";
+ mes "Please be honest and answer my question.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Okay let me ask you some questions.";
+ set PRIEST_Q2, 1;
+ next;
+L_Test3:
+ mes "[Sister Cecile]";
+ mes "From today on, do you wish to help the God for all eternity?";
+ next;
+ menu "Yes.",M_2a, "No.",-;
+
+ mes "[Sister Cecile]";
+ mes "Why..Why would you say that?...";
+ mes "I don't think your suitable to become a priest...";
+ next;
+ mes "[Sister Cecile]";
+ mes "please come back when you really want to become a priest.";
+ mes "You can't become a priest right now.";
+ close;
+
+ M_2a:
+
+ mes "[Sister Cecile]";
+ mes "Will you use God's power for your own profit?";
+ next;
+ menu "Yes",-, "No.",M_2b;
+
+ mes "[Sister Cecile]";
+ mes "No, that doesn't work, if you use God's power to do what you wish, you're just like a thief.";
+ mes "How can you become a good priest if you think like that?";
+ next;
+ mes "[Sister Cecile]";
+ mes "Please come back when you make up your mind.";
+ mes "Those thoughts are the things that corrupt people.";
+ close;
+
+ M_2b:
+
+
+ mes "[Sister Cecile]";
+ mes "Will you help others in battle when they need help?";
+ next;
+ menu "Yes.",M_2c, "No.",-;
+
+ mes "[Sister Cecile]";
+ mes "Thats wrong, when someone needs help, we will do our best to help them.";
+ mes "It doesn't matter who that person is, our job is to help everyone.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Go walk around.";
+ mes "and you should learn something.";
+ close;
+ M_2c:
+
+ mes "[Sister Cecile]";
+ mes "Will you sacrafice yourself for others?";
+ next;
+ menu "Yes.",M_2d, "No.",-;
+
+ mes "[Sister Cecile]";
+ mes "No, thats not what God thinks.";
+ mes "If we can sacrafice ourselves for something that helps the world, its worth it.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Go and think about sacraficing.";
+ mes "Sacraficing is thing thats easy to say, but hard to do.";
+ close;
+ M_2d:
+
+ mes "[Sister Cecile]";
+ mes "Will you talk bad to people you meet?";
+ next;
+ menu "Yes.",-, "No.",M_2e;
+
+ mes "[Sister Cecile]";
+ mes "That is not right, priests are supposed to help people.";
+ mes "If you talk bad, you don't deserver to be a priest.";
+ next;
+ mes "[Sister Cecile]";
+ mes "even if your God's best servant.";
+ mes "You don't have the right to bad-talk.";
+ close;
+
+ M_2e:
+
+ mes "[Sister Cecile]";
+ mes "Will you bring any kind of devil to help others in battle?";
+ next;
+ menu "Yes.",-, "No.",M_2f;
+
+ mes "[Sister Cecile]";
+ mes "You can't do that.";
+ mes "It doesn't matter if the devil is good or bad, priests should never talk to a devil .";
+ next;
+ mes "[Sister Cecile]";
+ mes "Even though it looks like you did a good thing, but it was a really bad thing.";
+ mes "Please go think about it.";
+ close;
+
+ M_2f:
+
+ mes "[Sister Cecile]";
+ mes "If God wants to you to live or die, will you listen to him?";
+ next;
+ menu "Yes.",M_2g, "No.",-;
+
+ mes "[Sister Cecile]";
+ mes "If your like that you can't become a priest.";
+ mes "If God wants you to die, you have to listen to him.";
+ next;
+ mes "[Sister Cecile]";
+ mes "And we priest have the skill to Resurrect ourselves.";
+ mes "Please go and think about what death means to you.";
+ close;
+ M_2g:
+
+ mes "[Sister Cecile]";
+ mes "I just witness what you said.";
+ mes "Lastly, please promise that you'll remember the things you said today.";
+ next;
+ menu "I promise.",-, "No.",M_2No;
+
+ mes "[Sister Cecile]";
+ mes "Now, you passed all the tests.";
+ mes "Please go talk to Father Thomas to become a priest.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Please remember the things you said today.";
+ mes "God bless you...";
+ set PRIEST_Q, 4;
+ set PRIEST_Q2, 0;
+ close;
+
+ M_2No:
+ mes "[Sister Cecile]";
+ mes "..............";
+ next;
+ mes "[Sister Cecile]";
+ mes "No not yet, your still wondering if you want to become a priest or not.";
+ mes "You can't become a priest right now.";
+ next;
+ mes "[Sister Cecile]";
+ mes "I think you should go do the self-disipline test again...";
+ mes "When you're ready, come back here.";
+ next;
+ mes "[Sister Cecile]";
+ mes "God bless you...";
+ close;
+
+L_ReTest:
+ mes ".............";
+ next;
+ mes "[Sister Cecile]";
+ mes "...Oh your back.";
+ mes "I hope you can be honest this time.";
+ next;
+ mes "[Sister Cecile]";
+ mes "I hope i can sense your sincere...";
+ mes "Please answer me honestly.";
+ next;
+ mes "[Sister Cecile]";
+ mes "Okay, lets start.";
+ next;
+ goto L_Test3;
+
+L_Test1:
+ mes "Oh, so you already started the self-disipline test, good job.";
+ close;
+
+L_Test2:
+ if(PRIEST_Q2 == 1) goto L_Test2a;
+ mes "You didn't start the second quest yet?.";
+ mes "Well, i can't give u any specific details about this task.";
+ next;
+ mes "[Sister Cecile]";
+ mes "I can only tell you to be well-prepared and to not get seduced by anything...";
+ mes "You must trust in yourself in order to complete the second quest.";
+ next;
+ mes "[Sister Cecile]";
+ mes "If you want more specific details go talk to the priest in the training ground.";
+ mes "Father Thomas is a very nice person, he'll help you too.";
+ close;
+
+L_Test2a:
+ mes "Training is hard, but don't give up.";
+ mes "You must overcome anything in order to be a good priest.";
+ next;
+ mes "[Sister Cecile]";
+ mes "If there's experienced priest, you can ask them to help you train.";
+ mes "They might be able to help you pass the first level of the second task.";
+ next;
+ mes "[Sister Cecile]";
+ mes "God bless you...";
+ mes "When you complete the second quest, come back here.";
+ close;
+
+L_Done:
+ mes "Congratulations on finishing the tests. Please see Father Thomas so that he can make you a Priest.";
+ close;
+}
+
+//==============================================================================
+// mapflag
+//==============================================================================
+job_prist.gat mapflag nomemo
+job_prist.gat mapflag noteleport
+job_prist.gat mapflag nosave SavePoint
+job_prist.gat mapflag nopenalty
+job_prist.gat mapflag nobranch
+job_prist.gat mapflag noexp
+job_prist.gat mapflag noloot