From 288490094a7fe9167747dc78d416940759a31197 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 5 Dec 2006 13:23:07 +0000 Subject: - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-1/priest.txt | 2870 +++++++++++++++++++++++------------------------ 1 file changed, 1435 insertions(+), 1435 deletions(-) (limited to 'npc/jobs/2-1/priest.txt') diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index b8848a9ef..14ff6d1e5 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -1,1435 +1,1435 @@ -//===== eAthena Script ======================================= -//= Priest Quest -//===== By: ================================================== -//= Translated By: Pgro Team (OwNaGe)(Aegis) -//= Converted by: kobra_k88. -//= Further bugfixed and tested by Lupus -//===== Current Version: ===================================== -//= 2.1 -//===== Compatible With: ===================================== -//= eAthena 1.0 -//===== Description: ========================================= -//= Official RO Priest Quest converted from Aegis script. -//===== Additional Comments: ================================= -//= Fully working. Changed the way Priests enter the test room to help Acos. -//= Must use this with the included Acolyte quest to work properely. -//= 1.3 Added Baby Class support, fixed 3 wrong constants bugs [Lupus] -//= 1.5 Fixed possible EXP abuse [Lupus] -//= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] -//= 2.0 Changed numbers to constants. [Vicious] -//= 2.1 Merged JFunc [Lupus] -//========================================================== - - -//*********************************************************************************************************************************************************************************\\ -//============================================ Father Thomas: Job changer, Test 1 =============================================\\ -//*********************************************************************************************************************************************************************************\\ -prt_church.gat,16,41,4 script Father Thomas 60,{ - callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest","Father Thomas"; - - mes "[Father Thomas]"; - if(BaseJob == Job_Acolyte) goto L_Start; - if(BaseJob == Job_Novice){ - mes "May God bless you, child. This is the Prontera Church. What are you here for?"; - next; - menu "I want to become an Acolyte.",-, "I want to become a ^5533FFPriest^000000.",M_0b, "I'm just walking around.",M_0End; - - mes "[Father Thomas]"; - mes "Haha.. so you want to become an Acolyte eh? To apply to become an Acolyte, please go to the room opposite of here."; - close; - M_0b: - mes "[Father Thomas]"; - mes "Haha...in order to become a priest you must first become an Acolyte. To become an Acolyte, go to the room opposite of here."; - close; - M_0End: - mes "[Father Thomas]"; - mes "Please feel free to rest here. The church is a sanctuary for all those, who seek to escape the outside world."; - next; - mes "[Father Thomas]"; - mes "May God be with you in your thoughts and prayers."; - close; - } - if(BaseJob == Job_Priest){ - mes "God bless you, child. You are here again because you listened to God's orders."; - next; - mes "[Father Thomas]"; - mes "I don't know if God's sons and daughters are going on the path of light or the path of darkness... I can only pray for the best."; - next; - mes "[Father Thomas]"; - mes "So why are you here today?"; - next; - menu "I just wanted to see how you were.",-, "I'm here to help the Acolytes.",M_1b, "Life is really hard... I was wondering if you could help.",M_1End; - - mes "[Father Thomas]"; - mes "Oh, well I'm fine thank you. Please send my regards to all of the other Priests, and Priestess."; - next; - mes "[Father Thomas]"; - mes "We, the ones who follow the devine path, are here for one reason.... to obey Gods orders."; - mes "If you come across anyone who needs help, please remember to assist them in any way you can..."; - close; - M_1b: - mes "[Father Thomas]"; - mes "Oh...thats a great idea! Since you're a priest, you can't forget that you have to help the Acolytes when they need it."; - emotion e_ic; - next; - mes "[Father Thomas]"; - mes "Even so, you must be carefull not to do everyting for them. It is important that they gain their own experiences through training "; - next; - mes "[Father Thomas]"; - mes "In order to go in and help you'll need a ^5533FFROSARY^000000."; - mes "There will be 3 trials for the Acolyte to face, but in only 2 of them will your assistance be needed."; - next; - mes "[Father Thomas]"; - mes "Are you prepared to help?"; - next; - menu "Yes, i will help them with all my might.",-, "I will come back later.",sM_1End; - - mes "[Father Thomas]"; - if (countitem(2608) < 1){ - mes "Hmm... it doesn't look like you have a ^5533FFROSARY^000000 with you."; - next; - mes "[Father Thomas]"; - mes "If you want to help the Acolytes, you must first get a ^5533FFROSARY^000000."; - mes "Please come back when you have one."; - close; - } - mes "Very well then. I will send you to an Acolyte in just a moment."; - next; - mes "[Father Thomas]"; - mes "I hope you will also take this opportunity to teach them what it means to be a good Priest."; - next; - if((getareausers("job_prist.gat", 8, 34, 39,109)) == 1) warp "job_prist.gat", 24, 44; - if((getareausers("job_prist.gat", 160, 14, 175, 178)) == 1) warp "job_prist.gat", 98, 40; - if((getareausers("job_prist.gat", 90, 34, 105,105)) == 1) warp "job_prist.gat", 168, 17; - mes "[Father Thomas]"; - mes "Hmm........ wait a minute..... let me check my list.... Either no one is taking the test right now, or another Priest is already helping out."; - mes "In any case please check with me again later."; - close; - sM_1End: - mes "[Father Thomas]"; - mes "Oh, alright. Just remember to bring a ^5533FFFROSARY^000000 when you come back."; - close; - - M_1End: - mes "[Father Thomas]"; - mes "Keep up the good work. I will ask God to ease your pain."; - next; - mes "[Father Thomas]"; - mes "God, one of your children is suffering. Please use your powers, to heal the wounds on this battered body....."; - next; - mes "[Father Thomas]"; - mes "Please look after us, so that under any condition we will be able to think clearly and maintain our faith"; - percentheal 100,100; - next; - mes "[Father Thomas]"; - mes "You should be feeling better now. Please stay on the path to rightousness and may God bless you."; - close; - } - mes "May God bless you my child."; - next; - mes "[Father Thomas]"; - mes "Please feel free to rest, the church is the safest place in this world."; - next; - mes "[Father Thomas]"; - mes "I hope God will bless you."; - close; - -L_Start: - if (PRIEST_Q == 1) goto L_Test1; - if (PRIEST_Q == 2) goto L_Test2; - if (PRIEST_Q == 3) goto L_Test3; - if (PRIEST_Q == 4) goto L_Change; - mes "God bless you, child. What brings you here?"; - next; - menu "I want to become a priest.",M_2a, "Can you please tell me about Priests.",M_2b, "I just wanted to see how you were doing.",M_2End; - - M_2a: - mes "[Father Thomas]"; - mes "Oh... so you want to become a priest? God bless you for your determination."; - next; - mes "[Father Thomas]"; - mes "I'm Father Thomas. I'm in charge of protecting Prontera from the evil spirits that plague the lands of Rune Midgard."; - next; - mes "[Father Thomas]"; - mes "Please fill out this application form so that I can review your qualifications for becoming a Priest."; - next; - mes "(you fill out the form and hand it back)"; - next; - mes "[Father Thomas]"; - if (JobLevel < 40) goto sL_LowLvl; - if (JobLevel == 50) goto sL_HighLvl; - mes "Ah, very good " + strcharinfo(0) + ". Let me now tell you about the tasks you will have to fullfill in order to become a Priest."; - next; - mes "[Father Thomas]"; - mes "The first task will be to find and speak with 3 very wise Clerics. They are located in various parts of Rune Midgard."; - next; - mes "[Father Thomas]"; - mes "The second task will consist of 3 trials. In the first trial you must face the undead."; - mes "The second trial will test your ability to resist temptation and avoid corruption. The third trial you will have to figure out for yourself."; - next; - mes "[Father Thomas]"; - mes "After you finish the 2 tasks, there will be a final test with Sister Cecile. Pass it and you can become a Priest."; - next; - mes "[Father Thomas]"; - set JBLVL, 40; - goto L_Test1; - - sL_LowLvl: - mes "I'm sorry but you cannot become a Priest at this moment. You need to have a job level of at least 40."; - next; - mes "[Father Thomas]"; - mes "Please strengthen your faith in God by performing more good deeds."; - mes "I hope when the time is right, you'll be back... I will be waiting for you here."; - close; - - sL_HighLvl: - mes "Wow, your already at job lvl 50. I'm amazed at your dedication and hard work!"; - emotion e_gasp; - next; - mes "[Father Thomas]"; - mes "Because of this I will allow you to skip the first task. How about we start the second task instead?"; - next; - mes "[Father Thomas]"; - mes "I believe with your power, you can overcome this task easily..."; - mes "But if you work with a Priest, i think you will learn more and do a lot better."; - next; - mes "[Father Thomas]"; - set PRIEST_Q, 2; - set JBLVL, 50; - goto L_Test2; - M_2b: - mes "[Father Thomas]"; - mes "Priests are also followers of God. They are highly trained and are much more powerful than Acolytes."; - next; - mes "[Father Thomas]"; - mes "To become a priest, you must have at least a job lvl 40. You will then have to pass a series of tests in order to prove yourself."; - next; - mes "[Father Thomas]"; - mes "If you become a Priest, you will become very important to evey other job class."; - next; - mes "[Father Thomas]"; - mes "You must NEVER help someone for any sort of profit or self gain. To be a Priest is to be selfless."; - next; - mes "[Father Thomas]"; - mes "We Priest have only one objective, and that is to help others..."; - close; - M_2End: - mes "[Father Thomas]"; - mes "Oh is that the case?... Well I'm fine thank you."; - mes "Please don't forget your duties as an Acolyte, and be carefull not to stray off the path to salvation."; - next; - mes "[Father Thomas]"; - mes "I hope you will visit again soon, and please tell me how the other Acolytes are doing. May God be by your side..."; - close; - - - -L_Test1: - if (PRIEST_Q2 == 1) goto L_NotDone1a; - if (PRIEST_Q2 == 2) goto L_NotDone1b; - if (PRIEST_Q2 == 3) goto L_NotDone1c; - if (PRIEST_Q2 == 4) goto L_Done1; - mes "Okay, let me tell you what you have to do for the first task."; - next; - mes "[Father Thomas]"; - mes "First you will have to find ^5533FFFather Rubalkubara^000000, he is located 1 map North and 2 maps East of Prontera, near St. Capitolina Abbey."; - next; - mes "[Father Thomas]"; - mes "Next you will have to find ^5533FFMother Matilda^000000. She is located somewhere 1 map North of Morroc."; - next; - mes "[Father Thomas]"; - mes "Last but not least, you will have to find ^5533FFFather Yosuke^000000."; - mes "I heard that Father Yosuke is often seen on an tiny island 2 maps West and 1 map North of Prontera."; - next; - mes "[Father Thomas]"; - mes "Please becareful on your journey. If you have any questions you may speak with me again."; - mes "Remeber to check back with me when you have completed the first task."; - next; - mes "[Father Thomas]"; - mes "May God Be with you..."; - set PRIEST_Q, 1; - set PRIEST_Q2, 1; - close; - - L_NotDone1a: - mes "What? Why are you still here? Did you forget the first task?"; - next; - menu "Yes, can you please tell me about the first task again?",sM_3a, "NO! how can I forget.",sM_3End; - - sM_3a: - mes "[Father Thomas]"; - mes "Hmm... if you're having trouble with this task, I fear that you will have an even harder time with the others...."; - next; - mes "[Father Thomas]"; - mes "Please visit ^5533FFFather Rubalkubara^000000. He is located 1 map North and 2 maps East of Prontera near St. Capitolina Abbey."; - close; - - sM_3End: - mes "[Father Thomas]"; - mes "Oh if you have any questions, please speak with Sister Cecila near the entrance."; - next; - mes "[Father Thomas]"; - mes "Please hurry and becareful on your journey. May the lord look down and smile upon you...."; - close; - L_NotDone1b: - mes "Hmmm??"; - emotion e_what; - next; - mes "[Father Thomas]"; - mes "Have you gone to see ^5533FFMother Marthilda^000000 yet? She can be found near Morroc in the Sogart Desert."; - mes "Even though Morroc is far away, I know you will be able to find her."; - close; - - L_NotDone1c: - mes "Have you seen Mother Marthilda in Morroc? In that case you must now go see ^5533FFFather Yosuke^000000."; - mes "He is located on tiny island 2 maps West and 1 map North of Prontera. You must go and speak with him!."; - close; - - L_Done1: - mes "So you spoken with all of the Clerics? Good job, you just completed the first task."; - next; - mes "[Father Thomas]"; - mes "Now lets start the second task. Be prepared to face great evils.. If you want, you can ask a Priest to assist you with this test."; - set PRIEST_Q, 2; - set PRIEST_Q2, 0; - next; - mes "[Father Thomas]"; - -L_Test2: - if(PRIEST_Q2 == 1) goto L_ReTest2; - if(PRIEST_Q2 == 2) goto L_Done2; - mes "So are you ready to start the second task?"; - M_Menu: - next; - menu "Yes, lets start.",M_4a, "Let me get ready, i'll be back later.",M_4End; - - M_4a: - mes "[Father Thomas]"; - mes "Very well. Let me send you to ^5544FFFather Peter^000000. Once there speak to him about the second task."; - next; - set PRIEST_Q2, 1; - warp "job_prist.gat", 24, 180; - savepoint "prt_church.gat", 16, 37; - end; - - M_4End: - mes "[Father Thomas]"; - mes "Okay, please get ready and come back soon. I hope you will be able to make it through the trials without many problems."; - close; - - L_ReTest2: - mes "You look really tired... but guess what, you'll be even more tired when you've become a Priest."; - mes "Please don't give up. Do you want to try the task again?"; - goto M_Menu; - - L_Done2: - mes "Great job. If have endured all of the trials and have passed the second test."; - mes "If you can pass the last test, I trully belive that you will be one of the best Priests ever!"; - next; - mes "[Father Thomas]"; - mes "Now, for the final test, please go speak with ^5533FFSister Cecile^000000. Once you have passed it come see me."; - next; - mes "[Father Thomas]"; - mes "I'll be waiting here. Good luck my child."; - set PRIEST_Q, 3; - set PRIEST_Q2, 0; - close; - -L_Test3: - mes "Go speak with ^5533FFSister Cecile^000000 and complete the last test."; - next; - mes "[Father Thomas]"; - mes "Good luck. I'll be waiting to hear the good news.."; - close; - - -L_Change: - if (SkillPoint > 0) mes "Wait. You must use up your skill points in order to become a Priest."; - if (SkillPoint > 0) close; - mes "Congratulations! You have just completed all of the tests. I can now turn you into a Priest."; - emotion e_no1; - next; - mes "[Father Thomas]"; - mes "God, please endow "+strcharinfo(0)+" with the strength and courage to fight evil and help mankind."; - next; - callfunc "Job_Change",Job_Priest; - mes "[Father Thomas]"; - mes "You are now a Priest. As a Priest, you can now help a lot of people in the name of God."; - next; - if (JBLVL != 50) getitem 1550, 1; - if (JBLVL == 50) getitem 1551, 1; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - mes "[Father Thomas]"; - mes "Here, take this book as a reward for successfully completing the tests. This book will help you understand more about God."; - next; - mes "[Father Thomas]"; - mes "I hope you can help serve as a role model for young Acolytes all over Rune Midgard."; - mes "Please be a good Priest and help bring peace to this world!"; - close; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ -// Test 1 \\ -//********************************************************************************************************************************\\ -// Function: Father Rubalkabara -------------------------------------------------------------------------- -function script F_FatherRub { - if(PRIEST_Q == 1 && PRIEST_Q2==1) goto L_Test; - if(PRIEST_Q==1 && PRIEST_Q2 > 1) goto L_Done; - mes "It's good to see you again. I expect all is well? Continue on your path of helping others and serving God, and let us pray for humanities salvation."; - close; - -L_Test: - mes "Ah hello there...."; - next; - mes "[Father Rubalkabara]"; - mes "What's this? You're here because you wish to serve God in an even greater capacity?"; - emotion e_what; - next; - menu "Yes, I believe Priesthood is the right path.",-, "No, not really.... just came to say hi.",M_No; - - mes "[Father Rubalkabara]"; - mes "Haha! Very good. We need more people like yourself in order for this world to survive the evils that haunt it."; - emotion e_no1; - next; - mes "[Father Rubalkabara]"; - mes "Because of your pure heart I will give you my blessing child. Please meet with ^5533FFMother Marthilda^000000 next."; - next; - mes "[Father Rubalkabara]"; - mes "You can find her in the map just north of the town of Morroc. Have a safe journey and good luck on becoming a Priest."; - set PRIEST_Q2, 2; - close; - M_No: - mes "[Father Rubalkabara]"; - mes "Oh... well then... hello to you too. Although it is nice to see a servant of God such as yourself, I'm a little busy right now so if you don't mind....."; - emotion e_swt; - close; - -L_Done: - mes "Please see ^5533FFMother Marthilda^000000 next. Good luck with your journey to becoming a Priest"; - close; -} - -// Function: Mother Marthilda -------------------------------------------------------------------------- -function script F_MotherMart { - - if(PRIEST_Q==1 && PRIEST_Q2==2) goto L_Test; - if(PRIEST_Q==1 && PRIEST_Q2 > 2) goto L_Done; - mes "Oh my... It's been a while since I've seen you. My how you've grown. It's nice to see one of God servants continuing to improve."; - mes "I wish you continued success child, and always remember to have faith."; - close; - -L_Test: - mes "Ah, you're here for the Priest test aren't you? I must say, you did a very good job in comming all this way."; - next; - mes "[Mother Marthilda]"; - mes "That shows that you have true faith! It is my pleasure to allow you to continue on with your test."; - next; - mes "[Mother Marthilda]"; - mes "You must now go see ^5533FFFather Yosuke^000000. He is 1 map North and 2 maps East of Prontera. I'm sure you will make a fine Priest!"; - set PRIEST_Q2, 3; - close; - -L_Done: - mes "To complete your task you must go find ^5533FFFather Yosuke^000000. Please be carefull and remeber to pray."; - close; -} - -// Function: Father Yosuke -------------------------------------------------------------------------- -function script F_FatherYos { - - if(PRIEST_Q==1 && PRIEST_Q2==3) goto L_Test; - if(PRIEST_Q==1 && PRIEST_Q2==4) goto L_Done; - mes "Just because you're a servant of God doesn't mean you can come here and bother me. Please leave..."; - close; - -L_Test: - mes "Hmm...? Did you need something? Oh the Priest test..... are you sure you're up for that?"; - emotion e_what; - next; - mes "[Father Yosuke]"; - mes "Meh, very well. I will let you pass. Go back to the church and speak with Father Thomas. Your duty here as been fulfilled"; - set PRIEST_Q2, 4; - close; - -L_Done: - mes "Ugh? What are you still doing here...? I said to go back to the church.... I'm very busy right now...."; - emotion e_what; - close; -} - - -//**********************************************************************************************************************************************************************************\\ -//================================================== Father Peter: Test 2 ====================================================\\ -//**********************************************************************************************************************************************************************************\\ -job_prist.gat,24,186,4 script Father Peter 110,{ - -L_Start: - mes "[Father Peter]"; - mes "God bless you!! Welcome back!"; - mes "First i want to congratulated you for passing the first level."; - next; - mes "[Father Peter]"; - mes "My name is Peter."; - mes "Hows, Thomas these days?"; - next; - mes "[Father Peter]"; - mes "Oh, so he's a father now eh? hahah..."; - mes "I think i should call him Father Thomas!"; - next; - mes "[Father Peter]"; - mes "So you know why your here right? Your next test will be to overcome a series of trials involving the darkest of evils."; - mes "Do you understand what this means?"; - next; - menu "Yes, I do.",-, "No, I don't quite know it..?",M_1b; - - mes "[Father Peter]"; - mes "Wow, your' pretty smart, but i think its better for you to listen to the things i got to say."; - mes "heheh!"; - goto L_Cont; - M_1b: - mes "[Father Peter]"; - mes "Oh, is that so, i think i'll need to explain it to you."; - mes "After listening to what i have to say, i think you'll understand."; - - L_Cont: - next; - mes "[Father Peter]"; - mes "What is overcoming evil? its basically destroying it."; - mes "What is evil? its basically devil, ghosts etc..."; - next; - mes "[Father Peter]"; - mes "There's a lot of evil in this world."; - mes "The evil usually tease people that prey to God."; - next; - mes "[Father Peter]"; - mes "We priests are supposed to get rid of all the evil!"; - mes "thats the only way we can bring peace to this world!"; - next; - mes "[Father Peter]"; - mes "If you are trully dedicated, then these trials should not pose that great of a challenge."; - mes "Even so, I you feel it necessary you may ask a Priest to assist you in this test."; - next; - mes "[Father Peter]"; - mes "Well, can we start now?"; - M_Menu: - next; - menu "Yes.",M_2a, "Wait a minute.",M_2b, "I want to go back to town.",M_2c; - - M_2a: - mes "[Father Peter]"; - mes "Okay, just enter the waiting room."; - close; - - M_2b: - mes "[Father Peter]"; - mes "Oh you need to get ready eh?"; - mes "No problem you can start the quest when your ready."; - close; - M_2c: - mes "[Father Peter]"; - mes "What? you want to go back? but you just arrived?"; - mes "....."; - next; - mes "[Father Peter]"; - mes "Maybe because its your first time thats why your scared."; - mes "You can come back when you get more courage."; - next; - warp "prt_church.gat", 16, 37; - close; - -OnInit: - waitingroom "Priest Test Waiting Room",8,"Father Peter::OnStart",1; - end; -OnStart: - set $@PrstUsers, getareausers("job_prist.gat", 8, 34, 39,109); - set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 160, 14, 175, 178); - set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 90, 34, 105,105); - if($@PrstUsers > 0) end; // stops the rest of the script from running if there is already another player taking the test - - if((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room - disablenpc "prst1_1"; //disables the exit warp - disablenpc "prst2_1"; - warpwaitingpc "job_prist.gat", 24, 44; - killmonsterall "job_prist.gat"; - donpcevent "PrstTest2_1::OnStart"; - end; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ -// Test 2, Part 1: Kill the Zombies \\ -//********************************************************************************************************************************\\ -job_prist.gat,1,1,1 script PrstTest2_1 -1,{ - -OnStart: - set $@PrstRm, 1; //used to determine what areawarp and areaannounce to use - enablenpc "Zombie1_Trig"; - enablenpc "Zombie2_Trig"; - enablenpc "Zombie3_Trig"; - enablenpc "Zombie4_Trig"; - enablenpc "Zombie5_Trig"; - set $@mob, 13; - initnpctimer; - end; - -OnMobDead: - set $@mob, $@mob - 1; - if($@mob > 0) end; - - enablenpc "prst1_1"; - areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Well done my child. Enter the warp to start the next test.",8; - initnpctimer "prst1_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going - end; - -OnTimer500: - areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: In order to pass this trial, you will have to kill all of the zomibes that appear.",8; - end; -OnTimer2500: - stopnpctimer; - initnpctimer "TimerPrst"; // starts the 5 min test timer - areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Move slowly and take your time.",8; - end; -} - -// These hidden warps spawn the monsters when you walk -// First set of Zombies------------------------------------------------------------ -job_prist.gat,23,52,1 script Zombie1_Trig 139,16,0,{ - - monster "job_prist.gat",24,52,"Robbery",1015,1,"PrstTest2_1::OnMobDead"; - monster "job_prist.gat",18,52,"Evilness",1015,1,"PrstTest2_1::OnMobDead"; - monster "job_prist.gat",30,52,"Jealousy",1015,1,"PrstTest2_1::OnMobDead"; - disablenpc "Zombie1_Trig"; //disables the npc so that it can't spawn the monsters more than once - end; -} - -// Second set of Zombies---------------------------------------------------- -job_prist.gat,23,62,1 script Zombie2_Trig 139,16,0,{ - - monster "job_prist.gat",21,62,"Anger",1015,1,"PrstTest2_1::OnMobDead"; - monster "job_prist.gat",27,62,"Wonderness",1015,1,"PrstTest2_1::OnMobDead"; - disablenpc "Zombie2_Trig"; - end; -} - -// Third set of Zombies-------------------------------------------------------- -job_prist.gat,23,72,1 script Zombie3_Trig 139,16,0,{ - - monster "job_prist.gat",24,72,"Cockyness",1015,1,"PrstTest2_1::OnMobDead"; - monster "job_prist.gat",18,72,"Slutty",1015,1,"PrstTest2_1::OnMobDead"; - monster "job_prist.gat",30,72,"Lazyness",1015,1,"PrstTest2_1::OnMobDead"; - disablenpc "Zombie3_Trig"; - end; -} - -// Fourth set of Zombies-------------------------------------------------------- -job_prist.gat,23,82,1 script Zombie4_Trig 139,16,0,{ - - monster "job_prist.gat",21,82,"Greed",1015,1,"PrstTest2_1::OnMobDead"; - monster "job_prist.gat",27,82,"Greedyness",1015,1,"PrstTest2_1::OnMobDead"; - disablenpc "Zombie4_Trig"; - end; -} - -// Fifth set of Zombies --------------------------------------------------------- -job_prist.gat,23,92,1 script Zombie5_Trig 139,16,0,{ - - monster "job_prist.gat",24,92,"Faithless",1015,1,"PrstTest2_1::OnMobDead"; - monster "job_prist.gat",18,92,"Non-believer",1015,1,"PrstTest2_1::OnMobDead"; - monster "job_prist.gat",30,92,"Scaryness",1015,1,"PrstTest2_1::OnMobDead"; - disablenpc "Zombie5_Trig"; - end; -} - - -// End warp for 1st part of test-------------------------------------------------------------------- -job_prist.gat,24,109,1 script prst1_1 45,3,3,{ - - if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the aco to step on the warp. -OnTimer30000: - stopnpctimer; - areawarp "job_prist.gat",8,34,39,109,"job_prist.gat",168,17; - killmonsterall "job_prist.gat"; - donpcevent "PrstTest2_2::OnStart"; - end; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ -// Test 2, Part 1: Resist Temptation \\ -//********************************************************************************************************************************\\ -job_prist.gat,1,1,0 script PrstTest2_2 -1,{ - -OnStart: - enablenpc "Devi_Trig"; //enables these npc's just in case they were disabled by a previous tester - enablenpc "Deviruchi"; - enablenpc "Doppel_Trig"; - enablenpc "Doppel"; - enablenpc "Dark_Trig"; - enablenpc "Dark Lord"; - enablenpc "Bapho_Trig"; - enablenpc "Baphomet"; - set $@PrstRm, 2; - set $PRIEST_Q3, 0; - initnpctimer; - end; - -OnCheck: - set $PRIEST_Q3, $PRIEST_Q3 + 1; //this counter checks to see if the player spoke with each devil and answered the questions - if($PRIEST_Q3 < 4) end; - - enablenpc "prst2_1"; - areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: Excellent! You have shown great courage! Use the warp to move on to the next room.",8; - initnpctimer "prst2_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going - end; - -OnTimer500: - stopnpctimer; - areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: This trial will test the strength of your will and your commitment to God!",8; - end; - -} - - -// Deviruchi ------------------------------------------------------------------------ -job_prist.gat,168,45,4 script Deviruchi 738,{ - -OnStart: - if(BaseJob == Job_Acolyte) goto L_Aco; - -L_Priest: - mes "[Deviruchi]"; - mes "Hey, whats priest like you doing in a place like this? go back to town. You like wasting you time here eh?"; - next; - mes "[Deviruchi]"; - mes "I feel happy today, so i'll spare you, now go. Next time you come, I'm gonna take to you down."; - close; - -L_Aco: - mes "[Deviruchi]"; - mes "Hey, isn't that a acolyte? i haven't seen one in ages. Looks like you're going to become a priest soon..."; - next; - mes "[Deviruchi]"; - mes "I can tell how sad it is to become a servant of God. I think its weird that you're here."; - next; - mes "[Deviruchi]"; - mes "The path your walking is going to be difficult. Isn't there better jobs you can be?"; - next; - mes "[Deviruchi]"; - mes "Doesn't matter if its in a town, in a cave, all the people always asks you to help them. Itsn't funny that they never helped you?"; - next; - mes "[Deviruchi]"; - mes "I'll give you an advice, you should give up now. The tests will be hard, and the path you're gonna walk will be difficult."; - next; - menu "Yea, I'm going to give up.",-, "Devil, Be gone NOW!.",M_1a; - - mes "[Deviruchi]"; - mes "Yeap thats a good choice, you don't have to come to this place again! Since you decided to give up, i'll give you a present."; - next; - mes "[Deviruchi]"; - mes "I'll let you meet my friends...FOR FREE HAHAHAHAH!"; - next; - warp "c_tower2.gat", 168, 33; - end; - M_1a: - mes "[Deviruchi]"; - mes "Oh.. I'm so scared..hahaha. Don't be like this, listen to what i have to say."; - next; - mes "[Deviruchi]"; - mes "If you give up now, i'll give you a nice gift. This gift is so hard to find."; - next; - cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",4; - mes "[Deviruchi]"; - mes "Do you think you can find a card like that? Decide now, don't regret when you become a priest..."; - next; - menu "I accept your card.",-, "Devil, Be GONE!!",sM_1a; - - mes "[Deviruchi]"; - mes "Hahaha all the human beings are like this, good choice! Okay, let me give you this card!"; - next; - cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255; - mes "[Deviruchi]"; - mes "Well, too bad i can't give it to you. Go look for it YOURSELF!"; - next; - warp "mjolnir_05.gat", 200, 200; - end; - sM_1a: - cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255; - mes "[Deviruchi]"; - mes "Wow, your one tough acolyte, if you keep denying you better becareful."; - mes "I will be watching, I'll see if you can become a good priest or not."; - next; - mes "[Deviruchi]"; - mes "One day, you'll regret and want to come back to me!"; - disablenpc "Devi_Trig"; //disables the trigger npc so you don't accidentally activate it again - disablenpc "Deviruchi"; - donpcevent "PrstTest2_2::OnCheck"; - close; -} - -// Doppelganger ------------------------------------------------------------------------------ -job_prist.gat,168,80,4 script Doppelganger::Doppel 739,{ - -OnStart: - if(BaseJob == Job_Acolyte) goto L_Aco; - -L_Priest: - mes "[Doppelganger]"; - mes "What good is it to be here?."; - mes "Are you this bored? you're already a priest why are you here?."; - next; - mes "[Doppelganger]"; - mes "You don't need to help these acolytes, go home."; - mes "You're doing something that is wasting your time, leave now."; - close; -L_Aco: - mes "[Doppelganger]"; - mes "Hey, Acolyte wait, listen to what i have to say."; - next; - mes "[Doppelganger]"; - mes "You came here because you want to become a priest eh?"; - mes "I don't think you should become a priest."; - next; - mes "[Doppelganger]"; - mes "If you want, i can use my powers to let you start over again."; - mes "You can become a novice again, and you can choose what job you want to be."; - next; - mes "[Doppelganger]"; - mes "Well, the job you choose depends on your level hhehe."; - mes "Isn't this a good deal? if you want i can help you right now."; - next; - menu "I hope you can help me!",-, "Devil Be gone!",M_1b; - - mes "[Doppelganger]"; - mes "Yes thats a good choice."; - mes "Let me turn you into a novice now."; - next; - mes "[Doppelganger]"; - mes "You know it takes a long time to ressurect when you DIE!!"; - next; - warp "gef_dun02.gat", 210, 177; - end; - M_1b: - mes "[Doppelganger]"; - mes "I don't think you understand what i mean."; - mes "This is one of the best things that can happen to you."; - next; - mes "[Doppelganger]"; - mes "You just need to tell me that you don't want to become a priest."; - mes "If you do that, i can turn you into any job you want, you want to become a swordman like me?"; - next; - menu "I don't want to become a priest!",-, "Devil, Be GONE!",sM_1b; - - mes "[Doppelganger]"; - mes "good choice, you don't need to come back here anymore."; - mes "okay, let me turn you into a novice now..."; - next; - mes "[Doppelganger]"; - mes "You know its takes a long time to ressurect when you DIE??!!"; - next; - warp "gef_dun02.gat", 210, 177; - end; - sM_1b: - mes "[Doppelganger]"; - mes "okay fine, i'll spare you today."; - next; - mes "[Doppelganger]"; - mes "If i see you next time, I'm gonna make you die painfully."; - disablenpc "Doppel_Trig"; - disablenpc "Doppel"; - donpcevent "PrstTest2_2::OnCheck"; - close; -} - -// Dark Lord ------------------------------------------------------------------------------- -job_prist.gat,168,115,4 script Dark Lord 737,{ - -OnStart: - if(BaseJob == Job_Acolyte) goto L_Aco; - -L_Priest: - mes "[Dark Lord]"; - mes "Let you feel hatred and anger!!"; - mes "Let you feel how it feels when your friend betrays you!"; - next; - mes "[Dark Lord]"; - mes "Stay here, and train with us and next; until you are strong enough then you can go back!"; - mes "Stay with us and learn to curse!"; - close; -L_Aco: - mes "[Dark Lord]"; - mes "Stop right there human!."; - mes "Whose permission do you have to pass through here!"; - next; - mes "[Dark Lord]"; - mes "If you want to become a priest, you can't pass through here,"; - mes "Go now, before i kill you."; - next; - mes "[Dark Lord]"; - mes "Even more annoying than ants you humans, leave and stop bothering me!"; - next; - menu "I'm sorry, please spare me.",-, "Devil, Be GONE!.",M_1c; - - mes "[Dark Lord]"; - mes "Don't come here again!"; - next; - warp "gl_church.gat", 145, 170; - end; - M_1c: - mes "[Dark Lord]"; - mes "Don't try to act like a tough guy."; - mes "I can cut u in many pieces with my pinky."; - next; - mes "[Dark Lord]"; - mes "Before i use my dark powers on you, leave!"; - next; - menu "Please, Spare me.",-, "Devil, BE GONE!",sM_1c; - - mes "[Dark Lord]"; - mes "Don't appear here again!"; - next; - warp "gl_church.gat", 145, 170; - end; - sM_1c: - mes "[Dark Lord]"; - mes "So you decided to stay eh? you pesky human, killing you will dirty my hands."; - next; - mes "[Dark Lord]"; - mes "If i see you again, I'm gonna kill you."; - disablenpc "Dark_Trig"; - disablenpc "Dark Lord"; - donpcevent "PrstTest2_2::OnCheck"; - close; -} - -// Baphomet ----------------------------------------------------------------------------- -job_prist.gat,168,150,4 script Baphomet 736,{ - -OnStart: - if(BaseJob == Job_Acolyte) goto L_Aco; - -L_Priest: - mes "[Baphomet]"; - mes "Annoying Priests..."; - next; - mes "[Baphomet]"; - mes "I have nothing to talk to you about, leave now."; - close; -L_Aco: - mes "[Baphomet]"; - mes "Hey, Human."; - next; - mes "[Baphomet]"; - mes "You interested in a deal?"; - next; - mes "[Baphomet]"; - mes "I can get you all the rich and fame in this world."; - mes "Infinite money and weapons which no humans have..."; - next; - mes "[Baphomet]"; - mes "Also, if you want, you can always summon me."; - mes "If you did that, everyone will be afraid of you hahahaha."; - next; - mes "[Baphomet]"; - mes "I think you should give up being a priest and just accept my deal."; - mes "If you accept my deal, the world is yours."; - next; - menu"I give up being a priest.",-, "Devil be GONE!",M_1d; - - mes "[Baphomet]"; - mes "Okay, let us sign the contract..."; - mes "you will not forget this..."; - next; - mes "[Baphomet]"; - mes "You go find where i live."; - mes "When your there, come and sign the contract."; - next; - warp "glast_01.gat", 200, 203; - end; - M_1d: - mes "[Baphomet]"; - mes "Okay fine, i'll leave."; - mes "But, you won't leave that easily."; - next; - mes "[Baphomet]"; - mes "I already set up a lot of evil stuff for you..."; - mes "I want to see how long you can last."; - next; - mes "[Baphomet]"; - mes "OKay go now."; - disablenpc "Bapho_Trig"; - disablenpc "Baphomet"; - donpcevent "PrstTest2_2::OnCheck"; - close; -} - - -// These hidden warps trigger the npcs when you get near them -// Deviruchi Trigger -------------------------------------------------------------------- -job_prist.gat,167,40,1 script Devi_Trig 139,8,0,{ - - doevent "Deviruchi::OnStart"; - end; -} -// Doppleganger Trigger -------------------------------------------------------------------- -job_prist.gat,167,77,1 script Doppel_Trig 139,8,0,{ - - doevent "Doppel::OnStart"; - end; -} -// Dark Lord Trigger -------------------------------------------------------------------- -job_prist.gat,167,112,1 script Dark_Trig 139,8,0,{ - - doevent "Dark Lord::OnStart"; - end; -} -// Baphomet Trigger -------------------------------------------------------------------- -job_prist.gat,167,145,1 script Bapho_Trig 139,8,0,{ - - doevent "Baphomet::OnStart"; - end; -} - - -// End warp for 2nd part of test --------------------------------------------------------- -job_prist.gat,168,180,0 script prst2_1 45,3,3,{ - - if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp. -OnTimer30000: - set $@PrstRm, 3; - set $PRIEST_Q3, 0; - enablenpc "Mummy1_Trig"; //enables the floor triggers for the next test - enablenpc "Mummy2_Trig"; - enablenpc "Mummy3_Trig"; - stopnpctimer; - initnpctimer "prst3_1"; - areawarp "job_prist.gat", 160, 14, 175, 178, "job_prist.gat", 98, 40; - end; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ -// Test 2, Part 3: Make it to the exit \\ -//******************************************************************************************************************************* *\\ -// First set of Mummies -------------------------------------------------------- -job_prist.gat,97,50,0 script Mummy1_Trig 139,8,1,{ - - monster "job_prist.gat", 93, 55, "ca", 1041,1; - monster "job_prist.gat", 102, 55, "ah", 1041,1; - disablenpc "Mummy1_Trig"; - end; -} -// Second set of Mummies -------------------------------------------------------- -job_prist.gat,97,65,0 script Mummy2_Trig 139,8,1,{ - - monster "job_prist.gat", 93, 70, "men", 1041,1; - monster "job_prist.gat", 102, 70, "ahke", 1041,1; - disablenpc "Mummy2_Trig"; - end; -} -// Third set of Mummies -------------------------------------------------------- -job_prist.gat,97,80,0 script Mummy3_Trig 139,8,1,{ - - monster "job_prist.gat", 93, 85, "mea", 1041,1; - monster "job_prist.gat", 102, 85, "sne", 1041,1; - disablenpc "Mummy3_Trig"; - end; -} - - -// End warp for 3rd part of test ---------------------------------------------- -job_prist.gat,98,105,0 script prst3_1 45,2,2,{ - - if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp. - stopnpctimer "TimerPrst"; - areawarp "job_prist.gat", 90, 34, 105, 105, "prt_church.gat",16, 37; - set PRIEST_Q2, 2; - killmonsterall "job_prist.gat"; - donpcevent "Father Peter::OnStart"; - end; - -OnTimer500: - stopnpctimer; - areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: This is the last trial you must face my child. Have faith, I know you can pass it!",8; - end; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ -// Timer \\ -//********************************************************************************************************************************\\ -job_prist.gat,1,1,0 script TimerPrst -1,{ - -OnTimer3000: - areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: You will have 5 minutes to pass all 3 trials starting now.",8; - end; -OnTimer33000: - donpcevent "Father Peter::OnStart"; - end; -OnTimer63000: - set $@PrstTime$, "You have 4 minutes left!"; - donpcevent "Father Peter::OnStart"; - goto AnnouncePrst; -OnTimer93000: - donpcevent "Father Peter::OnStart"; - end; -OnTimer123000: - set $@PrstTime$, "You have 3 minutes left!"; - donpcevent "Father Peter::OnStart"; - goto AnnouncePrst; -OnTimer153000: - donpcevent "Father Peter::OnStart"; - end; -OnTimer183000: - set $@PrstTime$, "You have 2 minutes left!"; - donpcevent "Father Peter::OnStart"; - goto AnnouncePrst; -OnTimer213000: - donpcevent "Father Peter::OnStart"; - end; -OnTimer243000: - set $@PrstTime$, "You have 1 minute left!"; - donpcevent "Father Peter::OnStart"; - goto AnnouncePrst; -OnTimer273000: - set $@PrstTime$, "You have 30 seconds left!"; - donpcevent "Father Peter::OnStart"; - goto AnnouncePrst; -OnTimer293000: - set $@PrstTime$, "You have 10 seconds left!"; - goto AnnouncePrst; - end; -OnTimer2970000: - set $@PrstTime$, "You have 5 seconds left."; - goto AnnouncePrst; - end; -OnTimer302000: - set $@PrstTime$, "Time is up. You failed the test."; - goto AnnouncePrst; -OnTimer306000: - stopnpctimer; - if($@PrstRm==1) areawarp "job_prist.gat",8,34,39,109,"prt_church.gat",16, 37; - if($@PrstRm==2) areawarp "job_prist.gat",160, 14, 175, 178,"prt_church.gat",16, 37; - if($@PrstRm==3) areawarp "job_prist.gat", 90, 34, 105,105,"prt_church.gat",16, 37; - killmonsterall "job_prist.gat"; - donpcevent "Father Peter::OnStart"; - end; - -AnnouncePrst: - if($@PrstRm==1) areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: "+$@PrstTime$+".",8; - if($@PrstRm==2) areaannounce "job_prist.gat",160, 14, 175, 178, "[Father Peter]: "+$@PrstTime$+".",8; - if($@PrstRm==3) areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: "+$@PrstTime$+".",8; - end; -} - - - -//**********************************************************************************************************************************************************************************\\ -//================================================= Sister Cecile: Test 3 =====================================================\\ -//**********************************************************************************************************************************************************************************\\ -prt_church.gat,27,24,4 script Sister Cecile 79,{ - mes "[Sister Cecile]"; - if(BaseJob == Job_Priest) goto L_Prst; - if(BaseJob == Job_Acolyte) goto L_Aco; - if(BaseJob == Job_Novice) goto L_Nov; - -L_Other: - mes "This is the Prontera Church, what can I help you with?"; - next; - menu "Please tell me about priests.",-, "I'm just walking around.",M_End0; - - mes "[Sister Cecile]"; - mes "Priests are servants of God. They have special powers that allow them to help anyone in need of assistance."; - next; - mes "[Sister Cecile]"; - mes "Because they are followers of God, they cannot use swords and many other types of weapons."; - next; - mes "[Sister Cecile]"; - mes "Of course, if you want to know more about priests, you should speak with one personally."; - next; - mes "[Sister Cecile]"; - mes "Please stay here for as long as you wish. The church is a sanctuary for all those who seek it."; - close; - M_End0: - mes "[Sister Cecile]"; - mes "Please Relax, wondering around can be tiring."; - close; - -L_Nov: - mes "God bless you, my child. The Prontera Church welcomes you."; - next; - mes "[Sister Cecile]"; - mes "Have you choose your job yet? Do you want to be one of God's helpers?"; - mes "Becoming an Acolyte and helping people is very good thing."; - next; - mes "[Sister Cecile]"; - mes "If you want to become an Acolyte, speak to ^5533FFFather Mareusis^000000 in the room across the hall."; - next; - mes "[Sister Cecile]"; - mes "Once you've reached job level 40 as an Acolyte, you can come back here and become a Priest."; - next; - mes "[Sister Cecile]"; - mes "Since you are still a novice, think carefully about what job you wish to take."; - close; - -L_Prst: - if(sex == 1) mes "God bless you, brother priest."; - if(sex == 0) mes "God bless you, sister priest."; - mes "I wish you all the best. Keep your faith strong and remeber that God loves all, and so should you."; - close; - -L_Aco: - if(PRIEST_Q == 1) goto L_Test1; - if(PRIEST_Q == 2) goto L_Test2; - if(PRIEST_Q == 3) goto L_Start; - if(PRIEST_Q == 4) goto L_Done; - if(sex == 1) mes "God bless you, brother."; - if(sex == 0) mes "God bless you, sister."; - mes "Why are you here?"; - next; - menu "I want to become a priest.",-, "I'm just wondering around.",M_End1; - - mes "[Sister Cecile]"; - mes "Oh so you want to become a priest?"; - mes "A lot of acolytes want to become priests."; - next; - mes "[Sister Cecile]"; - mes "My name is Sister Cecile, I'm responsible for helping acolytes become priests."; - next; - mes "[Sister Cecile]"; - mes "Because I was born and raised here, I've seen a lot of people become Priests over the years."; - mes "Thats why i like to help people become priests now."; - next; - mes "[Sister Cecile]"; - mes "In order to become a priest, you will have to fullfill 3 tasks. If you want to change your job now, you can go talk to Father Thomas,"; - next; - mes "[Sister Cecile]"; - mes "If you encounter any problems with any of the tasks, come talk to me and I might be able to help."; - close; - M_End1: - mes "[Sister Cecile]"; - mes "Please relax and take a break. The church should feel like your home."; - close; - -L_Start: - if(PRIEST_Q2 == 1) goto L_ReTest; - mes "Good job, you successfully completed the second quest...!"; - mes "You are now really close to becoming a priest."; - next; - mes "[Sister Cecile]"; - if(sex==1) mes "If you want to become a priest, the last step is to answer my questions honestly."; - if(sex==0) mes "If you want to become a priestess, the last step is to answer my questions honestly."; - mes "Please be honest and answer my question."; - next; - mes "[Sister Cecile]"; - mes "Okay let me ask you some questions."; - set PRIEST_Q2, 1; - next; -L_Test3: - mes "[Sister Cecile]"; - mes "From today on, do you wish to help the God for all eternity?"; - next; - menu "Yes.",M_2a, "No.",-; - - mes "[Sister Cecile]"; - mes "Why..Why would you say that?..."; - mes "I don't think your suitable to become a priest..."; - next; - mes "[Sister Cecile]"; - mes "please come back when you really want to become a priest."; - mes "You can't become a priest right now."; - close; - - M_2a: - - mes "[Sister Cecile]"; - mes "Will you use God's power for your own profit?"; - next; - menu "Yes",-, "No.",M_2b; - - mes "[Sister Cecile]"; - mes "No, that doesn't work, if you use God's power to do what you wish, you're just like a thief."; - mes "How can you become a good priest if you think like that?"; - next; - mes "[Sister Cecile]"; - mes "Please come back when you make up your mind."; - mes "Those thoughts are the things that corrupt people."; - close; - - M_2b: - - - mes "[Sister Cecile]"; - mes "Will you help others in battle when they need help?"; - next; - menu "Yes.",M_2c, "No.",-; - - mes "[Sister Cecile]"; - mes "Thats wrong, when someone needs help, we will do our best to help them."; - mes "It doesn't matter who that person is, our job is to help everyone."; - next; - mes "[Sister Cecile]"; - mes "Go walk around."; - mes "and you should learn something."; - close; - M_2c: - - mes "[Sister Cecile]"; - mes "Will you sacrafice yourself for others?"; - next; - menu "Yes.",M_2d, "No.",-; - - mes "[Sister Cecile]"; - mes "No, thats not what God thinks."; - mes "If we can sacrafice ourselves for something that helps the world, its worth it."; - next; - mes "[Sister Cecile]"; - mes "Go and think about sacraficing."; - mes "Sacraficing is thing thats easy to say, but hard to do."; - close; - M_2d: - - mes "[Sister Cecile]"; - mes "Will you talk bad to people you meet?"; - next; - menu "Yes.",-, "No.",M_2e; - - mes "[Sister Cecile]"; - mes "That is not right, priests are supposed to help people."; - mes "If you talk bad, you don't deserver to be a priest."; - next; - mes "[Sister Cecile]"; - mes "even if your God's best servant."; - mes "You don't have the right to bad-talk."; - close; - - M_2e: - - mes "[Sister Cecile]"; - mes "Will you bring any kind of devil to help others in battle?"; - next; - menu "Yes.",-, "No.",M_2f; - - mes "[Sister Cecile]"; - mes "You can't do that."; - mes "It doesn't matter if the devil is good or bad, priests should never talk to a devil ."; - next; - mes "[Sister Cecile]"; - mes "Even though it looks like you did a good thing, but it was a really bad thing."; - mes "Please go think about it."; - close; - - M_2f: - - mes "[Sister Cecile]"; - mes "If God wants to you to live or die, will you listen to him?"; - next; - menu "Yes.",M_2g, "No.",-; - - mes "[Sister Cecile]"; - mes "If your like that you can't become a priest."; - mes "If God wants you to die, you have to listen to him."; - next; - mes "[Sister Cecile]"; - mes "And we priest have the skill to Resurrect ourselves."; - mes "Please go and think about what death means to you."; - close; - M_2g: - - mes "[Sister Cecile]"; - mes "I just witness what you said."; - mes "Lastly, please promise that you'll remember the things you said today."; - next; - menu "I promise.",-, "No.",M_2No; - - mes "[Sister Cecile]"; - mes "Now, you passed all the tests."; - mes "Please go talk to Father Thomas to become a priest."; - next; - mes "[Sister Cecile]"; - mes "Please remember the things you said today."; - mes "God bless you..."; - set PRIEST_Q, 4; - set PRIEST_Q2, 0; - close; - - M_2No: - mes "[Sister Cecile]"; - mes ".............."; - next; - mes "[Sister Cecile]"; - mes "No not yet, your still wondering if you want to become a priest or not."; - mes "You can't become a priest right now."; - next; - mes "[Sister Cecile]"; - mes "I think you should go do the self-disipline test again..."; - mes "When you're ready, come back here."; - next; - mes "[Sister Cecile]"; - mes "God bless you..."; - close; - -L_ReTest: - mes "............."; - next; - mes "[Sister Cecile]"; - mes "...Oh your back."; - mes "I hope you can be honest this time."; - next; - mes "[Sister Cecile]"; - mes "I hope i can sense your sincere..."; - mes "Please answer me honestly."; - next; - mes "[Sister Cecile]"; - mes "Okay, lets start."; - next; - goto L_Test3; - -L_Test1: - mes "Oh, so you already started the self-disipline test, good job."; - close; - -L_Test2: - if(PRIEST_Q2 == 1) goto L_Test2a; - mes "You didn't start the second quest yet?."; - mes "Well, i can't give u any specific details about this task."; - next; - mes "[Sister Cecile]"; - mes "I can only tell you to be well-prepared and to not get seduced by anything..."; - mes "You must trust in yourself in order to complete the second quest."; - next; - mes "[Sister Cecile]"; - mes "If you want more specific details go talk to the priest in the training ground."; - mes "Father Thomas is a very nice person, he'll help you too."; - close; - -L_Test2a: - mes "Training is hard, but don't give up."; - mes "You must overcome anything in order to be a good priest."; - next; - mes "[Sister Cecile]"; - mes "If there's experienced priest, you can ask them to help you train."; - mes "They might be able to help you pass the first level of the second task."; - next; - mes "[Sister Cecile]"; - mes "God bless you..."; - mes "When you complete the second quest, come back here."; - close; - -L_Done: - mes "Congratulations on finishing the tests. Please see Father Thomas so that he can make you a Priest."; - close; -} - -//============================================================================== -// mapflag -//============================================================================== -job_prist.gat mapflag nomemo -job_prist.gat mapflag noteleport -job_prist.gat mapflag nosave SavePoint -job_prist.gat mapflag nopenalty -job_prist.gat mapflag nobranch -job_prist.gat mapflag noexp -job_prist.gat mapflag noloot +//===== eAthena Script ======================================= +//= Priest Quest +//===== By: ================================================== +//= Translated By: Pgro Team (OwNaGe)(Aegis) +//= Converted by: kobra_k88. +//= Further bugfixed and tested by Lupus +//===== Current Version: ===================================== +//= 2.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= Official RO Priest Quest converted from Aegis script. +//===== Additional Comments: ================================= +//= Fully working. Changed the way Priests enter the test room to help Acos. +//= Must use this with the included Acolyte quest to work properely. +//= 1.3 Added Baby Class support, fixed 3 wrong constants bugs [Lupus] +//= 1.5 Fixed possible EXP abuse [Lupus] +//= 1.6 Added a func which prevent advanced classes passing +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] +//= 2.0 Changed numbers to constants. [Vicious] +//= 2.1 Merged JFunc [Lupus] +//========================================================== + + +//*********************************************************************************************************************************************************************************\\ +//============================================ Father Thomas: Job changer, Test 1 =============================================\\ +//*********************************************************************************************************************************************************************************\\ +prt_church.gat,16,41,4 script Father Thomas 60,{ + callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest","Father Thomas"; + + mes "[Father Thomas]"; + if(BaseJob == Job_Acolyte) goto L_Start; + if(BaseJob == Job_Novice){ + mes "May God bless you, child. This is the Prontera Church. What are you here for?"; + next; + menu "I want to become an Acolyte.",-, "I want to become a ^5533FFPriest^000000.",M_0b, "I'm just walking around.",M_0End; + + mes "[Father Thomas]"; + mes "Haha.. so you want to become an Acolyte eh? To apply to become an Acolyte, please go to the room opposite of here."; + close; + M_0b: + mes "[Father Thomas]"; + mes "Haha...in order to become a priest you must first become an Acolyte. To become an Acolyte, go to the room opposite of here."; + close; + M_0End: + mes "[Father Thomas]"; + mes "Please feel free to rest here. The church is a sanctuary for all those, who seek to escape the outside world."; + next; + mes "[Father Thomas]"; + mes "May God be with you in your thoughts and prayers."; + close; + } + if(BaseJob == Job_Priest){ + mes "God bless you, child. You are here again because you listened to God's orders."; + next; + mes "[Father Thomas]"; + mes "I don't know if God's sons and daughters are going on the path of light or the path of darkness... I can only pray for the best."; + next; + mes "[Father Thomas]"; + mes "So why are you here today?"; + next; + menu "I just wanted to see how you were.",-, "I'm here to help the Acolytes.",M_1b, "Life is really hard... I was wondering if you could help.",M_1End; + + mes "[Father Thomas]"; + mes "Oh, well I'm fine thank you. Please send my regards to all of the other Priests, and Priestess."; + next; + mes "[Father Thomas]"; + mes "We, the ones who follow the devine path, are here for one reason.... to obey Gods orders."; + mes "If you come across anyone who needs help, please remember to assist them in any way you can..."; + close; + M_1b: + mes "[Father Thomas]"; + mes "Oh...thats a great idea! Since you're a priest, you can't forget that you have to help the Acolytes when they need it."; + emotion e_ic; + next; + mes "[Father Thomas]"; + mes "Even so, you must be carefull not to do everyting for them. It is important that they gain their own experiences through training "; + next; + mes "[Father Thomas]"; + mes "In order to go in and help you'll need a ^5533FFROSARY^000000."; + mes "There will be 3 trials for the Acolyte to face, but in only 2 of them will your assistance be needed."; + next; + mes "[Father Thomas]"; + mes "Are you prepared to help?"; + next; + menu "Yes, i will help them with all my might.",-, "I will come back later.",sM_1End; + + mes "[Father Thomas]"; + if (countitem(2608) < 1){ + mes "Hmm... it doesn't look like you have a ^5533FFROSARY^000000 with you."; + next; + mes "[Father Thomas]"; + mes "If you want to help the Acolytes, you must first get a ^5533FFROSARY^000000."; + mes "Please come back when you have one."; + close; + } + mes "Very well then. I will send you to an Acolyte in just a moment."; + next; + mes "[Father Thomas]"; + mes "I hope you will also take this opportunity to teach them what it means to be a good Priest."; + next; + if((getareausers("job_prist.gat", 8, 34, 39,109)) == 1) warp "job_prist.gat", 24, 44; + if((getareausers("job_prist.gat", 160, 14, 175, 178)) == 1) warp "job_prist.gat", 98, 40; + if((getareausers("job_prist.gat", 90, 34, 105,105)) == 1) warp "job_prist.gat", 168, 17; + mes "[Father Thomas]"; + mes "Hmm........ wait a minute..... let me check my list.... Either no one is taking the test right now, or another Priest is already helping out."; + mes "In any case please check with me again later."; + close; + sM_1End: + mes "[Father Thomas]"; + mes "Oh, alright. Just remember to bring a ^5533FFFROSARY^000000 when you come back."; + close; + + M_1End: + mes "[Father Thomas]"; + mes "Keep up the good work. I will ask God to ease your pain."; + next; + mes "[Father Thomas]"; + mes "God, one of your children is suffering. Please use your powers, to heal the wounds on this battered body....."; + next; + mes "[Father Thomas]"; + mes "Please look after us, so that under any condition we will be able to think clearly and maintain our faith"; + percentheal 100,100; + next; + mes "[Father Thomas]"; + mes "You should be feeling better now. Please stay on the path to rightousness and may God bless you."; + close; + } + mes "May God bless you my child."; + next; + mes "[Father Thomas]"; + mes "Please feel free to rest, the church is the safest place in this world."; + next; + mes "[Father Thomas]"; + mes "I hope God will bless you."; + close; + +L_Start: + if (PRIEST_Q == 1) goto L_Test1; + if (PRIEST_Q == 2) goto L_Test2; + if (PRIEST_Q == 3) goto L_Test3; + if (PRIEST_Q == 4) goto L_Change; + mes "God bless you, child. What brings you here?"; + next; + menu "I want to become a priest.",M_2a, "Can you please tell me about Priests.",M_2b, "I just wanted to see how you were doing.",M_2End; + + M_2a: + mes "[Father Thomas]"; + mes "Oh... so you want to become a priest? God bless you for your determination."; + next; + mes "[Father Thomas]"; + mes "I'm Father Thomas. I'm in charge of protecting Prontera from the evil spirits that plague the lands of Rune Midgard."; + next; + mes "[Father Thomas]"; + mes "Please fill out this application form so that I can review your qualifications for becoming a Priest."; + next; + mes "(you fill out the form and hand it back)"; + next; + mes "[Father Thomas]"; + if (JobLevel < 40) goto sL_LowLvl; + if (JobLevel == 50) goto sL_HighLvl; + mes "Ah, very good " + strcharinfo(0) + ". Let me now tell you about the tasks you will have to fullfill in order to become a Priest."; + next; + mes "[Father Thomas]"; + mes "The first task will be to find and speak with 3 very wise Clerics. They are located in various parts of Rune Midgard."; + next; + mes "[Father Thomas]"; + mes "The second task will consist of 3 trials. In the first trial you must face the undead."; + mes "The second trial will test your ability to resist temptation and avoid corruption. The third trial you will have to figure out for yourself."; + next; + mes "[Father Thomas]"; + mes "After you finish the 2 tasks, there will be a final test with Sister Cecile. Pass it and you can become a Priest."; + next; + mes "[Father Thomas]"; + set JBLVL, 40; + goto L_Test1; + + sL_LowLvl: + mes "I'm sorry but you cannot become a Priest at this moment. You need to have a job level of at least 40."; + next; + mes "[Father Thomas]"; + mes "Please strengthen your faith in God by performing more good deeds."; + mes "I hope when the time is right, you'll be back... I will be waiting for you here."; + close; + + sL_HighLvl: + mes "Wow, your already at job lvl 50. I'm amazed at your dedication and hard work!"; + emotion e_gasp; + next; + mes "[Father Thomas]"; + mes "Because of this I will allow you to skip the first task. How about we start the second task instead?"; + next; + mes "[Father Thomas]"; + mes "I believe with your power, you can overcome this task easily..."; + mes "But if you work with a Priest, i think you will learn more and do a lot better."; + next; + mes "[Father Thomas]"; + set PRIEST_Q, 2; + set JBLVL, 50; + goto L_Test2; + M_2b: + mes "[Father Thomas]"; + mes "Priests are also followers of God. They are highly trained and are much more powerful than Acolytes."; + next; + mes "[Father Thomas]"; + mes "To become a priest, you must have at least a job lvl 40. You will then have to pass a series of tests in order to prove yourself."; + next; + mes "[Father Thomas]"; + mes "If you become a Priest, you will become very important to evey other job class."; + next; + mes "[Father Thomas]"; + mes "You must NEVER help someone for any sort of profit or self gain. To be a Priest is to be selfless."; + next; + mes "[Father Thomas]"; + mes "We Priest have only one objective, and that is to help others..."; + close; + M_2End: + mes "[Father Thomas]"; + mes "Oh is that the case?... Well I'm fine thank you."; + mes "Please don't forget your duties as an Acolyte, and be carefull not to stray off the path to salvation."; + next; + mes "[Father Thomas]"; + mes "I hope you will visit again soon, and please tell me how the other Acolytes are doing. May God be by your side..."; + close; + + + +L_Test1: + if (PRIEST_Q2 == 1) goto L_NotDone1a; + if (PRIEST_Q2 == 2) goto L_NotDone1b; + if (PRIEST_Q2 == 3) goto L_NotDone1c; + if (PRIEST_Q2 == 4) goto L_Done1; + mes "Okay, let me tell you what you have to do for the first task."; + next; + mes "[Father Thomas]"; + mes "First you will have to find ^5533FFFather Rubalkubara^000000, he is located 1 map North and 2 maps East of Prontera, near St. Capitolina Abbey."; + next; + mes "[Father Thomas]"; + mes "Next you will have to find ^5533FFMother Matilda^000000. She is located somewhere 1 map North of Morroc."; + next; + mes "[Father Thomas]"; + mes "Last but not least, you will have to find ^5533FFFather Yosuke^000000."; + mes "I heard that Father Yosuke is often seen on an tiny island 2 maps West and 1 map North of Prontera."; + next; + mes "[Father Thomas]"; + mes "Please becareful on your journey. If you have any questions you may speak with me again."; + mes "Remeber to check back with me when you have completed the first task."; + next; + mes "[Father Thomas]"; + mes "May God Be with you..."; + set PRIEST_Q, 1; + set PRIEST_Q2, 1; + close; + + L_NotDone1a: + mes "What? Why are you still here? Did you forget the first task?"; + next; + menu "Yes, can you please tell me about the first task again?",sM_3a, "NO! how can I forget.",sM_3End; + + sM_3a: + mes "[Father Thomas]"; + mes "Hmm... if you're having trouble with this task, I fear that you will have an even harder time with the others...."; + next; + mes "[Father Thomas]"; + mes "Please visit ^5533FFFather Rubalkubara^000000. He is located 1 map North and 2 maps East of Prontera near St. Capitolina Abbey."; + close; + + sM_3End: + mes "[Father Thomas]"; + mes "Oh if you have any questions, please speak with Sister Cecila near the entrance."; + next; + mes "[Father Thomas]"; + mes "Please hurry and becareful on your journey. May the lord look down and smile upon you...."; + close; + L_NotDone1b: + mes "Hmmm??"; + emotion e_what; + next; + mes "[Father Thomas]"; + mes "Have you gone to see ^5533FFMother Marthilda^000000 yet? She can be found near Morroc in the Sogart Desert."; + mes "Even though Morroc is far away, I know you will be able to find her."; + close; + + L_NotDone1c: + mes "Have you seen Mother Marthilda in Morroc? In that case you must now go see ^5533FFFather Yosuke^000000."; + mes "He is located on tiny island 2 maps West and 1 map North of Prontera. You must go and speak with him!."; + close; + + L_Done1: + mes "So you spoken with all of the Clerics? Good job, you just completed the first task."; + next; + mes "[Father Thomas]"; + mes "Now lets start the second task. Be prepared to face great evils.. If you want, you can ask a Priest to assist you with this test."; + set PRIEST_Q, 2; + set PRIEST_Q2, 0; + next; + mes "[Father Thomas]"; + +L_Test2: + if(PRIEST_Q2 == 1) goto L_ReTest2; + if(PRIEST_Q2 == 2) goto L_Done2; + mes "So are you ready to start the second task?"; + M_Menu: + next; + menu "Yes, lets start.",M_4a, "Let me get ready, i'll be back later.",M_4End; + + M_4a: + mes "[Father Thomas]"; + mes "Very well. Let me send you to ^5544FFFather Peter^000000. Once there speak to him about the second task."; + next; + set PRIEST_Q2, 1; + warp "job_prist.gat", 24, 180; + savepoint "prt_church.gat", 16, 37; + end; + + M_4End: + mes "[Father Thomas]"; + mes "Okay, please get ready and come back soon. I hope you will be able to make it through the trials without many problems."; + close; + + L_ReTest2: + mes "You look really tired... but guess what, you'll be even more tired when you've become a Priest."; + mes "Please don't give up. Do you want to try the task again?"; + goto M_Menu; + + L_Done2: + mes "Great job. If have endured all of the trials and have passed the second test."; + mes "If you can pass the last test, I trully belive that you will be one of the best Priests ever!"; + next; + mes "[Father Thomas]"; + mes "Now, for the final test, please go speak with ^5533FFSister Cecile^000000. Once you have passed it come see me."; + next; + mes "[Father Thomas]"; + mes "I'll be waiting here. Good luck my child."; + set PRIEST_Q, 3; + set PRIEST_Q2, 0; + close; + +L_Test3: + mes "Go speak with ^5533FFSister Cecile^000000 and complete the last test."; + next; + mes "[Father Thomas]"; + mes "Good luck. I'll be waiting to hear the good news.."; + close; + + +L_Change: + if (SkillPoint > 0) mes "Wait. You must use up your skill points in order to become a Priest."; + if (SkillPoint > 0) close; + mes "Congratulations! You have just completed all of the tests. I can now turn you into a Priest."; + emotion e_no1; + next; + mes "[Father Thomas]"; + mes "God, please endow "+strcharinfo(0)+" with the strength and courage to fight evil and help mankind."; + next; + callfunc "Job_Change",Job_Priest; + mes "[Father Thomas]"; + mes "You are now a Priest. As a Priest, you can now help a lot of people in the name of God."; + next; + if (JBLVL != 50) getitem 1550, 1; + if (JBLVL == 50) getitem 1551, 1; + callfunc "F_ClearJobVar"; // clears all job variables for the current player + mes "[Father Thomas]"; + mes "Here, take this book as a reward for successfully completing the tests. This book will help you understand more about God."; + next; + mes "[Father Thomas]"; + mes "I hope you can help serve as a role model for young Acolytes all over Rune Midgard."; + mes "Please be a good Priest and help bring peace to this world!"; + close; +} + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ +// Test 1 \\ +//********************************************************************************************************************************\\ +// Function: Father Rubalkabara -------------------------------------------------------------------------- +function script F_FatherRub { + if(PRIEST_Q == 1 && PRIEST_Q2==1) goto L_Test; + if(PRIEST_Q==1 && PRIEST_Q2 > 1) goto L_Done; + mes "It's good to see you again. I expect all is well? Continue on your path of helping others and serving God, and let us pray for humanities salvation."; + close; + +L_Test: + mes "Ah hello there...."; + next; + mes "[Father Rubalkabara]"; + mes "What's this? You're here because you wish to serve God in an even greater capacity?"; + emotion e_what; + next; + menu "Yes, I believe Priesthood is the right path.",-, "No, not really.... just came to say hi.",M_No; + + mes "[Father Rubalkabara]"; + mes "Haha! Very good. We need more people like yourself in order for this world to survive the evils that haunt it."; + emotion e_no1; + next; + mes "[Father Rubalkabara]"; + mes "Because of your pure heart I will give you my blessing child. Please meet with ^5533FFMother Marthilda^000000 next."; + next; + mes "[Father Rubalkabara]"; + mes "You can find her in the map just north of the town of Morroc. Have a safe journey and good luck on becoming a Priest."; + set PRIEST_Q2, 2; + close; + M_No: + mes "[Father Rubalkabara]"; + mes "Oh... well then... hello to you too. Although it is nice to see a servant of God such as yourself, I'm a little busy right now so if you don't mind....."; + emotion e_swt; + close; + +L_Done: + mes "Please see ^5533FFMother Marthilda^000000 next. Good luck with your journey to becoming a Priest"; + close; +} + +// Function: Mother Marthilda -------------------------------------------------------------------------- +function script F_MotherMart { + + if(PRIEST_Q==1 && PRIEST_Q2==2) goto L_Test; + if(PRIEST_Q==1 && PRIEST_Q2 > 2) goto L_Done; + mes "Oh my... It's been a while since I've seen you. My how you've grown. It's nice to see one of God servants continuing to improve."; + mes "I wish you continued success child, and always remember to have faith."; + close; + +L_Test: + mes "Ah, you're here for the Priest test aren't you? I must say, you did a very good job in comming all this way."; + next; + mes "[Mother Marthilda]"; + mes "That shows that you have true faith! It is my pleasure to allow you to continue on with your test."; + next; + mes "[Mother Marthilda]"; + mes "You must now go see ^5533FFFather Yosuke^000000. He is 1 map North and 2 maps East of Prontera. I'm sure you will make a fine Priest!"; + set PRIEST_Q2, 3; + close; + +L_Done: + mes "To complete your task you must go find ^5533FFFather Yosuke^000000. Please be carefull and remeber to pray."; + close; +} + +// Function: Father Yosuke -------------------------------------------------------------------------- +function script F_FatherYos { + + if(PRIEST_Q==1 && PRIEST_Q2==3) goto L_Test; + if(PRIEST_Q==1 && PRIEST_Q2==4) goto L_Done; + mes "Just because you're a servant of God doesn't mean you can come here and bother me. Please leave..."; + close; + +L_Test: + mes "Hmm...? Did you need something? Oh the Priest test..... are you sure you're up for that?"; + emotion e_what; + next; + mes "[Father Yosuke]"; + mes "Meh, very well. I will let you pass. Go back to the church and speak with Father Thomas. Your duty here as been fulfilled"; + set PRIEST_Q2, 4; + close; + +L_Done: + mes "Ugh? What are you still doing here...? I said to go back to the church.... I'm very busy right now...."; + emotion e_what; + close; +} + + +//**********************************************************************************************************************************************************************************\\ +//================================================== Father Peter: Test 2 ====================================================\\ +//**********************************************************************************************************************************************************************************\\ +job_prist.gat,24,186,4 script Father Peter 110,{ + +L_Start: + mes "[Father Peter]"; + mes "God bless you!! Welcome back!"; + mes "First i want to congratulated you for passing the first level."; + next; + mes "[Father Peter]"; + mes "My name is Peter."; + mes "Hows, Thomas these days?"; + next; + mes "[Father Peter]"; + mes "Oh, so he's a father now eh? hahah..."; + mes "I think i should call him Father Thomas!"; + next; + mes "[Father Peter]"; + mes "So you know why your here right? Your next test will be to overcome a series of trials involving the darkest of evils."; + mes "Do you understand what this means?"; + next; + menu "Yes, I do.",-, "No, I don't quite know it..?",M_1b; + + mes "[Father Peter]"; + mes "Wow, your' pretty smart, but i think its better for you to listen to the things i got to say."; + mes "heheh!"; + goto L_Cont; + M_1b: + mes "[Father Peter]"; + mes "Oh, is that so, i think i'll need to explain it to you."; + mes "After listening to what i have to say, i think you'll understand."; + + L_Cont: + next; + mes "[Father Peter]"; + mes "What is overcoming evil? its basically destroying it."; + mes "What is evil? its basically devil, ghosts etc..."; + next; + mes "[Father Peter]"; + mes "There's a lot of evil in this world."; + mes "The evil usually tease people that prey to God."; + next; + mes "[Father Peter]"; + mes "We priests are supposed to get rid of all the evil!"; + mes "thats the only way we can bring peace to this world!"; + next; + mes "[Father Peter]"; + mes "If you are trully dedicated, then these trials should not pose that great of a challenge."; + mes "Even so, I you feel it necessary you may ask a Priest to assist you in this test."; + next; + mes "[Father Peter]"; + mes "Well, can we start now?"; + M_Menu: + next; + menu "Yes.",M_2a, "Wait a minute.",M_2b, "I want to go back to town.",M_2c; + + M_2a: + mes "[Father Peter]"; + mes "Okay, just enter the waiting room."; + close; + + M_2b: + mes "[Father Peter]"; + mes "Oh you need to get ready eh?"; + mes "No problem you can start the quest when your ready."; + close; + M_2c: + mes "[Father Peter]"; + mes "What? you want to go back? but you just arrived?"; + mes "....."; + next; + mes "[Father Peter]"; + mes "Maybe because its your first time thats why your scared."; + mes "You can come back when you get more courage."; + next; + warp "prt_church.gat", 16, 37; + close; + +OnInit: + waitingroom "Priest Test Waiting Room",8,"Father Peter::OnStart",1; + end; +OnStart: + set $@PrstUsers, getareausers("job_prist.gat", 8, 34, 39,109); + set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 160, 14, 175, 178); + set $@PrstUsers, $@PrstUsers + getareausers("job_prist.gat", 90, 34, 105,105); + if($@PrstUsers > 0) end; // stops the rest of the script from running if there is already another player taking the test + + if((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room + disablenpc "prst1_1"; //disables the exit warp + disablenpc "prst2_1"; + warpwaitingpc "job_prist.gat", 24, 44; + killmonsterall "job_prist.gat"; + donpcevent "PrstTest2_1::OnStart"; + end; +} + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ +// Test 2, Part 1: Kill the Zombies \\ +//********************************************************************************************************************************\\ +job_prist.gat,1,1,1 script PrstTest2_1 -1,{ + +OnStart: + set $@PrstRm, 1; //used to determine what areawarp and areaannounce to use + enablenpc "Zombie1_Trig"; + enablenpc "Zombie2_Trig"; + enablenpc "Zombie3_Trig"; + enablenpc "Zombie4_Trig"; + enablenpc "Zombie5_Trig"; + set $@mob, 13; + initnpctimer; + end; + +OnMobDead: + set $@mob, $@mob - 1; + if($@mob > 0) end; + + enablenpc "prst1_1"; + areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Well done my child. Enter the warp to start the next test.",8; + initnpctimer "prst1_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going + end; + +OnTimer500: + areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: In order to pass this trial, you will have to kill all of the zomibes that appear.",8; + end; +OnTimer2500: + stopnpctimer; + initnpctimer "TimerPrst"; // starts the 5 min test timer + areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: Move slowly and take your time.",8; + end; +} + +// These hidden warps spawn the monsters when you walk +// First set of Zombies------------------------------------------------------------ +job_prist.gat,23,52,1 script Zombie1_Trig 139,16,0,{ + + monster "job_prist.gat",24,52,"Robbery",1015,1,"PrstTest2_1::OnMobDead"; + monster "job_prist.gat",18,52,"Evilness",1015,1,"PrstTest2_1::OnMobDead"; + monster "job_prist.gat",30,52,"Jealousy",1015,1,"PrstTest2_1::OnMobDead"; + disablenpc "Zombie1_Trig"; //disables the npc so that it can't spawn the monsters more than once + end; +} + +// Second set of Zombies---------------------------------------------------- +job_prist.gat,23,62,1 script Zombie2_Trig 139,16,0,{ + + monster "job_prist.gat",21,62,"Anger",1015,1,"PrstTest2_1::OnMobDead"; + monster "job_prist.gat",27,62,"Wonderness",1015,1,"PrstTest2_1::OnMobDead"; + disablenpc "Zombie2_Trig"; + end; +} + +// Third set of Zombies-------------------------------------------------------- +job_prist.gat,23,72,1 script Zombie3_Trig 139,16,0,{ + + monster "job_prist.gat",24,72,"Cockyness",1015,1,"PrstTest2_1::OnMobDead"; + monster "job_prist.gat",18,72,"Slutty",1015,1,"PrstTest2_1::OnMobDead"; + monster "job_prist.gat",30,72,"Lazyness",1015,1,"PrstTest2_1::OnMobDead"; + disablenpc "Zombie3_Trig"; + end; +} + +// Fourth set of Zombies-------------------------------------------------------- +job_prist.gat,23,82,1 script Zombie4_Trig 139,16,0,{ + + monster "job_prist.gat",21,82,"Greed",1015,1,"PrstTest2_1::OnMobDead"; + monster "job_prist.gat",27,82,"Greedyness",1015,1,"PrstTest2_1::OnMobDead"; + disablenpc "Zombie4_Trig"; + end; +} + +// Fifth set of Zombies --------------------------------------------------------- +job_prist.gat,23,92,1 script Zombie5_Trig 139,16,0,{ + + monster "job_prist.gat",24,92,"Faithless",1015,1,"PrstTest2_1::OnMobDead"; + monster "job_prist.gat",18,92,"Non-believer",1015,1,"PrstTest2_1::OnMobDead"; + monster "job_prist.gat",30,92,"Scaryness",1015,1,"PrstTest2_1::OnMobDead"; + disablenpc "Zombie5_Trig"; + end; +} + + +// End warp for 1st part of test-------------------------------------------------------------------- +job_prist.gat,24,109,1 script prst1_1 45,3,3,{ + + if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the aco to step on the warp. +OnTimer30000: + stopnpctimer; + areawarp "job_prist.gat",8,34,39,109,"job_prist.gat",168,17; + killmonsterall "job_prist.gat"; + donpcevent "PrstTest2_2::OnStart"; + end; +} + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ +// Test 2, Part 1: Resist Temptation \\ +//********************************************************************************************************************************\\ +job_prist.gat,1,1,0 script PrstTest2_2 -1,{ + +OnStart: + enablenpc "Devi_Trig"; //enables these npc's just in case they were disabled by a previous tester + enablenpc "Deviruchi"; + enablenpc "Doppel_Trig"; + enablenpc "Doppel"; + enablenpc "Dark_Trig"; + enablenpc "Dark Lord"; + enablenpc "Bapho_Trig"; + enablenpc "Baphomet"; + set $@PrstRm, 2; + set $PRIEST_Q3, 0; + initnpctimer; + end; + +OnCheck: + set $PRIEST_Q3, $PRIEST_Q3 + 1; //this counter checks to see if the player spoke with each devil and answered the questions + if($PRIEST_Q3 < 4) end; + + enablenpc "prst2_1"; + areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: Excellent! You have shown great courage! Use the warp to move on to the next room.",8; + initnpctimer "prst2_1"; //starts a 30 sec timer. this will warp the player even if they don't enter the warp to keep the test going + end; + +OnTimer500: + stopnpctimer; + areaannounce "job_prist.gat", 160, 14, 175, 178, "[Father Peter]: This trial will test the strength of your will and your commitment to God!",8; + end; + +} + + +// Deviruchi ------------------------------------------------------------------------ +job_prist.gat,168,45,4 script Deviruchi 738,{ + +OnStart: + if(BaseJob == Job_Acolyte) goto L_Aco; + +L_Priest: + mes "[Deviruchi]"; + mes "Hey, whats priest like you doing in a place like this? go back to town. You like wasting you time here eh?"; + next; + mes "[Deviruchi]"; + mes "I feel happy today, so i'll spare you, now go. Next time you come, I'm gonna take to you down."; + close; + +L_Aco: + mes "[Deviruchi]"; + mes "Hey, isn't that a acolyte? i haven't seen one in ages. Looks like you're going to become a priest soon..."; + next; + mes "[Deviruchi]"; + mes "I can tell how sad it is to become a servant of God. I think its weird that you're here."; + next; + mes "[Deviruchi]"; + mes "The path your walking is going to be difficult. Isn't there better jobs you can be?"; + next; + mes "[Deviruchi]"; + mes "Doesn't matter if its in a town, in a cave, all the people always asks you to help them. Itsn't funny that they never helped you?"; + next; + mes "[Deviruchi]"; + mes "I'll give you an advice, you should give up now. The tests will be hard, and the path you're gonna walk will be difficult."; + next; + menu "Yea, I'm going to give up.",-, "Devil, Be gone NOW!.",M_1a; + + mes "[Deviruchi]"; + mes "Yeap thats a good choice, you don't have to come to this place again! Since you decided to give up, i'll give you a present."; + next; + mes "[Deviruchi]"; + mes "I'll let you meet my friends...FOR FREE HAHAHAHAH!"; + next; + warp "c_tower2.gat", 168, 33; + end; + M_1a: + mes "[Deviruchi]"; + mes "Oh.. I'm so scared..hahaha. Don't be like this, listen to what i have to say."; + next; + mes "[Deviruchi]"; + mes "If you give up now, i'll give you a nice gift. This gift is so hard to find."; + next; + cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",4; + mes "[Deviruchi]"; + mes "Do you think you can find a card like that? Decide now, don't regret when you become a priest..."; + next; + menu "I accept your card.",-, "Devil, Be GONE!!",sM_1a; + + mes "[Deviruchi]"; + mes "Hahaha all the human beings are like this, good choice! Okay, let me give you this card!"; + next; + cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255; + mes "[Deviruchi]"; + mes "Well, too bad i can't give it to you. Go look for it YOURSELF!"; + next; + warp "mjolnir_05.gat", 200, 200; + end; + sM_1a: + cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255; + mes "[Deviruchi]"; + mes "Wow, your one tough acolyte, if you keep denying you better becareful."; + mes "I will be watching, I'll see if you can become a good priest or not."; + next; + mes "[Deviruchi]"; + mes "One day, you'll regret and want to come back to me!"; + disablenpc "Devi_Trig"; //disables the trigger npc so you don't accidentally activate it again + disablenpc "Deviruchi"; + donpcevent "PrstTest2_2::OnCheck"; + close; +} + +// Doppelganger ------------------------------------------------------------------------------ +job_prist.gat,168,80,4 script Doppelganger::Doppel 739,{ + +OnStart: + if(BaseJob == Job_Acolyte) goto L_Aco; + +L_Priest: + mes "[Doppelganger]"; + mes "What good is it to be here?."; + mes "Are you this bored? you're already a priest why are you here?."; + next; + mes "[Doppelganger]"; + mes "You don't need to help these acolytes, go home."; + mes "You're doing something that is wasting your time, leave now."; + close; +L_Aco: + mes "[Doppelganger]"; + mes "Hey, Acolyte wait, listen to what i have to say."; + next; + mes "[Doppelganger]"; + mes "You came here because you want to become a priest eh?"; + mes "I don't think you should become a priest."; + next; + mes "[Doppelganger]"; + mes "If you want, i can use my powers to let you start over again."; + mes "You can become a novice again, and you can choose what job you want to be."; + next; + mes "[Doppelganger]"; + mes "Well, the job you choose depends on your level hhehe."; + mes "Isn't this a good deal? if you want i can help you right now."; + next; + menu "I hope you can help me!",-, "Devil Be gone!",M_1b; + + mes "[Doppelganger]"; + mes "Yes thats a good choice."; + mes "Let me turn you into a novice now."; + next; + mes "[Doppelganger]"; + mes "You know it takes a long time to ressurect when you DIE!!"; + next; + warp "gef_dun02.gat", 210, 177; + end; + M_1b: + mes "[Doppelganger]"; + mes "I don't think you understand what i mean."; + mes "This is one of the best things that can happen to you."; + next; + mes "[Doppelganger]"; + mes "You just need to tell me that you don't want to become a priest."; + mes "If you do that, i can turn you into any job you want, you want to become a swordman like me?"; + next; + menu "I don't want to become a priest!",-, "Devil, Be GONE!",sM_1b; + + mes "[Doppelganger]"; + mes "good choice, you don't need to come back here anymore."; + mes "okay, let me turn you into a novice now..."; + next; + mes "[Doppelganger]"; + mes "You know its takes a long time to ressurect when you DIE??!!"; + next; + warp "gef_dun02.gat", 210, 177; + end; + sM_1b: + mes "[Doppelganger]"; + mes "okay fine, i'll spare you today."; + next; + mes "[Doppelganger]"; + mes "If i see you next time, I'm gonna make you die painfully."; + disablenpc "Doppel_Trig"; + disablenpc "Doppel"; + donpcevent "PrstTest2_2::OnCheck"; + close; +} + +// Dark Lord ------------------------------------------------------------------------------- +job_prist.gat,168,115,4 script Dark Lord 737,{ + +OnStart: + if(BaseJob == Job_Acolyte) goto L_Aco; + +L_Priest: + mes "[Dark Lord]"; + mes "Let you feel hatred and anger!!"; + mes "Let you feel how it feels when your friend betrays you!"; + next; + mes "[Dark Lord]"; + mes "Stay here, and train with us and next; until you are strong enough then you can go back!"; + mes "Stay with us and learn to curse!"; + close; +L_Aco: + mes "[Dark Lord]"; + mes "Stop right there human!."; + mes "Whose permission do you have to pass through here!"; + next; + mes "[Dark Lord]"; + mes "If you want to become a priest, you can't pass through here,"; + mes "Go now, before i kill you."; + next; + mes "[Dark Lord]"; + mes "Even more annoying than ants you humans, leave and stop bothering me!"; + next; + menu "I'm sorry, please spare me.",-, "Devil, Be GONE!.",M_1c; + + mes "[Dark Lord]"; + mes "Don't come here again!"; + next; + warp "gl_church.gat", 145, 170; + end; + M_1c: + mes "[Dark Lord]"; + mes "Don't try to act like a tough guy."; + mes "I can cut u in many pieces with my pinky."; + next; + mes "[Dark Lord]"; + mes "Before i use my dark powers on you, leave!"; + next; + menu "Please, Spare me.",-, "Devil, BE GONE!",sM_1c; + + mes "[Dark Lord]"; + mes "Don't appear here again!"; + next; + warp "gl_church.gat", 145, 170; + end; + sM_1c: + mes "[Dark Lord]"; + mes "So you decided to stay eh? you pesky human, killing you will dirty my hands."; + next; + mes "[Dark Lord]"; + mes "If i see you again, I'm gonna kill you."; + disablenpc "Dark_Trig"; + disablenpc "Dark Lord"; + donpcevent "PrstTest2_2::OnCheck"; + close; +} + +// Baphomet ----------------------------------------------------------------------------- +job_prist.gat,168,150,4 script Baphomet 736,{ + +OnStart: + if(BaseJob == Job_Acolyte) goto L_Aco; + +L_Priest: + mes "[Baphomet]"; + mes "Annoying Priests..."; + next; + mes "[Baphomet]"; + mes "I have nothing to talk to you about, leave now."; + close; +L_Aco: + mes "[Baphomet]"; + mes "Hey, Human."; + next; + mes "[Baphomet]"; + mes "You interested in a deal?"; + next; + mes "[Baphomet]"; + mes "I can get you all the rich and fame in this world."; + mes "Infinite money and weapons which no humans have..."; + next; + mes "[Baphomet]"; + mes "Also, if you want, you can always summon me."; + mes "If you did that, everyone will be afraid of you hahahaha."; + next; + mes "[Baphomet]"; + mes "I think you should give up being a priest and just accept my deal."; + mes "If you accept my deal, the world is yours."; + next; + menu"I give up being a priest.",-, "Devil be GONE!",M_1d; + + mes "[Baphomet]"; + mes "Okay, let us sign the contract..."; + mes "you will not forget this..."; + next; + mes "[Baphomet]"; + mes "You go find where i live."; + mes "When your there, come and sign the contract."; + next; + warp "glast_01.gat", 200, 203; + end; + M_1d: + mes "[Baphomet]"; + mes "Okay fine, i'll leave."; + mes "But, you won't leave that easily."; + next; + mes "[Baphomet]"; + mes "I already set up a lot of evil stuff for you..."; + mes "I want to see how long you can last."; + next; + mes "[Baphomet]"; + mes "OKay go now."; + disablenpc "Bapho_Trig"; + disablenpc "Baphomet"; + donpcevent "PrstTest2_2::OnCheck"; + close; +} + + +// These hidden warps trigger the npcs when you get near them +// Deviruchi Trigger -------------------------------------------------------------------- +job_prist.gat,167,40,1 script Devi_Trig 139,8,0,{ + + doevent "Deviruchi::OnStart"; + end; +} +// Doppleganger Trigger -------------------------------------------------------------------- +job_prist.gat,167,77,1 script Doppel_Trig 139,8,0,{ + + doevent "Doppel::OnStart"; + end; +} +// Dark Lord Trigger -------------------------------------------------------------------- +job_prist.gat,167,112,1 script Dark_Trig 139,8,0,{ + + doevent "Dark Lord::OnStart"; + end; +} +// Baphomet Trigger -------------------------------------------------------------------- +job_prist.gat,167,145,1 script Bapho_Trig 139,8,0,{ + + doevent "Baphomet::OnStart"; + end; +} + + +// End warp for 2nd part of test --------------------------------------------------------- +job_prist.gat,168,180,0 script prst2_1 45,3,3,{ + + if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp. +OnTimer30000: + set $@PrstRm, 3; + set $PRIEST_Q3, 0; + enablenpc "Mummy1_Trig"; //enables the floor triggers for the next test + enablenpc "Mummy2_Trig"; + enablenpc "Mummy3_Trig"; + stopnpctimer; + initnpctimer "prst3_1"; + areawarp "job_prist.gat", 160, 14, 175, 178, "job_prist.gat", 98, 40; + end; +} + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ +// Test 2, Part 3: Make it to the exit \\ +//******************************************************************************************************************************* *\\ +// First set of Mummies -------------------------------------------------------- +job_prist.gat,97,50,0 script Mummy1_Trig 139,8,1,{ + + monster "job_prist.gat", 93, 55, "ca", 1041,1; + monster "job_prist.gat", 102, 55, "ah", 1041,1; + disablenpc "Mummy1_Trig"; + end; +} +// Second set of Mummies -------------------------------------------------------- +job_prist.gat,97,65,0 script Mummy2_Trig 139,8,1,{ + + monster "job_prist.gat", 93, 70, "men", 1041,1; + monster "job_prist.gat", 102, 70, "ahke", 1041,1; + disablenpc "Mummy2_Trig"; + end; +} +// Third set of Mummies -------------------------------------------------------- +job_prist.gat,97,80,0 script Mummy3_Trig 139,8,1,{ + + monster "job_prist.gat", 93, 85, "mea", 1041,1; + monster "job_prist.gat", 102, 85, "sne", 1041,1; + disablenpc "Mummy3_Trig"; + end; +} + + +// End warp for 3rd part of test ---------------------------------------------- +job_prist.gat,98,105,0 script prst3_1 45,2,2,{ + + if(BaseJob == Job_Priest) end; //If a Priest friend steps on the warp nothing happens. Need the Aco to step on the warp. + stopnpctimer "TimerPrst"; + areawarp "job_prist.gat", 90, 34, 105, 105, "prt_church.gat",16, 37; + set PRIEST_Q2, 2; + killmonsterall "job_prist.gat"; + donpcevent "Father Peter::OnStart"; + end; + +OnTimer500: + stopnpctimer; + areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: This is the last trial you must face my child. Have faith, I know you can pass it!",8; + end; +} + + +//----------------------------------------------------------------------------------------------------------------------------------------------------------\\ +// Timer \\ +//********************************************************************************************************************************\\ +job_prist.gat,1,1,0 script TimerPrst -1,{ + +OnTimer3000: + areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: You will have 5 minutes to pass all 3 trials starting now.",8; + end; +OnTimer33000: + donpcevent "Father Peter::OnStart"; + end; +OnTimer63000: + set $@PrstTime$, "You have 4 minutes left!"; + donpcevent "Father Peter::OnStart"; + goto AnnouncePrst; +OnTimer93000: + donpcevent "Father Peter::OnStart"; + end; +OnTimer123000: + set $@PrstTime$, "You have 3 minutes left!"; + donpcevent "Father Peter::OnStart"; + goto AnnouncePrst; +OnTimer153000: + donpcevent "Father Peter::OnStart"; + end; +OnTimer183000: + set $@PrstTime$, "You have 2 minutes left!"; + donpcevent "Father Peter::OnStart"; + goto AnnouncePrst; +OnTimer213000: + donpcevent "Father Peter::OnStart"; + end; +OnTimer243000: + set $@PrstTime$, "You have 1 minute left!"; + donpcevent "Father Peter::OnStart"; + goto AnnouncePrst; +OnTimer273000: + set $@PrstTime$, "You have 30 seconds left!"; + donpcevent "Father Peter::OnStart"; + goto AnnouncePrst; +OnTimer293000: + set $@PrstTime$, "You have 10 seconds left!"; + goto AnnouncePrst; + end; +OnTimer2970000: + set $@PrstTime$, "You have 5 seconds left."; + goto AnnouncePrst; + end; +OnTimer302000: + set $@PrstTime$, "Time is up. You failed the test."; + goto AnnouncePrst; +OnTimer306000: + stopnpctimer; + if($@PrstRm==1) areawarp "job_prist.gat",8,34,39,109,"prt_church.gat",16, 37; + if($@PrstRm==2) areawarp "job_prist.gat",160, 14, 175, 178,"prt_church.gat",16, 37; + if($@PrstRm==3) areawarp "job_prist.gat", 90, 34, 105,105,"prt_church.gat",16, 37; + killmonsterall "job_prist.gat"; + donpcevent "Father Peter::OnStart"; + end; + +AnnouncePrst: + if($@PrstRm==1) areaannounce "job_prist.gat",8,34,39,109,"[Father Peter]: "+$@PrstTime$+".",8; + if($@PrstRm==2) areaannounce "job_prist.gat",160, 14, 175, 178, "[Father Peter]: "+$@PrstTime$+".",8; + if($@PrstRm==3) areaannounce "job_prist.gat", 90, 34, 105,105, "[Father Peter]: "+$@PrstTime$+".",8; + end; +} + + + +//**********************************************************************************************************************************************************************************\\ +//================================================= Sister Cecile: Test 3 =====================================================\\ +//**********************************************************************************************************************************************************************************\\ +prt_church.gat,27,24,4 script Sister Cecile 79,{ + mes "[Sister Cecile]"; + if(BaseJob == Job_Priest) goto L_Prst; + if(BaseJob == Job_Acolyte) goto L_Aco; + if(BaseJob == Job_Novice) goto L_Nov; + +L_Other: + mes "This is the Prontera Church, what can I help you with?"; + next; + menu "Please tell me about priests.",-, "I'm just walking around.",M_End0; + + mes "[Sister Cecile]"; + mes "Priests are servants of God. They have special powers that allow them to help anyone in need of assistance."; + next; + mes "[Sister Cecile]"; + mes "Because they are followers of God, they cannot use swords and many other types of weapons."; + next; + mes "[Sister Cecile]"; + mes "Of course, if you want to know more about priests, you should speak with one personally."; + next; + mes "[Sister Cecile]"; + mes "Please stay here for as long as you wish. The church is a sanctuary for all those who seek it."; + close; + M_End0: + mes "[Sister Cecile]"; + mes "Please Relax, wondering around can be tiring."; + close; + +L_Nov: + mes "God bless you, my child. The Prontera Church welcomes you."; + next; + mes "[Sister Cecile]"; + mes "Have you choose your job yet? Do you want to be one of God's helpers?"; + mes "Becoming an Acolyte and helping people is very good thing."; + next; + mes "[Sister Cecile]"; + mes "If you want to become an Acolyte, speak to ^5533FFFather Mareusis^000000 in the room across the hall."; + next; + mes "[Sister Cecile]"; + mes "Once you've reached job level 40 as an Acolyte, you can come back here and become a Priest."; + next; + mes "[Sister Cecile]"; + mes "Since you are still a novice, think carefully about what job you wish to take."; + close; + +L_Prst: + if(sex == 1) mes "God bless you, brother priest."; + if(sex == 0) mes "God bless you, sister priest."; + mes "I wish you all the best. Keep your faith strong and remeber that God loves all, and so should you."; + close; + +L_Aco: + if(PRIEST_Q == 1) goto L_Test1; + if(PRIEST_Q == 2) goto L_Test2; + if(PRIEST_Q == 3) goto L_Start; + if(PRIEST_Q == 4) goto L_Done; + if(sex == 1) mes "God bless you, brother."; + if(sex == 0) mes "God bless you, sister."; + mes "Why are you here?"; + next; + menu "I want to become a priest.",-, "I'm just wondering around.",M_End1; + + mes "[Sister Cecile]"; + mes "Oh so you want to become a priest?"; + mes "A lot of acolytes want to become priests."; + next; + mes "[Sister Cecile]"; + mes "My name is Sister Cecile, I'm responsible for helping acolytes become priests."; + next; + mes "[Sister Cecile]"; + mes "Because I was born and raised here, I've seen a lot of people become Priests over the years."; + mes "Thats why i like to help people become priests now."; + next; + mes "[Sister Cecile]"; + mes "In order to become a priest, you will have to fullfill 3 tasks. If you want to change your job now, you can go talk to Father Thomas,"; + next; + mes "[Sister Cecile]"; + mes "If you encounter any problems with any of the tasks, come talk to me and I might be able to help."; + close; + M_End1: + mes "[Sister Cecile]"; + mes "Please relax and take a break. The church should feel like your home."; + close; + +L_Start: + if(PRIEST_Q2 == 1) goto L_ReTest; + mes "Good job, you successfully completed the second quest...!"; + mes "You are now really close to becoming a priest."; + next; + mes "[Sister Cecile]"; + if(sex==1) mes "If you want to become a priest, the last step is to answer my questions honestly."; + if(sex==0) mes "If you want to become a priestess, the last step is to answer my questions honestly."; + mes "Please be honest and answer my question."; + next; + mes "[Sister Cecile]"; + mes "Okay let me ask you some questions."; + set PRIEST_Q2, 1; + next; +L_Test3: + mes "[Sister Cecile]"; + mes "From today on, do you wish to help the God for all eternity?"; + next; + menu "Yes.",M_2a, "No.",-; + + mes "[Sister Cecile]"; + mes "Why..Why would you say that?..."; + mes "I don't think your suitable to become a priest..."; + next; + mes "[Sister Cecile]"; + mes "please come back when you really want to become a priest."; + mes "You can't become a priest right now."; + close; + + M_2a: + + mes "[Sister Cecile]"; + mes "Will you use God's power for your own profit?"; + next; + menu "Yes",-, "No.",M_2b; + + mes "[Sister Cecile]"; + mes "No, that doesn't work, if you use God's power to do what you wish, you're just like a thief."; + mes "How can you become a good priest if you think like that?"; + next; + mes "[Sister Cecile]"; + mes "Please come back when you make up your mind."; + mes "Those thoughts are the things that corrupt people."; + close; + + M_2b: + + + mes "[Sister Cecile]"; + mes "Will you help others in battle when they need help?"; + next; + menu "Yes.",M_2c, "No.",-; + + mes "[Sister Cecile]"; + mes "Thats wrong, when someone needs help, we will do our best to help them."; + mes "It doesn't matter who that person is, our job is to help everyone."; + next; + mes "[Sister Cecile]"; + mes "Go walk around."; + mes "and you should learn something."; + close; + M_2c: + + mes "[Sister Cecile]"; + mes "Will you sacrafice yourself for others?"; + next; + menu "Yes.",M_2d, "No.",-; + + mes "[Sister Cecile]"; + mes "No, thats not what God thinks."; + mes "If we can sacrafice ourselves for something that helps the world, its worth it."; + next; + mes "[Sister Cecile]"; + mes "Go and think about sacraficing."; + mes "Sacraficing is thing thats easy to say, but hard to do."; + close; + M_2d: + + mes "[Sister Cecile]"; + mes "Will you talk bad to people you meet?"; + next; + menu "Yes.",-, "No.",M_2e; + + mes "[Sister Cecile]"; + mes "That is not right, priests are supposed to help people."; + mes "If you talk bad, you don't deserver to be a priest."; + next; + mes "[Sister Cecile]"; + mes "even if your God's best servant."; + mes "You don't have the right to bad-talk."; + close; + + M_2e: + + mes "[Sister Cecile]"; + mes "Will you bring any kind of devil to help others in battle?"; + next; + menu "Yes.",-, "No.",M_2f; + + mes "[Sister Cecile]"; + mes "You can't do that."; + mes "It doesn't matter if the devil is good or bad, priests should never talk to a devil ."; + next; + mes "[Sister Cecile]"; + mes "Even though it looks like you did a good thing, but it was a really bad thing."; + mes "Please go think about it."; + close; + + M_2f: + + mes "[Sister Cecile]"; + mes "If God wants to you to live or die, will you listen to him?"; + next; + menu "Yes.",M_2g, "No.",-; + + mes "[Sister Cecile]"; + mes "If your like that you can't become a priest."; + mes "If God wants you to die, you have to listen to him."; + next; + mes "[Sister Cecile]"; + mes "And we priest have the skill to Resurrect ourselves."; + mes "Please go and think about what death means to you."; + close; + M_2g: + + mes "[Sister Cecile]"; + mes "I just witness what you said."; + mes "Lastly, please promise that you'll remember the things you said today."; + next; + menu "I promise.",-, "No.",M_2No; + + mes "[Sister Cecile]"; + mes "Now, you passed all the tests."; + mes "Please go talk to Father Thomas to become a priest."; + next; + mes "[Sister Cecile]"; + mes "Please remember the things you said today."; + mes "God bless you..."; + set PRIEST_Q, 4; + set PRIEST_Q2, 0; + close; + + M_2No: + mes "[Sister Cecile]"; + mes ".............."; + next; + mes "[Sister Cecile]"; + mes "No not yet, your still wondering if you want to become a priest or not."; + mes "You can't become a priest right now."; + next; + mes "[Sister Cecile]"; + mes "I think you should go do the self-disipline test again..."; + mes "When you're ready, come back here."; + next; + mes "[Sister Cecile]"; + mes "God bless you..."; + close; + +L_ReTest: + mes "............."; + next; + mes "[Sister Cecile]"; + mes "...Oh your back."; + mes "I hope you can be honest this time."; + next; + mes "[Sister Cecile]"; + mes "I hope i can sense your sincere..."; + mes "Please answer me honestly."; + next; + mes "[Sister Cecile]"; + mes "Okay, lets start."; + next; + goto L_Test3; + +L_Test1: + mes "Oh, so you already started the self-disipline test, good job."; + close; + +L_Test2: + if(PRIEST_Q2 == 1) goto L_Test2a; + mes "You didn't start the second quest yet?."; + mes "Well, i can't give u any specific details about this task."; + next; + mes "[Sister Cecile]"; + mes "I can only tell you to be well-prepared and to not get seduced by anything..."; + mes "You must trust in yourself in order to complete the second quest."; + next; + mes "[Sister Cecile]"; + mes "If you want more specific details go talk to the priest in the training ground."; + mes "Father Thomas is a very nice person, he'll help you too."; + close; + +L_Test2a: + mes "Training is hard, but don't give up."; + mes "You must overcome anything in order to be a good priest."; + next; + mes "[Sister Cecile]"; + mes "If there's experienced priest, you can ask them to help you train."; + mes "They might be able to help you pass the first level of the second task."; + next; + mes "[Sister Cecile]"; + mes "God bless you..."; + mes "When you complete the second quest, come back here."; + close; + +L_Done: + mes "Congratulations on finishing the tests. Please see Father Thomas so that he can make you a Priest."; + close; +} + +//============================================================================== +// mapflag +//============================================================================== +job_prist.gat mapflag nomemo +job_prist.gat mapflag noteleport +job_prist.gat mapflag nosave SavePoint +job_prist.gat mapflag nopenalty +job_prist.gat mapflag nobranch +job_prist.gat mapflag noexp +job_prist.gat mapflag noloot -- cgit v1.2.3-70-g09d2