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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-28 23:34:14 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-28 23:34:14 +0000
commit01123b8b2f4a77936f8c1358fb2f1c638e169343 (patch)
tree3a01e72c80fd91a5d45c79b0237bb8bf9e2deb94 /npc/guild/payg_cas01.txt
parent80366703f21e3cbcdecf02863ceafe69f96c132b (diff)
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* Rewrote the WoE 1.0 from the ground up nearly.
- Renamed the WoE Time setting NPC to "agit_controller.txt" - System is set up to mimic Aegis, some parts are still lacking. - Documentation on the new system is forth-coming. - Updated Novice WoE scripts to keep them from breaking. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= War of Emperium (Payon)
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= NPCs that relate to Payon Guild Castle 1
+//===== Additional Comments: =================================
+//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
+//============================================================
+
+// Guild Flag (Town)
+//============================================================
+payon,166,161,3 script Bright Arbor#f1-1::BrightArbor 722,{
+ end;
+
+OnRecvCastlePy01:
+ FlagEmblem GetCastleData("payg_cas01",1);
+ end;
+}
+
+payon,90,322,4 duplicate(BrightArbor) Bright Arbor#f1-2 722
+
+// Guild Flag (Outside Castle)
+//============================================================
+pay_gld,125,236,4 script Bright Arbor#f1-3::BrightArbor2 722,{
+ set .@GID, GetCastleData("payg_cas01",1);
+ if (.@GID == 0) {
+ mes " [ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ }
+ else {
+ if (getcharid(2) == .@GID) {
+ mes "Brave ones...";
+ mes "Do you wish to return to your honorable place?";
+ next;
+ if (select("Return to the guild castle.:Quit.") == 1) {
+ if (getcharid(2) == GetCastleData("payg_cas01",1)) {
+ warp "payg_cas01",87,29;
+ end;
+ }
+ }
+ close;
+ }
+ mes "[ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Following the ordinance of the";
+ mes "Divine Rune Midgard Kingdom,";
+ mes "we approve that this place is in";
+ mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
+ mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
+ mes "If there is anyone who objects to this,";
+ mes " prove your strength and honor with a steel blade in your hand.";
+ }
+ close;
+
+OnRecvCastlePy01:
+ FlagEmblem GetCastleData("payg_cas01",1);
+ end;
+}
+
+pay_gld,110,233,4 duplicate(BrightArbor2) Bright Arbor#f1-4 722
+pay_gld,116,233,4 duplicate(BrightArbor2) Bright Arbor#f1-5 722
+pay_gld,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-6 722
+
+// Guild Flag (Inside Castle)
+//============================================================
+payg_cas01,238,67,4 script Bright Arbor#f1-7::BrightArbor3 722,{
+ set .@GID, GetCastleData("payg_cas01",1);
+ if (.@GID == 0) {
+ mes " [ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ }
+ else {
+ mes "[ Edict of the Divine Rune Midgard Kingdom ]";
+ mes " ";
+ mes "1. Following the ordinance of the";
+ mes "Divine Rune Midgard Kingdom,";
+ mes "we approve that this place is in";
+ mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
+ mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
+ mes "If there is anyone who objects to this,";
+ mes " prove your strength and honor with a steel blade in your hand.";
+ }
+ close;
+
+OnRecvCastlePy01:
+ FlagEmblem GetCastleData("payg_cas01",1);
+ end;
+}
+
+payg_cas01,233,67,4 duplicate(BrightArbor3) Bright Arbor#f1-8 722
+payg_cas01,221,123,4 duplicate(BrightArbor3) Bright Arbor#f1-9 722
+payg_cas01,221,116,4 duplicate(BrightArbor3) Bright Arbor#f1-10 722
+payg_cas01,206,108,4 duplicate(BrightArbor3) Bright Arbor#f1-11 722
+payg_cas01,212,108,4 duplicate(BrightArbor3) Bright Arbor#f1-12 722
+
+// AGIT Manager
+//============================================================
+payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 -1
+
+// Steward
+//============================================================
+payg_cas01,120,58,4 duplicate(Gld_Mngr_Template) Kurunnadi#payg_cas01 55
+
+// Guardians
+//============================================================
+payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 -1
+
+// Kafra Staff
+//============================================================
+payg_cas01,128,58,3 duplicate(Gld_Kafra_Template) Kafra Staff#payg_cas01 117
+
+// Master's Room Exit
+//============================================================
+payg_cas01,295,8,0 script #switch_Py01 111,{
+ mes " ";
+ mes "There's a small lever. Will you pull it? ";
+ next;
+ switch(select("Pull.:Do not.")) {
+ case 1:
+ warp "payg_cas01",120,59;
+ break;
+ case 2:
+ break;
+ }
+ end;
+}
+
+// Guild Treasure Protection
+//============================================================
+payg_cas01,291,8,0 duplicate(Gld_Trea_Protect) ban_warp#payg_cas01 -1,6,6
+
+// Guild Treasure Spawns
+//============================================================
+payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 -1
+
+// Guild Dungeon Switch
+//============================================================
+payg_cas01,78,84,0 duplicate(Gld_Dun_Template) #payg_cas01 111