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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-29 06:10:09 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-29 06:10:09 +0000
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Cleaned up Changelog (guys don't tidy up much do they? xP)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6812 54d463be-8e91-2dee-dedb-b68131a5f0ec
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--- a/doc/notes/Changelog.txt
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@@ -2,6 +2,3656 @@ Date Added
-------- Read Changelog-SVN.txt for the newer SVN entries--------
+2006/04/30
+ * Skills with the move_enable state won't get the walkdelay increased on a
+ skill-cast. [Skotlex]
+ * Some corrections in the clif_parse_whisper function which should fix
+ crashes in the chat_log under "certain" conditions. [Skotlex]
+ * Fixed dangling pointer in pc_steal_item (missing lines) causing crash. [Lance]
+ * Fixed lack of initialization in chrif_authreq causing crashes in chrif_authok. [Lance]
+ * Fixed a logic error that was likely the cause of pet loot drops not
+ working. [Skotlex]
+ * If someone is expulsed from a guild while the guild storage is open, it
+ will be auto-closed now. [Skotlex]
+ * Modified battle_consume_ammo to prevent consuming multiple arrows on
+ AC_SHOWER. [Skotlex]
+ * Readded script command skillpointcount... [Skotlex]
+ * Fixed and enabled STEAL skill [Lupus]
+ * Implemented NJ_SHADOWJUMP. [blackhole89]
+ * Moved the soul-drain code to skill_counter_additionaleffect [Skotlex]
+ * Fixed fake NPC missing code. Thanks to Skotlex for pointing out. [Lance]
+
+2006/04/29
+ * Changed the HT_DETECTING method from invoking clif_changetraplook to
+ clif_skill_setunit since in the first the client ignores the fact that it
+ is now a trap (rendering skills like Remove Trap useless). [Skotlex]
+ * added script command skillpointcount. Returns total amount of skill
+ points a char has (the value returned is the same that SkillPoint would
+ have after invoking a skill reset) [Skotlex]
+ * Modified Defender. Speed reduction is 35-5*lv%, damage reduction on
+ devoted chars is 5+5*lv%. These values are custom, but should be closer to
+ "reality" than what we had. [Skotlex]
+ * When you have the wrong ammo type equipped, the equip arrows first
+ message will be sent, as suggested by Haplo [Skotlex]
+ * Changed checks of item's identify field from 0/1 to 0/non-zero [Skotlex]
+ * Corrected TK_JUMPKICK to place the caster on the tile next to the target
+ rather than on top of it. [Skotlex]
+ * Small change in pc_calc_skilltree which should fix the infinite loop...
+ [Skotlex]
+ * Added @noask command: enable/disable deals/invites autorejecting.
+ [LuzZza]
+ * Removed unreferenced local variable in pc.c [Lance]
+ * Reverted npc_checknear to exclude check for class_ -1.
+ * Removed npc_checknear in npc_buysellsel, npc_selllist and npc_buylist
+ as enough preventive measures of hacking are already implemented.
+ [Lance]
+ * Updated STEAL skill (WIP), added a battle config option: [Lupus]
+ 'skill_steal_max_tries' to set max number of stealing tries.
+ It could help to fix stealing exploit on mobs with few drops
+ * Added support for packet 0x229 (clif_changeoption). [Skotlex]
+ * Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c
+ [Skotlex]
+ * Added missing next/prev initialization in chat-creation. [Skotlex]
+ * Added missing sql-files/mob_db.sql... somehow it was missing from the
+ mob_db update. [Skotlex]
+ * Clones can't be class-changed now [Skotlex]
+ * Readded the class == -1 distance check in npc_checknear [Skotlex]
+ * Replaced check sd->trade_partner for sd->state.trading in clif.c [Skotlex]
+ * Using malloc for memory allocations that doesn't need to be pre-initialized.
+ * Eliminated initializations for pointers returned by calloc.
+ * Moved grfio_final to do_init since it's not used after server boot.
+ * Optimized scripts to return CONSTSTR instead of allocating memory just to return
+ a constant string. Some buildin functions still need work.
+ * Disabled graph since it doesn't work yet. [Lance]
+
+2006/04/28
+ * Modified the mob_db structure. The mvp related columns were moved to
+ before the drops, amount of drops increased from 10 to 15. [Skotlex]
+ * Updated sql-files/mob_db.sql (and mob_db2.sql) to latest. [Skotlex]
+ * Modified HP conversion so that it fails when you don't have enough Hp.
+ [Skotlex]
+ * Cleaned up Strip skills so that the skill animation will only show when
+ something was stripped. [Skotlex]
+ * Added constant MAX_MOB_DROP to specify the amount of normal drops a mob
+ has. The mob_db reading code will automatically parse the file according to
+ the number of drops expected (the Mexp/Mper and MVP item rewards must still
+ be after the normal drops). Set to 10 currently. [Skotlex]
+ * Mobinfo's drop list will use jName rather than Name for drop names.
+ [Skotlex]
+ * Some cleaning of the ASC_BREAKER code in skill_attack [Skotlex]
+ * Modified skill_attack so that all skills with amotion get their damage
+ delayed (should fix mob walk-teleport issues) [Skotlex]
+ * Added function stristr to strlib.c, used by mob.c and item_db.c for
+ case-insensitive seeks. [Skotlex]
+ * Removed the sending of the online guild list when you log-on, may fix the
+ "getting stuck" problem. [Skotlex]
+ * Added battle config default_skill_delay. Specifies the default skill
+ delay for most skills, it is also applied as a walkdelay (total skill
+ walkdelay is default_skill_delay + that skill's can't walk delay) [Skotlex]
+2006/04/27
+ * skill_castend_id and skill_castend_pos will trigger unit_stop_walking
+ with flag 1 (fix pos) rather than none. Should fix some skills making you
+ appear moving while doing them. [Skotlex]
+ * Modified clif_skill_nodamage to allow for a NULL source. This is to
+ simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a
+ healing value, but there's no "caster" in sight (Pitcher skills, Blood
+ Drain, Kaahi) [Skotlex]
+ * Updated Kaahi to use clif_skill_nodamage to display amount healed.
+ [Skotlex]
+ * Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you
+ around while cloaked. [Skotlex]
+ * Changed the default rate of clone mob skills to 5% modified by
+ mob_skill_rate setting. [Skotlex]
+ * Applied some changes in unit.c to make mobs pick chase paths as they
+ should. [Skotlex]
+ * unit_remove_map will reset attackable-time, canact and canwalk delays.
+ [Skotlex]
+ * Added a timer in clif.c so that walk requests that are done while your
+ cannot move duration will be delayed and processed afterwards (as long as
+ the walk delay remaining is less than 2000 ms) [Skotlex]
+ * Some changes in the slave skill conditions. All their skills are
+ triggered at a 10% chance now. [Skotlex]
+ * Changed in the behaviour of wedding skills, they should be getting all
+ the land-skill checks now. [Skotlex]
+ * Small change in @commands, may fix the null-pointer error. [Skotlex]
+ * Changebase script command will also refresh the weapon sprites (in case
+ you changed into Wedding/Xmas class) [Skotlex]
+ * Small change in the pet_ai that should stop the "strange" catch-up
+ behaviour of pets when you are much faster than them. [Skotlex]
+ * Corrected the unequip script of the wedding dress/tuxedo (it should be
+ Class, not bClass), item_db.sql was also corrected. [Skotlex]
+ * Small change in the pet_ai that should stop the "strange" catch-up
+ behaviour of pets when you are much faster than them. [Skotlex]
+ * Now when you do @baselevel to reduce your level and you don't have enough
+ stat points to deduct, you will get a stat-reset and THEN your stat points
+ will be reduced. [Skotlex]
+ * Added at command @commands, displays the list of commands available to
+ you. Defaults to level 1. [Skotlex]
+ * Added the missing clif_* calls to make changebase's view-class change
+ update on the client. [Skotlex]
+ * Added battle config hide_woe_damage which hides damage on woe maps
+ packet-wise (battle/client.conf). [Skotlex]
+ * Fixed base-level up @ command giving stat points instead of taking them
+ away when leveling down. [Skotlex
+ * Some small change in pc_heal which would let you have negative SP if you
+ were killed on the same pc_heal invocation. [Skotlex]
+ * Added 3rd argument to script command 'setmapflag' thx to Jbain [Lupus]
+ setmapflag "prontera.gat",mf_pvp;
+ setmapflag "prontera.gat",mf_jexp,100;
+ Now you can dinamically increase/decrease EXP rate on set maps
+ e.g. you can lower EXP on the cmd_fild02 ^_-
+2006/04/26
+ * Updated sql-files/item_db.sql to current. [Skotlex]
+ * Item use interval is set to a default of 100ms now since that should be
+ low enough to not bother real players and it should cap somehow bot/macro
+ spams. [Skotlex]
+ * Updated Full Buster so that the can't act delay carries on to the weapon
+ attack delay and can't use item intervals. [Skotlex]
+ * Added script command getbattleflag to retrieve the current value of a
+ battle_config switch. [Skotlex]
+ * When Taekwons level up they get Bless and Agi Up level 10 instead of the
+ S.Novice bonuses. [Skotlex]
+ * Increased number of hits for TK kicks. 3 hits for TK_COUNTER and
+ TK_TURNKICK, 2 hits for TK_STORMKICK and TK_DOWNKICK (until further
+ information arrives) [Skotlex]
+ * Modified how changebase script command works, the change caused by it is
+ permanent (at least until logout). Updated the Tuxedo and Wedding dress to
+ use onequip/onunequip scripts to change the look. [Skotlex]
+ * Changed the skill_wall_check to use shoot-path seeking. May fix
+ skill_wall_check setting. [Skotlex]
+ * Fixed typo in skill.c: skill_clear_group [Lance]
+
+2006/04/25
+ * Added battle config traps_setting to determine how traps should behave.
+ With &1 traps are invisible if you didn't see them get set up. With &2
+ traps will be removed after changing maps. The default is 2.
+ (battle/skill.conf) [Skotlex]
+ * Cleaned up a bit the implementation of SC_MAXIMIZEPOWER, SC_CHASEWALK and
+ SC_CLOAKING to prevent infinite looping timers. [Skotlex]
+ * Fixed NPC_SUICIDE dropping items. [Skotlex]
+ * Moved the mapflag skill restrictions from skill_checkcondition to
+ skillnotok, this makes auto-spells not work in maps where they aren't
+ allowed. [Skotlex]
+ * Added TK_HIGHJUMP to skillnotok, the skill is blocked in noteleport maps
+ (with the exception of gvg ones) [Skotlex]
+ * Modified and simplified the random item group format. It now is
+ <GroupID>,<ItemID>,<Rate>, where Rate normally is 1, greater numbers is the
+ equivalent of adding the line multiple times. Also has support for import
+ lines. [Skotlex]
+ * Added constants to identify all item groups to db/const.txt [Skotlex]
+ * Cleaned up and updated item_db to use these new constants (warning:
+ item_db.sql needs to be updated! Sql-db users should not update until this
+ file is updated) [Skotlex]
+2006/04/24
+ * Simplified npc_gettimerevent_tick so that it should return a tick value
+ even after the last ontimer label has been reached. [Skotlex]
+ * All GMs will be sent to the char server through packet 0x2aff now.
+ (previously hidden gms were not sent to the char-server as online) [Skotlex]
+ * Made mob_searchname compare versus sprite, name and jname now. [Skotlex]
+ * Added script command escape_sql. It will return an escaped string for use
+ in the sql_query script command (in case you want to use input of players
+ in your queries). [Skotlex]
+ * Removed the skill packet from TK_RUN as the client ignores the walkok
+ packet sent right after it. It displays just fine on the client now. [Skotlex]
+ * Added DNS Blocklist support. Set in login_athena.conf.
+ I'll make it more customizable tomorrow, I coded it pretty bad. [Zido]
+ * Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings
+ (they were named rate rather than delay in monster.conf) [Skotlex]
+ * Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex]
+ * Modified override_mobs_names to work only on the mob spawn files instead
+ of everywhere (so now script-summoned mobs should keep their custom names
+ intact) [Skotlex]
+ * Added logging of deleted characters when the char_log is enabled.
+ [Skotlex]
+ * Fixed skill_delayfix not altering delay at all after you reached 150.
+ [Skotlex]
+ * Applied ers to pet loot drops and cleaned up the pet loot drop function.
+ [Skotlex]
+ * Mob skill state MSS_ANY won't include MSS_DEAD now. [Skotlex]
+ * Added mob skill state MSS_ANYTARGET ("anytarget") which means any state
+ (except dead) on which the mob has a target set. [Skotlex]
+2006/04/23
+ * Added new column to mob_db Sprite_Name to hold the mob's sprite name.
+ Columns Name and JName now hold the mob's english and kro names
+ respectively. [Skotlex]
+ - Currently both Name and Jname have the KRO names, so someone will have to
+ update the Name column with the english Mob Names.
+ * Updated mob_db.sql and mob_db2.sql to latest. [Skotlex]
+ * Added battle_config option override_mob_names to make the spawned mob use
+ the mob_db names instead of the specified names in the spawn files.
+ Defaults to 0, 1 is to use Name column while 2 is to use the JName column
+ (see battle/monster.conf) [Skotlex]
+ * Idle skills won't trigger while the mob is walking (that is for the state
+ "walk") [Skotlex]
+ * Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10
+ currently) [Skotlex]
+ * Added support for walk packet 0x22c, will be used when PACKETVER is set
+ to 7 or above (packetver is still set to 6 for now) [Skotlex]
+ * Normal walking will now also trigger mob skills (due to the walk skill
+ condition) [Skotlex]
+ * additional experience multiplicator as mapflags which is based off battle.conf
+ so with battle.conf rates 200 and "mapflag <jexp/bexp> 200" it will be 4x
+ on this specific map and 2x anywhere else [Jbain]
+2006/04/22
+ * Angelus was giving more bonus than it should. Fixed. [Zido]
+ * Added Option constants for Carts, fixed OPTION_FLYING (it conflicts with
+ OPTION_XMAS?) [Skotlex]
+ * Updated clif.c to check for OPTION_WEDDING|OPTION_XMAS instead of view
+ class to block attacks and skill usage. [Skotlex]
+ * Cleaned up change-cart code. [Skotlex]
+ * Modified SC_XMAS to not change your view anymore and only set the proper
+ option value (OPTION_XMAS) [Skotlex]
+ * Cleaned up the code regarding char_gm reading. [Skotlex]
+ * Changed the option field to unsigned short to make room for the higher
+ values. [Skotlex]
+2006/04/21
+ * SC_CLOAKING's val4 now holds whether cloaking ends or not on attack.
+ [Skotlex]
+ * Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1.
+ [Skotlex]
+ * Updated the HP/SP leech structures to have race-data attached to them.
+ [Skotlex]
+ * Merged all leeching code to new battle_drain function. [Skotlex]
+ * Simplified a bit the code for Signum Crucis [Skotlex]
+ * Added script bonuses: [Skotlex]
+ bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
+ bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
+ bonus2 bHPDrainValueRace,<Race>,<Value>;
+ bonus2 bSPDrainValueRace,<Race>,<Value>;
+ * Fixed items not really getting unequipped when they should. [Skotlex]
+2006/04/20
+ * Fixed the equip/unequip scripts not triggering for compounded cards.
+ [Skotlex]
+ * Char server will now ignore packet 0x65 for already authentified
+ accounts. [Skotlex]
+ * Added two columns to item_db: equip_script and unequip_script are scripts
+ that are executed once when the corresponding item is equipped or
+ unequipped respectively. [Skotlex]
+ * Removed bonuses bDamageWhenUnequip, bLoseSPWhenUnequip as they are no
+ longer needed. [Skotlex]
+ * Updated sql-files/item_db.sql with latest. [Skotlex]
+ * Fixed buffer overflow in clif_MainChatMessage. It now prints a Debug
+ message with the offending line. [Skotlex]
+ * Cleaned up a bunch of GS/NJ skills [Skotlex]
+ * Fixed Gatling Fever crashing server when used by non players. [Skotlex]
+ * Added support for n to specify minutes to @charban. [Skotlex]
+ * Added state.trading to specify when a trading has started. Now you should
+ be able to walk around until the trade is either rejected or started.
+ [Skotlex]
+ * Armor defense is no longer reduced by the amount of characters targetting
+ you. [Skotlex]
+
+2006/04/19
+ * Updated the doc/script_commands.txt documentation in regards to npc mob
+ spawn lines. [Skotlex]
+ * Added back the "you can't walk delay while attacking" to
+ unit_attack_timer, now when you want to walk during your attack animation,
+ you will only stop attacking, you will have to click again to move.
+ [Skotlex]
+ * Fixed a pair of wrong mapflag lines in nopvp.txt [Skotlex]
+ * Removed the max cap of autoloot so you are now allowed to set autoloot
+ values above 100. [Skotlex]
+ * Initialized w1/w2/w3/w4 before reading each npc line to avoid sending
+ unread values to the parsers (for example, if w4 has a value in one line
+ and none on the next, it will be parsed with the previous value of w4 on
+ the following lines), this could cause serious problems with mapflags and
+ the recent "off" addition. [Skotlex]
+ * Updated getpartymember to receive an int which specifies what to
+ retrieve. 0: Character names (array $@partymembername$), 1 character char
+ ids (array $@partymembercid), 2 character account ids (array
+ $@partynameaid). By default it returns party member names. [Skotlex]
+ * Updated script_commands.txt with the updated behaviour of getpartymember.
+ [Skotlex]
+
+2006/04/18
+ * Fixed a typo in map_search_freecell which was returning incorrect cells
+ according to the ranges given. [Skotlex]
+ * A tiny fix to @kami [Zido]
+ * The IRC Bot can now autojoin when kicked, set in irc_athena. [Zido]
+ * Added @who to the IRC Bot, outputs all online characters. [Zido]
+ * Changed the memory manager fatal errors when allocating memory to print
+ out the size request as well as the file and line where they originated.
+ [Skotlex]
+ * Fixed the delete_timer (@summons, alchemist plants) not invoking
+ unit_free, hence causing memory leaks and the like. [Skotlex]
+ * Applied jA's patch to fix a bug in the scripting engine in regards to
+ priority of operators. Thanks to End of Exam for the information. [Skotlex]
+ * Removed message 592 from trade.c [Skotlex]
+ * Added support for disabling mapflags on a mapflag line: [Skotlex]
+ comodo.gat mapflag nomemo <- turns on nomemo mapflag
+ comodo.gat mapflag nomemo off <- turns off nomemo mapflag
+ * Removed mapflag nopvp due to the above change. [Skotlex]
+ * Cleaned up and optimized the restricted/zones mapflag. Restricted cards
+ will just not work in disallowed maps rather than blocking the compounded
+ equipement from being used. [Skotlex]
+ * Converted the format of the battle conf files to windows format [Playtester]
+ * Shinomori's method (kinda) of remote script execution with interaction. [Lance]
+
+2006/04/17
+ * skill_clear_unitgroup is now invoked in unit_remove_map only on death if
+ the applicable battle setting is set. [Skotlex]
+ * Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults
+ to BL_ALL. [Skotlex]
+ * Fixed Absorb spirit sphere not working on mobs, thanks to Vividd.
+ [Skotlex]
+ * Cleared the ud->target on pc_stop_attack to prevent attack resuming an
+ other such oddities. [Skotlex]
+ * I seem to have broken @kami with my last commit, fixed. [Zido]
+ * Added @users to the IRC Bot, outputs the # of users online. [Zido]
+ * The baby check when wearing a tuxedo/dress now works [Zido]
+ * Fixed pet being incorrectly removed when it had intimacy 0. [Skotlex]
+ * Some cleanup in the TK_RUN related code. [Skotlex]
+ * Added variable walk_count to unit_data to be use as a counter for cells
+ walked for walk-triggered skills, on-chase skill triggers are now done
+ every 5 cells (it is the closest value that makes the average mob trigger a
+ chase skill every second). [Skotlex]
+ * mob_skill_db needs updating since it's current use rates for chase-skills
+ assume the trigger is every 100ms rather than every second.
+ * Fixed TK_RUN having a cast-bar when attempting to stop-running and
+ generating timer_delete errors when halting as well. [Skotlex]
+ * Clearing the dummy npc after fooling the client. [Lance]
+ * Updated DLLS. Please DO NOT update the libs from now on
+ (except if mySQL has newer builds which are not compatible
+ with client DLL). [Lance]
+
+2006/04/16
+ * Fixed the first call to the walk timers having the tick interval halved,
+ which made all walking timers be off by half cell with the actual position
+ displayed client-side (so everyone reaches destination cell server-side
+ half-cell before the client). [Skotlex]
+ * Fixed being halted when you are walking so that: 1. Your position
+ refreshed on the screen is correct (the current tile if you haven't reached
+ at least half path between the current and next tile and the next tile
+ otherwise) and 2. If you are halted before walking even one cell, you will
+ be moved to the next cell (to effectively prevent stun-locking). [Skotlex]
+ * Modified @monster command to use map_search_freecell (prevents mobs
+ spawning on non-walkable tiles) [Skotlex]
+ * Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id
+ version (fixes sprite and splash damage for the skill) [Skotlex]
+ * Fixed char-sql server still reading the old lanconfig format rather than
+ the new one. [Skotlex]
+ * Removed water_height.txt reading (since it is always done from the rsw
+ now) [Skotlex]
+ * Fixed a possible crash in grfio_find_file [Skotlex]
+ * Corrected water-level-reading to account for a return of null from the
+ previously mentioned function [Skotlex]
+ * Fixed mysql ping setting being in minutes rather than hours. [Skotlex]
+ * Removed npc_event_sub from npc.h and moved it to npc.c [Skotlex]
+ * Cleaned up #warp to prevent spitting non-walkable tile warnings. [Skotlex]
+ * Changed the meaning of msg_athena 2, it is now "invalid target cell,
+ randomizing". [Skotlex]
+ * Fixed wrong check of Deluge + Suiton which broke the water-requirement
+ check for skills. [Skotlex]
+ * Cleared ud->target on remove-map, it should fix the phantom mob sprite
+ issue. [Skotlex]
+ * Temperory fixed compiler warnings/errors. Please compile before commiting.
+ [Lance]
+ * Added pcre3.dll, zlib1.dll and libmysql.dll. DO NOT DELETE THEM.
+ (Required by systems without these DLLs preinstalled) [Lance]
+ * Experimental npc_event_doall_sub with queue and npc_id allocation when needed.
+ [Lance]
+ * Added warnings to npc_scriptcont for easier debugging. [Lance]
+ * Missing lines in npc_parse_script! [Lance]
+ * Sending fake npc for inputs and menus for NPC without map coordinates. [Lance]
+
+2006/04/15
+ * Fixed upgrade_svn5902.sql, thanks to Koshiro for pointing it out.
+ [Skotlex]
+ * Updated skill_attack to allow characters not on a map to attack (enables
+ traps and the like to work when they aren't cleared on the character's
+ death) [Skotlex]
+ * Removed use of packet 0x1c9 for skill_unit display, except for Graffiti
+ (which is the only unit which requires the much larger packet) [Skotlex]
+ * clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for
+ traps (this is to prevent them from displaying on the client) [Skotlex]
+ * Updated libs, Updated vc project files, And deleted uneeded DLLs.
+ Credits to ALZ. [Zido]
+2006/04/14
+ * Updated sql-files/mob_db.sql to current. [Skotlex]
+ * Fixed being able to do all the stuff you shouldn't be able to during the
+ petrifying state. [Skotlex]
+2006/04/13
+ * Updated sql-files/item_db.sql to current. [Skotlex]
+ * Added an Info message when pinging the SQL servers. [Skotlex]
+ * Fixed crash when looking for SC_MIRACLE in battle_calc_weapon_attack
+ [Skotlex]
+ * Some more standard C code cleanups. [Skotlex]
+ * atcommand_param and charcommand_stats to make them standard C (so it may
+ compile with the Borland C). Also cleaned atcommand_param against
+ overflows. [Skotlex]
+2006/04/12
+ * Removed the noteleport mapflags from two juperos maps [MasterOfMuppets]
+ - added the nopenalty mapflag to hugel.gat
+ * Halved the aftercast delay of auto-casted spells. [Skotlex]
+ * Allowed auto-spells to retrigger themselves. [Skotlex]
+ * Changed slave chasing from using unit_walktobl to map_search_freecell +
+ unit_walktoxy, since the previous behaviour makes all slaves always end up
+ on the same cell. [Skotlex]
+ * Removed area of effect of Assumptio. [Skotlex]
+ * Added "can't act" delay update when an auto-spell triggers. [Skotlex]
+ * Expanded the warp warning so that it also warns when a warps takes you to
+ a non-walkable tile. [Skotlex]
+ * Simplified the mob-drops structure by using a single timer with a linked
+ list of drops instead of separate timers for each drop. [Skotlex]
+2006/04/11
+ * Added special_state changebase to identify when a character has a
+ special-view associated with some equipment to correctly revert the look
+ when you take off said equipment (fixes tuxedo/wedding dress when you use
+ modify_wedding_display: yes) [Skotlex]
+ * Removed the piece of code that "guesses" that job classes between 24 and
+ 68 are advanced classes from mob_avail reading since they conflict with
+ NJ/GS. Use the correct class numbers from now on! [Skotlex]
+ * Cleaned up implementation of BlastMine and Claymore Trap. [Skotlex]
+ * Added Freezing trap information to battle_calc_weapon attack. [Skotlex]
+ * Merged the can't walk delay code into the weapon-damage delay one, means
+ less timers for attacks, as well as fixing the ghost-mob issue that
+ reappeared recently. [Skotlex]
+ * Traps will not be displayed when you walk within their range. [Skotlex]
+ * Added HT_DETECTING revealing traps. [Skotlex]
+ * Added ers handling for skill_timerskill structures. [Skotlex]
+ * You don't get critical'ed when in counter-attack stance anymore. [Skotlex]
+ * Changed the default counter-type to "always critical". [Skotlex]
+ * Implemented use of ers for skill_unit_groups to reduce memory usage.
+ * Note that it's NOT TESTED yet. Use with caution, at least some obvious
+ bugs are expected to be found... [Skotlex]
+ * Modified battle_check_range to do a path-check on distances less than 2
+ (rather than 3) to avoid being able to hit through walls. [Skotlex]
+ * Modified unit_walktoxy_sub to always move at least one cell when a large
+ chaserange is specified to prevent possible infinite loops where
+ attack_timer says you are not within range, but unit_walktoxy says you are.
+ [Skotlex]
+ * Fixed Looted items always dropping in quantities of one. [Skotlex]
+ * Removed the check that deletes Magnus Exorcism cells after they hit once.
+ [Skotlex]
+2006/04/10
+ * Temperory replaced strtoll to strtoul until the function changes. [Lance]
+ * Multiple optimizations to the unit_data auto-chase upgrade, also
+ simplified the mob and pet ai routines. [Skotlex]
+ * Simplified the walk routines to half the number of timers required for
+ walking. [Skotlex]
+ * Finished fixing the unit_data auto-chase update. Still need to do some
+ optimizations... but the current code-base should be usable. [Skotlex]
+ * Fixes to the unit_data update that lets characters auto-chase while
+ attacking. It seems to work mostly now, but there's still a few issues to
+ be resolved with ranged-attackers. [Skotlex]
+ * Modified the unit_data structure to handle automatically switching
+ between chasing and attacking a character. Note that it's a work in
+ progress and not yet properly tested/finished... [Skotlex]
+ - DON'T USE THIS YET. There's much testing that needs be done, but I had to
+ commit now so I may continue work on it later....
+ * Updated the subnet support to not require specifying the subnet mask, it
+ is auto-acquired from the char/map IP and the subnet-mask. [Skotlex]
+ * skill_wall_check defaults to yes now. [Skotlex]
+2006/04/09
+ * Added the missing last_thinktime initialization to pets. [Skotlex]
+ * Reverted the change in skill_wall_check to let skills go over pits.
+ [Skotlex]
+ * Changed use of strtol to strtoll when reading the equip_jobs as strtol's
+ result is just a signed int, fixes reading of equippable jobs for certain
+ items. [Skotlex]
+ * Corrected Knives being usable by Gunslinger. SQL users use
+ upgrade_svn5972.sql to ugprade that. [Skotlex]
+ * Modified @warp/@rura to prevent causing pc_setpos position error
+ messages. [Skotlex]
+ * Fixed the mob's last_thinktime not being updated on mob_spawn, causing
+ them to not "think". [Skotlex]
+ * Fixed @npcmove not sending the correct packets to make the moving refresh
+ client-side. [Skotlex]
+ * Fixed mobs with aggressive + looter mode never looting. [Skotlex]
+ * skill_wall_check now also checks for pits so that skill effects don't go
+ through them. [Skotlex]
+ * Now you can't leave/be-kicked from a guild inside guild castles. [Skotlex]
+ * Fixed map_waterheight prefixing extra "data\" [Lance]
+ * Mob_ai update. The attacked checks will trigger even if the mob can't
+ move. Being attacked while the mob can't move no longer will trigger
+ rude-attacked skills. [Skotlex]
+ * Changed the default of multi_hit_delay from 230 to 80 which seems more
+ official. [Skotlex]
+ * Wedding recall skills are now blocked by the nomemo mapflag instead of
+ nowarpto. [Skotlex]
+ * Skill delay for weapon types is now based on adelay (ASPD) rather than
+ amotion (ASPD/2) [Skotlex]
+ * Removed ending Endure when casting Berserk, may fix the timer mismatch
+ issues. [Skotlex
+2006/04/08
+ * Fixed skill_nocast_db reading so that when the same skill is specified
+ multiple times, the blocked effects add up instead of replacing each other.
+ [Skotlex]
+ * Fixed @movenpc [Skotlex]
+ * Cleaned up and improved the lootsearch routine to pick nearest item.
+ [Skotlex]
+ * Fixed trying to set the view_data for npcs who are located on a map, but
+ have no visual data. [Skotlex]
+ * Added irc_athena.conf :) from now on, set your irc configuration in
+ conf/irc_athena.conf [Zido]
+ * Removed the baby class check when using "changebase" to change to the
+ Wedding Sprite, since it fixes the bug that the sprite doesn't show
+ at all, and baby classes arn't messed up by it anymore.
+ (or so it seems) [Zido]
+ * Fixed up irc.c, no more crashes :D [Zido]
+
+2006/04/07
+ * Likely fixed a mob not returning to their original class view on respawn
+ after they changed class in their previous life. [Skotlex]
+ * The map-server can now read the equip_job column of the item_db as both
+ decimal and hexadecimal values. [Skotlex]
+ * Updated item_db.sql current item_db.txt [Skotlex]
+ * Added upgrade_svn5951.sql for those who would like to convert their
+ existing items. (it converts the equip_jobs fields to the new values used)
+ - See db/Changelog for further info regarding the equip_job fields change.
+ [Skotlex]
+2006/04/07
+ * Moved the Fusion HP penalty to battle_calc_weapon_attack [Skotlex]
+ * Some cleaning to use battle_heal/damage rather than pc_heal/damage where
+ appropiate. [Skotlex]
+ * Cleaned up the deadly-poison hp reduction code. [Skotlex]
+ * IRC User access levels now refresh on a mode set and join/part. [Zido]
+ * Added missing creation/destruction of the expcache_ers in guild.c
+ [Skotlex]
+ * Unified status_remove_buffs/status_remove_debuffs into a single function.
+ [Skotlex]
+ * Fixed pc_setpos ignoring the clrtype sent to it. [Skotlex]
+ * unit_free will now use clear type 3 for players (warping out effect)
+ [Skotlex]
+ * You can't invite someone to a guild now within Guild Castles. [Skotlex]
+2006/04/06
+ * Hopefully fixed the wedding item-trade restriction. [Skotlex]
+ * Fixed status_clear_buffs making SC_BERSERK's end send you to 100hp.
+ [Skotlex]
+ * Rewrote the guild exp cache code to prevent overflows and to use the
+ entry reusage system. [Skotlex]
+ * The IRC Bot is now able to check each users access level prefix
+ in the channel (~/&/@/%/+), the IRC command @kami now requires the
+ user to be at least channel operator(@). Now I need to make it store
+ the users access level on every nick/mode change. [Zido]
+ * Changed the default of skill_add_range to 0, said value now disables
+ skill-range checking when casting ends. [Skotlex]
+ * Corrected the Soul Drain formula, thanks to Haplo for pointing it out.
+ [Skotlex]
+ * Addded missing aldeg_cas01 to NOWARP mapflags, thanks to Justin84 [Lupus]
+ - And we set lhz_dun03 nowarpto mapflag by default till check it on eRO/kRO
+ * Changed the random warping of mobs with no players from mob_spawn to
+ unit_warp, which prevents MSC_SPAWN skills from being retriggered for
+ already spawned mobs. [Skotlex]
+ * Modified @allstats to prevent negative/overflow issues. [Skotlex]
+2006/04/05
+ * Fixed undisguising not clearing the mob sprite for the disguised
+ character. [Skotlex]
+ * Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change. [Skotlex]
+ * TK ranking kicks can't be used on sucession now (can't use any of the
+ kick skills twice in a row without using a different one first). [Skotlex]
+ * Modified the ammo checks so that ammo is consumed at the end of
+ battle_calc_weapon_attack (should fix element being lost on final arrow).
+ [Skotlex]
+ * Added a define list for weapon types in pc.h [Skotlex]
+ * Cleaned up pc_checkallowskill and moved the Gatling fever check to it.
+ [Skotlex]
+ * Some cleanup of clif_parseloadendack, fixed guild-member list being sent
+ on all map-changes. [Skotlex]
+ * Removed the hardcoded removal of characters who spawn in a castle. All
+ castle maps got the flag nosave now. [Skotlex]
+ * Added support for the 2006/04/04a Sakexe packet version. [Zephiris]
+
+2006/04/04
+ * Added inter config connection_ping_interval which specifies interval in
+ hours at which mysql_ping's must be done on all connection handles to keep
+ the mysql connection alive. Defaults to 0 (disabled) [Skotlex]
+ * Made the login sql handle on the char-sql server be used only when
+ gm_read_method 1 is enabled. [Skotlex]
+ * Small fixes to npc_enable, added BL_NPC handling on status_get_sc.
+ [Skotlex]
+ - Some changes to close-confine, status start will fail when the source is
+ not found or it doesn't has sc-data. [Skotlex]
+ - pc_setoption no longer changes the character's class when
+ mounting/dismounting, it only changes the view-class. [Skotlex]
+ * Modified the char-txt server to modify the class of mounted characters to
+ their non-mounted version. Added an upgrade_svn5902 file to handle the
+ class update on the sql tables. [Skotlex]
+2006/04/03
+ * Fixed pc_setpos using unit_remove_map with type 0 instead of 3, which
+ confuses clients and makes them think the character in question is still
+ standing on the spot where it was removed. This should fix the warp-portal
+ issue. [Skotlex]
+ * Fixed script command mapwarp. [Skotlex]
+ * Fixed Auto-counter. [Skotlex]
+ * Modified Rude-Attacked behaviour so that such skills only triggers when
+ the rude-attacked count is greater than 3. [Skotlex]
+ * Added config setting slaves_inherit_mode to determine whether slaves take
+ on their master's aggressive/passive status (defaults to yes) [Skotlex]
+ * Disabled NPCs are now handled through nd->sc.option&OPTION_INVISIBLE
+ checks. Should fix disable/enablenpc calls not working. [Skotlex]
+ * Moved skill_counter_additional_effect calls to trigger right after
+ skill_additional_effect (which means they trigger at the end of the attack
+ motion for physical attacks instead of at the beginning of the attack
+ animation) [Skotlex]
+ * Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to
+ foobar. [Skotlex]
+ * When you have the wrong ammo-type equipped the skill-failed message is
+ now "skill can't be used with this weapon", which is less misleading than
+ "please equip arrows first". [Skotlex]
+ * Corrected pet-equipment display (I originally assumed they went in the
+ shield view-position, when they actually go in the head-bottom position).
+ [Skotlex]
+2006/04/02
+ * Fixed npc_gettimerevent_tick returning the difference since the last
+ triggered label instead of total elapsed time for the npc-timer. [Skotlex]
+ * Added a missing memset on ers_alloc'ing mob loot which was making data
+ from looted items fill in normal drop info (in other words, you could get
+ normal loots that were named after players, for example) [Skotlex]
+ * Added preventing sending packet clif_clearchar_id when the character in
+ question is invisible. [Skotlex]
+ * Added packet 0x7c in clif_spawn which was supposed to be used for
+ non-players (this fixes pets/mobs/npcs spawning as if they just teleported
+ into view) [Skotlex]
+ * Some cleanups to clif.c, removed some excess/broken packets/functions.
+ [Skotlex]
+ * Merged Larry's fix of using a timer to get rid of the glow-issue when you
+ login to night-enabled map. [Skotlex]
+ * Changed arrows View ID to 22 since daggers were already View ID 1.
+ The server was looking for daggers to be in your arrow slot. [Reddozen]
+ * Loading waterheight aliases from resnametable.txt. [Lance]
+ * Workround the warnings for clif.c (what to do? the original codes are ugly.. passing
+ values as pointers omgwtfbbq). [Lance]
+
+2006/04/01
+ * Added a exp-even-share check when someone leaves a party. [Skotlex]
+ * Added function clif_changetraplook to handle changing the appearance of
+ traps as they are triggered. Fixes all the nullpos related to trap usage.
+ [Skotlex]
+ * Fixed berserk not raising your HP to your new cap. [Skotlex]
+ * Fixed ground-skills not displaying damage done. [Skotlex]
+ * Fixed a few functions sending a negative ID for disguised characters
+ (such as clif_specialeffect) which very likely produced client crashes.
+ [Skotlex]
+ * A small cleanup on npc-whispering which could fix a reported crash on it.
+ [Skotlex]
+ * Removed the gm-whispering of the charnameack hack notice since it isn't
+ perfected yet. It is still reported on the console for debugging
+ purposes. [Skotlex]
+ * Fixes to the mob_ai routines. Prevent casting rude-attacked skills in
+ situations that shouldn't be considered as so. Fixed mobs failing to chase
+ after enemies when attacked from out of their view_range. [Skotlex]
+ * Should not exit when you can't find an NPC file.. [Lance]
+ * Dynamic shops support with script callback. (needs testing) [Lance]
+ * Cleaned up and fixed @where command. [Skotlex]
+ * Fixed standing up no really making you stand up. [Skotlex]
+ * Added upgrade_svn5834.sql to update view for item type 10. Because of the
+ ammo upgrade, all arrows need their view set to 1. This query does that to
+ all type 10 items (this includes all ninja weapons as well, but a proper
+ item_db.sql update is pending until the rest of throwables are updated)
+ [Skotlex]
+ * Fixed compiler warnings. [Lance]
+ * Added structure view_data to handle sprite information for all characters
+ (equipment, weapons, hair, dyes, etc). [Skotlex]
+ * Rewrote several clif functions to adapt to the new view_data class.
+ [Skotlex]
+ * Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
+ [Skotlex]
+ * Fixed the npc_item_flag thing (enable_items/disable_items script command)
+ [Skotlex]
+ * Rewrote the disguise implementation to be bandwidth friendly. [Skotlex]
+ * Modified the hide options to change your class to INVISIBLE_CLASS, since
+ such classes don't even get their view packets sent around. [Skotlex]
+ * Added class 139 to npcdb_checkid which was required by some npcs in the
+ swordman quest. [Skotlex]
+ * April fool! Improved soundeffectall script command. (No, this is not a lie) [Lance]
+
+2006/03/31
+ * Fixed skill_require_db loading of the new ammo columns.
+ * Added a column to specify the amount of ammo required for skills that
+ require it. [Skotlex]
+ * Added support for ArrowType requirement on skills. It checks for having
+ an item equipped on the arrow-slot who's view has to match with the
+ required arrow-type (works the same way it does for weapons). [Skotlex]
+ * Skills will automatically be ranged and arrow-types when they have a
+ arrow-requirement in battle_calc_weapon_attack [Skotlex]
+ * Skills will automatically consume arrows if used with a bow and the skill
+ is an attack weapon-based skill even if the skill_require_db doesn't
+ specifies arrow requirements (this is for stuff like backstab used with
+ bows) [Skotlex]
+ * Fixed an infinite recursion in the Wedding Recall skills. [Skotlex]
+ * UNT_ATTACK_SKILLS unit packets won't be sent to the client as they are
+ supposed to be invisible anyway. [Skotlex]
+ * Started work on commands for the IRC Bot, At the moment you can use !eakami <message>
+ to broadcast a message, edit ALLOWED_NICK in irc.c to change the nickname
+ of the person that is allowed to use it (Shitty authentication method, I know,
+ but i'll make user/pass method soon enough.) [Zido]
+ * Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in
+ hopes of fixing it. [Skotlex]
+ * Should fix a bug in GM stealth mode (@hide). [Lance]
+
+2006/03/30
+ * Updated char name option. [Vicious]
+ * Added a missing return that fixes crashes on status_change_timer when
+ source is not found. [Skotlex]
+ * Added year day return in gettime function. gettime(8) returns 1~366
+ [Foruken]
+ * the auth function in login.c won't jstrescapecpy passwords that were
+ encrypted. Thanks to foobar. (but are still more cases to check for? Dunno,
+ the code is kinda long...) [Skotlex]
+ * Endure level 11 and above are now considered infinite-endure, and invoked
+ when Berserk is active. [Skotlex]
+ * Set the minimum pet hungry delay to 10 [Skotlex]
+ * modified functions skill_delayfix and skill_castfix to reduce number of
+ arguments. Added function skill_castfix_sc for mobs (who only get status
+ change cast reductions, not dex based ones). Also, skill_delayfix will
+ never return a value below min_skill_delay_limit. [Skotlex]
+ * Modified brandish spear so you won't see the skill-animation for every
+ targetted mob. [Skotlex]
+ * Added the Steel Body icon to auto-berserk. [Skotlex]
+ * Now you can't cast auto-counter while the previous one is active.
+ [Skotlex]
+ * Added Veider's suggestion to do a hack-report when players request the
+ name of an invisible/cloaked character. [Skotlex]
+ * Added execution of OnInterIfInit, OnCharIfInit and OnInterIfInitOnce on script
+ reload. [Lance]
+ * Cleaned up mistakes in irc.c [Lance]
+
+2006/03/29
+ * Now none of the pet-menu options will have any effect when the pet's
+ intimacy is 0. [Skotlex]
+ * Applied a fix to not do range checks on npc_doevent when the npc is not
+ on a map. [Skotlex]
+ * You can't return to egg a pet that has run away now. [Skotlex]
+ * Added ers support to the delayed mob drops. [Skotlex]
+ * Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond
+ their min_chase range. Improved rude-attacked checking when mobs can't
+ move. [Skotlex]
+ * range3 is now used as min-chase value of mobs. [Skotlex]
+ * Added a debug message when status_change_timer fails. Report it next time
+ it shows up. [Skotlex]
+ * Fixed tick direct modifications increasing duration instead of decreasing
+ it. [Skotlex]
+ * You can't SG_FEEL maps already memorized. [Skotlex]
+2006/03/28
+ * Fixed the Family recall warp skills. [Skotlex]
+ * Fixed pc_percentheal giving life when the rates are negative. [Skotlex]
+ * Fixed resetting stats losing the +52 bonus on high classes. [Skotlex]
+ * Fixed Wedding support skills healing yourself instead of partner.
+ [Skotlex]
+ * Added a check to prevent knocking back the Emperium at all costs.
+ [Skotlex]
+ * Fixed summon mobs being able to cast "summon" skills. [Skotlex]
+ * Summoned mobs will inherit the size and ai properties of the master. [Skotlex]
+ * Added a debug function to locate all "looping warps". [Skotlex]
+ - Now will someone help cleanup those warps?
+ * Some cleanup of the skill-use functions in clif.c [Skotlex]
+ * Fixed Gunslinger and Ninja skills not showing up and not working due to an error
+ in skill_require_db
+ - also commited a commented block for GS_FLING that needs to be looked at and posiably
+ cleaned before it's uncommented.
+ - fixed exp2 not accepting Gunslingers and ninjas
+ - fixed the "jobmaster" having the same problem as rebirth
+ - added the Gunslinger shops for guns and ammo [Reddozen]
+ * Modified clif_getareachar_pc to hide hidden GMs from normal players (players with GM
+ level > 0 still able to view) by NOT sending the coordinates. [Lance]
+
+2006/03/27
+ * Removed the limits.h file which just breaks compilation on *nix systems
+ [Skotlex]
+ * Updated some DB work from jA [Vicious]
+ * HW_GANBANTEIN now also removes traps. [Skotlex]
+ * PF_DOUBLECASTING takes effect amotion time after the initial cast instead
+ of amotion*div [Skotlex]
+ * SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out
+ (defaults to 10 mins currently) [Skotlex]
+ * Modified Intravision to modify the status-change packet to specify
+ SI_INTRAVISION instead of cloaking/hiding/chasewalk. I believe this is how
+ intravision actually works. [Skotlex]
+ * Pet catching now uses the menuskill variables to prevent item usage from
+ disrupting the catch process. [Skotlex]
+ * Added Safetywall to the list not blocked by Dispell. [Skotlex]
+ * Added some include limits.h required by window compiles. [Skotlex]
+ * Corrected Wedding rings being trade-able. [Skotlex]
+2006/03/26
+ * GCC on Cygwin still complaining, resorted to including limits.h in malloc.h [Lance]
+ * Refixed the fix with a constant list for Win32 users - limits.h (imported from MSVC) [Lance]
+ * Fixed a problem in chrif.c where USHRT_MAX was undefined. [Codemaster]
+ * Added jAthena's new start and athena-start shell scripts. [Lance]
+ * Changed status_point/skill_point to unsigned short. Adjusted the code as
+
+ necessary to prevent overflows. [Skotlex]
+
+ * itemdb_exists and itemdb_searchname should now ignore dummy_item matches. [Skotlex]
+
+ * Fixed jstrescapecpy crashing when you pass a null string to parse. [Skotlex]
+
+
+2006/03/25
+ * Fixed the map-server freeze/crash on Warp Portal. [Skotlex]
+ * Fixed Grandcross/Granddarkness showing no skill animation. [Skotlex]
+ * Fixed mob-casted grandcross doing nothing unless the target was "self" [Skotlex]
+2006/03/24
+ * Fixed / finished most of Gunslinger [Reddozen]
+ - fixed some bullets in the item DB
+ - adjusted a few rates in skill_cast_db.txt for Gunslingers
+ - adjusted a couple skills in skill_db.txt to act correctly
+ - adjusted all the SP values for Gunslinger skills
+ - changed piercing shot to lv 5 from lv 10
+ - made ki Translation fail giving coins to Gunslingers
+ - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable
+ - GS_CRACKER will no longer stun players
+ - added GS_Disarm
+ * Fixed iteminfo only displaying first result when there were many. [Skotlex]
+ * Fixed pet hatching. [Skotlex]
+ * Small change that SHOULD fix the pet duplication issue. [Skotlex]
+ * Fixed Warp Portal. [Skotlex]
+ * Modified script commands atcommand/charcommand to execute even if there
+ isn't a player attached. They'll use a dummy player data with the same
+ position/name as the script's owner (usually an npc). Be careful when using
+ this as the result of some @/# commands may be unexpected! [Skotlex]
+ * Some cleaning around the return to egg code. Pets should stop duplicating
+ now. [Skotlex]
+ * Some cleaning of the egg hatching routine to prevent spawning the pet if
+ the egg can't be found in the inventory. [Skotlex]
+ * Removed a pair of autoadded "data/" strings on grfio.c to see if that
+ helps with the data_dir map loading. [Skotlex]
+ * Fixed skillidx not being set whenever a mob uses a skill. This explains
+ skills like metamorphosis/summon_slaves not working at all. [Skotlex]
+ * Fixed unit_skillcastcancel reading the nocastcancel flags the exact
+ wrong way around [blackhole89]
+ * Added function map_search_freecell to locate an available cell around an
+ area (for recall/warping skills). UNTESTED. [Skotlex]
+ * Added unit.c to the VC8 project files. Thanks to Joshuaali [Skotlex]
+ * Fixed Magnum-break/GrandCross displaying multiple times the skill effect
+ (once per target) [Skotlex]
+2006/03/23
+ * Fixed a crash in unit_useskill_pos2 [Skotlex]
+ * Updated mob_db.sql and item_db.sql to current txt versions. [Skotlex]
+ * Fixed Devotion not properly being cleared on death/near death in some
+ cases. [Skotlex]
+ * Fixed Shield-Reflect not being correctly ended when devotion does.
+ [Skotlex]
+ * Fixed DEX-based casting time and delay reduction. [blackhole89]
+ * Modified the function pc_percent_heal to prevent overflow problems. [Skotlex]
+ * Changed the second entry in the water_height.txt listing to specify
+ directly the .rsw file (instead of .gat). [Skotlex]
+ * Fixed Potion Pitcher sometimes crashing the server. [Skotlex]
+ * Fixed a compile warning by adjusting the acid demonstration formula.
+ [Skotlex]
+ * Added flag 2 to the skill_castnodex_db file for skills that shouldn't be
+ affected by delay/cast reducing skills/effects. [Skotlex]
+ * Added SantaPoring's water_height.txt modifications. [Lance]
+ * Minor cleanups. [Lance]
+
+2006/03/22
+ * Fixed function pc_isCardAllowedOn causing searches for non-existant item
+ id 0. [Skotlex]
+ * Fixed Arrow Shower. [Skotlex]
+ * Merged the unit_data structure from jA for handling unit-related data
+ (attack times, walking, auto-attack timers, skill related data). This is a
+ huge change that affects walking, attacking, auto-attacking, skill usage
+ and character clean up from maps. I spent the last two days clearing out
+ bugs, and even though I couldn't find any more, I wouldn't be surprised for
+ a corner-case or two I missed. [Skotlex]
+ * Modified unit_skillcastcancel to receive flag&2, which stands for "cancel
+ casting only if current skill is cancellable" [Skotlex]
+ * Battle config options changed from yes/no to BL_TYPE settings:
+ skillrange_by_distance, skill_noreiteration, skill_nofootset,
+ gvg_traps_target_all, skill_log, attack_direction_change,
+ auto_counter_type. See (Note 4) in the relevant battle config files.
+ [Skotlex]
+ * Clif.c will disconnect sessions that send an unknown command packet above
+ 0x30000 instead of just ignoring it. [Skotlex]
+ * Cleaned up error reporting during mob-skill loading to be less spamy with
+ non-loaded mobs. [Skotlex]
+ * Corrected water_height reading. It works now, with the exception that
+ cloned maps don't get their water-level read because they don't have a rsw
+ file. The solution is to add all cloned maps to water_level.txt (ie:
+ "new_1-1.gat new_zone01.rsw" makes the new_zone01.rsw stored water-level be
+ applied to map new_1-1.gat).
+ Anyone can help collect all the clone maps to fill up water_height?
+ * status_check_skilluse won't block skill-specific checks (silence,
+ berserk, steel-body, etc) when the skill in use is an item-invoked skill.
+ [Skotlex]
+ * Merged LittleWolf's function to read the map-height directly from the rsw
+ file. Now when building the map-cache, the water-heights should be
+ automatically read as well directly from the rsw's. [Skotlex]
+ WARNING: Not tested yet!
+ The water-height config file now is for aliases. When the rsw for a
+ certain map is not found, and this map exists in the water_height list,
+ then the water height of the second map listed in that file is used.
+ * Some cleanups in irc.c [Skotlex]
+ * Magic skills that ignore element now also don't take into account
+ elemental cards. [Skotlex]
+ * Fixed compiler warnings in battle.c [Lance]
+ * Changes by [reddozen] -->
+ - Updated Full Buster's damage, status effects, and skill levels
+ - Bullseye now only uses 1 coin
+ - changed Adjustment's required SP
+ - changed Incerase Accuracy's effect bonuses
+ - changed Magical Bullet's SP cost
+ - changed Piercing Shot's damage and SP
+ - changed Desperado's range, hit count, aftercast delay, and SP
+ - fixed Absorb Spirit Sphere being able to remove coins
+ - changed Acid Demonstration's damage to the new Japanese formula
+
+2006/03/21
+ * Fixed duel in pk-mode (same party/same guild/alliance non-targeting issue).
+ Thanks to Hobbit for pointing that out. [LuzZza]
+ * Fix on not showing guildmembers logins/logouts messages. [LuzZza]
+ * Fixed SC_SWOO's opt3 value. Small monsters should stay small for skill's
+ duration now. [Skotlex]
+ * Fixed allowing multiple recast of Dissonance/Ugly-Dance [Skotlex]
+ * Fixed those annoying irc.c compile warnings. [Skotlex]
+2006/03/20
+ * Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps
+ with players instead of just mobs in the vecinity of players. [Skotlex]
+ * Cleaned up some guild functions. [LuzZza]
+ - Now guild leaving/explusion packets sends correctly.
+ - Fix to prevent creation alliance/opposition with same guilds.
+2006/03/19
+ * @stfu now allows negative intervals to be specified. [Skotlex]
+ * Added overflow check to the login-server when sending GM accounts to
+ char. [Skotlex]
+ * Small fix to prevent killer/killable states from allowing you to target
+ yourself. [Skotlex]
+ * Added Explosion Spirits to list of effects that dispel on logout.
+ [Skotlex]
+ * Fixed handling of guild skills by pc_blockskill_start, moved it to
+ skill.c [Skotlex]
+ * Fixed autoguard icon showing with stun. [Skotlex]
+ * Fixed acid demonstration breaking shield instead of armor. [Skotlex]
+ * Fixed Slim Pitcher crashing server ocassionally. [Skotlex]
+ * Hopefully fixed Ankle Snare lasting the whole trap's duration [Skotlex]
+ * Added sc_start(SC_ENDURE) on infinite endure bonus. [Skotlex]
+ * Fixed Berserk Pitcher consuming required items twice. [Skotlex]
+2006/03/18
+ * Fixed BA_DISSONANCE and DC_UGLYDANCE not working. status_check_skilluse was blocking
+ them due to the lack of an exception like BA_MUSICALSTRIKE has it. [blackhole89]
+ * Documentation update on NPC whisper and rid2name. [Lance]
+ * Fixed event_kill_pc to behave like what it should instead of another replication
+ of event_death. Added script function rid2name to convert bl ids to name. [Lance]
+ * Recoded setmobdata script function. Fixed mob_damage typo sd -> mvp_sd. [Lance]
+ * Added 'GetMonsterInfo(MobID,Idx)' script function. [Lupus]
+ You can get monsters name,level,race, etc by its Id. Check npc\sample\getmonsterinfo.txt
+ * Fixed warnings on compilers again. [Lance]
+
+2006/03/17
+ * Fixed the mob_skill_db by commenting out lines with targeted skills
+ being cast during an idle state. (Thanks to LittleWolf) [Zephiris]
+ * Removed a block of code from skill_check_condition that actually belongs
+ to status_check_skilluse. Should fix silence/stun blocking skills
+ regardless of settings. [Skotlex]
+ * Fixed misleading and inaccurately documented events and added a missing flag. [Lance]
+ * Fixed npc_cleanup_dbsub not removing key and caused pointer being freed problem. [Lance]
+ * Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb)
+ [Skotlex]
+ * Added battle_config debuff_on_logout which removes Asura's SP regen delay
+ and Strip-Equip effects on logout when set to yes (default,
+ conf/battle/skill.conf). [Skotlex]
+ * removed auto-attaching of player-run scripts in initnpctimer. You must
+ use attachnpctimer instead! [Skotlex]
+ * Final fix on Juperos NPC. [Lance]
+ * Fix on initnpctimer not attaching rid. [Lance]
+ * Fix on OnTouch ignoring -1 NPCs. [Lance]
+ * Fix on @reloadscript crashing due to passing non BL_SKILL bl to a function that accepts only BL_SKILL bl.
+ [Lance]
+ * Added area NPC detection in clif_parseLoadEndAck. [Lance]
+ * Fixed compiler warning in script.c get_mob_data. [Lance]
+ * Temperory resolved issues on Juperos until I get the exact description on the behaviour
+ in retail servers. [Lance]
+
+2006/03/16
+ * Changed NJ_ZENYNAGE according to this weeks patch to deal a random [MasterOfMuppets]
+ ammount of damage depending on the skill lvl.
+ * @kill_monster/@kill_monster2 won't touch Guardians/Emperium now. [Skotlex]
+ * Small change in the random item reading function, may fix @itemdbreload
+ messing up random item searches. [Skotlex]
+ * Restricted GS_BULLSEYE to only be used on demi-human or brute monster targets [MasterOfMuppets]
+2006/03/15
+ * mob_chat_sub fix. Added buildin_pcblockmove. [Lance]
+ * BL_PC and BL_MOB control script commands (experimental) [Lance]
+ * Made an adjustment to addspiritball() to allow Gunslingers to summon up to 10 spheres [reddozen]
+ * Fixed Tarot Card of Fate using time instead of time2 which is the one
+ that actually holds the effect duration. [Skotlex]
+ * Fixed mob random walk interval being set to up to 6K seconds in some
+ instances. [Skotlex]
+ * Added mapflag nodrop (prevents droping items to the ground). [Skotlex]
+ * Fixed mapflag notrade doing nothing. [Skotlex]
+ * Likely fixed Gravitation not hitting except for the last hit. [Skotlex]
+ * Removed the hardcoded duration of 30 seconds for sleep. [Skotlex]
+ * Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills
+ [Skotlex]
+ * Removed inall/exall from atcommand.conf since those two do not exist!
+ (pointed out by Ancyker) [Skotlex]
+ * @me now uses entry 270 in msg_athena as output format. [Skotlex]
+ * gm_skill_unconditional setting now also overrides skill_partner_check
+ setting. [Skotlex]
+ * Emulated strtok_r functions to work strictly with ANSI compilers. [Lance]
+ * Added battle config options item_rate_adddrop, item_drop_add_min and
+ item_drop_add_max to control drop rate of card-acquired loot bonuses.
+ (conf/battle/drops.conf) [Skotlex]
+ * Added item_db2.sql and mob_db2.sql, thanks to Joshuaali [Skotlex]
+ * Added more usage of msg_athena on the slave atcommands messages. [Skotlex]
+ * Fixed twilight pharmacy dropping 1 item to the ground instead of the qty
+ produced. Thanks to k3dt [Skotlex]
+ * Fixed Plagiarism not working unless you had some sc active. [Skotlex]
+2006/03/14
+ * Fixed a possible crash in Venom Splasher if the countdown is too high.
+ [Skotlex]
+ * Fixed skill_notok blocking guild skills [Skotlex]
+ * Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex]
+ * Fixed the average_lv column size specification for levels above 255.
+ Thanks to Joshuaali (upgrade_svn5607.sql) [Skotlex]
+ * Updated @rura/@warp. Now you can use both "@warp mapname x y" and
+ "@warp mapname,x,y". [LuzZza]
+ * Added at-command @tonpc <NPC_name> (warp to NPC). [LuzZza]
+ * Fixed @where at-command. [LuzZza]
+ * Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex]
+ * Fixed incorrect range check in autospell-when-hit triggers. [Skotlex]
+ * Modified Wedding recall skills to behave as in official [Skotlex]
+ * Modified Arrow Shower to be a ground-based skill and work as it should on
+ officials. However, the unit_id is still unknown. [Skotlex]
+ * Fixed skill_additional_effect triggering every time you were being hit
+ even if no damage was returned. [Skotlex]
+ * Fixed battle_calc_damage_return to make magic damage be returned by 100%,
+ and received damage nullified. [Skotlex]
+ * Changed a bit status_check_skilluse to check for dead characters, should
+ fix all the weird attack/attacked while dead bugs. [Skotlex]
+ * Fixed player auto-attack not cancelling when dead. [Skotlex]
+2006/03/13
+ * Finished some checks to make sure Land Protector Only blocks BF_MAGIC
+ skills. Hammerfall is no longer blocked. [Skotlex]
+ * Fixed script command warpparty looking for an attached player even when
+ it is not needed. [Skotlex]
+ * Shield Reflect is now passed through Devotion as well. [Skotlex]
+ - Devoted characters lose the devotion effect when the Crusader is at less
+ than 25% Hp. [Skotlex]
+ * chrif_scdata_save will not send a save scdata request when the char has
+ been already tagged as in the final save. [Skotlex]
+ * Some status_change_start cleanups, stuff like blessing should now remove
+ stone/curse even if the status does not begins because the character is
+ already blessed. [Skotlex]
+ * Cleaned SC_SUITON a bit to get rid of that compile warning. [Skotlex]
+ * Added function battle_calc_gvg_damage for gvg related damage reductions.
+ Fixes Gravitation being reduced as well as Pressure overriding max-castles
+ restriction. [Skotlex]
+ * Corrected char-server parameters so that the subnet config file is the
+ third parameter, not the second (which was conflicting with
+ inter_athena.conf's argument), thanks to foobar. [Skotlex]
+ * PR_BENEDICTIO now ignores mdef [Skotlex]
+ * Fixed chatlog's x/y column capacity in sql-files/logs.sql [Skotlex]
+2006/03/12
+ * Updated clone skill copy to consider combo-skills. [Skotlex]
+ * no_spawn_on_player won't work on mobs with no respawn delays now. [Skotlex]
+2006/03/10
+ * Cleaned up the Skillbreaker implementation, HP gaining happens at level 5
+ now. [Skotlex]
+ * Autospells won't trigger now on maps where said skills are forbidden.
+ [Skotlex]
+ * Changed div (multi-hit) behaviour. Skills with div above zero will get
+ their total damage increased by the number of hits, div less than zero is
+ just for "show", total number of hits displayed is abs(div), but damage
+ isn't increased by number of hits. [Skotlex]
+ * Adjusted several skill damage equations to make up for the above change.
+ [Skotlex]
+ * Fixed a overflow bug when one of the item_random* files has too many
+ random items. [Skotlex]
+ * Fixed a variable loopback problem on NPC shop price checking routine. [Lance]
+ * Fixed a memory overwrite crash on pc_readdb, thanks to foobar for the
+ fix. [Skotlex]
+ * Fixed only the first TK stance triggering when you have multiple of them
+ active. [Skotlex]
+ * Default of skill_attack_enable changed to yes. [Skotlex]
+2006/03/09
+ * Fixed the dancer/bard soul-linked skills toggling on/off with each call
+ to pc_calc_status. [Skotlex]
+ * Fixed a bug in the pc_skillreset function which allowed TK rankers to
+ accumulate skill points. [Skotlex]
+ * Fixed a major memory leak in status.c causing the last column of job_db1.txt
+ never being read. I have no idea how long this has been there, but signs point
+ to us using Katars at a random ASPD from somewhere in memory for ages. [blackhole89]
+ * Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89]
+ * Fixed pc_damage_sp not properly substracting SP. [Skotlex]
+ * Made Magic Crasher a BF_WEAPON attack. [Skotlex]
+ * Made skill_unit_range a per-level setting. meteor and Lov now have their
+ unit range for bosses adjusted in the skill_unit_db rather than
+ hardcoded. [Skotlex]
+ * Added Gunslinger/Ninja Status Change icons. Somebody needs to look into
+ them though for not all SCs have a matching SI. [blackhole89]
+ * Changed ITEM_NAME_LENGTH to 50. [Skotlex]
+ * Fixed stun's duration not getting reduced by vit + luk/3 [Skotlex]
+ * Fixed #itemlist not taking into consideration crafted/forged items and
+ pet eggs. [Skotlex]
+2006/03/08
+ * More work on ninja/gs. Which made me do... [Vicious]
+ - Add more weapon type(17~21 for guns) [Vicious]
+ - Included MAX_WEAPON_TYPE in status.h and updated the codes
+ (Whose idea was it to do static number... esp dual weapon) [Vicious]
+ * Fixed a bug that was making the no_spawn_on_player setting useless.
+ [Skotlex]
+ * Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now
+ vit does increases defense against being inflicted from it. [Skotlex]
+ * Fixed and tested @whodrops [Skotlex]
+ * Updates to Gunslinger skills' DB entries. [blackhole89]
+ * Rewrote pc_jobchange to be sane by using the map internal codes instead
+ of a mesh of complicated nested comparisons. [Skotlex]
+ * pc_authok will now change you to a novice if your class isn't identified
+ as a valid one. BACK UP before updating, because.. well, just in case you
+ start seeing novices filling up your city. [Skotlex]
+ * Mobs will now chase you even if you hit them from outside their range of
+ view. [Skotlex]
+ * Fixed item disappearing from the floor when you attempted to pick it up
+ and there was no room in your inventory. [Skotlex]
+ * About half-ish nj/gs skills are semi/fully-done. No effect/status yet though. [Vicious]
+ * Added atcommand @whodrops which lists mobs with the top drop-rates for a
+ given item. List of stored mobs and their dropchances is also defined by
+ MAX_SEARCH on map.h [Skotlex]
+ * Modified atcommands @mobinfo and @iteminfo to display multiple matches
+ instead of just one. Max number of matches to display is set in map.h
+ (MAX_SEARCH) which is currently 5. [Skotlex]
+2006/03/07
+ * Base for ninja/gunslinger is mostly done. need to work on skills now. [Vicious]
+ - Updated sql-files/ mob_db.sql and item_db.sql to current txt dbs. [Skotlex]
+ * @job ninja/gunslinger. No skill tree or anything yet. [Vicious]
+ * Gospel won't start taking effect until after 10 secs have passed since
+ invocation. [Skotlex]
+ * Now if a skill has inf set to 4 (self skill) and inf2 512 (cannot target
+ self) this skill becomes a target-auto-select skill, which targets your
+ current attack target, and won't stop your current attack. The current
+ attack is delayed by your aspd (except for a few skills such as the monk
+ combo skills which readjust this delay). All Monk combo skills plus Taekwon
+ kick skills have been updated to use this. [Skotlex]
+ * Added a check that forces self skills (inf = 4) to select yourself as
+ target to prevent oddities from crafted packets. [Skotlex]
+ * More ground work for Ninja/Gunslinger [Vicious]
+ * status_calc_pc now assumes that if your max hp is negative, it has
+ overflowed, and as such, it is set to the max_hp setting instead of 1. This
+ 'dangerous' assumptio is alright as long as there aren't equipment that can
+ send your hp to negative values. [Skotlex]
+ - Fixed the soul linker skill tree. (Thanks to muad_dib) [Zephiris]
+ * Added Gunslinger and Ninja into @job. of course, you need latest EXE
+ for make this work... and of course no skills yet! [Vicious]
+ * Storm Gust now knocks back on a random direction instead of away from the
+ storm. [Skotlex]
+2006/03/06
+ * Some fixes due to the guild-skill changing location (being moved from
+ 500->900 within the code) [Skotlex]
+ * Fixed npc_event doing a map-check when the npc is not on any map.
+ [Skotlex]
+ * Fixed a debug message showing up on skill castend nodamage id when using
+ a guild skill. [Skotlex]
+ * Fixed #save not working on maps not in the current map server. [Skotlex]
+ * Added battle config clear_skills_on_death to decide whether all
+ ground-based skills should be removed when you die. Defaults to yes.
+ [Skotlex]
+2006/03/05
+ * Removed my EXP limit as it did not do what it was supposed to [Codemaster]
+ * Fixed remove-trap [Skotlex]
+ * Fixed animation of Redemptio [Skotlex]
+ * Some reorganization of how the skill check functions behave
+ (skill_get_*). Guild skills have been moved to the range 900~915 (instead
+ of 500~519 in the code). [Skotlex]
+ * Set the default for display_delay_skill_fail to 'no' as it should have been
+ for a while (the kRO patch about that was last year, long time ago) [DracoRPG]
+ * Fixed easter.txt typo. [Lance]
+ * Extended summon command to enable custom timeouts. [Lance]
+
+2006/03/04
+ * Fixed a bug in the subnet checking function, login-TXT server. Also
+ changed the messages to be a bit more informative. [Skotlex]
+2006/03/03
+ * Added function battle_set_walkdelay in charge of updating walkdelays of
+ characters based on two criterias: when the delay is induced by damage, if
+ the current walk delay isn't over yet, do not update it. If the delay is
+ instead caused by a skill, then the current walk delay cannot be decreased,
+ only increased. [Skotlex]
+ * Added upgrade_svn5455.sql, it converts the manner and karma columns to
+ signed. Apply this if your tables have the field as unsigned (which would
+ explain mute always disappearing after relogging) [Skotlex]
+ * status_change_start now checks on a 0->10000 scale, should fix sc-cards
+ with very low rates never triggering (eg: some coma-inducing cards).
+ [Skotlex]
+ * Cleaned up the active guild skills. They should be usable now by
+ non-players as well. [Skotlex]
+ * Fixed crash on the NPC whisper system when the message's size was 1.
+ [Skotlex]
+ * Strip status changes are now removed on logout. [Skotlex]
+ * Added a column in skill_cast_db for specifying can't walk delays. It's
+ all set to 0 currently, so someone get updating them! [Skotlex]
+ * Removed the apply walk-delay entry from skill_cast_nodex as the new walk
+ delay column handles this now. [Skotlex]
+ * Fixed autoloot dropping the item to the ground even when it was
+ autolooted. [Skotlex]
+ * Fixed character deletion working on SQL without an email address (Thanks to Valaris) [Zephiris]
+ * Added event 8 for mobspawns that should spawn with special ai set. This
+ means that now in the mob_spawn files if you use 8 as the last entry, the
+ mob will use the special ai, and as such, it will only attack other mobs,
+ not players (can obviously be combined with 2 for small mobs and 4 for
+ large mobs, eg: 10 for a small mob with special ai set) [Skotlex]
+ * Modifed battle_check_target so that mobs with special ai will only target
+ by default mobs without said state (this will prevent normal clones from
+ fighting among themselves, for example) [Skotlex]
+ * Trick dead now ends on logout [Skotlex]
+ * Added mapflag nocommand which blocks @/# commands unless your gm level is
+ above gm_skill_unconditional's level. [Skotlex]
+ * Fixed weapon scripts not being executed unless the weapon was forged.
+ [Skotlex]
+ * gm_skill_unconditional is now a no/gm-level setting instead of yes/no
+ [Skotlex]
+2006/03/02
+ * Slaves inherit speed will now only work if the master can move. [Skotlex]
+ * Some cleanup and reorganization on the way pet-skill variables are
+ handled. [Skotlex]
+ * Fixed a typo that disabled all pet support skills from triggering (except
+ ground-based ones) [Skotlex]
+ * status_check_skilluse cleanup. Some status will only block skills when
+ they are first used, not on cast-end (which includes auto-spells and
+ ground-skill checks). Now when status_castcancel is 'no', skills WILL
+ come off after the cast bar is done. [Skotlex]
+ * Gravitation now only affects the caster, should have also fixed the skill
+ not doing damage when skill_caster_check is set. [Skotlex]
+ * Max fame list size is now defined by MAX_FAME_LIST constant (mmo.h)
+ [Skotlex]
+ * Individual fame lists sizes can now be specified through the char-server
+ (check the fame list configs in char_athena.conf) [Skotlex]
+ * Some cleanup on mob_can_reach code to prevent unnecessary path-searching
+ [Skotlex]
+ * Optimized the path-searching ai for mobs to try target cells around the
+ target in order rather than randomly picked cells. [Skotlex]
+ * Applied Snufkin's patch to fix compilation on FreeBSD. [Skotlex]
+ * Fixed mobs targetting themselves after using a support skill. [Skotlex]
+ * Gospel no longer blocks item usage of whoever is in the area of effect,
+ only the caster of Gospel can't use healing items now. [Skotlex]
+ * Added the long/near attack_def_rate card effects to battle_calc_magic
+ (horn card and the like will now work with spells) [Skotlex]
+ - Elemental fields should vanish on map-change now. [Skotlex]
+ - Land Protector only blocks magical ground skills now. [Skotlex]
+ * Fixed item pickup not picking anything unless you were in a party with
+ item distribution set [Skotlex]
+2006/03/01
+ * Made it so players that are at the max level do not receive EXP.
+ This makes it so a player at the max level (ie - 99) cannot join a party
+ and feed all of his or her EXP to the other party members [Codemaster]
+ * Mapregsql will now fully depend on mmysql_handle. [Lance]
+ * Optimized strcharinfo to use switch. [Lance]
+ * Some cleanup of the mob skill reading. Added error reporting for unknown
+ states/conditions, error reporting now specifies the file and line number.
+ [Skotlex]
+ * Silence will only block skills when they have begun casting, not when the
+ cast bar is done. This also means that auto-spells will likely come-out
+ even when silenced. [Skotlex]
+ * opt1 status will block skills when they are done casting only if the
+ sc_castcancel option is set. [Skotlex]
+ * strcharinfo now returns blank instead of crashing the map server when
+ there's no player attached. [Skotlex]
+ * Added a missing mysql_init call to the mapreg sql handle. [Skotlex]
+ * Checked and fixed the script engine barking when you try to have a label
+ with the same name as a const.txt defined parameter. [Skotlex]
+ * Turn Undead and Offensive Resurrection should now work on undead players.
+ [Skotlex]
+ * Fixed the range checking of Repair weapon [Skotlex]
+ * Rude attacked is now also triggered when you hit a target that can't move
+ out of their melee attack range. [Skotlex]
+ * Mob ai will attempt to do a long-range attacked condition skill before
+ unlocking a target when it is attacked and said target is out of melee
+ range of a non-walking mob. [Skotlex]
+ * Corrected mobskill event to set the target_id before triggering. This
+ should fix shortrange/longrange attacked mob skill conditions. [Skotlex]
+ * Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in
+ battle_calc_damage. It is also triggered on skill_castend_nodamage_id.
+ [Skotlex]
+ * Added party_share_loot for handling party-share loot. it should now work
+ with autoloot as well. [Skotlex]
+ * Fixed skill_break_rate breaking stuff even if the rate is 0. [Skotlex]
+ * pc_stopwalking will not send a fixpos packet if you are sitting. [Skotlex]
+ * mob_can_reach rude-attacked condition now uses the mob's field of view.
+ [Skotlex]
+ * SC_NOCHAT is automatically started on pc_authok if manner is negative.
+ [Skotlex]
+ * Map server now refuses to start if you try to define a label with the
+ same name as some const.txt defined character parameter. [Skotlex]
+ * Corrected a few Compiling Warnings [Codemaster]
+ * Added the ability to select GM loading via Login (default) or Char [Codemaster]
+ * Added script command 'setbattleflag'. [Lance]
+2006/02/28
+ * Rewrote LAN support code. Changed configuration file name
+ lan_support.conf to subnet_athena.conf, changed it syntax. [LuzZza]
+ * Added script command 'equip' to equip items. [Lance]
+ * Fixed dependancies in map-server compiling (VC7.1). [Lance]
+ * Added autoequip flag check for pc_takeitem. If it impacts on perfomance, please remove it. [Lance]
+2006/02/24
+ * Prevented guild/party recall to work on GMs of greater level than
+ yourself. [Skotlex]
+ * Prevent muting players with higher GM level than yourself. [Skotlex]
+ * Fixed Lady Tanee's spawns. [Skotlex]
+2006/02/23
+ * Fixed the CL_WHITE define, thanks to FlavioJS [Skotlex]
+ * NPC break equipment stuff now has a 1.5% per skilllv success rate.
+ - This is a custom value as 20%-lv10 seems too high and 10%-lv10 seems too
+ low. [Skotlex]
+ * pc_setpos won't random warp players if placed on top of Moonlight Petals
+ [Skotlex]
+ * Removed the check in clif.c for npc_shopid as the client never sends a
+ packet when the trade is cancelled... [Skotlex]
+ * Player-summoned mobs won't level up now. [Skotlex]
+ * Fixed Super Novice explosion spirits triggering no matter what you said
+ on the third line. It now triggers on the fourth line.... [Skotlex]
+ * Fixed GTB blocking targetted spells when gtb_pvp_only was set. [Skotlex]
+ * Merged the code of Ankle snare and Spider web. It no longer moves target
+ if sc failed. [Skotlex]
+ * Players should stop walking as soon as they start vending or get into a
+ chat. [Skotlex]
+ * Added mob skill conditions myhpinrate and friendhpinrate. [Skotlex]
+ * Added monster_ai condition 16 (enable `friend` targetted skills to heal
+ oneself) [Skotlex]
+ * Fixed the shop id not clearing when buying/selling (which made you get
+ stuck afterwards). [Skotlex]
+ * Modified the way autospells stack to mimic official servers. Cards of the
+ same ID cannot stack, but different cards with the same skill can each
+ trigger indepedently of each other. [Skotlex]
+ * Added battle_config autospell_stacking to enable stacking of cards of
+ same ID. (see battle/item.conf) [Skotlex]
+ * Moved card-specific battle options to items.conf [Skotlex]
+ * Autospells triggered when hit will check the range to the target.
+ [Skotlex]
+ * Some cleaning up of status_calc_pc [Skotlex]
+ * In status_change_start capped the passed success chance to 100% [Skotlex]
+2006/02/22
+ * Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex]
+ * Changed the way equipment breaking works. Function pc_break_equip was
+ removed and now skill_break_equip is used. Basicly, it's the same as
+ before, except that when you 'break' a piece of equipment of a
+ non-player, the corresponding strip(weapon/armor/shield/helm) status
+ effect is induced (duration: strip skill lv 1) [Skotlex]
+ * Cleaned up the Dev folder. [Skotlex]
+ - Take note of the file todo-for-stable, which holds all modifications in
+ trunk that have not yet made it into stable. Be sure to update the file
+ as needed.
+ * Updated the path searching code with jA's current implementation.
+ [Skotlex]
+ - There is a slight chance the CELL_NOSTACK mod broke, someone test that.
+2006/02/21
+ * Fixed the range-check of targetted skills (was evaluating the range as 0
+ always) [Skotlex]
+ * Now you should receive the party/guild mini-dots on map-load without the
+ need of waiting for others to "move" for you to receive the update (fixes
+ dead characters never showing up on the map) [Skotlex]
+ * Fix to prevent using main chat when it disabled in atcommand_athena. [LuzZza]
+ - Fixed message codes in duel functions.
+ - Small fix in log_refine, incorrect compare expression.
+ * Some cleaning of the warp portal code so that when it is "pre-casted" it
+ doesn't mess up with other casted skills. [Skotlex]
+ * Some fixing on the weapon-refine code. [Skotlex]
+ * Cleaned up some npc_event error reporting. [Skotlex]
+ * Some cleanup of the castend routines to not clear the skill variables if
+ for some reason the casted skill triggers another skill. [Skotlex]
+ * Vending is now cancelled on a pc_setpos [Skotlex]
+ * Pressure again ignores Basilica. [Skotlex]
+ * Fixed attacker's sc being nulled when the target's sc is empty (fixes
+ most status changes not taking effect during battle) [Skotlex]
+ * Slaves now do a battle_check_target to check if the new target is an
+ enemy when acquired through the master's skilltarget. [Skotlex]
+ * Fixed SC_SKE halving de2 twice. [Skotlex]
+2006/02/20
+ * The Super Novice Explosion Spirits skill will now trigger when the last
+ sentence is said (not after the next sentence as it was currently) [Skotlex]
+ * Now the default delay of amotion is applied only for BF_WEAPON, non
+ NK_NO_DAMAGE skills (so stuff like Summon Spirit Sphere get the default
+ skill delay rather than ASPD) [Skotlex]
+ * Made the Char-SQL server send the GM listing when the map server
+ connects. [Skotlex]
+ * Play-dead and Basilica now block Gospel [Skotlex]
+ * Map SQL server will no longer ignore the gm-list packets received from
+ char. [Skotlex]
+ * Login-SQL server will not free the current GM listing if the SQL reading
+ of it failed (prevents GM lists being lost on SQL connection problems)
+ [Skotlex]
+ * Login-SQL will now read for the GM list ALL accounts with level above 0,
+ not just those with level above min_gm_level (just like the TXT server
+ does) [Skotlex]
+ * SC_NOCHAT is not dispelled on death now. [Skotlex]
+ * Cleaned up the global message function, Super Novice Explosion Spirits
+ will not trigger on maps where said skill can't be used. [Skotlex]
+ * Close confine won't get the bonus range on cast as other skills do due to
+ exploits. [Skotlex]
+ * Fixed a bug in setnpctimer. [Skotlex]
+ * Menu-based skills now use their own variables separetly from the normal
+ skill variables. This should enable them to work even when you keep doing
+ other stuff between the menu invocation and selection. Also gives a better
+ control over packet-based exploits. Affected skill/script-commands are:
+ [Skotlex]
+ - Arrow Crafting
+ - Warp Portal / Teleport
+ - Item producing
+ - Identify
+ - Repair weapon
+ - Pet egg selection
+ - Hindsight
+ - Weapon refine.
+ - Feel of the Stars, Moon and Stars.
+ * Corrected the implementation of Gangster's Paradise to work as it should.
+ [Skotlex]
+ * Fixed Close-confine not properly ending on a knockback (that includes
+ backsliding) [Skotlex]
+ * Changed MAX_RANDITEM from 2000 to 10000 to fit new databases [Komurka]
+ * Fixed Taekwon stances not triggering. [Skotlex]
+ * Added atcommand @exp [Skotlex]
+ * Added error reporting when add_timer_interval receives a negative/0
+ interval value. [Skotlex]
+ * Fixed a possible infinite recursion bug with splash self skills. [Skotlex]
+ * Modified the way firewall_hits_on_undead works, to loop and invoke
+ multiple skill_attacks based on the value. Now it behaves a lot closer to
+ how Aegis Firewall does (except a good default value for this config switch
+ is missing) [Skotlex]
+ * Preparing eA for new mob_skill_db from Aegis 10.2 [Komurka]
+ - increased MAX_MOBSKILL 32 -> 40
+
+2006/02/19
+ * Some fixes to the last item usage tick. Items should be working fine now.
+ [Skotlex]
+ * Fixed parsing of @kamic/@kamib to check for case. [Skotlex]
+ * Now you can hide from Pressure. [Skotlex]
+ * Weapon endowing will work on targets already endowed with the same
+ element. [Skotlex]
+ * Now reseff cards will take effect even if the status change is passed
+ with &8 flag. In short, now reseff are ALWAYS applied to the status change
+ defense. [Skotlex]
+ * Removed a missing break that was making AM_TWILIGHT2/3 always fail.
+ [Skotlex]
+2006/02/18
+ * Removed the SP_<stat> cases from status_get_sc_def as they were colliding
+ with other status changes. [Skotlex]
+ * Implemented SG_MIRACLE (Miracle of the Sun, Moon and Stars) [Komurka]
+ - duration is stored in battle_config.sg_miracle_skill_duration (currently
+ it's set to 10 minutes)
+ - ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set
+ to 0.01% chance per character move)
+ - this skill enables you usage of all Warmth skills, Comfort skills, and also
+ all mobs will be target of the Stars regardless of the day and map
+ - you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in
+ * Added upgrade file upgrade_svn5322.sql because apparently not everyone
+ has the guild table with autoincremental guild_id defined. [Skotlex]
+ - If you can't create guilds, chances are you need to apply this ugprade.
+ * Fixed a missing break that was making Heal, Resurrection and some others
+ become attack skills [Skotlex]
+ * Some CELL_NOSTACK Mod updates: [Skotlex]
+ - Made the free-cell lookup more extensive.
+ - Allowed pc_setpos to place players on top of cells that are stacked
+ - Fixed a logic bug in the mob-walk code that was making them get stuck and
+ not move (triggered quite often when the cell no stack mod is enabled)
+2006/02/17
+ * Cleaned up irc.c, may it compile now on Windows? [Skotlex]
+ * Updated the VC project files by Joshuaali. [Skotlex]
+ * Fixed possible crash on pet egg select. [Skotlex]
+ * Massive update on the way splash/area (non-ground) skills work. [Skotlex]
+ - the new column 'splash' in skill_db is now used to determine the area of
+ effect of all related skills (eg: splash range of fireball, area of effect
+ of angelus, the splash damage area of mines, etc)
+ - nk definition update. &1 is no damage skills, &2 is for splash skills. A
+ skill can be tagged 3 to indicate it is both. This is used to indicate the
+ type of handling the skill should use, but it also helps as all splash
+ skills get an extra check to prevent them from hitting 'unhittable'
+ characters (ie: hidden) while all skills not tagged as non-damage can
+ trigger auto-spells.
+ - All self skills are automatically executed as no-damage skills and get
+ re-routed as damage skills when the source and target do not coincide (this
+ handles all combo skills)
+ - Some skills may have screwed up (I fixed/moved all which I could find
+ needed updating). As usual, report any issues.
+ * Added an upgrade_svn file that should fix the party table by making the
+ party_id auto-incremental. Apply this or new parties will always fail!
+ [Skotlex]
+ * Changed around the included files in irc.c to see if it compiles under
+ Win32 native. [Skotlex]
+ * Char-SQL server updates: [Skotlex]
+ - Removed the unnecessary party/guild check on each char-save.
+ - Removed the 'quick loaded char' messages.
+ - Some code cleanup.
+ - Fixed one or two memory leaks.
+ * Applied the suggested fixes by Joshuaali to fix the compiling of the sql
+ map server on Win32 systems. [Skotlex]
+ - note that irc.c is still uncompilable, but the rest "should be fine" now.
+ * Fixed the memory leak on opt_2str as pointed out by End of Exam [Skotlex]
+ * Fixed a few char SQL memory leaks as pointed out by End of Exam [Skotlex]
+2006/02/16
+ * Fixed a crash in AL_TELEPORT. [Skotlex]
+ * Now you can't close-confine and already confined mob. [Skotlex]
+ * mysql/my_global.h now includes winnt.h under Windows systems... [Skotlex]
+ * Some code cleanup of status.c [Skotlex]
+ * Removed the check that prevented mobs from walking into a basilica. [Skotlex]
+ * Added a new column in the skill_db to specify the
+ splash-range/area-of-effect of skills. (Work in progress) [Skotlex]
+ * Autocasted AL_TELEPORT should now automatically pick menu entry rather
+ than showing the box up. [Skotlex]
+ * The battle config options sp_rate and hp_rate are now applied
+ independently of the same type of bonuses from cards. [Skotlex]
+ * In CELL_NOSTACK mode, mob_canreach will now ignore other players when
+ checking if there's a path to the player. [Skotlex]
+ * Added RG_RAID to the list of skills that need a status_checkskilluse on
+ skill_attack. [Skotlex]
+ * Added the mapflag check monster_noteleport to AL_TELEPORT. [Skotlex]
+ * Fixed the sc_def rate not being reduced in status_change_start. [Skotlex]
+ * Changed the include in irc.c from strings.h to string.h, which fixes a
+ bunch of compilation warnings here... [Skotlex]
+ * Updated the SQL login/char servers to let the mysql server grant the new
+ IDs for accounts/chars/pets/parties/guilds instead of them being handled by
+ the server. [Skotlex]
+ * Some cleaning of the pc item use functions. [Skotlex]
+ * Gospel shouldn't block enemies in certain situations from using items
+ now. [Skotlex]
+2006/02/15
+ * Fixed crash in chrif_load_scdata warning message. [Skotlex]
+ * Fixed pets displaying "strangely" when they did not have their pet armor.
+ [Skotlex]
+ * Added battle config option pk_level_range for specifying valid level
+ ranges to engage in PK (battle/misc.conf) [Skotlex]
+ * Added battle config allow_es_magic_player to enable SL_S* skills to work
+ on non-mobs. (battle/skill.conf) [Skotlex]
+ * Fixed the char servers to store correctly exp as uints. They are also
+ capped to LONG_MAX before being sent to the client. [Skotlex]
+ * TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges
+ everything. [Skotlex]
+ * The autospell loop now cancels after one successful cast. This means if
+ you have 10 autospells with 100% casting rate, only one will come off with
+ each hit instead of all of them. [Skotlex]
+ * Warm skill update: [Skotlex]
+ - they are type BF_WEAPON, so that they may trigger effect/spell cards.
+ - Changed their element to -1 to carry on weapon's element.
+ - Against player it only damages 60SP per "hit"
+ - Against non-players it is a knockback skill as it was before.
+ - Hit frequency increased to once every 100ms.
+ * TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode
+ it dodges everything (provide better information if this is not how it
+ should behave as the current info given is conflicting itself >.<)
+ [Skotlex]
+ * Cleaned up and expanded the sc_def_rate battle config. The new battle
+ flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
+ [Skotlex]
+ * Modified Marionette Control so that the max bonus stats you get is capped
+ to your server's defined max stats instead of 99. [Skotlex]
+ * Mobs are no longer affected by the vs_traps_bctall switch. [Skotlex]
+ * Added function pc_damage_sp to damage the SP of players, updated code as
+ necessary. [Skotlex]
+ * Fixed @lvup command adding levels instead of substracting when you
+ specify a negative quantity. [Skotlex]
+2006/02/14
+ * pc_setinventorydata won't use itemdb_search on empty inventory slots (id
+ = 0) [Skotlex]
+ * Fixed the icon from Provoke being gone. [Skotlex]
+ * Fixed skill_timerskill (most notable skill broken: water ball doing 1
+ hit) [Skotlex]
+ * Removed the declaration of puchar and pchar from my_global.h which was
+ preventing compiles on native win NT systems. Drawback is now Win9X systems
+ will fail to compile instead... [Skotlex]
+ * Hiding cancels Close Confine now. [Skotlex]
+ * ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk
+ check if the skill is ground targetted. [Skotlex]
+ * Moved the berserk_cancel_buffs code to status_change_start. [Skotlex]
+ * Moved most checks of status_isimmune() to status_get_sc_def [Skotlex]
+ * Allowed Endow skills to go through status_isinmune characters. [Skotlex]
+ * Fixed PR_BENEDICTIO not taking away all SP. [Skotlex]
+ * Modified the way Status changes are linked to skills for an easier to
+ read implementation (see status_initChangeTables). [Skotlex]
+2006/02/13
+ * Added battle config sc_def_rate which adjusts natural defense of
+ characters against status changes (see conf/battle/battle.conf). [Skotlex]
+ * Pet eggs will now not be deleted from the inventory until they arrive
+ from the char-server. [Skotlex]
+ * pc_readdb will now print if any classes are missing their exp tables.
+ Only exception are JOB_WEDDING and JOB_XMAS. [Skotlex]
+ * Made the NPC_BREAK* skills attack skills again, their chance of equipment
+ breaking code was moved to skill_additional_effect. [Skotlex]
+ * Now when the exp table does not has enough data to reach the max level
+ specified, the max level will not be reduced to enable leveling through
+ quests/scripts/gm-commands/etc. [Skotlex]
+ * Made Land Protector Block Hammerfall. [Skotlex]
+ * Updated item_db code to stop creating items for every non-existant ID
+ used. Instead it will complain, and use a dummy item that has the view ID
+ of an apple, and it's type 3 (etc item). [Skotlex]
+ * Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC
+ attack. [Skotlex]
+ * Added pc_resetskill when lowering job level and there's not enough
+ skill points to substract. [Skotlex]
+ * Fixed SG_FUSION costing SP to deactivate. [Skotlex]
+ * Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
+ [Skotlex]
+ * Enabled use of TF_HIDING while Cloaked. [Skotlex]
+ * pc_resetstate won't remove wedding skills now [Skotlex]
+ * NPC_POWERUP now gives +40% atk per level. [Skotlex]
+ * Water elementals can be frozen again. [Skotlex]
+ * Fixed the sc_def equation in status_change_start. [Skotlex]
+ * Fixed an extra semi-colon that broke win32 compiles. [Skotlex]
+ * Some rewriting of bounds checks in @baselvup, @joblvup and the #
+ equivalents to prevent signed/unsigned comparisons. [Skotlex]
+ * Now slaves give exp/loot (exception: player slaves still stick to the old
+ rules of no exp/loot) [Skotlex]
+2006/02/12
+ * Some path cleanups meant to get the CELL_NOSTACK mod working better with
+ path searching and the like. [Skotlex]
+ * Optimized functions skill_addtimerskill/skill_cleartimerskill [Skotlex]
+ * Fixed SC_DANCING for non players (was making dances only last 1 second
+ for them) [Skotlex]
+ * Modified map_moveblock to handle updating dance's position as well as
+ ending close confine status effects. [Skotlex]
+2006/02/10
+ * Fixed Sonic Blow's damage for lvl 1~9 [Vicious]
+ * The status window will now show the total power of both weapons instead
+ of just the right-hand weapon for dual wielders. [Skotlex]
+ * Removed #include <lcms.h> from irc.c, since it's unused and some people don't have it. [Valaris]
+ * Changed the default MAX_LEVEL supported by the map server to 1000. [Skotlex]
+ * Pet Lures won't be consumed now when used on a non-mob. [Skotlex]
+ * Fixed map_searchrandcell function. [Skotlex]
+ * Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex]
+ * Modified the drop item routines to perform stacking checks only for
+ player attempted item drops, therefore, mob drops will stack up to
+ infinity. [Skotlex]
+ * NPC_POWERUP now gives +20% attack per skill level. [Skotlex]
+2006/02/09
+ * Fixed "set baselevel, X" sending one to a different level than the one
+ requested. [Skotlex]
+ * Added range checking to mob skill loading of permillage and delay to
+ prevent overflows. [Skotlex]
+ * Fixed pc_gainexp not working for next level exp requirements above
+ INT_MAX. [Skotlex]
+ * Fixed the display of @showexp not working right for exp values above
+ INT_MAX. [Skotlex]
+ * Removed the conf sql code for now. Maybe will continue later with that project.
+ Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
+ Added a return line \n to the beginning of the title screen. [Valaris]
+ * Added function mob_respawn which makes a mob respawn on spot 3 seconds
+ after defeat if SC_KAIZEL is active. [Skotlex]
+ * Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex]
+ * Added setting max_exp_gain_rate which caps how much exp you can get from
+ a single kill. See battle/exp.txt for details. [Skotlex]
+ * pc_readdb will now cap experience required per level to UINT_MAX, it will
+ warn if the exp table has exp values above said limit. [Skotlex]
+ * Changed the default of skill_delay_attack_enable to no. [Skotlex]
+ * Code rewrites in mob_damage and party_exp_even_share for correctly
+ handling overflow issues. Now uses UINT_MAX for range comparisons, as it
+ should be. [Skotlex]
+ * Also modified the mob_db reading to use UINT_MAX for exp limits, changed
+ their exp/job exp fields to unsigned int as well. [Skotlex]
+ * Modified multi_level_up behaviour to work as specified by Kyoki. That is,
+ on a level up, the max carry-over exp is the exp needed for the previous
+ level -1. [Skotlex]
+ * Modified the skill attack display of Meteor Assault and the Warm Skills
+ (I think the caster should no longer do fancy animations now on each hit)
+ [Skotlex]
+ * Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
+ * SQL compile fix [Komurka]
+
+2006/02/08
+ * Added battle config option skill_caster_check, which does a
+ status_checkskilluse on all skill attacks. When enabled (default on) the
+ caster of the skill is checked on all skill_attacks, which means that
+ ground spells will make no effect if the caster is unable to fight
+ (stunned, frozen, etc) [Skotlex]
+ * Added battle config option status_cast_cancel. When enabled (default off)
+ some status changes (freeze, stone, etc) will cancel your cast. [Skotlex]
+ * Fixed the death exp penalty underflow bug. [Skotlex]
+ * Rewrote/organized status_change_start, it now receives the base rate for
+ the effect. It handles reducing this rate/duration through natural
+ resistances and whatever else should reduce it. [Skotlex]
+ * Fixes to exp2.txt on the novice job exp. Thanks to rollopop. [Skotlex]
+ - Also modified exp2.txt to use the normal max levels by default.
+2006/02/07
+ * Modified battle_check_distance, mobs should no longer find a diagonal
+ spot on which they lock onto their target, yet fail to attack from. [Skotlex]
+ * Removed the max level configs from battle/exp.txt [Skotlex]
+ * Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for
+ enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per
+ skilllv. [Skotlex]
+ * Fixed char server changing the save/last point to new grounds in certain
+ situations. [Skotlex]
+ * Fixed SG_STAR_ANGER not getting it's damage bonus at all. [Skotlex]
+2006/02/06
+ * Added a custom exp table that goes up to level 1000 (db/exp2.txt). [Skotlex]
+ - It uses a inverse exponential growth rate to mimic the official exp rate
+ increase as close as possible.
+ - It overrides the exp level of the last 5~10 official exp values for a
+ smoother curve.
+ - It's adjusted so that the Lv1000 exp requirement for Advanced Base/2nd
+ Job is close to the unsigned int limit without going above it (limit is
+ 4294967295 in my system. It goes up to 42k Million on Advanced
+ Base lv1000, I think)
+ * Fixed startnpctimer starting multiple timers instead of failing when the
+ npc timer is already running. [Skotlex]
+ * Venom Splasher update: [Skotlex]
+ - always hits (but splash damage targets can still avoid it)
+ - Being hit does not cancels it,
+ - works at 75% or less of target's HP
+ - being hit normally while under the count has a chance of causing poison.
+ - Damage is +400% + 50*lv%
+ * Using autoloot with no arguments now toggles it between @autoloot 0 and
+ @autoloot 100% [Skotlex]
+ * Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex]
+ * Fixed pc_makesavestatus not updating status.option correctly. [Skotlex]
+ * Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex]
+ * Altered slave behaviour. No more random walking, will stay within 2 cells
+ of their master. [Skotlex]
+ * Reverted the Summon Slave behaviour to not adjust level based on number
+ of current slaves. [Skotlex]
+ * Coma no longer sends SP to 1. [Skotlex]
+ * Updated Meteor so that when level 11 or more is casted, the area over
+ which meteors fall is tripled. [Skotlex]
+ * Dark elemental characters are now inmune to Curse. [Skotlex]
+ * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
+ * Changed the map zone reading from using pow to a bit shift. [Skotlex]
+ * Experience has now been changed to unsigned int, and is read as such from
+ the dbs. [Skotlex]
+ * Increased HT_DETECTING seek range to 7x7 [Skotlex]
+2006/02/05
+ * Added some of eAIRC bot code, written by me and LittleWolf.
+ It is disabled and has no configuration options yet, as it is not finished. [Valaris]
+ * Fixed and documented script command "callshop". [Skotlex]
+ * Updated sq;-files/mob_db.sql with current mob_db. [Skotlex]
+ * Updated sql-files/item_db.sql with current item_db. [Skotlex]
+2006/02/04
+ * Skotlex's Falcon Assault fix. [Vicious]
+2006/02/03
+ * Fixed the debug script messages specifying the wrong mapname for NPCs.
+ [Skotlex]
+ * Now you can't hide from earth elemental attacks (status_check_skilluse).
+ [Skotlex]
+ * Grand Cross/Grand Darkness can no longer get the ignore defense -armor
+ piercing bonuses from cards. [Skotlex]
+ * Loki's weil is now ignored by bosses. [Skotlex]
+ * Land Protector and Gantantein should now ignore traps. [Skotlex]
+ * Fixed Shinobi card so that it fails when you aren't next to a wall.
+ [Skotlex]
+ * After a guild master change, the new guild master has his guild skills
+ blocked for 5 minutes to prevent abuse. [Skotlex]
+ * Fixed txt-converter compilation errors [Komurka]
+
+2006/02/02
+ * Fixed crash in status_change_timer. For some reason the block type switch was removed. [Valaris]
+ * Crash fix in npc.c npc_timerevent.
+ was: struct timer_event_data *ted = (struct timer_event_data*)ted;
+ changed: struct timer_event_data *ted = (struct timer_event_data*)data;
+ Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
+ please fix it. I just know what was there was definitely not correct. [Valaris]
+ * Improved the NPC timer system to enable multiple timers going on at a
+ time with different players attached to each. Now npc event timers are of
+ two types: attached or global. The global timers don't have a player
+ attached and can be started/halted by anyone. The character timers have a
+ player attached, and they can only be stopped by a script that has the same
+ player attached. [Skotlex]
+ - Now player attached scripts will auto-abort when the atteched player
+ quits the map server.
+ - Of course, this requires some major testing as it's prone to have bugs...
+ * Applied the Entry Reusage System to the battle delay damage timers.
+ [Skotlex]
+ * Fixed the map server complain when using the default user/password
+ showing up if you set the new user/pass on the import file. [Skotlex]
+2006/02/01
+ * Fixed compile errors and warning in chrif.c and charsave.c. [Valaris]
+ * Map and char server now will complain if they are run using the default
+ user/password set. [Skotlex]
+ * Trick Dead makes you stop walking now. [Skotlex]
+ * Soul Burn is not affected by Lex Aeterna, not affected by target's cards
+ neither. [Skotlex]
+ * Freeze and Stone take preference over Benedictio. [Skotlex]
+ * Sleep/Stun/Petrify/Freeze block each other out. [Skotlex]
+ * Fixed areamonster when the passed class is negative. [Skotlex]
+ * Removed the clear screen when launching the server. [Skotlex]
+ * Integrated the status change variables into a single structure for easier
+ management. [Skotlex]
+ * Break fall should no longer trigger when inflicted by freeze/stone/etc
+ [Skotlex]
+ * Fixed an overflow in grfio causing read problems in Win32 builds [celest]
+ * Changed resnametable loading behaviour - grfio will load from data directory
+ first, and then from the highest priority grf only if that fails [celest]
+ * Increased grfio filelist limit to 1048576 to avoid problems when loading
+ too many large grfs [celest]
+2006/01/31
+ * Fixed skill_check_cloak to use the current skill level of the cloaking
+ skill and not pc_checkskill() to know if a cloaker away from a wall should
+ be uncloaked. [Skotlex]
+ * Likely fixed opening guild storage. [Skotlex]
+ * Removed no penelty mapflag for nifilheim. Confirmed on iRO. [Kayla]
+ * Changed default value of gm_cant_drop_max_lvl to 98. Also reworded the
+ comments for cant_drop_max and min. [Kayla]
+ * Disabled pet skills by default. To my knowledge they are only enabled on
+ cRO, not iRO nor kRO. [Kayla]
+ * PF_SOULBURN no longer ignores mdef. [Skotlex]
+ * HW_GRAVITATION should now invoke auto spells. [Skotlex]
+ * Cleaned up damage return code. Reflect Shield and the like now should
+ also trigger autospells from normal attacks (previously it was only worked
+ on skill attack returned damage) [Skotlex]
+ * Cleaned up Summon Slave mob skill to only summon number of missing mobs
+ to complete the skill level (that is, SS level 5 will always bring the
+ total count of slaves to 5, never above). [Skotlex]
+ * Fixed being able to Encore skills you no longer have in your tree.
+ [Skotlex]
+ * Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
+ [Skotlex]
+ * Added VIT reduces duration of confusion. [Skotlex]
+ * Added "onspawn" mob skill condition. [Skotlex]
+ * Changed the exp table format. The new format allows specifying exp tables
+ for any particular class. Thanks to Playstester for converting the official
+ exp table to the new format. [Skotlex]
+ - UNTESTED: Report any problems asap.
+2006/01/30
+ * Autoloot now uses the item's base drop chance rather than final drop rate
+ to determine if it should autoloot the item or not. [Skotlex]
+ * Fixed super novices getting +10 to all stats temporarily when their death
+ count isn't zero. [Skotlex]
+ * Fixed Kahai displaying HP-SP as the total healed instead of HP [Skotlex]
+ * Cleaned up skill_repairweapon to prevent crashes when the target
+ vanishes/changes/whatever before the weapon to repair has been selected.
+ [Skotlex]
+ * Parsing the Storage/Guild Storage from the char server will now fail if the
+ storage has been modified and not saved yet. [Skotlex]
+ * Being hit now cancels confuse. [Skotlex]
+ * Added back the bleeding icon. [Skotlex]
+ * Fixed Combo Finish Soul Linked Effect being a 11x11 area rather than 5x5
+ [Skotlex]
+ * Added 'restricted' mapflag, based on lordalfa patch [Komurka]
+ - you can set restriction zone on map (see mapflag/restricted.txt)
+ - you can turn off item usage on certain restricted map in item_noequip.txt
+ - you can turn off skill usage on certain restricted map in skill_nocast_db.txt
+ * Moved MVP log code so it can log all MVP, not only when player gets MVP item,
+ thanks to Hatred_ [Komurka]
+ * One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka]
+ * Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^
+ * Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
+ - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ><
+ * Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE
+ defined in item_noequip.txt [Komurka]
+
+2006/01/29
+ * Added support for more account states like "Unavailable due to hacking/bug
+ investigation" etc, thanks to NeoSaro [DracoRPG]
+2006/01/28
+ * Added the night mapflag to the new maps. Removed some indor maps. [Poki#3]
+ * Added DISGUISE MobID; UNDISGUISE; script commands [Lupus]
+ - Made them for Eastern Year of the Fire Dog Event.(to be uploaded today)
+2006/01/27
+ * Added support for mob_avail.txt replacement for NPC classes. [Skotlex]
+ * Added "sense_type" config to conf/battle/skill.conf to select which defense
+ is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex]
+ * Modified traps so that once they trigger they set themselves as "Into the
+ Abyss" casted traps, so that if you remove them, you won't earn the item.
+ [Skotlex]
+ * Fixed Basilica (small bug introduced yesterday) [Skotlex]
+ * Hopefully cleaned out the warnings when compiling the char-SQL server.
+ [Skotlex]
+ * Updated the makefile for the plugins to take into account the ers.o file.
+ [Skotlex]
+2006/01/26
+ * Updated VC project files, thanks to D-Kalck. [Skotlex]
+ * Rare drop announces will now be done based on the mvp_sd (character who
+ did most damage) instead of sd (character that delivered final blow)
+ [Skotlex]
+ * Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp
+ [Skotlex]
+ * Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef
+ + mdef2. [Skotlex]
+ * Fixed Super Novices losing their skill tree (showing up just basic skill)
+ under certain circumstances. [Skotlex]
+ * Cleanup and optimization of the movement routines. [Skotlex]
+ * Added experimental feature "Cell Stack Limit". When enabled (see
+ src/map/map.h) it should limit the amount of characters that can be placed
+ on the same cell. That's assuming it works (experimental and untested as of
+ yet) [Skotlex]
+ * Hopefully fixed Benedicto checking on the west/east tiles instead of the
+ left/right tiles of the caster. [Skotlex]
+ * Fixed mobs being unable to move on tick loopback (which happens every ~51
+ days) [Skotlex]
+2006/01/25
+ * Reverted last change, when you log again it still shows the fake
+ icon. [Foruken]
+ * Temporary fix to fake mute status when using pk_mode and
+ !muting_player [Foruken]
+ * Probably fixed the max base/job battle config options actually enabling
+ characters to reach one more level than the max specified. [Skotlex]
+ * Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex]
+ * Now poisoned monsters will show HP updates as their health goes down
+ (let's see if this finally convinces people that poison works u.u)
+ [Skotlex]
+ * Splitted up battle_athena.conf into multiple configuration files.
+ battle_athena.conf only contains import lines now, and all the
+ configuration options are located in conf/battle/* [Skotlex]
+ * Updated the db version with the new one by FlavioJS [Skotlex]
+ * Improved the error reporting when failing to load a mob skill due to
+ insufficient fields. [Skotlex]
+ * Changed map_getallusers to use the db interface getall (hope it doesn't
+ breaks horribly) [Skotlex]
+ * Added an attack delay to TK kicks to prevent the top10 rankers from
+ attacking normally during the skill animation. [Skotlex]
+ * Updated script.c to display the file not found error using braces as
+ delimiters to help when npc filenames include spaces and the respective file
+ is not found due to them) [Skotlex]
+ * Changed TK_RUN to a misc attack type which should enable you to halt the
+ skill quickly after starting it. Updated SC_SPURT to be triggered when you
+ stop running if you stopped running one sec or less after you started.
+ Corrected the icon of SPURT to be that yellow Running Man. The previous
+ footsteps effect was assigned to CHASEWALK. [Skotlex]
+ * fixed battle config item_auto_get setting autoloot to just 0.01% drops
+ rather than 100%. [Skotlex]
+ * Added Sharp Shooting check to skill_attack to prevent hitting hidden
+ characters. [Skotlex]
+2006/01/24
+ * Some cleaning up of battle_calc_damage, Assumptio should now also reduce
+ damage of all types of attack, not just weapon-based ones. [Skotlex]
+ * Incremented SL_MONK combo SP cost reduction to 25% [Skotlex]
+ * Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex]
+ * Updated the script engine to report the src of an error when there's a
+ problem with one of the script functions. For example, if there's a "player
+ not attached error", it will also print which NPC caused it. [Skotlex]
+ * Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions.
+ This is good for clearing out packets of one byte. [Valaris]
+ * Fixed noteleport mapflag affecting Warp Portal. [Skotlex]
+ * Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex]
+ * @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex]
+2006/01/23
+ * Added battle config "no_spawn_on_player", see battle_athena.conf for
+ details. [Skotlex]
+ * Fixed bows doing less damage on criticals when having high dex. [Skotlex]
+ * Moved the enemy_critical adjustment to status_get_critical. [Skotlex]
+ * Fixed @chardisguise to use the same id checks as @disguise. [Skotlex]
+ * Fixed SightBlaster 'hitting' dead characters. [Skotlex]
+ * Basilica check in status_checkskilluse expanded to help mobs release
+ their target as soon as they walk into a basilica. [Skotlex]
+ * When a player stops walking their to_x and to_y is updated to their
+ present position. This MAY fix warp portal not warping players that were
+ already there waiting to be warped. [Skotlex]
+2006/01/22
+ * typo fixes (fell -> feel) [Komurka]
+ - mob_db_mode_list.txt updated
+ - removed some unneeded comments (//komurka)
+ * Some changes of @main. Now you can send main-chat messages by sending whisper
+ to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza]
+2006/01/21
+ * Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka]
+ * SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka]
+ -SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them
+ write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~)
+2006/01/20
+ * Fixed the login-TXT login Log. [Skotlex]
+ * Small update to sql-files/item_db.sql to fix speed potions (a complete
+ update will be done when possible...) [Skotlex]
+ * Fixed clone script command's duration being in ms rather than seconds.
+ [Skotlex]
+ * Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of
+ a flat 2 secs (same reduction that Monk combos get) [Skotlex]
+ * Cleaned up code of SG_HATE, may fix the skill seemingly not working.
+ [Skotlex]
+ * Likely fixed Even-Share parties not breaking up when a character with
+ too high/low level rejoins in char-TXT servers. [Skotlex]
+2006/01/19
+ * Added config option atc_slave_clone_limit to limit the amount of
+ @slaveclone's a player can have. [Skotlex]
+ * The clone commands now fail when used on someone of higher GM level than
+ the caster. [Skotlex]
+ * Increased the size of the clif_disp_onlyself packet by one to see if it
+ fixes the mysterious cropping of the last character in the message.
+ [Skotlex]
+ * Now when use_statpoint_table is set to yes, it will be used to determine
+ the stat points you earn on level up. [Skotlex]
+ * Small fixes as pointed out by FlavioJs in the login TXT server to prevent
+ crashes in Win32 compiles. [Skotlex]
+ * Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus.
+ [Skotlex]
+ * Fixed players being able to send custom crafted mute requests that would
+ go through regardless of their gm level and mute others. [Skotlex]
+ * Updated mapflags [Lupus]
+ * Modified the client_connect function in socket.c to allow different parse_functions to be called
+ based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's
+ func_parse member to whatever parse function to be used. If this value is not manually set
+ it will just use the default_func_parse function. This only affects server listening sockets
+ in which the func_parse member isn't even used. [Valaris]
+ * gvg_traps_target_all now also affects traps in pvp maps. [Skotlex]
+ * All reflected damage has now a chance to auto-cast spells. [Skotlex]
+ * Fixed Casting ground spells from within basilica. [Skotlex]
+
+2006/01/17
+ * Updated the map server code to use some of the new db functions. [Skotlex]
+ * Fixed ground skills checking the wrong target-type on movement, hence
+ making them mostly useless (this is what the Warp Portal report was about)
+ [Skotlex]
+ * Some code updates to implement the new db interface. [Skotlex]
+ - SQL compilation not tested, so if it breaks someone report to fix it :X
+ * Added @clouds2 and clouds2 mapflag using effect 516. [Valaris]
+ * Fixed some weather effects not working or not functioning correctly. [Valaris]
+ * Cleanups and organization to maps_athena.txt and map_index.txt, thanks to
+ Poki for the cleanup work. [Skotlex]
+ * Some cleanup of the SG_FEEL code [Skotlex]
+ * Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode.
+ Defaulted VC7.1 SLN to debug mode. [Lance]
+ * Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance]
+
+2006/01/16
+ * Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex]
+ * Imported Freya's autoloot system which enables one to specify the maximum
+ drop-rate to loot. [Skotlex]
+ * Refix of the mapreg SQL saving fix of a while ago... [Skotlex]
+ * Playtester custom eamobs spawn updates: coal Mines, umbala fields, and
+ minor changes to Sphinx and Geffen Dungeon. [Skotlex]
+ * Incremented a bit clone skill usage rate, their rate/delays are now affected
+ by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex]
+ * Optimized use of BL_* constants by making them stackable (meant for
+ map_foreach* calls). Should improve performance by avoiding
+ battle_check_target calls on a bunch of invalid targets such as
+ items/skills/npcs on skills and other misc places. [Skotlex]
+ * Fixed mob skills that should trigger on status on "any bad". [Skotlex]
+ * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex]
+ * Fixed SQL mapreg saving. [Skotlex]
+ * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex]
+ * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex]
+ * Skills whose range is increased by Vulture Eyes now get the range
+ increased by 10 for non players (assumes VE level 10). [Skotlex]
+ * Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc
+ attack calculations. [Skotlex]
+ * Fixed Spirit of Wizard not working in a couple of instances. [Skotlex]
+ * Advanced Book now gives 1%*skill level success chance to create element
+ convert potion [Skotlex]
+ * Changed the FEEL skill implementation to store/use map indexes instead of
+ map names.[Skotlex]
+ * Fixed compilation of plugins. [Skotlex]
+ * Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance]
+
+2006/01/15
+ * Fixed poison damaging player even when under 25% hp. [Skotlex]
+ * Fixed permanent character variables in Char-TXT [Skotlex]
+ * Fixed previous change for stable. Whoops my 5am work again. [Kayla]
+ * Fixed the trade exploit allowing for a user to send packets while in a trade.
+ For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla]
+ * Added script source error reporting to set and getarrayelement, should
+ print NPC name and location (map, coordinates) on the console when there's
+ an error with these two commands. [Skotlex]
+ * Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance]
+
+2006/01/14
+ * Removed the 5% success penalty for trying to make a convertor for which
+ you don't have the relevant enchant skills. [Skotlex]
+ * Fixed compilation of Login Converter. [Valaris]
+ * Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris]
+ * Lex Divina now shows the animation even when used on someone you can't
+ (non-muted, non-enemy player) [Skotlex]
+ * Quick hack to make Shield Reflect trigger auto-spells (only this kind of
+ return damage does it? Because other reflect cards like Orc Lord behave
+ exactly the same way...) [Skotlex]
+ * Fixed grf loading to attempt to load from all grf files specified in
+ grf-files.txt (looking for them in the same order specified in the file,
+ returns the first match found) instead of only looking up on the last
+ specified grf... [Skotlex]
+ * Fixed compilation of plugins. [Skotlex]
+ * Added error reporting to the db when a null key/data is attempted to be
+ inserted and the db is configured to not allow them. [Skotlex]
+2006/01/13
+ * Fixed labels located at the beginning of a script not being counted at
+ all. [Skotlex]
+ * Applied blackhole89's patch to enable dynamic menus. [Skotlex]
+ - Script reference doc updated accordingly.
+ * Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex]
+ * Readjusted Scream And Frost Joke so now the effect goes off no matter
+ where the caster went, but the effect will happen only around the area
+ where the skill was done regardless of where the caster is (which is how it
+ should work from a logical stand point) [Skotlex]
+ * Scream and Frost Joke now take effect 2secs after casting, and caster
+ must remain in same map for it to take effect. [Skotlex]
+ * Flying Side Kick can't be used by Soul Linkers now. [Skotlex]
+ * npc_reload should now correctly remove mobs and npcs that aren't placed
+ in any map (such as mobs that were killed and are waiting for respawn) [Skotlex]
+2006/01/12
+ * Fixed Ice-Wall range problem. [LuzZza]
+ * Corrected the guild_db_final function in int_guild.c of SQL char-server to
+ compile and function with the new db code. [Valaris]
+ * Fixed some advanced skills being able to be copied even when restricted [Vicious]
+ * Fixed a possible crash-source related to item-picking packets. [Skotlex]
+ * Now Top 10 ranking Taekwons with base level 90+ get their whole
+ skill-tree maxed out (but only as bonus-skills, they aren't saved on the
+ dbs) [Skotlex]
+ * Some cleaning of the char_name_letters implementation. Characters don't
+ need a space between them, in fact, placing a space in that config makes
+ the space count towards allowed/disallowed characters. [Skotlex]
+ * Some modifications to the db code to make the code portable. It may
+ compile on windows now. (note I can't test SQL compiles yet so report any
+ problems ASAP) [Skotlex]
+ * Fixed Venom Knife consuming two daggers. [Skotlex]
+ * Inverted the packet order in many skills which cause status effects. The
+ client expects the status-change packet to arrive before the skill packet
+ in order for opt3-related changes to make effect on the character. [Skotlex]
+2006/01/11
+ * Added @main command into atcommand_athena.conf. [LuzZza]
+ * Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless
+ of config ignore_items_gender setting. [Skotlex]
+ * Added support for 'invisible' shops. These are shops that are loaded but
+ not placed on any map, so you can't click on them. [Skotlex]
+ - Example: -<t>shop<t>Invisible Dealer<t>-,1750:-1,1751:-1,1752:-1,etc...
+ - Make sure they have a unique name if you want to reference to it with...
+ * Added script command 'callshop' for invoking shops from within a script. [Skotlex]
+ - Usage: callshop "Shop Name", flag;
+ - Distance to shop is still checked, so it's best to use 'invisible' shops.
+ - flag determines shop selection: 1: Show buy list, 2: show sell list.
+ Anything else: show the buy/sell/cancel menu.
+ - Function returns 1 if successful, 0 otherwise, but it is recommended that
+ the script should be closed right away to prevent problems.
+ - Documentation to the scripts_command.txt reference file not yet added
+ because this command is as of yet untested and may need further refining.
+ * Newly created SQL guilds won't save the member-list right away (this
+ seems to be the reason why sometimes when creating new guilds, the
+ guild-master keeps guild_id == 0 in the tables) [Skotlex]
+ * Fixed char/int_storage.c reporting lines with too many items when in
+ reality said items had the exact max amount allowed. [Skotlex]
+ * Moved the status_change_clear code below the exp penalty so that the
+ SC_BABY effect will work. [Skotlex]
+ * Fixed the map_index never finding the last map specified in the
+ map_index file. [Skotlex]
+ * Fixed an overflowed pointer in char/inter.c, and an already free'd pointer
+ error in map/guild.c [Skotlex]
+ * Added battle option party_item_share_type, now you can choose between
+ round-robin (previous implementation) and random (default) [Skotlex]
+ * Fixed compilation of the plugins (due to the db change) [Skotlex]
+ * Fixed a few issues with the map server (notably npc_command_sub was
+ broken) [Skotlex]
+ * Added proper escaping of the motd string before inserting it on the rag
+ server info SQL table. [Skotlex]
+2006/01/10
+ * Updated the map-server to conform to the new db interface. Removed
+ DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies
+ to the new interface. [Skotlex]
+ * Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an
+ npc going on to prevent your inventory from being modified while selling.
+ [Skotlex]
+ * Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex]
+ * Cleaned up the description of size_fix.txt [Skotlex]
+ * Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex]
+ * Updated both login servers to be fully compliant with the new db
+ interface. [Skotlex]
+ * Moved skill damage bonuses from cards to the 'second layer' which means
+ they are applied on top of previous damage bonuses rather than just adding
+ to them. [Skotlex]
+ * Some more updates to the db code as specified by FlavioJS [Skotlex]
+ * Fixed the memory leak of npc_unload_ev. [Skotlex]
+2006/01/09
+ * Some more updates regarding the new db system. [Skotlex]
+ - Note that there's currently a leak regarding npc_events (ev_db), but this one is
+ not a serious problem (unless you use a lot of npc_reloads) and will be
+ fixed as the db gets improved.
+ * Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all
+ weapon-based attacks that can be dodged (giving the illusion of infinite
+ flee for skill's duration). [Skotlex]
+ * Moved Sonic Acceleration and Soul Linked SB damage bonus to the second
+ layer of skill modifiers. [Skotlex]
+ * Enchant Deadly Poison and True Sight damage bonuses are now applied after
+ skill modifiers rather than added with them (damage % stack type). [Skotlex]
+ * Modified Ice-Wall to work using cell types defines instead of directly
+ modifying the gat terrain information. Main reason for this is to enable
+ pc_setpos to place players on top of an ice-wall, because otherwise it
+ was forcing players to warp-around even in maps with noteleport set which
+ is prone to exploits. [Skotlex]
+ * Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka]
+ * Now sense elemental values are again uncapped (so enemy with -25% resist
+ will show 230% instead of 0%), as requested :P [Skotlex]
+ * Replaced the db subsystem for FlavioJS's implementation and initial work
+ on updating the eA code to use it as intended. [Skotlex]
+ * Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex]
+ * Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex]
+ * Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex]
+ * Changed the order of packets sent for Assumptio (may fix the visual not
+ showing up?) [Skotlex]
+2006/01/08
+ * Fixed the guild SQL cache removing guilds from memory when said guilds
+ had no data to save (but were not yet marked for removal) [Skotlex]
+ * Added a cap to limit Star Gladiator's job level to that of the normal
+ classes (instead of 2nd classes) [Skotlex]
+ * Fixed TXT char server parsing only the first character permanent variable
+ received from the map server and ignoring the rest. [Skotlex]
+ * Fixed @users crashing the server. [Skotlex]
+ * Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex]
+ * Fixed the item pick-up rule for party options being working backwards. [Skotlex]
+ * Fixed progress info in TK_MISSION [Komurka]
+ * Fixed an aproximation error when calculating distances which causes stuff
+ like mobs thinking they are within attack range when they actually aren't
+ [Skotlex]
+ * Char-server will now be notified after a character logs out when using
+ charsave_method:1 [Skotlex]
+ * Added check to update pet's position on pc_movepos (stuff like High Jump)
+ when the master moves too far away or to a position the pet can't reach.
+ [Skotlex]
+ * Fixed char-save method 1 saving map names with padding spaces to the
+ left. [Skotlex]
+ * Now sense elemental values are capped to 0 as lower bound (so for an
+ enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex]
+ * Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex]
+2006/01/07
+ * If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris]
+ * Cleaned pc_attack_timer so that the attack timer will auto-readjust when
+ it triggers during the can't act tick instead of cancelling the attack
+ sequence. [Skotlex]
+ * Fixed compilation of the TXT-converter. [Skotlex]
+ * walkto x,y request packets are now ignored if you are sitting. [Skotlex]
+ * Fixed a typo that was making the party item-pickup style shared not
+ taking effect for the item_first_get_time regardless of setting. [Skotlex]
+ * Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex]
+ - These custom mob spawns are an experiment to balance out mob spawns and
+ put some sense into them (no crap like too strong AND too weak mobs on the
+ same floor, increasing mob difficulty the deeper into the dungeon you go,
+ etc), without moving mobs too far from where players are used to see them neither.
+ - To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters.
+ - Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock
+ Tower, Sphinx, Pyramids, Byalan.
+ * Added check to make sure guildspy and partyspy variables have value. [Valaris]
+ * Separated the permanent variables from the character status structure. [Skotlex]
+ * permanent variables are now loaded on their own packets as needed to
+ reduce the bandwidth wasted between servers. [Skotlex]
+ * Permanent account variables are now saved when the script is finished
+ instead of each time they were modified. [Skotlex]
+ * OnInit scripts and related code now executes after all perm variables are
+ received (so now account variables are accessible during it) [Skotlex]
+ * Fixed typo in pc.c causing crashes in Line 769. [Lance]
+ * Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance]
+ * Corrected Wrath of the Star formula (added missing STR in equation) [Komurka]
+ - Added movement speed bonus to SG_FUSION (same as PecoPeco gives)
+ - You can now 'turn off' SG_FUSION
+ * updated NoIcewall maplags, thanks to Sir Loon [Lupus]
+ * soundeffectall modified to rely on dependancies depending on situation. [Lance]
+ * Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value,
+ making it very flexible when paired with getelementofarray() [Lance]
+2006/01/06
+ * Corrected main.sql having incorrect syntax [Foruken]
+ * Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps
+ to map_index.txt [Skotlex]
+ * Refine bonus is no longer increased by the number of hits from the skill
+ except for TSS [Skotlex]
+ * Dispelled Berserk won't drop HP back to 100 now. [Skotlex]
+ * Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex]
+ * Summoned mobs that cannot move will be removed from the map when the
+ master is gone to another map AND the mob's map is a gvg ground. [Skotlex]
+ * Fog of Wall effects now work in both directions (outside -> inside,
+ inside->outside) [Skotlex]
+ * Fixed the sql guild loading always returning a blank guild when the
+ guild_id does not exists! [Skotlex]
+2006/01/05
+ * Some changes to the guild SQL code to report whenever a guild's id is not
+ matching the one it was stored with in the db, which in turn free's the
+ guild and doesn't saves it to perhaps prevent data corruption. [Skotlex]
+ * Corrected the fifo-buffer readjusting code to set a reserve-buffer size
+ of 1/8th of the inter-server link (32K) for said links. [Skotlex]
+ * The mapif_send* and charif_send* functions (char/login servers) will now
+ adjust the buffer size when there isn't enough space to write data to them
+ rather than abort sending the data. [Skotlex]
+ * Increased inter-server socket buffer size to 256*1024. Should fix problems
+ with 0x3004. [Kayla]
+ * Increased inter-server socket buffer size to 192*1024. Should fix problems
+ with 0x2b01. [Kayla]
+2006/01/04
+ * Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex]
+ * Reverted inter-server socket buffer size to 131072 bytes. [Valaris]
+ * Removed reduction of socket buffer sizes after WFIFOSET if the max size
+ is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris]
+ * Script command 'monster' will now fail when trying to spawn a mob-class
+ that is not in the mob_db (warning will be printed on the console) [Skotlex]
+ * Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex]
+ * Some cleanups and improvements to the character saving algorithm meant to
+ make it harder to have dupe exploits during char-map connection lag
+ moments. [Skotlex]
+ * Doubled the inter-server link buffer size. [Skotlex]
+ * Fixed status_get_adelay messing up the mob's aspd :X [Skotlex]
+ * Changed skill_delayfix to use the amotion value as default delay for
+ weapon skills with no delay instead of attack delay (adelay is actually
+ twice your aspd, amotion is the same as aspd) [Skotlex]
+ * Added upgrade_svn4783.sql, which corrects the structure of the mapreg
+ table to use varchars as it should. [Skotlex]
+ * Fixed Meteor Assault. [Skotlex]
+ * Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex]
+2006/01/03
+ * Fixed the warp unloading code. [Skotlex]
+ * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex]
+ * Preserve now protects against the stripping effects of Side Kick. Taekwon
+ Classes (TK/SL/SG) are also inmune to it. [Skotlex]
+ * Hopefully fixed the guild information not being sent in some situations
+ when people are added/removed from a guild. [Skotlex]
+ * Some cleaning up and bug fixes to the guild module of the char-sql
+ server. Let's see if it fixes anything up... [Skotlex]
+ * Added battle option show_party_share_picker. When enabled tells the
+ picker of the item who received the item when in a party with 'Party Share'
+ loot style. [Skotlex]
+ * Added the nullpo_retv line required for win32 compiles... [Skotlex]
+ * Added some cleanup code to properly remove all warp related information
+ on npc_unload (untested as of yet!) [Skotlex]
+2006/01/02
+ * Completed (almost) packet 0x1e9 which gives the party info. Now you can
+ see the party's item options when opening the alt+p menu. [Skotlex]
+ * Fixed regen only working when overweight. [Valaris]
+ * Added body size to clones. [Valaris]
+ * Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related
+ effects (except Berserk-Pitched effect) [Skotlex]
+ * Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a
+ weapon. [Skotlex]
+ * Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex]
+ * Fixed Stone Curse consuming gems while Soul Linked. [Skotlex]
+ * Fixed party-change-map packet incorrectly checking if the even share rule
+ was broken (party share should now correctly break on map-change, or when a
+ player has it's level reset) [Skotlex]
+ * Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex]
+ * Added the running damage bonus to the TK kicks. [Skotlex]
+ * Made the TK kicks end the Soul Linked status on targets. [Skotlex]
+ * Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex]
+ * Cleaned up the natural/skill HP/SP regen routines. [Skotlex]
+ * Fixed Turn Kick not knocking back nearby enemies. [Skotlex]
+ * Added the damage bonus to Flying Side Kick when used from a combo.
+ However I am waiting for the actual equation (currently just does +300%
+ dmg) [Skotlex]
+ * Fixed Counter Kick for ranking Taekwons. [Skotlex]
+ * Added walk slowdown and aspd penalty to Eska. [Skotlex]
+ * Fixed status_get_size which seemed severly broken. [Skotlex]
+ * Fixed Kahai to only display actual amount of HP healed. [Skotlex]
+ * Now when a script's map is not found (or not loaded on the map server)
+ the script engine will skip the whole script instead of just the first
+ line. [Skotlex]
+ * Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex]
+ * Updated Joshuaali's VC-8 project files. [Skotlex]
+2006/01/01
+ * Some improvements to the login server (txt/sql) to prevent memory 'leaks'
+ from accounts that logged in but where never properly set as logged out.
+ [Skotlex]
+ * Fixed mapindex not working for last map loaded in map_index.txt [Skotlex]
+ * Added support for packet 0x1e9, party_main_info. Packet is still
+ incomplete and the client is ignoring it currently... [Skotlex]
+ * Changing party options now does not alters item party options. [Skotlex]
+ * Corrected Kahai healing even when there's not enough SP to do so. [Skotlex]
+2005/12/31
+ * Fixed the additional effects on normal attacks of Enchant Poison, Enchant
+ Deadly Poison and Kahai not taking effect except when the attacker was a
+ player. [Skotlex]
+ * Resurrection now fails on gvg maps (when reviving) [Skotlex]
+ * Kaite now works on player-casted spells regardless of level... [Skotlex]
+ * Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex]
+ * Mobs will now go after the loot as soon as they spot it rather than on
+ their next random-walk time. [Skotlex]
+ * Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions.
+ It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris]
+ * Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex]
+ * Fixed Kahai's healing display. [Skotlex]
+ * Fixed Kaite bouncing back always one spell. [Skotlex]
+ * Fixed and tested @waterlevel. It requires the grfs to be present as the
+ map layout height information is stored there but not in the map data kept
+ in memory. [Skotlex]
+2005/12/30
+ * Disabled certain packets from taking effect during trades to prevent
+ possible exploits (such as picking and dropping items, buying selling from
+ npcs, etc) [Skotlex]
+ * Now you can't move items to/from your inventory to the cart/storage
+ during a trade (this is to prevent possible item dup exploits) [Skotlex]
+ * Emergency Recall now only works from within woe grounds... [Skotlex]
+ * Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris]
+ * Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris]
+ * Updated mapindex so that name lookups ignore extensions, and the loaded
+ maps are always terminated in .gat. Id lookups will always return a string
+ terminated in gat. Purpose? It enables specifying mapnames without the .gat
+ extension, so you can have npcs in prontera, no need for the .gat. And the
+ returned string always has a .gat for needed when it is passed to the
+ client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex]
+ * Fixed the txt-converters so they compile cleanly again. [Skotlex]
+ * Added mapflag script support for no loot, no exp, no return, no warp to,
+ nightmare drops (see db/const.txt for names) [Skotlex]
+ * Removed an extra } in int_party.c that caused compile errors. [Valaris]
+ * Fixed a crash when warp portals passed from passive to active. [Skotlex]
+ * Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris]
+2005/12/29
+ * Newly created char-SQL guilds will be saved inmediately rather than at
+ their next turn in the cache (may fix those guild disappearing errors)
+ [Skotlex]
+ * Implemented a map-index which maps map-names to a unique number, this
+ reduces memory required to store maps as well as the size of related
+ packets between the char/map server. Maps and their indexes are stored in
+ db/map_index.txt, and the index of a map should NEVER change (see file for
+ more details). The index is translated to/from map-names for saving, so
+ save-structures are not required to be modified. [Skotlex]
+ - PD: The new mapindex also found a bunch of broken map names in various
+ NPCs, someone will have to go fix them up.
+ * Updated the party member structure to hold the char_id. For end users,
+ the most noticable change is that now you can have more than one
+ character from the same account belong to the same party. [Skotlex]
+ - TXT users will have to wipe the party files, SQL users use the respective
+ upgrade file (upgrade_svn4726.sql) to generate the new party column.
+ * Updated the char-sql server to hold parties in memories until they are no
+ longer needed (like the guild-cache), also optimized the save routine to
+ avoid needless SQL calls. [Skotlex]
+ ** WARNING: Because of the previous optimizations, a lot of code was changed around
+ the map/char servers, the char-sql's party system got pretty much a
+ rewrite, so some problems are to be expected. Some basic testing with
+ parties over here showed no problems, hence the work is getting commited
+ as it is because it isn't getting any better without further testing.
+ * Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000).
+ This is a default value in Aegis, and has something to do with animation speed in certain directions.
+ This byte is going to need to be fully analyzed since it does change in Aegis, just that I have
+ been unable to figure out what the conditions are. [Valaris]
+ * Mob skills are not even read now if mob skills are disabled in
+ battle_athena. [Skotlex]
+2005/12/28
+ * Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris]
+ * Some code cleanup meant to fix possible memory leaks regarding
+ parse_script() [Skotlex]
+ * Small fix to party-share item pickup which should fix the current item
+ dup exploit. [Skotlex]
+ * Merged Reddozen's implementation of Kahai. [Skotlex]
+ * Implemented Kaite (it simply changes the target of spell to the caster,
+ so the caster's status changes and defense are the ones considered)
+ [Skotlex]
+ * Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild
+ battle conf switch [Komurka]
+ * Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug
+ on Deadly Poison that was KO'ing human players when it triggers under
+ certain circumstances. [Skotlex]
+ * Added guild_skill_tree.txt [Komurka]
+ - corrected guild skill tree
+ * Battle Orders, Regeneration, Restore and Emergency Recall now share their
+ 5 minute delay. [Skotlex]]
+ * Implemented SC_INTRAVISION [DracoRPG]
+ * Reorganized a bit DEF/MDEF calculation code [DracoRPG]
+ * Added a small licence notice at the top of every Athena source/header file, I've tried
+ to put it only where it should have been but I'm not a pro ^^ [DracoRPG]
+2005/12/27
+ * The 50% Weight Icon will now show up at whatever % was specified in
+ natural_heal_weight_rate [Skotlex]
+ * Fixed char-txt server crashing if trying to read storage lines with more
+ items than the max (excess items will simply not be read and a warning
+ printed) [Skotlex]
+ * Added silent_console config option to the servers to filter out the
+ console output (login_athena, char_athena, map_athena config files). Makes
+ it possible to hide unwanted messages by category, so for example you can
+ remove all info messages, or all warning+notice messages, etc. [Skotlex]
+ * Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex]
+ * Reenabled battle switches pet_defense_type, mob_defense_type and
+ mob_remove_damaged. [Skotlex]
+ * Applied Irmin's patch to add support for SQL codepages. [Skotlex]
+ * Fixed friend list saving if using a custom char table name (SQL version). [Valaris]
+ * Added check for mute in main chat [Foruken]
+ * Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex]
+ * Added 2 new script commands: getfatherid, getmotherid [Lupus]
+ * Fixed compatibility problems with stricter compilers. [Lance]
+ * Added joshuali's new VC8 project files and SQL database upgrade script. [Lance]
+ * Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance]
+2005/12/26
+ * Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris]
+ * Added @kamic command. Now you can send colored GM-messages.
+ Syntax: @kamic <color> <message>. Color is 3-bytes hexadecimal number RRGGBB. [LuzZza]
+ * Implemented main chat (global chat channel). Usage: @main <on|off>, @main <message>. [LuzZza]
+ * Chasewalk players can now be hit in the same way a Cloaked player could.
+ [Skotlex]
+ * Added option mob_npc_event_type, read battle_athena.conf for details.
+ [Skotlex]
+2005/12/24
+ * Fixed @go, thanks to Persian [Vicious]
+ * Updated @go command for new cities, done by Harbin [Vicious]
+ * Added root user check and warning to non-Windows compiles. [Valaris]
+ * Added a check to remove characters that would normally be left unremoved
+ during shutdown because they just happened to be between maps. [Skotlex]
+ * Fixed the production code always giving 1 item instead of the value they
+ should (50/100/200 for Twilight Pharmacy skills) [Skotlex]
+ * Corrected easy path searching algorithm failing for some cases (which
+ incidentally seemed to be the reason skill_wall_check was broken) [Skotlex]
+ * Fixed compile for TXT map-server. [Valaris]
+ * Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex]
+ * Fixed firewall treating everyone as undead/fire-element. [Skotlex]
+ * Added SQL read of cast_db. [Valaris]
+ * Added SQL read of skill_require_db. [Valaris]
+ * Added SQL read of skill_db. [Valaris]
+ * Added setting use_new_sql_db to inter_athena.conf for development.
+ Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris]
+ * Added some work towards sqlizing the rest of the databases. [Valaris]
+ * Changed @help2 to #help to display char commands. Cut @help in half
+ @help2 has the other half. [Kayla]
+2005/12/23
+ * Missed a change in txt login.c for bind_up. [Valaris]
+ * Cleanup organization of clif.c and script.c.
+ Please don't put extra functions beyond inits, try and organize a little. [Valaris]
+ * Removed login_ip option from login_athena.conf as it is not used. [Valaris]
+ * Fixed bind_ip option in login servers. [Valaris]
+ * Fixed a bunch of terrible typos in chrif.c [Skotlex]
+ * Fixed a terrible typo in the handling of broadcast messages which was
+ causing the map server to send garbage packets to the char server.
+ [Skotlex]
+ * Added resistance (int + luk/3) to Stone Curse's equation [Skotlex]
+ * Updated sql-files/item_db.sql to current txt version. [Skotlex]
+ * Fog of Wall update... Blindess won't affect bosses, blindness ends as
+ soon as you step out (players only) [Skotlex]
+ * Implemented the Strip equipment effects on mobs. [Skotlex]
+ * Now when Berserk ends, the char's HP goes to 100. [Skotlex]
+ * LK's Concentration now gives +50 hit rather than +50% [Skotlex]
+ * Inverted the handling of Individual/Shared item pickup rule for parties.
+ [Skotlex]
+ * Fixed the item ruling for parties not being correctly read from the save
+ files. [Skotlex]
+ * Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus]
+ - In future there could be added the 14th EXP column, specially for Star Gladiator
+2005/12/22
+ * Begin work on packet optimization .. not done yet [MouseJstr]
+ * Finished work on @help/@help2. @help will no longer show # commands. @help2 shows
+ them instead. [Kayla]
+ * Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris]
+ * wedding_modifydisplay's default is now no (that's how it is on official)
+ [Skotlex]
+ * Some cleaning to skill_attack, also added target checking for splash
+ attacks/groundbased skills [Skotlex]
+ * Mobs will now stop walking if their target no longer exists (picked up
+ items, for instance) [Skotlex]
+ * Modified firewall to cause no damage delay when hitting undead
+ characters. It may fix undead mobs warping when walking through the
+ firewall. [Skotlex]
+ * Added script command "clone" for cloning of players. See
+ doc/script_commands.txt for further information. [Skotlex]
+ * Added @waterlevel debug command to read/change the current's map
+ water-level (command untested) [Skotlex]
+ * Enabled names for forged weapon/created Potions by default [Lupus]
+ - Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses
+2005/12/21
+ * Now left_cardfix_to_right won't take effect when there's no weapon equipped
+ on the right hand. [Skotlex]
+ * Updated slave AI to support player masters as well (that is, you could
+ have a non aggressive slave, and it will target any mobs the master
+ targets) [Skotlex]
+ * Added battle option skill_wall_check, when enabled, all ground skills
+ will do a check for each cell to guarantee a straight path between the
+ cells and the target tile. Should prevent AOE skills from hitting through
+ walls. Due to the possible performance penalty this setting brings, it
+ defaults to no currently. [Skotlex]
+ * Default skill delay for skills with no delay is now the normal attack
+ delay. [Skotlex]
+ * Extremity Fist/Charge Attack will fail if the player can't move to the
+ target. [Skotlex]
+ * Prepare kick skills now only fail for Soul Linkers. [Skotlex]
+ * Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex]
+ * All skills except Shield Boomerang get the weapon's refine bonus now.
+ [Skotlex]
+ * Taekwon Ready Stances will now fail if you are a Second Job of the
+ Taekwon Tree (SL, SG) [Skotlex]
+ * Another fix to item picking for party-share. Hopefully it works alright
+ now (at least I believe it should be dupe-proof now) [Skotlex]
+2005/12/20
+ * Updated water heights for some maps, thanks to [Lupus]
+ - removed p_track02.gat from the maps list. Thanks to Justin84
+ * Fixed produce_db items always failing... [Skotlex]
+ * Hopefully fixed picking up items on a party-share type of party. [Skotlex]
+ * Txt map servers will now send the whole list of online characters at
+ UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the
+ online.html file will be correctly updated. [Skotlex]
+ * Fixed char_sql and char crash because of buffer overrun. [Lance]
+ * Added a flag to tag non-weapon based skills so that they don't get the
+ following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage
+ upgrades. Currently applies only to shield skills. [Skotlex]
+ * Removed use of castle_id for guilds in char-sql server (use corresponding
+ upgrade_svn* file). TXT servers haven't been touched yet because that
+ would mess up the guild save files. [Skotlex]
+ * Online list of characters will be sync'ed every 10 secs for TXT servers.
+ [Skotlex]
+ * Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex]
+ - Create Deadly Poison Bottle and Holy Water are now both handled by the
+ item producing code.
+2005/12/19
+ * Fixed char servers not parsing correctly the online count packet (/who
+ should work fine now) [Skotlex]
+ * Fixed the Dodge walking speed bonus to Assassin. [Skotlex]
+ * Added the new Garden City Hugel and Kiehl maps. [Valaris]
+ * Corrected Kaupe/Kaizel so that you can cast it on self/family when
+ not-linked, and anyone when linked. [Skotlex]
+ * Fixed the mob damage log not getting the ID of the attacker registered...
+ [Skotlex]
+ * Added a new timer which updates only the count of characters on the
+ current map server to the char server. Update interval is 10 secs.
+ [Skotlex]
+ * Updated status_clear_debuffs to clear many other types of ailments
+ (Gospel should be clearing up most negative status changes now) [Skotlex]
+ * Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex]
+ * Implemented the item pickup style for parties. [Skotlex]
+ - Party share distributes items in round-robin fashion among players who
+ are in the same map.
+ - Pick-up Style shared is needed for anyone to be able to pick up the item
+ bypassing the timers set for first/second/third sd. [Skotlex]
+ * Optimized map server's online-listing update timers. [Skotlex]
+ * Some updates to the online db in the char/char_sql servers, should help
+ fix some memory leaks due to chars left tagged as 'online' even though
+ that's incorrect. [Skotlex]
+ * Added buildin_warpchar script function. Useful for warp one player from
+ another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza]
+ * Now opening storage will fial if the guild storage is open and viceversa.
+ [Skotlex]
+ * Total damage a mob receives is now stored on it's own variable. Damage
+ log implementation clean-up. [Skotlex]
+2005/12/18
+ * Fixed Close Confine not affecting the caster. [Skotlex]
+ * Fixed all skills except Extremity Fist not getting the weapon size
+ modifiers [Skotlex]
+ * Fixed Warp Portal checking for noteleport instead of nowarp mapflag
+ (again?) [Skotlex]
+ * Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex]
+ * Fixed Doridori bonus for Super Novices [Skotlex]
+ * Updated new MOTD code so that it can compile on VC. [Valaris]
+ * Fixed clone's dyes changing when they attack. [Valaris]
+ * Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris]
+ * Added @reloadmotd for reloading the motd.txt into memory. [Valaris]
+ * motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris]
+ - motd.txt can now have lines commented with "//" .
+ - MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt.
+ - Default motd line maximum is 128.
+ * Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus]
+ - Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon.
+2005/12/17
+ * Updated the svn eol-style properties to make merging between
+ linux and windows easier when we use more complex branching
+ system [4544: MouseJstr]
+2005/12/16
+ * left_cardfix_to_right now also moves the ignore race/element defense
+ bonuses (Ice Pick, Weed Killer, etc) [Skotlex]
+ * Some fixes to the job_name functions (rearranging inside msg_athena.txt
+ as well) [Skotlex]
+ * Left card to right fix will now also apply to defense piercing effects
+ (Ice Pick) [Skotlex]
+ * Fixed char-converter being broken for a type mismatch [Foruken]
+2005/12/15
+ * Fixed clone skills again. This time ground-based skills are working, and
+ support skills have a re-cast delay of half the skill's actual effect. [Skotlex]
+ * Fixed clone commands sometimes spawning the clone on a non-walkable tile
+ (which in turn sends the clone to a random map location) [Skotlex]
+ * Added debug information to the guild cache. Total number of guilds in the
+ db will be printed now (as long as the save log is active) [Skotlex]
+ * Updated SG_HATE to pick the specific class (Select a Monk, and the bonus
+ is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex]
+ * Removed hardcoded table names in login_sql/login.c [Foruken]
+ * Some cleaning regarding the job tree skill-raising restrictions code.
+ [Skotlex]
+ * Optimized/cleaned up the job_name function, job names are now acquired
+ from msg_athena.txt. [Skotlex]
+ * Fixed race defense bonus against Boss/Nonboss checking versus the target
+ instead of the attacker (should fix Alice Card) [Skotlex]
+ * Some cleaning in clif.c [Skotlex]
+2005/12/14
+ * Fixed 'dead_branch_active' option. [Skotlex]
+ * Optimized use of weather effects, or should I say, no use.
+ Also re-added clif_clearweather to some of the weather effects, when they are turned off.
+ Why those were removed are beyond me.. [Valaris]
+ * Temporarily changed the walk speed during Charge Attack and Extremity
+ Fist to simulate a faster 'zoom' to the target (somewhat untested yet)
+ [Skotlex]
+ * Corrected SL_HIGH so that the total of each stat is always 50...
+ [Skotlex]
+ * Optimized graffiti display packets (what was I thinking?) [Valaris]
+ * Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris]
+ * Implemented a mini cache for guilds/parties in the map server. Looking up
+ the same guild/party twice or more should result in instant seek times
+ until a different one is looked up. [Skotlex]
+ * Fixed saving account variables [Komurka]
+ * Fixed SL_KAIZEL not starting the proper effect. [Skotlex]
+ * Merged Reddozen's work of SL_KAUPE [Skotlex]
+ * Updated checkweight() script command to return false when the player has
+ inventory full. [Skotlex]
+ * Soullink check for SG_FUSION [Komurka]
+2005/12/13
+ * Fixed @slaveclone not attacking enemies. [Skotlex]
+ * Some more cleaning to the clone skills, proper support for Heal,
+ Resurrection, Double Attack, Triple Blows. [Skotlex]
+ * Updates/fixes/corrections to battle check target so that mobs with
+ special AI can fight mobs without it even if the mob doesn't has a human
+ master. Also updated it so that mobs with no special AI are all friends by
+ default. [Skotlex]
+ * Clone skill fixes, support/self skills are now triggering (never
+ triggered before), adjusted some of the skill usage rates. [Skotlex]
+ * Dyes will now work correctly on cloned or mob_avail class monsters.
+ save_clothcolor must be enable in battle_athena.conf. [Valaris]
+ * Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris]
+ * Likely fixed the @spawn names issue. [Skotlex]
+ * Fixed @*clone commands not resolving properly the target char. [Skotlex]
+ * Implemented the SL_ROGUE bonus to potions. They heal +100% more rather
+ than 50% (potions from ranking Alchemists, that is) [Skotlex]
+ * Merged in Reddozen's work with SL_KAIZEL [Skotlex]
+ * Added the check to prevent KA skills from being usable until you are Soul
+ Linked. [Skotlex]
+ * Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious]
+ * Moved the base attack code into it's own function to properly implement
+ the magnum break's elemental damage bonus (watch out for bugs as the code
+ was proof-read, but that usually doesn't says quite enough when it comes to
+ code). [Skotlex]
+ * Merged in Reddozen's work for SL_WIZARD [Skotlex]
+ * Updated clone command to allow attaching the clone to the invoking player
+ as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone
+ makes a clone that follows the creator (it's a slave), @evilclone is the
+ stock clone as a mob). Also fixed min/max damage of clones. [Skotlex]
+ * Added one extra tile of range to melee mobs in mob_attack, should fix
+ mobs not attacking when they are range+1 tile from you, yet they refuse to
+ move in that final tile. [Skotlex]
+ * Corrected mob ai not moving closer to player if there's a distance of 2
+ or less between them (which would do no good if the mob's range is just 1) [Skotlex]
+ * Fixed SG_FRIEND - should work now [Komurka]
+ * Realtered global_reg value size to 256. [Lance]
+ * Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance]
+ * Improved variable scope for scripts to accept all string variables. [Lance]
+ * Altered map, char and login server to correctly use global_reg [Lance]
+ * do_sendrecv merges from Freya [Lance]
+ = Requires recheck on packets again to see if I missed any pointer alterations =
+ * Improved @evilclone to accept character IDs [Lance]
+ * Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex]
+ * Added a few custom scripts due to high demand. [Lance]
+ * Added monster museum. Adapted from Prometheus. [Lance]
+ * Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance]
+2005/12/12
+ * added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka]
+ - some corrections in SI_ data (night uses soullink effect)
+ - changed global_reg value from int to char
+ added two new functions (pc_readglobalreg_str and pc_setglobalreg_str)
+ SG_FEEL now saves maps to global_reg
+ I've 'marked' all changes that SHOULD be checked with '//komurka'
+ - SG_FUSION hp penalty changed from 2% to 0.5%
+ - SG_SUN_COMFORT now increase VIT DEF
+ - implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :]
+ * Updated the max number of ingredients of produce_db to 12. [Skotelx]
+ * Updated clone code to also copy the skills from the source player. [Skotlex]
+ * Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo
+ Finisher splash damage, SP regen while in Fury) [Skotlex]
+ * Some reorganization of the Star Gladiator map-based skills. [Skotlex]
+ * Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex]
+ * Fixed ground-based skills having their range-check messed up... [Skotlex]
+ * Corrected melee-ranged mobs failing the range check even if they were
+ standing next to you. [Skotlex]
+ * Added all duel-commands messages into msg_athena.conf. Commented out
+ code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza]
+ * Removed @monster2, merged the code of atcommand_spawn/atcommand_monster
+ as suggested by Flaviojs. [Skotlex]
+ * Removed some unused entries in msg_athena.txt [Skotlex]
+ * When there are unused stack sections (invoked functions and ignored
+ return values) the unused stack section is free'd. This is still notified
+ when the etc_log is active. [Skotlex]
+ * Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex]
+ - It was actually slower than the normal code.
+ * Updated warp portal and script commands partywarp/guildwarp to take into
+ consideration mapflag nowarp as restriction rather than noteleport.
+ [Skotlex]
+ * Applied dontBR's update to his configure script [Kayla]
+ * Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious]
+ * Updated gettimetick() to use flag 2 and return System's tick, thanks to
+ Kyoki [Skotlex]
+ * Removed the mismatch stack error message caused by scripts where the
+ returning value of a function was ignored. [Skotlex]
+ * Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex]
+ * Corrected BSS check versus undead, checking for partners on the Priest's
+ exact left and right, and sending partner's SP to negative. [Skotlex]
+ * Another Paladin's Gospel effect ends when you cast it (should fix Gospel
+ in Gospel bugs). Also, now Gospel only blocks usage of items of type 0
+ (healing). [Skotlex]
+ * Corrected berserk Pitcher displaying 0 heal. [Skotlex]
+ * Added Close Confine's flee bonus. [Skotlex]
+ * Corrected Slow Poison. Can be used when not poisoned, will not "pause"
+ poison's timer. [Skotlex]
+ * Implemented SG_FUSION skill [Komurka]
+ Don't ask me why in newer exe U see flying ... Santa ... -.-
+ * Updated the distance() function definition with one which uses a much
+ better approximation [Skotlex]
+ * Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex]
+ * Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus]
+ * Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus]
+ and removed doubles of some commands, thanks to Rideword
+2005/12/11
+ * Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris]
+ * Added @evilclone commands. Syntax is @evilclone <playername>, [Valaris]
+ It will spawn an aggresive clone of the given player.
+ By default it will use mob id ranges 9001-10000, this range is #defined in mob.h.
+ * Fixed VS compile error in mob_clone_spawn. [Valaris]
+2005/12/10
+ * Added core player cloning code. Just need to create some commands. [Valaris]
+ * Redid the @help2 (char commands). [Kayla]
+ * Added jobname retrieving script function getJobName. [Lance]
+2005/12/09
+ * Changed default GM level for @setbattleflag to 99. [Valaris]
+ * Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons
+ at high base levels. [Skotlex]
+ * Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus
+ lasts 10x longer. [Skotlex]
+ * OneHand Quicken now dispels aspd potion effects. [Skotlex]
+ * Updated SL_STIN/SL_STUN to do miserable damage if the target's size is
+ 'incorrect'. [Skotlex]
+ * Updated @disguise so the max npc id you can use is 1000 (1001 is already
+ the first mob, Scorpion) [Skotlex]
+ * Fixed a possible infinite loop in pc_calc_skilltree when receiving
+ additional skills when Soul Linked. [Skotlex]
+ * Added the Taekwon bonus that gives you triple Max HP/SP when you are a
+ top 10 ranker and have base level 90+ [Skotlex]
+ * Added support for skill_db pl == -2. These skills don't take the element
+ of the weapon, but will take the element of any enchantment elemental
+ change (so the element used is neutral unless you are enchanted with
+ Fire/Wind/etc) [Skotlex]
+ * Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex]
+ * Should have fixed the crash with raw_time in char/char.c [Skotlex]
+ * Pressure can now be cast-break. [Skotlex]
+ * Likely fixed the client crash when hating a class rather than mob. [Skotlex]
+ * Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla]
+ * Added @help2. @help did not fit in the screen. @help2 currently contains
+ just the char (#) commands. [Kayla]
+ * MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance]
+
+2005/12/08
+ * Changed default value of start_zeny to 0 to prevent packet exploits.
+ Also is 0z on offical servers. [Kayla]
+ * Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris]
+ * Updated effects for food production thx to Poki#3 [Komurka]
+ * SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka]
+ * Modified clif_blown to use the clif_slide packet instead of clif_fixpos,
+ as Komurka tested it and it appears to be handled better by current
+ clients. [Skotlex]
+ * Added two new battle_athena.conf options:
+ duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza]
+ * Small fix in allskill [Komurka]
+ * Updated Gloria Domini to bypass battle_calc_damage (misc damage
+ reductions) [Skotlex]
+ * Fixed a typo in pid.c, thanks to akusarujin [celest]
+ * Exploit fix in SG_FEEL [Komurka]
+ * Updated TK_MISSION to pick a random mob in the same way a dead branch
+ does. [Skotlex]
+ * Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at
+ max level... [Skotlex]
+ * Some cleaning to pc_calc_skilltree. Also updated it so that if you don't
+ use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at
+ 9 (only exception are quest skills). [Skotlex]
+ * Implemented HT_POWER/Beast Strafing. [Skotlex]
+ - The damage equation is unknown.. for now it's the same as Double Strafe
+ except the skill modifier is +10%*str
+ - Currently the Combo is triggered 100% of Double Strafes done on beast
+ monsters.
+ * Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex]
+ * Corrected the drop delay for mobs when killed by magic to be 500ms (will
+ only work if killed by a player) [Skotlex]
+ * Updated SG skills (kRO Patch - 11/29/05) [Komurka]
+ * Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets]
+ * Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla]
+2005/12/07
+ * Pressure will always pull-off now after it has began casting. [Skotlex]
+ * Implemented Close Confine. [Skotlex]
+ * Change all 0x20e packets (18->26; 22->30) [Komurka]
+ Also added job_name(mob_id) in clif_hate_mob
+ (but it crashes client when U try to use SG_HATE skill on player ><)
+ * Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM]
+ * Updated socket.c by adding a lots error reporting for functions that
+ previously were assumed to not fail. May help figure out what's going on
+ with the win32 builds... [Skotlex]
+ * Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex]
+ - My skill desc says that SG_DEVIL does not makes you blind until you reach
+ max job level, so I implemented that. Report if this is incorrect.
+ - SG_*_WARM skills should be working from what I read there.
+ * Modified a bit the TK_MISSION packet, GUESSING where the progress of the
+ current mission should go within said packet... [Skotlex]
+ * Implemented TK_MISSION. [Skotlex]
+ * Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka]
+ All of them should be checked by someone ^^;;
+ - SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work
+ * Added new Geffen Field maps [Harbin]
+ * Disabled Atcommand Nuke (It was commented, not disabled) [Harbin]
+ * Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin]
+ * Merged in Reddozen's current Soul Linker work. [Skotlex]
+ - Berserk Pitcher should be working now.
+ - Bard/Dancer walk bonus when dancing/singing while soul-linked.
+ - Partial work on Twilight Pharmacy.
+ - proper skill effect
+ * Fixed One Hand quicken doing nothing. [Skotlex]
+ * skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix
+ some crashes when using it on skills with no defined name) [Skotlex]
+ * When weapon_delay_attack is enabled, items should drop inmediately after
+ mobs are killed rather than 500ms afterwards. [Skotlex]
+ * Added Exception Handling plugin to be used for native Win32 builds [celest]
+ - crashes will be logged in <server type>.stackdump along with file name and line numbers
+ - To activate, enable 'exchndl' in plugin_athena.conf
+
+ Public Service Message - Crash reports can be VERY VERY helpful, so please enable the
+ plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any
+ reports you might get! We all want eA to be stable, ne? ^^
+
+ * Some compile error fixes for MinGW, FreeBSD and plugins [celest]
+ * Updated Makefile to set platform defines for FreeBSD [celest]
+ * Updated Makefile to auto-detect MinGW and include src/mysql [celest]
+ * Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance]
+ * joshuali's new vcproj with debug mode correctly set up. [Lance]
+ * Fixed compile errors for Valaris's commit on date.h [Lance]
+ * Added updated vcproj for native VC8 win32 for date.h/c support. [Lance]
+ * Removed extra returns in date.h. [Lance]
+ * Probably fixed warnings in unzip.c [Lance]
+2005/12/06
+ * Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris]
+ * Implemented Xmas Suit: [Valaris]
+ -Added status change state SC_XMAS, and added it to const.txt.
+ -Cannot attack or use skills while in the Xmas state.
+ -Will save if you logout.
+ -"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes).
+ -Added xmas_ignorepalette option to battle_athena.conf.
+ * Fixed script error in Garm's Claw item causing an error. [Valaris]
+ * Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris]
+ * Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris]
+ * Added SC_SCRESIST to const.txt. [Valaris]
+ * Applied Komurka's Star Gladiator patch. [Skotlex]
+ - The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER,
+ SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS
+ - The designated maps cannot be stored currently (cannot save character
+ string variables) and is pending on a script update to enable saving of
+ said type of variables.
+ * Added @away command. [LuzZza]
+ * Mostly fixed intravision making everyone see hidden/cloacked characters.
+ (the actual option value to see just the player's shadow is currently
+ unknown) [Skotlex]
+ * Updated Gospel [Skotlex]
+ - It should clear all buffs/debuffs now.
+ - Party-mates within range cannot use items.
+ * Implemented the SL_BARDDANCER bonus that enables the caster to be buffed
+ by their own song/dance/encore. [Skotlex]
+ * Completed Sight Thrasher (the option value is still missing, though.
+ Temporarily uses the one of Sight) [Skotlex]
+ * Corrected possible exp exploits in jA's exp calc method. [Skotlex]
+ * Corrected Spirit Skills showing up in all class trees. [Skotlex]
+ * Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex]
+ * Expanded Item Groups list from 20 to 32 item groups [Lupus]
+ * Fixed healing experience bug. Now only healing another players gives experience. [Harbin]
+2005/12/05
+ * Hopefully fixed gm_all_skill.... [Skotlex]
+ * Modified a bit the player attack code to give an extra range cell when
+ the target is moving. [Skotlex]
+ * Added skip_teleport_lv1_menu battle_athena option. It give a possibility to
+ disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`.
+ Of course, by default this option have `no` (don't skip) value. [LuzZza]
+ * Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin]
+ * Fixed char crash (I hope) when checking for two parents + baby in a party
+ with more than 3 characters, but from which only 3 were online at a time. [Skotlex]
+ * Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the
+ Spirit Skills code when calculating the skill tree. [Skotlex]
+ * Updated mob ai so that support/aggressive mobs can't 'see' a player until
+ there's a direct line of sight between them. [Skotlex]
+ * Updated monster_ai&1 so that when not set mob-chase type is Aegis-like
+ (mobs will not change walk target tiles mid-walk) [Skotlex]
+ * Added battle_athena.conf option mobs_level_up_exp_rate to set the extra
+ exp rate a leveled up monsters gives. [Valaris]
+ * Added a custom X-Mas quest *Sign Your Items* [Lupus]
+ * Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out.
+ [Skotlex]
+ * Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex]
+ * Fixed the combo status not ending after using TK_TURNKICK [Skotlex]
+ * Overflowed pointer fix in socket.c [Skotlex]
+ * Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus]
+ * More detailed error messages for missing '"'s in scripts. [Lance]
+2005/12/04
+ * Removed mail server switch from battle_athena.conf and added
+ full mail server configuration to inter_athena.conf. [Valaris]
+ * Fixed too big VVS damage of TOP10 BS weapons [Lupus]
+2005/12/03
+ * Fixed up TK Sprint (TK_RUN) skill: [Valaris]
+ -Disabled movement during skill use.
+ -Correct moves player server-side.
+ -Stops without sp use if skill is used during running.
+ -Server will not save status if player logs out.
+ * Some cleaning of socket.c to see if TURBO will now work on Windows, it
+ may also fix the select() problems on that platform as well. [Skotlex]
+ * Fixex "gm_skill_all" crashing the server from generating huge packets (or
+ so I hope) [Skotlex]
+2005/12/02
+ * Gave the Spirit Status Change a custom effect for now. [Skotlex]
+ * Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex]
+ * The Bonus skills acquired from being Soul Linked should now show up in
+ the skill tree. [Skotlex]
+ * Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex]
+ * Fixed Axe-Kick never triggering. [Skotlex]
+ * Slaves walk once again. [Skotlex]
+ * enable_items now also enables equipment stuff. [Skotlex]
+ * The attack motion in packets for ground-based skills is now 0 (it may
+ help somewhat with current firewall issues). [Skotlex]
+ * Added char-server option "save_log", when disabled, the char server will
+ stop printing info messages whenever something is loaded/saved. [Skotlex]
+ * Disabled random-walking for slaves [Skotlex]
+ * Added script commands enable_items/disable_items [Skotlex]
+ * Likely fixed the mob-skill target type "master" [Skotlex]
+ * Added target type "master" to the mobskill_db [Skotlex]
+ * Modified NPC_RUN to allow the caster to run away from the target [Skotlex]
+ * Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex]
+ * Updated char-sql guild saving so that instead of saving ALL guilds when
+ the time comes, the save interval is splitted on time-slots (based on guild
+ count in memory) and a guild is saved per time-slot (just like the map
+ server saves characters). [Skotlex]
+ * Fixed client crashes with using baby and advanced player classes as pets. [Valaris]
+ * Added missing ban_hack_trade option to battle_athena.conf. [Valaris]
+ * Hopefully fixed Counter Kick. [Skotlex]
+ * Uncommented and corrected the Soul Linker Monk buff (SP cost reduction
+ for monk combos) [Skotlex]
+ * Added a check in skills so that skills that are used on yourself, but had
+ it's target auto-selected cannot be used on non-enemies if it's nk is
+ different from 1 (1 = No damage skill) [Skotlex]
+ * Various cleanups to the char-sql server to prevent corner-case crashes
+ from queries that return no rows. [Skotlex]
+ * Massive Taekwon Boy skills related code cleanup. [Skotlex]
+ - Flying Side kick and Turn Kick should be fully working now, too.
+ * Cleaned up and reorganized the SC_ data listing. Added sc's for food
+ related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood,
+ SC_MAtkFood. [Skotlex]
+ - Some of the saved sc data will be wrong, so wipe the table/file if you
+ want to play it safe.
+ * Some corrects in duel code. [LuzZza]
+ * Sonic Blow and Shield Boomerang's after cast delay is now properly
+ adjusted by the Soul Link skills. [Skotlex]
+ * Party even share will be now broken after a base level reset. [Skotlex]
+ * Merged in Reddozen's Soul Linker current skills work. [Skotlex]
+ * Added countitem2(itemID,....) script function. [Lupus]
+ * Added axtoi script function that converts hex strings to integers. [Lance]
+ * Fixed incorrect time (that leads to crashes) in login server. [Lance]
+2005/12/01
+ * Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage
+ modifier is currently set to +15% per cell (need actual value here) [Skotlex]
+ * Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris]
+ * Implemented Ki Explosion. [Skotlex]
+ * Fixed client crashes with using baby and advanced player classes as monsters. [Valaris]
+ Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID.
+ Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs.
+ * Fixed cutting Castle Name (was 14 instead of 24) [Lupus]
+ * Corrected Grimtooth counting a short-range skill when it's actually
+ ranged. [Skotlex]
+ * Corrected Venom Splasher's splash range, and the splash damage is now
+ divided by number of targets (sort of, skill % dmg is adjusted according
+ number of targets) [Skotlex]
+ * Tarot Card of Fate won't break equipment now if equip_skill_break_rate is
+ 0. [Skotlex]
+ * Improvements and optimizations to the online db management in the char
+ txt/sql servers. [Skotlex]
+ * Updated the guild cache (char sql) to have it load/unload characters
+ whenever they are updated in the char online_db (previously they were only
+ updated on normal char-select/char-quit when there were more cases where a
+ char is set online/offline) [Skotlex]
+ * Now when the guild is not found in the cache it will be loaded from the
+ sql db first before failing. [Skotlex]
+ * Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex]
+ * Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex]
+ * Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus]
+ To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons
+ e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command).
+ if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8)
+2005/11/30
+ * Updated item_db.sql to latest. [Skotlex]
+ * Updated mob_db.sql to latest. [Skotlex]
+ * Updated Gospel to force the removal of the ground-effect when the status
+ change ends. [Skotlex]
+ * Made Snatch/Intimidate work on Guild maps (I have read around this is how
+ it is) [Skotlex]
+ * Added the auction maps to maps_athena.conf [MasterOfMuppets]
+ * When players are hit while moving, they should now move one last cell
+ in the same direction they were walking when interrupted. [Skotlex]
+ * Walk delay won't be applied now unless the attack deals damage... [Skotlex]
+ * Major reorganization of player variables and bonuses. If something broke,
+ report it up. Otherwise, struct map_session_data should look quite a bit
+ more clean now. [Skotlex]
+ * Fixed duel bug when you can't cast some skills on yourself. [LuzZza]
+ * Fixed (I think) pets losing the "rename flag" when you sent them back to
+ egg. [Skotlex]
+ * Added a index check in the equip packet, should fix crashes from invalid
+ packets. [Skotlex]
+ * Fixed a horrible bug that was making the walk delay not work for sure x.x
+ [Skotlex]
+2005/11/29
+ * Fixed race exp bonuses. [Skotlex]
+ * Fixed ## account variable saving disconnecting the char-login servers. [Skotlex]
+ * Updated the way multi-hit skills add overrefine/star crumb/spirit sphere
+ damage so that the total bonus is multiplied by the total number of this.
+ [Skotlex]
+ * Fixed the config variables being "lost" on startup. [Skotlex]
+ * Fixed Restore requiring Regeneration lv2 [Skotlex]
+ * Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex]
+ * Rewrote and cleaned up duel code. Formed independent duel_xxx functions.
+ I suggest to place this functions in duel.c/duel.h. New features: [LuzZza]
+ - Now when you in duel, you can't attack anything out of your duel
+ (mobs, other players etc...);
+ - Now you can't take part in duel more often than it set in battle_athena.
+ Default delay is 60 minutes.
+ - New battle_athena.conf options: duel_allow_pvp - allow/disallow duel
+ on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps;
+ duel_time_interval - delay between using duel in minutes.
+ * Updated damage formula for Spiral Pierce. [Skotlex]
+ * Fixed speed change being lost when speed is increased/decreased while
+ walking with Free-cast. [Skotlex]
+ * Fixed pets being renameable after turning them back into eggs. [Skotlex]
+ * Reverted the guild data position in the mob/npc packets, should restore
+ the emblems in flags. [Skotlex]
+ * Corrected battle_check_target Guild checks returning true for non-guild,
+ party'ed characters and viceversa. [Skotlex]
+2005/11/28
+ * Added dontBR's experimental configure script. It's still in alpha stage,
+ so use with caution! [Skotlex]
+ * Fixed a pair of exp exploits possible with to Rich Man Kim and
+ race-add-exp card bonuses. [Skotlex]
+ * Updated behaviour of skillrange_from_weapon. If set, those skills with
+ negative range use the weapon's range. If not set, then the skill range
+ used is the absolute value of the range specified in the skill_db. [Skotlex]
+ * Small cleanup of the color broadcast packet using data provided by Master
+ of Muppets. It should hopefully fix the font-size on said colored messages.
+ [Skotlex]
+ * Fixed the setting of the guild id and guild emblem in packets 0x7b and
+ 0x78 for mobs/npcs (this is assuming the position is correct when filling
+ these same packets for players) [Skotlex]
+ * Added battle_config option skillrange_from_weapon which, when set, allows
+ weapon based, target-selected, offensive skills to take the equipped
+ weapon's range instead of the range defined in the skill_db. [Skotlex]
+ * WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus]
+ * Updated monster_ai&8 so that mobs scatter as soon as they lose their
+ target. Use this setting for an effective counter measure to Grimtooth
+ mass-mob training. [Skotlex]
+ * Added pc_damage_walk_delay_rate to separate the walk delay adjustment of
+ players from that of mobs. The adjustment for players is 20% while for mobs
+ is 100%, pending further adjustments. [Skotlex]
+ * Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex]
+ * Removed the mob_stop_walking code from mob_damage as it should be invoked
+ on battle_walkdelay (the mob walk delay issue will likely need it's own
+ config option) [Skotlex]
+ * Added joshuali's new Visual Studio files. [Lance]
+ * Novice Warp Portal fixes from jAthena. [Lance]
+ * Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance]
+ * Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki.
+ * Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance]
+ * Included pcre.dll and libmysql.dll from joshuali. [Lance]
+ * Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance]
+2005/11/27
+ * Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex]
+ * Updated the damage code if Spiral Pierce, Shield Chain and Shield
+ boomerang to be closer to official. [Skotlex]
+ * Fixed a crash when setting all chars offline in the char-sql server. Also
+ fixed that delete_timer mismatch on shutdown [Skotlex]
+ * Autospells now won't trigger if the range between the source and the
+ target is not satisfied. [Skotlex]
+2005/11/26
+ * Added bonus2 bAddSkillBlown for adding a custom knockback value to a
+ skill. Note that this knockback bonus is ADDED to whatever the default
+ knockback of the skill is. [Skotlex]
+ * Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex]
+ * Probably fixed the crash in inter_guild_CharOffline [Skotlex]
+ * Modified the skill get range routine to correctly account for the attack
+ range and the AC_VULTURE range bonus where needed. [Skotlex]
+ * Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus]
+ on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_-
+ * Some restructuring and cleaning up in map loading to make it easier for
+ future plans (like removing Grfio) [celest]
+ - split map loading into separate sources properly
+ - added map server will display a list of enabled map sources on startup
+ - added maps will be auto-imported into the map cache if it's loaded with
+ AFM, AF2, or any other source
+ The server looks for maps in this descending order: the map cache, AFM maps,
+ AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map
+ caching it should be a liiiittle bit faster then before ^^
+2005/11/25
+ * Uploaded fixes to int_guild, tested and working safely. [Kevin]
+ * Added @showzeny @ command. [Skotlex]
+ * Some code cleanup to make AutoBerserk work the way it was intended to
+ (skill toggles "auto-berserk" state on/off, if on, you automatically get
+ Provoked when under 25%HP) [Skotlex]
+ * Fixed Auto-Berserk auto-ending after a minute. [Skotlex]
+ * Added a fix to mob skills to prevent them from being checked too
+ frequently during battle (which was sort of bumping up their rate to double
+ or more from what the skill db would state) [Skotlex]
+ * Added cleaning up the fifo before sending the guild information (since
+ the packet is big, the fifo should be cleared to avoid overflow problems)
+ [Skotlex]
+ * Added monster_ai&8, when set monsters stop walking as soon as they lose
+ their current target [Skotlex]
+ * Reflect Sword again reflects damage versus players. [Skotlex]
+ * Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex]
+ * Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex]
+ * Added pow, sqrt and distance to scripting commands. [Lance]
+ * Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus]
+ * Should fix night glowing bug. [Lance]
+ * Added setd and getd variable retrieving and setting with dynamic names. [Lance]
+ * Added petstat command as requested by Dubby. [Lance]
+2005/11/24
+ * Fixed a small bug in the guild search by name routine. Should fix the
+ crash on new guild creation. [Skotlex]
+ * Added debug information in case the guild isn't found in the cache when
+ it should be there. This should help fix any problems the guild cache
+ might have (eg: for some function that may take effect on a guild which
+ has no members online) [Skotlex]
+ * Finished cleaning up and merging the guild cache withthe guild timers
+ behaviour. It should be mostly safe to update now. [Skotlex]
+ * Reverted the sql save behaviour. [Skotlex]
+ - Now guilds timers and cache are both into effect, this requires a bit
+ more of cleaning to be considered done.
+ * Various things I made but already forgot xD [DracoRPG]
+ * Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50
+ for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as
+ 2 additional Star Crumbs. [DracoRPG]
+ * Added or updated several Taekwon skills [DracoRPG]
+ - Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video
+ - Taekwon ranking is now supported by the fame system, but there's no way to gain
+ points atm (Taekwon Mission has no effect), infinite kick combo should be OK
+ - 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2
+ seconds to hit the button before attacking again
+ - Run uses SC_SPORT to increase your STR and affect the way Break Fall works
+ - Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones
+ when SC_SPORT is active
+ * Made Sword Reject / Counter Instinct reflect damage only against monsters (not
+ 100% sure about it, but let's say 90%... iRO site says it, although it isn't
+ the best source ever) [DracoRPG]
+ * Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things
+ need to be reviewed [DracoRPG]
+ * Fixed Pneuma. [Skotlex]
+ * Fixed dead mobs reappearing on the map. [Skotlex]
+ * Cleaned up the duel code in battle_check_target. [Skotlex]
+ * Added config option summons_inherit_effects, defaults to yes, check
+ battle_athena.conf for further details. [Skotlex]
+ * Updated duel [LuzZza]
+ - Now "@duel <Num>" may be used for indication max players limit of duel.
+ - Now "@duel <Nick>" creating duel for two players and automatically send invitation to Nick.
+ * Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus]
+ Returns Card ID or just a value from your EQUIPPED item
+ Useful to check equipped items PROPERTY, STRONG value, Author ID, etc
+ Check npc\sample\getequipcardid.txt and read script.c comment ^_-
+2005/11/23
+ * Fixed the crash on guild creation in new guild cache. [Kevin]
+ * Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza]
+ * Made the walk-delay a timer, so that it triggers after the actual attack
+ motion of the src. [Skotlex]
+ * Added back the combo damage delay config, now renamed to
+ multihit_delay, and set to the default of 230ms it had before. [Skotlex]
+ * Added displaying file which caused an error on incorrect mob lines.
+ [Skotlex]
+ * Small memory corrections to sql castle saving/loading, mostly Lance's
+ work. [Skotlex]
+ * Updated the walk delay routine to not invoke stop-walking when character
+ is not walking (fixes the case in which the packet is sent while sitting,
+ which causes a 'standing' sprite even if the char is sitting). [Skotlex]
+2005/11/22
+ * Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin]
+ * More grammar fixes [Kayla]
+ * Added 1-tile of range grace in skill_use_id and skill_use_pos since
+ that's how it is on Aegis servers. [Skotlex]
+ * Updated the skill info packets to deliver the skill names as expected by
+ the client. [Skotlex]
+ * Updated mob ai to enable changing targets while attacking ONLY if the
+ attacker is within melee range (Aegis AI). monster_ai&4 can be used to
+ override this and allow mobs to change target and pursue ranged attackers.
+ [Skotlex]
+ * Updated the config comments for the ip-related settings. Thanks to
+ akusarujin for the update. [Skotlex]
+ * Added rates to at_command.conf, set it's default to GM lv1 [Skotlex]
+ * Removed the icon from Fire Break's fire-elemental bonus. [Skotlex]
+ * Updated the walkdelay function to only be invoked if the attack did
+ damage. [Skotlex]
+ * Some more fixes to the english in ShowInfo()'s [Kayla]
+ * Cleaned out the SVN a bit [Kayla]
+2005/11/21
+ * Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla]
+ * Mob AI update: updated the conditions used to specify if a mob can change
+ targets as per the forum provided information (by Komurka and Kyoki).
+ Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex]
+ * Mobs that assist now link nearby mobs when they attack. [Skotlex]
+ * Made the damage delay be applied after knockback rather than before
+ (magical/misc instant effect attacks are still applied before the
+ knockback) [Skotlex]
+ * The damage delay timer now stores the distance between source/target, if
+ this distance is increased by 2 or more, the damage delay fails and takes
+ no effect (if the '2' needs to be made higher, do point it out. It
+ shouldn't be much of a problem since you aren't supposed to be able to walk
+ from the damage delay anyway). [Skotlex]
+ * Changed the way damage delay works. It is no longer applied on
+ mob_damage/pc_damage, but instead is invoked from clif_damage (or
+ clif_skill_damage), which means the "can't walk" delay is sync'ed with the
+ damage packets when they are sent. This should fix most delay-damage
+ 'stun-lock' related issues. [Skotlex]
+2005/11/20
+ * Mobs now can't move while casting. [Skotlex]
+ * Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki.
+ [Skotlex]
+ * Corrected the mob_db by adding the canmove/canattack bits to pretty much
+ all mobs that needed them. [Skotlex]
+ * Some fixes to the confusion code. [Skotlex]
+ * Crash-fix in status_change_start [Skotlex]
+ * Implemented confusion as it should be (not tested yet!) [Skotlex]
+ * Updated run_script to backup the current script of a player and
+ restore it if the current script ends inmediately. This should fix losing
+ the script info if status_calc_pc is invoked while running a script.
+ [Skotlex]
+ * Fixed a memory leak in the guild eliminate timer. [Skotlex]
+ * Removed the extra tile of range mobs have when walking. [Skotlex]
+ * Added mob reloading to battleconfig reload @ command. [Skotlex]
+ * Updated mob_db.sql with the new modes by Kyoki. [Skotlex]
+2005/11/19
+ * Made characters stop walking when inflicted by SC_STOP, may fix
+ GrimTooth's stop effect not seeming to take effect. [Skotlex]
+ * Made the pk_min_level config not take effect in WoE/GvG grounds.
+ [Skotlex]
+ * Fixed showing falcon when player is hide. [LuzZza]
+ * Updated mob_db.sql and item_db.sql to current [Skotlex]
+ * Updated the skill db step guessing code to allow for negative ranges (Now
+ spear boomerang should progressively get longer range with higher levels)
+ [Skotlex]
+ * Fixed Tarot Card, the card that gets two random effects can't retrigger
+ itself, and it causes STOP instead of Stun where appropiate. [Skotlex]
+ * Updated devotion to only work on damage attacks that have a source (will
+ prevent it from "blocking" COMA, which is what caused the crash). [Skotlex]
+ * Fixed not always showing CRIT attacks, thanks to Irmin [Lupus]
+2005/11/18
+ * Updated mob_ai so aggressive mobs change target when chasing, and
+ change-target mobs do so when attacking. [Skotlex]
+ * Fixed weapon forging showing success even when it fails. [Skotlex]
+ * Some cleaning up of @time, may fix the weird time displays. [Skotlex]
+ * Modified mob_ai so hyper-active mobs change target if they are
+ cast-sensors even if attacking (angry mode). They will also change target
+ if attacked while in angry/follow mode regardless of their change-target
+ mode. [Skotlex]
+ * Moved the night-inducing code from "map loaded ack" to "spawn pc", should
+ fix characters going ultra-blue after stuff like fly-wings. [Skotlex]
+ * Delayed the mob emotion when doing skills so that it gets executed AFTER
+ the skill is successfully performed. [Skotlex]
+ * Implemented PR_REDEMPTIO. Is the penalty for both base and job exp?
+ That's how it is currently. And if the map has the nopenalty flag,there's
+ no exp penalty. Awaiting further input on the matter (altough, do note the
+ skill isn't tested either) [Skotlex]
+ * Fixed three memory issues (char txt shutdown, npc reloading, ore
+ discovery logs) which were pointed out by End of Exam. [Skotlex]
+ * Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs
+ will change to the closest target while chasing/following other players.
+ Needs be added to the mob_db. [Skotlex]
+ * Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs
+ change their skill state to angry/follow instead of attack/chase when they
+ select/change target (except if they changed target because the new target
+ attacked them). Needs be added to the mob_db, for now all aggressive mobs
+ are considered hyper as well. [Skotlex]
+ * Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are
+ Aggressive can also change target if they are chasing/following a player
+ when someone else casts a skill on them. [Skotlex]
+ * Fixed Dark Blessing. [Skotlex]
+ * Changed the default battle_delay_damage value from no to yes. [Skotlex]
+ * Added check to prevent reinitiating SC_GOSPEL on a character that already
+ has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on
+ the ground. [Skotlex]
+2005/11/17
+ * Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka.
+ [Skotlex]
+ - val[0] (the first one) is the emotion the mob does. If val[1] is
+ different from 0, then the mob's mode is changed to THIS value. If val[2]
+ is different from zero, it'll add/remove a mode based on skill used
+ (EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex]
+ * Fixed for sure the Makefile... [Skotlex]
+ * Modified Wedding effects. That is, changing base to 22 does NOT displays
+ wedding outfit anymore. To display the wedding outfits, you have to start
+ SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated.
+ [Skotlex]
+ * Added battle option disp_zeny, will display on console how much zeny you
+ earned (be it from selling, trading, mobs, etc, as long as you "earned"
+ zeny) [Skotlex]
+ * Updated status_calc_pc to prevent infinite recursion loops. [Skotlex]
+ * Applied End of Exam's suggested signedness fixes to npc.c [Skotlex]
+ * Updated sting lib, to avoid SQL troubles [Lupus]
+ * Fixed moonlit not properly checking for nearby walls. [Skotlex]
+ * Added a recursion protection system to status_calc_pc which should avoid
+ exploits derived from recursively calling status_calc_pc which certain
+ equipment scripts could trigger. Thanks to End of Exam for pointing it out.
+ [Skotlex]
+ * Applied Celest's patch which should help compiling eA under mingwin.
+ [Skotlex]
+2005/11/16
+ * Fixed AFM map loading (something was missing there which was gonna make
+ the map server crash for sure later on) [Skotlex]
+ * Some corrections to the mob states, linked/cast-sensitive mobs engage in
+ attach/chase modes, not angry/follow (which seem reserved entirely for
+ aggressive mobs) [Skotlex]
+ * Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added
+ and documented them in mob_skill_db.txt [Skotlex]
+ * Probably corrected whispers to GMs. Thanks to Slennox for pointing it
+ out. [Skotlex]
+ * Modified mob-skill states to use Aegis-based information. Modes are
+ MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH
+ and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now
+ supports "angry" and "follow" states. [Skotlex]
+ * Cleanup of how knockback routines are invoked. [Skotlex]
+ * Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a
+ skill when there are no players nearby (but there has to be players in the
+ same map for it to trigger). Currently set to 10/1000 chance. [Skotlex]
+ * battle_check_target update. Rewrote the party/guild checks, this should
+ hopefully fix any problems left with pvp/gvg and mapflags not working
+ properly. [Skotlex]
+ * Fixed playerattached() returning char id instead of account id. [Skotlex]
+ * Added battle option party_even_share_bonus to enable use of Valaris's evn
+ share experience bonus equation rather than the official one. [Skotlex]
+ * Corrected @jump not displaying the actual coords you jumped to. Thanks to
+ kitty74x9 for noticing (and fixing) it out. [Skotlex]
+2005/11/15
+ * Fixed multi-hitting skills not increasing the "can-walk" delay
+ accordingly. [Skotlex]
+ * Modified way to updating hp/position of party members. [LuzZza]
+ * Added battle config option "aura_lv", specifies which level characters
+ have to be for the server to report their level as "max_lv" (which normally
+ is used to enable the aura). See battle_athena.conf for more details. It
+ may not work for your self, but only for other characters (this is,
+ afterall, untested yet) [Skotlex]
+ * Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG]
+ * Various cleanups and typo fixes here and there. [DracoRPG]
+ * Corrected the upkeep SP cost of Moonlight Petals. [Skotlex]
+ * Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of
+ your total damage previous to the elemental modifier. [Skotlex]
+ * Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per
+ bash skill level over 5) [Skotlex]
+ * Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex]
+ * Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex]
+ * Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex]
+ * Pretty much rewrote how Moonlight Petals work, it should be working
+ mostly right now. [Skotlex]
+ * Splitted gat map information into gat and cell info. gat info is
+ permanent map data (walls, ground, etc) while cell is temp map info
+ (basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based
+ on map cells. [Skotlex]
+2005/11/14
+ * New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin]
+ * Longing for Freedom can't be used during Moonlight Petals now. [Skotlex]
+ * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri
+ per level) [Skotlex]
+ * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are
+ inmune to it. [Skotlex]
+ * Fixed null pointer crash in battle_damage. [Skotlex]
+ * Increased max account variables to 32. [Skotlex]
+ * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and
+ bypasses the Devotion/Sacrifice check. [Skotlex]
+ * Added handling of the /pk packet, even thought it just shows an empty
+ listing for now. [Skotlex]
+ * Applied zBuffer's suggested fix to prevent S. Novices from getting mental
+ Strength at 100% exp. [Skotlex]
+ * Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus]
+ thanks to CAHTEXNIK for pointing it out 8)
+2005/11/12
+ * Probably fixed the name of freshly captured pet eggs. [Skotlex]
+ * Changes Win32 to not require svnversion.h, but instead tries to peek in
+ .svn\entries to check for svn version. If the file doesn't exist it'll
+ display "Unknown" though, which I guess isn't a good thing ^^; [celest]
+ * Removed the option to load zlib as a plugin for Win32 since it should be
+ linked at compile time [celest]
+ * Added zlib and libmysql .lib files for compiling in Visual Studio [celest]
+ Note: The project files on SVN don't have them yet, you'll need to include
+ them yourself for now
+ * Fixed a compile error in Visual Studio [celest]
+ * Readded a missing zlib file needed by Win32, sorry ^^; [celest]
+2005/11/11
+ * New readme content/layout (IE warning: IE hates new readme) [Evera]
+ * Imported use of the refine weapon packets from jA. [Skotlex]
+ * Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's
+ mode permanently (until their death, that is), and it won't work on
+ player summoned mobs. As before, val1 is the emotion value, val2 is the
+ mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex]
+ (no, no need to wipe SC data this time around either)
+ * Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported
+ by older MySQL versions and not quite deprecated yet. [Skotlex]
+ * Modified the party even share exp bonus to be +10% per extra party member
+ as official sources state. [Skotlex]
+ * Organized the clif_devotion packet, and added clif_marionette as per
+ jA's implementation. [Skotlex]
+ * Added db_path to map_athena.conf, used to specify an alternate directory
+ to locate the db/ files. Defaults to "db", obviously. [Skotlex]
+ * Removed SC_FALCON and SC_RIDING, the status icons are directly managed
+ through the change of the character's option now. The actual defines were
+ not removed to avoid shifting all the SC_ values again (no need to wipe sc
+ data) [Skotlex]
+ * Added additional debug information to battle_attr_fix until the cause of
+ those errors are found and resolved. [Skotlex]
+ * Fixed win32 compiles always reporting "unable to set socket to
+ non-blocking mode", together with other minor win32 fixes. [Skotlex]
+2005/11/10
+ * Fixed char-sql cart loading. [Skotlex]
+ * Updated the function that specifies the cards to support more than four
+ slots. [Skotlex]
+ - Since the packets are fixed sized the client can never receive data of
+ more than four cards, therefore if the client was compiled with MAX_SLOTS
+ above 4, a random subset of cards will be sent each time the item data is
+ sent (eg: if the item has 6 slots, it may randomly choose to send cards
+ 1->4, 2->5, or 3->6).
+ * Removed the OnAgitInit call when the map connects to char server. Fixes
+ double guardian spawn. [Skotlex]
+ * Fixed the sql query strings that would appear "incomplete" under certain
+ *nix systems. [Skotlex]
+ * Applied zBuffer's patches to correct memory leaks in the PCRE module
+ (regular expression support for npcs) and prevent server crashing when
+ scripts divide (or do mod %) by zero. [Skotlex
+2005/11/09
+ * Fixed Ankle Snare and Spider Web not being cleared when the trapped
+ target dies. [Skotlex]
+ * Fixed the range flag being incorrectly set in BF_MISC skill attacks.
+ [Skotlex]
+ * Corrected Venom Knife using Level1 always for the poisoning chance rather
+ than learned Envenom's level. [Skotlex]
+ * Fixed the crash on shutdown if PCRE support was enabled. [Skotlex]
+ * Fixed possible item duping while vending, thanks to End of Exam for
+ pointing it out. [Skotlex]
+ * Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex]
+ * Fixed mobs moving one tile when hit even if they can't move (this is what
+ broke Ankle Snare) [Skotlex]
+ * Fixed night/day implementation (which broke due to the addition of SI_
+ constants). [Skotlex]
+ * Cleaned up the SI_ constants to have defined only those which actually
+ display something on the client. [Skotlex]
+ * Fixed a bug which caused a captured pet's name to be displayed as beloved
+ even though it was just captured. [Skotlex]
+ * Added temp skill quests for all complete 2nd Class Quest Skills [Lupus]
+2005/11/08
+ * Updated the documentation on the announce script commands. [Skotlex]
+ * Removed the global color message support as there's now a way to craft
+ custom colored announces. [Skotlex]
+ * Probably fixed mapannounce. [Skotlex]
+ * Implemented SI_ constants to specify the icon number for different SC_
+ changes, idea adopted from jAthena. All SC_ data was reorganized and
+ several checks are now in place. It is likely all saved sc_data is wrong
+ after this update due to the numbers changing places. It won't cause any
+ glue-boots.. but the wrong status changes will be loaded the first time
+ anyway, so it may be a good idea to wipe that file/table for this update.
+ [Skotlex]
+ * Added mob boss inmunity to status changes: poison, curse, deadly poison.
+ [Skotlex]
+ * Now when the mob starts casting a skill and stops walking, a packet will
+ be sent to update the mob position on the clients. [Skotlex]
+ * Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex]
+ * Fixed not showing named/carded items in Vending [Lupus]
+ (when you drag'n'drop them from your cart into your shop list)
+2005/11/07
+ * Expanded script commands announce/mapannounce/mapareaannounce to take an
+ additional parameter to define the color. This uses the new packet 0x1c3 to
+ send the broadcast, and even though the packet is not fully understood yet,
+ it should be at the point where it can be used. [Skotlex]
+ - eg: "announce "hello world", bc_map, 0xFFFF00;"
+ * Cleaned up and optimized the way card data is set in packets. Should
+ correct most, if not all, pet-egg related issues. [Skotlex]
+ * Removed combo_damage_delay and added damage_walk_delay_rate. Now the total
+ delay during which you can't move is a percent of the normal damage delay
+ rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex]
+ * Removed the random damage delay value from status_get_dmotion as it is
+ not really helping the walk-stun-lock. [Skotlex]
+ * Made Gravitation ignore target's cards. [Skotlex]
+ * Updated readme with new layout [Evera]
+ * Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card
+ where bonus_item_rate = base_rate * (killed_mob_level/10) + 1
+ So if 2nd argument is negative, then it's 'rate'
+ Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance
+ and if u kill Leaf Cats then u'd have them with 0.05% chance
+ Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus]
+2005/11/06
+ * Cleaned up a bit the warp portal code. [Skotlex]
+ * Added a timer to invoke the OnAgitInit event 10 seconds after the char/map
+ servers are connected. Scripts should now carefully use OnInit to load the
+ castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc.
+ [Skotlex]
+ * Reverted the damage delay equation to 800 -4*agi, which is the correct
+ data from packets examined. [Skotlex]
+ * Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus]
+2005/11/05
+ * Fixes on sending to client status of char (guild, position, etc). [LuzZza]
+ * Updated backsliding to work as it should. [Skotlex]
+ * Added back the GPL licence on the root directory (why was this removed?)
+ [Skotlex]
+ * Fixed knock-back packets, thanks to Vicious for collecting the packet
+ samples. [Skotlex]
+ * Fixed pretty much all ground skills not working when you "walked into
+ them" (they were fine if casted on top of you, though) [Skotlex]
+ * Fixed not working ZENY LOG. You can use logging filter as well. [Lupus]
+ - Only SQL logs available.
+ - Logs only Vending, Trade, Shops yet
+ - Don't forget to update your logs SQL DB and log_athena.conf
+ * Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus]
+2005/11/04
+ * Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for
+ pointing that out! [Kayla]
+ * Fixed various occurencies of assuming Guild Skills being >= ID 10000
+ rather than 500<skill<1000 still after skill_chk. Thanks blackhole89! [Kayla]
+ * Hopefully fixed Weapon Refine. [Skotlex]
+ * Applied a change which prevents pc_setpos from working for characters
+ between maps, as doing so makes the character appear on a different
+ position on the client than the position stored in the server. [Skotlex]
+ * Added friend_db option to inter_athena.conf, now friend table is
+ usable in multi server and/or custom db configs. [Foruken]
+2005/11/03
+ * Corrected the basilica check which should disable casting offensive
+ skills from within inside the basilica. [Skotlex]
+ * Modifed status_change_end to prevent peco-peco/falcon from ending until
+ the player's 'falcon/peco option' value is removed first. [Skotlex]
+ * Removed the knockback code for players and changed it for a "fix
+ position" code. The new code is not right as it makes your character
+ "teleport" to the position rather than walk really fast to it, but it fixes
+ the "Do not use bot!" messages. [Skotlex]
+ (someone has to log the actual packets used when being knocked/knocking
+ back for this to really be fixed)
+ * Heaven Drive now can target traps. [Skotlex]
+ (I find it impossible to target a trap with Arrow Shower unless the
+ skill's info is set to 32 -target traps-, but when it's done so, the
+ client refuses to use the skill on enemies, and mode 33 makes the skill
+ useless. How does one makes this work?)
+ * Various cleanups to the skill system. [Skotlex]
+ * Update: Now your cast cancels on recieving status change such as:
+ Stun, Stone Curse, Freeze or Sleep [LuzZza]
+ * Updated the code to allow the Emperium to be inflicted by Pneuma and
+ Safety Wall. [Skotlex]
+ * Updated @recallall to revive any dead characters before moving them,
+ should fix that weird ghost bug. [Skotlex]
+2005/11/02
+ * Made Spell breaker not be able to cancel Pressure/Gloria domini [Skotlex]
+ * Another fix/optimization to thenight/day system. [Skotlex]
+ * Fixed possibility of freezing / stunning already frozen/stunned players
+ - Now you can't freeze an already frozen one [Lupus]
+ * Fixed non-GMs allowing send trade requests from far places [Lupus]
+ * Fix of lowest_gm_level (inter_athena), now logins with access under
+ lowest_gm_level overides gm_can_drop_lv. [Kayla]
+ * Spell Breaker now works on any skill with a cast time. [Skotlex]
+ * Made Dispell not work on Meltdown and Cart Boost [Skotlex]
+ * Made Meltdown not dispellable upon death. [Skotlex]
+ * Probably fixed Warp Portal [Skotlex]
+ * Fixed players being able to mute others even if their gm level is not
+ high enough to use @mute [Skotlex]
+ * Fixed Dispell not clearing a lot of status changes it should. [Skotlex]
+ * Corrected the way the Emperium skill-defense works. Damage skills other
+ than Gloria Domini, Raging Trifecta and Gravitation do no damage. Status
+ changing skills have no effect, and normal heal heals for 0. [Skotlex]
+ * Some more corrections to the night/day system. [Skotlex]
+ * Multiple fixes to the skill system. Should fix Warp Portal, Teleport and
+ mob skills crashing the server. [Skotlex]
+ * Updated sql-files/item_db.sql with the latest. [Skotlex]
+ * Some optimizations to the script config events loading/storing/saving.
+ (Somehow it fixes the warning from the memory manager on shutdown...)
+ [Skotlex]
+2005/11/01
+ * Updated battle_check_target to allow ground skills that affect "Everyone"
+ to affect the emperium, only the ones that target only enemies will have no
+ effect. [Skotlex]
+ * Changed the default of mob_max_skilllv from 11 to 100, as many of the
+ recent mobs use higher level skills. [Skotlex]
+ * Moved the check which made emperiums receive 0 damage to: [Skotlex]
+ - status_check_skilluse, so that all targetted skills fail.
+ - battle_check_target, so that all ground-based offensive skills fail.
+ * Cleaned up a bit the skill related code. [Skotlex]
+ * Updated @ commands. NO command comes at gm-level 0 by default now, that's how
+ it should be, the new default minimum is 1 for most trivial @ commands. Also added
+ a bunch of commands to conf/atcommand.conf which were missing. I STRONGLY
+ recommend everyone to at least fetch the new atcommand file as there
+ were abusable commands at level 0 (abusable in the sense they can incur
+ performance penalties if over-used by everyone) [Skotlex]
+ * Fixed crash when a mob was killed while under Rich Man Kim effect by a
+ non-player, also fixes Rich Man Kim not giving the correct exp bonus.
+ [Skotlex]
+ * Modified the socket subsystem to not close all connections on an "Service
+ Temporarily Unavailable" error (it is a non-fatal error which basicly means
+ "try again later"). [Skotlex]
+
2005/10/31
* Fixed all players having the "plant" mode on... [Skotlex]
* Added a timer to delay the automatic respawn of characters in gvg or pvp