From 5f00124b5f85a5f25f9b04fed8516c1513d7a459 Mon Sep 17 00:00:00 2001
From: celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Date: Mon, 29 May 2006 06:10:09 +0000
Subject: Cleaned up Changelog (guys don't tidy up much do they? xP)

git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6812 54d463be-8e91-2dee-dedb-b68131a5f0ec
---
 doc/notes/Changelog.txt | 3650 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 3650 insertions(+)

(limited to 'doc')

diff --git a/doc/notes/Changelog.txt b/doc/notes/Changelog.txt
index f9f9d284b..f01fd92da 100644
--- a/doc/notes/Changelog.txt
+++ b/doc/notes/Changelog.txt
@@ -2,6 +2,3656 @@ Date	Added
 
 -------- Read Changelog-SVN.txt for the newer SVN entries--------
 
+2006/04/30
+	* Skills with the move_enable state won't get the walkdelay increased on a
+	  skill-cast. [Skotlex]
+	* Some corrections in the clif_parse_whisper function which should fix
+	  crashes in the chat_log  under "certain" conditions. [Skotlex]
+	* Fixed dangling pointer in pc_steal_item (missing lines) causing crash. [Lance]
+	* Fixed lack of initialization in chrif_authreq causing crashes in chrif_authok. [Lance] 
+	* Fixed a logic error that was likely the cause of pet loot drops not
+	  working. [Skotlex]
+	* If someone is expulsed from a guild while the guild storage is open, it
+	  will be auto-closed now. [Skotlex]
+	* Modified battle_consume_ammo to prevent consuming multiple arrows on
+	  AC_SHOWER. [Skotlex]
+	* Readded script command skillpointcount... [Skotlex]
+	* Fixed and enabled STEAL skill [Lupus]
+	* Implemented NJ_SHADOWJUMP. [blackhole89]
+	* Moved the soul-drain code to skill_counter_additionaleffect [Skotlex]
+	* Fixed fake NPC missing code. Thanks to Skotlex for pointing out. [Lance]
+
+2006/04/29
+	* Changed the HT_DETECTING method from invoking clif_changetraplook to
+	  clif_skill_setunit since in the first the client ignores the fact that it
+	  is now a trap (rendering skills like Remove Trap useless). [Skotlex]
+	* added script command skillpointcount. Returns total amount of skill
+	  points a char has (the value returned is the same that SkillPoint would
+	  have after invoking a skill reset) [Skotlex]
+	* Modified Defender. Speed reduction is 35-5*lv%, damage reduction on
+	  devoted chars is 5+5*lv%. These values are custom, but should be closer to
+	  "reality" than what we had. [Skotlex]
+	* When you have the wrong ammo type equipped, the equip arrows first
+	  message will be sent, as suggested by Haplo [Skotlex]
+	* Changed checks of item's identify field from 0/1 to 0/non-zero [Skotlex]
+	* Corrected TK_JUMPKICK to place the caster on the tile next to the target
+	  rather than on top of it. [Skotlex]
+	* Small change in pc_calc_skilltree which should fix the infinite loop...
+	  [Skotlex]
+	* Added @noask command: enable/disable deals/invites autorejecting.
+	  [LuzZza]
+	* Removed unreferenced local variable in pc.c [Lance]
+	* Reverted npc_checknear to exclude check for class_ -1.
+	* Removed npc_checknear in npc_buysellsel, npc_selllist and npc_buylist
+	  as enough preventive measures of hacking are already implemented.
+	  [Lance]
+	* Updated STEAL skill (WIP), added a battle config option: [Lupus]
+	  'skill_steal_max_tries' to set max number of stealing tries.
+	  It could help to fix stealing exploit on mobs with few drops
+	* Added support for packet 0x229 (clif_changeoption). [Skotlex]
+	* Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c
+	  [Skotlex]
+	* Added missing next/prev initialization in chat-creation. [Skotlex]
+	* Added missing sql-files/mob_db.sql... somehow it was missing from the
+	  mob_db update. [Skotlex]
+	* Clones can't be class-changed now [Skotlex]
+	* Readded the class == -1 distance check in npc_checknear [Skotlex]
+	* Replaced check sd->trade_partner for sd->state.trading in clif.c [Skotlex]
+	* Using malloc for memory allocations that doesn't need to be pre-initialized.
+	* Eliminated initializations for pointers returned by calloc.
+	* Moved grfio_final to do_init since it's not used after server boot.
+	* Optimized scripts to return CONSTSTR instead of allocating memory just to return
+	  a constant string. Some buildin functions still need work. 
+	* Disabled graph since it doesn't work yet. [Lance]
+
+2006/04/28
+	* Modified the mob_db structure. The mvp related columns were moved to
+	  before the drops, amount of drops increased from 10 to 15. [Skotlex]
+	* Updated sql-files/mob_db.sql (and mob_db2.sql) to latest. [Skotlex]
+	* Modified HP conversion so that it fails when you don't have enough Hp.
+	  [Skotlex]
+	* Cleaned up Strip skills so that the skill animation will only show when
+	  something was stripped. [Skotlex]
+	* Added constant MAX_MOB_DROP to specify the amount of normal drops a mob
+	  has. The mob_db reading code will automatically parse the file according to
+	  the number of drops expected (the Mexp/Mper and MVP item rewards must still
+	  be after the normal drops). Set to 10 currently. [Skotlex]
+	* Mobinfo's drop list will use jName rather than Name for drop names.
+	  [Skotlex]
+	* Some cleaning of the ASC_BREAKER code in skill_attack [Skotlex]
+	* Modified skill_attack so that all skills with amotion get their damage
+	  delayed (should fix mob walk-teleport issues) [Skotlex]
+	* Added function stristr to strlib.c, used by mob.c and item_db.c for
+	  case-insensitive seeks. [Skotlex]
+	* Removed the sending of the online guild list when you log-on, may fix the
+	  "getting stuck" problem. [Skotlex]
+	* Added battle config default_skill_delay. Specifies the default skill
+	  delay for most skills, it is also applied as a walkdelay (total skill
+	  walkdelay is default_skill_delay + that skill's can't walk delay) [Skotlex]
+2006/04/27
+	* skill_castend_id and skill_castend_pos will trigger unit_stop_walking
+	  with flag 1 (fix pos) rather than none. Should fix some skills making you
+	  appear moving while doing them. [Skotlex]
+	* Modified clif_skill_nodamage to allow for a NULL source. This is to
+	  simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a
+	  healing value, but there's no "caster" in sight (Pitcher skills, Blood
+	  Drain, Kaahi) [Skotlex]
+	* Updated Kaahi to use clif_skill_nodamage to display amount healed.
+	  [Skotlex]
+	* Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you
+	  around while cloaked. [Skotlex]
+	* Changed the default rate of clone mob skills to 5% modified by
+	  mob_skill_rate setting. [Skotlex]
+	* Applied some changes in unit.c to make mobs pick chase paths as they
+	  should. [Skotlex]
+	* unit_remove_map will reset attackable-time, canact and canwalk delays.
+	  [Skotlex]
+	* Added a timer in clif.c so that walk requests that are done while your
+	  cannot move duration will be delayed and processed afterwards (as long as
+	  the walk delay remaining is less than 2000 ms) [Skotlex]
+	* Some changes in the slave skill conditions. All their skills are
+	  triggered at a 10% chance now. [Skotlex]
+	* Changed in the behaviour of wedding skills, they should be getting all
+	  the land-skill checks now. [Skotlex]
+	* Small change in @commands, may fix the null-pointer error. [Skotlex]
+	* Changebase script command will also refresh the weapon sprites (in case
+	  you changed into Wedding/Xmas class) [Skotlex]
+	* Small change in the pet_ai that should stop the "strange" catch-up
+	  behaviour of pets when you are much faster than them. [Skotlex]
+	* Corrected the unequip script of the wedding dress/tuxedo (it should be
+	  Class, not bClass), item_db.sql was also corrected. [Skotlex]
+	* Small change in the pet_ai that should stop the "strange" catch-up
+	  behaviour of pets when you are much faster than them. [Skotlex]
+	* Now when you do @baselevel to reduce your level and you don't have enough
+	  stat points to deduct, you will get a stat-reset and THEN your stat points
+	  will be reduced. [Skotlex]
+	* Added at command @commands, displays the list of commands available to
+	  you. Defaults to level 1. [Skotlex]
+	* Added the missing clif_* calls to make changebase's view-class change
+	  update on the client. [Skotlex]
+	* Added battle config hide_woe_damage which hides damage on woe maps
+	  packet-wise (battle/client.conf). [Skotlex]
+	* Fixed base-level up @ command giving stat points instead of taking them
+	  away when leveling down. [Skotlex
+	* Some small change in pc_heal which would let you have negative SP if you
+	  were killed on the same pc_heal invocation. [Skotlex]
+	* Added 3rd argument to script command 'setmapflag' thx to Jbain [Lupus]
+		setmapflag "prontera.gat",mf_pvp;
+		setmapflag "prontera.gat",mf_jexp,100;
+	  Now you can dinamically increase/decrease EXP rate on set maps
+	  e.g. you can lower EXP on the cmd_fild02 ^_-
+2006/04/26
+	* Updated sql-files/item_db.sql to current. [Skotlex]
+	* Item use interval is set to a default of 100ms now since that should be
+	  low enough to not bother real players and it should cap somehow bot/macro
+	  spams. [Skotlex]
+	* Updated Full Buster so that the can't act delay carries on to the weapon
+	  attack delay and can't use item intervals. [Skotlex]
+	* Added script command getbattleflag to retrieve the current value of a
+	  battle_config switch. [Skotlex]
+	* When Taekwons level up they get Bless and Agi Up level 10 instead of the
+	  S.Novice bonuses. [Skotlex]
+	* Increased number of hits for TK kicks. 3 hits for TK_COUNTER and
+	  TK_TURNKICK, 2 hits for TK_STORMKICK and TK_DOWNKICK (until further
+	  information arrives) [Skotlex]
+	* Modified how changebase script command works, the change caused by it is
+	  permanent (at least until logout). Updated the Tuxedo and Wedding dress to
+	  use onequip/onunequip scripts to change the look. [Skotlex]
+	* Changed the skill_wall_check to use shoot-path seeking. May fix
+	  skill_wall_check setting. [Skotlex]
+	* Fixed typo in skill.c: skill_clear_group [Lance]
+
+2006/04/25
+	* Added battle config traps_setting to determine how traps should behave.
+	  With &1 traps are invisible if you didn't see them get set up. With &2
+	  traps will be removed after changing maps. The default is 2.
+	  (battle/skill.conf) [Skotlex]
+	* Cleaned up a bit the implementation of SC_MAXIMIZEPOWER, SC_CHASEWALK and
+	  SC_CLOAKING to prevent infinite looping timers. [Skotlex]
+	* Fixed NPC_SUICIDE dropping items. [Skotlex]
+	* Moved the mapflag skill restrictions from skill_checkcondition to
+	  skillnotok, this makes auto-spells not work in maps where they aren't
+	  allowed. [Skotlex]
+	* Added TK_HIGHJUMP to skillnotok, the skill is blocked in noteleport maps
+	  (with the exception of gvg ones) [Skotlex]
+	* Modified and simplified the random item group format. It now is
+	  <GroupID>,<ItemID>,<Rate>, where Rate normally is 1, greater numbers is the
+	  equivalent of adding the line multiple times. Also has support for import
+	  lines. [Skotlex]
+	* Added constants to identify all item groups to db/const.txt [Skotlex]
+	* Cleaned up and updated item_db to use these new constants (warning:
+	  item_db.sql needs to be updated! Sql-db users should not update until this
+	  file is updated) [Skotlex]
+2006/04/24
+	* Simplified npc_gettimerevent_tick so that it should return a tick value
+	  even after the last ontimer label has been reached. [Skotlex]
+	* All GMs will be sent to the char server through packet 0x2aff now.
+	  (previously hidden gms were not sent to the char-server as online) [Skotlex]
+	* Made mob_searchname compare versus sprite, name and jname now. [Skotlex]
+	* Added script command escape_sql. It will return an escaped string for use
+	  in the sql_query script command (in case you want to use input of players
+	  in your queries). [Skotlex]
+	* Removed the skill packet from TK_RUN as the client ignores the walkok
+	  packet sent right after it. It displays just fine on the client now. [Skotlex]
+	* Added DNS Blocklist support. Set in login_athena.conf.
+	  I'll make it more customizable tomorrow, I coded it pretty bad. [Zido]
+	* Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings
+	  (they were named rate rather than delay in monster.conf) [Skotlex]
+	* Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex]
+	* Modified override_mobs_names to work only on the mob spawn files instead
+	  of everywhere (so now script-summoned mobs should keep their custom names
+	  intact) [Skotlex]
+	* Added logging of deleted characters when the char_log is enabled.
+	  [Skotlex]
+	* Fixed skill_delayfix not altering delay at all after you reached 150.
+	  [Skotlex]
+	* Applied ers to pet loot drops and cleaned up the pet loot drop function.
+	  [Skotlex]
+	* Mob skill state MSS_ANY won't include MSS_DEAD now. [Skotlex]
+	* Added mob skill state MSS_ANYTARGET ("anytarget") which means any state
+	  (except dead) on which the mob has a target set. [Skotlex]
+2006/04/23
+	* Added new column to mob_db Sprite_Name to hold the mob's sprite name.
+	  Columns Name and JName now hold the mob's english and kro names
+	  respectively. [Skotlex]
+	- Currently both Name and Jname have the KRO names, so someone will have to
+	  update the Name column with the english Mob Names.
+	* Updated mob_db.sql and mob_db2.sql to latest. [Skotlex]
+	* Added battle_config option override_mob_names to make the spawned mob use
+	  the mob_db names instead of the specified names in the spawn files.
+	  Defaults to 0, 1 is to use Name column while 2 is to use the JName column
+	  (see battle/monster.conf) [Skotlex]
+	* Idle skills won't trigger while the mob is walking (that is for the state
+	  "walk") [Skotlex]
+	* Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10
+	  currently) [Skotlex]
+	* Added support for walk packet 0x22c, will be used when PACKETVER is set
+	  to 7 or above (packetver is still set to 6 for now) [Skotlex]
+	* Normal walking will now also trigger mob skills (due to the walk skill
+	  condition)  [Skotlex]
+	* additional experience multiplicator as mapflags which is based off battle.conf
+	  so with battle.conf rates 200 and "mapflag <jexp/bexp> 200" it will be 4x 
+	  on this specific map and 2x anywhere else [Jbain]
+2006/04/22
+	* Angelus was giving more bonus than it should. Fixed. [Zido]
+	* Added Option constants for Carts, fixed OPTION_FLYING (it conflicts with
+	  OPTION_XMAS?) [Skotlex]
+	* Updated clif.c to check for OPTION_WEDDING|OPTION_XMAS instead of view
+	  class to block attacks and skill usage. [Skotlex]
+	* Cleaned up change-cart code. [Skotlex]
+	* Modified SC_XMAS to not change your view anymore and only set the proper
+	  option value (OPTION_XMAS) [Skotlex]
+	* Cleaned up the code regarding char_gm reading. [Skotlex]
+	* Changed the option field to unsigned short to make room for the higher
+	  values. [Skotlex]
+2006/04/21
+	* SC_CLOAKING's val4 now holds whether cloaking ends or not on attack.
+	  [Skotlex]
+	* Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1.
+	  [Skotlex]
+	* Updated the HP/SP leech structures to have race-data attached to them.
+	  [Skotlex]
+	* Merged all leeching code to new battle_drain function. [Skotlex]
+	* Simplified a bit the code for Signum Crucis [Skotlex]
+	* Added script bonuses: [Skotlex]
+		bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
+		bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
+		bonus2 bHPDrainValueRace,<Race>,<Value>;
+		bonus2 bSPDrainValueRace,<Race>,<Value>;
+	* Fixed items not really getting unequipped when they should. [Skotlex]
+2006/04/20
+	* Fixed the equip/unequip scripts not triggering for compounded cards.
+	  [Skotlex]
+	* Char server will now ignore packet 0x65 for already authentified
+	  accounts. [Skotlex]
+	* Added two columns to item_db: equip_script and unequip_script are scripts
+	  that are executed once when the corresponding item is equipped or
+	  unequipped respectively. [Skotlex]
+	* Removed bonuses bDamageWhenUnequip, bLoseSPWhenUnequip as they are no
+	  longer needed. [Skotlex]
+	* Updated sql-files/item_db.sql with latest. [Skotlex]
+	* Fixed buffer overflow in clif_MainChatMessage. It now prints a Debug
+	  message with the offending line. [Skotlex]
+	* Cleaned up a bunch of GS/NJ skills [Skotlex]
+	* Fixed Gatling Fever crashing server when used by non players. [Skotlex]
+	* Added support for n to specify minutes to @charban.  [Skotlex]
+	* Added state.trading to specify when a trading has started. Now you should
+	  be able to walk around until the trade is either rejected or started.
+	  [Skotlex]
+	* Armor defense is no longer reduced by the amount of characters targetting
+	  you. [Skotlex]
+
+2006/04/19
+	* Updated the doc/script_commands.txt documentation in regards to npc mob
+	  spawn lines. [Skotlex]
+	* Added back the "you can't walk delay while attacking" to
+	  unit_attack_timer, now when you want to walk during your attack animation,
+	  you will only stop attacking, you will have to click again to move.
+	  [Skotlex]
+	* Fixed a pair of wrong mapflag lines in nopvp.txt [Skotlex]
+	* Removed the max cap of autoloot so you are now allowed to set autoloot
+	  values above 100. [Skotlex]
+	* Initialized w1/w2/w3/w4 before reading each npc line to avoid sending
+	  unread values to the parsers (for example, if w4 has a value in one line
+	  and none on the next, it will be parsed with the previous value of w4 on
+	  the following lines), this could cause serious problems with mapflags and
+	  the recent "off" addition. [Skotlex]
+	* Updated getpartymember to receive an int which specifies what to
+	  retrieve. 0: Character names (array $@partymembername$), 1 character char
+	  ids (array $@partymembercid), 2 character account ids (array
+	  $@partynameaid). By default it returns party member names. [Skotlex]
+	* Updated script_commands.txt with the updated behaviour of getpartymember.
+	  [Skotlex]
+
+2006/04/18
+	* Fixed a typo in map_search_freecell which was returning incorrect cells
+	  according to the ranges given. [Skotlex]
+	* A tiny fix to @kami [Zido]
+	* The IRC Bot can now autojoin when kicked, set in irc_athena. [Zido]
+	* Added @who to the IRC Bot, outputs all online characters. [Zido]
+	* Changed the memory manager fatal errors when allocating memory to print
+	  out the size request as well as the file and line where they originated.
+	  [Skotlex]
+	* Fixed the delete_timer (@summons, alchemist plants) not invoking
+	  unit_free, hence causing memory leaks and the like. [Skotlex]
+	* Applied jA's patch to fix a bug in the scripting engine in regards to
+	  priority of operators. Thanks to End of Exam for the information. [Skotlex]
+	* Removed message 592 from trade.c [Skotlex]
+	* Added support for disabling mapflags on a mapflag line: [Skotlex]
+	  comodo.gat	mapflag	nomemo <- turns on nomemo mapflag
+	  comodo.gat	mapflag	nomemo	off <- turns off nomemo mapflag
+	* Removed mapflag nopvp due to the above change. [Skotlex]
+	* Cleaned up and optimized the restricted/zones mapflag. Restricted cards
+	  will just not work in disallowed maps rather than blocking the compounded
+	  equipement from being used. [Skotlex]
+	* Converted the format of the battle conf files to windows format [Playtester]
+	* Shinomori's method (kinda) of remote script execution with interaction. [Lance]
+
+2006/04/17
+	* skill_clear_unitgroup is now invoked in unit_remove_map only on death if
+	  the applicable battle setting is set. [Skotlex]
+	* Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults
+	  to BL_ALL. [Skotlex]
+	* Fixed Absorb spirit sphere not working on mobs, thanks to Vividd.
+	  [Skotlex]
+	* Cleared the ud->target on pc_stop_attack to prevent attack resuming an
+	  other such oddities. [Skotlex]
+	* I seem to have broken @kami with my last commit, fixed. [Zido]
+	* Added @users to the IRC Bot, outputs the # of users online. [Zido]
+	* The baby check when wearing a tuxedo/dress now works [Zido]
+	* Fixed pet being incorrectly removed when it had intimacy 0. [Skotlex]
+	* Some cleanup in the TK_RUN related code. [Skotlex]
+	* Added variable walk_count to unit_data to be use as a counter for cells
+	  walked for walk-triggered skills, on-chase skill triggers are now done
+	  every 5 cells (it is the closest value that makes the average mob trigger a
+	  chase skill every second). [Skotlex]
+	* mob_skill_db needs updating since it's current use rates for chase-skills
+	  assume the trigger is every 100ms rather than every second.
+	* Fixed TK_RUN having a cast-bar when attempting to stop-running and
+	  generating timer_delete errors when halting as well. [Skotlex]
+	* Clearing the dummy npc after fooling the client. [Lance]
+	* Updated DLLS. Please DO NOT update the libs from now on 
+	  (except if mySQL has newer builds which are not compatible 
+	   with client DLL). [Lance]
+
+2006/04/16
+	* Fixed the first call to the walk timers having the tick interval halved,
+	  which made all walking timers be off by half cell with the actual position
+	  displayed client-side (so everyone reaches destination cell server-side
+	  half-cell before the client). [Skotlex]
+	* Fixed being halted when you are walking so that: 1. Your position
+	  refreshed on the screen is correct (the current tile if you haven't reached
+	  at least half path between the current and next tile and the next tile
+	  otherwise) and 2. If you are halted before walking even one cell, you will
+	  be moved to the next cell (to effectively prevent stun-locking). [Skotlex]
+	* Modified @monster command to use map_search_freecell (prevents mobs
+	  spawning on non-walkable tiles) [Skotlex]
+	* Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id
+	  version (fixes sprite and splash damage for the skill) [Skotlex]
+	* Fixed char-sql server still reading the old lanconfig format rather than
+	  the new one. [Skotlex]
+	* Removed water_height.txt reading (since it is always done from the rsw
+	  now) [Skotlex]
+	* Fixed a possible crash in grfio_find_file [Skotlex]
+	* Corrected water-level-reading to account for a return of null from the
+	  previously mentioned function [Skotlex]
+	* Fixed mysql ping setting being in minutes rather than hours. [Skotlex]
+	* Removed npc_event_sub from npc.h and moved it to npc.c [Skotlex]
+	* Cleaned up #warp to prevent spitting non-walkable tile warnings. [Skotlex]
+	* Changed the meaning of msg_athena 2, it is now "invalid target cell,
+	  randomizing". [Skotlex]
+	* Fixed wrong check of Deluge + Suiton which broke the water-requirement
+	  check for skills. [Skotlex]
+	* Cleared ud->target on remove-map, it should fix the phantom mob sprite
+	  issue. [Skotlex]
+	* Temperory fixed compiler warnings/errors. Please compile before commiting.
+	  [Lance]
+	* Added pcre3.dll, zlib1.dll and libmysql.dll. DO NOT DELETE THEM.
+	  (Required by systems without these DLLs preinstalled) [Lance]
+	* Experimental npc_event_doall_sub with queue and npc_id allocation when needed.
+	  [Lance]
+	* Added warnings to npc_scriptcont for easier debugging. [Lance]
+	* Missing lines in npc_parse_script! [Lance]
+	* Sending fake npc for inputs and menus for NPC without map coordinates. [Lance]
+
+2006/04/15
+	* Fixed upgrade_svn5902.sql, thanks to Koshiro for pointing it out.
+	  [Skotlex]
+	* Updated skill_attack to allow characters not on a map to attack (enables
+	  traps and the like to work when they aren't cleared on the character's
+	  death) [Skotlex]
+	* Removed use of packet 0x1c9 for skill_unit display, except for Graffiti
+	  (which is the only unit which requires the much larger packet) [Skotlex]
+	* clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for
+	  traps (this is to prevent them from displaying on the client) [Skotlex]
+	* Updated libs, Updated vc project files, And deleted uneeded DLLs.
+	  Credits to ALZ. [Zido]
+2006/04/14
+	* Updated sql-files/mob_db.sql to current. [Skotlex]
+	* Fixed being able to do all the stuff you shouldn't be able to during the
+	  petrifying state. [Skotlex]
+2006/04/13
+	* Updated sql-files/item_db.sql to current. [Skotlex]
+	* Added an Info message when pinging the SQL servers. [Skotlex]
+	* Fixed crash when looking for SC_MIRACLE in battle_calc_weapon_attack
+	  [Skotlex]
+	* Some more standard C code cleanups. [Skotlex]
+	* atcommand_param and charcommand_stats to make them standard C (so it may
+	  compile with the Borland C). Also cleaned atcommand_param against
+	  overflows. [Skotlex]
+2006/04/12
+	* Removed the noteleport mapflags from two juperos maps [MasterOfMuppets]
+	- added the nopenalty mapflag to hugel.gat
+	* Halved the aftercast delay of auto-casted spells. [Skotlex]
+	* Allowed auto-spells to retrigger themselves. [Skotlex]
+	* Changed slave chasing from using unit_walktobl to map_search_freecell +
+	  unit_walktoxy, since the previous behaviour makes all slaves always end up
+	  on the same cell. [Skotlex]
+	* Removed area of effect of Assumptio. [Skotlex]
+	* Added "can't act" delay update when an auto-spell triggers. [Skotlex]
+	* Expanded the warp warning so that it also warns when a warps takes you to
+	  a non-walkable tile. [Skotlex]
+	* Simplified the mob-drops structure by using a single timer with a linked
+	  list of drops instead of separate timers for each drop. [Skotlex]
+2006/04/11
+	* Added special_state changebase to identify when a character has a
+	  special-view associated with some equipment to correctly revert the look
+	  when you take off said equipment (fixes tuxedo/wedding dress when you use
+	  modify_wedding_display: yes) [Skotlex]
+	* Removed the piece of code that "guesses" that job classes between 24 and
+	  68 are advanced classes from mob_avail reading since they conflict with
+	  NJ/GS. Use the correct class numbers from now on! [Skotlex]
+	* Cleaned up implementation of BlastMine and Claymore Trap. [Skotlex]
+	* Added Freezing trap information to battle_calc_weapon attack. [Skotlex]
+	* Merged the can't walk delay code into the weapon-damage delay one, means
+	  less timers for attacks, as well as fixing the ghost-mob issue that
+	  reappeared recently. [Skotlex]
+	* Traps will not be displayed when you walk within their range. [Skotlex]
+	* Added HT_DETECTING revealing traps. [Skotlex]
+	* Added ers handling for skill_timerskill structures. [Skotlex]
+	* You don't get critical'ed when in counter-attack stance anymore. [Skotlex]
+	* Changed the default counter-type to "always critical". [Skotlex]
+	* Implemented use of ers for skill_unit_groups to reduce memory usage.
+	* Note that it's NOT TESTED yet. Use with caution, at least some obvious
+	  bugs are expected to be found... [Skotlex]
+	* Modified battle_check_range to do a path-check on distances less than 2
+	  (rather than 3) to avoid being able to hit through walls. [Skotlex]
+	* Modified unit_walktoxy_sub to always move at least one cell when a large
+	  chaserange is specified to prevent possible infinite loops where
+	  attack_timer says you are not within range, but unit_walktoxy says you are.
+	  [Skotlex]
+	* Fixed Looted items always dropping in quantities of one. [Skotlex]
+	* Removed the check that deletes Magnus Exorcism cells after they hit once.
+	  [Skotlex]
+2006/04/10
+	* Temperory replaced strtoll to strtoul until the function changes. [Lance]
+	* Multiple optimizations to the unit_data auto-chase upgrade, also
+	  simplified the mob and pet ai routines. [Skotlex]
+	* Simplified the walk routines to half the number of timers required for
+	  walking. [Skotlex]
+	* Finished fixing the unit_data auto-chase update. Still need to do some
+	  optimizations... but the current code-base should be usable. [Skotlex]
+	* Fixes to the unit_data update that lets characters auto-chase while
+	  attacking. It seems to work mostly now, but there's still a few issues to
+	  be resolved with ranged-attackers. [Skotlex]
+	* Modified the unit_data structure to handle automatically switching
+	  between chasing and attacking a character. Note that it's a work in
+	  progress and not yet properly tested/finished... [Skotlex]
+	- DON'T USE THIS YET. There's much testing that needs be done, but I had to
+	  commit now so I may continue work on it later....
+	* Updated the subnet support to not require specifying the subnet mask, it
+	  is auto-acquired from the char/map IP and the subnet-mask. [Skotlex]
+	* skill_wall_check defaults to yes now. [Skotlex]
+2006/04/09
+	* Added the missing last_thinktime initialization to pets. [Skotlex]
+	* Reverted the change in skill_wall_check to let skills go over pits.
+	  [Skotlex]
+	* Changed use of strtol to strtoll when reading the equip_jobs as strtol's
+	  result is just a signed int, fixes reading of equippable jobs for certain
+	  items. [Skotlex]
+	* Corrected Knives being usable by Gunslinger. SQL users use
+	  upgrade_svn5972.sql to ugprade that. [Skotlex]
+	* Modified @warp/@rura to prevent causing pc_setpos position error
+	  messages. [Skotlex]
+	* Fixed the mob's last_thinktime not being updated on mob_spawn, causing
+	  them to not "think". [Skotlex]
+	* Fixed @npcmove not sending the correct packets to make the moving refresh
+	  client-side. [Skotlex]
+	* Fixed mobs with aggressive + looter mode never looting. [Skotlex]
+	* skill_wall_check now also checks for pits so that skill effects don't go
+	  through them. [Skotlex]
+	* Now you can't leave/be-kicked from a guild inside guild castles. [Skotlex]
+	* Fixed map_waterheight prefixing extra "data\" [Lance]
+	* Mob_ai update. The attacked checks will trigger even if the mob can't
+	  move. Being attacked while the mob can't move no longer will trigger
+	  rude-attacked skills. [Skotlex]
+	* Changed the default of multi_hit_delay from 230 to 80 which seems more
+	  official. [Skotlex]
+	* Wedding recall skills are now blocked by the nomemo mapflag instead of
+	  nowarpto. [Skotlex]
+	* Skill delay for weapon types is now based on adelay (ASPD) rather than
+	  amotion (ASPD/2) [Skotlex]
+	* Removed ending Endure when casting Berserk, may fix the timer mismatch
+	  issues. [Skotlex
+2006/04/08
+	* Fixed skill_nocast_db reading so that when the same skill is specified
+	  multiple times, the blocked effects add up instead of replacing each other.
+	  [Skotlex]
+	* Fixed @movenpc [Skotlex]
+	* Cleaned up and improved the lootsearch routine to pick nearest item.
+	  [Skotlex]
+	* Fixed trying to set the view_data for npcs who are located on a map, but
+	  have no visual data. [Skotlex]
+	* Added irc_athena.conf :) from now on, set your irc configuration in
+	  conf/irc_athena.conf [Zido]
+	* Removed the baby class check when using "changebase" to change to the
+	  Wedding Sprite, since it fixes the bug that the sprite doesn't show
+	  at all, and baby classes arn't messed up by it anymore.
+	  (or so it seems) [Zido]
+	* Fixed up irc.c, no more crashes :D [Zido]
+
+2006/04/07
+	* Likely fixed a mob not returning to their original class view on respawn
+	  after they changed class in their previous life. [Skotlex]
+	* The map-server can now read the equip_job column of the item_db as both
+	  decimal and hexadecimal values. [Skotlex]
+	* Updated item_db.sql current item_db.txt [Skotlex]
+	* Added upgrade_svn5951.sql for those who would like to convert their
+	  existing items. (it converts the equip_jobs fields to the new values used)
+	- See db/Changelog for further info regarding the equip_job fields change.
+	  [Skotlex]
+2006/04/07
+	* Moved the Fusion HP penalty to battle_calc_weapon_attack  [Skotlex]
+	* Some cleaning to use battle_heal/damage rather than pc_heal/damage where
+	  appropiate. [Skotlex]
+	* Cleaned up the deadly-poison hp reduction code. [Skotlex]
+	* IRC User access levels now refresh on a mode set and join/part. [Zido]
+	* Added missing creation/destruction of the expcache_ers in guild.c
+	  [Skotlex]
+	* Unified status_remove_buffs/status_remove_debuffs into a single function.
+	  [Skotlex]
+	* Fixed pc_setpos ignoring the clrtype sent to it. [Skotlex]
+	* unit_free will now use clear type 3 for players (warping out effect)
+	  [Skotlex]
+	* You can't invite someone to a guild now within Guild Castles. [Skotlex]
+2006/04/06
+	* Hopefully fixed the wedding item-trade restriction. [Skotlex]
+	* Fixed status_clear_buffs making SC_BERSERK's end send you to 100hp.
+	  [Skotlex]
+	* Rewrote the guild exp cache code to prevent overflows and to use the
+	  entry reusage system. [Skotlex]
+	* The IRC Bot is now able to check each users access level prefix
+	  in the channel (~/&/@/%/+), the IRC command @kami now requires the
+	  user to be at least channel operator(@). Now I need to make it store
+	  the users access level on every nick/mode change. [Zido]
+	* Changed the default of skill_add_range to 0, said value now disables
+	  skill-range checking when casting ends. [Skotlex]
+	* Corrected the Soul Drain formula, thanks to Haplo for pointing it out.
+	  [Skotlex]
+	* Addded missing aldeg_cas01 to NOWARP mapflags, thanks to Justin84 [Lupus]
+		- And we set lhz_dun03 nowarpto mapflag by default till check it on eRO/kRO
+	* Changed the random warping of mobs with no players from mob_spawn to
+	  unit_warp, which prevents MSC_SPAWN skills from being retriggered for
+	  already spawned mobs. [Skotlex]
+	* Modified @allstats to prevent negative/overflow issues. [Skotlex]
+2006/04/05
+	* Fixed undisguising not clearing the mob sprite for the disguised
+	  character. [Skotlex]
+	* Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change. [Skotlex]
+	* TK ranking kicks can't be used on sucession now (can't use any of the
+	  kick skills twice in a row without using a different one first). [Skotlex]
+	* Modified the ammo checks so that ammo is consumed at the end of
+	  battle_calc_weapon_attack (should fix element being lost on final arrow).
+	  [Skotlex]
+	* Added a define list for weapon types in pc.h [Skotlex]
+	* Cleaned up pc_checkallowskill and moved the Gatling fever check to it.
+	  [Skotlex]
+	* Some cleanup of clif_parseloadendack, fixed guild-member list being sent
+	  on all map-changes. [Skotlex]
+	* Removed the hardcoded removal of characters who spawn in a castle. All
+	  castle maps got the flag nosave now. [Skotlex]
+	* Added support for the 2006/04/04a Sakexe packet version. [Zephiris]
+
+2006/04/04
+	* Added inter config connection_ping_interval which specifies interval in
+	  hours at which mysql_ping's must be done on all connection handles to keep
+	  the mysql connection alive. Defaults to 0 (disabled) [Skotlex]
+	* Made the login sql handle on the char-sql server be used only when
+	  gm_read_method 1 is enabled. [Skotlex]
+	* Small fixes to npc_enable, added BL_NPC handling on status_get_sc.
+	  [Skotlex]
+	- Some changes to close-confine, status start will fail when the source is
+	  not found or it doesn't has sc-data. [Skotlex]
+	- pc_setoption no longer changes the character's class when
+	  mounting/dismounting, it only changes the view-class. [Skotlex]
+	* Modified the char-txt server to modify the class of mounted characters to
+	  their non-mounted version. Added an upgrade_svn5902 file to handle the
+	  class update on the sql tables. [Skotlex]
+2006/04/03
+	* Fixed pc_setpos using unit_remove_map with type 0 instead of 3, which
+	  confuses clients and makes them think the character in question is still
+	  standing on the spot where it was removed. This should fix the warp-portal
+	  issue. [Skotlex]
+	* Fixed script command mapwarp. [Skotlex]
+	* Fixed Auto-counter. [Skotlex]
+	* Modified Rude-Attacked behaviour so that such skills only triggers when
+	  the rude-attacked count is greater than 3. [Skotlex]
+	* Added config setting slaves_inherit_mode to determine whether slaves take
+	  on their master's aggressive/passive status (defaults to yes) [Skotlex]
+	* Disabled NPCs are now handled through nd->sc.option&OPTION_INVISIBLE
+	  checks. Should fix disable/enablenpc calls not working. [Skotlex]
+	* Moved skill_counter_additional_effect calls to trigger right after
+	  skill_additional_effect (which means they trigger at the end of the attack
+	  motion for physical attacks instead of at the beginning of the attack
+	  animation) [Skotlex]
+	* Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to
+	  foobar. [Skotlex]
+	* When you have the wrong ammo-type equipped the skill-failed message is
+	  now "skill can't be used with this weapon", which is less misleading than
+	  "please equip arrows first". [Skotlex]
+	* Corrected pet-equipment display (I originally assumed they went in the
+	  shield view-position, when they actually go in the head-bottom position).
+	  [Skotlex]
+2006/04/02
+	* Fixed npc_gettimerevent_tick returning the difference since the last
+	  triggered label instead of total elapsed time for the npc-timer. [Skotlex]
+	* Added a missing memset on ers_alloc'ing mob loot which was making data
+	  from looted items fill in normal drop info (in other words, you could get
+	  normal loots that were named after players, for example) [Skotlex]
+	* Added preventing sending packet clif_clearchar_id when the character in
+	  question is invisible. [Skotlex]
+	* Added packet 0x7c in clif_spawn which was supposed to be used for
+	  non-players (this fixes pets/mobs/npcs spawning as if they just teleported
+	  into view) [Skotlex]
+	* Some cleanups to clif.c, removed some excess/broken packets/functions.
+	  [Skotlex]
+	* Merged Larry's fix of using a timer to get rid of the glow-issue when you
+	  login to night-enabled map. [Skotlex]
+	* Changed arrows View ID to 22 since daggers were already View ID 1.
+	  The server was looking for daggers to be in your arrow slot.  [Reddozen]
+	* Loading waterheight aliases from resnametable.txt. [Lance]
+	* Workround the warnings for clif.c (what to do? the original codes are ugly.. passing
+	  values as pointers omgwtfbbq). [Lance]
+
+2006/04/01
+	* Added a exp-even-share check when someone leaves a party. [Skotlex]
+	* Added function clif_changetraplook to handle changing the appearance of
+	  traps as they are triggered. Fixes all the nullpos related to trap usage.
+	  [Skotlex]
+	* Fixed berserk not raising your HP to your new cap. [Skotlex]
+	* Fixed ground-skills not displaying damage done. [Skotlex]
+	* Fixed a few functions sending a negative ID for disguised characters
+	  (such as clif_specialeffect) which very likely produced client crashes.
+	  [Skotlex]
+	* A small cleanup on npc-whispering which could fix a reported crash on it.
+	  [Skotlex]
+	* Removed the gm-whispering of the charnameack hack notice since it isn't
+	  perfected yet. It is still reported on the console for debugging
+	  purposes. [Skotlex]
+	* Fixes to the mob_ai routines. Prevent casting rude-attacked skills in
+	  situations that shouldn't be considered as so. Fixed mobs failing to chase
+	  after enemies when attacked from out of their view_range. [Skotlex]
+	* Should not exit when you can't find an NPC file.. [Lance]
+	* Dynamic shops support with script callback. (needs testing) [Lance]
+	* Cleaned up and fixed @where command. [Skotlex]
+	* Fixed standing up no really making you stand up. [Skotlex]
+	* Added upgrade_svn5834.sql to update view for item type 10. Because of the
+	  ammo upgrade, all arrows need their view set to 1. This query does that to
+	  all type 10 items (this includes all ninja weapons as well, but a proper
+	  item_db.sql update is pending until the rest of throwables are updated)
+	  [Skotlex]
+	* Fixed compiler warnings. [Lance]
+	* Added structure view_data to handle sprite information for all characters
+	  (equipment, weapons, hair, dyes, etc). [Skotlex]
+	* Rewrote several clif functions to adapt to the new view_data class.
+	  [Skotlex]
+	* Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
+	  [Skotlex]
+	* Fixed the npc_item_flag thing (enable_items/disable_items script command)
+	  [Skotlex]
+	* Rewrote the disguise implementation to be bandwidth friendly. [Skotlex]
+	* Modified the hide options to change your class to INVISIBLE_CLASS, since
+	  such classes don't even get their view packets sent around. [Skotlex]
+	* Added class 139 to npcdb_checkid which was required by some npcs in the
+	  swordman quest. [Skotlex]
+	* April fool! Improved soundeffectall script command. (No, this is not a lie) [Lance]
+
+2006/03/31
+	* Fixed skill_require_db loading of the new ammo columns.
+	* Added a column to specify the amount of ammo required for skills that
+	  require it. [Skotlex]
+	* Added support for ArrowType requirement on skills. It checks for having
+	  an item equipped on the arrow-slot who's view has to match with the
+	  required arrow-type (works the same way it does for weapons). [Skotlex]
+	* Skills will automatically be ranged and arrow-types when they have a
+	  arrow-requirement in battle_calc_weapon_attack [Skotlex]
+	* Skills will automatically consume arrows if used with a bow and the skill
+	  is an attack weapon-based skill even if the skill_require_db doesn't
+	  specifies arrow requirements (this is for stuff like backstab used with
+	  bows) [Skotlex]
+	* Fixed an infinite recursion in the Wedding Recall skills. [Skotlex]
+	* UNT_ATTACK_SKILLS unit packets won't be sent to the client as they are
+	  supposed to be invisible anyway. [Skotlex]
+	* Started work on commands for the IRC Bot, At the moment you can use !eakami <message>
+	  to broadcast a message, edit ALLOWED_NICK in irc.c to change the nickname
+	  of the person that is allowed to use it (Shitty authentication method, I know,
+	  but i'll make user/pass method soon enough.) [Zido]
+	* Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in
+	  hopes of fixing it. [Skotlex]
+	* Should fix a bug in GM stealth mode (@hide). [Lance]
+
+2006/03/30
+	* Updated char name option. [Vicious]
+	* Added a missing return that fixes crashes on status_change_timer when
+	  source is not found. [Skotlex]
+	* Added year day return in gettime function. gettime(8) returns 1~366
+	  [Foruken]
+	* the auth function in login.c won't jstrescapecpy passwords that were
+	  encrypted. Thanks to foobar. (but are still more cases to check for? Dunno,
+	  the code is kinda long...) [Skotlex]
+	* Endure level 11 and above are now considered infinite-endure, and invoked
+	  when Berserk is active. [Skotlex]
+	* Set the minimum pet hungry delay to 10 [Skotlex]
+	* modified functions skill_delayfix and skill_castfix to reduce number of
+	  arguments. Added function skill_castfix_sc for mobs (who only get status
+	  change cast reductions, not dex based ones). Also, skill_delayfix will
+	  never return a value below min_skill_delay_limit. [Skotlex]
+	* Modified brandish spear so you won't see the skill-animation for every
+	  targetted mob. [Skotlex]
+	* Added the Steel Body icon to auto-berserk. [Skotlex]
+	* Now you can't cast auto-counter while the previous one is active.
+	  [Skotlex]
+	* Added Veider's suggestion to do a hack-report when players request the
+	  name of an invisible/cloaked character. [Skotlex]
+	* Added execution of OnInterIfInit, OnCharIfInit and OnInterIfInitOnce on script
+	  reload. [Lance] 
+	* Cleaned up mistakes in irc.c [Lance]
+
+2006/03/29
+	* Now none of the pet-menu options will have any effect when the pet's
+	  intimacy is 0. [Skotlex]
+	* Applied a fix to not do range checks on npc_doevent when the npc is not
+	  on a map. [Skotlex]
+	* You can't return to egg a pet that has run away now. [Skotlex]
+	* Added ers support to the delayed mob drops. [Skotlex]
+	* Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond
+	  their min_chase range. Improved rude-attacked checking when mobs can't
+	  move. [Skotlex]
+	* range3 is now used as min-chase value of mobs. [Skotlex]
+	* Added a debug message when status_change_timer fails. Report it next time
+	  it shows up. [Skotlex]
+	* Fixed tick direct modifications increasing duration instead of decreasing
+	  it. [Skotlex]
+	* You can't SG_FEEL maps already memorized. [Skotlex]
+2006/03/28
+	* Fixed the Family recall warp skills. [Skotlex]
+	* Fixed pc_percentheal giving life when the rates are negative. [Skotlex]
+	* Fixed resetting stats losing the +52 bonus on high classes. [Skotlex]
+	* Fixed Wedding support skills healing yourself instead of partner.
+	  [Skotlex]
+	* Added a check to prevent knocking back the Emperium at all costs.
+	  [Skotlex]
+	* Fixed summon mobs being able to cast "summon" skills. [Skotlex]
+	* Summoned mobs will inherit the size and ai properties of the master. [Skotlex]
+	* Added a debug function to locate all "looping warps". [Skotlex]
+	- Now will someone help cleanup those warps?
+	* Some cleanup of the skill-use functions in clif.c [Skotlex]
+	* Fixed Gunslinger and Ninja skills not showing up and not working due to an error
+	  in skill_require_db
+	  - also commited a commented block for GS_FLING that needs to be looked at and posiably
+	    cleaned before it's uncommented.
+	  - fixed exp2 not accepting Gunslingers and ninjas
+	  - fixed the "jobmaster" having the same problem as rebirth
+	  - added the Gunslinger shops for guns and ammo [Reddozen]
+	* Modified clif_getareachar_pc to hide hidden GMs from normal players (players with GM
+          level > 0 still able to view) by NOT sending the coordinates. [Lance]
+
+2006/03/27
+	* Removed the limits.h file which just breaks compilation on *nix systems
+	  [Skotlex]
+	* Updated some DB work from jA [Vicious]
+	* HW_GANBANTEIN now also removes traps. [Skotlex]
+	* PF_DOUBLECASTING takes effect amotion time after the initial cast instead
+	  of amotion*div [Skotlex]
+	* SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out
+	  (defaults to 10 mins currently) [Skotlex]
+	* Modified Intravision to modify the status-change packet to specify
+	  SI_INTRAVISION instead of cloaking/hiding/chasewalk. I believe this is how
+	  intravision actually works. [Skotlex]
+	* Pet catching now uses the menuskill variables to prevent item usage from
+	  disrupting the catch process. [Skotlex]
+	* Added Safetywall to the list not blocked by Dispell. [Skotlex]
+	* Added some include limits.h required by window compiles. [Skotlex]
+	* Corrected Wedding rings being trade-able.  [Skotlex]
+2006/03/26
+	* GCC on Cygwin still complaining, resorted to including limits.h in malloc.h [Lance]
+	* Refixed the fix with a constant list for Win32 users - limits.h (imported from MSVC) [Lance]
+	* Fixed a problem in chrif.c where USHRT_MAX was undefined. [Codemaster]
+	* Added jAthena's new start and athena-start shell scripts. [Lance]
+	* Changed status_point/skill_point to unsigned short. Adjusted the code as
+
+	  necessary to prevent overflows. [Skotlex]
+
+	* itemdb_exists and itemdb_searchname should now ignore dummy_item matches. [Skotlex]
+
+	* Fixed jstrescapecpy crashing when you pass a null string to parse. [Skotlex]
+
+
+2006/03/25
+	* Fixed the map-server freeze/crash on Warp Portal. [Skotlex]
+	* Fixed Grandcross/Granddarkness showing no skill animation. [Skotlex]
+	* Fixed mob-casted grandcross doing nothing unless the target was "self" [Skotlex]
+2006/03/24
+	* Fixed / finished most of Gunslinger [Reddozen]
+	  - fixed some bullets in the item DB
+	  - adjusted a few rates in skill_cast_db.txt for Gunslingers
+	  - adjusted a couple skills in skill_db.txt to act correctly
+	  - adjusted all the SP values for Gunslinger skills
+	  - changed piercing shot to lv 5 from lv 10
+	  - made ki Translation fail giving coins to Gunslingers
+	  - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable
+	  - GS_CRACKER will no longer stun players
+	  - added GS_Disarm
+	* Fixed iteminfo only displaying first result when there were many. [Skotlex]
+	* Fixed pet hatching. [Skotlex]
+	* Small change that SHOULD fix the pet duplication issue. [Skotlex]
+	* Fixed Warp Portal. [Skotlex]
+	* Modified script commands atcommand/charcommand to execute even if there
+	  isn't a player attached. They'll use a dummy player data with the same
+	  position/name as the script's owner (usually an npc). Be careful when using
+	  this as the result of some @/# commands may be unexpected! [Skotlex]
+	* Some cleaning around the return to egg code. Pets should stop duplicating
+	  now. [Skotlex]
+	* Some cleaning of the egg hatching routine to prevent spawning the pet if
+	  the egg can't be found in the inventory. [Skotlex]
+	* Removed a pair of autoadded "data/" strings on grfio.c to see if that
+	  helps with the data_dir map loading. [Skotlex]
+	* Fixed skillidx not being set whenever a mob uses a skill. This explains
+	  skills like metamorphosis/summon_slaves not working at all. [Skotlex]
+	* Fixed unit_skillcastcancel reading the nocastcancel flags the exact
+	  wrong way around [blackhole89]
+	* Added function map_search_freecell to locate an available cell around an
+	  area (for recall/warping skills). UNTESTED. [Skotlex]
+	* Added unit.c to the VC8 project files. Thanks to Joshuaali [Skotlex]
+	* Fixed Magnum-break/GrandCross displaying multiple times the skill effect
+	  (once per target) [Skotlex]
+2006/03/23
+	* Fixed a crash in unit_useskill_pos2 [Skotlex]
+	* Updated mob_db.sql and item_db.sql to current txt versions. [Skotlex]
+	* Fixed Devotion not properly being cleared on death/near death in some
+	  cases. [Skotlex]
+	* Fixed Shield-Reflect not being correctly ended when devotion does.
+	  [Skotlex]
+	* Fixed DEX-based casting time and delay reduction. [blackhole89]
+	* Modified the function pc_percent_heal to prevent overflow problems. [Skotlex]
+	* Changed the second entry in the water_height.txt listing to specify
+	  directly the .rsw file (instead of .gat). [Skotlex]
+	* Fixed Potion Pitcher sometimes crashing the server. [Skotlex]
+	* Fixed a compile warning by adjusting the acid demonstration formula.
+	  [Skotlex]
+	* Added flag 2 to the skill_castnodex_db file for skills that shouldn't be
+	  affected by delay/cast reducing skills/effects. [Skotlex]
+	* Added SantaPoring's water_height.txt modifications. [Lance]
+	* Minor cleanups. [Lance]
+
+2006/03/22
+	* Fixed function pc_isCardAllowedOn causing searches for non-existant item
+	  id 0. [Skotlex]
+	* Fixed Arrow Shower. [Skotlex]
+	* Merged the unit_data structure from jA for handling unit-related data
+	  (attack times, walking, auto-attack timers, skill related data). This is a
+	  huge change that affects walking, attacking, auto-attacking, skill usage
+	  and character clean up from maps. I spent the last two days clearing out
+	  bugs, and even though I couldn't find any more, I wouldn't be surprised for
+	  a corner-case or two I missed. [Skotlex]
+	* Modified unit_skillcastcancel to receive flag&2, which stands for "cancel
+	  casting only if current skill is cancellable" [Skotlex]
+	* Battle config options changed from yes/no to BL_TYPE settings:
+	  skillrange_by_distance, skill_noreiteration, skill_nofootset,
+	  gvg_traps_target_all, skill_log, attack_direction_change,
+	  auto_counter_type. See (Note 4) in the relevant battle config files.
+	  [Skotlex]
+	* Clif.c will disconnect sessions that send an unknown command packet above
+	  0x30000 instead of just ignoring it. [Skotlex]
+	* Cleaned up error reporting during mob-skill loading to be less spamy with
+	  non-loaded mobs. [Skotlex]
+	* Corrected water_height reading. It works now, with the exception that
+	  cloned maps don't get their water-level read because they don't have a rsw
+	  file. The solution is to add all cloned maps to water_level.txt (ie:
+	  "new_1-1.gat new_zone01.rsw" makes the new_zone01.rsw stored water-level be
+	  applied to map new_1-1.gat).
+	  Anyone can help collect all the clone maps to fill up water_height?
+	* status_check_skilluse won't block skill-specific checks (silence,
+	  berserk, steel-body, etc) when the skill in use is an item-invoked skill.
+	  [Skotlex]
+	* Merged LittleWolf's function to read the map-height directly from the rsw
+	  file. Now when building the map-cache, the water-heights should be
+	  automatically read as well directly from the rsw's. [Skotlex]
+	  WARNING: Not tested yet!
+	  The water-height config file now is for aliases. When the rsw for a
+	  certain map is not found, and this map exists in the water_height list,
+	  then the water height of the second map listed in that file is used.
+	* Some cleanups in irc.c [Skotlex]
+	* Magic skills that ignore element now also don't take into account
+	  elemental cards. [Skotlex]
+	* Fixed compiler warnings in battle.c [Lance]
+	* Changes by [reddozen] -->
+		- Updated Full Buster's damage, status effects, and skill levels
+		- Bullseye now only uses 1 coin
+		- changed Adjustment's required SP
+		- changed Incerase Accuracy's effect bonuses
+		- changed Magical Bullet's SP cost
+		- changed Piercing Shot's damage and SP
+		- changed Desperado's range, hit count, aftercast delay, and SP
+		- fixed Absorb Spirit Sphere being able to remove coins
+		- changed Acid Demonstration's damage to the new Japanese formula
+
+2006/03/21
+	* Fixed duel in pk-mode (same party/same guild/alliance non-targeting issue).
+	  Thanks to Hobbit for pointing that out. [LuzZza]
+	* Fix on not showing guildmembers logins/logouts messages. [LuzZza]
+	* Fixed SC_SWOO's opt3 value. Small monsters should stay small for skill's
+	  duration now. [Skotlex]
+	* Fixed allowing multiple recast of Dissonance/Ugly-Dance [Skotlex]
+	* Fixed those annoying irc.c compile warnings. [Skotlex]
+2006/03/20
+	* Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps
+	  with players instead of just mobs in the vecinity of players. [Skotlex]
+	* Cleaned up some guild functions. [LuzZza]
+	- Now guild leaving/explusion packets sends correctly.
+	- Fix to prevent creation alliance/opposition with same guilds.
+2006/03/19
+	* @stfu now allows negative intervals to be specified. [Skotlex]
+	* Added overflow check to the login-server when sending GM accounts to
+	  char. [Skotlex]
+	* Small fix to prevent killer/killable states from allowing you to target
+	  yourself. [Skotlex]
+	* Added Explosion Spirits to list of effects that dispel on logout.
+	  [Skotlex]
+	* Fixed handling of guild skills by pc_blockskill_start, moved it to
+	  skill.c [Skotlex]
+	* Fixed autoguard icon showing with stun. [Skotlex]
+	* Fixed acid demonstration breaking shield instead of armor. [Skotlex]
+	* Fixed Slim Pitcher crashing server ocassionally. [Skotlex]
+	* Hopefully fixed Ankle Snare lasting the whole trap's duration [Skotlex]
+	* Added sc_start(SC_ENDURE) on infinite endure bonus. [Skotlex]
+	* Fixed Berserk Pitcher consuming required items twice. [Skotlex]
+2006/03/18
+	* Fixed BA_DISSONANCE and DC_UGLYDANCE not working. status_check_skilluse was blocking
+	  them due to the lack of an exception like BA_MUSICALSTRIKE has it. [blackhole89]
+	* Documentation update on NPC whisper and rid2name. [Lance]
+	* Fixed event_kill_pc to behave like what it should instead of another replication
+	  of event_death. Added script function rid2name to convert bl ids to name. [Lance]
+	* Recoded setmobdata script function. Fixed mob_damage typo sd -> mvp_sd. [Lance]
+	* Added 'GetMonsterInfo(MobID,Idx)' script function. [Lupus]
+	  You can get monsters name,level,race, etc by its Id. Check npc\sample\getmonsterinfo.txt
+	* Fixed warnings on compilers again. [Lance]
+
+2006/03/17
+	* Fixed the mob_skill_db by commenting out lines with targeted skills
+	  being cast during an idle state.  (Thanks to LittleWolf) [Zephiris]
+	* Removed a block of code from skill_check_condition that actually belongs
+	  to status_check_skilluse. Should fix silence/stun blocking skills
+	  regardless of settings. [Skotlex]
+	* Fixed misleading and inaccurately documented events and added a missing flag. [Lance]
+	* Fixed npc_cleanup_dbsub not removing key and caused pointer being freed problem. [Lance]
+	* Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb)
+	  [Skotlex]
+	* Added battle_config debuff_on_logout which removes Asura's SP regen delay
+	  and Strip-Equip effects on logout when set to yes (default,
+	  conf/battle/skill.conf). [Skotlex]
+	* removed auto-attaching of player-run scripts in initnpctimer. You must
+	  use attachnpctimer instead! [Skotlex]
+	* Final fix on Juperos NPC. [Lance]
+	* Fix on initnpctimer not attaching rid. [Lance]
+	* Fix on OnTouch ignoring -1 NPCs. [Lance]
+	* Fix on @reloadscript crashing due to passing non BL_SKILL bl to a function that accepts only BL_SKILL bl. 
+	  [Lance]
+	* Added area NPC detection in clif_parseLoadEndAck. [Lance]
+	* Fixed compiler warning in script.c get_mob_data. [Lance]
+	* Temperory resolved issues on Juperos until I get the exact description on the behaviour
+	  in retail servers. [Lance]
+
+2006/03/16
+	* Changed NJ_ZENYNAGE according to this weeks patch to deal a random [MasterOfMuppets]
+	  ammount of damage depending on the skill lvl.
+	* @kill_monster/@kill_monster2 won't touch Guardians/Emperium now. [Skotlex]
+	* Small change in the random item reading function, may fix @itemdbreload
+	  messing up random item searches. [Skotlex]
+	* Restricted GS_BULLSEYE to only be used on demi-human or brute monster targets [MasterOfMuppets]
+2006/03/15
+	* mob_chat_sub fix. Added buildin_pcblockmove. [Lance]
+	* BL_PC and BL_MOB control script commands (experimental) [Lance]
+	* Made an adjustment to addspiritball() to allow Gunslingers to summon up to 10 spheres [reddozen]
+	* Fixed Tarot Card of Fate using time instead of time2 which is the one
+	  that actually holds the effect duration. [Skotlex]
+	* Fixed mob random walk interval being set to up to 6K seconds in some
+	  instances. [Skotlex]
+	* Added mapflag nodrop (prevents droping items to the ground). [Skotlex]
+	* Fixed mapflag notrade doing nothing. [Skotlex]
+	* Likely fixed Gravitation not hitting except for the last hit. [Skotlex]
+	* Removed the hardcoded duration of 30 seconds for sleep. [Skotlex]
+	* Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills
+	  [Skotlex]
+	* Removed inall/exall from atcommand.conf since those two do not exist!
+	  (pointed out by Ancyker) [Skotlex]
+	* @me now uses entry 270 in msg_athena as output format. [Skotlex]
+	* gm_skill_unconditional setting now also overrides skill_partner_check
+	  setting. [Skotlex]
+	* Emulated strtok_r functions to work strictly with ANSI compilers. [Lance]
+	* Added battle config options item_rate_adddrop, item_drop_add_min and
+	  item_drop_add_max to control drop rate of card-acquired loot bonuses.
+	  (conf/battle/drops.conf) [Skotlex]
+	* Added item_db2.sql and mob_db2.sql, thanks to Joshuaali [Skotlex]
+	* Added more usage of msg_athena on the slave atcommands messages. [Skotlex]
+	* Fixed twilight pharmacy dropping 1 item to the ground instead of the qty
+	  produced. Thanks to k3dt [Skotlex]
+	* Fixed Plagiarism not working unless you had some sc active. [Skotlex]
+2006/03/14
+	* Fixed a possible crash in Venom Splasher if the countdown is too high.
+	  [Skotlex]
+	* Fixed skill_notok blocking guild skills [Skotlex]
+	* Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex]
+	* Fixed the average_lv column size specification for levels above 255.
+	  Thanks to Joshuaali (upgrade_svn5607.sql) [Skotlex]
+	* Updated @rura/@warp. Now you can use both "@warp mapname x y" and
+	  "@warp mapname,x,y". [LuzZza]
+	* Added at-command @tonpc <NPC_name> (warp to NPC). [LuzZza]
+	* Fixed @where at-command. [LuzZza]
+	* Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex]
+	* Fixed incorrect range check in autospell-when-hit triggers. [Skotlex]
+	* Modified Wedding recall skills to behave as in official [Skotlex]
+	* Modified Arrow Shower to be a ground-based skill and work as it should on
+	  officials. However, the unit_id is still unknown. [Skotlex]
+	* Fixed skill_additional_effect triggering every time you were being hit
+	  even if no damage was returned. [Skotlex]
+	* Fixed battle_calc_damage_return to make magic damage be returned by 100%,
+	  and received damage nullified. [Skotlex]
+	* Changed a bit status_check_skilluse to check for dead characters, should
+	  fix all the weird attack/attacked while dead bugs. [Skotlex]
+	* Fixed player auto-attack not cancelling when dead. [Skotlex]
+2006/03/13
+	* Finished some checks to make sure Land Protector Only blocks BF_MAGIC
+	  skills. Hammerfall is no longer blocked. [Skotlex]
+	* Fixed script command warpparty looking for an attached player even when
+	  it is not needed. [Skotlex]
+	* Shield Reflect is now passed through Devotion as well. [Skotlex]
+	- Devoted characters lose the devotion effect when the Crusader is at less
+	  than 25% Hp. [Skotlex]
+	* chrif_scdata_save will not send a save scdata request when the char has
+	  been already tagged as in the final save. [Skotlex]
+	* Some status_change_start cleanups, stuff like blessing should now remove
+	  stone/curse even if the status does not begins because the character is
+	  already blessed. [Skotlex]
+	* Cleaned SC_SUITON a bit to get rid of that compile warning. [Skotlex]
+	* Added function battle_calc_gvg_damage for gvg related damage reductions.
+	  Fixes Gravitation being reduced as well as Pressure overriding max-castles
+	  restriction. [Skotlex]
+	* Corrected char-server parameters so that the subnet config file is the
+	  third parameter, not the second (which was conflicting with
+	  inter_athena.conf's argument), thanks to foobar. [Skotlex]
+	* PR_BENEDICTIO now ignores mdef [Skotlex]
+	* Fixed chatlog's x/y column capacity in sql-files/logs.sql [Skotlex]
+2006/03/12
+	* Updated clone skill copy to consider combo-skills. [Skotlex]
+	* no_spawn_on_player won't work on mobs with no respawn delays now. [Skotlex]
+2006/03/10
+	* Cleaned up the Skillbreaker implementation, HP gaining happens at level 5
+	  now. [Skotlex]
+	* Autospells won't trigger now on maps where said skills are forbidden.
+	  [Skotlex]
+	* Changed div (multi-hit) behaviour. Skills with div above zero will get
+	  their total damage increased by the number of hits, div less than zero is
+	  just for "show", total number of hits displayed is abs(div), but damage
+	  isn't increased by number of hits. [Skotlex]
+	* Adjusted several skill damage equations to make up for the above change.
+	  [Skotlex]
+	* Fixed a overflow bug when one of the item_random* files has too many
+	  random items. [Skotlex]
+	* Fixed a variable loopback problem on NPC shop price checking routine. [Lance]
+	* Fixed a memory overwrite crash on pc_readdb, thanks to foobar for the
+	  fix. [Skotlex]
+	* Fixed only the first TK stance triggering when you have multiple of them
+	  active. [Skotlex]
+	* Default of skill_attack_enable changed to yes. [Skotlex]
+2006/03/09
+	* Fixed the dancer/bard soul-linked skills toggling on/off with each call
+	  to pc_calc_status. [Skotlex]
+	* Fixed a bug in the pc_skillreset function which allowed TK rankers to
+	  accumulate skill points. [Skotlex]
+	* Fixed a major memory leak in status.c causing the last column of job_db1.txt
+	  never being read. I have no idea how long this has been there, but signs point
+	  to us using Katars at a random ASPD from somewhere in memory for ages. [blackhole89]
+	* Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89]
+	* Fixed pc_damage_sp not properly substracting SP. [Skotlex]
+	* Made Magic Crasher a BF_WEAPON attack. [Skotlex]
+	* Made skill_unit_range a per-level setting. meteor and Lov now have their
+	  unit range for bosses adjusted in the skill_unit_db rather than
+	  hardcoded. [Skotlex]
+	* Added Gunslinger/Ninja Status Change icons. Somebody needs to look into
+	  them though for not all SCs have a matching SI. [blackhole89]
+	* Changed ITEM_NAME_LENGTH to 50. [Skotlex]
+	* Fixed stun's duration not getting reduced by vit + luk/3 [Skotlex]
+	* Fixed #itemlist not taking into consideration crafted/forged items and
+	  pet eggs. [Skotlex]
+2006/03/08
+	* More work on ninja/gs. Which made me do... [Vicious]
+	- Add more weapon type(17~21 for guns) [Vicious]
+	- Included MAX_WEAPON_TYPE in status.h and updated the codes
+	  (Whose idea was it to do static number... esp dual weapon) [Vicious]
+	* Fixed a bug that was making the no_spawn_on_player setting useless.
+	  [Skotlex]
+	* Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now
+	  vit does increases defense against being inflicted from it. [Skotlex]
+	* Fixed and tested @whodrops [Skotlex]
+	* Updates to Gunslinger skills' DB entries. [blackhole89]
+	* Rewrote pc_jobchange to be sane by using the map internal codes instead
+	  of a mesh of complicated nested comparisons. [Skotlex]
+	* pc_authok will now change you to a novice if your class isn't identified
+	  as a valid one. BACK UP before updating, because.. well, just in case you
+	  start seeing novices filling up your city. [Skotlex]
+	* Mobs will now chase you even if you hit them from outside their range of
+	  view. [Skotlex]
+	* Fixed item disappearing from the floor when you attempted to pick it up
+	  and there was no room in your inventory. [Skotlex]
+	* About half-ish nj/gs skills are semi/fully-done. No effect/status yet though. [Vicious]
+	* Added atcommand @whodrops which lists mobs with the top drop-rates for a
+	  given item. List of stored mobs and their dropchances is also defined by
+	  MAX_SEARCH on map.h [Skotlex]
+	* Modified atcommands @mobinfo and @iteminfo to display multiple matches
+	  instead of just one. Max number of matches to display is set in map.h
+	  (MAX_SEARCH) which is currently 5. [Skotlex]
+2006/03/07
+	* Base for ninja/gunslinger is mostly done. need to work on skills now. [Vicious]
+	- Updated sql-files/ mob_db.sql and item_db.sql to current txt dbs. [Skotlex]
+	* @job ninja/gunslinger. No skill tree or anything yet. [Vicious]
+	* Gospel won't start taking effect until after 10 secs have passed since
+	  invocation. [Skotlex]
+	* Now if a skill has inf set to 4 (self skill) and inf2 512 (cannot target
+	  self) this skill becomes a target-auto-select skill, which targets your
+	  current attack target, and won't stop your current attack. The current
+	  attack is delayed by your aspd (except for a few skills such as the monk
+	  combo skills which readjust this delay). All Monk combo skills plus Taekwon
+	  kick skills have been updated to use this. [Skotlex]
+	* Added a check that forces self skills (inf = 4) to select yourself as
+	  target to prevent oddities from crafted packets. [Skotlex]
+	* More ground work for Ninja/Gunslinger [Vicious]
+	* status_calc_pc now assumes that if your max hp is negative, it has
+	  overflowed, and as such, it is set to the max_hp setting instead of 1. This
+	  'dangerous' assumptio is alright as long as there aren't equipment that can
+	  send your hp to negative values. [Skotlex]
+	- Fixed the soul linker skill tree. (Thanks to muad_dib) [Zephiris]
+	* Added Gunslinger and Ninja into @job. of course, you need latest EXE
+	  for make this work... and of course no skills yet! [Vicious]
+	* Storm Gust now knocks back on a random direction instead of away from the
+	  storm. [Skotlex]
+2006/03/06
+	* Some fixes due to the guild-skill changing location (being moved from
+	  500->900 within the code) [Skotlex]
+	* Fixed npc_event doing a map-check when the npc is not on any map.
+	  [Skotlex]
+	* Fixed a debug message showing up on skill castend nodamage id when using
+	  a guild skill. [Skotlex]
+	* Fixed #save not working on maps not in the current map server. [Skotlex]
+	* Added battle config clear_skills_on_death to decide whether all
+	  ground-based skills should be removed when you die. Defaults to yes.
+	  [Skotlex]
+2006/03/05
+	* Removed my EXP limit as it did not do what it was supposed to [Codemaster]
+	* Fixed remove-trap [Skotlex]
+	* Fixed animation of Redemptio [Skotlex]
+	* Some reorganization of how the skill check functions behave
+	  (skill_get_*). Guild skills have been moved to the range 900~915 (instead
+	  of 500~519 in the code). [Skotlex]
+	* Set the default for display_delay_skill_fail to 'no' as it should have been
+	  for a while (the kRO patch about that was last year, long time ago) [DracoRPG]
+	* Fixed easter.txt typo. [Lance]
+	* Extended summon command to enable custom timeouts. [Lance]
+
+2006/03/04
+	* Fixed a bug in the subnet checking function, login-TXT server. Also
+	  changed the messages to be a bit more informative. [Skotlex]
+2006/03/03
+	* Added function battle_set_walkdelay in charge of updating walkdelays of
+	  characters based on two criterias: when the delay is induced by damage, if
+	  the current walk delay isn't over yet, do not update it. If the delay is
+	  instead caused by a skill, then the current walk delay cannot be decreased,
+	  only increased. [Skotlex]
+	* Added upgrade_svn5455.sql, it converts the manner and karma columns to
+	  signed. Apply this if your tables have the field as unsigned (which would
+	  explain mute always disappearing after relogging) [Skotlex]
+	* status_change_start now checks on a 0->10000 scale, should fix sc-cards
+	  with very low rates never triggering (eg: some coma-inducing cards).
+	  [Skotlex]
+	* Cleaned up the active guild skills. They should be usable now by
+	  non-players as well. [Skotlex]
+	* Fixed crash on the NPC whisper system when the message's size was 1.
+	  [Skotlex]
+	* Strip status changes are now removed on logout. [Skotlex]
+	* Added a column in skill_cast_db for specifying can't walk delays. It's
+	  all set to 0 currently, so someone get updating them! [Skotlex]
+	* Removed the apply walk-delay entry from skill_cast_nodex as the new walk
+	  delay column handles this now. [Skotlex]
+	* Fixed autoloot dropping the item to the ground even when it was
+	  autolooted. [Skotlex]
+	* Fixed character deletion working on SQL without an email address (Thanks to Valaris) [Zephiris]
+	* Added event 8 for mobspawns that should spawn with special ai set. This
+	  means that now in the mob_spawn files if you use 8 as the last entry, the
+	  mob will use the special ai, and as such, it will only attack other mobs,
+	  not players (can obviously be combined with 2 for small mobs and 4 for
+	  large mobs, eg: 10 for a small mob with special ai set) [Skotlex]
+	* Modifed battle_check_target so that mobs with special ai will only target
+	  by default mobs without said state (this will prevent normal clones from
+	  fighting among themselves, for example) [Skotlex]
+	* Trick dead now ends on logout [Skotlex]
+	* Added mapflag nocommand which blocks @/# commands unless your gm level is
+	  above gm_skill_unconditional's level. [Skotlex]
+	* Fixed weapon scripts not being executed unless the weapon was forged.
+	  [Skotlex]
+	* gm_skill_unconditional is now a no/gm-level setting instead of yes/no
+	  [Skotlex]
+2006/03/02
+	* Slaves inherit speed will now only work if the master can move. [Skotlex]
+	* Some cleanup and reorganization on the way pet-skill variables are
+	  handled. [Skotlex]
+	* Fixed a typo that disabled all pet support skills from triggering (except
+	  ground-based ones) [Skotlex]
+	* status_check_skilluse cleanup. Some status will only block skills when
+	  they are first used, not on cast-end (which includes auto-spells and
+	  ground-skill checks). Now when status_castcancel is 'no', skills WILL
+	  come off after the cast bar is done. [Skotlex]
+	* Gravitation now only affects the caster, should have also fixed the skill
+	  not doing damage when skill_caster_check is set. [Skotlex]
+	* Max fame list size is now defined by MAX_FAME_LIST constant (mmo.h)
+	  [Skotlex]
+	* Individual fame lists sizes can now be specified through the char-server
+	  (check the fame list configs in char_athena.conf) [Skotlex]
+	* Some cleanup on mob_can_reach code to prevent unnecessary path-searching
+	  [Skotlex]
+	* Optimized the path-searching ai for mobs to try target cells around the
+	  target in order rather than randomly picked cells. [Skotlex]
+	* Applied Snufkin's patch to fix compilation on FreeBSD. [Skotlex]
+	* Fixed mobs targetting themselves after using a support skill. [Skotlex]
+	* Gospel no longer blocks item usage of whoever is in the area of effect,
+	  only the caster of Gospel can't use healing items now. [Skotlex]
+	* Added the long/near attack_def_rate card effects to battle_calc_magic
+	  (horn card and the like will now work with spells) [Skotlex]
+	- Elemental fields should vanish on map-change now. [Skotlex]
+	- Land Protector only blocks magical ground skills now. [Skotlex]
+	* Fixed item pickup not picking anything unless you were in a party with
+	  item distribution set [Skotlex]
+2006/03/01
+	* Made it so players that are at the max level do not receive EXP.
+	  This makes it so a player at the max level (ie - 99) cannot join a party
+	  and feed all of his or her EXP to the other party members [Codemaster]
+	* Mapregsql will now fully depend on mmysql_handle. [Lance]
+	* Optimized strcharinfo to use switch. [Lance]
+	* Some cleanup of the mob skill reading. Added error reporting for unknown
+	  states/conditions, error reporting now specifies the file and line number.
+	  [Skotlex]
+	* Silence will only block skills when they have begun casting, not when the
+	  cast bar is done. This also means that auto-spells will likely come-out
+	  even when silenced. [Skotlex]
+	* opt1 status will block skills when they are done casting only if the
+	  sc_castcancel option is set. [Skotlex]
+	* strcharinfo now returns blank instead of crashing the map server when
+	  there's no player attached. [Skotlex]
+	* Added a missing mysql_init call to the mapreg sql handle. [Skotlex]
+	* Checked and fixed the script engine barking when you try to have a label
+	  with the same name as a const.txt defined parameter. [Skotlex]
+	* Turn Undead and Offensive Resurrection should now work on undead players.
+	  [Skotlex]
+	* Fixed the range checking of Repair weapon [Skotlex]
+	* Rude attacked is now also triggered when you hit a target that can't move
+	  out of their melee attack range. [Skotlex]
+	* Mob ai will attempt to do a long-range attacked condition skill before
+	  unlocking a target when it is attacked and said target is out of melee
+	  range of a non-walking mob. [Skotlex]
+	* Corrected mobskill event to set the target_id before triggering. This
+	  should fix shortrange/longrange attacked mob skill conditions. [Skotlex]
+	* Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in
+	  battle_calc_damage. It is also triggered on skill_castend_nodamage_id.
+	  [Skotlex]
+	* Added party_share_loot for handling party-share loot. it should now work
+	  with autoloot as well. [Skotlex]
+	* Fixed skill_break_rate breaking stuff even if the rate is 0. [Skotlex]
+	* pc_stopwalking will not send a fixpos packet if you are sitting. [Skotlex]
+	* mob_can_reach rude-attacked condition now uses the mob's field of view.
+	  [Skotlex]
+	* SC_NOCHAT is automatically started on pc_authok if manner is negative.
+	  [Skotlex]
+	* Map server now refuses to start if you try to define a label with the
+	  same name as some const.txt defined character parameter. [Skotlex]
+	* Corrected a few Compiling Warnings [Codemaster]
+	* Added the ability to select GM loading via Login (default) or Char [Codemaster]
+	* Added script command 'setbattleflag'. [Lance]
+2006/02/28
+	* Rewrote LAN support code. Changed configuration file name
+	  lan_support.conf to subnet_athena.conf, changed it syntax. [LuzZza]
+	* Added script command 'equip' to equip items. [Lance]
+	* Fixed dependancies in map-server compiling (VC7.1). [Lance]
+	* Added autoequip flag check for pc_takeitem. If it impacts on perfomance, please remove it. [Lance]
+2006/02/24
+	* Prevented guild/party recall to work on GMs of greater level than
+	  yourself. [Skotlex]
+	* Prevent muting players with higher GM level than yourself. [Skotlex]
+	* Fixed Lady Tanee's spawns. [Skotlex]
+2006/02/23
+	* Fixed the CL_WHITE define, thanks to FlavioJS [Skotlex]
+	* NPC break equipment stuff now has a 1.5% per skilllv success rate.
+	- This is a custom value as 20%-lv10 seems too high and 10%-lv10 seems too
+	  low. [Skotlex]
+	* pc_setpos won't random warp players if placed on top of Moonlight Petals
+	  [Skotlex]
+	* Removed the check in clif.c for npc_shopid as the client never sends a
+	  packet when the trade is cancelled... [Skotlex]
+	* Player-summoned mobs won't level up now. [Skotlex]
+	* Fixed Super Novice explosion spirits triggering no matter what you said
+	  on the third line. It now triggers on the fourth line.... [Skotlex]
+	* Fixed GTB blocking targetted spells when gtb_pvp_only was set. [Skotlex]
+	* Merged the code of Ankle snare and Spider web. It no longer moves target
+	  if sc failed. [Skotlex]
+	* Players should stop walking as soon as they start vending or get into a
+	  chat. [Skotlex]
+	* Added mob skill conditions myhpinrate and friendhpinrate. [Skotlex]
+	* Added monster_ai condition 16 (enable `friend` targetted skills to heal
+	  oneself) [Skotlex]
+	* Fixed the shop id not clearing when buying/selling (which made you get
+	  stuck afterwards). [Skotlex]
+	* Modified the way autospells stack to mimic official servers. Cards of the
+	  same ID cannot stack, but different cards with the same skill can each
+	  trigger indepedently of each other. [Skotlex]
+	* Added battle_config autospell_stacking to enable stacking of cards of
+	  same ID. (see battle/item.conf) [Skotlex]
+	* Moved card-specific battle options to items.conf [Skotlex]
+	* Autospells triggered when hit will check the range to the target.
+	  [Skotlex]
+	* Some cleaning up of status_calc_pc [Skotlex]
+	* In status_change_start capped the passed success chance to 100% [Skotlex]
+2006/02/22
+	* Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex]
+	* Changed the way equipment breaking works. Function pc_break_equip was
+	  removed and now skill_break_equip is used. Basicly, it's the same as
+	  before, except that when you 'break' a piece of equipment of a
+	  non-player, the corresponding strip(weapon/armor/shield/helm) status
+	  effect is induced (duration: strip skill lv 1) [Skotlex]
+	* Cleaned up the Dev folder. [Skotlex]
+	- Take note of the file todo-for-stable, which holds all modifications in
+	  trunk that have not yet made it into stable. Be sure to update the file
+	  as needed.
+	* Updated the path searching code with jA's current implementation.
+	  [Skotlex]
+	- There is a slight chance the CELL_NOSTACK mod broke, someone test that.
+2006/02/21
+	* Fixed the range-check of targetted skills (was evaluating the range as 0
+	  always) [Skotlex]
+	* Now you should receive the party/guild mini-dots on map-load without the
+	  need of waiting for others to "move" for you to receive the update (fixes
+	  dead characters never showing up on the map) [Skotlex]
+	* Fix to prevent using main chat when it disabled in atcommand_athena. [LuzZza]
+	- Fixed message codes in duel functions.
+	- Small fix in log_refine, incorrect compare expression.
+	* Some cleaning of the warp portal code so that when it is "pre-casted" it
+	  doesn't mess up with other casted skills. [Skotlex]
+	* Some fixing on the weapon-refine code. [Skotlex]
+	* Cleaned up some npc_event error reporting. [Skotlex]
+	* Some cleanup of the castend routines to not clear the skill variables if
+	  for some reason the casted skill triggers another skill. [Skotlex]
+	* Vending is now cancelled on a pc_setpos [Skotlex]
+	* Pressure again ignores Basilica. [Skotlex]
+	* Fixed attacker's sc being nulled when the target's sc is empty (fixes
+	  most status changes not taking effect during battle) [Skotlex]
+	* Slaves now do a battle_check_target to check if the new target is an
+	  enemy when acquired through the master's skilltarget. [Skotlex]
+	* Fixed SC_SKE halving de2 twice. [Skotlex]
+2006/02/20
+	* The Super Novice Explosion Spirits skill will now trigger when the last
+	  sentence is said (not after the next sentence as it was currently) [Skotlex]
+	* Now the default delay of amotion is applied only for BF_WEAPON, non
+	  NK_NO_DAMAGE skills (so stuff like Summon Spirit Sphere get the default
+	  skill delay rather than ASPD) [Skotlex]
+	* Made the Char-SQL server send the GM listing when the map server
+	  connects. [Skotlex]
+	* Play-dead and Basilica now block Gospel [Skotlex]
+	* Map SQL server will no longer ignore the gm-list packets received from
+	  char. [Skotlex]
+	* Login-SQL server will not free the current GM listing if the SQL reading
+	  of it failed (prevents GM lists being lost on SQL connection problems)
+	  [Skotlex]
+	* Login-SQL will now read for the GM list ALL accounts with level above 0,
+	  not just those with level above min_gm_level (just like the TXT server
+	  does) [Skotlex]
+	* SC_NOCHAT is not dispelled on death now. [Skotlex]
+	* Cleaned up the global message function, Super Novice Explosion Spirits
+	  will not trigger on maps where said skill can't be used. [Skotlex]
+	* Close confine won't get the bonus range on cast as other skills do due to
+	  exploits. [Skotlex]
+	* Fixed a bug in setnpctimer. [Skotlex]
+	* Menu-based skills now use their own variables separetly from the normal
+	  skill variables. This should enable them to work even when you keep doing
+	  other stuff between the menu invocation and selection. Also gives a better
+	  control over packet-based exploits. Affected skill/script-commands are:
+	  [Skotlex]
+	- Arrow Crafting
+	- Warp Portal / Teleport
+	- Item producing
+	- Identify
+	- Repair weapon
+	- Pet egg selection
+	- Hindsight
+	- Weapon refine.
+	- Feel of the Stars, Moon and Stars.
+	* Corrected the implementation of Gangster's Paradise to work as it should.
+	  [Skotlex]
+	* Fixed Close-confine not properly ending on a knockback (that includes
+	  backsliding) [Skotlex]
+	* Changed MAX_RANDITEM from 2000 to 10000 to fit new databases [Komurka]
+	* Fixed Taekwon stances not triggering. [Skotlex]
+	* Added atcommand @exp [Skotlex]
+	* Added error reporting when add_timer_interval receives a negative/0
+	  interval value. [Skotlex]
+	* Fixed a possible infinite recursion bug with splash self skills. [Skotlex]
+	* Modified the way firewall_hits_on_undead works, to loop and invoke
+	  multiple skill_attacks based on the value. Now it behaves a lot closer to
+	  how Aegis Firewall does (except a good default value for this config switch
+	  is missing) [Skotlex]
+	* Preparing eA for new mob_skill_db from Aegis 10.2 [Komurka]
+	- increased MAX_MOBSKILL 32 -> 40
+
+2006/02/19
+	* Some fixes to the last item usage tick. Items should be working fine now.
+	  [Skotlex]
+	* Fixed parsing of @kamic/@kamib to check for case. [Skotlex]
+	* Now you can hide from Pressure. [Skotlex]
+	* Weapon endowing will work on targets already endowed with the same
+	  element. [Skotlex]
+	* Now reseff cards will take effect even if the status change is passed
+	  with &8 flag. In short, now reseff are ALWAYS applied to the status change
+	  defense. [Skotlex]
+	* Removed a missing break that was making AM_TWILIGHT2/3 always fail.
+	  [Skotlex]
+2006/02/18
+	* Removed the SP_<stat> cases from status_get_sc_def as they were colliding
+	  with other status changes. [Skotlex]
+	* Implemented SG_MIRACLE (Miracle of the Sun, Moon and Stars) [Komurka]
+	- duration is stored in battle_config.sg_miracle_skill_duration (currently 
+	  it's set to 10 minutes)
+	- ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set
+	  to 0.01% chance per character move)
+	- this skill enables you usage of all Warmth skills, Comfort skills, and also 
+	  all mobs will be target of the Stars regardless of the day and map
+	- you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in
+	* Added upgrade file upgrade_svn5322.sql because apparently not everyone
+	  has the guild table with autoincremental guild_id defined. [Skotlex]
+	- If you can't create guilds, chances are you need to apply this ugprade.
+	* Fixed a missing break that was making Heal, Resurrection and some others
+	  become attack skills [Skotlex]
+	* Some CELL_NOSTACK Mod updates: [Skotlex]
+	- Made the free-cell lookup more extensive.
+	- Allowed pc_setpos to place players on top of cells that are stacked 
+	- Fixed a logic bug in the mob-walk code that was making them get stuck and
+	  not move (triggered quite often when the cell no stack mod is enabled)
+2006/02/17
+	* Cleaned up irc.c, may it compile now on Windows? [Skotlex]
+	* Updated the VC project files by Joshuaali. [Skotlex]
+	* Fixed possible crash on pet egg select. [Skotlex]
+	* Massive update on the way splash/area (non-ground) skills work. [Skotlex]
+	- the new column 'splash' in skill_db is now used to determine the area of
+	  effect of all related skills (eg: splash range of fireball, area of effect
+	  of angelus, the splash damage area of mines, etc)
+	- nk definition update. &1 is no damage skills, &2 is for splash skills. A
+	  skill can be tagged 3 to indicate it is both. This is used to indicate the
+	  type of handling the skill should use, but it also helps as all splash
+	  skills get an extra check to prevent them from hitting 'unhittable'
+	  characters (ie: hidden) while all skills not tagged as non-damage can
+	  trigger auto-spells.
+	- All self skills are automatically executed as no-damage skills and get
+	  re-routed as damage skills when the source and target do not coincide (this
+	  handles all combo skills)
+	- Some skills may have screwed up (I fixed/moved all which I could find
+	  needed updating). As usual, report any issues.
+	* Added an upgrade_svn file that should fix the party table by making the
+	  party_id auto-incremental. Apply this or new parties will always fail!
+	  [Skotlex]
+	* Changed around the included files in irc.c to see if it compiles under
+	  Win32 native. [Skotlex]
+	* Char-SQL server updates: [Skotlex]
+	- Removed the unnecessary party/guild check on each char-save.
+	- Removed the 'quick loaded char' messages.
+	- Some code cleanup.
+	- Fixed one or two memory leaks.
+	* Applied the suggested fixes by Joshuaali to fix the compiling of the sql
+	  map server on Win32 systems. [Skotlex]
+	- note that irc.c is still uncompilable, but the rest "should be fine" now.
+	* Fixed the memory leak on opt_2str as pointed out by End of Exam [Skotlex]
+	* Fixed a few char SQL memory leaks as pointed out by End of Exam [Skotlex]
+2006/02/16
+	* Fixed a crash in AL_TELEPORT. [Skotlex]
+	* Now you can't close-confine and already confined mob. [Skotlex]
+	* mysql/my_global.h now includes winnt.h under Windows systems... [Skotlex]
+	* Some code cleanup of status.c [Skotlex]
+	* Removed the check that prevented mobs from walking into a basilica. [Skotlex]
+	* Added a new column in the skill_db to specify the
+	  splash-range/area-of-effect of skills.  (Work in progress) [Skotlex]
+	* Autocasted AL_TELEPORT should now automatically pick menu entry rather
+	  than showing the box up. [Skotlex]
+	* The battle config options sp_rate and hp_rate are now applied
+	  independently of the same type of bonuses from cards. [Skotlex]
+	* In CELL_NOSTACK mode, mob_canreach will now ignore other players when
+	  checking if there's a path to the player. [Skotlex]
+	* Added RG_RAID to the list of skills that need a status_checkskilluse on
+	  skill_attack. [Skotlex]
+	* Added the mapflag check monster_noteleport to AL_TELEPORT. [Skotlex]
+	* Fixed the sc_def rate not being reduced in status_change_start. [Skotlex]
+	* Changed the include in irc.c from strings.h to string.h, which fixes a
+	  bunch of compilation warnings here... [Skotlex]
+	* Updated the SQL login/char servers to let the mysql server grant the new
+	  IDs for accounts/chars/pets/parties/guilds instead of them being handled by
+	  the server. [Skotlex]
+	* Some cleaning of the pc item use functions. [Skotlex]
+	* Gospel shouldn't block enemies in certain situations from using items
+	  now. [Skotlex]
+2006/02/15
+	* Fixed crash in chrif_load_scdata warning message. [Skotlex]
+	* Fixed pets displaying "strangely" when they did not have their pet armor.
+	  [Skotlex]
+	* Added battle config option pk_level_range for specifying valid level
+	  ranges to engage in PK (battle/misc.conf) [Skotlex]
+	* Added battle config allow_es_magic_player to enable SL_S* skills to work
+	  on non-mobs. (battle/skill.conf) [Skotlex]
+	* Fixed the char servers to store correctly exp as uints. They are also
+	  capped to LONG_MAX before being sent to the client. [Skotlex]
+	* TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges
+	  everything. [Skotlex]
+	* The autospell loop now cancels after one successful cast. This means if
+	  you have 10 autospells with 100% casting rate, only one will come off with
+	  each hit instead of all of them. [Skotlex]
+	* Warm skill update: [Skotlex]
+	- they are type BF_WEAPON, so that they may trigger effect/spell cards.
+	- Changed their element to -1 to carry on weapon's element.
+	- Against player it only damages 60SP per "hit"
+	- Against non-players it is a knockback skill as it was before.
+	- Hit frequency increased to once every 100ms.
+	* TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode
+	  it dodges everything (provide better information if this is not how it
+	  should behave as the current info given is conflicting itself >.<)
+	  [Skotlex]
+	* Cleaned up and expanded the sc_def_rate battle config. The new battle
+	  flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
+	  [Skotlex]
+	* Modified Marionette Control so that the max bonus stats you get is capped
+	  to your server's defined max stats instead of 99. [Skotlex]
+	* Mobs are no longer affected by the vs_traps_bctall switch. [Skotlex]
+	* Added function pc_damage_sp to damage the SP of players, updated code as
+	  necessary. [Skotlex]
+	* Fixed @lvup command adding levels instead of substracting when you
+	  specify a negative quantity. [Skotlex]
+2006/02/14
+	* pc_setinventorydata won't use itemdb_search on empty inventory slots (id
+	  = 0) [Skotlex]
+	* Fixed the icon from Provoke being gone. [Skotlex]
+	* Fixed skill_timerskill (most notable skill broken: water ball doing 1
+	  hit) [Skotlex]
+	* Removed the declaration of puchar and pchar from my_global.h which was
+	  preventing compiles on native win NT systems. Drawback is now Win9X systems
+	  will fail to compile instead... [Skotlex]
+	* Hiding cancels Close Confine now. [Skotlex]
+	* ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk
+	  check if the skill is ground targetted. [Skotlex]
+	* Moved the berserk_cancel_buffs code to status_change_start. [Skotlex]
+	* Moved most checks of status_isimmune() to status_get_sc_def [Skotlex]
+	* Allowed Endow skills to go through status_isinmune characters. [Skotlex]
+	* Fixed PR_BENEDICTIO not taking away all SP. [Skotlex]
+	* Modified the way Status changes are linked to skills for an easier to
+	  read implementation (see status_initChangeTables). [Skotlex]
+2006/02/13
+	* Added battle config sc_def_rate which adjusts natural defense of
+	  characters against status changes (see conf/battle/battle.conf). [Skotlex]
+	* Pet eggs will now not be deleted from the inventory until they arrive
+	  from the char-server. [Skotlex]
+	* pc_readdb will now print if any classes are missing their exp tables.
+	  Only exception are JOB_WEDDING and JOB_XMAS. [Skotlex]
+	* Made the NPC_BREAK* skills attack skills again, their chance of equipment
+	  breaking code was moved to skill_additional_effect. [Skotlex]
+	* Now when the exp table does not has enough data to reach the max level
+	  specified, the max level will not be reduced to enable leveling through
+	  quests/scripts/gm-commands/etc. [Skotlex]
+	* Made Land Protector Block Hammerfall. [Skotlex]
+	* Updated item_db code to stop creating items for every non-existant ID
+	  used. Instead it will complain, and use a dummy item that has the view ID
+	  of an apple, and it's type 3 (etc item). [Skotlex]
+	* Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC
+	  attack. [Skotlex]
+	* Added pc_resetskill when lowering job level and there's not enough
+	  skill points to substract. [Skotlex]
+	* Fixed SG_FUSION costing SP to deactivate. [Skotlex]
+	* Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
+	  [Skotlex]
+	* Enabled use of TF_HIDING while Cloaked. [Skotlex]
+	* pc_resetstate won't remove wedding skills now [Skotlex]
+	* NPC_POWERUP now gives +40% atk per level. [Skotlex]
+	* Water elementals can be frozen again. [Skotlex]
+	* Fixed the sc_def equation in status_change_start. [Skotlex]
+	* Fixed an extra semi-colon that broke win32 compiles. [Skotlex]
+	* Some rewriting of bounds checks in @baselvup, @joblvup and the #
+	  equivalents to prevent signed/unsigned comparisons. [Skotlex]
+	* Now slaves give exp/loot (exception: player slaves still stick to the old
+	  rules of no exp/loot) [Skotlex]
+2006/02/12
+	* Some path cleanups meant to get the CELL_NOSTACK mod working better with
+	  path searching and the like. [Skotlex]
+	* Optimized functions skill_addtimerskill/skill_cleartimerskill [Skotlex]
+	* Fixed SC_DANCING for non players (was making dances only last 1 second
+	  for them) [Skotlex]
+	* Modified map_moveblock to handle updating dance's position as well as
+	  ending close confine status effects. [Skotlex]
+2006/02/10
+	* Fixed Sonic Blow's damage for lvl 1~9 [Vicious]
+	* The status window will now show the total power of both weapons instead
+	  of just the right-hand weapon for dual wielders. [Skotlex]
+	* Removed #include <lcms.h> from irc.c, since it's unused and some people don't have it. [Valaris]
+	* Changed the default MAX_LEVEL supported by the map server to 1000. [Skotlex]
+	* Pet Lures won't be consumed now when used on a non-mob. [Skotlex]
+	* Fixed map_searchrandcell function. [Skotlex]
+	* Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex]
+	* Modified the drop item routines to perform stacking checks only for
+	  player attempted item drops, therefore, mob drops will stack up to
+	  infinity. [Skotlex]
+	* NPC_POWERUP now gives +20% attack per skill level. [Skotlex]
+2006/02/09
+	* Fixed "set baselevel, X" sending one to a different level than the one
+	  requested. [Skotlex]
+	* Added range checking to mob skill loading of permillage and delay to
+	  prevent overflows. [Skotlex]
+	* Fixed pc_gainexp not working for next level exp requirements above
+	  INT_MAX. [Skotlex]
+	* Fixed the display of @showexp not working right for exp values above
+	  INT_MAX. [Skotlex]
+	* Removed the conf sql code for now.  Maybe will continue later with that project.
+	  Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
+	  Added a return line \n to the beginning of the title screen. [Valaris]
+	* Added function mob_respawn which makes a mob respawn on spot 3 seconds
+	  after defeat if SC_KAIZEL is active. [Skotlex]
+	* Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex]
+	* Added setting max_exp_gain_rate which caps how much exp you can get from
+	  a single kill. See battle/exp.txt for details. [Skotlex]
+	* pc_readdb will now cap experience required per level to UINT_MAX, it will
+	  warn if the exp table has exp values above said limit. [Skotlex]
+	* Changed the default of skill_delay_attack_enable to no. [Skotlex]
+	* Code rewrites in mob_damage and party_exp_even_share for correctly
+	  handling overflow issues. Now uses UINT_MAX for range comparisons, as it
+	  should be. [Skotlex]
+	* Also modified the mob_db reading to use UINT_MAX for exp limits, changed
+	  their exp/job exp fields to unsigned int as well. [Skotlex]
+	* Modified multi_level_up behaviour to work as specified by Kyoki. That is,
+	  on a level up, the max carry-over exp is the exp needed for the previous
+	  level -1. [Skotlex]
+	* Modified the skill attack display of Meteor Assault and the Warm Skills
+	  (I think the caster should no longer do fancy animations now on each hit)
+	  [Skotlex]
+	* Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
+	* SQL compile fix [Komurka]
+
+2006/02/08
+	* Added battle config option skill_caster_check, which does a
+	  status_checkskilluse on all skill attacks. When enabled (default on) the
+	  caster of the skill is checked on all skill_attacks, which means that
+	  ground spells will make no effect if the caster is unable to fight
+	  (stunned, frozen, etc) [Skotlex]
+	* Added battle config option status_cast_cancel. When enabled (default off)
+	  some status changes (freeze, stone, etc) will cancel your cast. [Skotlex]
+	* Fixed the death exp penalty underflow bug. [Skotlex]
+	* Rewrote/organized status_change_start, it now receives the base rate for
+	  the effect. It handles reducing this rate/duration through natural
+	  resistances and whatever else should reduce it. [Skotlex]
+	* Fixes to exp2.txt on the novice job exp. Thanks to rollopop. [Skotlex]
+	- Also modified exp2.txt to use the normal max levels by default.
+2006/02/07
+	* Modified battle_check_distance, mobs should no longer find a diagonal
+	  spot on which they lock onto their target, yet fail to attack from. [Skotlex]
+	* Removed the max level configs from battle/exp.txt [Skotlex]
+	* Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for
+	  enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per
+	  skilllv. [Skotlex]
+	* Fixed char server changing the save/last point to new grounds in certain
+	  situations. [Skotlex]
+	* Fixed SG_STAR_ANGER not getting it's damage bonus at all. [Skotlex]
+2006/02/06
+	* Added a custom exp table that goes up to level 1000 (db/exp2.txt). [Skotlex]
+	- It uses a inverse exponential growth rate to mimic the official exp rate
+	  increase as close as possible.
+	- It overrides the exp level of the last 5~10 official exp values for a
+	  smoother curve.
+	- It's adjusted so that the Lv1000 exp requirement for Advanced Base/2nd
+	  Job is close to the unsigned int limit without going above it (limit is
+	  4294967295 in my system. It goes up to 42k Million on Advanced
+	  Base lv1000, I think)
+	* Fixed startnpctimer starting multiple timers instead of failing when the
+	  npc timer is already running. [Skotlex]
+	* Venom Splasher update: [Skotlex]
+	- always hits (but splash damage targets can still avoid it)
+	- Being hit does not cancels it,
+	- works at 75% or less of target's HP
+	- being hit normally while under the count has a chance of causing poison.
+	- Damage is +400% + 50*lv%
+	* Using autoloot with no arguments now toggles it between @autoloot 0 and
+	  @autoloot 100%  [Skotlex]
+	* Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex]
+	* Fixed pc_makesavestatus not updating status.option correctly. [Skotlex]
+	* Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex]
+	* Altered slave behaviour. No more random walking, will stay within 2 cells
+	  of their master. [Skotlex]
+	* Reverted the Summon Slave behaviour to not adjust level based on number
+	  of current slaves. [Skotlex]
+	* Coma no longer sends SP to 1. [Skotlex]
+	* Updated Meteor so that when level 11 or more is casted, the area over
+	  which meteors fall is tripled. [Skotlex]
+	* Dark elemental characters are now inmune to Curse. [Skotlex]
+	* Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
+	* Changed the map zone reading from using pow to a bit shift. [Skotlex]
+	* Experience has now been changed to unsigned int, and is read as such from
+	  the dbs. [Skotlex]
+	* Increased HT_DETECTING seek range to 7x7 [Skotlex]
+2006/02/05
+	* Added some of eAIRC bot code, written by me and LittleWolf.
+	  It is disabled and has no configuration options yet, as it is not finished. [Valaris]
+	* Fixed and documented script command "callshop". [Skotlex]
+	* Updated sq;-files/mob_db.sql with current mob_db. [Skotlex]
+	* Updated sql-files/item_db.sql with current item_db. [Skotlex]
+2006/02/04
+	* Skotlex's Falcon Assault fix. [Vicious]
+2006/02/03
+	* Fixed the debug script messages specifying the wrong mapname for NPCs.
+	  [Skotlex]
+	* Now you can't hide from earth elemental attacks (status_check_skilluse).
+	  [Skotlex]
+	* Grand Cross/Grand Darkness can no longer get the ignore defense -armor
+	  piercing bonuses from cards. [Skotlex]
+	* Loki's weil is now ignored by bosses. [Skotlex]
+	* Land Protector and Gantantein should now ignore traps. [Skotlex]
+	* Fixed Shinobi card so that it fails when you aren't next to a wall.
+	  [Skotlex]
+	* After a guild master change, the new guild master has his guild skills
+	  blocked for 5 minutes to prevent abuse. [Skotlex]
+	* Fixed txt-converter compilation errors [Komurka]
+
+2006/02/02
+	* Fixed crash in status_change_timer.  For some reason the block type switch was removed. [Valaris]
+	* Crash fix in npc.c npc_timerevent.
+	  was: struct timer_event_data *ted = (struct timer_event_data*)ted;
+	  changed: 	struct timer_event_data *ted = (struct timer_event_data*)data;
+	  Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
+	  please fix it.  I just know what was there was definitely not correct. [Valaris]
+	* Improved the NPC timer system to enable multiple timers going on at a
+	  time with different players attached to each. Now npc event timers are of
+	  two types: attached or global. The global timers don't have a player
+	  attached and can be started/halted by anyone. The character timers have a
+	  player attached, and they can only be stopped by a script that has the same
+	  player attached. [Skotlex]
+	- Now player attached scripts will auto-abort when the atteched player
+	  quits the map server.
+	- Of course, this requires some major testing as it's prone to have bugs...
+	* Applied the Entry Reusage System to the battle delay damage timers.
+	  [Skotlex]
+	* Fixed the map server complain when using the default user/password
+	  showing up if you set the new user/pass on the import file. [Skotlex]
+2006/02/01
+	* Fixed compile errors and warning in chrif.c and charsave.c. [Valaris]
+	* Map and char server now will complain if they are run using the default
+	  user/password set. [Skotlex]
+	* Trick Dead makes you stop walking now. [Skotlex]
+	* Soul Burn is not affected by Lex Aeterna, not affected by target's cards
+	  neither. [Skotlex]
+	* Freeze and Stone take preference over Benedictio. [Skotlex]
+	* Sleep/Stun/Petrify/Freeze block each other out. [Skotlex]
+	* Fixed areamonster when the passed class is negative. [Skotlex]
+	* Removed the clear screen when launching the server.  [Skotlex]
+	* Integrated the status change variables into a single structure for easier
+	  management. [Skotlex]
+	* Break fall should no longer trigger when inflicted by freeze/stone/etc
+	  [Skotlex]
+	* Fixed an overflow in grfio causing read problems in Win32 builds [celest]
+	* Changed resnametable loading behaviour - grfio will load from data directory
+	  first, and then from the highest priority grf only if that fails [celest]
+	* Increased grfio filelist limit to 1048576 to avoid problems when loading
+	  too many large grfs [celest]
+2006/01/31
+	* Fixed skill_check_cloak to use the current skill level of the cloaking
+	  skill and not pc_checkskill() to know if a cloaker away from a wall should
+	  be uncloaked. [Skotlex]
+	* Likely fixed opening guild storage. [Skotlex]
+	* Removed no penelty mapflag for nifilheim. Confirmed on iRO. [Kayla]
+	* Changed default value of gm_cant_drop_max_lvl to 98. Also reworded the
+	  comments for cant_drop_max and min. [Kayla]
+	* Disabled pet skills by default. To my knowledge they are only enabled on
+	  cRO, not iRO nor kRO. [Kayla]
+	* PF_SOULBURN no longer ignores mdef. [Skotlex]
+	* HW_GRAVITATION should now invoke auto spells. [Skotlex]
+	* Cleaned up damage return code. Reflect Shield and the like now should
+	  also trigger autospells from normal attacks (previously it was only worked
+	  on skill attack returned damage) [Skotlex]
+	* Cleaned up Summon Slave mob skill to only summon number of missing mobs
+	  to complete the skill level (that is, SS level 5 will always bring the
+	  total count of slaves to 5, never above). [Skotlex]
+	* Fixed being able to Encore skills you no longer have in your tree.
+	  [Skotlex]
+	* Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
+	  [Skotlex]
+	* Added VIT reduces duration of confusion. [Skotlex]
+	* Added "onspawn" mob skill condition. [Skotlex]
+	* Changed the exp table format. The new format allows specifying exp tables
+	  for any particular class. Thanks to Playstester for converting the official
+	  exp table to the new format. [Skotlex]
+	- UNTESTED: Report any problems asap.
+2006/01/30
+	* Autoloot now uses the item's base drop chance rather than final drop rate
+	  to determine if it should autoloot the item or not. [Skotlex]
+	* Fixed super novices getting +10 to all stats temporarily when their death
+	  count isn't zero. [Skotlex]
+	* Fixed Kahai displaying HP-SP as the total healed instead of HP [Skotlex]
+	* Cleaned up skill_repairweapon to prevent crashes when the target
+	  vanishes/changes/whatever before the weapon to repair has been selected.
+	  [Skotlex]
+	* Parsing the Storage/Guild Storage from the char server will now fail if the
+	  storage has been modified and not saved yet. [Skotlex]
+	* Being hit now cancels confuse. [Skotlex]
+	* Added back the bleeding icon. [Skotlex]
+	* Fixed Combo Finish Soul Linked Effect being a 11x11 area rather than 5x5
+	  [Skotlex]
+	* Added 'restricted' mapflag, based on lordalfa patch [Komurka]
+	- you can set restriction zone on map (see mapflag/restricted.txt)
+	- you can turn off item usage on certain restricted map in item_noequip.txt
+	- you can turn off skill usage on certain restricted map in skill_nocast_db.txt
+	* Moved MVP log code so it can log all MVP, not only when player gets MVP item,
+	  thanks to Hatred_ [Komurka]
+	* One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka]
+	* Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^
+	* Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
+	- it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ><
+	* Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE
+	  defined in item_noequip.txt [Komurka]
+
+2006/01/29
+	* Added support for more account states like "Unavailable due to hacking/bug
+	  investigation" etc, thanks to NeoSaro [DracoRPG]
+2006/01/28
+	* Added the night mapflag to the new maps. Removed some indor maps. [Poki#3]
+	* Added DISGUISE MobID; UNDISGUISE; script commands [Lupus]
+	- Made them for Eastern Year of the Fire Dog Event.(to be uploaded today)
+2006/01/27
+	* Added support for mob_avail.txt replacement for NPC classes. [Skotlex]
+	* Added "sense_type" config to conf/battle/skill.conf to select which defense
+	  is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex]
+	* Modified traps so that once they trigger they set themselves as "Into the
+	  Abyss" casted traps, so that if you remove them, you won't earn the item.
+	  [Skotlex]
+	* Fixed Basilica (small bug introduced yesterday) [Skotlex]
+	* Hopefully cleaned out the warnings when compiling the char-SQL server.
+	  [Skotlex]
+	* Updated the makefile for the plugins to take into account the ers.o file.
+	  [Skotlex]
+2006/01/26
+	* Updated VC project files, thanks to D-Kalck. [Skotlex]
+	* Rare drop announces will now be done based on the mvp_sd (character who
+	  did most damage) instead of sd (character that delivered final blow)
+	  [Skotlex]
+	* Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp
+	  [Skotlex]
+	* Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef
+	  + mdef2. [Skotlex]
+	* Fixed Super Novices losing their skill tree (showing up just basic skill)
+	  under certain circumstances. [Skotlex]
+	* Cleanup and optimization of the movement routines. [Skotlex]
+	* Added experimental feature "Cell Stack Limit". When enabled (see
+	  src/map/map.h) it should limit the amount of characters that can be placed
+	  on the same cell. That's assuming it works (experimental and untested as of
+	  yet) [Skotlex]
+	* Hopefully fixed Benedicto checking on the west/east tiles instead of the
+	  left/right tiles of the caster. [Skotlex]
+	* Fixed mobs being unable to move on tick loopback (which happens every ~51
+	  days) [Skotlex]
+2006/01/25
+	* Reverted last change, when you log again it still shows the fake
+	  icon. [Foruken]
+	* Temporary fix to fake mute status when using pk_mode and
+	  !muting_player [Foruken]
+	* Probably fixed the max base/job battle config options actually enabling
+	  characters to reach one more level than the max specified. [Skotlex]
+	* Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex]
+	* Now poisoned monsters will show HP updates as their health goes down
+	  (let's see if this finally convinces people that poison works u.u)
+	  [Skotlex]
+	* Splitted up battle_athena.conf into multiple configuration files.
+	  battle_athena.conf only contains import lines now, and all the
+	  configuration options are located in conf/battle/* [Skotlex]
+	* Updated the db version with the new one by FlavioJS [Skotlex]
+	* Improved the error reporting when failing to load a mob skill due to
+	  insufficient fields. [Skotlex]
+	* Changed map_getallusers to use the db interface getall (hope it doesn't
+	  breaks horribly) [Skotlex]
+	* Added an attack delay to TK kicks to prevent the top10 rankers from
+	  attacking normally during the skill animation. [Skotlex]
+	* Updated script.c to display the file not found error using braces as
+	  delimiters to help when npc filenames include spaces and the respective file
+	  is not found due to them) [Skotlex]
+	* Changed TK_RUN to a misc attack type which should enable you to halt the
+	  skill quickly after starting it. Updated SC_SPURT to be triggered when you
+	  stop running if you stopped running one sec or less after you started.
+	  Corrected the icon of SPURT to be that yellow Running Man. The previous
+	  footsteps effect was assigned to CHASEWALK. [Skotlex]
+	* fixed battle config item_auto_get setting autoloot to just 0.01% drops
+	  rather than 100%. [Skotlex]
+	* Added Sharp Shooting check to skill_attack to prevent hitting hidden
+	  characters. [Skotlex]
+2006/01/24
+	* Some cleaning up of battle_calc_damage, Assumptio should now also reduce
+	  damage of all types of attack, not just weapon-based ones. [Skotlex]
+	* Incremented SL_MONK combo SP cost reduction to 25% [Skotlex]
+	* Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex]
+	* Updated the script engine to report the src of an error when there's a
+	  problem with one of the script functions. For example, if there's a "player
+	  not attached error", it will also print which NPC caused it. [Skotlex]
+	* Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions.
+	  This is good for clearing out packets of one byte. [Valaris]
+	* Fixed noteleport mapflag affecting Warp Portal. [Skotlex]
+	* Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex]
+	* @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex]
+2006/01/23
+	* Added battle config "no_spawn_on_player", see battle_athena.conf for
+	  details. [Skotlex]
+	* Fixed bows doing less damage on criticals when having high dex. [Skotlex]
+	* Moved the enemy_critical adjustment to status_get_critical. [Skotlex]
+	* Fixed @chardisguise to use the same id checks as @disguise. [Skotlex]
+	* Fixed SightBlaster 'hitting' dead characters. [Skotlex]
+	* Basilica check in status_checkskilluse expanded to help mobs release
+	  their target as soon as they walk into a basilica. [Skotlex]
+	* When a player stops walking their to_x and to_y is updated to their
+	  present position. This MAY fix warp portal not warping players that were
+	  already there waiting to be warped. [Skotlex]
+2006/01/22
+	* typo fixes (fell -> feel) [Komurka]
+	- mob_db_mode_list.txt updated
+	- removed some unneeded comments (//komurka)
+	* Some changes of @main. Now you can send main-chat messages by sending whisper
+	  to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza]
+2006/01/21
+	* Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka]
+	* SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka]
+	 -SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them
+	  write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~)
+2006/01/20
+	* Fixed the login-TXT login Log. [Skotlex]
+	* Small update to sql-files/item_db.sql to fix speed potions (a complete
+	  update will be done when possible...) [Skotlex]
+	* Fixed clone script command's duration being in ms rather than seconds.
+	  [Skotlex]
+	* Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of
+	  a flat 2 secs (same reduction that Monk combos get) [Skotlex]
+	* Cleaned up code of SG_HATE, may fix the skill seemingly not working.
+	  [Skotlex]
+	* Likely fixed Even-Share parties not breaking up when a character with
+	  too high/low level rejoins in char-TXT servers. [Skotlex]
+2006/01/19
+	* Added config option atc_slave_clone_limit to limit the amount of
+	  @slaveclone's a player can have. [Skotlex]
+	* The clone commands now fail when used on someone of higher GM level than
+	  the caster. [Skotlex]
+	* Increased the size of the clif_disp_onlyself packet by one to see if it
+	  fixes the mysterious cropping of the last character in the message.
+	  [Skotlex]
+	* Now when use_statpoint_table is set to yes, it will be used to determine
+	  the stat points you earn on level up. [Skotlex]
+	* Small fixes as pointed out by FlavioJs in the login TXT server to prevent
+	  crashes in Win32 compiles. [Skotlex]
+	* Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus.
+	  [Skotlex]
+	* Fixed players being able to send custom crafted mute requests that would
+	  go through regardless of their gm level and mute others. [Skotlex]
+	* Updated mapflags [Lupus]
+	* Modified the client_connect function in socket.c to allow different parse_functions to be called
+	  based on the listening socket.  After a make_listen_bind returns a listen fd, set that fd's
+	  func_parse member to whatever parse function to be used.  If this value is not manually set
+	  it will just use the default_func_parse function.  This only affects server listening sockets
+	  in which the func_parse member isn't even used. [Valaris]
+	* gvg_traps_target_all now also affects traps in pvp maps. [Skotlex]
+	* All reflected damage has now a chance to auto-cast spells. [Skotlex]
+	* Fixed Casting ground spells from within basilica. [Skotlex]
+	
+2006/01/17
+	* Updated the map server code to use some of the new db functions. [Skotlex]
+	* Fixed ground skills checking the wrong target-type on movement, hence
+	  making them mostly useless (this is what the Warp Portal report was about)
+	  [Skotlex]
+	* Some code updates to implement the new db interface. [Skotlex]
+	- SQL compilation not tested, so if it breaks someone report to fix it :X
+	* Added @clouds2 and clouds2 mapflag using effect 516. [Valaris]
+	* Fixed some weather effects not working or not functioning correctly. [Valaris]
+	* Cleanups and organization to maps_athena.txt and map_index.txt, thanks to
+	  Poki for the cleanup work. [Skotlex]
+	* Some cleanup of the SG_FEEL code [Skotlex]
+	* Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode.
+	  Defaulted VC7.1 SLN to debug mode. [Lance]
+	* Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance]
+
+2006/01/16
+	* Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex]
+	* Imported Freya's autoloot system which enables one to specify the maximum
+	  drop-rate to loot. [Skotlex]
+	* Refix of the mapreg SQL saving fix of a while ago... [Skotlex]
+	* Playtester custom eamobs spawn updates: coal Mines, umbala fields, and
+	  minor changes to Sphinx and Geffen Dungeon. [Skotlex]
+	* Incremented a bit clone skill usage rate, their rate/delays are now affected
+	  by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex]
+	* Optimized use of BL_* constants by making them stackable (meant for
+	  map_foreach* calls). Should improve performance by avoiding
+	  battle_check_target calls on a bunch of invalid targets such as
+	  items/skills/npcs on skills and other misc places. [Skotlex] 
+	* Fixed mob skills that should trigger on status on "any bad". [Skotlex]
+	* TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex]
+	* Fixed SQL mapreg saving. [Skotlex]
+	* Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex]
+	* Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex]
+	* Skills whose range is increased by Vulture Eyes now get the range
+	  increased by 10 for non players (assumes VE level 10). [Skotlex]
+	* Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc
+	  attack calculations. [Skotlex]
+	* Fixed Spirit of Wizard not working in a couple of instances. [Skotlex]
+	* Advanced Book now gives 1%*skill level success chance to create element
+	  convert potion [Skotlex]
+	* Changed the FEEL skill implementation to store/use map indexes instead of
+	  map names.[Skotlex]
+	* Fixed compilation of plugins. [Skotlex]
+	* Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance]
+
+2006/01/15
+	* Fixed poison damaging player even when under 25% hp. [Skotlex]
+	* Fixed permanent character variables in Char-TXT [Skotlex]
+	* Fixed previous change for stable. Whoops my 5am work again. [Kayla]
+	* Fixed the trade exploit allowing for a user to send packets while in a trade.
+	  For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla]
+	* Added script source error reporting to set and getarrayelement, should
+	  print NPC name and location (map, coordinates) on the console when there's
+	  an error with these two commands. [Skotlex]
+	* Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance]
+
+2006/01/14
+	* Removed the 5% success penalty for trying to make a convertor for which
+	  you don't have the relevant enchant skills. [Skotlex]
+	* Fixed compilation of Login Converter. [Valaris]
+	* Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris]
+	* Lex Divina now shows the animation even when used on someone you can't
+	  (non-muted, non-enemy player) [Skotlex]
+	* Quick hack to make Shield Reflect trigger auto-spells (only this kind of
+	  return damage does it? Because other reflect cards like Orc Lord behave
+	  exactly the same way...) [Skotlex]
+	* Fixed grf loading to attempt to load from all grf files specified in
+	  grf-files.txt (looking for them in the same order specified in the file,
+	  returns the first match found) instead of only looking up on the last
+	  specified grf... [Skotlex]
+	* Fixed compilation of plugins. [Skotlex]
+	* Added error reporting to the db when a null key/data is attempted to be
+	  inserted and the db is configured to not allow them. [Skotlex]
+2006/01/13
+	* Fixed labels located at the beginning of a script not being counted at
+	  all. [Skotlex]
+	* Applied blackhole89's patch to enable dynamic menus. [Skotlex]
+	- Script reference doc updated accordingly.
+	* Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex]
+	* Readjusted Scream And Frost Joke so now the effect goes off no matter
+	  where the caster went, but the effect will happen only around the area
+	  where the skill was done regardless of where the caster is (which is how it
+	  should work from a logical stand point) [Skotlex]
+	* Scream and Frost Joke now take effect 2secs after casting, and caster
+	  must remain in same map for it to take effect. [Skotlex]
+	* Flying Side Kick can't be used by Soul Linkers now. [Skotlex]
+	* npc_reload should now correctly remove mobs and npcs that aren't placed
+	  in any map (such as mobs that were killed and are waiting for respawn) [Skotlex]
+2006/01/12
+	* Fixed Ice-Wall range problem. [LuzZza]
+	* Corrected the guild_db_final function in int_guild.c of SQL char-server to
+	  compile and function with the new db code. [Valaris]
+	* Fixed some advanced skills being able to be copied even when restricted [Vicious]
+	* Fixed a possible crash-source related to item-picking packets. [Skotlex]
+	* Now Top 10 ranking Taekwons with base level 90+ get their whole
+	  skill-tree maxed out (but only as bonus-skills, they aren't saved on the
+	  dbs) [Skotlex]
+	* Some cleaning of the char_name_letters implementation. Characters don't
+	  need a space between them, in fact, placing a space in that config makes
+	  the space count towards allowed/disallowed characters. [Skotlex]
+	* Some modifications to the db code to make the code portable. It may
+	  compile on windows now. (note I can't test SQL compiles yet so report any
+	  problems ASAP) [Skotlex]
+	* Fixed Venom Knife consuming two daggers. [Skotlex]
+	* Inverted the packet order in many skills which cause status effects. The
+	  client expects the status-change packet to arrive before the skill packet
+	  in order for opt3-related changes to make effect on the character. [Skotlex]
+2006/01/11
+	* Added @main command into atcommand_athena.conf. [LuzZza]
+	* Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless
+	  of config ignore_items_gender setting. [Skotlex]
+	* Added support for 'invisible' shops. These are shops that are loaded but
+	  not placed on any map, so you can't click on them. [Skotlex]
+	- Example: -<t>shop<t>Invisible Dealer<t>-,1750:-1,1751:-1,1752:-1,etc...
+	- Make sure they have a unique name if you want to reference to it with...
+	* Added script command 'callshop' for invoking shops from within a script.	[Skotlex]
+	- Usage: callshop "Shop Name", flag;
+	- Distance to shop is still checked, so it's best to use 'invisible' shops.
+	- flag determines shop selection: 1: Show buy list, 2: show sell list.
+	  Anything else: show the buy/sell/cancel menu.
+	- Function returns 1 if successful, 0 otherwise, but it is recommended that
+	  the script should be closed right away to prevent problems.
+	- Documentation to the scripts_command.txt reference file not yet added
+	  because this command is as of yet untested and may need further refining.
+	* Newly created SQL guilds won't save the member-list right away (this
+	  seems to be the reason why sometimes when creating new guilds, the
+	  guild-master keeps guild_id == 0 in the tables) [Skotlex]
+	* Fixed char/int_storage.c reporting lines with too many items when in
+	  reality said items had the exact max amount allowed. [Skotlex]
+	* Moved the status_change_clear code below the exp penalty so that the
+	  SC_BABY effect will work. [Skotlex]
+	* Fixed the map_index never finding the last map specified in the
+	  map_index file. [Skotlex]
+	* Fixed an overflowed pointer in char/inter.c, and an already free'd pointer
+	  error in map/guild.c [Skotlex]
+	* Added battle option party_item_share_type, now you can choose between
+	  round-robin (previous implementation) and random (default) [Skotlex]
+	* Fixed compilation of the plugins (due to the db change) [Skotlex]
+	* Fixed a few issues with the map server (notably npc_command_sub was
+	  broken) [Skotlex]
+	* Added proper escaping of the motd string before inserting it on the rag
+	  server info SQL table. [Skotlex]
+2006/01/10
+	* Updated the map-server to conform to the new db interface. Removed
+	  DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies
+	  to the new interface. [Skotlex]
+	* Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an
+	  npc going on to prevent your inventory from being modified while selling.
+	  [Skotlex]
+	* Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex]
+	* Cleaned up the description of size_fix.txt [Skotlex]
+	* Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex]
+	* Updated both login servers to be fully compliant with the new db
+	  interface. [Skotlex]
+	* Moved skill damage bonuses from cards to the 'second layer' which means
+	  they are applied on top of previous damage bonuses rather than just adding
+	  to them. [Skotlex]
+	* Some more updates to the db code as specified by FlavioJS [Skotlex]
+	* Fixed the memory leak of npc_unload_ev. [Skotlex]
+2006/01/09
+	* Some more updates regarding the new db system. [Skotlex]
+	- Note that there's currently a leak regarding npc_events (ev_db), but this one is
+	  not a serious problem (unless you use a lot of npc_reloads) and will be
+	  fixed as the db gets improved.
+	* Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all
+	  weapon-based attacks that can be dodged (giving the illusion of infinite
+	  flee for skill's duration). [Skotlex]
+	* Moved Sonic Acceleration and Soul Linked SB damage bonus to the second
+	  layer of skill modifiers. [Skotlex]
+	* Enchant Deadly Poison and True Sight damage bonuses are now applied after
+	  skill modifiers rather than added with them (damage % stack type). [Skotlex]
+	* Modified Ice-Wall to work using cell types defines instead of directly
+	  modifying the gat terrain information. Main reason for this is to enable
+	  pc_setpos to place players on top of an ice-wall, because otherwise it
+	  was forcing players to warp-around even in maps with noteleport set which
+	  is prone to exploits. [Skotlex]
+	* Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka]
+	* Now sense elemental values are again uncapped (so enemy with -25% resist
+	  will show 230% instead of 0%), as requested :P [Skotlex]
+	* Replaced the db subsystem for FlavioJS's implementation and initial work
+	  on updating the eA code to use it as intended. [Skotlex]
+	* Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex]
+	* Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex]
+	* Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex]
+	* Changed the order of packets sent for Assumptio (may fix the visual not
+	  showing up?) [Skotlex]
+2006/01/08
+	* Fixed the guild SQL cache removing guilds from memory when said guilds
+	  had no data to save (but were not yet marked for removal) [Skotlex]
+	* Added a cap to limit Star Gladiator's job level to that of the normal
+	  classes (instead of 2nd classes) [Skotlex]
+	* Fixed TXT char server parsing only the first character permanent variable
+	  received from the map server and ignoring the rest. [Skotlex]
+	* Fixed @users crashing the server. [Skotlex]
+	* Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex]
+	* Fixed the item pick-up rule for party options being working backwards. [Skotlex]
+	* Fixed progress info in TK_MISSION [Komurka]
+	* Fixed an aproximation error when calculating distances which causes stuff
+	  like mobs thinking they are within attack range when they actually aren't
+	  [Skotlex]
+	* Char-server will now be notified after a character logs out when using
+	  charsave_method:1 [Skotlex]
+	* Added check to update pet's position on pc_movepos (stuff like High Jump)
+	  when the master moves too far away or to a position the pet can't reach.
+	  [Skotlex]
+	* Fixed char-save method 1 saving map names with padding spaces to the
+	  left. [Skotlex]
+	* Now sense elemental values are capped to 0 as lower bound (so for an
+	  enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex]
+	* Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex]
+2006/01/07
+	* If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris]
+	* Cleaned pc_attack_timer so that the attack timer will auto-readjust when
+	  it triggers during the can't act tick instead of cancelling the attack
+	  sequence. [Skotlex]
+	* Fixed compilation of the TXT-converter. [Skotlex]
+	* walkto x,y request packets are now ignored if you are sitting. [Skotlex]
+	* Fixed a typo that was making the party item-pickup style shared not
+	  taking effect for the item_first_get_time regardless of setting. [Skotlex]
+	* Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex]
+	- These custom mob spawns are an experiment to balance out mob spawns and
+	  put some sense into them (no crap like too strong AND too weak mobs on the
+	  same floor, increasing mob difficulty the deeper into the dungeon you go,
+	  etc), without moving mobs too far from where players are used to see them neither.
+	- To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters.
+	- Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock
+	  Tower, Sphinx, Pyramids, Byalan. 
+	* Added check to make sure guildspy and partyspy variables have value. [Valaris]
+	* Separated the permanent variables from the character status structure. [Skotlex]
+	* permanent variables are now loaded on their own packets as needed to
+	  reduce the bandwidth wasted between servers. [Skotlex]
+	* Permanent account variables are now saved when the script is finished
+	  instead of each time they were modified.  [Skotlex]
+	* OnInit scripts and related code now executes after all perm variables are
+	  received (so now account variables are accessible during it) [Skotlex]
+	* Fixed typo in pc.c causing crashes in Line 769. [Lance]
+	* Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance]
+	* Corrected Wrath of the Star formula (added missing STR in equation) [Komurka]
+	  - Added movement speed bonus to SG_FUSION (same as PecoPeco gives)
+	  - You can now 'turn off' SG_FUSION
+	* updated NoIcewall maplags, thanks to Sir Loon [Lupus]
+	* soundeffectall modified to rely on dependancies depending on situation. [Lance]
+	* Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value, 
+	  making it very flexible when paired with getelementofarray() [Lance]
+2006/01/06
+	* Corrected main.sql having incorrect syntax [Foruken]
+	* Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps
+	  to map_index.txt [Skotlex]
+	* Refine bonus is no longer increased by the number of hits from the skill
+	  except for TSS [Skotlex]
+	* Dispelled Berserk won't drop HP back to 100 now. [Skotlex]
+	* Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex]
+	* Summoned mobs that cannot move will be removed from the map when the
+	  master is gone to another map AND the mob's map is a gvg ground. [Skotlex]
+	* Fog of Wall effects now work in both directions (outside -> inside,
+	  inside->outside) [Skotlex]
+	* Fixed the sql guild loading always returning a blank guild when the
+	  guild_id does not exists! [Skotlex]
+2006/01/05
+	* Some changes to the guild SQL code to report whenever a guild's id is not
+	  matching the one it was stored with in the db, which in turn free's the
+	  guild and doesn't saves it to perhaps prevent data corruption. [Skotlex]
+	* Corrected the fifo-buffer readjusting code to set a reserve-buffer size
+	  of 1/8th of the inter-server link (32K) for said links. [Skotlex]
+	* The mapif_send* and charif_send* functions (char/login servers) will now
+	  adjust the buffer size when there isn't enough space to write data to them
+	  rather than abort sending the data. [Skotlex]
+	* Increased inter-server socket buffer size to 256*1024. Should fix problems
+	  with 0x3004. [Kayla]
+	* Increased inter-server socket buffer size to 192*1024. Should fix problems
+	  with 0x2b01. [Kayla]
+2006/01/04
+	* Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex]
+	* Reverted inter-server socket buffer size to 131072 bytes. [Valaris]
+	* Removed reduction of socket buffer sizes after WFIFOSET if the max size 
+	  is >= FIFOSIZE_SERVERLINK.  This should reduce inter-server buffer overflows. [Valaris]
+	* Script command 'monster' will now fail when trying to spawn a mob-class
+	  that is not in the mob_db (warning will be printed on the console) [Skotlex]
+	* Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex]
+	* Some cleanups and improvements to the character saving algorithm meant to
+	  make it harder to have dupe exploits during char-map connection lag
+	  moments. [Skotlex]
+	* Doubled the inter-server link buffer size. [Skotlex]
+	* Fixed status_get_adelay messing up the mob's aspd :X [Skotlex]
+	* Changed skill_delayfix to use the amotion value as default delay for
+	  weapon skills with no delay instead of attack delay (adelay is actually
+	  twice your aspd, amotion is the same as aspd) [Skotlex]
+	* Added upgrade_svn4783.sql, which corrects the structure of the mapreg
+	  table to use varchars as it should. [Skotlex]
+	* Fixed Meteor Assault. [Skotlex]
+	* Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex]
+2006/01/03
+	* Fixed the warp unloading code. [Skotlex]
+	* Updated Jump Side Kick to also clear Berserk Pitcher.  [Skotlex]
+	* Preserve now protects against the stripping effects of Side Kick. Taekwon
+	  Classes (TK/SL/SG) are also inmune to it.  [Skotlex]
+	* Hopefully fixed the guild information not being sent in some situations
+	  when people are added/removed from a guild. [Skotlex]
+	* Some cleaning up and bug fixes to the guild module of the char-sql
+	  server. Let's see if it fixes anything up... [Skotlex]
+	* Added battle option show_party_share_picker. When enabled tells the
+	  picker of the item who received the item when in a party with 'Party Share'
+	  loot style. [Skotlex]
+	* Added the nullpo_retv line required for win32 compiles... [Skotlex]
+	* Added some cleanup code to properly remove all warp related information
+	  on npc_unload (untested as of yet!) [Skotlex]
+2006/01/02
+	* Completed (almost) packet 0x1e9 which gives the party info. Now you can
+	  see the party's item options when opening the alt+p menu. [Skotlex]
+	* Fixed regen only working when overweight. [Valaris]
+	* Added body size to clones. [Valaris]
+	* Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related
+	  effects (except Berserk-Pitched effect) [Skotlex]
+	* Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a
+	  weapon. [Skotlex]
+	* Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex]
+	* Fixed Stone Curse consuming gems while Soul Linked. [Skotlex]
+	* Fixed party-change-map packet incorrectly checking if the even share rule
+	  was broken (party share should now correctly break on map-change, or when a
+	  player has it's level reset) [Skotlex]
+	* Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex]
+	* Added the running damage bonus to the TK kicks. [Skotlex]
+	* Made the TK kicks end the Soul Linked status on targets. [Skotlex]
+	* Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex]
+	* Cleaned up the natural/skill HP/SP regen routines. [Skotlex]
+	* Fixed Turn Kick not knocking back nearby enemies. [Skotlex]
+	* Added the damage bonus to Flying Side Kick when used from a combo.
+	  However I am waiting for the actual equation (currently just does +300%
+	  dmg) [Skotlex] 
+	* Fixed Counter Kick for ranking Taekwons. [Skotlex] 
+	* Added walk slowdown and aspd penalty to Eska. [Skotlex] 
+	* Fixed status_get_size which seemed severly broken. [Skotlex] 
+	* Fixed Kahai to only display actual amount of HP healed. [Skotlex] 
+	* Now when a script's map is not found (or not loaded on the map server)
+	  the script engine will skip the whole script instead of just the first
+	  line. [Skotlex]
+	* Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex]
+	* Updated Joshuaali's VC-8 project files. [Skotlex]
+2006/01/01
+	* Some improvements to the login server (txt/sql) to prevent memory 'leaks'
+	  from accounts that logged in but where never properly set as logged out.
+	  [Skotlex]
+	* Fixed mapindex not working for last map loaded in map_index.txt [Skotlex]
+	* Added support for packet 0x1e9, party_main_info. Packet is still
+	  incomplete and the client is ignoring it currently... [Skotlex]
+	* Changing party options now does not alters item party options. [Skotlex]
+	* Corrected Kahai healing even when there's not enough SP to do so. [Skotlex]
+2005/12/31
+	* Fixed the additional effects on normal attacks of Enchant Poison, Enchant
+	  Deadly Poison and Kahai not taking effect except when the attacker was a
+	  player. [Skotlex]
+	* Resurrection now fails on gvg maps (when reviving) [Skotlex]
+	* Kaite now works on player-casted spells regardless of level... [Skotlex]
+	* Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex]
+	* Mobs will now go after the loot as soon as they spot it rather than on
+	  their next random-walk time. [Skotlex]
+	* Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions.
+	  It's just like the final byte in packet 0x87.  Server-side update of this still needs to be figured out. [Valaris]
+	* Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex]
+	* Fixed Kahai's healing display. [Skotlex]
+	* Fixed Kaite bouncing back always one spell. [Skotlex]
+	* Fixed and tested @waterlevel. It requires the grfs to be present as the
+	  map layout height information is stored there but not in the map data kept
+	  in memory. [Skotlex]
+2005/12/30
+	* Disabled certain packets from taking effect during trades to prevent
+	  possible exploits (such as picking and dropping items, buying selling from
+	  npcs, etc) [Skotlex]
+	* Now you can't move items to/from your inventory to the cart/storage
+	  during a trade (this is to prevent possible item dup exploits) [Skotlex]
+	* Emergency Recall now only works from within woe grounds... [Skotlex]
+	* Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris]
+	* Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris]
+	* Updated mapindex so that name lookups ignore extensions, and the loaded
+	  maps are always terminated in .gat. Id lookups will always return a string
+	  terminated in gat. Purpose? It enables specifying mapnames without the .gat
+	  extension, so you can have npcs in prontera, no need for the .gat. And the
+	  returned string always has a .gat for needed when it is passed to the
+	  client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex]
+	* Fixed the txt-converters so they compile cleanly again. [Skotlex]
+	* Added mapflag script support for no loot, no exp, no return, no warp to,
+	  nightmare drops (see db/const.txt for names) [Skotlex]
+	* Removed an extra } in int_party.c that caused compile errors. [Valaris]
+	* Fixed a crash when warp portals passed from passive to active. [Skotlex]
+	* Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris]
+2005/12/29
+	* Newly created char-SQL guilds will be saved inmediately rather than at
+	  their next turn in the cache (may fix those guild disappearing errors)
+	  [Skotlex]
+	* Implemented a map-index which maps map-names to a unique number, this
+	  reduces memory required to store maps as well as the size of related
+	  packets between the char/map server. Maps and their indexes are stored in
+	  db/map_index.txt, and the index of a map should NEVER change (see file for
+	  more details). The index is translated to/from map-names for saving, so
+	  save-structures are not required to be modified. [Skotlex]
+	- PD: The new mapindex also found a bunch of broken map names in various
+	  NPCs, someone will have to go fix them up.
+	* Updated the party member structure to hold the char_id. For end users,
+	  the most noticable change is that now you can have more than one
+	  character from the same account belong to the same party. [Skotlex]
+	- TXT users will have to wipe the party files, SQL users use the respective
+	  upgrade file (upgrade_svn4726.sql) to generate the new party column.
+	* Updated the char-sql server to hold parties in memories until they are no
+	  longer needed (like the guild-cache), also optimized the save routine to
+	  avoid needless SQL calls. [Skotlex]
+	** WARNING: Because of the previous optimizations, a lot of code was changed around
+	  the map/char servers, the char-sql's party system got pretty much a
+	  rewrite, so some problems are to be expected. Some basic testing with
+	  parties over here showed no problems, hence the work is getting commited
+	  as it is because it isn't getting any better without further testing. 
+	* Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000).
+	  This is a default value in Aegis, and has something to do with animation speed in certain directions.
+	  This byte is going to need to be fully analyzed since it does change in Aegis, just that I have
+	  been unable to figure out what the conditions are. [Valaris]
+	* Mob skills are not even read now if mob skills are disabled in
+	  battle_athena. [Skotlex]
+2005/12/28
+	* Fixed xmas and wedding palette ignore options.  It will also no longer send the dye packet if @dye is used. [Valaris]
+	* Some code cleanup meant to fix possible memory leaks regarding
+	  parse_script() [Skotlex]
+	* Small fix to party-share item pickup which should fix the current item
+	  dup exploit. [Skotlex]
+	* Merged Reddozen's implementation of Kahai. [Skotlex]
+	* Implemented Kaite (it simply changes the target of spell to the caster,
+	  so the caster's status changes and defense are the ones considered)
+	  [Skotlex]
+	* Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild
+	  battle conf switch [Komurka]
+	* Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug
+	  on Deadly Poison that was KO'ing human players when it triggers under
+	  certain circumstances. [Skotlex]
+	* Added guild_skill_tree.txt [Komurka]
+	- corrected guild skill tree
+	* Battle Orders, Regeneration, Restore and Emergency Recall now share their
+	  5 minute delay. [Skotlex]]
+	* Implemented SC_INTRAVISION [DracoRPG]
+	* Reorganized a bit DEF/MDEF calculation code [DracoRPG]
+	* Added a small licence notice at the top of every Athena source/header file, I've tried
+	  to put it only where it should have been but I'm not a pro ^^ [DracoRPG]
+2005/12/27
+	* The 50% Weight Icon will now show up at whatever % was specified in
+	  natural_heal_weight_rate [Skotlex]
+	* Fixed char-txt server crashing if trying to read storage lines with more
+	  items than the max (excess items will simply not be read and a warning
+	  printed) [Skotlex]
+	* Added silent_console config option to the servers to filter out the
+	  console output (login_athena, char_athena, map_athena config files). Makes
+	  it possible to hide unwanted messages by category, so for example you can
+	  remove all info messages, or all warning+notice messages, etc. [Skotlex]
+	* Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex]
+	* Reenabled battle switches pet_defense_type, mob_defense_type and
+	  mob_remove_damaged. [Skotlex]
+	* Applied Irmin's patch to add support for SQL codepages. [Skotlex]
+	* Fixed friend list saving if using a custom char table name (SQL version). [Valaris]
+	* Added check for mute in main chat [Foruken]
+	* Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex]
+	* Added 2 new script commands: getfatherid, getmotherid [Lupus]
+	* Fixed compatibility problems with stricter compilers. [Lance]
+	* Added joshuali's new VC8 project files and SQL database upgrade script. [Lance]
+	* Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance]
+2005/12/26
+	* Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris]
+	* Added @kamic command. Now you can send colored GM-messages.
+	  Syntax: @kamic <color> <message>. Color is 3-bytes hexadecimal number RRGGBB. [LuzZza]
+	* Implemented main chat (global chat channel). Usage: @main <on|off>, @main <message>. [LuzZza]
+	* Chasewalk players can now be hit in the same way a Cloaked player could.
+	  [Skotlex]
+	* Added option mob_npc_event_type, read battle_athena.conf for details.
+	  [Skotlex]
+2005/12/24
+	* Fixed @go, thanks to Persian [Vicious]
+	* Updated @go command for new cities, done by Harbin [Vicious]
+	* Added root user check and warning to non-Windows compiles. [Valaris]
+	* Added a check to remove characters that would normally be left unremoved
+	  during shutdown because they just happened to be between maps. [Skotlex]
+	* Fixed the production code always giving 1 item instead of the value they
+	  should (50/100/200 for Twilight Pharmacy skills) [Skotlex]
+	* Corrected easy path searching algorithm failing for some cases (which
+	  incidentally seemed to be the reason skill_wall_check was broken) [Skotlex]
+	* Fixed compile for TXT map-server. [Valaris]
+	* Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex]
+	* Fixed firewall treating everyone as undead/fire-element. [Skotlex]
+	* Added SQL read of cast_db. [Valaris]
+	* Added SQL read of skill_require_db. [Valaris]
+	* Added SQL read of skill_db. [Valaris]
+	* Added setting use_new_sql_db to inter_athena.conf for development.
+	  Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris]
+	* Added some work towards sqlizing the rest of the databases. [Valaris]
+	* Changed @help2 to #help to display char commands. Cut @help in half
+	  @help2 has the other half. [Kayla]
+2005/12/23
+	* Missed a change in txt login.c for bind_up. [Valaris]
+	* Cleanup organization of clif.c and script.c.
+	  Please don't put extra functions beyond inits, try and organize a little. [Valaris]
+	* Removed login_ip option from login_athena.conf as it is not used. [Valaris]
+	* Fixed bind_ip option in login servers. [Valaris]
+	* Fixed a bunch of terrible typos in chrif.c [Skotlex]
+	* Fixed a terrible typo in the handling of broadcast messages which was
+	  causing the map server to send garbage packets to the char server.
+	  [Skotlex]
+	* Added resistance (int + luk/3) to Stone Curse's equation [Skotlex]
+	* Updated sql-files/item_db.sql to current txt version. [Skotlex]
+	* Fog of Wall update... Blindess won't affect bosses, blindness ends as
+	  soon as you step out (players only) [Skotlex]
+	* Implemented the Strip equipment effects on mobs. [Skotlex]
+	* Now when Berserk ends, the char's HP goes to 100. [Skotlex]
+	* LK's Concentration now gives +50 hit rather than +50% [Skotlex]
+	* Inverted the handling of Individual/Shared item pickup rule for parties.
+	  [Skotlex]
+	* Fixed the item ruling for parties not being correctly read from the save
+	  files. [Skotlex]
+	* Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus]
+	- In future there could be added the 14th EXP column, specially for Star Gladiator
+2005/12/22
+	* Begin work on packet optimization .. not done yet [MouseJstr]
+	* Finished work on @help/@help2. @help will no longer show # commands. @help2 shows 
+	  them instead. [Kayla]
+	* Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris]
+	* wedding_modifydisplay's default is now no (that's how it is on official)
+	  [Skotlex]
+	* Some cleaning to skill_attack, also added target checking for splash
+	  attacks/groundbased skills [Skotlex]
+	* Mobs will now stop walking if their target no longer exists (picked up
+	  items, for instance) [Skotlex]
+	* Modified firewall to cause no damage delay when hitting undead
+	  characters. It may fix undead mobs warping when walking through the
+	  firewall. [Skotlex]
+	* Added script command "clone" for cloning of players. See
+	  doc/script_commands.txt for further information. [Skotlex]
+	* Added @waterlevel debug command to read/change the current's map
+	  water-level (command untested) [Skotlex]
+	* Enabled names for forged weapon/created Potions by default [Lupus]
+	- Old issues have beed solved long time ago, now items by TOP10 BS/ALCH	gain their TOP10 bonuses
+2005/12/21
+	* Now left_cardfix_to_right won't take effect when there's no weapon equipped
+	  on the right hand. [Skotlex]
+	* Updated slave AI to support player masters as well (that is, you could
+	  have a non aggressive slave, and it will target any mobs the master
+	  targets) [Skotlex]
+	* Added battle option skill_wall_check, when enabled, all ground skills
+	  will do a check for each cell to guarantee a straight path between the
+	  cells and the target tile. Should prevent AOE skills from hitting through
+	  walls. Due to the possible performance penalty this setting brings, it
+	  defaults to no currently. [Skotlex]
+	* Default skill delay for skills with no delay is now the normal attack
+	  delay. [Skotlex] 
+	* Extremity Fist/Charge Attack will fail if the player can't move to the
+	  target. [Skotlex]
+	* Prepare kick skills now only fail for Soul Linkers. [Skotlex]
+	* Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex]
+	* All skills except Shield Boomerang get the weapon's refine bonus now.
+	  [Skotlex]
+	* Taekwon Ready Stances will now fail if you are a Second Job of the
+	  Taekwon Tree (SL, SG) [Skotlex]
+	* Another fix to item picking for party-share. Hopefully it works alright
+	  now (at least I believe it should be dupe-proof now) [Skotlex]
+2005/12/20
+	* Updated water heights for some maps, thanks to [Lupus]
+	- removed p_track02.gat from the maps list. Thanks to Justin84
+	* Fixed produce_db items always failing... [Skotlex]
+	* Hopefully fixed picking up items on a party-share type of party. [Skotlex]
+	* Txt map servers will now send the whole list of online characters at
+	  UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the
+	  online.html file will be correctly updated. [Skotlex]
+	* Fixed char_sql and char crash because of buffer overrun. [Lance]
+	* Added a flag to tag non-weapon based skills so that they don't get the
+	  following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage
+	  upgrades. Currently applies only to shield skills. [Skotlex]
+	* Removed use of castle_id for guilds in char-sql server (use corresponding
+	  upgrade_svn* file). TXT servers haven't been touched yet because that
+	  would mess up the guild save files. [Skotlex]
+	* Online list of characters will be sync'ed every 10 secs for TXT servers.
+	  [Skotlex]
+	* Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex]
+	- Create Deadly Poison Bottle and Holy Water are now both handled by the
+	  item producing code.
+2005/12/19
+	* Fixed char servers not parsing correctly the online count packet (/who
+	  should work fine now) [Skotlex]
+	* Fixed the Dodge walking speed bonus to Assassin. [Skotlex]
+	* Added the new Garden City Hugel and Kiehl maps. [Valaris]
+	* Corrected Kaupe/Kaizel so that you can cast it on self/family when
+	  not-linked, and anyone when linked. [Skotlex]
+	* Fixed the mob damage log not getting the ID of the attacker registered...
+	  [Skotlex]
+	* Added a new timer which updates only the count of characters on the
+	  current map server to the char server. Update interval is 10 secs.
+	  [Skotlex]
+	* Updated status_clear_debuffs to clear many other types of ailments
+	  (Gospel should be clearing up most negative status changes now) [Skotlex]
+	* Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex]
+	* Implemented the item pickup style for parties. [Skotlex]
+	- Party share distributes items in round-robin fashion among players who
+	  are in the same map.
+	- Pick-up Style shared is needed for anyone to be able to pick up the item
+	  bypassing the timers set for first/second/third sd. [Skotlex]
+	* Optimized map server's online-listing update timers. [Skotlex]
+	* Some updates to the online db in the char/char_sql servers, should help
+	  fix some memory leaks due to chars left tagged as 'online' even though
+	  that's incorrect. [Skotlex]
+	* Added buildin_warpchar script function. Useful for warp one player from
+	  another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza]
+	* Now opening storage will fial if the guild storage is open and viceversa.
+	  [Skotlex]
+	* Total damage a mob receives is now stored on it's own variable. Damage
+	  log implementation clean-up. [Skotlex]
+2005/12/18
+	* Fixed Close Confine not affecting the caster. [Skotlex]
+	* Fixed all skills except Extremity Fist not getting the weapon size
+	  modifiers [Skotlex]
+	* Fixed Warp Portal checking for noteleport instead of nowarp mapflag
+	  (again?) [Skotlex]
+	* Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex]
+	* Fixed Doridori bonus for Super Novices [Skotlex]
+	* Updated new MOTD code so that it can compile on VC. [Valaris]
+	* Fixed clone's dyes changing when they attack. [Valaris]
+	* Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris]
+	* Added @reloadmotd for reloading the motd.txt into memory. [Valaris]
+	* motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris]
+	  - motd.txt can now have lines commented with "//" .
+	  - MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt.
+	  - Default motd line maximum is 128.
+	* Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus]
+	- Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon.
+2005/12/17
+        * Updated the svn eol-style properties to make merging between
+          linux and windows easier when we use more complex branching
+          system  [4544: MouseJstr]
+2005/12/16
+	* left_cardfix_to_right now also moves the ignore race/element defense
+	  bonuses (Ice Pick, Weed Killer, etc) [Skotlex]
+	* Some fixes to the job_name functions (rearranging inside msg_athena.txt
+	  as well) [Skotlex]
+	* Left card to right fix will now also apply to defense piercing effects
+	  (Ice Pick) [Skotlex]
+	* Fixed char-converter being broken for a type mismatch [Foruken]
+2005/12/15
+	* Fixed clone skills again. This time ground-based skills are working, and
+	  support skills have a re-cast delay of half the skill's actual effect. [Skotlex]
+	* Fixed clone commands sometimes spawning the clone on a non-walkable tile
+	  (which in turn sends the clone to a random map location) [Skotlex]
+	* Added debug information to the guild cache. Total number of guilds in the
+	  db will be printed now (as long as the save log is active) [Skotlex]
+	* Updated SG_HATE to pick the specific class (Select a Monk, and the bonus
+	  is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex]
+	* Removed hardcoded table names in login_sql/login.c [Foruken]
+	* Some cleaning regarding the job tree skill-raising restrictions code.
+	  [Skotlex]
+	* Optimized/cleaned up the job_name function, job names are now acquired
+	  from msg_athena.txt. [Skotlex]
+	* Fixed race defense bonus against Boss/Nonboss checking versus the target
+	  instead of the attacker (should fix Alice Card) [Skotlex]
+	* Some cleaning in clif.c [Skotlex]
+2005/12/14
+	* Fixed 'dead_branch_active' option. [Skotlex]
+	* Optimized use of weather effects, or should I say, no use.
+	  Also re-added clif_clearweather to some of the weather effects, when they are turned off. 
+	  Why those were removed are beyond me.. [Valaris]
+	* Temporarily changed the walk speed during Charge Attack and Extremity
+	  Fist to simulate a faster 'zoom' to the target (somewhat untested yet)
+	  [Skotlex]
+	* Corrected SL_HIGH so that the total of each stat is always 50...
+	  [Skotlex]
+	* Optimized graffiti display packets (what was I thinking?) [Valaris]
+	* Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris]
+	* Implemented a mini cache for guilds/parties in the map server. Looking up
+	  the same guild/party twice or more should result in instant seek times
+	  until a different one is looked up. [Skotlex]
+	* Fixed saving account variables [Komurka]
+	* Fixed SL_KAIZEL not starting the proper effect. [Skotlex]
+	* Merged Reddozen's work of SL_KAUPE [Skotlex]
+	* Updated checkweight() script command to return false when the player has
+	  inventory full. [Skotlex]
+	* Soullink check for SG_FUSION [Komurka]
+2005/12/13
+	* Fixed @slaveclone not attacking enemies. [Skotlex]
+	* Some more cleaning to the clone skills, proper support for Heal,
+	  Resurrection, Double Attack, Triple Blows. [Skotlex]
+	* Updates/fixes/corrections to battle check target so that mobs with
+	  special AI can fight mobs without it even if the mob doesn't has a human
+	  master. Also updated it so that mobs with no special AI are all friends by
+	  default. [Skotlex]
+	* Clone skill fixes, support/self skills are now triggering (never
+	  triggered before), adjusted some of the skill usage rates. [Skotlex]
+	* Dyes will now work correctly on cloned or mob_avail class monsters.
+	  save_clothcolor must be enable in battle_athena.conf. [Valaris]
+	* Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris]
+	* Likely fixed the @spawn names issue. [Skotlex]
+	* Fixed @*clone commands not resolving properly the target char. [Skotlex]
+	* Implemented the SL_ROGUE bonus to potions. They heal +100% more rather
+	  than 50% (potions from ranking Alchemists, that is) [Skotlex]
+	* Merged in Reddozen's work with SL_KAIZEL [Skotlex]
+	* Added the check to prevent KA skills from being usable until you are Soul
+	  Linked. [Skotlex]
+	* Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious]
+	* Moved the base attack code into it's own function to properly implement
+	  the magnum break's elemental damage bonus (watch out for bugs as the code
+	  was proof-read, but that usually doesn't says quite enough when it comes to
+	  code). [Skotlex]
+	* Merged in Reddozen's work for SL_WIZARD [Skotlex]
+	* Updated clone command to allow attaching the clone to the invoking player
+	  as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone
+	  makes a clone that follows the creator (it's a slave), @evilclone is the
+	  stock clone as a mob). Also fixed min/max damage of clones. [Skotlex]
+	* Added one extra tile of range to melee mobs in mob_attack, should fix
+	  mobs not attacking when they are range+1 tile from you, yet they refuse to
+	  move in that final tile. [Skotlex]
+	* Corrected mob ai not moving closer to player if there's a distance of 2
+	  or less between them (which would do no good if the mob's range is just 1) [Skotlex]
+	* Fixed SG_FRIEND - should work now [Komurka]
+	* Realtered global_reg value size to 256. [Lance]
+	* Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance]
+	* Improved variable scope for scripts to accept all string variables. [Lance]
+	* Altered map, char and login server to correctly use global_reg [Lance]
+	* do_sendrecv merges from Freya [Lance]
+	 = Requires recheck on packets again to see if I missed any pointer alterations =
+	* Improved @evilclone to accept character IDs [Lance]
+	* Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex]
+	* Added a few custom scripts due to high demand. [Lance]
+	* Added monster museum. Adapted from Prometheus. [Lance]
+	* Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance]
+2005/12/12
+	* added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka]
+	- some corrections in SI_ data (night uses soullink effect)
+	- changed global_reg value from int to char
+	  added two new functions (pc_readglobalreg_str and pc_setglobalreg_str)
+	  SG_FEEL now saves maps to global_reg
+	  I've 'marked' all changes that SHOULD be checked with '//komurka'
+	- SG_FUSION hp penalty changed from 2% to 0.5%
+	- SG_SUN_COMFORT now increase VIT DEF
+	- implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :]
+	* Updated the max number of ingredients of produce_db to 12. [Skotelx]
+	* Updated clone code to also copy the skills from the source player. [Skotlex]
+	* Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo
+	  Finisher splash damage, SP regen while in Fury) [Skotlex]
+	* Some reorganization of the Star Gladiator map-based skills. [Skotlex]
+	* Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex]
+	* Fixed ground-based skills having their range-check messed up... [Skotlex]
+	* Corrected melee-ranged mobs failing the range check even if they were
+	  standing next to you. [Skotlex]
+	* Added all duel-commands messages into msg_athena.conf. Commented out
+	  code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza]
+	* Removed @monster2, merged the code of atcommand_spawn/atcommand_monster
+	  as suggested by Flaviojs. [Skotlex]
+	* Removed some unused entries in msg_athena.txt [Skotlex]
+	* When there are unused stack sections (invoked functions and ignored
+	   return values) the unused stack section is free'd. This is still notified
+	   when the etc_log is active. [Skotlex]
+	* Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex]
+	- It was actually slower than the normal code.
+	* Updated warp portal and script commands partywarp/guildwarp to take into
+	  consideration mapflag nowarp as restriction rather than noteleport.
+	  [Skotlex]
+	* Applied dontBR's update to his configure script [Kayla]
+	* Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious]
+	* Updated gettimetick() to use flag 2 and return System's tick, thanks to
+	  Kyoki [Skotlex]
+	* Removed the mismatch stack error message caused by scripts where the
+	  returning value of a function was ignored. [Skotlex]
+	* Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex]
+	* Corrected BSS check versus undead, checking for partners on the Priest's
+	  exact left and right, and sending partner's SP to negative. [Skotlex]
+	* Another Paladin's Gospel effect ends when you cast it (should fix Gospel
+	  in Gospel bugs). Also, now Gospel only blocks usage of items of type 0
+	  (healing). [Skotlex]
+	* Corrected berserk Pitcher displaying 0 heal. [Skotlex]
+	* Added Close Confine's flee bonus. [Skotlex]
+	* Corrected Slow Poison. Can be used when not poisoned, will not "pause"
+	  poison's timer. [Skotlex]
+	* Implemented SG_FUSION skill [Komurka]
+	  Don't ask me why in newer exe U see flying ... Santa ... -.-
+	* Updated the distance() function definition with one which uses a much
+	  better approximation [Skotlex]
+	* Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex]
+	* Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus]
+	* Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus]
+		and removed doubles of some commands, thanks to Rideword
+2005/12/11
+	* Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris]
+	* Added @evilclone commands.  Syntax is @evilclone <playername>, [Valaris]
+	  It will spawn an aggresive clone of the given player.
+	  By default it will use mob id ranges 9001-10000, this range is #defined in mob.h.
+	* Fixed VS compile error in mob_clone_spawn. [Valaris]
+2005/12/10
+	* Added core player cloning code. Just need to create some commands. [Valaris]
+	* Redid the @help2 (char commands). [Kayla]
+	* Added jobname retrieving script function getJobName. [Lance]
+2005/12/09
+	* Changed default GM level for @setbattleflag to 99. [Valaris]
+	* Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons
+	  at high base levels. [Skotlex]
+	* Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus
+	  lasts 10x longer. [Skotlex]
+	* OneHand Quicken now dispels aspd potion effects. [Skotlex]
+	* Updated SL_STIN/SL_STUN to do miserable damage if the target's size is
+	  'incorrect'. [Skotlex]
+	* Updated @disguise so the max npc id you can use is 1000 (1001 is already
+	  the first mob, Scorpion) [Skotlex]
+	* Fixed a possible infinite loop in pc_calc_skilltree when receiving
+	  additional skills when Soul Linked. [Skotlex]
+	* Added the Taekwon bonus that gives you triple Max HP/SP when you are a
+	  top 10 ranker and have base level 90+ [Skotlex]
+	* Added support for skill_db pl == -2. These skills don't take the element
+	  of the weapon, but will take the element of any enchantment elemental
+	  change (so the element used is neutral unless you are enchanted with
+	  Fire/Wind/etc) [Skotlex]
+	* Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex]
+	* Should have fixed the crash with raw_time in char/char.c [Skotlex]
+	* Pressure can now be cast-break. [Skotlex]
+	* Likely fixed the client crash when hating a class rather than mob. [Skotlex]
+	* Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla]
+	* Added @help2. @help did not fit in the screen. @help2 currently contains
+	  just the char (#) commands. [Kayla]
+	* MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance]
+
+2005/12/08
+	* Changed default value of start_zeny to 0 to prevent packet exploits.
+	  Also is 0z on offical servers. [Kayla]
+	* Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris]
+	* Updated effects for food production thx to Poki#3 [Komurka]
+	* SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka]
+	* Modified clif_blown to use the clif_slide packet instead of clif_fixpos,
+	  as Komurka tested it and it appears to be handled better by current
+	  clients. [Skotlex]
+	* Added two new battle_athena.conf options:
+	  duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza]
+	* Small fix in allskill [Komurka]
+	* Updated Gloria Domini to bypass battle_calc_damage (misc damage
+	  reductions) [Skotlex]
+	* Fixed a typo in pid.c, thanks to akusarujin [celest]
+	* Exploit fix in SG_FEEL [Komurka]
+	* Updated TK_MISSION to pick a random mob in the same way a dead branch
+	  does. [Skotlex]
+	* Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at
+	  max level... [Skotlex]
+	* Some cleaning to pc_calc_skilltree. Also updated it so that if you don't
+	  use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at
+	  9 (only exception are quest skills). [Skotlex]
+	* Implemented HT_POWER/Beast Strafing.  [Skotlex]
+	- The damage equation is unknown.. for now it's the same as Double Strafe
+	  except the skill modifier is +10%*str
+	- Currently the Combo is triggered 100% of Double Strafes done on beast
+	  monsters.
+	* Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex]
+	* Corrected the drop delay for mobs when killed by magic to be 500ms (will
+	  only work if killed by a player) [Skotlex]
+	* Updated SG skills (kRO Patch - 11/29/05) [Komurka]
+	* Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets]
+	* Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla]
+2005/12/07
+	* Pressure will always pull-off now after it has began casting. [Skotlex]
+	* Implemented Close Confine. [Skotlex]
+	* Change all 0x20e packets (18->26; 22->30) [Komurka]
+	  Also added job_name(mob_id) in clif_hate_mob 
+	  (but it crashes client when U try to use SG_HATE skill on player ><)
+	* Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM]
+	* Updated socket.c by adding a lots error reporting for functions that
+	  previously were assumed to not fail. May help figure out what's going on
+	  with the win32 builds... [Skotlex]
+	* Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex]
+	- My skill desc says that SG_DEVIL does not makes you blind until you reach
+	  max job level, so I implemented that. Report if this is incorrect. 
+	- SG_*_WARM skills should be working from what I read there.
+	* Modified a bit the TK_MISSION packet, GUESSING where the progress of the
+	  current mission should go within said packet... [Skotlex]
+	* Implemented TK_MISSION. [Skotlex]
+	* Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka]
+	All of them should be checked by someone ^^;;
+	- SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work
+	* Added new Geffen Field maps [Harbin]
+	* Disabled Atcommand Nuke (It was commented, not disabled) [Harbin]
+	* Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin]
+	* Merged in Reddozen's current Soul Linker work. [Skotlex]
+	- Berserk Pitcher should be working now.
+	- Bard/Dancer walk bonus when dancing/singing while soul-linked.
+	- Partial work on Twilight Pharmacy.
+	- proper skill effect
+	* Fixed One Hand quicken doing nothing. [Skotlex]
+	* skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix
+	  some crashes when using it on skills with no defined name) [Skotlex]
+	* When weapon_delay_attack is enabled, items should drop inmediately after
+	  mobs are killed rather than 500ms afterwards. [Skotlex]
+	* Added Exception Handling plugin to be used for native Win32 builds [celest]
+	  - crashes will be logged in <server type>.stackdump along with file name and line numbers
+	  - To activate, enable 'exchndl' in plugin_athena.conf
+
+	  Public Service Message - Crash reports can be VERY VERY helpful, so please enable the
+		plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any
+		reports you might get! We all want eA to be stable, ne? ^^
+
+	* Some compile error fixes for MinGW, FreeBSD and plugins [celest]
+	* Updated Makefile to set platform defines for FreeBSD [celest]
+	* Updated Makefile to auto-detect MinGW and include src/mysql [celest]
+	* Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance]
+	* joshuali's new vcproj with debug mode correctly set up. [Lance]
+	* Fixed compile errors for Valaris's commit on date.h [Lance]
+	* Added updated vcproj for native VC8 win32 for date.h/c support. [Lance]
+	* Removed extra returns in date.h. [Lance]
+	* Probably fixed warnings in unzip.c [Lance]
+2005/12/06
+	* Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris]
+	* Implemented Xmas Suit: [Valaris]
+		-Added status change state SC_XMAS, and added it to const.txt.
+		-Cannot attack or use skills while in the Xmas state.
+		-Will save if you logout.
+		-"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes).
+		-Added xmas_ignorepalette option to battle_athena.conf.
+	* Fixed script error in Garm's Claw item causing an error. [Valaris]
+	* Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris]
+	* Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris]
+	* Added SC_SCRESIST to const.txt. [Valaris]
+	* Applied Komurka's Star Gladiator patch. [Skotlex]
+	- The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER,
+	  SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS
+	- The designated maps cannot be stored currently (cannot save character
+	  string variables) and is pending on a script update to enable saving of
+	  said type of variables.
+	* Added @away command. [LuzZza]
+	* Mostly fixed intravision making everyone see hidden/cloacked characters.
+	  (the actual option value to see just the player's shadow is currently
+	  unknown) [Skotlex]
+	* Updated Gospel [Skotlex]
+	- It should clear all buffs/debuffs now.
+	- Party-mates within range cannot use items.
+	* Implemented the SL_BARDDANCER bonus that enables the caster to be buffed
+	  by their own song/dance/encore. [Skotlex]
+	* Completed Sight Thrasher (the option value is still missing, though.
+	  Temporarily uses the one of Sight) [Skotlex]
+	* Corrected possible exp exploits in jA's exp calc method. [Skotlex]
+	* Corrected Spirit Skills showing up in all class trees. [Skotlex]
+	* Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex]
+	* Expanded Item Groups list from 20 to 32 item groups [Lupus]
+	* Fixed healing experience bug. Now only healing another players gives experience. [Harbin]
+2005/12/05
+	* Hopefully fixed gm_all_skill.... [Skotlex]
+	* Modified a bit the player attack code to give an extra range cell when
+	  the target is moving. [Skotlex]
+	* Added skip_teleport_lv1_menu battle_athena option. It give a possibility to
+	  disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`.
+	  Of course, by default this option have `no` (don't skip) value. [LuzZza]
+	* Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin]
+	* Fixed char crash (I hope) when checking for two parents + baby in a party
+	  with more than 3 characters, but from which only 3 were online at a time. [Skotlex]
+	* Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the
+	  Spirit Skills code when calculating the skill tree. [Skotlex]
+	* Updated mob ai so that support/aggressive mobs can't 'see' a player until
+	  there's a direct line of sight between them. [Skotlex]
+	* Updated monster_ai&1 so that when not set mob-chase type is Aegis-like
+	  (mobs will not change walk target tiles mid-walk) [Skotlex]
+	* Added battle_athena.conf option mobs_level_up_exp_rate to set the extra
+	  exp rate a leveled up monsters gives. [Valaris]
+	* Added a custom X-Mas quest *Sign Your Items* [Lupus]
+	* Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out.
+	  [Skotlex]
+	* Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex]
+	* Fixed the combo status not ending after using TK_TURNKICK [Skotlex]
+	* Overflowed pointer fix in socket.c [Skotlex]
+	* Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus]
+	* More detailed error messages for missing '"'s in scripts. [Lance]
+2005/12/04
+	* Removed mail server switch from battle_athena.conf and added
+	  full mail server configuration to inter_athena.conf. [Valaris]
+	* Fixed too big VVS damage of TOP10 BS weapons [Lupus]
+2005/12/03
+	* Fixed up TK Sprint (TK_RUN) skill: [Valaris]
+		-Disabled movement during skill use.
+		-Correct moves player server-side.
+		-Stops without sp use if skill is used during running.
+		-Server will not save status if player logs out.
+	* Some cleaning of socket.c to see if TURBO will now work on Windows, it
+	  may also fix the select() problems on that platform as well. [Skotlex]
+	* Fixex "gm_skill_all" crashing the server from generating huge packets (or
+	  so I hope) [Skotlex]
+2005/12/02
+	* Gave the Spirit Status Change a custom effect for now. [Skotlex]
+	* Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex]
+	* The Bonus skills acquired from being Soul Linked should now show up in
+	  the skill tree. [Skotlex]
+	* Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex]
+	* Fixed Axe-Kick never triggering. [Skotlex]
+	* Slaves walk once again. [Skotlex]
+	* enable_items now also enables equipment stuff. [Skotlex]
+	* The attack motion in packets for ground-based skills is now 0 (it may
+	  help somewhat with current firewall issues). [Skotlex]
+	* Added char-server option "save_log", when disabled, the char server will
+	  stop printing info messages whenever something is loaded/saved. [Skotlex]
+	* Disabled random-walking for slaves [Skotlex]
+	* Added script commands enable_items/disable_items [Skotlex]
+	* Likely fixed the mob-skill target type "master" [Skotlex]
+	* Added target type "master" to the mobskill_db [Skotlex]
+	* Modified NPC_RUN to allow the caster to run away from the target [Skotlex]
+	* Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex]
+	* Updated char-sql guild saving so that instead of saving ALL guilds when
+	  the time comes, the save interval is splitted on time-slots (based on guild
+	  count in memory) and a guild is saved per time-slot (just like the map
+	  server saves characters). [Skotlex]
+	* Fixed client crashes with using baby and advanced player classes as pets. [Valaris]
+	* Added missing ban_hack_trade option to battle_athena.conf. [Valaris]
+	* Hopefully fixed Counter Kick. [Skotlex]
+	* Uncommented and corrected the Soul Linker Monk buff (SP cost reduction
+	  for monk combos) [Skotlex]
+	* Added a check in skills so that skills that are used on yourself, but had
+	  it's target auto-selected cannot be used on non-enemies if it's nk is
+	  different from 1 (1 = No damage skill) [Skotlex]
+	* Various cleanups to the char-sql server to prevent corner-case crashes
+	  from queries that return no rows. [Skotlex]
+	* Massive Taekwon Boy skills related code cleanup. [Skotlex]
+	- Flying Side kick and Turn Kick should be fully working now, too.
+	* Cleaned up and reorganized the SC_ data listing. Added sc's for food
+	  related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood,
+	  SC_MAtkFood. [Skotlex]
+	- Some of the saved sc data will be wrong, so wipe the table/file if you
+	  want to play it safe.
+	* Some corrects in duel code. [LuzZza]
+	* Sonic Blow and Shield Boomerang's after cast delay is now properly
+	  adjusted by the Soul Link skills. [Skotlex]
+	* Party even share will be now broken after a base level reset. [Skotlex]
+	* Merged in Reddozen's Soul Linker current skills work. [Skotlex]
+	* Added countitem2(itemID,....) script function. [Lupus]
+	* Added axtoi script function that converts hex strings to integers. [Lance]
+	* Fixed incorrect time (that leads to crashes) in login server. [Lance]
+2005/12/01
+	* Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage
+	  modifier is currently set to +15% per cell (need actual value here) [Skotlex]
+	* Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris]
+	* Implemented Ki Explosion. [Skotlex]
+	* Fixed client crashes with using baby and advanced player classes as monsters. [Valaris]
+	  Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID.
+	  Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs.
+	* Fixed cutting Castle Name (was 14 instead of 24) [Lupus]
+	* Corrected Grimtooth counting a short-range skill when it's actually
+	  ranged. [Skotlex]
+	* Corrected Venom Splasher's splash range, and the splash damage is now
+	  divided by number of targets (sort of, skill % dmg is adjusted according
+	  number of targets) [Skotlex]
+	* Tarot Card of Fate won't break equipment now if equip_skill_break_rate is
+	  0. [Skotlex]
+	* Improvements and optimizations to the online db management in the char
+	  txt/sql servers. [Skotlex]
+	* Updated the guild cache (char sql) to have it load/unload characters
+	  whenever they are updated in the char online_db (previously they were only
+	  updated on normal char-select/char-quit when there were more cases where a
+	  char is set online/offline) [Skotlex]
+	* Now when the guild is not found in the cache it will be loaded from the
+	  sql db first before failing. [Skotlex]
+	* Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex]
+	* Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex]
+	* Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus]
+	  To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons
+		e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command).
+		if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8)
+2005/11/30
+	* Updated item_db.sql to latest. [Skotlex]
+	* Updated mob_db.sql to latest. [Skotlex]
+	* Updated Gospel to force the removal of the ground-effect when the status
+	  change ends. [Skotlex]
+	* Made Snatch/Intimidate work on Guild maps (I have read around this is how
+	  it is) [Skotlex]
+	* Added the auction maps to maps_athena.conf [MasterOfMuppets]
+	* When players are hit while moving, they should now move one last cell
+	  in the same direction they were walking when interrupted. [Skotlex]
+	* Walk delay won't be applied now unless the attack deals damage... [Skotlex]
+	* Major reorganization of player variables and bonuses. If something broke,
+	  report it up. Otherwise, struct map_session_data should look quite a bit
+	  more clean now. [Skotlex]
+	* Fixed duel bug when you can't cast some skills on yourself. [LuzZza]
+	* Fixed (I think) pets losing the "rename flag" when you sent them back to
+	  egg. [Skotlex]
+	* Added a index check in the equip packet, should fix crashes from invalid
+	  packets. [Skotlex]
+	* Fixed a horrible bug that was making the walk delay not work for sure x.x
+	  [Skotlex]
+2005/11/29
+	* Fixed race exp bonuses. [Skotlex]
+	* Fixed ## account variable saving disconnecting the char-login servers. [Skotlex]
+	* Updated the way multi-hit skills add overrefine/star crumb/spirit sphere
+	  damage so that the total bonus is multiplied by the total number of this.
+	  [Skotlex]
+	* Fixed the config variables being "lost" on startup. [Skotlex]
+	* Fixed Restore requiring Regeneration lv2 [Skotlex]
+	* Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex]
+	* Rewrote and cleaned up duel code. Formed independent duel_xxx functions.
+	  I suggest to place this functions in duel.c/duel.h. New features: [LuzZza]
+	  - Now when you in duel, you can't attack anything out of your duel
+	    (mobs, other players etc...);
+	  - Now you can't take part in duel more often than it set in battle_athena.
+	    Default delay is 60 minutes.
+	  - New battle_athena.conf options: duel_allow_pvp - allow/disallow duel
+	    on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps;
+	    duel_time_interval - delay between using duel in minutes.
+	* Updated damage formula for Spiral Pierce. [Skotlex]
+	* Fixed speed change being lost when speed is increased/decreased while
+	  walking with Free-cast. [Skotlex]
+	* Fixed pets being renameable after turning them back into eggs. [Skotlex]
+	* Reverted the guild data position in the mob/npc packets, should restore
+	  the emblems in flags. [Skotlex]
+	* Corrected battle_check_target Guild checks returning true for non-guild,
+	  party'ed characters and viceversa. [Skotlex]
+2005/11/28
+	* Added dontBR's experimental configure script. It's still in alpha stage,
+	  so use with caution! [Skotlex]
+	* Fixed a pair of exp exploits possible with to Rich Man Kim and
+	  race-add-exp card bonuses. [Skotlex]
+	* Updated behaviour of skillrange_from_weapon. If set, those skills with
+	  negative range use the weapon's range. If not set, then the skill range
+	  used is the absolute value of the range specified in the skill_db. [Skotlex]
+	* Small cleanup of the color broadcast packet using data provided by Master
+	  of Muppets. It should hopefully fix the font-size on said colored messages.
+	  [Skotlex]
+	* Fixed the setting of the guild id and guild emblem in packets 0x7b and
+	  0x78 for mobs/npcs (this is assuming the position is correct when filling
+	  these same packets for players) [Skotlex]
+	* Added battle_config option skillrange_from_weapon which, when set, allows
+	  weapon based, target-selected, offensive skills to take the equipped
+	  weapon's range instead of the range defined in the skill_db. [Skotlex]
+	* WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus]
+	* Updated monster_ai&8 so that mobs scatter as soon as they lose their
+	  target. Use this setting for an effective counter measure to Grimtooth
+	  mass-mob training. [Skotlex]
+	* Added pc_damage_walk_delay_rate to separate the walk delay adjustment of
+	  players from that of mobs. The adjustment for players is 20% while for mobs
+	  is 100%, pending further adjustments. [Skotlex]
+	* Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex]
+	* Removed the mob_stop_walking code from mob_damage as it should be invoked
+	  on battle_walkdelay (the mob walk delay issue will likely need it's own
+	  config option) [Skotlex]
+	* Added joshuali's new Visual Studio files. [Lance]
+	* Novice Warp Portal fixes from jAthena. [Lance]
+	* Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance]
+	* Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki.
+	* Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance]
+	* Included pcre.dll and libmysql.dll from joshuali. [Lance]
+	* Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance]
+2005/11/27
+	* Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex]
+	* Updated the damage code if Spiral Pierce, Shield Chain and Shield
+	  boomerang to be closer to official. [Skotlex]
+	* Fixed a crash when setting all chars offline in the char-sql server. Also
+	  fixed that delete_timer mismatch on shutdown [Skotlex]
+	* Autospells now won't trigger if the range between the source and the
+	  target is not satisfied. [Skotlex]
+2005/11/26
+	* Added bonus2 bAddSkillBlown for adding a custom knockback value to a
+	  skill. Note that this knockback bonus is ADDED to whatever the default
+	  knockback of the skill is. [Skotlex]
+	* Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex]
+	* Probably fixed the crash in inter_guild_CharOffline [Skotlex]
+	* Modified the skill get range routine to correctly account for the attack
+	  range and the AC_VULTURE range bonus where needed. [Skotlex]
+	* Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus]
+		on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_-
+	* Some restructuring and cleaning up in map loading to make it easier for
+	  future plans (like removing Grfio) [celest]
+	  - split map loading into separate sources properly
+	  - added map server will display a list of enabled map sources on startup
+	  - added maps will be auto-imported into the map cache if it's loaded with
+	    AFM, AF2, or any other source
+	  The server looks for maps in this descending order: the map cache, AFM maps,
+	  AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map
+	  caching it should be a liiiittle bit faster then before ^^
+2005/11/25
+	* Uploaded fixes to int_guild, tested and working safely. [Kevin]
+	* Added @showzeny @ command. [Skotlex]
+	* Some code cleanup to make AutoBerserk work the way it was intended to
+	  (skill toggles "auto-berserk" state on/off, if on, you automatically get
+	  Provoked when under 25%HP) [Skotlex]
+	* Fixed Auto-Berserk auto-ending after a minute. [Skotlex]
+	* Added a fix to mob skills to prevent them from being checked too
+	  frequently during battle (which was sort of bumping up their rate to double
+	  or more from what the skill db would state) [Skotlex]
+	* Added cleaning up the fifo before sending the guild information (since
+	  the packet is big, the fifo should be cleared to avoid overflow problems)
+	  [Skotlex]
+	* Added monster_ai&8, when set monsters stop walking as soon as they lose
+	  their current target [Skotlex]
+	* Reflect Sword again reflects damage versus players. [Skotlex]
+	* Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex]
+	* Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex]
+	* Added pow, sqrt and distance to scripting commands. [Lance]
+	* Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus]
+	* Should fix night glowing bug. [Lance]
+	* Added setd and getd variable retrieving and setting with dynamic names. [Lance]
+	* Added petstat command as requested by Dubby. [Lance]
+2005/11/24
+	* Fixed a small bug in the guild search by name routine. Should fix the
+	  crash on new guild creation. [Skotlex]
+	* Added debug information in case the guild isn't found in the cache when
+	  it should be there. This should help fix any problems the guild cache
+	  might have (eg: for some function that may take effect on a guild which
+	  has no members online) [Skotlex]
+	* Finished cleaning up and merging the guild cache withthe guild timers
+	  behaviour. It should be mostly safe to update now. [Skotlex]
+	* Reverted the sql save behaviour. [Skotlex]
+	- Now guilds timers and cache are both into effect, this requires a bit
+	  more of cleaning to be considered done.
+	* Various things I made but already forgot xD [DracoRPG]
+	* Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50
+	  for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as
+	  2 additional Star Crumbs. [DracoRPG]
+	* Added or updated several Taekwon skills [DracoRPG]
+	  - Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video
+	  - Taekwon ranking is now supported by the fame system, but there's no way to gain
+	    points atm (Taekwon Mission has no effect), infinite kick combo should be OK
+	  - 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2
+	    seconds to hit the button before attacking again
+	  - Run uses SC_SPORT to increase your STR and affect the way Break Fall works
+	  - Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones
+	    when SC_SPORT is active
+	* Made Sword Reject / Counter Instinct reflect damage only against monsters (not
+	  100% sure about it, but let's say 90%... iRO site says it, although it isn't
+	  the best source ever) [DracoRPG]
+	* Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things
+	  need to be reviewed [DracoRPG]
+	* Fixed Pneuma. [Skotlex]
+	* Fixed dead mobs reappearing on the map. [Skotlex]
+	* Cleaned up the duel code in battle_check_target. [Skotlex]
+	* Added config option summons_inherit_effects, defaults to yes, check
+	  battle_athena.conf for further details. [Skotlex]
+	* Updated duel [LuzZza]
+	- Now "@duel <Num>" may be used for indication max players limit of duel.
+	- Now "@duel <Nick>" creating duel for two players and automatically send invitation to Nick.
+	* Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus]
+		Returns Card ID or just a value from your EQUIPPED item
+		Useful to check equipped items PROPERTY, STRONG value, Author ID, etc
+		Check npc\sample\getequipcardid.txt and read script.c comment ^_-
+2005/11/23
+	* Fixed the crash on guild creation in new guild cache. [Kevin]
+	* Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza]
+	* Made the walk-delay a timer, so that it triggers after the actual attack
+	  motion of the src. [Skotlex]
+	* Added back the combo damage delay config, now renamed to
+	  multihit_delay, and set to the default of 230ms it had before. [Skotlex]
+	* Added displaying file which caused an error on incorrect mob lines.
+	  [Skotlex]
+	* Small memory corrections to sql castle saving/loading, mostly Lance's
+	  work. [Skotlex]
+	* Updated the walk delay routine to not invoke stop-walking when character
+	  is not walking (fixes the case in which the packet is sent while sitting,
+	  which causes a 'standing' sprite even if the char is sitting). [Skotlex]
+2005/11/22
+	* Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin]
+	* More grammar fixes [Kayla]
+	* Added 1-tile of range grace in skill_use_id and skill_use_pos since
+	  that's how it is on Aegis servers. [Skotlex]
+	* Updated the skill info packets to deliver the skill names as expected by
+	  the client. [Skotlex]
+	* Updated mob ai to enable changing targets while attacking ONLY if the
+	  attacker is within melee range (Aegis AI). monster_ai&4 can be used to
+	  override this and allow mobs to change target and pursue ranged attackers.
+	  [Skotlex]
+	* Updated the config comments for the ip-related settings. Thanks to
+	  akusarujin for the update. [Skotlex]
+	* Added rates to at_command.conf, set it's default to GM lv1 [Skotlex]
+	* Removed the icon from Fire Break's fire-elemental bonus. [Skotlex]
+	* Updated the walkdelay function to only be invoked if the attack did
+	  damage. [Skotlex]
+	* Some more fixes to the english in ShowInfo()'s [Kayla]
+	* Cleaned out the SVN a bit [Kayla]
+2005/11/21
+	* Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla]
+	* Mob AI update: updated the conditions used to specify if a mob can change
+	  targets as per the forum provided information (by Komurka and Kyoki).
+	  Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex]
+	* Mobs that assist now link nearby mobs when they attack. [Skotlex]
+	* Made the damage delay be applied after knockback rather than before
+	  (magical/misc instant effect attacks are still applied before the
+	  knockback) [Skotlex]
+	* The damage delay timer now stores the distance between source/target, if
+	  this distance is increased by 2 or more, the damage delay fails and takes
+	  no effect (if the '2' needs to be made higher, do point it out. It
+	  shouldn't be much of a problem since you aren't supposed to be able to walk
+	  from the damage delay anyway). [Skotlex]
+	* Changed the way damage delay works. It is no longer applied on
+	  mob_damage/pc_damage, but instead is invoked from clif_damage (or
+	  clif_skill_damage), which means the "can't walk" delay is sync'ed with the
+	  damage packets when they are sent. This should fix most delay-damage
+	  'stun-lock' related issues. [Skotlex]
+2005/11/20
+	* Mobs now can't move while casting. [Skotlex]
+	* Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki.
+	  [Skotlex]
+	* Corrected the mob_db by adding the canmove/canattack bits to pretty much
+	  all mobs that needed them. [Skotlex]
+	* Some fixes to the confusion code. [Skotlex]
+	* Crash-fix in status_change_start [Skotlex]
+	* Implemented confusion as it should be (not tested yet!) [Skotlex]
+	* Updated run_script to backup the current script of a player and
+	  restore it if the current script ends inmediately. This should fix losing
+	  the script info if status_calc_pc is invoked while running a script.
+	  [Skotlex]
+	* Fixed a memory leak in the guild eliminate timer. [Skotlex]
+	* Removed the extra tile of range mobs have when walking. [Skotlex]
+	* Added mob reloading to battleconfig reload @ command. [Skotlex]
+	* Updated mob_db.sql with the new modes by Kyoki. [Skotlex]
+2005/11/19
+	* Made characters stop walking when inflicted by SC_STOP, may fix
+	  GrimTooth's stop effect not seeming to take effect. [Skotlex]
+	* Made the pk_min_level config not take effect in WoE/GvG grounds.
+	  [Skotlex]
+	* Fixed showing falcon when player is hide. [LuzZza]
+	* Updated mob_db.sql and item_db.sql to current [Skotlex]
+	* Updated the skill db step guessing code to allow for negative ranges (Now
+	  spear boomerang should progressively get longer range with higher levels)
+	  [Skotlex]
+	* Fixed Tarot Card, the card that gets two random effects can't retrigger
+	  itself, and it causes STOP instead of Stun where appropiate. [Skotlex]
+	* Updated devotion to only work on damage attacks that have a source (will
+	  prevent it from "blocking" COMA, which is what caused the crash). [Skotlex]
+	* Fixed not always showing CRIT attacks, thanks to Irmin [Lupus]
+2005/11/18
+	* Updated mob_ai so aggressive mobs change target when chasing, and
+	  change-target mobs do so when attacking. [Skotlex]
+	* Fixed weapon forging showing success even when it fails. [Skotlex]
+	* Some cleaning up of @time, may fix the weird time displays. [Skotlex]
+	* Modified mob_ai so hyper-active mobs change target if they are
+	  cast-sensors even if attacking (angry mode). They will also change target
+	  if attacked while in angry/follow mode regardless of their change-target
+	  mode. [Skotlex]
+	* Moved the night-inducing code from "map loaded ack" to "spawn pc", should
+	  fix characters going ultra-blue after stuff like fly-wings. [Skotlex]
+	* Delayed the mob emotion when doing skills so that it gets executed AFTER
+	  the skill is successfully performed. [Skotlex]
+	* Implemented PR_REDEMPTIO. Is the penalty for both base and job exp?
+	  That's how it is currently. And if the map has the nopenalty flag,there's
+	  no exp penalty. Awaiting further input on the matter (altough, do note the
+	  skill isn't tested either) [Skotlex]
+	* Fixed three memory issues (char txt shutdown, npc reloading, ore
+	  discovery logs) which were pointed out by End of Exam. [Skotlex]
+	* Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs
+	  will change to the closest target while chasing/following other players.
+	  Needs be added to the mob_db. [Skotlex]
+	* Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs
+	  change their skill state to angry/follow instead of attack/chase when they
+	  select/change target (except if they changed target because the new target
+	  attacked them). Needs be added to the mob_db, for now all aggressive mobs
+	  are considered hyper as well. [Skotlex]
+	* Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are
+	  Aggressive can also change target if they are chasing/following a player
+	  when someone else casts a skill on them. [Skotlex]
+	* Fixed Dark Blessing. [Skotlex]
+	* Changed the default battle_delay_damage value from no to yes. [Skotlex]
+	* Added check to prevent reinitiating SC_GOSPEL on a character that already
+	  has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on
+	  the ground. [Skotlex]
+2005/11/17
+	* Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka.
+	  [Skotlex]
+	- val[0] (the first one) is the emotion the mob does. If val[1] is
+	  different from 0, then the mob's mode is changed to THIS value. If val[2]
+	  is different from zero, it'll add/remove a mode based on skill used
+	  (EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex]
+	* Fixed for sure the Makefile... [Skotlex]
+	* Modified Wedding effects. That is, changing base to 22 does NOT displays
+	  wedding outfit anymore. To display the wedding outfits, you have to start
+	  SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated.
+	  [Skotlex]
+	* Added battle option disp_zeny, will display on console how much zeny you
+	  earned (be it from selling, trading, mobs, etc, as long as you "earned"
+	  zeny) [Skotlex]
+	* Updated status_calc_pc to prevent infinite recursion loops. [Skotlex]
+	* Applied End of Exam's suggested signedness fixes to npc.c [Skotlex]
+	* Updated sting lib, to avoid SQL troubles [Lupus]
+	* Fixed moonlit not properly checking for nearby walls. [Skotlex]
+	* Added a recursion protection system to status_calc_pc which should avoid
+	  exploits derived from recursively calling status_calc_pc which certain
+	  equipment scripts could trigger. Thanks to End of Exam for pointing it out.
+	  [Skotlex]
+	* Applied Celest's patch which should help compiling eA under mingwin.
+	  [Skotlex]
+2005/11/16
+	* Fixed AFM map loading (something was missing there which was gonna make
+	  the map server crash for sure later on) [Skotlex]
+	* Some corrections to the mob states, linked/cast-sensitive mobs engage in
+	  attach/chase modes, not angry/follow (which seem reserved entirely for
+	  aggressive mobs) [Skotlex]
+	* Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added
+	  and documented them in mob_skill_db.txt [Skotlex]
+	* Probably corrected whispers to GMs. Thanks to Slennox for pointing it
+	  out. [Skotlex]
+	* Modified mob-skill states to use Aegis-based information. Modes are
+	  MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH
+	  and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now
+	  supports "angry" and "follow" states. [Skotlex]
+	* Cleanup of how knockback routines are invoked. [Skotlex]
+	* Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a
+	  skill when there are no players nearby (but there has to be players in the
+	  same map for it to trigger). Currently set to 10/1000 chance. [Skotlex]
+	* battle_check_target update. Rewrote the party/guild checks, this should
+	  hopefully fix any problems left with pvp/gvg and mapflags not working
+	  properly. [Skotlex]
+	* Fixed playerattached() returning char id instead of account id. [Skotlex]
+	* Added battle option party_even_share_bonus to enable use of Valaris's evn
+	  share experience bonus equation rather than the official one. [Skotlex]
+	* Corrected @jump not displaying the actual coords you jumped to. Thanks to
+	  kitty74x9 for noticing (and fixing) it out. [Skotlex]
+2005/11/15
+	* Fixed multi-hitting skills not increasing the "can-walk" delay
+	  accordingly. [Skotlex]
+	* Modified way to updating hp/position of party members. [LuzZza]
+	* Added battle config option "aura_lv", specifies which level characters
+	  have to be for the server to report their level as "max_lv" (which normally
+	  is used to enable the aura). See battle_athena.conf for more details. It
+	  may not work for your self, but only for other characters (this is,
+	  afterall, untested yet) [Skotlex]
+	* Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG]
+	* Various cleanups and typo fixes here and there. [DracoRPG]
+	* Corrected the upkeep SP cost of Moonlight Petals. [Skotlex]
+	* Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of
+	  your total damage previous to the elemental modifier. [Skotlex]
+	* Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per
+	  bash skill level over 5) [Skotlex]
+	* Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex]
+	* Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex]
+	* Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex]
+	* Pretty much rewrote how Moonlight Petals work, it should be working
+	  mostly right now. [Skotlex]
+	* Splitted gat map information into gat and cell info. gat info is
+	  permanent map data (walls, ground, etc) while cell is temp map info
+	  (basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based
+	  on map cells. [Skotlex]
+2005/11/14
+	* New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin]
+	* Longing for Freedom can't be used during Moonlight Petals now. [Skotlex]
+	* Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri
+	  per level) [Skotlex]
+	* Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are
+	  inmune to it. [Skotlex]
+	* Fixed null pointer crash in battle_damage. [Skotlex]
+	* Increased max account variables to 32. [Skotlex]
+	* Pressure/Gloria Domini now isn't instant-cancelled by status effects, and
+	  bypasses the Devotion/Sacrifice check. [Skotlex]
+	* Added handling of the /pk packet, even thought it just shows an empty
+	  listing for now. [Skotlex]
+	* Applied zBuffer's suggested fix to prevent S. Novices from getting mental
+	  Strength at 100% exp. [Skotlex]
+	* Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus]
+	  thanks to CAHTEXNIK for pointing it out 8)
+2005/11/12
+	* Probably fixed the name of freshly captured pet eggs. [Skotlex]
+	* Changes Win32 to not require svnversion.h, but instead tries to peek in
+	  .svn\entries to check for svn version. If the file doesn't exist it'll
+	  display "Unknown" though, which I guess isn't a good thing ^^; [celest]
+	* Removed the option to load zlib as a plugin for Win32 since it should be
+	  linked at compile time [celest]
+	* Added zlib and libmysql .lib files for compiling in Visual Studio [celest]
+	  Note: The project files on SVN don't have them yet, you'll need to include
+		them yourself for now
+	* Fixed a compile error in Visual Studio [celest]
+	* Readded a missing zlib file needed by Win32, sorry ^^; [celest]
+2005/11/11
+	* New readme content/layout (IE warning: IE hates new readme) [Evera]
+	* Imported use of the refine weapon packets from jA. [Skotlex]
+	* Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's
+	  mode permanently (until their death, that is), and it won't work on
+	  player summoned mobs. As before, val1 is the emotion value, val2 is the
+	  mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex]
+	  (no, no need to wipe SC data this time around either)
+	* Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported
+	  by older MySQL versions and not quite deprecated yet. [Skotlex]
+	* Modified the party even share exp bonus to be +10% per extra party member
+	  as official sources state. [Skotlex]
+	* Organized the clif_devotion packet, and added clif_marionette as per
+	  jA's implementation. [Skotlex]
+	* Added db_path to map_athena.conf, used to specify an alternate directory
+	  to locate the db/ files. Defaults to "db", obviously. [Skotlex]
+	* Removed SC_FALCON and SC_RIDING, the status icons are directly managed
+	  through the change of the character's option now. The actual defines were
+	  not removed to avoid shifting all the SC_ values again (no need to wipe sc
+	  data) [Skotlex]
+	* Added additional debug information to battle_attr_fix until the cause of
+	  those errors are found and resolved. [Skotlex]
+	* Fixed win32 compiles always reporting "unable to set socket to
+	  non-blocking mode", together with other minor win32 fixes. [Skotlex]
+2005/11/10
+	* Fixed char-sql cart loading. [Skotlex]
+	* Updated the function that specifies the cards to support more than four
+	  slots. [Skotlex]
+	- Since the packets are fixed sized the client can never receive data of
+	  more than four cards, therefore if the client was compiled with MAX_SLOTS
+	  above 4, a random subset of cards will be sent each time the item data is
+	  sent (eg: if the item has 6 slots, it may randomly choose to send cards
+	  1->4, 2->5, or 3->6).
+	* Removed the OnAgitInit call when the map connects to char server. Fixes
+	  double guardian spawn. [Skotlex]
+	* Fixed the sql query strings that would appear "incomplete" under certain
+	  *nix systems. [Skotlex]
+	* Applied zBuffer's patches to correct memory leaks in the PCRE module
+	  (regular expression support for npcs) and prevent server crashing when
+	  scripts divide (or do mod %) by zero. [Skotlex
+2005/11/09
+	* Fixed Ankle Snare and Spider Web not being cleared when the trapped
+	  target dies. [Skotlex]
+	* Fixed the range flag being incorrectly set in BF_MISC skill attacks.
+	  [Skotlex]
+	* Corrected Venom Knife using Level1 always for the poisoning chance rather
+	  than learned Envenom's level. [Skotlex]
+	* Fixed the crash on shutdown if PCRE support was enabled. [Skotlex]
+	* Fixed possible item duping while vending, thanks to End of Exam for
+	  pointing it out. [Skotlex]
+	* Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex]
+	* Fixed mobs moving one tile when hit even if they can't move (this is what
+	  broke Ankle Snare) [Skotlex]
+	* Fixed night/day implementation (which broke due to the addition of SI_
+	  constants). [Skotlex]
+	* Cleaned up the SI_ constants to have defined only those which actually
+	  display something on the client. [Skotlex]
+	* Fixed a bug which caused a captured pet's name to be displayed as beloved
+	  even though it was just captured. [Skotlex]
+	* Added temp skill quests for all complete 2nd Class Quest Skills [Lupus]
+2005/11/08
+	* Updated the documentation on the announce script commands. [Skotlex]
+	* Removed the global color message support as there's now a way to craft
+	  custom colored announces. [Skotlex]
+	* Probably fixed mapannounce. [Skotlex]
+	* Implemented SI_ constants to specify the icon number for different SC_
+	  changes, idea adopted from jAthena. All SC_ data was reorganized and
+	  several checks are now in place. It is likely all saved sc_data is wrong
+	  after this update due to the numbers changing places. It won't cause any
+	  glue-boots.. but the wrong status changes will be loaded the first time
+	  anyway, so it may be a good idea to wipe that file/table for this update.
+	  [Skotlex]
+	* Added mob boss inmunity to status changes: poison, curse, deadly poison.
+	  [Skotlex]
+	* Now when the mob starts casting a skill and stops walking, a packet will
+	  be sent to update the mob position on the clients. [Skotlex]
+	* Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex]
+	* Fixed not showing named/carded items in Vending [Lupus]
+	  (when you drag'n'drop them from your cart into your shop list)
+2005/11/07
+	* Expanded script commands announce/mapannounce/mapareaannounce to take an
+	  additional parameter to define the color. This uses the new packet 0x1c3 to
+	  send the broadcast, and even though the packet is not fully understood yet,
+	  it should be at the point where it can be used. [Skotlex]
+	- eg: "announce "hello world", bc_map, 0xFFFF00;"
+	* Cleaned up and optimized the way card data is set in packets. Should
+	  correct most, if not all, pet-egg related issues. [Skotlex]
+	* Removed combo_damage_delay and added damage_walk_delay_rate. Now the total
+	  delay during which you can't move is a percent of the normal damage delay
+	  rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex]
+	* Removed the random damage delay value from status_get_dmotion as it is
+	  not really helping the walk-stun-lock. [Skotlex]
+	* Made Gravitation ignore target's cards. [Skotlex]
+	* Updated readme with new layout [Evera]
+	* Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card
+	  where bonus_item_rate = base_rate * (killed_mob_level/10) + 1
+  	  So if 2nd argument is negative, then it's 'rate'
+  	  Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance
+	  and if u kill Leaf Cats then u'd have them with 0.05% chance
+	  Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus]
+2005/11/06
+	* Cleaned up a bit the warp portal code. [Skotlex]
+	* Added a timer to invoke the OnAgitInit event 10 seconds after the char/map
+	  servers are connected. Scripts should now carefully use OnInit to load the
+	  castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc.
+	  [Skotlex]
+	* Reverted the  damage delay equation to 800 -4*agi, which is the correct
+	  data from packets examined. [Skotlex]	
+	* Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus]
+2005/11/05
+	* Fixes on sending to client status of char (guild, position, etc). [LuzZza]
+	* Updated backsliding to work as it should. [Skotlex]
+	* Added back the GPL licence on the root directory (why was this removed?)
+	  [Skotlex]
+	* Fixed knock-back packets, thanks to Vicious for collecting the packet
+	  samples. [Skotlex]
+	* Fixed pretty much all ground skills not working when you "walked into
+	  them" (they were fine if casted on top of you, though) [Skotlex]
+	* Fixed not working ZENY LOG. You can use logging filter as well. [Lupus]
+		- Only SQL logs available.
+		- Logs only Vending, Trade, Shops yet
+		- Don't forget to update your logs SQL DB and log_athena.conf
+	* Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus]
+2005/11/04
+	* Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for 
+	  pointing that out! [Kayla]
+	* Fixed various occurencies of assuming Guild Skills being >= ID 10000 
+	  rather than 500<skill<1000 still after skill_chk. Thanks blackhole89! [Kayla]
+	* Hopefully fixed Weapon Refine. [Skotlex]
+	* Applied a change which prevents pc_setpos from working for characters
+	  between maps, as doing so makes the character appear on a different
+	  position on the client than the position stored in the server. [Skotlex]
+	* Added friend_db option to inter_athena.conf, now friend table is
+	  usable in multi server and/or custom db configs. [Foruken]
+2005/11/03
+	* Corrected the basilica check which should disable casting offensive
+	  skills from within inside the basilica. [Skotlex]
+	* Modifed status_change_end to prevent peco-peco/falcon from ending until
+	  the player's 'falcon/peco option' value is removed first. [Skotlex]
+	* Removed the knockback code for players and changed it for a "fix
+	  position" code. The new code is not right as it makes your character
+	  "teleport" to the position rather than walk really fast to it, but it fixes
+	  the "Do not use bot!" messages. [Skotlex]
+	  (someone has to log the actual packets used when being knocked/knocking
+	  back for this to really be fixed)
+	* Heaven Drive now can target traps. [Skotlex]
+	  (I find it impossible to target a trap with Arrow Shower unless the
+	  skill's info is set to 32 -target traps-, but when it's done so, the
+	  client refuses to use the skill on enemies, and mode 33 makes the skill
+	  useless. How does one makes this work?)
+	* Various cleanups to the skill system. [Skotlex]
+	* Update: Now your cast cancels on recieving status change such as:
+	  Stun, Stone Curse, Freeze or Sleep [LuzZza]
+	* Updated the code to allow the Emperium to be inflicted by Pneuma and
+	  Safety Wall. [Skotlex]
+	* Updated @recallall to revive any dead characters before moving them,
+	  should fix that weird ghost bug. [Skotlex]
+2005/11/02
+	* Made Spell breaker not be able to cancel Pressure/Gloria domini [Skotlex]
+	* Another fix/optimization to thenight/day system. [Skotlex]
+	* Fixed possibility of freezing / stunning already frozen/stunned players
+	- Now you can't freeze an already frozen one [Lupus]
+	* Fixed non-GMs allowing send trade requests from far places [Lupus]
+	* Fix of lowest_gm_level (inter_athena), now logins with access under
+	  lowest_gm_level overides gm_can_drop_lv. [Kayla]
+	* Spell Breaker now works on any skill with a cast time. [Skotlex]
+	* Made Dispell not work on Meltdown and Cart Boost [Skotlex]
+	* Made Meltdown not dispellable upon death. [Skotlex]
+	* Probably fixed Warp Portal [Skotlex]
+	* Fixed players being able to mute others even if their gm level is not
+	  high enough to use @mute [Skotlex]
+	* Fixed Dispell not clearing a lot of status changes it should. [Skotlex]
+	* Corrected the way the Emperium skill-defense works. Damage skills other
+	  than Gloria Domini, Raging Trifecta and Gravitation do no damage. Status
+	  changing skills have no effect, and normal heal heals for 0. [Skotlex]
+	* Some more corrections to the night/day system. [Skotlex]
+	* Multiple fixes to the skill system. Should fix Warp Portal, Teleport and
+	  mob skills crashing the server. [Skotlex]
+	* Updated sql-files/item_db.sql with the latest. [Skotlex]
+	* Some optimizations to the script config events loading/storing/saving.
+	  (Somehow it fixes the warning from the memory manager on shutdown...)
+	  [Skotlex]
+2005/11/01
+	* Updated battle_check_target to allow ground skills that affect "Everyone"
+	  to affect the emperium, only the ones that target only enemies will have no
+	  effect. [Skotlex]
+	* Changed the default of mob_max_skilllv from 11 to 100, as many of the
+	  recent mobs use higher level skills. [Skotlex]
+	* Moved the check which made emperiums receive 0 damage to: [Skotlex]
+	- status_check_skilluse, so that all targetted skills fail.
+	- battle_check_target, so that all ground-based offensive skills fail.
+	* Cleaned up a bit the skill related code. [Skotlex]
+	* Updated @ commands. NO command comes at gm-level 0 by default now, that's how
+	  it should be, the new default minimum is 1 for most trivial @ commands. Also added
+	  a bunch of commands to conf/atcommand.conf which were missing. I STRONGLY
+	  recommend everyone to at least fetch the new atcommand file as there
+	  were abusable commands at level 0 (abusable in the sense they can incur
+	  performance penalties if over-used by everyone) [Skotlex]
+	* Fixed crash when a mob was killed while under Rich Man Kim effect by a
+	  non-player, also fixes Rich Man Kim not giving the correct exp bonus.
+	  [Skotlex]
+	* Modified the socket subsystem to not close all connections on an "Service
+	  Temporarily Unavailable" error (it is a non-fatal error which basicly means
+	  "try again later").  [Skotlex]
+
 2005/10/31
 	* Fixed all players having the "plant" mode on... [Skotlex]
 	* Added a timer to delay the automatic respawn of characters in gvg or pvp
-- 
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