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authorDastgir <dastgirpojee@rocketmail.com>2015-03-18 18:03:45 +0530
committerDastgir <dastgirpojee@rocketmail.com>2015-03-18 18:03:45 +0530
commit5b3e5b5f8c74924984b3072f63ec9c2b0cf5929e (patch)
treea89769025463597419a6c2579cbcd6cdb4afc05c /doc
parent2944ddc520ba7035ce55ab3665c0d27c094a8fea (diff)
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Added montransform Documentation. Report #8577
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 54d62b045..c3c0f7ab6 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4563,6 +4563,17 @@ client for getting Hercules).
if ( get_version() >= 15000 )
mes "Welcome to Hercules!";
+
+---------------------------------------
+
+*montransform <monster id>,<duration>{,<sc_type>{,<val1>{,<val2>{,<val3>{,<val4>}}}}};
+*montransform "<monster name>",<duration>{,<sc_type>{,<val1>{,<val2>{,<val3>{,<val4>}}}}};
+
+This command can transform your character into monster and you can still
+use all your skills like a normal character.
+Can only be removed when your killed or if you die or if duration is over.
+
+for sc_type,val1,val2,val3,val4, see 'sc_start','sc_start2','sc_start4' commands.
---------------------------------------
//=====================================