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author | Andrei Karas <akaras@inbox.ru> | 2016-08-20 16:27:11 +0300 |
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committer | GitHub <noreply@github.com> | 2016-08-20 16:27:11 +0300 |
commit | af77eec4f736f989703f81df903a1a7c971fa659 (patch) | |
tree | ecadc9763347f1c6a04507f714e58f37f778533a /conf/map-server.conf | |
parent | 68947c86d5fe3eb2686c9b3393e3db0df083bb11 (diff) | |
parent | 9e02b4ed69ce857e3bda57c7f1d3b2457559c534 (diff) | |
download | hercules-af77eec4f736f989703f81df903a1a7c971fa659.tar.gz hercules-af77eec4f736f989703f81df903a1a7c971fa659.tar.bz2 hercules-af77eec4f736f989703f81df903a1a7c971fa659.tar.xz hercules-af77eec4f736f989703f81df903a1a7c971fa659.zip |
Merge pull request #1399 from HerculesWS/settings_libconfig
Ported the configuration to libconfig format
Diffstat (limited to 'conf/map-server.conf')
-rw-r--r-- | conf/map-server.conf | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/conf/map-server.conf b/conf/map-server.conf deleted file mode 100644 index d0749e85e..000000000 --- a/conf/map-server.conf +++ /dev/null @@ -1,119 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Map-Server Configuration File -//-------------------------------------------------------------- - -// Note: "Comments" are all text on the right side of a double slash "//" -// Whatever text is commented will not be parsed by the servers, and serves -// only as information/reference. - -//-------------------------------------------------------------- -// Configuration Info -//-------------------------------------------------------------- -// Interserver communication passwords, set in account.txt (or equiv.) -userid: s1 -passwd: p1 - -// Character Server IP -// The map server connects to the character server using this IP address. -// NOTE: This is useful when you are running behind a firewall or are on -// a machine with multiple interfaces. -//char_ip: 127.0.0.1 - -// The map server listens on the interface with this IP address. -// NOTE: This allows you to run multiple servers on multiple interfaces -// while using the same ports for each server. -//bind_ip: 127.0.0.1 - -// Character Server Port -char_port: 6121 - -// Map Server IP -// The IP address which clients will use to connect. -// Set this to what your server's public IP address is. -//map_ip: 127.0.0.1 - -// Map Server Port -map_port: 5121 - -//Time-stamp format which will be printed before all messages. -//Can at most be 20 characters long. -//Common formats: -// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) -// %H:%M:%S (hour:minute:second, 24 hour format) -// %d/%b/%Y (day/Month/year) -//For full format information, consult the strftime() manual. -//timestamp_format: [%d/%b %H:%M] - -//If redirected output contains escape sequences (color codes) -stdout_with_ansisequence: no - -//Makes server log selected message types to a file in the /log/ folder -//1: Log Warning Messages -//2: Log Error and SQL Error messages. -//4: Log Debug Messages -//Example: "console_msg_log: 7" logs all 3 kinds -//Messages logged by this overrides console_silent setting -console_msg_log: 0 - -//Makes server output more silent by omitting certain types of messages: -//1: Hide Information messages -//2: Hide Status messages -//4: Hide Notice Messages -//8: Hide Warning Messages -//16: Hide Error and SQL Error messages. -//32: Hide Debug Messages -//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) -console_silent: 0 - -//Where should all database data be read from? -db_path: db - -// Enable the @guildspy and @partyspy at commands? -// Note that enabling them decreases packet sending performance. -enable_spy: no - -// Read map data from GATs and RSWs in GRF files or a data directory -// as referenced by grf-files.txt rather than from the mapcache? -use_grf: no - -// Database autosave time -// All characters are saved on this time in seconds (example: -// autosave of 60 secs with 60 characters online -> one char is saved every -// second) -autosave_time: 300 - -// Min database save intervals (in ms) -// Prevent saving characters faster than at this rate (prevents char-server -// save-load getting too high as character-count increases) -minsave_time: 100 - -// Apart from the autosave_time, players will also get saved when involved -// in the following (add as needed): -// 1: After every successful trade -// 2: After every vending transaction -// 4: After closing storage/guild storage. -// 8: After hatching/returning to egg a pet. -// 16: After successfully sending a mail with attachment -// 32: After successfully submitting an item for auction -// 64: After successfully get/delete/complete a quest -// 128: After every buying store transaction -// 256: After every bank transaction (deposit/withdraw) -// NOTE: These settings decrease the chance of dupes/lost items when there's a -// server crash at the expense of increasing the map/char server lag. If your -// server rarely crashes, but experiences interserver lag, you may want to set -// these off. -save_settings: 511 - -//When employing more than one language (see db/translations.conf), -//this setting is used as a fallback -default_language: English - -// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. -help_txt: conf/help.txt -help2_txt: conf/help2.txt -charhelp_txt: conf/charhelp.txt - -// Maps: -import: conf/maps.conf - -import: conf/import/map_conf.txt |