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authorAndrei Karas <akaras@inbox.ru>2016-08-20 16:27:11 +0300
committerGitHub <noreply@github.com>2016-08-20 16:27:11 +0300
commitaf77eec4f736f989703f81df903a1a7c971fa659 (patch)
treeecadc9763347f1c6a04507f714e58f37f778533a /conf/map-server.conf
parent68947c86d5fe3eb2686c9b3393e3db0df083bb11 (diff)
parent9e02b4ed69ce857e3bda57c7f1d3b2457559c534 (diff)
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Merge pull request #1399 from HerculesWS/settings_libconfig
Ported the configuration to libconfig format
Diffstat (limited to 'conf/map-server.conf')
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diff --git a/conf/map-server.conf b/conf/map-server.conf
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-//--------------------------------------------------------------
-// Hercules Map-Server Configuration File
-//--------------------------------------------------------------
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-//--------------------------------------------------------------
-// Configuration Info
-//--------------------------------------------------------------
-// Interserver communication passwords, set in account.txt (or equiv.)
-userid: s1
-passwd: p1
-
-// Character Server IP
-// The map server connects to the character server using this IP address.
-// NOTE: This is useful when you are running behind a firewall or are on
-// a machine with multiple interfaces.
-//char_ip: 127.0.0.1
-
-// The map server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-// Map Server IP
-// The IP address which clients will use to connect.
-// Set this to what your server's public IP address is.
-//map_ip: 127.0.0.1
-
-// Map Server Port
-map_port: 5121
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//If redirected output contains escape sequences (color codes)
-stdout_with_ansisequence: no
-
-//Makes server log selected message types to a file in the /log/ folder
-//1: Log Warning Messages
-//2: Log Error and SQL Error messages.
-//4: Log Debug Messages
-//Example: "console_msg_log: 7" logs all 3 kinds
-//Messages logged by this overrides console_silent setting
-console_msg_log: 0
-
-//Makes server output more silent by omitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//32: Hide Debug Messages
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-//Where should all database data be read from?
-db_path: db
-
-// Enable the @guildspy and @partyspy at commands?
-// Note that enabling them decreases packet sending performance.
-enable_spy: no
-
-// Read map data from GATs and RSWs in GRF files or a data directory
-// as referenced by grf-files.txt rather than from the mapcache?
-use_grf: no
-
-// Database autosave time
-// All characters are saved on this time in seconds (example:
-// autosave of 60 secs with 60 characters online -> one char is saved every
-// second)
-autosave_time: 300
-
-// Min database save intervals (in ms)
-// Prevent saving characters faster than at this rate (prevents char-server
-// save-load getting too high as character-count increases)
-minsave_time: 100
-
-// Apart from the autosave_time, players will also get saved when involved
-// in the following (add as needed):
-// 1: After every successful trade
-// 2: After every vending transaction
-// 4: After closing storage/guild storage.
-// 8: After hatching/returning to egg a pet.
-// 16: After successfully sending a mail with attachment
-// 32: After successfully submitting an item for auction
-// 64: After successfully get/delete/complete a quest
-// 128: After every buying store transaction
-// 256: After every bank transaction (deposit/withdraw)
-// NOTE: These settings decrease the chance of dupes/lost items when there's a
-// server crash at the expense of increasing the map/char server lag. If your
-// server rarely crashes, but experiences interserver lag, you may want to set
-// these off.
-save_settings: 511
-
-//When employing more than one language (see db/translations.conf),
-//this setting is used as a fallback
-default_language: English
-
-// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
-help_txt: conf/help.txt
-help2_txt: conf/help2.txt
-charhelp_txt: conf/charhelp.txt
-
-// Maps:
-import: conf/maps.conf
-
-import: conf/import/map_conf.txt