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authorAndrei Karas <akaras@inbox.ru>2016-08-20 16:27:11 +0300
committerGitHub <noreply@github.com>2016-08-20 16:27:11 +0300
commitaf77eec4f736f989703f81df903a1a7c971fa659 (patch)
treeecadc9763347f1c6a04507f714e58f37f778533a /conf
parent68947c86d5fe3eb2686c9b3393e3db0df083bb11 (diff)
parent9e02b4ed69ce857e3bda57c7f1d3b2457559c534 (diff)
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Merge pull request #1399 from HerculesWS/settings_libconfig
Ported the configuration to libconfig format
Diffstat (limited to 'conf')
-rw-r--r--conf/atcommand.conf2
-rw-r--r--conf/battle.conf61
-rw-r--r--conf/battle/battleground.conf17
-rw-r--r--conf/battle/feature.conf34
-rw-r--r--conf/battle/gm.conf42
-rw-r--r--conf/battle/guild.conf50
-rw-r--r--conf/battle/homunc.conf45
-rw-r--r--conf/battle/status.conf24
-rw-r--r--conf/char-server.conf188
-rw-r--r--conf/char/char-server.conf234
-rw-r--r--conf/common/inter-server.conf122
-rw-r--r--conf/common/socket.conf106
-rw-r--r--conf/global/console.conf67
-rw-r--r--conf/global/sql_connection.conf52
-rw-r--r--conf/import-tmpl/battle.conf32
-rw-r--r--conf/import-tmpl/battle_conf.txt0
-rw-r--r--conf/import-tmpl/char-server.conf32
-rw-r--r--conf/import-tmpl/char_conf.txt0
-rw-r--r--conf/import-tmpl/inter-server.conf32
-rw-r--r--conf/import-tmpl/inter_conf.txt0
-rw-r--r--conf/import-tmpl/log_conf.txt0
-rw-r--r--conf/import-tmpl/login-server.conf32
-rw-r--r--conf/import-tmpl/login_conf.txt0
-rw-r--r--conf/import-tmpl/logs.conf32
-rw-r--r--conf/import-tmpl/map-server.conf32
-rw-r--r--conf/import-tmpl/map_conf.txt0
-rw-r--r--conf/import-tmpl/packet_conf.txt0
-rw-r--r--conf/import-tmpl/script.conf32
-rw-r--r--conf/import-tmpl/script_conf.txt0
-rw-r--r--conf/import-tmpl/socket.conf32
-rw-r--r--conf/inter-server.conf125
-rw-r--r--conf/login-server.conf156
-rw-r--r--conf/login/login-server.conf187
-rw-r--r--conf/logs.conf134
-rw-r--r--conf/map-server.conf119
-rw-r--r--conf/map/battle.conf87
-rw-r--r--conf/map/battle/battle.conf (renamed from conf/battle/battle.conf)59
-rw-r--r--conf/map/battle/battleground.conf40
-rw-r--r--conf/map/battle/client.conf (renamed from conf/battle/client.conf)75
-rw-r--r--conf/map/battle/drops.conf (renamed from conf/battle/drops.conf)45
-rw-r--r--conf/map/battle/exp.conf (renamed from conf/battle/exp.conf)49
-rw-r--r--conf/map/battle/feature.conf58
-rw-r--r--conf/map/battle/gm.conf66
-rw-r--r--conf/map/battle/guild.conf73
-rw-r--r--conf/map/battle/homunc.conf68
-rw-r--r--conf/map/battle/items.conf (renamed from conf/battle/items.conf)69
-rw-r--r--conf/map/battle/misc.conf (renamed from conf/battle/misc.conf)99
-rw-r--r--conf/map/battle/monster.conf (renamed from conf/battle/monster.conf)77
-rw-r--r--conf/map/battle/party.conf (renamed from conf/battle/party.conf)49
-rw-r--r--conf/map/battle/pet.conf (renamed from conf/battle/pet.conf)55
-rw-r--r--conf/map/battle/player.conf (renamed from conf/battle/player.conf)86
-rw-r--r--conf/map/battle/skill.conf (renamed from conf/battle/skill.conf)89
-rw-r--r--conf/map/battle/status.conf47
-rw-r--r--conf/map/charhelp.txt (renamed from conf/charhelp.txt)0
-rw-r--r--conf/map/help.txt (renamed from conf/help.txt)0
-rw-r--r--conf/map/logs.conf172
-rw-r--r--conf/map/map-server.conf117
-rw-r--r--conf/map/maps.conf1252
-rw-r--r--conf/map/script.conf64
-rw-r--r--conf/maps.conf1225
-rw-r--r--conf/packet.conf80
-rw-r--r--conf/readme.txt4
-rw-r--r--conf/script.conf28
63 files changed, 3573 insertions, 2581 deletions
diff --git a/conf/atcommand.conf b/conf/atcommand.conf
index df4972067..175286eb0 100644
--- a/conf/atcommand.conf
+++ b/conf/atcommand.conf
@@ -68,5 +68,5 @@ nolog: {
/* Commands help file */
help: {
- @include "conf/help.txt"
+ @include "conf/map/help.txt"
}
diff --git a/conf/battle.conf b/conf/battle.conf
deleted file mode 100644
index 1eddfae35..000000000
--- a/conf/battle.conf
+++ /dev/null
@@ -1,61 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-// Splitted up into multiple files by Skotlex.
-//--------------------------------------------------------------
-
-//General battle-related settings.
-import: conf/battle/battle.conf
-
-//Settings specific to the client.
-import: conf/battle/client.conf
-
-//General drop-related configs.
-import: conf/battle/drops.conf
-
-//Experience rates, exp penalties, stats and max level settings.
-import: conf/battle/exp.conf
-
-//GM levels, atcommands and hack-related configs.
-import: conf/battle/gm.conf
-
-//Guild and WoE settings
-import: conf/battle/guild.conf
-
-//Battleground settings
-import: conf/battle/battleground.conf
-
-//Item/card-specific and crafting related options.
-import: conf/battle/items.conf
-
-//Mob related configuration
-import: conf/battle/monster.conf
-
-//Party related configuration
-import: conf/battle/party.conf
-
-//Pet related configuration
-import: conf/battle/pet.conf
-
-//Homunc related configuration
-import: conf/battle/homunc.conf
-
-//Player specific settings
-import: conf/battle/player.conf
-
-//Skill related settings
-import: conf/battle/skill.conf
-
-//Status change related settings
-import: conf/battle/status.conf
-
-//Feature control (on/off) settings
-import: conf/battle/feature.conf
-
-// Anything else that didn't fit anywhere else.
-// Includes duel, day/night, mute/manner, log settings.
-import: conf/battle/misc.conf
-
-//Your custom config goes here.
-import: conf/import/battle_conf.txt
diff --git a/conf/battle/battleground.conf b/conf/battle/battleground.conf
deleted file mode 100644
index b4c0b2fbd..000000000
--- a/conf/battle/battleground.conf
+++ /dev/null
@@ -1,17 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Flee penalty on BG grounds.
-// NOTE: It's %, not absolute, so 20 is -20% of your total flee
-bg_flee_penalty: 20
-
-// Interval before updating the bg-member map mini-dots (milliseconds)
-bg_update_interval: 1000
diff --git a/conf/battle/feature.conf b/conf/battle/feature.conf
deleted file mode 100644
index 000bc318b..000000000
--- a/conf/battle/feature.conf
+++ /dev/null
@@ -1,34 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Feature Configuration File
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Buying store (Note 1)
-// Requires: 2010-04-27aRagexeRE or later
-feature.buying_store: on
-
-// Search stores (Note 1)
-// Requires: 2010-08-03aRagexeRE or later
-feature.search_stores: on
-
-// Atcommand suggestions (Note 1)
-// If one type incomplete atcommand, it will suggest the complete ones.
-feature.atcommand_suggestions: off
-
-// Banking (Note 1)
-// Requires: 2013-07-24aRagexe or later
-feature.banking: on
-
-// Auction (Note 1)
-// Feature became unstable on clients 2012 onwards (exact date not known),
-// it has been fixed on clients 2013-05-15 onwards however.
-feature.auction: off
-
-// Roulette (Note 1)
-// Requires: 2014-10-22bRagexe or later
-// Off by default while test version is out; enable at your own risk -- the mean dev.
-feature.roulette: off
diff --git a/conf/battle/gm.conf b/conf/battle/gm.conf
deleted file mode 100644
index dc70bc6ca..000000000
--- a/conf/battle/gm.conf
+++ /dev/null
@@ -1,42 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-//--------------------------------------------------------------
-
-// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
-atcommand_spawn_quantity_limit: 100
-
-// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
-atcommand_slave_clone_limit: 25
-
-// If 'no', commands require exact player name. If 'yes', entering a partial
-// name will work, as long as there's only one match from all players in the
-// current map server.
-partial_name_scan: yes
-
-// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk
-// allow gms to bypass the maximum stat parameter? ( if yes gm stats can go up to 32k ) default: no
-atcommand_max_stat_bypass: no
-
-// Ban people that try trade dupe.
-// Duration of the ban, in minutes (default: 5). To disable the ban, set 0.
-ban_hack_trade: 5
-
-// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h)
-// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula
-// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level)
-atcommand_mobinfo_type: 0
-
-// Ignore warpable area configuration.
-// Set the minimum group id to ignore invalid cells when warping.
-// Default group is 2. Use 100 to disable this setting.
-gm_ignore_warpable_area: 2
-
-// Should atcommands trigger level up events for NPCs? (Note 1)
-// This option is for @baselevelup and @joblevelup
-// Default: no
-atcommand_levelup_events: no
diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf
deleted file mode 100644
index 59fc78c51..000000000
--- a/conf/battle/guild.conf
+++ /dev/null
@@ -1,50 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-//--------------------------------------------------------------
-
-// When making a guild, an Emperium is consumed? (Note 1)
-guild_emperium_check: yes
-
-// Maximum tax limit on a guild member.
-guild_exp_limit: 50
-
-// Maximum castles one guild can own (0 = unlimited)
-guild_max_castles: 0
-
-// Restart guild skills cooldown by relog? (Note 1)
-// When "no", you relog with the same cooldown remaining as from when you
-// logged out, "yes" restarts the cooldown upon login to its full duration.
-guild_skill_relog_delay: no
-
-// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
-castle_defense_rate: 100
-
-// Flee penalty on gvg grounds. Official value is 20 (Note 2)
-// NOTE: It's %, not absolute, so 20 is -20% of your total flee
-gvg_flee_penalty: 20
-
-// Can the 'Glory of Guild' skill be learnt in the Guild window,
-// and does changing emblems require it? (Note 1)
-// P.S: This skill is not implemented on official servers
-require_glory_guild: no
-
-// Limit Guild alliances. Value is 0 to 3.
-// If you want to change this value, clear the guild alliance table.
-// Default is 3
-max_guild_alliance: 3
-
-// When to re-display the guild notice
-// Upon teleporting (regardless of changing maps): 2 (official)
-// Upon changing maps: 1
-// Do not re-display: 0 (disabled)
-guild_notice_changemap: 2
-
-// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1)
-// default: no
-guild_castle_invite: no
-guild_castle_expulsion: no
diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf
deleted file mode 100644
index a33eab8ea..000000000
--- a/conf/battle/homunc.conf
+++ /dev/null
@@ -1,45 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Homunculus setting (Note 3)
-// Activates various 'quirks' that makes them behave unlike normal characters.
-// 0x001: Can't be targetted by support skills (except for their master)
-// 0x004: Mobs will always go after them instead of players until attacked
-// 0x008: Copy their master's speed on spawn/map-change
-// 0x010: They display luk/3+1 instead of their actual critical in the
-// stat window (by default they don't crit)
-// 0x020: Their Min-Matk is always the same as their max
-// 0x040: Skill re-use delay is reset when they are vaporized.
-hom_setting: 0x1D
-
-// The rate a homunculus will get friendly by feeding it. (Note 2)
-homunculus_friendly_rate: 100
-
-// Can you name a homunculus more then once? (Note 1)
-hom_rename: no
-
-// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
-hvan_explosion_intimate: 45000
-
-// Show stat growth to the owner when an Homunculus levels up
-homunculus_show_growth: yes
-
-// Does autoloot work, when a monster is killed by homunculus only?
-homunculus_autoloot: yes
-
-// Should homunculi Vaporize when Master dies?
-homunculus_auto_vapor: yes
-
-// Max level for regular Homunculus
-homunculus_max_level: 99
-
-// Max level for Homunculus S
-homunculus_S_max_level: 150
diff --git a/conf/battle/status.conf b/conf/battle/status.conf
deleted file mode 100644
index 172706817..000000000
--- a/conf/battle/status.conf
+++ /dev/null
@@ -1,24 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
-status_cast_cancel: 0
-
-// Adjustment for the natural rate of resistance from status changes.
-// If 50, status defense is halved, and you need twice as much stats to block
-// them (eg: 200 vit to completely block stun)
-pc_status_def_rate: 100
-mob_status_def_rate: 100
-
-// Maximum resistance to status changes. (100 = 100%)
-// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
-pc_max_status_def: 100
-mob_max_status_def: 100
diff --git a/conf/char-server.conf b/conf/char-server.conf
deleted file mode 100644
index eb2b9a63d..000000000
--- a/conf/char-server.conf
+++ /dev/null
@@ -1,188 +0,0 @@
-// Character Server configuration file.
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-// Server Communication username and password.
-userid: s1
-passwd: p1
-
-// Server name, use alternative character such as ASCII 160 for spaces.
-// NOTE: Do not use spaces or any of these characters which are not allowed in
-// Windows filenames \/:*?"<>|
-// ... or else guild emblems won't work client-side!
-server_name: Hercules
-
-// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
-wisp_server_name: Server
-
-// Login Server IP
-// The character server connects to the login server using this IP address.
-// NOTE: This is useful when you are running behind a firewall or are on
-// a machine with multiple interfaces.
-//login_ip: 127.0.0.1
-
-// The character server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Login Server Port
-login_port: 6900
-
-// Character Server IP
-// The IP address which clients will use to connect.
-// Set this to what your server's public IP address is.
-//char_ip: 127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//If redirected output contains escape sequences (color codes)
-stdout_with_ansisequence: no
-
-//Makes server output more silent by ommitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//32: Hide Debug Messages
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-// Type of server.
-// No functional side effects at the moment.
-// Displayed next to the server name in the client.
-// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P
-char_server_type: 0
-
-// Minimum Group ID to join char server when it is on char_server_type 1 (maintenance)
-char_maintenance_min_group_id: 99
-
-// Enable or disable creation of new characters.
-// Now it is actually supported [Kevin]
-char_new: 1
-
-// Display (New) in the server list.
-char_new_display: 0
-
-// Maximum users able to connect to the server.
-// Set to 0 to disable users to log-in. (-1 means unlimited)
-max_connect_user: -1
-
-// Group ID that is allowed to bypass the server limit of users.
-// Default: -1 = nobody (there are no groups with ID < 0)
-// See: conf/groups.conf
-gm_allow_group: -1
-
-// How often should the server save all files? (In seconds)
-// Note: Applies to all data files on TXT servers.
-// On SQL servers, it applies to guilds (character save interval is defined on the map config)
-autosave_time: 60
-
-// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
-save_log: yes
-
-// Start point, Map name followed by coordinates (x,y)
-start_point_re: iz_int,97,90
-start_point_pre: new_1-1,53,111
-
-// Starting items for new characters
-// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN
-// stackable:
-// 0 - Not stackable (weapon, armor, egg, pet armor)
-// 1 - Stackable
-start_items: 1201,1,0,2301,1,0
-
-// Starting zeny for new characters
-start_zeny: 0
-
-// Size for the fame-lists
-fame_list_alchemist: 10
-fame_list_blacksmith: 10
-fame_list_taekwon: 10
-
-// Guild earned exp modifier.
-// Adjusts taxed exp before adding it to the guild's exp. For example, if set
-// to 200, the guild receives double the player's taxed exp.
-guild_exp_rate: 100
-
-// Name used for unknown characters
-unknown_char_name: Unknown
-
-// To log the character server?
-log_char: 1
-
-// Allow or not identical name for characters but with a different case (upper/lower):
-// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
-name_ignoring_case: no
-
-// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
-// NOTE: Applies to character, party and guild names.
-// 0: no restriction (default)
-// 1: only letters/symbols in 'char_name_letters' option.
-// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
-char_name_option: 1
-
-// Set the letters/symbols that you want use with the 'char_name_option' option.
-// Note: Don't add spaces unless you mean to add 'space' to the list.
-char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
-
-// Restrict character deletion by BaseLevel
-// 0: no restriction (players can delete characters of any level)
-// -X: you can't delete chars with BaseLevel <= X
-// Y: you can't delete chars with BaseLevel >= Y
-// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
-char_del_level: 0
-
-// Amount of time in seconds by which the character deletion is delayed.
-// Default: 86400 (24 hours)
-// NOTE: Requires client 2010-08-03aragexeRE or newer.
-char_del_delay: 86400
-
-// Block deletion if character is inside a guild or a party? (BOOL)
-// default: 0 official: 1
-// !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!!
-char_aegis_delete: 0
-
-// What folder the DB files are in (item_db.conf, etc.)
-db_path: db
-
-//==================================================================
-// Pincode system
-//==================================================================
-
-// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse
-// NOTE: Requires client 2011-03-09aragexeRE or newer.
-// 0: disabled
-// 1: enabled
-pincode_enabled: 1
-
-// Request Pincode only on login or on everytime char select is accessed?
-// 0: only on login (default)
-// 1: everytime the char select window is accessed
-pincode_charselect: 0
-
-// How often does a user have to change his pincode?
-// Default: 0
-// 0: never
-// X: every X minutes
-pincode_changetime: 0
-
-// How often can a user enter the wrong password?
-// Default: 3
-// NOTE: The maximum on clientside is 3
-pincode_maxtry: 3
-
-import: conf/import/char_conf.txt
diff --git a/conf/char/char-server.conf b/conf/char/char-server.conf
new file mode 100644
index 000000000..4c6ef0348
--- /dev/null
+++ b/conf/char/char-server.conf
@@ -0,0 +1,234 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Character Server configuration file.
+//=========================================================================
+
+char_configuration: {
+ @include "conf/global/console.conf"
+ @include "conf/global/sql_connection.conf"
+
+ // Server name, use alternative character such as ASCII 160 for spaces.
+ // NOTE: Do not use spaces or any of these characters which are not allowed in
+ // Windows filenames \/:*?"<>|
+ // ... or else guild emblems won't work client-side!
+ server_name: "Hercules"
+
+ // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
+ wisp_server_name: "Server"
+
+ // Guild earned exp modifier.
+ // Adjusts taxed exp before adding it to the guild's exp. For example,
+ // if set to 200, the guild receives double the player's taxed exp.
+ guild_exp_rate: 100
+
+ // Information related to inter-server behavior
+ inter: {
+ // Server Communication username and password.
+ userid: "s1"
+ passwd: "p1"
+ // Login Server IP
+ // The character server connects to the login server using this IP address.
+ // NOTE: This is useful when you are running behind a firewall or are on
+ // a machine with multiple interfaces.
+ //login_ip: "127.0.0.1"
+
+ // The character server listens on the interface with this IP address.
+ // NOTE: This allows you to run multiple servers on multiple interfaces
+ // while using the same ports for each server.
+ //bind_ip: "127.0.0.1"
+
+ // Login Server Port
+ login_port: 6900
+
+ // Character Server IP
+ // The IP address which clients will use to connect.
+ // Set this to what your server's public IP address is.
+ //char_ip: "127.0.0.1"
+
+ // Character Server Port
+ char_port: 6121
+ }
+
+ // Connection permission
+ permission: {
+ // Enable or disable creation of new characters.
+ enable_char_creation: true
+
+ // Display (New) in the server list.
+ display_new: false
+
+ // Maximum users able to connect to the server.
+ // Set to 0 to disable users to log-in. (-1 means unlimited)
+ max_connect_user: -1
+
+ // Group ID that is allowed to bypass the server limit of users.
+ // Default: -1 = nobody (there are no groups with ID < 0)
+ // See: conf/groups.conf
+ gm_allow_group: -1
+
+ // Type of server.
+ // No functional side effects at the moment.
+ // Displayed next to the server name in the client.
+ // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P
+ server_type: 0
+
+ // Minimum Group ID to join char server when it is on char_server_type 1 (maintenance)
+ maintenance_min_group_id: 99
+ }
+
+ // Player-related configuration
+ player: {
+ new: {
+ // Start point (Renewal)
+ start_point_re: {
+ map: "iz_int"
+ x: 97
+ y: 90
+ }
+ // Start point (Pre-Renewal)
+ start_point_pre: {
+ map: "new_1-1"
+ x: 53
+ y: 111
+ }
+
+ // Starting items for new characters
+ //{
+ // id: Item id
+ // amount: Item amount
+ // loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional)
+ // stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor)
+ //},
+ start_items: (
+ {
+ id: 1201 // Knife
+ amount: 1
+ loc: 2
+ stackable: false
+ },
+ {
+ id: 2301 // Cotton_Shirt
+ amount: 1
+ loc: 16
+ stackable: false
+ },
+ )
+
+ // Starting zeny
+ zeny: 0
+ }
+
+ // Character name configuration
+ name: {
+ // Name used for unknown characters
+ unknown_char_name: "Unknown"
+
+ // Allow or not identical name for characters but with a different case (upper/lower):
+ // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
+ name_ignoring_case: false
+
+ // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
+ // NOTE: Applies to character, party and guild names.
+ // 0: no restriction (default)
+ // 1: only letters/symbols in 'name_letters' option.
+ // 2: Letters/symbols in 'name_letters' option are forbidden. All others are possibles.
+ name_option: 1
+
+ // Set the letters/symbols that you want use with the 'char_name_option' option.
+ // Note: Don't add spaces unless you mean to add 'space' to the list.
+ name_letters: "abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"
+ }
+
+ deletion: {
+ // Restrict character deletion by BaseLevel
+ // 0: no restriction (players can delete characters of any level)
+ // -X: you can't delete chars with BaseLevel <= X
+ // Y: you can't delete chars with BaseLevel >= Y
+ // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
+ level: 0
+
+ // Amount of time in seconds by which the character deletion is delayed.
+ // Default: 86400 (24 hours)
+ // NOTE: Requires client 2010-08-03aragexeRE or newer.
+ delay: 86400
+
+ // Block deletion if character is inside a guild or a party? (BOOL)
+ // default: false official: true
+ // !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!!
+ use_aegis_delete: false
+ }
+
+ // Size for the fame-lists
+ fame: {
+ alchemist: 10
+ blacksmith: 10
+ taekwon: 10
+ }
+ }
+
+ database: {
+ // How often should server save all guild related information? (character save interval is defined on the map config)
+ // (in seconds)
+ autosave_time: 60
+
+ // What folder the DB files are in (abra_db.txt, etc.)
+ db_path: "db"
+
+ // To log the character server?
+ log_char: true
+ }
+
+ //==================================================================
+ // Pincode system
+ //==================================================================
+ pincode: {
+ // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse
+ // NOTE: Requires client 2011-03-09aragexeRE or newer.
+ // 0: disabled
+ // 1: enabled
+ enabled: true
+
+ // Request Pincode only on login or on everytime char select is accessed?
+ // 0: only on login (default)
+ // 1: everytime the char select window is accessed
+ request: 0
+
+ // How often does a user have to change his pincode?
+ // Default: 0
+ // 0: never
+ // X: every X minutes
+ change_time: 0
+
+ // How often can a user enter the wrong password?
+ // Default: 3
+ // Maximum allowed by clientside: 3
+ max_tries: 3
+ }
+
+}
+
+import: "conf/import/char-server.conf"
diff --git a/conf/common/inter-server.conf b/conf/common/inter-server.conf
new file mode 100644
index 000000000..888d4ad80
--- /dev/null
+++ b/conf/common/inter-server.conf
@@ -0,0 +1,122 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Inter Server configuration file.
+//=========================================================================
+// Settings that are shared by more than one of the main servers
+//=========================================================================
+
+inter_configuration: {
+ // Level range for sharing within a party
+ party_share_level: 15 // FIXME: Split RE and pre-RE
+
+ // Log configuration
+ log: {
+ // Log Inter Connections, etc.?
+ log_inter: true
+
+ // Inter Log Filename
+ inter_log_filename: "log/inter.log"
+
+ // Log database SQL connection
+ @include "conf/global/sql_connection.conf"
+ }
+
+ mysql_reconnect: {
+ // == MySQL Reconnect Settings
+ // ===========================
+ // - mysql_reconnect_type
+ // - 1: when mysql disconnects during runtime, the server tries to reconnect mysql_reconnect_count times and,
+ // -- if unsuccessful, the server is shut down
+ // - 2: when mysql disconnects during runtime it tries to reconnect indefinitely
+ type: 2
+
+ // - mysql_reconnect_count
+ // - number of reconnect attempts the server should do when the database disconnects during runtime
+ // - only used when mysql_reconnect_type is 1
+ count: 1
+ }
+
+ // ALL MySQL Database Table names
+ // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
+ // this is meant for people who KNOW their stuff, and for some reason want to change their
+ // database layout. [CLOWNISIUS]
+ database_names: {
+ account_db: "login"
+ login_db: "loginlog"
+ ipban_table: "ipbanlist"
+ char_db: "char"
+ interlog_db: "interlog"
+ ragsrvinfo_db: "ragsrvinfo"
+ registry: {
+ acc_reg_num_db: "acc_reg_num_db"
+ acc_reg_str_db: "acc_reg_str_db"
+ char_reg_str_db: "char_reg_str_db"
+ char_reg_num_db: "char_reg_num_db"
+
+ global_acc_reg_num_db: "global_acc_reg_num_db"
+ global_acc_reg_str_db: "global_acc_reg_str_db"
+ }
+ pc: {
+ hotkey_db: "hotkey"
+ scdata_db: "sc_data"
+ cart_db: "cart_inventory"
+ inventory_db: "inventory"
+ charlog_db: "charlog"
+ storage_db: "storage"
+ skill_db: "skill"
+ memo_db: "memo"
+ party_db: "party"
+ pet_db: "pet"
+ friend_db: "friends"
+ mail_db: "mail"
+ auction_db: "auction"
+ quest_db: "quest"
+ homunculus_db: "homunculus"
+ skill_homunculus_db: "skill_homunculus"
+ mercenary_db: "mercenary"
+ mercenary_owner_db: "mercenary_owner"
+ elemental_db: "elemental"
+ account_data_db: "account_data"
+ }
+ guild: {
+ main_db: "guild"
+ alliance_db: "guild_alliance"
+ castle_db: "guild_castle"
+ expulsion_db: "guild_expulsion"
+ member_db: "guild_member"
+ skill_db: "guild_skill"
+ position_db: "guild_position"
+ storage_db: "guild_storage"
+ }
+ mapreg_db: "mapreg"
+ autotrade_merchants_db: "autotrade_merchants"
+ autotrade_data_db: "autotrade_data"
+ npc_market_data_db: "npc_market_data"
+ }
+}
+
+import: "conf/import/inter-server.conf"
diff --git a/conf/common/socket.conf b/conf/common/socket.conf
new file mode 100644
index 000000000..0dd5386cb
--- /dev/null
+++ b/conf/common/socket.conf
@@ -0,0 +1,106 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Sockets configuration file
+//=========================================================================
+
+socket_configuration: {
+ // How long can a socket stall before closing the connection (in seconds)?
+ stall_time: 60
+
+ // Display debug reports (When something goes wrong during the report, the report is saved.)
+ debug: false
+
+ // Linux/Epoll: Maxmimum Events per cycle
+ // Default Value:
+ // (Maxmimum Supported Connections)/2
+ // NOTE: this controls the maximum collected socket-events per-cycle (call to epoll_wait())
+ // for example settings this to 32 will allow up to 32 events (incomming data/new connections
+ // per server-cycle.
+ // NOTE: Recommended Settings is at least half the maxmimum supported connections
+ // Settings this to a lower value, may cause lags/delays
+ // Depending on available CPU Time
+ // NOTE: This Setting is only available on Linux when build using EPoll as event dispatcher!
+ //
+ //epoll_maxevents: 1024
+
+ // Maximum allowed size for clients packets in bytes.
+ // Default Values:
+ // 24576 (Clients < 20131223)
+ // 65535 (Clients >= 20131223)
+ // NOTE: To reduce the size of reported packets, lower the values of defines, which
+ // have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
+ // NOTE: Do not modify this setting, unless the client has been modified to support
+ // larger packets. The client will crash, when it receives larger packets.
+ //socket_max_client_packet: 65535
+
+ //----- IP Rules Settings -----
+ ip_rules: {
+ // If IP's are checked when connecting.
+ // This also enables DDoS protection.
+ enable: true
+
+ // Order of the checks
+ // deny,allow : Checks deny rules, then allow rules. Allows if no rules match.
+ // allow,deny : Checks allow rules, then deny rules. Allows if no rules match.
+ // mutual-failure : Allows only if an allow rule matches and no deny rules match.
+ // (default is deny,allow)
+ order: "deny,allow"
+
+ // IP rules
+ // allow : Accepts connections from the ip range (even if flagged as DDoS)
+ // deny : Rejects connections from the ip range
+ // The rules are processed in order, the first matching rule of each list (allow and deny) is used
+ allow_list: (
+ //"127.0.0.1",
+ //"192.168.0.0/16",
+ //"10.0.0.0/255.0.0.0",
+ //"all",
+ )
+ deny_list: (
+ //"127.0.0.1",
+ )
+ }
+
+ //---- DDoS Protection Settings ----
+ // If ddos.count connection request are made within ddos.interval ms, it assumes it's a DDoS attack
+ ddos: {
+ // Consecutive attempts interval (msec)
+ // (default is 3000 msecs, 3 seconds)
+ interval: 3000 //ddos_interval
+
+ // Consecutive attempts trigger
+ // (default is 5 attemps)
+ count: 5 //ddos_count
+
+ // The time interval after which the threat of DDoS is assumed to be gone (ms)
+ // After this amount of time, the DDoS restrictions are lifted.
+ // (default is 600000ms, 10min)
+ autoreset: 600000 //ddos_autoreset
+ }
+}
+
+import: "conf/import/socket.conf"
diff --git a/conf/global/console.conf b/conf/global/console.conf
new file mode 100644
index 000000000..21ee46bd0
--- /dev/null
+++ b/conf/global/console.conf
@@ -0,0 +1,67 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Server Console configuration file.
+//=========================================================================
+// This file affects how ALL server consoles work, unless explictly defined
+// so in the server configuration file (See doc/global_configuration.txt
+// for more information).
+//=========================================================================
+
+console: {
+ //Time-stamp format which will be printed before all messages.
+ //Can at most be 20 characters long.
+ //Common formats:
+ // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
+ // %H:%M:%S (hour:minute:second, 24 hour format)
+ // %d/%b/%Y (day/Month/year)
+ //For full format information, consult the strftime() manual.
+ //timestamp_format: "[%d/%b %H:%M]"
+
+ //If redirected output contains escape sequences (color codes)
+ stdout_with_ansisequence: false
+
+ //Makes server output more silent by omitting certain types of messages:
+ //1: Hide Information messages
+ //2: Hide Status messages
+ //4: Hide Notice Messages
+ //8: Hide Warning Messages
+ //16: Hide Error and SQL Error messages.
+ //32: Hide Debug Messages
+ //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
+ console_silent: 0
+
+ // [CHAR] Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
+ save_log: true
+
+ // [MAP] Makes server log selected message types to a file in the /log/ folder
+ //1: Log Warning Messages
+ //2: Log Error and SQL Error messages.
+ //4: Log Debug Messages
+ //Example: "console_msg_log: 7" logs all 3 kinds
+ //Messages logged by this overrides console_silent setting
+ console_msg_log: 0
+}
diff --git a/conf/global/sql_connection.conf b/conf/global/sql_connection.conf
new file mode 100644
index 000000000..60fea5656
--- /dev/null
+++ b/conf/global/sql_connection.conf
@@ -0,0 +1,52 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= SQL connection configuration file.
+//=========================================================================
+// This file affects how ALL server sql connections work, unless explictly
+// defined so in the server configuration file (See
+// doc/global_configuration.txt for more information).
+//=========================================================================
+
+sql_connection: {
+ // [INTER] You can specify the codepage to use in your mySQL tables here.
+ // (Note that this feature requires MySQL 4.1+)
+ //default_codepage: ""
+
+ // [LOGIN] Is `userid` in account_db case sensitive?
+ //case_sensitive: false
+
+ // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1.
+ // Under windows, you want to use 127.0.0.1. If you see a message like
+ // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
+ // and you have localhost, switch it to 127.0.0.1
+ db_hostname: "127.0.0.1"
+ db_port: 3306
+ db_username: "ragnarok"
+ db_password: "ragnarok"
+ db_database: "ragnarok"
+ //codepage:""
+}
diff --git a/conf/import-tmpl/battle.conf b/conf/import-tmpl/battle.conf
new file mode 100644
index 000000000..4080eed72
--- /dev/null
+++ b/conf/import-tmpl/battle.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Battle local configuration file.
+//=========================================================================
+
+battle_configuration: {
+ // See conf/map/battle.conf for details
+}
diff --git a/conf/import-tmpl/battle_conf.txt b/conf/import-tmpl/battle_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/battle_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/char-server.conf b/conf/import-tmpl/char-server.conf
new file mode 100644
index 000000000..6bfb308b5
--- /dev/null
+++ b/conf/import-tmpl/char-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Character Server local configuration file.
+//=========================================================================
+
+char_configuration: {
+ // See conf/char/char-server.conf for details
+}
diff --git a/conf/import-tmpl/char_conf.txt b/conf/import-tmpl/char_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/char_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/inter-server.conf b/conf/import-tmpl/inter-server.conf
new file mode 100644
index 000000000..243dda4ea
--- /dev/null
+++ b/conf/import-tmpl/inter-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Inter Server local configuration file.
+//=========================================================================
+
+inter_configuration: {
+ // See conf/common/inter-server.conf
+}
diff --git a/conf/import-tmpl/inter_conf.txt b/conf/import-tmpl/inter_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/inter_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/log_conf.txt b/conf/import-tmpl/log_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/log_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/login-server.conf b/conf/import-tmpl/login-server.conf
new file mode 100644
index 000000000..feadef976
--- /dev/null
+++ b/conf/import-tmpl/login-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Login Server local configuration file.
+//=========================================================================
+
+login_configuration: {
+ // See conf/login/login-server.conf for details
+}
diff --git a/conf/import-tmpl/login_conf.txt b/conf/import-tmpl/login_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/login_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/logs.conf b/conf/import-tmpl/logs.conf
new file mode 100644
index 000000000..99e666d96
--- /dev/null
+++ b/conf/import-tmpl/logs.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Log local configuration file.
+//=========================================================================
+
+map_log: {
+ // See conf/map/logs.conf for details
+}
diff --git a/conf/import-tmpl/map-server.conf b/conf/import-tmpl/map-server.conf
new file mode 100644
index 000000000..2c9b16531
--- /dev/null
+++ b/conf/import-tmpl/map-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Map Server local configuration file.
+//=========================================================================
+
+map_configuration: {
+ // See conf/map/map-server.conf for details
+}
diff --git a/conf/import-tmpl/map_conf.txt b/conf/import-tmpl/map_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/map_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/packet_conf.txt b/conf/import-tmpl/packet_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/packet_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/script.conf b/conf/import-tmpl/script.conf
new file mode 100644
index 000000000..b354b2bf6
--- /dev/null
+++ b/conf/import-tmpl/script.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Script local configuration file.
+//=========================================================================
+
+script_configuration: {
+ // See conf/map/script.conf for details
+}
diff --git a/conf/import-tmpl/script_conf.txt b/conf/import-tmpl/script_conf.txt
deleted file mode 100644
index e69de29bb..000000000
--- a/conf/import-tmpl/script_conf.txt
+++ /dev/null
diff --git a/conf/import-tmpl/socket.conf b/conf/import-tmpl/socket.conf
new file mode 100644
index 000000000..04d0a40c4
--- /dev/null
+++ b/conf/import-tmpl/socket.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Sockets local configuration file
+//=========================================================================
+
+socket_configuration: {
+ // See conf/common/socket.conf for details.
+}
diff --git a/conf/inter-server.conf b/conf/inter-server.conf
deleted file mode 100644
index 704d5fc12..000000000
--- a/conf/inter-server.conf
+++ /dev/null
@@ -1,125 +0,0 @@
-// Hercules InterServer (settings shared/used by more than 1 server) configuration.
-
-// Options for both versions
-
-// Log Inter Connections, etc.?
-log_inter: 1
-
-// Inter Log Filename
-inter_log_filename: log/inter.log
-
-// Level range for sharing within a party
-party_share_level: 15
-
-// SQL version options only
-
-// You can specify the codepage to use in your mySQL tables here.
-// (Note that this feature requires MySQL 4.1+)
-//default_codepage:
-
-
-// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
-// Under windows, you want to use 127.0.0.1. If you see a message like
-// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
-// and you have localhost, switch it to 127.0.0.1
-
-// Global SQL settings
-// overridden by local settings when the hostname is defined there
-// (currently only the login-server reads/obeys these settings)
-sql.db_hostname: 127.0.0.1
-sql.db_port: 3306
-sql.db_username: ragnarok
-sql.db_password: ragnarok
-sql.db_database: ragnarok
-sql.codepage:
-
-// MySQL Character SQL server
-char_server_ip: 127.0.0.1
-char_server_port: 3306
-char_server_id: ragnarok
-char_server_pw: ragnarok
-char_server_db: ragnarok
-
-// MySQL Map SQL Server
-map_server_ip: 127.0.0.1
-map_server_port: 3306
-map_server_id: ragnarok
-map_server_pw: ragnarok
-map_server_db: ragnarok
-
-// MySQL Log SQL Database
-log_db_ip: 127.0.0.1
-log_db_port: 3306
-log_db_id: ragnarok
-log_db_pw: ragnarok
-log_db_db: ragnarok
-log_codepage:
-log_login_db: loginlog
-
-// == MySQL Reconnect Settings
-// ===========================
-// - mysql_reconnect_type
-// - 1: when mysql disconnects during runtime, the server tries to reconnect mysql_reconnect_count times and,
-// -- if unsuccessful, the server is shut down
-// - 2: when mysql disconnects during runtime it tries to reconnect indefinitely
-mysql_reconnect_type:2
-// - mysql_reconnect_count
-// - number of reconnect attempts the server should do when the database disconnects during runtime
-// - only used when mysql_reconnect_type is 1
-mysql_reconnect_count:1
-
-// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
-// this is meant for people who KNOW their stuff, and for some reason want to change their
-// database layout. [CLOWNISIUS]
-
-// ALL MySQL Database Table names
-
-//Shared
-interreg_db: interreg
-global_acc_reg_num_db: global_acc_reg_num_db
-global_acc_reg_str_db: global_acc_reg_str_db
-
-// Char Database Tables
-char_db: char
-hotkey_db: hotkey
-scdata_db: sc_data
-cart_db: cart_inventory
-inventory_db: inventory
-charlog_db: charlog
-storage_db: storage
-skill_db: skill
-interlog_db: interlog
-memo_db: memo
-guild_db: guild
-guild_alliance_db: guild_alliance
-guild_castle_db: guild_castle
-guild_expulsion_db: guild_expulsion
-guild_member_db: guild_member
-guild_skill_db: guild_skill
-guild_position_db: guild_position
-guild_storage_db: guild_storage
-party_db: party
-pet_db: pet
-friend_db: friends
-mail_db: mail
-auction_db: auction
-quest_db: quest
-homunculus_db: homunculus
-skill_homunculus_db: skill_homunculus
-mercenary_db: mercenary
-mercenary_owner_db: mercenary_owner
-ragsrvinfo_db: ragsrvinfo
-elemental_db: elemental
-account_data_db: account_data
-acc_reg_num_db: acc_reg_num_db
-acc_reg_str_db: acc_reg_str_db
-char_reg_str_db: char_reg_str_db
-char_reg_num_db: char_reg_num_db
-
-// Map Database Tables
-mapreg_db: mapreg
-autotrade_merchants_db: autotrade_merchants
-autotrade_data_db: autotrade_data
-npc_market_data_db: npc_market_data
-
-import: conf/import/inter_conf.txt
diff --git a/conf/login-server.conf b/conf/login-server.conf
deleted file mode 100644
index 620fae327..000000000
--- a/conf/login-server.conf
+++ /dev/null
@@ -1,156 +0,0 @@
-// Hercules Login Server configuration file.
-// Translated by Peter Kieser <pfak@telus.net>
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-// The login server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Login Server Port
-login_port: 6900
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//If redirected output contains escape sequences (color codes)
-stdout_with_ansisequence: no
-
-//Makes server output more silent by omitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//32: Hide Debug Messages
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-// Can you use _M/_F to make new accounts on the server?
-new_account: yes
-
-//If new_account is enabled, minimum length to userid and passwords should be 4?
-//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
-new_acc_length_limit: yes
-
-// Account registration flood protection system
-// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
-allowed_regs: 1
-time_allowed: 10
-
-// To log the login server?
-// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
-log_login: yes
-
-// Indicate how to display date in logs, to players, etc.
-date_format: %Y-%m-%d %H:%M:%S
-
-// Required account group id to connect to server.
-// -1: disabled
-// 0 or more: group id
-group_id_to_connect: -1
-
-// Minimum account group id required to connect to server.
-// Will not function if group_id_to_connect config is enabled.
-// -1: disabled
-// 0 or more: group id
-min_group_id_to_connect: -1
-
-// Starting additional sec from now for the limited time at creation of account
-// -1: new account are created with UNlimited time (default value)
-// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
-start_limited_time: -1
-
-// Check The clientversion set in the clientinfo ?
-check_client_version: no
-
-// What version we would allow to connect? (if the options above is enabled..)
-client_version_to_connect: 20
-
-// Store passwords as MD5 hashes instead of plaintext ?
-// NOTE: Will not work with clients that use <passwordencrypt>
-use_MD5_passwords: no
-
-// Ipban features (SQL only)
-ipban.enable: yes
-//ipban.sql.db_hostname: 127.0.0.1
-//ipban.sql.db_port: 3306
-//ipban.sql.db_username: ragnarok
-//ipban.sql.db_password: ragnarok
-//ipban.sql.db_database: ragnarok
-//ipban.sql.codepage:
-//ipban.sql.ipban_table: ipbanlist
-// Dynamic password failure ipban system
-ipban.dynamic_pass_failure_ban: yes
-ipban.dynamic_pass_failure_ban_interval: 5
-ipban.dynamic_pass_failure_ban_limit: 7
-ipban.dynamic_pass_failure_ban_duration: 5
-
-// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
-// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
-// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
-ipban_cleanup_interval: 60
-
-// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
-// Enable it if your server uses a dynamic IP which changes with time.
-//ip_sync_interval: 10
-
-// DNS Blacklist Blocking
-// If enabled, each incoming connection will be tested against the blacklists
-// on the specified dnsbl_servers (comma-separated list)
-use_dnsbl: no
-dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
-// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
-//==============================================================================
-// dnsbl_servers Description
-// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-// bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
-// ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers)
-// safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations"
-// sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies)
-// socks.dnsbl.sorbs.net Open SOCKS proxy servers
-// tor.ahbl.org Current tor relay and exit nodes
-
-
-// Account data storage configuration
-// SQL
-//account.sql.db_hostname: 127.0.0.1
-//account.sql.db_port: 3306
-//account.sql.db_username: ragnarok
-//account.sql.db_password: ragnarok
-//account.sql.db_database: ragnarok
-//account.sql.codepage:
-//account.sql.case_sensitive: no
-//account.sql.account_db: login
-//account.sql.accreg_db: global_reg_value
-
-// Client MD5 hash check
-// If turned on, the login server will check if the client's hash matches
-// the value below, and will not connect tampered clients.
-// Note: see doc/md5_hashcheck.txt for more details.
-client_hash_check: off
-
-// Client MD5 hashes
-// The client with the specified hash can be used to log in by players with
-// a group_id equal to or greater than the given value.
-// If you specify 'disabled' as hash, players with a group_id greater than or
-// equal to the given value will be able to log in regardless of hash (and even
-// if their client does not send a hash at all.)
-// Format: group_id, hash
-// Note: see doc/md5_hashcheck.txt for more details.
-//client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
-//client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae
-//client_hash: 99, disabled
-
-
-import: conf/inter-server.conf
-import: conf/import/login_conf.txt
diff --git a/conf/login/login-server.conf b/conf/login/login-server.conf
new file mode 100644
index 000000000..71928e3d0
--- /dev/null
+++ b/conf/login/login-server.conf
@@ -0,0 +1,187 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Login Server configuration file.
+//=========================================================================
+
+login_configuration: {
+ // Login-server's console configuration
+ @include "conf/global/console.conf"
+
+ inter: {
+ // The login server listens on the interface with this IP address.
+ // NOTE: This allows you to run multiple servers on multiple interfaces
+ // while using the same ports for each server.
+ //bind_ip: "127.0.0.1"
+
+ // Login Server Port
+ login_port: 6900
+
+ // Interval (in minutes) to execute a DNS/IP update. Disabled by default.
+ // Enable it if your server uses a dynamic IP which changes with time.
+ //ip_sync_interval: 10
+ }
+
+ log: {
+ // To log the login server?
+ // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
+ log_login: true
+
+ // Indicate how to display date in logs, to players, etc.
+ date_format: "%Y-%m-%d %H:%M:%S"
+ }
+
+ // Account engine configuration
+ account: {
+ // Can you use _M/_F to make new accounts on the server?
+ new_account: true
+
+ //If new_account is enabled, minimum length to userid and passwords should be 4?
+ //Must be 'true' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
+ new_acc_length_limit: true
+
+ // Account registration flood protection system
+ // allowed_regs is the number of registrations allowed in time_allowed (in seconds)
+ allowed_regs: 1
+ time_allowed: 10
+
+ // Starting additional sec from now for the limited time at creation of account
+ // -1: new account are created with UNlimited time (default value)
+ // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
+ start_limited_time: -1
+
+ // Store passwords as MD5 hashes instead of plaintext ?
+ // NOTE: Will not work with clients that use <passwordencrypt>
+ use_MD5_passwords: false
+
+ // Account data engine storage configuration
+ @include "conf/global/sql_connection.conf"
+
+ //==================================================================
+ // IP banning system
+ //==================================================================
+ ipban: {
+ enabled: true
+
+ // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
+ // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
+ // Players will still be able to login if an ipban entry exists but the expiration time has already passed.
+ cleanup_interval: 60
+
+ // SQL connection settings
+ @include "conf/global/sql_connection.conf"
+
+ // Dynamic password failure ipban system
+ dynamic_pass_failure: {
+ enabled: true
+
+ // Interval in minutes between failed tries
+ // Only failed tries between this interval will be accounted when banning
+ ban_interval: 5
+
+ // How many failures before adding a temporary ban entry?
+ ban_limit: 7
+
+ // Duration of the ban in minutes
+ ban_duration: 5
+ }
+ } // login_configuration.account.ipban
+ } // login_configuration.account
+
+ permission: {
+ // Required account group id to connect to server.
+ // -1: disabled
+ // 0 or more: group id
+ group_id_to_connect: -1
+
+ // Minimum account group id required to connect to server.
+ // Will not function if group_id_to_connect config is enabled.
+ // -1: disabled
+ // 0 or more: group id
+ min_group_id_to_connect: -1
+
+ // Check The clientversion set in the clientinfo ?
+ check_client_version: false
+
+ // What version we would allow to connect? (if check_client_version is enabled)
+ client_version_to_connect: 20
+
+ //==================================================================
+ // Client hash checking system
+ //==================================================================
+ // Note: see doc/md5_hashcheck.txt for more details.
+ hash: {
+ // Client MD5 hash check
+ // If turned on, the login server will check if the client's hash matches
+ // the value below, and will not connect tampered clients.
+ enabled: false
+
+ // Client MD5 hashes
+ // The client with the specified hash can be used to log in by players with
+ // a group_id equal to or greater than the given value.
+ // If you specify 'disabled' as hash, players with a group_id greater than or
+ // equal to the given value will be able to log in regardless of hash (and even
+ // if their client does not send a hash at all.)
+ MD5_hashes: (
+ //{
+ // group_id: group id
+ // hash: client hash
+ //},
+ //{
+ // group_id: 0
+ // hash: "113e195e6c051bb1cfb12a644bb084c5"
+ //},
+ //{
+ // group_id: 10
+ // hash: "cb1ea78023d337c38e8ba5124e2338ae"
+ //},
+ //{
+ // group_id: 99
+ // hash: "disabled"
+ //},
+ )
+ } // login_configuration.permission.hash
+
+ DNS_blacklist: {
+ // DNS Blacklist Blocking
+ // If enabled, each incoming connection will be tested against the blacklists
+ // on the specified dnsbl_servers
+ enabled: false
+
+ dnsbl_servers: (
+ // Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
+ "bl.blocklist.de", // IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
+ //"ircbl.ahbl.org", // AHBL (open proxies, compromised machines, comment spammers)
+ //"safe.dnsbl.sorbs.net", // All zones in dnsbl.sorbs.net except "recent" and "escalations"
+ //"sbl-xbl.spamhaus.org", // Spamhaus blacklist (spammers, open proxies)
+ "socks.dnsbl.sorbs.net", // Open SOCKS proxy servers
+ //"tor.ahbl.org", // Current tor relay and exit nodes
+ )
+ } // login_configuration.DNS_blacklist
+ } // login_configuration.permission
+}
+
+import: "conf/import/login-server.conf"
diff --git a/conf/logs.conf b/conf/logs.conf
deleted file mode 100644
index 6933e84fe..000000000
--- a/conf/logs.conf
+++ /dev/null
@@ -1,134 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Log Configuration File
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
-
-// Enable Logs? (Note 3)
-// 0x00000 - Don't log at all
-// 0x00001 - (T) Log trades
-// 0x00002 - (V) Log vending transactions
-// 0x00004 - (P) Log items drop/picked by players
-// 0x00008 - (L) Log items drop/looted by monsters
-// 0x00010 - (S) Log NPC transactions (buy/sell)
-// 0x00020 - (N) Log Script transactions (items deleted/acquired through quests)
-// 0x00040 - (D) Log items stolen from mobs (Steal/Gank)
-// 0x00080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks)
-// 0x00100 - (O) Log produced/ingredient items
-// 0x00200 - (U) Log MVP prize items
-// 0x00400 - (A) Log player created/deleted items (through @/# commands)
-// 0x00800 - (R) Log items placed/retrieved from storage.
-// 0x01000 - (G) Log items placed/retrieved from guild storage.
-// 0x02000 - (E) Log mail system transactions.
-// 0x04000 - (I) Log auction system transactions.
-// 0x08000 - (B) Log buying store transactions
-// 0x20000 - (K) Log account bank transactions
-// 0x10000 - (X) Log all other transactions (rentals expiring/inserting cards/items removed by item_check/
-// rings deleted by divorce/pet egg (un)hatching/pet armor (un)equipping/Weapon Refine skill/Remove Trap skill)
-// Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059
-// Please note that moving items from inventory to cart and back is not logged by design.
-enable_logs: 0xFFFFF
-
-// Use MySQL Logs? [SQL Version Only] (Note 1)
-sql_logs: yes
-
-// LOGGING FILTERS
-// =============================================================
-// if any condition is true then the item will be logged
-// 0 = Don't log at all
-// 1 = Log any item
-// Advanced Filter Bits by item type: ||
-// 0002 - Healing items (0)
-// 0004 - Etc Items(3) + Arrows (10)
-// 0008 - Usable Items(2) + Lures,Scrolls(11) + Usable Cash Items(18)
-// 0016 - Weapon(4)
-// 0032 - Shields,Armor,Headgears,Accessories,etc(5)
-// 0064 - Cards(6)
-// 0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
-// 0256 - Log expensive items ( >= price_items_log)
-// 0512 - Log big amount of items ( >= amount_items_log)
-// 1024 - Log refined items (if their refine >= refine_items_log )
-// 2048 - Log rare items (if their drop chance <= rare_items_log )
-
-// Examples: (log filters)
-// log_filter: 1 = logs ANY items
-// log_filter: 2 = logs only HEALING items
-// log_filter: 4 = logs only Etc Items and Arrows
-// log_filter: 64 = logs only Cards
-// log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log
-// log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones
-log_filter: 1
-
-// Log Items which Refine >= refine_items_log
-refine_items_log: 5
-// Log Items whith min drop rate <= rare_items_log
-// 1 = 0.01%, 100 = 1% drop chance, etc
-rare_items_log: 100
-// don't log it if the current item buy price < price_items_log
-price_items_log: 1000
-// don't log it if the current item amount < amount_items_log
-amount_items_log: 100
-//=============================================================
-
-// Log Dead Branch Usage (Note 1)
-log_branch: no
-
-// Track Zeny Changes
-// Filter settings
-// 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value
-log_zeny: 0
-
-// Log MVP Monster Drops (Note 1)
-// Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
-log_mvpdrop: no
-
-// Log AtCommands & Charcommands (Note 1)
-// Only commands issued by player groups ('conf/groups.conf') with
-// 'log_commands' setting set to 'true' will be logged.
-log_commands: yes
-
-// Log NPC 'logmes' commands (Note 1)
-log_npc: no
-
-// Log CHAT (Global, Whisper, Party, Guild, Main chat) (Note 3)
-// LOGGING FILTERS
-// =============================================================
-// 0 = Don't log at all
-// 1 - Log Global messages
-// 2 - Log Whisper messages
-// 4 - Log Party messages
-// 8 - Log Guild messages
-// 16 - Log Main chat messages
-// Example:
-// log_chat: 5 = logs both Whisper & Party messages
-// log_chat: 8 = logs only Guild messages
-// log_chat: 31 = logs everything
-log_chat: 0
-
-// Disable chat logging when WoE is running? (Note 1)
-log_chat_woe_disable: no
-
-// Logging files/tables
-// Following settings specify where to log to. If 'sql_logs' is
-// enabled, SQL tables are assumed, otherwise flat files.
-
-// log_gm_db: log/atcommandlog.log
-// log_branch_db: log/branchlog.log
-// log_chat_db: log/chatlog.log
-// log_mvpdrop_db: log/mvplog.log
-// log_npc_db: log/npclog.log
-// log_pick_db: log/picklog.log
-// log_zeny_db: log/zenylog.log
-
-log_gm_db: atcommandlog
-log_branch_db: branchlog
-log_chat_db: chatlog
-log_mvpdrop_db: mvplog
-log_npc_db: npclog
-log_pick_db: picklog
-log_zeny_db: zenylog
-
-import: conf/import/log_conf.txt
diff --git a/conf/map-server.conf b/conf/map-server.conf
deleted file mode 100644
index d0749e85e..000000000
--- a/conf/map-server.conf
+++ /dev/null
@@ -1,119 +0,0 @@
-//--------------------------------------------------------------
-// Hercules Map-Server Configuration File
-//--------------------------------------------------------------
-
-// Note: "Comments" are all text on the right side of a double slash "//"
-// Whatever text is commented will not be parsed by the servers, and serves
-// only as information/reference.
-
-//--------------------------------------------------------------
-// Configuration Info
-//--------------------------------------------------------------
-// Interserver communication passwords, set in account.txt (or equiv.)
-userid: s1
-passwd: p1
-
-// Character Server IP
-// The map server connects to the character server using this IP address.
-// NOTE: This is useful when you are running behind a firewall or are on
-// a machine with multiple interfaces.
-//char_ip: 127.0.0.1
-
-// The map server listens on the interface with this IP address.
-// NOTE: This allows you to run multiple servers on multiple interfaces
-// while using the same ports for each server.
-//bind_ip: 127.0.0.1
-
-// Character Server Port
-char_port: 6121
-
-// Map Server IP
-// The IP address which clients will use to connect.
-// Set this to what your server's public IP address is.
-//map_ip: 127.0.0.1
-
-// Map Server Port
-map_port: 5121
-
-//Time-stamp format which will be printed before all messages.
-//Can at most be 20 characters long.
-//Common formats:
-// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
-// %H:%M:%S (hour:minute:second, 24 hour format)
-// %d/%b/%Y (day/Month/year)
-//For full format information, consult the strftime() manual.
-//timestamp_format: [%d/%b %H:%M]
-
-//If redirected output contains escape sequences (color codes)
-stdout_with_ansisequence: no
-
-//Makes server log selected message types to a file in the /log/ folder
-//1: Log Warning Messages
-//2: Log Error and SQL Error messages.
-//4: Log Debug Messages
-//Example: "console_msg_log: 7" logs all 3 kinds
-//Messages logged by this overrides console_silent setting
-console_msg_log: 0
-
-//Makes server output more silent by omitting certain types of messages:
-//1: Hide Information messages
-//2: Hide Status messages
-//4: Hide Notice Messages
-//8: Hide Warning Messages
-//16: Hide Error and SQL Error messages.
-//32: Hide Debug Messages
-//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
-console_silent: 0
-
-//Where should all database data be read from?
-db_path: db
-
-// Enable the @guildspy and @partyspy at commands?
-// Note that enabling them decreases packet sending performance.
-enable_spy: no
-
-// Read map data from GATs and RSWs in GRF files or a data directory
-// as referenced by grf-files.txt rather than from the mapcache?
-use_grf: no
-
-// Database autosave time
-// All characters are saved on this time in seconds (example:
-// autosave of 60 secs with 60 characters online -> one char is saved every
-// second)
-autosave_time: 300
-
-// Min database save intervals (in ms)
-// Prevent saving characters faster than at this rate (prevents char-server
-// save-load getting too high as character-count increases)
-minsave_time: 100
-
-// Apart from the autosave_time, players will also get saved when involved
-// in the following (add as needed):
-// 1: After every successful trade
-// 2: After every vending transaction
-// 4: After closing storage/guild storage.
-// 8: After hatching/returning to egg a pet.
-// 16: After successfully sending a mail with attachment
-// 32: After successfully submitting an item for auction
-// 64: After successfully get/delete/complete a quest
-// 128: After every buying store transaction
-// 256: After every bank transaction (deposit/withdraw)
-// NOTE: These settings decrease the chance of dupes/lost items when there's a
-// server crash at the expense of increasing the map/char server lag. If your
-// server rarely crashes, but experiences interserver lag, you may want to set
-// these off.
-save_settings: 511
-
-//When employing more than one language (see db/translations.conf),
-//this setting is used as a fallback
-default_language: English
-
-// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
-help_txt: conf/help.txt
-help2_txt: conf/help2.txt
-charhelp_txt: conf/charhelp.txt
-
-// Maps:
-import: conf/maps.conf
-
-import: conf/import/map_conf.txt
diff --git a/conf/map/battle.conf b/conf/map/battle.conf
new file mode 100644
index 000000000..f17748fb6
--- /dev/null
+++ b/conf/map/battle.conf
@@ -0,0 +1,87 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Battle Configuration File
+//=========================================================================
+
+battle_configuration: {
+ // General battle-related settings.
+ @include "conf/map/battle/battle.conf"
+
+ // Settings specific to the client.
+ @include "conf/map/battle/client.conf"
+
+ // General drop-related configs.
+ @include "conf/map/battle/drops.conf"
+
+ // Experience rates, exp penalties, stats and max level settings.
+ @include "conf/map/battle/exp.conf"
+
+ // GM levels, atcommands and hack-related configs.
+ @include "conf/map/battle/gm.conf"
+
+ // Guild and WoE settings
+ @include "conf/map/battle/guild.conf"
+
+ // Battleground settings
+ @include "conf/map/battle/battleground.conf"
+
+ // Item/card-specific and crafting related options.
+ @include "conf/map/battle/items.conf"
+
+ // Mob related configuration
+ @include "conf/map/battle/monster.conf"
+
+ // Party related configuration
+ @include "conf/map/battle/party.conf"
+
+ // Pet related configuration
+ @include "conf/map/battle/pet.conf"
+
+ // Homunc related configuration
+ @include "conf/map/battle/homunc.conf"
+
+ // Player specific settings
+ @include "conf/map/battle/player.conf"
+
+ // Skill related settings
+ @include "conf/map/battle/skill.conf"
+
+ // Status change related settings
+ @include "conf/map/battle/status.conf"
+
+ // Feature control (on/off) settings
+ @include "conf/map/battle/feature.conf"
+
+ // Anything else that didn't fit anywhere else.
+ // Includes duel, day/night, mute/manner, log settings.
+ @include "conf/map/battle/misc.conf"
+
+ // Your custom config goes here.
+ @include "conf/import/battle.conf"
+}
+
+import: "conf/import/battle.conf"
diff --git a/conf/battle/battle.conf b/conf/map/battle/battle.conf
index 8c9447ccb..2e73a0aa8 100644
--- a/conf/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -1,13 +1,36 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Battle) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//--------------------------------------------------------------
+//=========================================================================
// Who should have a baseatk value (makes str affect damage)? (Note 3)
enable_baseatk: 9
@@ -24,7 +47,7 @@ mob_critical_rate: 100
critical_rate: 100
// Should normal attacks give you a walk delay? (Note 3)
-// If no, characters can move as soon as they start an attack (attack animation
+// If false, characters can move as soon as they start an attack (attack animation
// or walk animation may be omitted client-side, causing cropped attacks or
// monsters that teleport to you)
// Otherwise, the delay is equal to the 'attack animation' (amotion)
@@ -44,7 +67,7 @@ damage_walk_delay_rate: 100
multihit_delay: 80
// Damaged delay rate for players (Note 2)
-// (Setting to no/0 will be like always endure)
+// (Setting to false/0 will be like always endure)
player_damage_delay_rate: 100
// Should race or element be used to consider someone undead?
@@ -55,7 +78,7 @@ undead_detect_type: 0
// Does HP recover if hit by an attribute that's same as your own? (Note 1)
// (Will not work in Renewal)
-attribute_recover: no
+attribute_recover: false
// What is the minimum and maximum hitrate of normal attacks?
min_hitrate: 5
@@ -131,8 +154,8 @@ equip_self_break_rate: 100
equip_skill_break_rate: 100
// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
-// NOTE: The official setting is yes, even thought it degrades performance a bit.
-delay_battle_damage: yes
+// NOTE: The official setting is true, even thought it degrades performance a bit.
+delay_battle_damage: true
// Are arrows/ammo consumed when used on a bow/gun?
// 0 = No
@@ -143,15 +166,15 @@ delay_battle_damage: yes
arrow_decrement: 1
// Should the item script bonus 'Autospell' check for range/obstacles before casting?
-// Official behavior is "no", setting this to "yes" will make skills use their defined
+// Official behavior is false, setting this to true will make skills use their defined
// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed.
// This setting also affects autospellwhenhit.
-autospell_check_range: no
+autospell_check_range: false
// If both the attacker and the target are on the same tile, should the target be knocked back to the left?
-// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker.
-knockback_left: yes
+// Official behavior is true, setting this to false will knock the target back behind the attacker.
+knockback_left: true
// Should the target be able of dodging damage by snapping away to the edge of the screen?
-// Official behavior is "no"
-snap_dodge: no
+// Official behavior is false
+snap_dodge: false
diff --git a/conf/map/battle/battleground.conf b/conf/map/battle/battleground.conf
new file mode 100644
index 000000000..629a664f7
--- /dev/null
+++ b/conf/map/battle/battleground.conf
@@ -0,0 +1,40 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Battlegrounds) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// Flee penalty on BG grounds.
+// NOTE: It's %, not absolute, so 20 is -20% of your total flee
+bg_flee_penalty: 20
+
+// Interval before updating the bg-member map mini-dots (milliseconds)
+bg_update_interval: 1000
diff --git a/conf/battle/client.conf b/conf/map/battle/client.conf
index 6ca2f67e0..818db3142 100644
--- a/conf/battle/client.conf
+++ b/conf/map/battle/client.conf
@@ -1,13 +1,36 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Client) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//--------------------------------------------------------------
+//=========================================================================
// Whether to enable the official packet obfuscation support (good vs WPE)
// 0: disabled
@@ -29,10 +52,10 @@ max_cloth_color: 4
min_body_style: 0
max_body_style: 4
-// When set to yes, the damage field in packets sent from woe maps will be set
+// When set to true, the damage field in packets sent from woe maps will be set
// to -1, making it impossible for GMs, Bots and Hexed clients to know the
// actual damage caused by attacks. (Note 1)
-hide_woe_damage: yes
+hide_woe_damage: true
// "hair style" number that identifies pet.
// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
@@ -72,53 +95,53 @@ aura_lv: 99
client_limit_unit_lv: 0
// Will tuxedo and wedding dresses be shown when worn? (Note 1)
-wedding_modifydisplay: no
+wedding_modifydisplay: false
// Save Clothes color. (This will degrade performance) (Note 1)
-save_clothcolor: yes
+save_clothcolor: true
// Save body styles? (Note 1)
// Note: Don't turn this on unless you know what your doing.
// Sprites are not released officially.
-save_body_style: no
+save_body_style: false
// Do not display cloth colors for the wedding costume?
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
-// for this option to take effect. Set this to yes if your cloth palettes
+// for this option to take effect. Set this to true if your cloth palettes
// pack doesn't has wedding palettes (or has less than the other jobs)
-wedding_ignorepalette: no
+wedding_ignorepalette: false
// Do not display cloth colors for the Xmas costume?
-// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
-xmas_ignorepalette: no
+// Set this to true if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
+xmas_ignorepalette: false
// Do not display cloth colors for the Summer costume?
-// Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
-summer_ignorepalette: no
+// Set this to true if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
+summer_ignorepalette: false
// Do not display cloth colors for the Hanbok costume?
-// Set this to yes if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs)
-hanbok_ignorepalette: no
+// Set this to true if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs)
+hanbok_ignorepalette: false
// Show Hercules version to users when the login?
-display_version: no
+display_version: false
// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
-// Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
-display_hallucination: yes
+// Note: Set to false if the client lags due to the "Wavy" screen effect.
+display_hallucination: true
// Set this to 1 if your client supports status change timers and you want to use them
// Clients from 2009 onward support this
-display_status_timers: yes
+display_status_timers: true
// Randomizes the dice emoticon server-side, to prevent clients from forging
// packets for the desired number. (Note 1)
-client_reshuffle_dice: yes
+client_reshuffle_dice: true
// Sorts the character and guild storage before it is sent to the client.
// Official servers do not sort storage. (Note 1)
// NOTE: Enabling this option degrades performance.
-client_sort_storage: no
+client_sort_storage: false
// Duration of client's self mute in minutes.
// Note: Do not enable this, if you enabled commands for players,
diff --git a/conf/battle/drops.conf b/conf/map/battle/drops.conf
index ec122002a..547a4ae4e 100644
--- a/conf/battle/drops.conf
+++ b/conf/map/battle/drops.conf
@@ -1,14 +1,37 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Drops) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
-//--------------------------------------------------------------
+//=========================================================================
// If an item is dropped, does it go straight into the users inventory? (Note 1)
-item_auto_get: no
+item_auto_get: false
// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
flooritem_lifetime: 60000
@@ -101,11 +124,11 @@ item_drop_treasure_max: 10000
//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
-item_logarithmic_drops: no
+item_logarithmic_drops: false
// Can the monster's drop rate become 0? (Note 1)
-// Default: no (as in official servers).
-drop_rate0item: no
+// Default: false (as in official servers).
+drop_rate0item: false
// Makes your LUK value affect drop rates on an absolute basis.
// Setting to 100 means each luk adds 0.01% chance to find items
diff --git a/conf/battle/exp.conf b/conf/map/battle/exp.conf
index 88c5d9c7a..3a38c1c6c 100644
--- a/conf/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -1,13 +1,36 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Experience) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: The max level of classes is stored in the exp table.
// See files db/exp.txt and db/exp2.txt to change them.
-//--------------------------------------------------------------
+//=========================================================================
// Rate at which exp. is given. (Note 2)
base_exp_rate: 100
@@ -16,7 +39,7 @@ base_exp_rate: 100
job_exp_rate: 100
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
-multi_level_up: no
+multi_level_up: false
// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
@@ -61,7 +84,7 @@ shop_exp: 0
// PVP exp. Do players get exp in PvP maps
// (Note: NOT exp from players, but from normal leveling)
-pvp_exp: yes
+pvp_exp: true
// When a player dies, how should we penalize them?
// 0 = No penalty.
@@ -80,12 +103,12 @@ death_penalty_job: 100
zeny_penalty: 0
// Will display experience gained from killing a monster. (Note 1)
-disp_experience: no
+disp_experience: false
// Will display zeny earned (from mobs, trades, etc) (Note 1)
-disp_zeny: no
+disp_zeny: false
// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
-// If no, an equation will be used which preserves statpoints earned/lost
+// If false, an equation will be used which preserves statpoints earned/lost
// through external means (ie: stat point buyers/sellers)
-use_statpoint_table: yes
+use_statpoint_table: true
diff --git a/conf/map/battle/feature.conf b/conf/map/battle/feature.conf
new file mode 100644
index 000000000..003e4c75a
--- /dev/null
+++ b/conf/map/battle/feature.conf
@@ -0,0 +1,58 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Feature) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+//=========================================================================
+
+features: {
+ // Buying store (Note 1)
+ // Requires: 2010-04-27aRagexeRE or later
+ buying_store: true
+
+ // Search stores (Note 1)
+ // Requires: 2010-08-03aRagexeRE or later
+ search_stores: true
+
+ // Atcommand suggestions (Note 1)
+ // If one type incomplete atcommand, it will suggest the complete ones.
+ atcommand_suggestions: false
+
+ // Banking (Note 1)
+ // Requires: 2013-07-24aRagexe or later
+ banking: true
+
+ // Auction (Note 1)
+ // Feature became unstable on clients 2012 onwards (exact date not known),
+ // it has been fixed on clients 2013-05-15 onwards however.
+ auction: false
+
+ // Roulette (Note 1)
+ // Requires: 2014-10-22bRagexe or later
+ // Disabled by default while test version is out; enable at your own risk -- the mean dev.
+ roulette: false
+}
diff --git a/conf/map/battle/gm.conf b/conf/map/battle/gm.conf
new file mode 100644
index 000000000..bcc70b63b
--- /dev/null
+++ b/conf/map/battle/gm.conf
@@ -0,0 +1,66 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (GM) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+//=========================================================================
+
+// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
+atcommand_spawn_quantity_limit: 100
+
+// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
+atcommand_slave_clone_limit: 25
+
+// If false, commands require exact player name. If true, entering a partial
+// name will work, as long as there's only one match from all players in the
+// current map server.
+partial_name_scan: true
+
+// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk
+// allow gms to bypass the maximum stat parameter? ( if true gm stats can go up to 32k )
+// default: false
+atcommand_max_stat_bypass: false
+
+// Ban people that try trade dupe.
+// Duration of the ban, in minutes (default: 5). To disable the ban, set 0.
+ban_hack_trade: 5
+
+// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h)
+// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula
+// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level)
+atcommand_mobinfo_type: 0
+
+// Ignore warpable area configuration.
+// Set the minimum group id to ignore invalid cells when warping.
+// Default group is 2. Use 100 to disable this setting.
+gm_ignore_warpable_area: 2
+
+// Should atcommands trigger level up events for NPCs? (Note 1)
+// This option is for @baselevelup and @joblevelup
+// Default: false
+atcommand_levelup_events: false
diff --git a/conf/map/battle/guild.conf b/conf/map/battle/guild.conf
new file mode 100644
index 000000000..c8f8db8c3
--- /dev/null
+++ b/conf/map/battle/guild.conf
@@ -0,0 +1,73 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Guild) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+//=========================================================================
+
+// When making a guild, an Emperium is consumed? (Note 1)
+guild_emperium_check: true
+
+// Maximum tax limit on a guild member.
+guild_exp_limit: 50
+
+// Maximum castles one guild can own (0 = unlimited)
+guild_max_castles: 0
+
+// Restart guild skills cooldown by relog? (Note 1)
+// When false, you relog with the same cooldown remaining as from when you
+// logged out, true restarts the cooldown upon login to its full duration.
+guild_skill_relog_delay: false
+
+// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
+castle_defense_rate: 100
+
+// Flee penalty on gvg grounds. Official value is 20 (Note 2)
+// NOTE: It's %, not absolute, so 20 is -20% of your total flee
+gvg_flee_penalty: 20
+
+// Can the 'Glory of Guild' skill be learnt in the Guild window,
+// and does changing emblems require it? (Note 1)
+// P.S: This skill is not implemented on official servers
+require_glory_guild: false
+
+// Limit Guild alliances. Value is 0 to 3.
+// If you want to change this value, clear the guild alliance table.
+// Default is 3
+max_guild_alliance: 3
+
+// When to re-display the guild notice
+// Upon teleporting (regardless of changing maps): 2 (official)
+// Upon changing maps: 1
+// Do not re-display: 0 (disabled)
+guild_notice_changemap: 2
+
+// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1)
+// default: false
+guild_castle_invite: false
+guild_castle_expulsion: false
diff --git a/conf/map/battle/homunc.conf b/conf/map/battle/homunc.conf
new file mode 100644
index 000000000..0bf2a4b98
--- /dev/null
+++ b/conf/map/battle/homunc.conf
@@ -0,0 +1,68 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Homunculus) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// Homunculus setting (Note 3)
+// Activates various 'quirks' that makes them behave unlike normal characters.
+// 0x001: Can't be targetted by support skills (except for their master)
+// 0x004: Mobs will always go after them instead of players until attacked
+// 0x008: Copy their master's speed on spawn/map-change
+// 0x010: They display luk/3+1 instead of their actual critical in the
+// stat window (by default they don't crit)
+// 0x020: Their Min-Matk is always the same as their max
+// 0x040: Skill re-use delay is reset when they are vaporized.
+hom_setting: 0x1D
+
+// The rate a homunculus will get friendly by feeding it. (Note 2)
+homunculus_friendly_rate: 100
+
+// Can you name a homunculus more then once? (Note 1)
+hom_rename: false
+
+// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
+hvan_explosion_intimate: 45000
+
+// Show stat growth to the owner when an Homunculus levels up
+homunculus_show_growth: true
+
+// Does autoloot work, when a monster is killed by homunculus only?
+homunculus_autoloot: true
+
+// Should homunculi Vaporize when Master dies?
+homunculus_auto_vapor: true
+
+// Max level for regular Homunculus
+homunculus_max_level: 99
+
+// Max level for Homunculus S
+homunculus_S_max_level: 150
diff --git a/conf/battle/items.conf b/conf/map/battle/items.conf
index e2358b6d6..8ff2cbb3b 100644
--- a/conf/battle/items.conf
+++ b/conf/map/battle/items.conf
@@ -1,20 +1,43 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Items) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
vending_max_value: 1000000000
// Whether to allow buying from vending chars that are at their max. zeny limit.
-// If set to yes, the rest of the zeny above the char's capacity will disappear.
-vending_over_max: yes
+// If set to true, the rest of the zeny above the char's capacity will disappear.
+vending_over_max: true
// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
// When a tax is applied, the item's full price is charged to the buyer, but
@@ -22,7 +45,7 @@ vending_over_max: yes
vending_tax: 200
// Show the buyer's name when successfully vended an item
-buyer_name: yes
+buyer_name: true
// Forging success rate. (Note 2)
weapon_produce_rate: 100
@@ -40,23 +63,23 @@ potion_produce_rate: 100
produce_item_name_input: 0x03
// Is a monster summoned via dead branch aggressive? (Note 1)
-dead_branch_active: yes
+dead_branch_active: true
// Should summoned monsters check the player's base level? (dead branches) (Note 1)
-// On officials this is no - monsters summoned from dead/bloody branches can be ANY level.
-// Change to 'yes' to only summon monsters less than or equal to the player's base level.
-random_monster_checklv: no
+// On officials this is false - monsters summoned from dead/bloody branches can be ANY level.
+// Change to true to only summon monsters less than or equal to the player's base level.
+random_monster_checklv: false
// Can any player equip any item regardless of the gender restrictions
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
-ignore_items_gender: yes
+ignore_items_gender: true
// Item check? (Note 1)
// On map change it will check for items not tagged as "available" and
// auto-delete them from inventory/cart.
// NOTE: An item is not available if it was not loaded from the item_db or you
// specify it as unavailable in db/item_avail.txt
-item_check: no
+item_check: false
// How much time must pass between item uses?
// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
@@ -74,18 +97,16 @@ gtb_sc_immunity: 50
// Enable autospell card effects to stack?
// NOTE: Different cards that grant the same skill will both
// always work independently of each other regardless of setting.
-autospell_stacking: no
+autospell_stacking: false
// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them?
-// 1 (official): yes
-// 0: no
-item_restricted_consumption_type: 1
+// Default: true (official)
+item_restricted_consumption_type: true
// Enable all NPC to allow changing of equipments while interacting? (Note 1)
// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt)
-// 1 : yes(official)
-// 0 : no
-item_enabled_npc: 1
+// Default: true (official)
+item_enabled_npc: true
// Unequip the equipments that has disabled by map_zone_db.conf ?
// 0 : disabled equipments and cards are nullify (official)
diff --git a/conf/battle/misc.conf b/conf/map/battle/misc.conf
index a3c6ed26a..bc97b716a 100644
--- a/conf/battle/misc.conf
+++ b/conf/map/battle/misc.conf
@@ -1,13 +1,36 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Misc) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
// PK Server Mode.
// Turns entire server pvp(excluding towns).
@@ -17,7 +40,7 @@
// There is a nopvp.txt for setting up maps not to have pk on in this mode.
// Novices cannot be attacked and cannot attack.
// Normal pvp counter and rank display are disabled as well.
-// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
+// Note: If pk_mode is set to 2 instead of 1, players will receive a
// manner penalty of 5 each time they kill another player (see manner_system
// config to adjust how this will affect players)
pk_mode: 0
@@ -39,22 +62,22 @@ pk_min_level: 55
// players to let them attack each other. 0 disables said limit.
pk_level_range: 0
-// Display skill usage in console? (for debug only) (default: off) (Note 3)
-skill_log: off
+// Display skill usage in console? (for debug only) (default: false) (Note 3)
+skill_log: false
-// Display battle log? (for debug only) (default: off) (Note 1)
-battle_log: off
+// Display battle log? (for debug only) (default: false) (Note 1)
+battle_log: false
-// Display other stuff? (for debug only) (default: off) (Note 1)
-etc_log: off
+// Display other stuff? (for debug only) (default: false) (Note 1)
+etc_log: false
-// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
+// Do you want to debug warp points? If set to true, warp points will appear as flags.(Note 1)
// It will also run on start-up a warp-check to print out which warp points lead directly on
// top of on-touch npcs (which can lead to infinite loopback warping situations)
-warp_point_debug: no
+warp_point_debug: false
-// Choose if server begin with night (yes) or day (no)
-night_at_start: no
+// Choose if server begin with night (true) or day (false)
+night_at_start: false
// Define duration in msec of the day (default: 7200000 = 2 hours)
// Set to 0 to disable day cycle (but not @day GM command).
@@ -67,22 +90,22 @@ day_duration: 0
night_duration: 0
// Using duel on pvp-maps
-duel_allow_pvp: no
+duel_allow_pvp: false
// Using duel on gvg-maps
-duel_allow_gvg: no
+duel_allow_gvg: false
// Allow using teleport/warp when dueling
-duel_allow_teleport: no
+duel_allow_teleport: false
// Autoleave duel when die
-duel_autoleave_when_die: yes
+duel_autoleave_when_die: true
// Delay between using @duel in minutes
duel_time_interval: 60
// Restrict duel usage to same map
-duel_only_on_same_map: no
+duel_only_on_same_map: false
// Determines max number of characters that can stack within a single cell.
// Official - Only affects the walking routines of characters, including monsters.
@@ -94,14 +117,14 @@ duel_only_on_same_map: no
official_cell_stack_limit: 1
custom_cell_stack_limit: 1
-// If 0 while walking not check occupied cells
-// If 1 while walking check occupied cells
-check_occupied_cells: 1
+// If false while walking not check occupied cells
+// If true while walking check occupied cells
+check_occupied_cells: true
// Allow autotrade only in map with autotrade flag?
-// Set this to "no" will allow autotrade where no "autotrade" mapflag is set
-// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag
-at_mapflag: no
+// Set this to "false" will allow autotrade where no "autotrade" mapflag is set
+// Set this to "true" to only allow autotrade on maps with "autotrade" mapflag
+at_mapflag: false
// Set this to the amount of minutes autotrade chars will be kicked from the server.
at_timeout: 0
@@ -120,8 +143,8 @@ searchstore_querydelay: 10
searchstore_maxresults: 30
// Whether or not gaining and loosing of cash points is displayed (Note 1).
-// Default: no
-cashshop_show_points: no
+// Default: false
+cashshop_show_points: false
// Whether or not mail box status is displayed upon login.
// Default: 0
@@ -131,20 +154,20 @@ cashshop_show_points: no
mail_show_status: 0
// Is monster transformation disabled during Guild Wars?
-// If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times
-mon_trans_disable_in_gvg: no
+// If set to true, monster transforming is automatically removed/disabled when entering castles during WoE times
+mon_trans_disable_in_gvg: false
// Whether AegisName and SpriteName lookups are case sensitive
-// Default: yes (as in official servers)
-// When this is set to yes, item and monster lookups through atcommands and
+// Default: true (as in official servers)
+// When this is set to true, item and monster lookups through atcommands and
// script commands will match AegisNames and SpriteNames only when the case
// matches. Display name lookups are not affected by this setting.
// Example: Given the two items:
// - { Id: 553, AegisName: "Bun", Name: "Bao" }
// - { Id: 6115, AegisName: "Bun_", Name: "Bun" }
-// query when 'yes' when 'no'
+// query when true when false
// @item bun # 6115 # 553
// @item Bun # 553 # 553
// @item Bao # 553 # 553
// @item Bun_ # 6115 # 6115
-case_sensitive_aegisnames: yes
+case_sensitive_aegisnames: true
diff --git a/conf/battle/monster.conf b/conf/map/battle/monster.conf
index 23087ec78..48e476161 100644
--- a/conf/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -1,13 +1,36 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Monster) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
// The HP rate of MVPs. (Note 2)
mvp_hp_rate: 100
@@ -82,7 +105,7 @@ view_range_rate: 100
chase_range_rate: 100
// Allow monsters to be aggresive and attack first? (Note 1)
-monster_active_enable: yes
+monster_active_enable: true
// Should the mob_db names override the mob names specified in the spawn files?
// 0: No
@@ -90,8 +113,8 @@ monster_active_enable: yes
// 2: always use the mob_db JName column (original Kro mob name)
override_mob_names: 0
-// Monster damage delay rate (Note 1)
-// Setting to no/0 is like they always have endure.
+// Monster damage delay rate (Note 2)
+// Setting to 0 is like they always have endure.
monster_damage_delay_rate: 100
// Looting monster actions.
@@ -129,9 +152,9 @@ boss_spawn_delay: 100
no_spawn_on_player: 0
// Should spawn coordinates in the mob-spawn files be ignored? (Note 1)
-// If set to yes, all monsters will have a random respawn spot across the whole
+// If set to true, all monsters will have a random respawn spot across the whole
// map regardless of what the mob-spawn file says.
-force_random_spawn: no
+force_random_spawn: false
// Do summon slaves inherit the passive/aggressive traits of their master?
// 0: No, retain original mode.
@@ -151,20 +174,20 @@ slaves_inherit_speed: 3
// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a
// chance of triggering the master's autospell cards? (Note 1)
-summons_trigger_autospells: yes
+summons_trigger_autospells: true
// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
-retaliate_to_master: yes
+retaliate_to_master: true
// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1)
-// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the
+// eg: Mob attacks player B, and player A casts a skill C. If set to true and the
// mob has a skill that is triggered by skill C, then A will be the target of
// the skill, otherwise B will be targetted by the reaction skill.
-mob_changetarget_byskill: no
+mob_changetarget_byskill: false
// If monster's class is changed will it fully recover HP? (Note 1)
-monster_class_change_full_recover: yes
+monster_class_change_full_recover: true
// Display some mob info next to their name? (add as needed)
// (does not works on guardian or Emperium)
@@ -174,20 +197,20 @@ monster_class_change_full_recover: yes
show_mob_info: 0
// Zeny from mobs
-zeny_from_mobs: no
+zeny_from_mobs: false
// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))
// NOTE: Does not apply to WoE Guardians.
-mobs_level_up: no
+mobs_level_up: false
mobs_level_up_exp_rate: 1
// Dynamic Mobs Options
// Use dynamic mobs? (recommended for small-medium sized servers)
-dynamic_mobs: yes
+dynamic_mobs: true
// Remove Mobs even if they are hurt
-mob_remove_damaged: yes
+mob_remove_damaged: true
// Delay before removing mobs from empty maps (default 5 min = 300 secs)
mob_remove_delay: 300000
@@ -205,21 +228,21 @@ mob_npc_event_type: 1
ksprotection: 0
// Should MVP slaves retain their target when summoned back to their master?
-mob_slave_keep_target: yes
+mob_slave_keep_target: true
// Whether or not to spawn the mvp tomb.
// See http://irowiki.org/wiki/MVP#Gravestone
-mvp_tomb_enabled: yes
+mvp_tomb_enabled: true
// Show hp bar on monsters? (Default: yes)
// NOTE: only works on client 2012-04-04aRagexeRE onwards
-show_monster_hp_bar: yes
+show_monster_hp_bar: true
// Whether or not the size of specially summoned mobs influences experience, drop rates,
// and stats. The rates will be doubled for large mobs, and halved for small ones.
// This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1)
-// Default: no
-mob_size_influence: no
+// Default: false
+mob_size_influence: false
// How should a monster be trapped by an icewall casted directly on it?
// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of
diff --git a/conf/battle/party.conf b/conf/map/battle/party.conf
index 72a22b94a..07a0bdaea 100644
--- a/conf/battle/party.conf
+++ b/conf/map/battle/party.conf
@@ -1,14 +1,37 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Party) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
-//--------------------------------------------------------------
+//=========================================================================
// If someone steals (gank/steal skills), show name in party? (Note 1)
-show_steal_in_same_party: no
+show_steal_in_same_party: false
// Interval before updating the party-member map mini-dots (milliseconds)
party_update_interval: 1000
@@ -20,14 +43,14 @@ party_hp_mode: 0
// When 'Party Share' item sharing is enabled in a party,
// announce in the party which party-member received the item and what's he received? (Note 1)
-show_party_share_picker: yes
+show_party_share_picker: true
// What types of items are going to be announced when 'show_party_share_picker' is active?
// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC,
// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG,
// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME
// 262144: IT_CASH
-show_picker.item_type: 112
+show_picker_item_type: 112
// Method of distribution when item party share is enabled in a party:
// 0: Normal (item goes to a random party member)
@@ -37,11 +60,11 @@ show_picker.item_type: 112
party_item_share_type: 0
// Is exp/item sharing disabled for idle members in the party?
-// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
+// Set to 0, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
-idle_no_share: no
+idle_no_share: 0
// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)?
// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp):
@@ -50,4 +73,4 @@ party_even_share_bonus: 0
// Display party name regardless if player is in a guild.
// Official servers do not display party name unless the user is in a guild. (Note 1)
-display_party_name: no
+display_party_name: false
diff --git a/conf/battle/pet.conf b/conf/map/battle/pet.conf
index 594184b35..6dfe5076c 100644
--- a/conf/battle/pet.conf
+++ b/conf/map/battle/pet.conf
@@ -1,19 +1,42 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Pet) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//--------------------------------------------------------------
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
// Rate for catching pets (Note 2)
pet_catch_rate: 100
// Can you name a pet more then once? (Note 1)
-pet_rename: no
+pet_rename: false
// The rate a pet will get friendly by feeding it. (Note 2)
pet_friendly_rate: 100
@@ -26,13 +49,13 @@ pet_hungry_delay_rate: 100
pet_hungry_friendly_decrease: 5
// Does the pet need its equipment before it does its skill? (Note 1)
-pet_equip_required: yes
+pet_equip_required: true
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
-pet_attack_support: no
+pet_attack_support: false
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
-pet_damage_support: no
+pet_damage_support: false
// Minimum intimacy necessary for a pet to support their master. Default is 900
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
@@ -45,14 +68,14 @@ pet_equip_min_friendly: 900
// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or
// pet_damage_support to work (they trigger while the pet is attacking).
-pet_status_support: no
+pet_status_support: false
// Rate at which a pet will support it's owner in battle. (Note 2)
// Affects pet_attack_support & pet_damage_support.
pet_support_rate: 100
// Does the pets owner receive exp from the pets damage?
-pet_attack_exp_to_master: no
+pet_attack_exp_to_master: false
// The rate exp. is gained from the pet attacking monsters
pet_attack_exp_rate: 100
@@ -72,6 +95,6 @@ pet_max_atk1: 500
pet_max_atk2: 1000
// Are pets disabled during Guild Wars?
-// If set to yes, pets are automatically returned to egg when entering castles during WoE times
+// If set to true, pets are automatically returned to egg when entering castles during WoE times
// and hatching is forbidden within as well.
-pet_disable_in_gvg: no
+pet_disable_in_gvg: false
diff --git a/conf/battle/player.conf b/conf/map/battle/player.conf
index 9168a6320..e478a92a1 100644
--- a/conf/battle/player.conf
+++ b/conf/map/battle/player.conf
@@ -1,12 +1,35 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Player) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field.
-//--------------------------------------------------------------
+//=========================================================================
// Players' maximum HP rate? (Default is 100)
hp_rate: 100
@@ -15,8 +38,8 @@ hp_rate: 100
sp_rate: 100
// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
-// (It is 'yes' on official servers)
-left_cardfix_to_right: yes
+// (It is true on official servers)
+left_cardfix_to_right: true
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
@@ -27,23 +50,23 @@ restart_hp_rate: 0
restart_sp_rate: 0
// Can a normal player by-pass the skill tree? (Note 1)
-player_skillfree: no
+player_skillfree: false
-// When set to yes, forces skill points gained from 1st class to be put into 1st class
+// When set to true, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
-player_skillup_limit: yes
+player_skillup_limit: true
// Quest skills can be learned? (Note 1)
-// Setting this to yes can open an exploit on your server!
-quest_skill_learn: no
+// Setting this to true can open an exploit on your server!
+quest_skill_learn: false
// When skills are reset, quest skills are reset as well? (Note 1)
-// Setting this to yes can open an exploit on your server!
-// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
-quest_skill_reset: no
+// Setting this to true can open an exploit on your server!
+// NOTE: If you have quest_skill_learn set to true, quest skills are always reset.
+quest_skill_reset: false
// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
-basic_skill_check: yes
+basic_skill_check: true
// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
@@ -115,22 +138,23 @@ max_cart_weight: 8000
prevent_logout: 10000
// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
-show_hp_sp_drain: no
+show_hp_sp_drain: false
// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
-show_hp_sp_gain: yes
+show_hp_sp_gain: true
-// Show the critical bonus for katar class weapon in player status window?
-// On official server, the critical bonus from katar class weapon isn't display. (Default: no)
-show_katar_crit_bonus: no
+// Show the critical bonus for katar class weapon in player status window? On
+// official server, the critical bonus from katar class weapon isn't display.
+// (Default: false)
+show_katar_crit_bonus: false
// If set, when A accepts B as a friend, B will also be added to A's friend
// list, otherwise, only A appears in B's friend list.
// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
-friend_auto_add: yes
+friend_auto_add: true
// Are simultaneous trade/party/guild invite requests automatically rejected?
-invite_request_check: yes
+invite_request_check: true
// Players' will drop a 'Skull' when killed?
// 0 = Disabled
@@ -157,7 +181,7 @@ min_npc_vendchat_distance: 3
// If min_npc_vendchat_distance is enabled,
// can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC)
-vendchat_near_hiddennpc: no
+vendchat_near_hiddennpc: false
// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0%
// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices.
@@ -182,10 +206,10 @@ idletime_criteria: 0x1F
// Can players get ATK/DEF from refinements on costume/shadow equips?
// Default: yes (Official behavior not known)
-costume_refine_def: yes
-shadow_refine_def: yes
-shadow_refine_atk: yes
+costume_refine_def: true
+shadow_refine_def: true
+shadow_refine_atk: true
// Keep player facing direction after warping?
-// Default: no (on official servers players always faces north)
-player_warp_keep_direction: yes
+// Default: false (on official servers players always faces north)
+player_warp_keep_direction: true
diff --git a/conf/battle/skill.conf b/conf/map/battle/skill.conf
index 7622968f8..8d7c9df44 100644
--- a/conf/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -1,13 +1,36 @@
-//--------------------------------------------------------------
-// Hercules Battle Configuration File
-// Originally Translated by Peter Kieser <pfak@telus.net>
-// Made in to plainer English by Ancyker
-//--------------------------------------------------------------
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Skill) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//--------------------------------------------------------------
+//=========================================================================
// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 100
@@ -17,8 +40,8 @@ delay_rate: 100
// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
-delay_dependon_dex: no
-delay_dependon_agi: no
+delay_dependon_dex: false
+delay_dependon_agi: false
// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
@@ -52,7 +75,7 @@ vcast_stat_scale: 530
skill_amotion_leniency: 90
// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: yes
+skill_delay_attack_enable: true
// Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.
@@ -60,7 +83,7 @@ skill_delay_attack_enable: yes
skill_add_range: 0
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
-skill_out_range_consume: no
+skill_out_range_consume: false
// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
@@ -74,9 +97,9 @@ skillrange_by_distance: 14
skillrange_from_weapon: 0
// Should a check on the caster's status be performed in all skill attacks?
-// When set to yes, meteors, storm gust and any other ground skills will have
+// When set to true, meteors, storm gust and any other ground skills will have
// no effect while the caster is unable to fight (eg: stunned).
-skill_caster_check: yes
+skill_caster_check: true
// Should ground placed skills be removed as soon as the caster dies? (Note 3)
clear_skills_on_death: 0
@@ -84,10 +107,10 @@ clear_skills_on_death: 0
// Should ground placed skills be removed when the caster changes maps? (Note 3)
clear_skills_on_warp: 15
-//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
-//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
+//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
+//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
//See db/skill_unit_db.txt for more info.
-defunit_not_enemy: no
+defunit_not_enemy: false
// Do skills do at least 'hits' damage when they don't miss/are blocked?
//(for example, will firebolts always do "number of bolts" damage versus plants?)
@@ -112,7 +135,7 @@ skill_reiteration: 0
skill_nofootset: 1
// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
-// Default on official servers: yes for player-traps
+// Default on official servers: true for player-traps
gvg_traps_target_all: 1
// Some traps settings (add as necessary):
@@ -136,7 +159,7 @@ song_timer_reset: 0
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
-skill_wall_check: yes
+skill_wall_check: true
// When cloaking, Whether the wall is checked or not. (Note 1)
// Note: When the skill does not checks for walls, you will always be considered
@@ -161,7 +184,7 @@ land_skill_limit: 9
display_skill_fail: 0
// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
-chat_warpportal: no
+chat_warpportal: false
// What should the wizard's "Sense" skill display on the defense fields?
// 0: Do not show defense
@@ -176,9 +199,9 @@ sense_type: 1
finger_offensive_type: 0
// Grandcross Settings (Don't mess with these)
-// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
+// If set to false, hit interval is increased based on the amount of mobs standing on the same cell
// (means that when there's stacked mobs in the same cell, they won't receive all hits)
-gx_allhit: no
+gx_allhit: false
// Grandcross display type (Default 1)
// 0: Yellow character
@@ -188,8 +211,8 @@ gx_disptype: 1
// Max Level Difference for Devotion
devotion_level_difference: 10
-// If no than you can use the ensemble skills alone. (Note 1)
-player_skill_partner_check: yes
+// If false than you can use the ensemble skills alone. (Note 1)
+player_skill_partner_check: true
// Remove trap type
// 0 = Aegis system : Returns 1 'Trap' item
@@ -197,7 +220,7 @@ player_skill_partner_check: yes
skill_removetrap_type: 0
// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
-backstab_bow_penalty: yes
+backstab_bow_penalty: true
// How many times you could try to steal from a mob.
// Note: It helps to avoid stealing exploit on monsters with few rare items
@@ -212,7 +235,7 @@ skill_steal_max_tries: 0
copyskill_restrict: 2
// Does Berserk/Frenzy cancel other self-buffs when used?
-berserk_cancels_buffs: no
+berserk_cancels_buffs: false
// Level and Strength of "MVP heal". When someone casts a heal of this level or
// above, the heal formula is bypassed and this value is used instead.
@@ -243,13 +266,13 @@ guild_aura: 31
// Allows players to skip menu when casting Teleport level 1
// Menu contains two options. "Random" and "Cancel"
-skip_teleport_lv1_menu: no
+skip_teleport_lv1_menu: false
// Allow use of SG skills without proper day (Sun/Moon/Star) ?
-allow_skill_without_day: no
+allow_skill_without_day: false
// Allow use of ES-type magic on players?
-allow_es_magic_player: no
+allow_es_magic_player: false
// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_miracle_skill_ratio: 2
@@ -267,17 +290,17 @@ skill_add_heal_rate: 7
// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
// Note: On official server, EQ is reflectable when there is only one target on the screen,
// which might be an exploit to hunt the MVPs.
-eq_single_target_reflectable: yes
+eq_single_target_reflectable: true
// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.
// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.
// (The number will show but no actual damage will be done)
-invincible.nodamage: no
+invincible_nodamage: false
// Dancing Weapon Switch
// On official server, a fix is in place that prevents the switching of weapons to cancel songs.
-// Default: yes
-dancing_weaponswitch_fix: yes
+// Default: true
+dancing_weaponswitch_fix: true
// Skill Trap Type (GvG)
// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way.
@@ -300,4 +323,4 @@ bowling_bash_area: 0
// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you
// punch a hole into SG it will for example create a "suck in" effect.
// If you disable this setting, the knockback direction will be completely random (eAthena style).
-stormgust_knockback: yes
+stormgust_knockback: true
diff --git a/conf/map/battle/status.conf b/conf/map/battle/status.conf
new file mode 100644
index 000000000..37b2e013d
--- /dev/null
+++ b/conf/map/battle/status.conf
@@ -0,0 +1,47 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Status) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
+status_cast_cancel: 0
+
+// Adjustment for the natural rate of resistance from status changes.
+// If 50, status defense is halved, and you need twice as much stats to block
+// them (eg: 200 vit to completely block stun)
+pc_status_def_rate: 100
+mob_status_def_rate: 100
+
+// Maximum resistance to status changes. (100 = 100%)
+// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
+pc_max_status_def: 100
+mob_max_status_def: 100
diff --git a/conf/charhelp.txt b/conf/map/charhelp.txt
index e3acddbb4..e3acddbb4 100644
--- a/conf/charhelp.txt
+++ b/conf/map/charhelp.txt
diff --git a/conf/help.txt b/conf/map/help.txt
index a65c7de70..a65c7de70 100644
--- a/conf/help.txt
+++ b/conf/map/help.txt
diff --git a/conf/map/logs.conf b/conf/map/logs.conf
new file mode 100644
index 000000000..aa4e16e95
--- /dev/null
+++ b/conf/map/logs.conf
@@ -0,0 +1,172 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Log configuration file.
+//=========================================================================
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given, assume unit
+// types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//=========================================================================
+
+map_log: {
+ // Enable Logs? (Note 3)
+ // 0x00000 - Don't log at all
+ // 0x00001 - (T) Log trades
+ // 0x00002 - (V) Log vending transactions
+ // 0x00004 - (P) Log items drop/picked by players
+ // 0x00008 - (L) Log items drop/looted by monsters
+ // 0x00010 - (S) Log NPC transactions (buy/sell)
+ // 0x00020 - (N) Log Script transactions (items deleted/acquired through quests)
+ // 0x00040 - (D) Log items stolen from mobs (Steal/Gank)
+ // 0x00080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks)
+ // 0x00100 - (O) Log produced/ingredient items
+ // 0x00200 - (U) Log MVP prize items
+ // 0x00400 - (A) Log player created/deleted items (through @/# commands)
+ // 0x00800 - (R) Log items placed/retrieved from storage.
+ // 0x01000 - (G) Log items placed/retrieved from guild storage.
+ // 0x02000 - (E) Log mail system transactions.
+ // 0x04000 - (I) Log auction system transactions.
+ // 0x08000 - (B) Log buying store transactions
+ // 0x20000 - (K) Log account bank transactions
+ // 0x10000 - (X) Log all other transactions (rentals expiring/inserting cards/items removed by item_check/
+ // rings deleted by divorce/pet egg (un)hatching/pet armor (un)equipping/Weapon Refine skill/Remove Trap skill)
+ // Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059
+ // Please note that moving items from inventory to cart and back is not logged by design.
+ enable: 0xFFFFF
+
+ // Logging files/tables
+ // Following settings specify where to log to. If 'use_sql' is
+ // true, SQL tables are assumed, otherwise flat files.
+ database: {
+ // Use MySQL Logs? (Note 1)
+ use_sql: true
+
+ // Flat files
+ // log_gm_db: "log/atcommandlog.log"
+ // log_branch_db: "log/branchlog.log"
+ // log_chat_db: "log/chatlog.log"
+ // log_mvpdrop_db: "log/mvplog.log"
+ // log_npc_db: "log/npclog.log"
+ // log_pick_db: "log/picklog.log"
+ // log_zeny_db: "log/zenylog.log"
+ // SQL tables
+ log_gm_db: "atcommandlog"
+ log_branch_db: "branchlog"
+ log_chat_db: "chatlog"
+ log_mvpdrop_db: "mvplog"
+ log_npc_db: "npclog"
+ log_pick_db: "picklog"
+ log_zeny_db: "zenylog"
+ }
+
+ // Log Dead Branch Usage (Note 1)
+ log_branch: false
+
+ // Track Zeny Changes
+ // Filter settings
+ // 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value
+ log_zeny: 0
+
+ // Log MVP Monster Drops (Note 1)
+ // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
+ log_mvpdrop: false
+
+ // Log AtCommands & Charcommands (Note 1)
+ // Only commands issued by player groups ('conf/groups.conf') with
+ // 'log_commands' setting set to 'true' will be logged.
+ log_commands: true
+
+ // Log NPC 'logmes' commands (Note 1)
+ log_npc: false
+
+ // Logging filters
+ filter: {
+ item: {
+ // Filters
+ // if any condition is true then the item will be logged
+ // 0 = Don't log at all
+ // 1 = Log any item
+ // Advanced Filter Bits by item type: ||
+ // 0x002 - Healing items (0)
+ // 0x004 - Etc Items(3) + Arrows (10)
+ // 0x008 - Usable Items(2) + Lures,Scrolls(11) + Usable Cash Items(18)
+ // 0x010 - Weapon(4)
+ // 0x020 - Shields,Armor,Headgears,Accessories,etc(5)
+ // 0x040 - Cards(6)
+ // 0x080 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
+ // 0x100 - Log expensive items ( >= price_items_log)
+ // 0x200 - Log big amount of items ( >= amount_items_log)
+ // 0x400 - Log refined items (if their refine >= refine_items_log )
+ // 0x800 - Log rare items (if their drop chance <= rare_items_log )
+ // Examples: (log filters)
+ // log_filter: 1 = logs ANY items
+ // log_filter: 0x2 = logs only HEALING items
+ // log_filter: 0x4 = logs only Etc Items and Arrows
+ // log_filter: 0x40 = logs only Cards
+ // log_filter: 0x142 = logs only Healing items, Cards and those items which price is >= price_items_log
+ // log_filter: 0xff0 = logs all items (including all rare, big amount) except healing, etc, arrows and useble ones
+ log_filter: 1
+
+ // Log Items which Refine >= refine_items_log
+ refine_items_log: 5
+
+ // Log Items whith min drop rate <= rare_items_log
+ // 1 = 0.01%, 100 = 1% drop chance, etc
+ rare_items_log: 100
+
+ // don't log it if the current item buy price < price_items_log
+ price_items_log: 1000
+
+ // don't log it if the current item amount < amount_items_log
+ amount_items_log: 100
+ } // item
+
+ chat: {
+ // Log CHAT (Global, Whisper, Party, Guild, Main chat) (Note 3)
+ // LOGGING FILTERS
+ // =============================================================
+ // 0x00 = Don't log at all
+ // 0x01 - Log Global messages
+ // 0x02 - Log Whisper messages
+ // 0x04 - Log Party messages
+ // 0x08 - Log Guild messages
+ // 0x10 - Log Main chat messages
+ // Example:
+ // log_chat: 0x5 = logs both Whisper & Party messages
+ // log_chat: 0x8 = logs only Guild messages
+ // log_chat: 0x1f = logs everything
+ // FIXME: This isn't fully functional, as of now it's only checking
+ // if the log is active or not [Panikon]
+ log_chat: 0x1f
+
+ // Disable chat logging when WoE is running? (Note 1)
+ log_chat_woe_disable: false
+ } // chat
+ } // filter
+}
+
+import: "conf/import/logs.conf"
diff --git a/conf/map/map-server.conf b/conf/map/map-server.conf
new file mode 100644
index 000000000..b489e948b
--- /dev/null
+++ b/conf/map/map-server.conf
@@ -0,0 +1,117 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Map Server Configuration File
+//=========================================================================
+
+map_configuration: {
+ @include "conf/global/console.conf"
+ @include "conf/global/sql_connection.conf"
+
+ // map_list and map_removed
+ @include "conf/map/maps.conf"
+
+ // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
+ help_txt: "conf/map/help.txt"
+ charhelp_txt: "conf/map/charhelp.txt"
+
+ // Enable the @guildspy and @partyspy at commands?
+ // Note that enabling them decreases packet sending performance.
+ enable_spy: false
+
+ // Read map data from GATs and RSWs in GRF files or a data directory
+ // as referenced by grf-files.txt rather than from the mapcache?
+ use_grf: false
+
+ // When employing more than one language (see db/translations.conf),
+ // this setting is used as a fallback
+ default_language: "English"
+
+ // Information related to inter-server behavior
+ inter: {
+ // Interserver communication passwords, set in the login server database
+ userid: "s1"
+ passwd: "p1"
+
+ // Character Server IP
+ // The map server connects to the character server using this IP address.
+ // NOTE: This is useful when you are running behind a firewall or are on
+ // a machine with multiple interfaces.
+ //char_ip: "127.0.0.1"
+
+ // The map server listens on the interface with this IP address.
+ // NOTE: This allows you to run multiple servers on multiple interfaces
+ // while using the same ports for each server.
+ //bind_ip: "127.0.0.1"
+
+ // Character Server Port
+ char_port: 6121
+
+ // Map Server IP
+ // The IP address which clients will use to connect.
+ // Set this to what your server's public IP address is.
+ //map_ip: "127.0.0.1"
+
+ // Map Server Port
+ map_port: 5121
+ }
+
+ database: {
+ // Where should all database data be read from?
+ db_path: "db"
+
+ // Database autosave time
+ // All characters are saved on this time in seconds (example:
+ // autosave of 60 secs with 60 characters online -> one char is
+ // saved every second)
+ autosave_time: 300
+
+ // Min database save intervals (in ms)
+ // Prevent saving characters faster than at this rate (prevents
+ // char-server save-load getting too high as character-count
+ // increases)
+ minsave_time: 100
+
+ // Apart from the autosave_time, players will also get saved
+ // when involved in the following (add as needed):
+ // 0x001: After every successful trade
+ // 0x002: After every vending transaction
+ // 0x004: After closing storage/guild storage.
+ // 0x008: After hatching/returning to egg a pet.
+ // 0x010: After successfully sending a mail with attachment
+ // 0x020: After successfully submitting an item for auction
+ // 0x040: After successfully get/delete/complete a quest
+ // 0x080: After every buying store transaction
+ // 0x100: After every bank transaction (deposit/withdraw)
+ // NOTE: These settings decrease the chance of dupes/lost items
+ // when there's a server crash at the expense of increasing the
+ // map/char server lag. If your server rarely crashes, but
+ // experiences interserver lag, you may want to set these off.
+ save_settings: 0x1ff
+ }
+}
+
+import: "conf/import/map-server.conf"
diff --git a/conf/map/maps.conf b/conf/map/maps.conf
new file mode 100644
index 000000000..dc4798354
--- /dev/null
+++ b/conf/map/maps.conf
@@ -0,0 +1,1252 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules map configuration file.
+//=========================================================================
+// Used to know which maps are currently being supported by Hercules
+//=========================================================================
+
+// Maps that are in map_list but are not supported by your server
+map_removed: (
+ //"mapname",
+)
+
+// Added maps
+map_list: (
+ //------------------------- Normal Maps ---------------------------
+ "alb_ship",
+ "alb2trea",
+ "alberta",
+ "alberta_in",
+ "alde_dun01",
+ "alde_dun02",
+ "alde_dun03",
+ "alde_dun04",
+ "aldeba_in",
+ "aldebaran",
+ "anthell01",
+ "anthell02",
+ "arena_room",
+ "c_tower1",
+ "c_tower2",
+ "c_tower3",
+ "c_tower4",
+ //"force_map1",
+ //"force_map2",
+ //"force_map3",
+ "force_1-1",
+ "force_2-1",
+ "force_3-1",
+ "force_4-1",
+ "force_5-1",
+ "force_1-2",
+ "force_2-2",
+ "force_3-2",
+ "force_1-3",
+ "force_2-3",
+ "force_3-3",
+ "gef_dun00",
+ "gef_dun01",
+ "gef_dun02",
+ "gef_dun03",
+ "gef_fild00",
+ "gef_fild01",
+ "gef_fild02",
+ "gef_fild03",
+ "gef_fild04",
+ "gef_fild05",
+ "gef_fild06",
+ "gef_fild07",
+ "gef_fild08",
+ "gef_fild09",
+ "gef_fild10",
+ "gef_fild11",
+ "gef_fild12",
+ "gef_fild13",
+ "gef_fild14",
+ "gef_tower",
+ "geffen",
+ "geffen_in",
+ "gl_cas01",
+ "gl_cas02",
+ "gl_church",
+ "gl_chyard",
+ "gl_dun01",
+ "gl_dun02",
+ "gl_in01",
+ "gl_knt01",
+ "gl_knt02",
+ "gl_prison",
+ "gl_prison1",
+ "gl_sew01",
+ "gl_sew02",
+ "gl_sew03",
+ "gl_sew04",
+ "gl_step",
+ "glast_01",
+ //"hunter_1-1",
+ //"hunter_2-1",
+ //"hunter_3-1",
+ "in_hunter",
+ "in_moc_16",
+ "in_orcs01",
+ "in_sphinx1",
+ "in_sphinx2",
+ "in_sphinx3",
+ "in_sphinx4",
+ "in_sphinx5",
+ "iz_dun00",
+ "iz_dun01",
+ "iz_dun02",
+ "iz_dun03",
+ "iz_dun04",
+ "izlu2dun",
+ "izlude",
+ "izlude_in",
+ "job_thief1",
+ //"knight_1-1",
+ //"knight_2-1",
+ //"knight_3-1",
+ "mjo_dun01",
+ "mjo_dun02",
+ "mjo_dun03",
+ "mjolnir_01",
+ "mjolnir_02",
+ "mjolnir_03",
+ "mjolnir_04",
+ "mjolnir_05",
+ "mjolnir_06",
+ "mjolnir_07",
+ "mjolnir_08",
+ "mjolnir_09",
+ "mjolnir_10",
+ "mjolnir_11",
+ "mjolnir_12",
+ "moc_castle",
+ "moc_fild01",
+ "moc_fild02",
+ "moc_fild03",
+ //"moc_fild04",
+ //"moc_fild05",
+ //"moc_fild06",
+ "moc_fild07",
+ //"moc_fild08",
+ //"moc_fild09",
+ //"moc_fild10",
+ "moc_fild11",
+ "moc_fild12",
+ "moc_fild13",
+ //"moc_fild14",
+ //"moc_fild15",
+ "moc_fild16",
+ "moc_fild17",
+ "moc_fild18",
+ "moc_fild19",
+ "moc_pryd01",
+ "moc_pryd02",
+ "moc_pryd03",
+ "moc_pryd04",
+ "moc_pryd05",
+ "moc_pryd06",
+ "moc_prydb1",
+ "moc_ruins",
+ "monk_in",
+ "morocc",
+ "morocc_in",
+ "new_zone01",
+ "new_zone02",
+ "new_zone03",
+ "new_zone04",
+ "new_1-1",
+ "new_1-2",
+ "new_1-3",
+ "new_1-4",
+ "new_2-1",
+ "new_2-2",
+ "new_2-3",
+ "new_2-4",
+ "new_3-1",
+ "new_3-2",
+ "new_3-3",
+ "new_3-4",
+ "new_4-1",
+ "new_4-2",
+ "new_4-3",
+ "new_4-4",
+ "new_5-1",
+ "new_5-2",
+ "new_5-3",
+ "new_5-4",
+ "orcsdun01",
+ "orcsdun02",
+ //"ordeal_a00",
+ //"ordeal_a02",
+ "ordeal_1-1",
+ "ordeal_1-2",
+ //"ordeal_1-3",
+ //"ordeal_1-4",
+ "ordeal_2-1",
+ "ordeal_2-2",
+ //"ordeal_2-3",
+ //"ordeal_2-4",
+ "ordeal_3-1",
+ "ordeal_3-2",
+ //"ordeal_3-3",
+ //"ordeal_3-4",
+ "pay_arche",
+ "pay_dun00",
+ "pay_dun01",
+ "pay_dun02",
+ "pay_dun03",
+ "pay_dun04",
+ "pay_fild01",
+ "pay_fild02",
+ "pay_fild03",
+ "pay_fild04",
+ "pay_fild05",
+ "pay_fild06",
+ "pay_fild07",
+ "pay_fild08",
+ "pay_fild09",
+ "pay_fild10",
+ "pay_fild11",
+ //"priest_1-1",
+ //"priest_2-1",
+ //"priest_3-1",
+ "prontera",
+ "prt_are_in",
+ "prt_are01",
+ "prt_castle",
+ "prt_church",
+ "prt_fild00",
+ "prt_fild01",
+ "prt_fild02",
+ "prt_fild03",
+ "prt_fild04",
+ "prt_fild05",
+ "prt_fild06",
+ "prt_fild07",
+ "prt_fild08",
+ "prt_fild09",
+ "prt_fild10",
+ "prt_fild11",
+ "prt_in",
+ "prt_maze01",
+ "prt_maze02",
+ "prt_maze03",
+ "prt_monk",
+ "prt_sewb1",
+ "prt_sewb2",
+ "prt_sewb3",
+ "prt_sewb4",
+ "pvp_room",
+ "pvp_2vs2",
+ "pvp_c_room",
+ "pvp_n_1-1",
+ "pvp_n_1-2",
+ "pvp_n_1-3",
+ "pvp_n_1-4",
+ "pvp_n_1-5",
+ "pvp_n_2-1",
+ "pvp_n_2-2",
+ "pvp_n_2-3",
+ "pvp_n_2-4",
+ "pvp_n_2-5",
+ "pvp_n_3-1",
+ "pvp_n_3-2",
+ "pvp_n_3-3",
+ "pvp_n_3-4",
+ "pvp_n_3-5",
+ "pvp_n_4-1",
+ "pvp_n_4-2",
+ "pvp_n_4-3",
+ "pvp_n_4-4",
+ "pvp_n_4-5",
+ "pvp_n_5-1",
+ "pvp_n_5-2",
+ "pvp_n_5-3",
+ "pvp_n_5-4",
+ "pvp_n_5-5",
+ "pvp_n_6-1",
+ "pvp_n_6-2",
+ "pvp_n_6-3",
+ "pvp_n_6-4",
+ "pvp_n_6-5",
+ "pvp_n_7-1",
+ "pvp_n_7-2",
+ "pvp_n_7-3",
+ "pvp_n_7-4",
+ "pvp_n_7-5",
+ "pvp_n_8-1",
+ "pvp_n_8-2",
+ "pvp_n_8-3",
+ "pvp_n_8-4",
+ "pvp_n_8-5",
+ "pvp_n_room",
+ "pvp_y_1-1",
+ "pvp_y_1-2",
+ "pvp_y_1-3",
+ "pvp_y_1-4",
+ "pvp_y_1-5",
+ "pvp_y_2-1",
+ "pvp_y_2-2",
+ "pvp_y_2-3",
+ "pvp_y_2-4",
+ "pvp_y_2-5",
+ "pvp_y_3-1",
+ "pvp_y_3-2",
+ "pvp_y_3-3",
+ "pvp_y_3-4",
+ "pvp_y_3-5",
+ "pvp_y_4-1",
+ "pvp_y_4-2",
+ "pvp_y_4-3",
+ "pvp_y_4-4",
+ "pvp_y_4-5",
+ "pvp_y_5-1",
+ "pvp_y_5-2",
+ "pvp_y_5-3",
+ "pvp_y_5-4",
+ "pvp_y_5-5",
+ "pvp_y_6-1",
+ "pvp_y_6-2",
+ "pvp_y_6-3",
+ "pvp_y_6-4",
+ "pvp_y_6-5",
+ "pvp_y_7-1",
+ "pvp_y_7-2",
+ "pvp_y_7-3",
+ "pvp_y_7-4",
+ "pvp_y_7-5",
+ "pvp_y_8-1",
+ "pvp_y_8-2",
+ "pvp_y_8-3",
+ "pvp_y_8-4",
+ "pvp_y_8-5",
+ "pvp_y_room",
+ "sword_1-1",
+ "sword_2-1",
+ "sword_3-1",
+ "treasure01",
+ "treasure02",
+ //"wizard_1-1",
+ //"wizard_2-1",
+ //"wizard_3-1",
+ "xmas",
+ "xmas_dun01",
+ "xmas_dun02",
+ "xmas_fild01",
+ "xmas_in",
+
+ //---Ep3.0 Comodo ---
+ "beach_dun",
+ "beach_dun2",
+ "beach_dun3",
+ "cmd_fild01",
+ "cmd_fild02",
+ "cmd_fild03",
+ "cmd_fild04",
+ "cmd_fild05",
+ "cmd_fild06",
+ "cmd_fild07",
+ "cmd_fild08",
+ "cmd_fild09",
+ "cmd_in01",
+ "cmd_in02",
+ "comodo",
+
+ //---EP3.1 Quiz Revolution ---
+ "quiz_00",
+ "quiz_01",
+ "g_room1-1",
+ "g_room1-2",
+ "g_room1-3",
+ "g_room2",
+
+ //--- Ep4.0 Turtle Island ---
+ "tur_dun01",
+ "tur_dun02",
+ "tur_dun03",
+ "tur_dun04",
+ "tur_dun05",
+ "tur_dun06",
+
+ //--- Ep4.1 The War of Emperium ---
+ "alde_gld",
+ "aldeg_cas01",
+ "aldeg_cas02",
+ "aldeg_cas03",
+ "aldeg_cas04",
+ "aldeg_cas05",
+ "gefg_cas01",
+ "gefg_cas02",
+ "gefg_cas03",
+ "gefg_cas04",
+ "gefg_cas05",
+ "gld_dun01",
+ "gld_dun02",
+ "gld_dun03",
+ "gld_dun04",
+ "guild_room",
+ "guild_vs1",
+ "guild_vs2",
+ "guild_vs3",
+ "guild_vs4",
+ "guild_vs5",
+ "guild_vs1-1",
+ "guild_vs1-2",
+ "guild_vs1-3",
+ "guild_vs1-4",
+ "guild_vs2-1",
+ "guild_vs2-2",
+ //"job_hunter",
+ "job_hunte",
+ //"job_knight",
+ "job_knt",
+ //"job_priest",
+ "job_prist",
+ "job_sword1",
+ //"job_wizard",
+ "job_wiz",
+ "pay_gld",
+ "payg_cas01",
+ "payg_cas02",
+ "payg_cas03",
+ "payg_cas04",
+ "payg_cas05",
+ "prt_gld",
+ "prtg_cas01",
+ "prtg_cas02",
+ "prtg_cas03",
+ "prtg_cas04",
+ "prtg_cas05",
+
+ //--- Ep5.0 Juno ---
+ "alde_alche",
+ "in_rogue",
+ "job_cru",
+ "job_duncer",
+ "job_monk",
+ "job_sage",
+ "mag_dun01",
+ "mag_dun02",
+ "monk_test",
+ "quiz_test",
+ "yuno",
+ "yuno_fild01",
+ "yuno_fild02",
+ "yuno_fild03",
+ "yuno_fild04",
+ "yuno_in01",
+ "yuno_in02",
+ "yuno_in03",
+ "yuno_in04",
+ "yuno_in05",
+
+ //--- Ep6.0 - Amatsu ---
+ // Requires: kRO 08-10-03 or newer
+ // or kRO Sakray 09-09-03 or newer
+ "ama_dun01",
+ "ama_dun02",
+ "ama_dun03",
+ "ama_fild01",
+ "ama_in01",
+ "ama_in02",
+ "ama_test",
+ "amatsu",
+
+ //--- Ep6.1 - Kunlun ---
+ "gon_dun01",
+ "gon_dun02",
+ "gon_dun03",
+ "gon_fild01",
+ "gon_in",
+ "gon_test",
+ "gonryun",
+ "sec_in01",
+ "sec_in02",
+ "sec_pri",
+
+ //--- Ep6.2 - Umbala ---
+ // Requires: kRO 01-27-04 or newer
+ // or kRO Sakray 12-02-03 or newer
+ // or Akaru's SuperGRF 1.22 or newer
+ "umbala",
+ "um_dun01",
+ "um_dun02",
+ "um_fild01",
+ "um_fild02",
+ "um_fild03",
+ "um_fild04",
+ "um_in",
+
+ //--- Ep6.3 - Niflheim ---
+ // Requires: kRO 02-23-04 or newer
+ // or kRO Sakray 01-09-04 or newer
+ // or Akaru's SuperGRF 1.32 or newer
+ "niflheim",
+ "nif_fild01",
+ "nif_fild02",
+ "nif_in",
+ "yggdrasil01",
+
+ //--- Ep6.4 - Valkyrie ---
+ // Requires: kRO ??-??-04 or newer
+ // or kRO Sakray 02-03-04 or newer
+ // or Akaru's SuperGRF 1.34 or newer
+ "valkyrie",
+ "himinn",
+
+ //--- Ep6.5 - Louyang ---
+ // Requires kRO Sakray 03-30 or newer
+ //(Akaru's SuperGRF required version: 1.52)
+ "lou_in01",
+ "lou_in02",
+ "lou_dun03",
+ "lou_dun02",
+ "lou_dun01",
+ "lou_fild01",
+ "louyang",
+
+ //--- Ep6.6 - Novice Guild Siege ---
+ //Requires kRO Sakray 04-07 or newer
+ //(Akaru's SuperGRF required version: 1.53)
+ //"siege_test",
+ "n_castle",
+ "nguild_gef",
+ "nguild_prt",
+ "nguild_pay",
+ "nguild_alde",
+
+ //--- Ep6.7 - Jawaii ---
+ //Requires kRO Sakray 06-22 or newer
+ //(Akaru's SuperGRF required version: 1.63)
+ "jawaii",
+ "jawaii_in",
+
+ // --- Ep6.8 - Geffenia ---
+ // Requires kRO Sakray 07-13 or newer
+ // (Akaru's SuperGRF required version: 1.64)
+ "gefenia01",
+ "gefenia02",
+ "gefenia03",
+ "gefenia04",
+
+ // --- Ep6.9 - New Payon ---
+ // Requires kRO Sakray 09-03
+ "payon",
+ "payon_in01",
+ "payon_in02",
+ "payon_in03",
+ //same names as old maps except that payon_in03 got added
+
+ // --- Ep? - Ayothaya ---
+ // Requires kRO Sakray 09-21
+ // -- 2004-10-19sdata_k.gpf --
+ "ayothaya",
+ "ayo_in01",
+ "ayo_in02",
+ "ayo_fild01",
+ "ayo_fild02",
+ "ayo_dun01",
+ "ayo_dun02",
+
+ // --- God item quests maps ---
+ // -- 2004-10-12sdata_k3.gpf --
+ "que_god01",
+ "que_god02",
+
+ // --- Ep? - Schwarzwald Republic ---
+ // -- 2004-12-28sdata_k.gpf --
+ "yuno_fild05",
+ "yuno_fild07",
+ "yuno_fild08",
+ "yuno_fild09",
+ "yuno_fild11",
+ "yuno_fild12",
+
+ // --- Turbo Track Arena ---
+ // -- 2005-03-08sdata_k.gpf --
+ "alde_tt02",
+ "turbo_n_1",
+ "turbo_n_4",
+ "turbo_n_8",
+ "turbo_n_16",
+ "turbo_e_4",
+ "turbo_e_8",
+ "turbo_e_16",
+ "turbo_room",
+
+ // --- Einbroch/Einbech ---
+ // -- 2005-03-15sdata_k.gpf --
+ "airplane",
+ "airport",
+ "einbech",
+ "einbroch",
+ "ein_dun01",
+ "ein_dun02",
+ "ein_fild06",
+ "ein_fild07",
+ "ein_fild08",
+ "ein_fild09",
+ "ein_fild10",
+ "ein_in01",
+ "que_sign01",
+ "que_sign02",
+
+ // --- Einbroch and Lightalzen ---
+ // -- 2005-05-10sdata_k.gpf --
+ "ein_fild03",
+ "ein_fild04",
+ "lhz_fild02",
+ "lhz_fild03",
+
+ // --- Lighthalzen and Juperos Dungeon ---
+ // -- 2005-06-14sdata_k.gpf --
+ "yuno_pre",
+ "lhz_fild01",
+ "lighthalzen",
+ "lhz_in01",
+ "lhz_in02",
+ "lhz_in03",
+ "lhz_que01",
+ "lhz_dun01",
+ "lhz_dun02",
+ "lhz_dun03",
+ "lhz_cube",
+ "juperos_01",
+ "juperos_02",
+ "jupe_area1",
+ "jupe_area2",
+ "jupe_core",
+ "jupe_ele",
+ "jupe_ele_r",
+ "jupe_gate",
+
+ // --- Lighthalzen & Juno Airport ---
+ // -- resnametable clones of airport and airplane --
+ "y_airport",
+ "lhz_airport",
+ "airplane_01",
+
+ // --- Juperos Dungeon ---
+ // -- 2005-06-28sdata_k.gpf --
+ "jupe_cave",
+
+ // --- Quiz Revolution ---
+ // -- 2005-08-02sdata_k.gpf --
+ "quiz_02",
+
+ // --- Hugel Field ---
+ // -- 2005-08-23sdata_k.gpf --
+ "hu_fild07",
+ "hu_fild05",
+ "hu_fild04",
+ "hu_fild01",
+ "yuno_fild06",
+
+ // --- Star Knight And Soul Linker Job Change Maps ---
+ // -- 2005-08-23sdata_k.gpf --
+ "job_soul",
+ "job_star",
+
+ // --- Abyss Lake, Thanatos Tower --
+ // -- 2005-09-13sdata_k.gpf - 2005-09-13sdata_k6.gpf --
+ "que_job01",
+ "que_job02",
+ "que_job03",
+ "abyss_01",
+ "abyss_02",
+ "abyss_03",
+ "thana_step",
+ "thana_boss",
+ "tha_scene01",
+ "tha_t01",
+ "tha_t02",
+ "tha_t03",
+ "tha_t04",
+ "tha_t07",
+ "tha_t05",
+ "tha_t06",
+ "tha_t08",
+
+ // --- Thanatos Tower ---
+ // -- 2005-09-21sdata_k.gpf -- ",
+ "tha_t09",
+ "tha_t10",
+ "tha_t11",
+ "tha_t12",
+
+ // --- Auction Market ---
+ // -- 2005-11-29sdata_k.gpf --
+ "auction_01",
+ "auction_02",
+
+ // ???
+ // -- 2005-12-06gdata_k.gpf --
+ "alde_tt03",
+
+ // --- Garden City Hugel / Kiehl ---
+ // -- 2005-12-20sdata_k.gpf --
+ "hugel",
+ "hu_in01",
+ "que_bingo",
+ "que_hugel",
+ "p_track01",
+ "p_track02",
+ "odin_tem01",
+ "odin_tem02",
+ "odin_tem03",
+ "hu_fild02",
+ "hu_fild03",
+ "hu_fild06",
+ "ein_fild01",
+ "ein_fild02",
+ "ein_fild05",
+ "yuno_fild10",
+ "kh_kiehl02",
+ "kh_kiehl01",
+ "kh_dun02",
+ "kh_dun01",
+ "kh_mansion",
+ "kh_rossi",
+ "kh_school",
+ "kh_vila",
+
+ // --- Poring Arena (?) & Gunslinger/Ninja Job Map ---
+ // -- 2006-03-28sdata_k.gpf --
+ //"poring_c01",
+ //"poring_c02",
+ "que_ng",
+
+ // --- Arunafeltz & Ice Dungeon ---
+ // -- 2006-05-30sdata_k.gpf --
+ "rachel",
+ "ra_in01",
+ "ra_fild01",
+ "ra_fild02",
+ "ra_fild03",
+ "ra_fild04",
+ "ra_fild05",
+ "ra_fild06",
+ "ra_fild07",
+ "ra_fild08",
+ "ra_fild09",
+ "ra_fild10",
+ "ra_fild11",
+ "ra_fild12",
+ "ra_fild13",
+ "ra_san01",
+ "ra_san02",
+ "ra_san03",
+ "ra_san04",
+ "ra_san05",
+ "ra_temin",
+ "ra_temple",
+ "ra_temsky",
+ "que_rachel",
+ "que_san04",
+ "ice_dun01",
+ "ice_dun02",
+ "ice_dun03",
+ "ice_dun04",
+
+ // --- Veins & Thor Dungeon ---
+ // -- 2006-12-19sdata_k.gpf --
+ "que_thor",
+ "thor_camp",
+ "thor_v01",
+ "thor_v02",
+ "thor_v03",
+ "veins",
+ "ve_in",
+ "ve_in02",
+ "ve_fild01",
+ "ve_fild02",
+ "ve_fild03",
+ "ve_fild04",
+ "ve_fild05",
+ "ve_fild06",
+ "ve_fild07",
+
+ // --- Nameless Island & Abbey Dungeon ---
+ // -- 2007-04-03sdata_k.gpf --
+ "nameless_i",
+ "nameless_n",
+ "nameless_in",
+ "abbey01",
+ "abbey02",
+ "abbey03",
+ "poring_w01",
+ "poring_w02",
+
+ // --- ??? ---
+ // -- 2007-??-?? --
+ "06guild_r",
+ "06guild_01",
+ "06guild_02",
+ "06guild_03",
+ "06guild_04",
+ "06guild_05",
+ "06guild_06",
+ "06guild_07",
+ "06guild_08",
+ "z_agit",
+ "que_temsky",
+ "itemmall",
+ "bossnia_01",
+ "bossnia_02",
+ "bossnia_03",
+ "bossnia_04",
+
+ // --- Moscovia ---
+ // -- 2007-06-??? --
+ "moscovia",
+ "mosk_in",
+ "mosk_ship",
+ "mosk_fild01",
+ "mosk_fild02",
+ "mosk_dun01",
+ "mosk_dun02",
+ "mosk_dun03",
+ "mosk_que",
+
+ // --- Episode 12: Satan Morroc & Schwarzwald Siege ---
+ // -- 2007-09-19sdata_k.gpf --
+ "schg_cas01",
+ "schg_cas02",
+ "schg_cas03",
+ "schg_cas04",
+ "schg_cas05",
+ "sch_gld",
+ "cave",
+ "moc_fild20",
+ "moc_fild21",
+ "moc_fild22",
+ "que_ba",
+ "que_moc_16",
+ "que_moon",
+
+ // Arunafeltz Seige
+ // -- 2007-10-24sdata_k.gpf --
+ "arug_cas01",
+ "arug_cas02",
+ "arug_cas03",
+ "arug_cas04",
+ "arug_cas05",
+ "aru_gld",
+
+ // PVP Battle Fields: Tierra Valley, and Flavius
+ // -- 2007-11-14sdata_k.gpf --
+ "bat_room",
+ "bat_a01",
+ "bat_a02",
+ "bat_b01",
+ "bat_b02",
+ "que_qsch01",
+ "que_qsch02",
+ "que_qsch03",
+ "que_qsch04",
+ "que_qsch05",
+ "que_qaru01",
+ "que_qaru02",
+ "que_qaru03",
+ "que_qaru04",
+ "que_qaru05",
+
+ // Endless Tower Memorial Dungeon
+ // -- 2007-11-28sdata_k.gpf --
+ "1@cata",
+ "2@cata",
+ "e_tower",
+ "1@tower",
+ "2@tower",
+ "3@tower",
+ "4@tower",
+ "5@tower",
+ "6@tower",
+
+ // 13.1 Another World
+ // -- 2008-05-28sdata_k.gpf --
+ "mid_camp",
+ "mid_campin",
+ "man_fild01",
+ "man_fild03",
+ "spl_fild02",
+ "spl_fild03",
+ "moc_fild22b",
+ "que_dan01",
+ "que_dan02",
+ "schg_que01",
+ "schg_dun01",
+ "arug_que01",
+ "arug_dun01",
+ "1@orcs",
+ "2@orcs",
+
+ // KvM Battleground
+ // -- 2008-??-??? --
+ "bat_c01",
+ "bat_c02",
+ "bat_c03",
+
+ // 13.2 Another World
+ // -- 2008-11-26 --
+ "1@nyd",
+ "2@nyd",
+ "nyd_dun01",
+ "nyd_dun02",
+ "manuk",
+ "man_fild02",
+ "man_in01",
+ "splendide",
+ "spl_fild01",
+ "spl_in01",
+ "spl_in02",
+
+ // 3rd Job Maps
+ // -- 2009-01-29rdata_k2.gpf --
+ "job3_arch01",
+ "job3_arch02",
+ "job3_arch03",
+ "job3_guil01",
+ "job3_guil02",
+ "job3_guil03",
+ "job3_rang01",
+ "job3_rang02",
+ "job3_rune01",
+ "job3_rune02",
+ "job3_rune03",
+ "job3_war01",
+ "job3_war02",
+ "jupe_core2",
+
+ // ???
+ // -- 2009-05-27rdata_k.gpf --
+ "moc_para01",
+
+ // Brasilis Maps
+ // -- 2009-08-05rdata_k.gpf --
+ "brasilis",
+ "bra_in01",
+ "bra_fild01",
+ "bra_dun01",
+ "bra_dun02",
+
+ // ???
+ // -- 2009-09-30rdata_k.gpf --
+ "s_atelier",
+
+ // 13.3 El Discastes
+ // -- 2009-12-09rdata_k.gpf --
+ "dicastes01",
+ "dicastes02",
+ "dic_in01",
+ "dic_fild01",
+ "dic_fild02",
+ "dic_dun01",
+ "dic_dun02",
+ "job3_gen01",
+ "job3_sha01",
+
+ // Localized Event Maps
+ //"evt_zombie",
+ //"evt_coke",
+
+ // Unknown Maps
+ //"ac_sl_area",
+ //"ac_cl_hall",
+ //"ac_cl_room",
+ //"jp_s_dun11",
+
+ // 14.1 Bifrost
+ // -- 2010-06-09rdata_x.gpf --
+ "mora",
+ "bif_fild01",
+ "bif_fild02",
+ "1@mist",
+
+ // Dewata
+ // -- 2010-09-15rdata_x.gpf --
+ "dewata",
+ "dew_in01",
+ "dew_fild01",
+ "dew_dun01",
+ "dew_dun02",
+
+ // ???
+ // -- 2010-10-06rdata_x.gpf --
+ "que_house_s",
+
+ // Malangdo
+ // -- 2010-11-03rdata_x.gpf --
+ "malangdo",
+ "mal_in01",
+ "mal_in02",
+ "mal_dun01",
+ "1@pump",
+ "2@pump",
+ "1@cash",
+
+ // Undersea Tunnel Expansion
+ // -- 2010-11-10rdata_x.gpf --
+ "iz_dun05",
+
+ // ???
+ // -- 2010-12-01data_x.gpf --
+ "evt_mobroom",
+
+ // ???
+ "dic_dun03",
+ //"mjolnir_04_1",
+ //"evt_swar_b",
+ //"evt_swar_r",
+ //"evt_swar_s",
+ //"evt_swar_t",
+
+ // Lighthalzen Dungeon F4, Wolfchev's Laboratory
+ // -- 2011-03-16rdata_x.gpf --
+ "1@lhz",
+ "lhz_dun04",
+ "que_lhz",
+
+ // Hall Of Abyss
+ // -- 2011-06-15data_x.gpf --
+ "gld_dun01_2",
+ "gld_dun02_2",
+ "gld_dun03_2",
+ "gld_dun04_2",
+ "gld2_ald",
+ "gld2_gef",
+ "gld2_pay",
+ "gld2_prt",
+
+ // Malaya Port
+ // -- 2011-08-30data_x.gpf --
+ "malaya",
+ "ma_fild01",
+ "ma_fild02",
+ "ma_scene01",
+ "ma_in01",
+ "ma_dun01",
+ "1@ma_h",
+ "1@ma_c",
+ "1@ma_b",
+ "ma_zif01",
+ "ma_zif02",
+ "ma_zif03",
+ "ma_zif04",
+ "ma_zif05",
+ "ma_zif06",
+ "ma_zif07",
+ "ma_zif08",
+ "ma_zif09",
+ "job_ko",
+
+ // 14.2 Eclage
+ // -- 2011-11-30data_x.gpf --
+ "eclage",
+ "ecl_fild01",
+ "ecl_in01",
+ "ecl_in02",
+ "ecl_in03",
+ "ecl_in04",
+ "1@ecl",
+ "ecl_tdun01",
+ "ecl_tdun02",
+ "ecl_tdun03",
+ "ecl_tdun04",
+ "ecl_hub01",
+ "que_avan01",
+
+ // Pyramids Basement Nightmare Mode
+ "moc_prydn1",
+ "moc_prydn2",
+
+ // Izlude Novice Academy & Tutorial
+ // New Maps added 2013-02-10
+ "iz_int",
+ "iz_int01",
+ "iz_int02",
+ "iz_int03",
+ "iz_int04",
+ "iz_ac01",
+ "iz_ac02",
+ "iz_ng01",
+ "treasure_n1",
+ "treasure_n2",
+ "iz_ac01_d",
+ "iz_ac02_d",
+ "iz_ac01_c",
+ "iz_ac02_c",
+ "iz_ac01_b",
+ "iz_ac02_b",
+ "iz_ac01_a",
+ "iz_ac02_a",
+ "izlude_d",
+ "izlude_c",
+ "izlude_b",
+ "izlude_a",
+
+ "prt_fild08d",
+ "prt_fild08c",
+ "prt_fild08b",
+ "prt_fild08a",
+
+ // War of Emperium - Third Edition (TE)
+ "te_prt_gld",
+ "te_prtcas01",
+ "te_prtcas02",
+ "te_prtcas03",
+ "te_prtcas04",
+ "te_prtcas05",
+ "teg_dun01",
+ "teg_dun02",
+ "te_alde_gld",
+ "te_aldecas1",
+ "te_aldecas2",
+ "te_aldecas3",
+ "te_aldecas4",
+ "te_aldecas5",
+
+ // Glast Heim Memorial & Nightmare
+ "gl_cas02_",
+ "gl_chyard_",
+ "1@gl_k",
+ "2@gl_k",
+
+ "silk_lair",
+ "evt_bomb",
+
+ // Wave Mode Memorial Dungeon
+ "1@def01",
+ "1@def02",
+ "1@def03",
+
+ // Heroes' Trails - Part 1
+ "1@face",
+ "1@sara",
+ "1@tnm1",
+ "1@tnm2",
+ "1@tnm3",
+ "1@ge_st",
+ "1@gef",
+ "1@gef_in",
+ "1@spa",
+ "dali",
+ "dali02",
+
+ // Episode 14.3
+ "moro_vol",
+ "moro_cav",
+ "1@dth1",
+ "1@dth2",
+ "1@dth3",
+ "1@rev",
+ "1@xm_d",
+ "1@eom",
+ "1@jtb",
+
+ // Clock Tower Nightmare Mode
+ "c_tower2_",
+ "c_tower3_",
+
+ //------------------------- Clone Maps ---------------------------
+ //------------------------- Extra Maps ---------------------------
+
+ // Ragnarok World Championship 2004
+ // Requires: RWC 2004 Client
+ // or Akaru's SuperGRF 1.64 or newer
+ //"rwc01",
+ //"rwc02",
+ //"rwc03",
+
+ // Ragnarok World Championship 2009
+ // Requires: RWC 2009 Map files
+ //"2009rwc_f01",
+ //"2009rwc_01",
+ //"2009rwc_02",
+ //"2009rwc_03",
+ //"2009rwc_04",
+
+ // Ragnarok World Championship 2008?
+ // Requires: RWC 2008 Map files?
+ //"2008rwc_04",
+
+ //Christmas & Sakura Special
+ //Requires Akaru's SuperGRF 1.1 or newer
+ //"prontera_x",
+ //"alberta_x",
+ //"aldebaran_x",
+ //"geffen_x",
+ //"izlude_x",
+ //"prt_church_x",
+ //"prontera_s",
+ //"pay_arche_s",
+
+ //Fenced Lutie",
+ //Requires Akaru's SuperGRF 1.23 or newer",
+ //"xmas_old",
+
+ //Alpha Maps
+ //Requires adata.grf containing alpha maps and data
+ //"fay_vilg00",
+ //"fay_vilg01",
+ //"gef_vilg00",
+ //"gef_vilg01",
+ //"moc_dugn01",
+ //"moc_dugn02",
+ //"moc_fild01",
+ //"moc_fild02",
+ //"moc_fild03",
+ //"moc_fild04",
+ //"moc_intr00",
+ //"moc_intr01",
+ //"moc_intr02",
+ //"moc_intr04",
+ //"moc_vilg00",
+ //"moc_vilg01",
+ //"moc_vilg02",
+ //"probemap",
+ //"probemap02",
+ //"prt_cstl01",
+ //"prt_dugn00",
+ //"prt_dugn01",
+ //"prt_fild00",
+ //"prt_fild01",
+ //"prt_fild03",
+ //"prt_fild04",
+ //"prt_fild05",
+ //"prt_intr01",
+ //"prt_intr01_a",
+ //"prt_intr02",
+ //"prt_vilg00",
+ //"prt_vilg01",
+ //"prt_vilg02",
+ //"tank_test",
+ //"tank_test2",
+ //"test",
+) //map_list
diff --git a/conf/map/script.conf b/conf/map/script.conf
new file mode 100644
index 000000000..78514e637
--- /dev/null
+++ b/conf/map/script.conf
@@ -0,0 +1,64 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Script Configuration File.
+//=========================================================================
+
+script_configuration: {
+ // Specifies whether or not an error should be outputed when there's a
+ // mismatch between the number of provided arguments and of expected
+ // arguments
+ // Default: true
+ warn_func_mismatch_paramnum: true
+
+ // Specifies whether or not each built-in function's arguments are
+ // checked for correct type. When a function is given an argument
+ // different from what it expects, a warning is thrown before the
+ // function is ran anyway.
+ // Default: true
+ warn_func_mismatch_argtypes: true
+
+ // Maximum number of operations before considering a set of operations too intensive
+ // Defaults to 655360
+ check_cmdcount: 655360
+
+ // Maximum number of iterations before considering a loop infinite
+ // Defaults to 2048
+ check_gotocount: 2048
+
+ // Default value of the 'min' argument of the script command 'input'.
+ // When the 'min' argument isn't provided, this value is used instead.
+ // Defaults to 0.
+ //input_min_value: 0
+
+ // Default value of the 'max' argument of the script command 'input'.
+ // When the 'max' argument isn't provided, this value is used instead.
+ // Defaults to INT_MAX.
+ //input_max_value: 2147483647
+ input_max_value: 10000000
+}
+
+import: "conf/import/script.conf"
diff --git a/conf/maps.conf b/conf/maps.conf
deleted file mode 100644
index 529afa9ce..000000000
--- a/conf/maps.conf
+++ /dev/null
@@ -1,1225 +0,0 @@
-//------------------------- Normal Maps ---------------------------
-map: alb_ship
-map: alb2trea
-map: alberta
-map: alberta_in
-map: alde_dun01
-map: alde_dun02
-map: alde_dun03
-map: alde_dun04
-map: aldeba_in
-map: aldebaran
-map: anthell01
-map: anthell02
-map: arena_room
-map: c_tower1
-map: c_tower2
-map: c_tower3
-map: c_tower4
-//map: force_map1
-//map: force_map2
-//map: force_map3
-map: force_1-1
-map: force_2-1
-map: force_3-1
-map: force_4-1
-map: force_5-1
-map: force_1-2
-map: force_2-2
-map: force_3-2
-map: force_1-3
-map: force_2-3
-map: force_3-3
-map: gef_dun00
-map: gef_dun01
-map: gef_dun02
-map: gef_dun03
-map: gef_fild00
-map: gef_fild01
-map: gef_fild02
-map: gef_fild03
-map: gef_fild04
-map: gef_fild05
-map: gef_fild06
-map: gef_fild07
-map: gef_fild08
-map: gef_fild09
-map: gef_fild10
-map: gef_fild11
-map: gef_fild12
-map: gef_fild13
-map: gef_fild14
-map: gef_tower
-map: geffen
-map: geffen_in
-map: gl_cas01
-map: gl_cas02
-map: gl_church
-map: gl_chyard
-map: gl_dun01
-map: gl_dun02
-map: gl_in01
-map: gl_knt01
-map: gl_knt02
-map: gl_prison
-map: gl_prison1
-map: gl_sew01
-map: gl_sew02
-map: gl_sew03
-map: gl_sew04
-map: gl_step
-map: glast_01
-//map: hunter_1-1
-//map: hunter_2-1
-//map: hunter_3-1
-map: in_hunter
-map: in_moc_16
-map: in_orcs01
-map: in_sphinx1
-map: in_sphinx2
-map: in_sphinx3
-map: in_sphinx4
-map: in_sphinx5
-map: iz_dun00
-map: iz_dun01
-map: iz_dun02
-map: iz_dun03
-map: iz_dun04
-map: izlu2dun
-map: izlude
-map: izlude_in
-map: job_thief1
-//map: knight_1-1
-//map: knight_2-1
-//map: knight_3-1
-map: mjo_dun01
-map: mjo_dun02
-map: mjo_dun03
-map: mjolnir_01
-map: mjolnir_02
-map: mjolnir_03
-map: mjolnir_04
-map: mjolnir_05
-map: mjolnir_06
-map: mjolnir_07
-map: mjolnir_08
-map: mjolnir_09
-map: mjolnir_10
-map: mjolnir_11
-map: mjolnir_12
-map: moc_castle
-map: moc_fild01
-map: moc_fild02
-map: moc_fild03
-//map: moc_fild04
-//map: moc_fild05
-//map: moc_fild06
-map: moc_fild07
-//map: moc_fild08
-//map: moc_fild09
-//map: moc_fild10
-map: moc_fild11
-map: moc_fild12
-map: moc_fild13
-//map: moc_fild14
-//map: moc_fild15
-map: moc_fild16
-map: moc_fild17
-map: moc_fild18
-map: moc_fild19
-map: moc_pryd01
-map: moc_pryd02
-map: moc_pryd03
-map: moc_pryd04
-map: moc_pryd05
-map: moc_pryd06
-map: moc_prydb1
-map: moc_ruins
-map: monk_in
-map: morocc
-map: morocc_in
-map: new_zone01
-map: new_zone02
-map: new_zone03
-map: new_zone04
-map: new_1-1
-map: new_1-2
-map: new_1-3
-map: new_1-4
-map: new_2-1
-map: new_2-2
-map: new_2-3
-map: new_2-4
-map: new_3-1
-map: new_3-2
-map: new_3-3
-map: new_3-4
-map: new_4-1
-map: new_4-2
-map: new_4-3
-map: new_4-4
-map: new_5-1
-map: new_5-2
-map: new_5-3
-map: new_5-4
-map: orcsdun01
-map: orcsdun02
-//map: ordeal_a00
-//map: ordeal_a02
-map: ordeal_1-1
-map: ordeal_1-2
-//map: ordeal_1-3
-//map: ordeal_1-4
-map: ordeal_2-1
-map: ordeal_2-2
-//map: ordeal_2-3
-//map: ordeal_2-4
-map: ordeal_3-1
-map: ordeal_3-2
-//map: ordeal_3-3
-//map: ordeal_3-4
-map: pay_arche
-map: pay_dun00
-map: pay_dun01
-map: pay_dun02
-map: pay_dun03
-map: pay_dun04
-map: pay_fild01
-map: pay_fild02
-map: pay_fild03
-map: pay_fild04
-map: pay_fild05
-map: pay_fild06
-map: pay_fild07
-map: pay_fild08
-map: pay_fild09
-map: pay_fild10
-map: pay_fild11
-//map: priest_1-1
-//map: priest_2-1
-//map: priest_3-1
-map: prontera
-map: prt_are_in
-map: prt_are01
-map: prt_castle
-map: prt_church
-map: prt_fild00
-map: prt_fild01
-map: prt_fild02
-map: prt_fild03
-map: prt_fild04
-map: prt_fild05
-map: prt_fild06
-map: prt_fild07
-map: prt_fild08
-map: prt_fild09
-map: prt_fild10
-map: prt_fild11
-map: prt_in
-map: prt_maze01
-map: prt_maze02
-map: prt_maze03
-map: prt_monk
-map: prt_sewb1
-map: prt_sewb2
-map: prt_sewb3
-map: prt_sewb4
-map: pvp_room
-map: pvp_2vs2
-map: pvp_c_room
-map: pvp_n_1-1
-map: pvp_n_1-2
-map: pvp_n_1-3
-map: pvp_n_1-4
-map: pvp_n_1-5
-map: pvp_n_2-1
-map: pvp_n_2-2
-map: pvp_n_2-3
-map: pvp_n_2-4
-map: pvp_n_2-5
-map: pvp_n_3-1
-map: pvp_n_3-2
-map: pvp_n_3-3
-map: pvp_n_3-4
-map: pvp_n_3-5
-map: pvp_n_4-1
-map: pvp_n_4-2
-map: pvp_n_4-3
-map: pvp_n_4-4
-map: pvp_n_4-5
-map: pvp_n_5-1
-map: pvp_n_5-2
-map: pvp_n_5-3
-map: pvp_n_5-4
-map: pvp_n_5-5
-map: pvp_n_6-1
-map: pvp_n_6-2
-map: pvp_n_6-3
-map: pvp_n_6-4
-map: pvp_n_6-5
-map: pvp_n_7-1
-map: pvp_n_7-2
-map: pvp_n_7-3
-map: pvp_n_7-4
-map: pvp_n_7-5
-map: pvp_n_8-1
-map: pvp_n_8-2
-map: pvp_n_8-3
-map: pvp_n_8-4
-map: pvp_n_8-5
-map: pvp_n_room
-map: pvp_y_1-1
-map: pvp_y_1-2
-map: pvp_y_1-3
-map: pvp_y_1-4
-map: pvp_y_1-5
-map: pvp_y_2-1
-map: pvp_y_2-2
-map: pvp_y_2-3
-map: pvp_y_2-4
-map: pvp_y_2-5
-map: pvp_y_3-1
-map: pvp_y_3-2
-map: pvp_y_3-3
-map: pvp_y_3-4
-map: pvp_y_3-5
-map: pvp_y_4-1
-map: pvp_y_4-2
-map: pvp_y_4-3
-map: pvp_y_4-4
-map: pvp_y_4-5
-map: pvp_y_5-1
-map: pvp_y_5-2
-map: pvp_y_5-3
-map: pvp_y_5-4
-map: pvp_y_5-5
-map: pvp_y_6-1
-map: pvp_y_6-2
-map: pvp_y_6-3
-map: pvp_y_6-4
-map: pvp_y_6-5
-map: pvp_y_7-1
-map: pvp_y_7-2
-map: pvp_y_7-3
-map: pvp_y_7-4
-map: pvp_y_7-5
-map: pvp_y_8-1
-map: pvp_y_8-2
-map: pvp_y_8-3
-map: pvp_y_8-4
-map: pvp_y_8-5
-map: pvp_y_room
-map: sword_1-1
-map: sword_2-1
-map: sword_3-1
-map: treasure01
-map: treasure02
-//map: wizard_1-1
-//map: wizard_2-1
-//map: wizard_3-1
-map: xmas
-map: xmas_dun01
-map: xmas_dun02
-map: xmas_fild01
-map: xmas_in
-
-//---Ep3.0 Comodo ---
-
-map: beach_dun
-map: beach_dun2
-map: beach_dun3
-map: cmd_fild01
-map: cmd_fild02
-map: cmd_fild03
-map: cmd_fild04
-map: cmd_fild05
-map: cmd_fild06
-map: cmd_fild07
-map: cmd_fild08
-map: cmd_fild09
-map: cmd_in01
-map: cmd_in02
-map: comodo
-
-//---EP3.1 Quiz Revolution ---
-
-map: quiz_00
-map: quiz_01
-map: g_room1-1
-map: g_room1-2
-map: g_room1-3
-map: g_room2
-
-//--- Ep4.0 Turtle Island ---
-
-map: tur_dun01
-map: tur_dun02
-map: tur_dun03
-map: tur_dun04
-map: tur_dun05
-map: tur_dun06
-
-//--- Ep4.1 The War of Emperium ---
-
-map: alde_gld
-map: aldeg_cas01
-map: aldeg_cas02
-map: aldeg_cas03
-map: aldeg_cas04
-map: aldeg_cas05
-map: gefg_cas01
-map: gefg_cas02
-map: gefg_cas03
-map: gefg_cas04
-map: gefg_cas05
-map: gld_dun01
-map: gld_dun02
-map: gld_dun03
-map: gld_dun04
-map: guild_room
-map: guild_vs1
-map: guild_vs2
-map: guild_vs3
-map: guild_vs4
-map: guild_vs5
-map: guild_vs1-1
-map: guild_vs1-2
-map: guild_vs1-3
-map: guild_vs1-4
-map: guild_vs2-1
-map: guild_vs2-2
-//map: job_hunter
-map: job_hunte
-//map: job_knight
-map: job_knt
-//map: job_priest
-map: job_prist
-map: job_sword1
-//map: job_wizard
-map: job_wiz
-map: pay_gld
-map: payg_cas01
-map: payg_cas02
-map: payg_cas03
-map: payg_cas04
-map: payg_cas05
-map: prt_gld
-map: prtg_cas01
-map: prtg_cas02
-map: prtg_cas03
-map: prtg_cas04
-map: prtg_cas05
-
-
-//--- Ep5.0 Yuno ---
-
-map: alde_alche
-map: in_rogue
-map: job_cru
-map: job_duncer
-map: job_monk
-map: job_sage
-map: mag_dun01
-map: mag_dun02
-map: monk_test
-map: quiz_test
-map: yuno
-map: yuno_fild01
-map: yuno_fild02
-map: yuno_fild03
-map: yuno_fild04
-map: yuno_in01
-map: yuno_in02
-map: yuno_in03
-map: yuno_in04
-map: yuno_in05
-
-//--- Ep6.0 - Amatsu ---
-// Requires: kRO 08-10-03 or newer
-// or kRO Sakray 09-09-03 or newer
-
-map: ama_dun01
-map: ama_dun02
-map: ama_dun03
-map: ama_fild01
-map: ama_in01
-map: ama_in02
-map: ama_test
-map: amatsu
-
-//--- Ep6.1 - Gon Ryun ---
-
-map: gon_dun01
-map: gon_dun02
-map: gon_dun03
-map: gon_fild01
-map: gon_in
-map: gon_test
-map: gonryun
-map: sec_in01
-map: sec_in02
-map: sec_pri
-
-//--- Ep6.2 - Umbala ---
-// Requires: kRO 01-27-04 or newer
-// or kRO Sakray 12-02-03 or newer
-// or Akaru's SuperGRF 1.22 or newer
-map: umbala
-map: um_dun01
-map: um_dun02
-map: um_fild01
-map: um_fild02
-map: um_fild03
-map: um_fild04
-map: um_in
-
-//--- Ep6.3 - Niflheim ---
-// Requires: kRO 02-23-04 or newer
-// or kRO Sakray 01-09-04 or newer
-// or Akaru's SuperGRF 1.32 or newer
-map: niflheim
-map: nif_fild01
-map: nif_fild02
-map: nif_in
-map: yggdrasil01
-
-//--- Ep6.4 - Valkyrie ---
-// Requires: kRO ??-??-04 or newer
-// or kRO Sakray 02-03-04 or newer
-// or Akaru's SuperGRF 1.34 or newer
-map: valkyrie
-map: himinn
-
-//--- Ep6.5 - Castle of Dragon (LouYang) ---
-// Requires kRO Sakray 03-30 or newer
-//(Akaru's SuperGRF required version: 1.52)
-map: lou_in01
-map: lou_in02
-map: lou_dun03
-map: lou_dun02
-map: lou_dun01
-map: lou_fild01
-map: louyang
-
-//--- Ep6.6 - Novice Guild Siege ---
-//Requires kRO Sakray 04-07 or newer
-//(Akaru's SuperGRF required version: 1.53)
-//map: siege_test
-map: n_castle
-map: nguild_gef
-map: nguild_prt
-map: nguild_pay
-map: nguild_alde
-
-//--- Ep6.7 - Jawaii ---
-//Requires kRO Sakray 06-22 or newer
-//(Akaru's SuperGRF required version: 1.63)
-map: jawaii
-map: jawaii_in
-
-// --- Ep6.8 - Geffenia ---
-// Requires kRO Sakray 07-13 or newer
-// (Akaru's SuperGRF required version: 1.64)
-map: gefenia01
-map: gefenia02
-map: gefenia03
-map: gefenia04
-
-// --- Ep6.9 - New Payon ---
-// Requires kRO Sakray 09-03
-// -- dunno --
-map: payon
-map: payon_in01
-map: payon_in02
-map: payon_in03
-//same names as old maps except that payon_in03 got added
-
-// --- Ep? - Ayothaya ---
-// Requires kRO Sakray 09-21
-// -- 2004-10-19sdata_k.gpf --
-map: ayothaya
-map: ayo_in01
-map: ayo_in02
-map: ayo_fild01
-map: ayo_fild02
-map: ayo_dun01
-map: ayo_dun02
-
-// --- God item quests maps ---
-// -- 2004-10-12sdata_k3.gpf --
-map: que_god01
-map: que_god02
-
-// --- Ep? - Schwarzwald Republic ---
-// -- 2004-12-28sdata_k.gpf --
-map: yuno_fild05
-map: yuno_fild07
-map: yuno_fild08
-map: yuno_fild09
-map: yuno_fild11
-map: yuno_fild12
-
-// --- Turbo Track Arena ---
-// -- 2005-03-08sdata_k.gpf --
-map: alde_tt02
-map: turbo_n_1
-map: turbo_n_4
-map: turbo_n_8
-map: turbo_n_16
-map: turbo_e_4
-map: turbo_e_8
-map: turbo_e_16
-map: turbo_room
-
-// --- Einbroch/Einbech ---
-// -- 2005-03-15sdata_k.gpf --
-map: airplane
-map: airport
-map: einbech
-map: einbroch
-map: ein_dun01
-map: ein_dun02
-map: ein_fild06
-map: ein_fild07
-map: ein_fild08
-map: ein_fild09
-map: ein_fild10
-map: ein_in01
-map: que_sign01
-map: que_sign02
-
-// --- Einbroch and Lightalzen ---
-// -- 2005-05-10sdata_k.gpf --
-map: ein_fild03
-map: ein_fild04
-map: lhz_fild02
-map: lhz_fild03
-
-// --- Lighthalzen and Juperos Dungeon ---
-// -- 2005-06-14sdata_k.gpf --
-map: yuno_pre
-map: lhz_fild01
-map: lighthalzen
-map: lhz_in01
-map: lhz_in02
-map: lhz_in03
-map: lhz_que01
-map: lhz_dun01
-map: lhz_dun02
-map: lhz_dun03
-map: lhz_cube
-map: juperos_01
-map: juperos_02
-map: jupe_area1
-map: jupe_area2
-map: jupe_core
-map: jupe_ele
-map: jupe_ele_r
-map: jupe_gate
-
-// --- Lighthalzen & Juno Airport ---
-// -- resnametable clones of airport and airplane --
-map: y_airport
-map: lhz_airport
-map: airplane_01
-
-// --- Juperos Dungeon ---
-// -- 2005-06-28sdata_k.gpf --
-map: jupe_cave
-
-// --- Quiz Revolution ---
-// -- 2005-08-02sdata_k.gpf --
-map: quiz_02
-
-// --- Hugel Field ---
-// -- 2005-08-23sdata_k.gpf --
-map: hu_fild07
-map: hu_fild05
-map: hu_fild04
-map: hu_fild01
-map: yuno_fild06
-
-// --- Star Knight And Soul Linker Job Change Maps ---
-// -- 2005-08-23sdata_k.gpf --
-map: job_soul
-map: job_star
-
-// --- Abyss Lake, Thanatos Tower --
-// -- 2005-09-13sdata_k.gpf - 2005-09-13sdata_k6.gpf --
-map: que_job01
-map: que_job02
-map: que_job03
-map: abyss_01
-map: abyss_02
-map: abyss_03
-map: thana_step
-map: thana_boss
-map: tha_scene01
-map: tha_t01
-map: tha_t02
-map: tha_t03
-map: tha_t04
-map: tha_t07
-map: tha_t05
-map: tha_t06
-map: tha_t08
-
-// --- Thanatos Tower ---
-// -- 2005-09-21sdata_k.gpf --
-map: tha_t09
-map: tha_t10
-map: tha_t11
-map: tha_t12
-
-// --- Auction Market ---
-// -- 2005-11-29sdata_k.gpf --
-map: auction_01
-map: auction_02
-
-// ???
-// -- 2005-12-06gdata_k.gpf
-map: alde_tt03
-
-// --- Garden City Hugel / Kiehl ---
-// -- 2005-12-20sdata_k.gpf --
-map: hugel
-map: hu_in01
-map: que_bingo
-map: que_hugel
-map: p_track01
-map: p_track02
-map: odin_tem01
-map: odin_tem02
-map: odin_tem03
-map: hu_fild02
-map: hu_fild03
-map: hu_fild06
-map: ein_fild01
-map: ein_fild02
-map: ein_fild05
-map: yuno_fild10
-map: kh_kiehl02
-map: kh_kiehl01
-map: kh_dun02
-map: kh_dun01
-map: kh_mansion
-map: kh_rossi
-map: kh_school
-map: kh_vila
-
-// --- Poring Arena (?) & Gunslinger/Ninja Job Map ---
-// -- 2006-03-28sdata_k.gpf --
-//map: poring_c01
-//map: poring_c02
-map: que_ng
-
-// --- Arunafeltz & Ice Dungeon ---
-// -- 2006-05-30sdata_k.gpf --
-map: rachel
-map: ra_in01
-map: ra_fild01
-map: ra_fild02
-map: ra_fild03
-map: ra_fild04
-map: ra_fild05
-map: ra_fild06
-map: ra_fild07
-map: ra_fild08
-map: ra_fild09
-map: ra_fild10
-map: ra_fild11
-map: ra_fild12
-map: ra_fild13
-map: ra_san01
-map: ra_san02
-map: ra_san03
-map: ra_san04
-map: ra_san05
-map: ra_temin
-map: ra_temple
-map: ra_temsky
-map: que_rachel
-map: que_san04
-map: ice_dun01
-map: ice_dun02
-map: ice_dun03
-map: ice_dun04
-
-// --- Veins & Thor Dungeon ---
-// -- 2006-12-19sdata_k.gpf --
-map: que_thor
-map: thor_camp
-map: thor_v01
-map: thor_v02
-map: thor_v03
-map: veins
-map: ve_in
-map: ve_in02
-map: ve_fild01
-map: ve_fild02
-map: ve_fild03
-map: ve_fild04
-map: ve_fild05
-map: ve_fild06
-map: ve_fild07
-
-// --- Nameless Island & Abbey Dungeon ---
-// -- 2007-04-03sdata_k.gpf
-map: nameless_i
-map: nameless_n
-map: nameless_in
-map: abbey01
-map: abbey02
-map: abbey03
-map: poring_w01
-map: poring_w02
-
-// --- ??? ---
-// -- 2007-??-??
-map: 06guild_r
-map: 06guild_01
-map: 06guild_02
-map: 06guild_03
-map: 06guild_04
-map: 06guild_05
-map: 06guild_06
-map: 06guild_07
-map: 06guild_08
-map: z_agit
-map: que_temsky
-map: itemmall
-map: bossnia_01
-map: bossnia_02
-map: bossnia_03
-map: bossnia_04
-
-// --- Moscovia ---
-// -- 2007-06-???
-map: moscovia
-map: mosk_in
-map: mosk_ship
-map: mosk_fild01
-map: mosk_fild02
-map: mosk_dun01
-map: mosk_dun02
-map: mosk_dun03
-map: mosk_que
-
-// --- Episode 12: Satan Morroc & Schwaltzvalt Seige ---
-// -- 2007-09-19sdata_k.gpf
-map: schg_cas01
-map: schg_cas02
-map: schg_cas03
-map: schg_cas04
-map: schg_cas05
-map: sch_gld
-map: cave
-map: moc_fild20
-map: moc_fild21
-map: moc_fild22
-map: que_ba
-map: que_moc_16
-map: que_moon
-
-// Arunafeltz Seige
-// -- 2007-10-24sdata_k.gpf
-map: arug_cas01
-map: arug_cas02
-map: arug_cas03
-map: arug_cas04
-map: arug_cas05
-map: aru_gld
-
-// PVP Battle Fields: Tierra Valley, and Frebeus
-// -- 2007-11-14sdata_k.gpf
-map: bat_room
-map: bat_a01
-map: bat_a02
-map: bat_b01
-map: bat_b02
-map: que_qsch01
-map: que_qsch02
-map: que_qsch03
-map: que_qsch04
-map: que_qsch05
-map: que_qaru01
-map: que_qaru02
-map: que_qaru03
-map: que_qaru04
-map: que_qaru05
-
-// Memorial Dungeon
-// -- 2007-11-28sdata_k.gpf
-map: 1@cata
-map: 2@cata
-map: e_tower
-map: 1@tower
-map: 2@tower
-map: 3@tower
-map: 4@tower
-map: 5@tower
-map: 6@tower
-
-// 13.1 Another World
-// -- 2008-05-28sdata_k.gpf
-map: mid_camp
-map: mid_campin
-map: man_fild01
-map: man_fild03
-map: spl_fild02
-map: spl_fild03
-map: moc_fild22b
-map: que_dan01
-map: que_dan02
-map: schg_que01
-map: schg_dun01
-map: arug_que01
-map: arug_dun01
-map: 1@orcs
-map: 2@orcs
-
-// Additional Battleground.
-// -- 2008-??-???
-map: bat_c01
-map: bat_c02
-map: bat_c03
-
-// 13.2 Another World
-// -- 2008-11-26
-map: 1@nyd
-map: 2@nyd
-map: nyd_dun01
-map: nyd_dun02
-map: manuk
-map: man_fild02
-map: man_in01
-map: splendide
-map: spl_fild01
-map: spl_in01
-map: spl_in02
-
-// 3rd Job Maps
-// -- 2009-01-29rdata_k2.gpf
-map: job3_arch01
-map: job3_arch02
-map: job3_arch03
-map: job3_guil01
-map: job3_guil02
-map: job3_guil03
-map: job3_rang01
-map: job3_rang02
-map: job3_rune01
-map: job3_rune02
-map: job3_rune03
-map: job3_war01
-map: job3_war02
-map: jupe_core2
-
-// ???
-// -- 2009-05-27rdata_k.gpf
-map: moc_para01
-
-// Brasilis Maps
-// -- 2009-08-05rdata_k.gpf
-map: brasilis
-map: bra_in01
-map: bra_fild01
-map: bra_dun01
-map: bra_dun02
-
-// ???
-// -- 2009-09-30rdata_k.gpf
-map: s_atelier
-
-// 13.3 El Discastes
-// -- 2009-12-09rdata_k.gpf
-map: dicastes01
-map: dicastes02
-map: dic_in01
-map: dic_fild01
-map: dic_fild02
-map: dic_dun01
-map: dic_dun02
-map: job3_gen01
-map: job3_sha01
-
-// Localized Event Maps
-//map: evt_zombie
-//map: evt_coke
-
-// Unknown Maps
-//ac_sl_area
-//ac_cl_hall
-//ac_cl_room
-//jp_s_dun11
-
-// 14.1 Bifrost
-// -- 2010-06-09rdata_x.gpf
-map: mora
-map: bif_fild01
-map: bif_fild02
-map: 1@mist
-
-// Dewata Maps
-// -- 2010-09-15rdata_x.gpf
-map: dewata
-map: dew_in01
-map: dew_fild01
-map: dew_dun01
-map: dew_dun02
-
-// ???
-// -- 2010-10-06rdata_x.gpf
-map: que_house_s
-
-// Malangdo Maps
-// -- 2010-11-03rdata_x.gpf
-map: malangdo
-map: mal_in01
-map: mal_in02
-map: mal_dun01
-map: 1@pump
-map: 2@pump
-map: 1@cash
-
-// Undersea Tunnel Expansion
-// -- 2010-11-10rdata_x.gpf
-map: iz_dun05
-
-// ???
-// -- 2010-12-01data_x.gpf
-map: evt_mobroom
-
-// ???
-map: dic_dun03
-//map: mjolnir_04_1
-//map: evt_swar_b
-//map: evt_swar_r
-//map: evt_swar_s
-//map: evt_swar_t
-
-// Lighthalzen Dungeon F4, Wolfchev's Laboratory
-// -- 2011-03-16rdata_x.gpf
-map: 1@lhz
-map: lhz_dun04
-map: que_lhz
-
-// Hall Of Abyss
-// -- 2011-06-15data_x.gpf
-map: gld_dun01_2
-map: gld_dun02_2
-map: gld_dun03_2
-map: gld_dun04_2
-map: gld2_ald
-map: gld2_gef
-map: gld2_pay
-map: gld2_prt
-
-// Malaya Port
-// -- 2011-08-30data_x.gpf
-map: malaya
-map: ma_fild01
-map: ma_fild02
-map: ma_scene01
-map: ma_in01
-map: ma_dun01
-map: 1@ma_h
-map: 1@ma_c
-map: 1@ma_b
-map: ma_zif01
-map: ma_zif02
-map: ma_zif03
-map: ma_zif04
-map: ma_zif05
-map: ma_zif06
-map: ma_zif07
-map: ma_zif08
-map: ma_zif09
-map: job_ko
-
-// 14.2 Eclage
-// -- 2011-11-30data_x.gpf
-map: eclage
-map: ecl_fild01
-map: ecl_in01
-map: ecl_in02
-map: ecl_in03
-map: ecl_in04
-map: 1@ecl
-map: ecl_tdun01
-map: ecl_tdun02
-map: ecl_tdun03
-map: ecl_tdun04
-map: ecl_hub01
-map: que_avan01
-
-// Pyramids Basement Nightmare Mode
-map: moc_prydn1
-map: moc_prydn2
-
-// ===============================
-// New Maps added 2013-02-10 (Thanks Streusel!)
-// Credits to Baneado for reporting some
-// ===============================
-// Izlude Novice Academy & Tutorial
-map: iz_int
-map: iz_int01
-map: iz_int02
-map: iz_int03
-map: iz_int04
-map: iz_ac01
-map: iz_ac02
-map: iz_ng01
-map: treasure_n1
-map: treasure_n2
-map: iz_ac01_d
-map: iz_ac02_d
-map: iz_ac01_c
-map: iz_ac02_c
-map: iz_ac01_b
-map: iz_ac02_b
-map: iz_ac01_a
-map: iz_ac02_a
-map: izlude_d
-map: izlude_c
-map: izlude_b
-map: izlude_a
-
-map: prt_fild08d
-map: prt_fild08c
-map: prt_fild08b
-map: prt_fild08a
-
-// War of Emperium - Third Edition (TE)
-map: te_prt_gld
-map: te_prtcas01
-map: te_prtcas02
-map: te_prtcas03
-map: te_prtcas04
-map: te_prtcas05
-map: teg_dun01
-map: teg_dun02
-map: te_alde_gld
-map: te_aldecas1
-map: te_aldecas2
-map: te_aldecas3
-map: te_aldecas4
-map: te_aldecas5
-
-// Glast Heim Memorial & Nightmare
-map: gl_cas02_
-map: gl_chyard_
-map: 1@gl_k
-map: 2@gl_k
-
-map: silk_lair
-map: evt_bomb
-
-// Wave Mode Memorial Dungeon
-map: 1@def01
-map: 1@def02
-map: 1@def03
-
-// Heroes' Trails - Part 1
-map: 1@face
-map: 1@sara
-map: 1@tnm1
-map: 1@tnm2
-map: 1@tnm3
-map: 1@ge_st
-map: 1@gef
-map: 1@gef_in
-map: 1@spa
-map: dali
-map: dali02
-
-// Episode 14.3
-map: moro_vol
-map: moro_cav
-map: 1@dth1
-map: 1@dth2
-map: 1@dth3
-map: 1@rev
-map: 1@xm_d
-map: 1@eom
-map: 1@jtb
-
-// Clock Tower Nightmare Mode
-map: c_tower2_
-map: c_tower3_
-
-//------------------------- Clone Maps ---------------------------
-//------------------------- Extra Maps ---------------------------
-
-// Ragnarok World Championship 2004
-// Requires: RWC 2004 Client
-// or Akaru's SuperGRF 1.64 or newer
-//map: rwc01
-//map: rwc02
-//map: rwc03
-
-// Ragnarok World Championship 2009
-// Requires: RWC 2009 Map files
-//map: 2009rwc_f01
-//map: 2009rwc_01
-//map: 2009rwc_02
-//map: 2009rwc_03
-//map: 2009rwc_04
-
-// Ragnarok World Championship 2008?
-// Requires: RWC 2008 Map files?
-//map: 2008rwc_04
-
-//Christmas & Sakura Special
-//Requires Akaru's SuperGRF 1.1 or newer
-//map: prontera_x
-//map: alberta_x
-//map: aldebaran_x
-//map: geffen_x
-//map: izlude_x
-//map: prt_church_x
-//map: prontera_s
-//map: pay_arche_s
-
-//Fenced Lutie
-//Requires Akaru's SuperGRF 1.23 or newer
-//map: xmas_old
-
-//Alpha Maps
-//Requires adata.grf containing alpha maps and data
-//map: fay_vilg00
-//map: fay_vilg01
-//map: gef_vilg00
-//map: gef_vilg01
-//map: moc_dugn01
-//map: moc_dugn02
-//map: moc_fild01
-//map: moc_fild02
-//map: moc_fild03
-//map: moc_fild04
-//map: moc_intr00
-//map: moc_intr01
-//map: moc_intr02
-//map: moc_intr04
-//map: moc_vilg00
-//map: moc_vilg01
-//map: moc_vilg02
-//map: probemap
-//map: probemap02
-//map: prt_cstl01
-//map: prt_dugn00
-//map: prt_dugn01
-//map: prt_fild00
-//map: prt_fild01
-//map: prt_fild03
-//map: prt_fild04
-//map: prt_fild05
-//map: prt_intr01
-//map: prt_intr01_a
-//map: prt_intr02
-//map: prt_vilg00
-//map: prt_vilg01
-//map: prt_vilg02
-//map: tank_test
-//map: tank_test2
-//map: test
diff --git a/conf/packet.conf b/conf/packet.conf
deleted file mode 100644
index 1780d1b4c..000000000
--- a/conf/packet.conf
+++ /dev/null
@@ -1,80 +0,0 @@
-//===== Hercules Sockets Configuration =======================
-//= Hercules Sockets Configuration File
-//===== Translated by: =======================================
-// Davidsiaw
-//============================================================
-
-// Display debug reports (When something goes wrong during the report, the report is saved.)
-debug: no
-
-// How long can a socket stall before closing the connection (in seconds)?
-stall_time: 60
-
-// Linux/Epoll: Maxmimum Events per cycle
-// Default Value:
-// (Maxmimum Supported Connections)/2
-// NOTE: this controls the maximum collected socket-events per-cycle (call to epoll_wait())
-// for example settings this to 32 will allow up to 32 events (incomming data/new connections
-// per server-cycle.
-// NOTE: Recommended Settings is at least half the maxmimum supported connections
-// Settings this to a lower value, may cause lags/delays
-// Depending on available CPU Time
-// NOTE: This Setting is only available on Linux when build using EPoll as event dispatcher!
-//
-//epoll_maxevents: 1024
-
-// Maximum allowed size for clients packets in bytes (default: 65535).
-// Default Values:
-// 24576 (Clients < 20131223)
-// 65535 (Clients >= 20131223)
-// NOTE: To reduce the size of reported packets, lower the values of defines, which
-// have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
-// NOTE: Do not modify this setting, unless the client has been modified to support
-// larger packets. The client will crash, when it receives larger packets.
-//socket_max_client_packet: 65535
-
-//----- IP Rules Settings -----
-
-// If IP's are checked when connecting.
-// This also enables DDoS protection.
-enable_ip_rules: yes
-
-// Order of the checks
-// deny,allow : Checks deny rules, then allow rules. Allows if no rules match.
-// allow,deny : Checks allow rules, then deny rules. Allows if no rules match.
-// mutual-failure : Allows only if an allow rule matches and no deny rules match.
-// (default is deny,allow)
-
-order: deny,allow
-// order: allow,deny
-// order: mutual-failture
-
-// IP rules
-// allow : Accepts connections from the ip range (even if flagged as DDoS)
-// deny : Rejects connections from the ip range
-// The rules are processed in order, the first matching rule of each list (allow and deny) is used
-
-// allow: 127.0.0.1
-// allow: 192.168.0.0/16
-// allow: 10.0.0.0/255.0.0.0
-// allow: all
-
-// deny: 127.0.0.1
-
-//---- DDoS Protection Settings ----
-// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack
-
-// Consecutive attempts interval (msec)
-// (default is 3000 msecs, 3 seconds)
-ddos_interval: 3000
-
-// Consecutive attempts trigger
-// (default is 5 attemps)
-ddos_count: 5
-
-// The time interval after which the threat of DDoS is assumed to be gone. (msec)
-// After this amount of time, the DDoS restrictions are lifted.
-// (default is 600000 msecs, 10 minutes)
-ddos_autoreset: 600000
-
-import: conf/import/packet_conf.txt
diff --git a/conf/readme.txt b/conf/readme.txt
index 3323b5689..28ff254b6 100644
--- a/conf/readme.txt
+++ b/conf/readme.txt
@@ -9,12 +9,12 @@ How does this work?
-------------------------------------------------------------------------------
Place only the settings you have changed in the import files.
-For example, if you want to change a value in conf/battle/exp.conf:
+For example, if you want to change a value in conf/map/battle/exp.conf:
// Rate at which exp. is given. (Note 2)
base_exp_rate: 700
-You could instead copy the setting into conf/import/battle_conf.txt,
+You could instead copy the setting into conf/import/battle.conf,
and you'll eliminate any problems updating in the future.
Neat, isn't it?
diff --git a/conf/script.conf b/conf/script.conf
deleted file mode 100644
index 1512aa15a..000000000
--- a/conf/script.conf
+++ /dev/null
@@ -1,28 +0,0 @@
-//--------------------------------------------------------
-// Hercules Script Configuration File
-//--------------------------------------------------------
-
-warn_func_mismatch_paramnum: yes
-
-check_cmdcount: 655360
-
-check_gotocount: 2048
-
-// Default value of the 'min' argument of the script command 'input'.
-// When the 'min' argument isn't provided, this value is used instead.
-// Defaults to 0.
-//input_min_value: 0
-
-// Default value of the 'max' argument of the script command 'input'.
-// When the 'max' argument isn't provided, this value is used instead.
-// Defaults to INT_MAX.
-//input_max_value: 2147483647
-input_max_value: 10000000
-
-// Specifies whether or not each built-in function's arguments are checked for
-// correct type. When a function is given an argument different from what it
-// expects, a warning is thrown before the function is ran anyway.
-// Default: yes
-warn_func_mismatch_argtypes: yes
-
-import: conf/import/script_conf.txt