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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-14 01:36:13 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-14 01:36:13 +0000
commite5ddac85d2a1363807bbe5dde2f35d98e69d48b1 (patch)
treedaedf414022f80444d205eba65681eaf9c13fada
parent781818eb4fe809b3cc787b26b110d83280385b46 (diff)
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- Kaahi no longer shows the heal effect to everyone.
- Eska no will cause defense to change randomly every second. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7666 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/status.c22
2 files changed, 19 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 3f862a877..408a6227b 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/13
+ * Kaahi no longer shows the heal effect to everyone. [Skotlex]
+ * Eska no will cause defense to change randomly every second. [Skotlex]
* Tuned up some more NJ_KAENSIN based on Tharis's information. [Skotlex]
* Corrected NJ_KAENSIN as per description. [Skotlex]
* Fixed a leaking map_freeblocklock on skill_del_unitgroup. [Skotlex]
diff --git a/src/map/status.c b/src/map/status.c
index fc0fe1ada..a349bf08e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -3165,7 +3165,7 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
if(sc->data[SC_KEEPING].timer!=-1)
return 100;
if(sc->data[SC_SKA].timer != -1)
- return rand()%100; //Reports indicate SKA actually randomizes defense.
+ return sc->data[SC_SKA].val3;
if(sc->data[SC_STEELBODY].timer!=-1)
return 90;
if(sc->data[SC_DRUMBATTLE].timer!=-1)
@@ -5199,6 +5199,11 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val2 = 20*val1; //matk increase.
val3 = 12*val1; //mdef2 reduction.
break;
+ case SC_SKA:
+ val2 = tick/1000;
+ val3 = rand()%100; //Def changes randomly every second...
+ tick = 1000;
+ break;
default:
if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0)
{ //Status change with no calc, and no skill associated...? unknown?
@@ -5871,10 +5876,8 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, int data)
hp = status->max_hp - status->hp;
if (hp > sc->data[data].val2)
hp = sc->data[data].val2;
- if (hp) {
- status_heal(bl, hp, 0, 0);
- clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
- }
+ if (hp)
+ status_heal(bl, hp, 0, 2);
sc->data[data].val4=-1;
return 1;
}
@@ -5944,6 +5947,15 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
return 0;
break;
+ case SC_SKA:
+ if((--sc->data[type].val2)>0){
+ sc->data[type].val3 = rand()%100; //Random defense.
+ sc->data[type].timer=add_timer(
+ 1000+tick, status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+
case SC_HIDING:
if((--sc->data[type].val2)>0){