From e5ddac85d2a1363807bbe5dde2f35d98e69d48b1 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 14 Jul 2006 01:36:13 +0000 Subject: - Kaahi no longer shows the heal effect to everyone. - Eska no will cause defense to change randomly every second. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7666 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 2 ++ src/map/status.c | 22 +++++++++++++++++----- 2 files changed, 19 insertions(+), 5 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 3f862a877..408a6227b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/07/13 + * Kaahi no longer shows the heal effect to everyone. [Skotlex] + * Eska no will cause defense to change randomly every second. [Skotlex] * Tuned up some more NJ_KAENSIN based on Tharis's information. [Skotlex] * Corrected NJ_KAENSIN as per description. [Skotlex] * Fixed a leaking map_freeblocklock on skill_del_unitgroup. [Skotlex] diff --git a/src/map/status.c b/src/map/status.c index fc0fe1ada..a349bf08e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3165,7 +3165,7 @@ static signed char status_calc_def(struct block_list *bl, struct status_change * if(sc->data[SC_KEEPING].timer!=-1) return 100; if(sc->data[SC_SKA].timer != -1) - return rand()%100; //Reports indicate SKA actually randomizes defense. + return sc->data[SC_SKA].val3; if(sc->data[SC_STEELBODY].timer!=-1) return 90; if(sc->data[SC_DRUMBATTLE].timer!=-1) @@ -5199,6 +5199,11 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val val2 = 20*val1; //matk increase. val3 = 12*val1; //mdef2 reduction. break; + case SC_SKA: + val2 = tick/1000; + val3 = rand()%100; //Def changes randomly every second... + tick = 1000; + break; default: if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0) { //Status change with no calc, and no skill associated...? unknown? @@ -5871,10 +5876,8 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, int data) hp = status->max_hp - status->hp; if (hp > sc->data[data].val2) hp = sc->data[data].val2; - if (hp) { - status_heal(bl, hp, 0, 0); - clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1); - } + if (hp) + status_heal(bl, hp, 0, 2); sc->data[data].val4=-1; return 1; } @@ -5944,6 +5947,15 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) return 0; break; + case SC_SKA: + if((--sc->data[type].val2)>0){ + sc->data[type].val3 = rand()%100; //Random defense. + sc->data[type].timer=add_timer( + 1000+tick, status_change_timer, + bl->id, data); + return 0; + } + case SC_HIDING: if((--sc->data[type].val2)>0){ -- cgit v1.2.3-60-g2f50