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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-07 18:46:21 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-05-07 18:46:21 +0000
commit392e49a6097460851f10501cfe34a9ee86010468 (patch)
tree3d649616dfe3cb1066f0d4b269536c75716f6178
parent7e744fbd4fbf444adc163a52696fe3e67f4b699c (diff)
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- Added function battle_attr_ratio to handle just getting the attribute table data. Fixes Sense messing up with elemental based statuses.
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code. - Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters. - Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg) - Infinite Endure won't be passed on to devoted characters. - Infinite Endure is no longer saved on logout. - Added check to avoid gms opening vending shops if they don't have the required level. - Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled). - Fixed the flee penalty not applying when you walk into a gvg map. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt10
-rw-r--r--src/map/battle.c17
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/clif.c8
-rw-r--r--src/map/map.c2
-rw-r--r--src/map/mob.c9
-rw-r--r--src/map/pc.c59
-rw-r--r--src/map/pc.h2
-rw-r--r--src/map/skill.c25
-rw-r--r--src/map/status.c23
-rw-r--r--src/map/vending.c7
11 files changed, 90 insertions, 73 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 90c214a23..335900619 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2008/05/07
+ * Fixed Sense messing up with Spiderweb. [Skotlex]
+ * Added Throw tomahawk to the list of items that do not trigger the
+ equipment breaking code.
+ * Probably fixed Moonlight petals pushing back the casters.
+ * Infinite Endure won't be passed on to devoted characters.
+ * Infinite Endure is no longer saved on logout.
+ * Added check to avoid gms opening vending shops if they don't have the
+ required level.
+ * Fixed the flee penalty not applying when you walk into a gvg map.
2008/05/03
* NPC_GUIDEDATTACK is not supposed to bypass pneuma/safetywall [ultramage]
2008/05/02
diff --git a/src/map/battle.c b/src/map/battle.c
index d0d955719..cdf7cca46 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -207,6 +207,19 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
return 0;
}
+
+int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
+{
+
+ if (atk_elem < 0 || atk_elem >= ELE_MAX)
+ return 100;
+
+ if (def_type < 0 || def_type > ELE_MAX || def_lv < 1 || def_lv > 4)
+ return 100;
+
+ return attr_fix_table[def_lv-1][atk_elem][def_type];
+}
+
/*==========================================
* Does attribute fix modifiers.
* Added passing of the chars so that the status changes can affect it. [Skotlex]
@@ -2047,8 +2060,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if (breakrate)
skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF);
}
- //Cart Termination won't trigger breaking data. Why? No idea, go ask Gravity.
- if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION)
+ //Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity.
+ if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION && skill_num != ITM_TOMAHAWK)
{ // Target equipment breaking
int breakrate[2] = {0,0}; // weapon = 0, armor = 1
if (sd) { // Break rate from equipment
diff --git a/src/map/battle.h b/src/map/battle.h
index 06fe16723..4b272c85f 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -37,6 +37,7 @@ int battle_calc_return_damage(struct block_list *bl, int damage, int flag);
void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
+int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv);
// ダメージ最終計算
diff --git a/src/map/clif.c b/src/map/clif.c
index 78277161f..bc3872ad6 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -4344,9 +4344,9 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst)
+(battle_config.estimation_type&2?status->mdef2:0);
WBUFW(buf,18)= status->def_ele;
for(i=0;i<9;i++)
- WBUFB(buf,20+i)= (unsigned char)battle_attr_fix(NULL,dst,100,i+1,status->def_ele, status->ele_lv);
+ WBUFB(buf,20+i)= (unsigned char)battle_attr_ratio(i+1,status->def_ele, status->ele_lv);
// The following caps negative attributes to 0 since the client displays them as 255-fix. [Skotlex]
-// WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_fix(NULL,dst,100,i+1,status->def_ele, status->ele_lv))<0?0:fix);
+// WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_ratio(i+1,status->def_ele, status->ele_lv))<0?0:fix);
clif_send(buf,packet_len(0x18c),&sd->bl,
sd->status.party_id>0?PARTY_SAMEMAP:SELF);
@@ -7813,7 +7813,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
}
if(map_flag_gvg(sd->bl.m))
+ {
clif_set0199(sd,3);
+ if (battle_config.gvg_flee_penalty != 100)
+ status_calc_bl(&sd->bl, SCB_FLEE); //Apply flee penalty
+ }
// info about nearby objects
// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)
diff --git a/src/map/map.c b/src/map/map.c
index 79f72caac..688956f62 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1588,6 +1588,8 @@ int map_quit(struct map_session_data *sd)
status_change_end(&sd->bl,SC_TRICKDEAD,-1);
if(sd->sc.data[SC_GUILDAURA])
status_change_end(&sd->bl,SC_GUILDAURA,-1);
+ if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4)
+ status_change_end(&sd->bl,SC_ENDURE,-1); //No need to save infinite endure.
if (battle_config.debuff_on_logout&1) {
if(sd->sc.data[SC_ORCISH])
status_change_end(&sd->bl,SC_ORCISH,-1);
diff --git a/src/map/mob.c b/src/map/mob.c
index d50f9ddd0..ac81e23e1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -890,7 +890,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
static int mob_delayspawn(int tid, unsigned int tick, int id, intptr data)
{
struct block_list *bl = map_id2bl(id);
- if (bl && bl->type == BL_MOB)
+ if (bl && bl->type == BL_MOB && bl->prev == NULL)
mob_spawn((TBL_MOB*)bl);
return 0;
}
@@ -2095,13 +2095,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
md->state.skillstate = MSS_DEAD;
mobskill_use(md,tick,-1); //On Dead skill.
- if (md->sc.data[SC_KAIZEL])
- { //Revive in a bit.
- add_timer(gettick()+3000, mob_respawn, md->bl.id, md->sc.data[SC_KAIZEL]->val2); //% of life to rebirth with
- map_delblock(&md->bl);
- return 1; //Return 1 to only clear the object.
- }
-
map_freeblock_lock();
memset(pt,0,sizeof(pt));
diff --git a/src/map/pc.c b/src/map/pc.c
index 5f9545651..5d0c1a914 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -302,12 +302,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type)
if (type&1)
{ //Normal resurrection
status->hp = 1; //Otherwise status_heal may fail if dead.
- if(sd->state.snovice_dead_flag == 1) { // [Celest]
- status_heal(&sd->bl, status->max_hp, status->max_sp, 1);
- sd->state.snovice_dead_flag = 2;
- sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
- } else
- status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
+ status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
} else { //Just for saving on the char-server (with values as if respawned)
sd->status.hp = b_status->hp;
sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp;
@@ -2847,7 +2842,7 @@ void pc_getcash(struct map_session_data *sd, int cash, int points)
{
pc_setaccountreg(sd,"#CASHPOINTS",sd->cashPoints + cash);
- sprintf(output, "Gained %d cash points. Total %d points", points, sd->cashPoints);
+ sprintf(output, "Gained %d cash points. Total %d points", cash, sd->cashPoints);
clif_disp_onlyself(sd, output, strlen(output));
}
@@ -4233,7 +4228,7 @@ int pc_checkbaselevelup(struct map_session_data *sd)
sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1));
sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1));
sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1));
- if (sd->state.snovice_dead_flag == 2)
+ if (sd->state.snovice_dead_flag)
sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
} else
if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR)
@@ -5085,11 +5080,22 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
unsigned int next = pc_nextbaseexp(sd);
if( next == 0 ) next = pc_thisbaseexp(sd);
if( get_percentage(sd->status.base_exp,next) >= 99 && !map_flag_gvg(sd->bl.m) )
+ {
sd->state.snovice_dead_flag = 1;
+ pc_setstand(sd);
+ status_percent_heal(&sd->bl, 100, 100);
+ clif_resurrection(&sd->bl, 1);
+ if(battle_config.pc_invincible_time)
+ pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
+ sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
+ if(map_flag_gvg(sd->bl.m))
+ pc_respawn_timer(-1, gettick(), sd->bl.id, 0);
+ return 0;
+ }
}
// changed penalty options, added death by player if pk_mode [Valaris]
- if(battle_config.death_penalty_type && sd->state.snovice_dead_flag != 1
+ if(battle_config.death_penalty_type
&& (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
&& !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m)
&& !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE])
@@ -5207,44 +5213,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if( sd->pvp_point < 0 ){
sd->pvp_point=0;
add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
- return 1;
+ return 1|8;
}
}
//GvG
if(map_flag_gvg(sd->bl.m)){
add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
- return 1;
- }
-
- if (sd->sc.data[SC_KAIZEL])
- {
- j = sd->sc.data[SC_KAIZEL]->val1; //Kaizel Lv.
- i = sd->sc.data[SC_KAIZEL]->val2; //Revive %
- pc_setstand(sd);
- status_change_clear(&sd->bl,0);
- clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
- if(sd->special_state.restart_full_recover)
- status_percent_heal(&sd->bl, 100, 100);
- else
- status_percent_heal(&sd->bl, i, 0);
- clif_resurrection(&sd->bl, 1);
- if(battle_config.pc_invincible_time)
- pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
- sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,10,skill_get_time2(SL_KAIZEL,j));
- return 0;
- }
- if (sd->state.snovice_dead_flag == 1)
- {
- pc_setstand(sd);
- status_change_clear(&sd->bl,0);
- clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
- status_percent_heal(&sd->bl, 100, 100);
- clif_resurrection(&sd->bl, 1);
- sd->state.snovice_dead_flag = 2;
- if(battle_config.pc_invincible_time)
- pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
- sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1));
- return 0;
+ return 1|8;
}
//Reset "can log out" tick.
diff --git a/src/map/pc.h b/src/map/pc.h
index a8f0b57df..ccd6d0e95 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -88,7 +88,7 @@ struct map_session_data {
unsigned rest : 1;
unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
- unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
+ unsigned snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
unsigned abra_flag : 1; // Abracadabra bugfix by Aru
unsigned autotrade : 1; //By Fantik
unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
diff --git a/src/map/skill.c b/src/map/skill.c
index 7222f618e..47b25a0ef 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6419,6 +6419,19 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
safestrncpy(group->valstr, "Boo!", MESSAGE_SIZE);
}
+ if (group->state.song_dance) {
+ if(sd){
+ sd->skillid_dance = skillid;
+ sd->skilllv_dance = skilllv;
+ }
+ if (
+ sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
+ (group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
+ sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
+ )
+ skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
+ }
+
limit = group->limit;
for( i = 0; i < layout->count; i++ )
{
@@ -6496,18 +6509,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
return NULL;
}
- if (group->state.song_dance) {
- if(sd){
- sd->skillid_dance = skillid;
- sd->skilllv_dance = skilllv;
- }
- if (
- sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv,
- (group->state.song_dance&2?BCT_SELF:0), limit+1000) &&
- sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp!
- )
- skill_check_pc_partner(sd, skillid, &skilllv, 1, 1);
- }
if (skillid == NJ_TATAMIGAESHI) //Store number of tiles.
group->val1 = group->alive_count;
diff --git a/src/map/status.c b/src/map/status.c
index c30833314..575b6b4ff 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -599,7 +599,6 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if (!hp && !sp)
return 0;
-
if (target->type == BL_SKILL)
return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
@@ -731,7 +730,6 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if (battle_config.clear_unit_ondeath &&
battle_config.clear_unit_ondeath&target->type)
skill_clear_unitgroup(target);
- status_change_clear(target,0);
if(target->type&BL_REGEN)
{ //Reset regen ticks.
@@ -744,6 +742,18 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
memset(&regen->ssregen->tick, 0, sizeof(regen->ssregen->tick));
}
}
+
+ if (!(flag&8) && sc && sc->data[SC_KAIZEL]) { //flag&8 = disable Kaizel
+ int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
+ status_revive(target, sc->data[SC_KAIZEL]->val2, 0);
+ status_change_clear(target,0);
+ clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1);
+ sc_start(target,status_skill2sc(PR_KYRIE),100,10,time);
+ return hp+sp;
+ }
+
+ status_change_clear(target,0);
+
if(flag&4) //Delete from memory. (also invokes map removal code)
unit_free(target,1);
else
@@ -5031,12 +5041,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_ENDURE:
val2 = 7; // Hit-count [Celest]
- if (!(flag&1) && sd && !map_flag_gvg(bl->m))
- {
+ if (!(flag&1) && sd && !map_flag_gvg(bl->m) && (type != SC_ENDURE || !val4))
+ { //See if there are devoted characters, and pass the status to them. [Skotlex]
+ //(but do not pass infinite endure)
struct map_session_data *tsd;
int i;
for (i = 0; i < 5; i++)
- { //See if there are devoted characters, and pass the status to them. [Skotlex]
+ {
if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
status_change_start(&tsd->bl,type,10000,val1,val2,val3,val4,tick,1);
}
@@ -6209,6 +6220,8 @@ int status_change_clear(struct block_list* bl, int type)
case SC_READYTURN:
case SC_DODGE:
case SC_JAILED:
+ case SC_EXPBOOST:
+ case SC_ITEMBOOST:
continue;
}
diff --git a/src/map/vending.c b/src/map/vending.c
index 935971b16..0420d5288 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -42,7 +42,6 @@ void vending_closevending(struct map_session_data* sd)
void vending_vendinglistreq(struct map_session_data* sd, int id)
{
struct map_session_data* vsd;
-
nullpo_retv(sd);
if( (vsd = map_id2sd(id)) == NULL )
@@ -50,6 +49,12 @@ void vending_vendinglistreq(struct map_session_data* sd, int id)
if( vsd->vender_id == 0 )
return; // not vending
+ if ( !pc_can_give_items(pc_isGM(sd)) || !pc_can_give_items(pc_isGM(vsd)) ) //check if both GMs are allowed to trade
+ { // GM is not allowed to trade
+ clif_displaymessage(sd->fd, msg_txt(246));
+ return;
+ }
+
clif_vendinglist(sd, id, vsd->vending);
}