summaryrefslogtreecommitdiff
path: root/src/map/pc.h
blob: a8f0b57dffaa87cef256addf79e8fc5fc4a10a2b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _PC_H_
#define _PC_H_

#include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
#include "../common/timer.h" // INVALID_TIMER
#include "battle.h" // battle_config
#include "itemdb.h" // MAX_ITEMGROUP
#include "map.h" // RC_MAX
#include "pc.h" // struct map_session_data
#include "script.h" // struct script_reg, struct script_regstr
#include "status.h" // OPTION_*, struct weapon_atk
#include "unit.h" // unit_stop_attack(), unit_stop_walking()
#include "vending.h" // struct s_vending
#include "mob.h"

#define MAX_PC_BONUS 10

struct weapon_data {
	int atkmods[3];
	// all the variables except atkmods get zero'ed in each call of status_calc_pc
	// NOTE: if you want to add a non-zeroed variable, you need to update the memset call
	//  in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
	int overrefine;
	int star;
	int ignore_def_ele;
	int ignore_def_race;
	int def_ratio_atk_ele;
	int def_ratio_atk_race;
	int addele[ELE_MAX];
	int addrace[RC_MAX];
	int addrace2[RC_MAX];
	int addsize[3];

	struct drain_data {
		short rate;
		short per;
		short value;
		unsigned type:1;
	} hp_drain[RC_MAX], sp_drain[RC_MAX];

	struct {
		short class_, rate;
	}	add_dmg[MAX_PC_BONUS];
};

struct s_autospell {
	short id, lv, rate, card_id, flag;
};

struct s_addeffect {
	enum sc_type id;
	short rate, arrow_rate;
	unsigned char flag;
};

struct s_add_drop { 
	short id, group;
	int race, rate;
};

struct s_autoscript {
	unsigned short rate, flag;
	struct script_code *script;
};

struct map_session_data {
	struct block_list bl;
	struct unit_data ud;
	struct view_data vd;
	struct status_data base_status, battle_status;
	struct status_change sc;
	struct regen_data regen;
	struct regen_data_sub sregen, ssregen;
	//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
	//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
	struct {
		unsigned active : 1; //Marks active player (not active is logging in/out, or changing map servers)
		unsigned menu_or_input : 1;// if a script is waiting for feedback from the player
		unsigned dead_sit : 2;
		unsigned lr_flag : 2;
		unsigned connect_new : 1;
		unsigned arrow_atk : 1;
		unsigned skill_flag : 1;
		unsigned gangsterparadise : 1;
		unsigned rest : 1;
		unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
		unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
		unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
		unsigned abra_flag : 1; // Abracadabra bugfix by Aru
		unsigned autotrade : 1;	//By Fantik
		unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
		unsigned showdelay :1;
		unsigned showexp :1;
		unsigned showzeny :1;
		unsigned mainchat :1; //[LuzZza]
		unsigned noask :1; // [LuzZza]
		unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
		unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
		unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
		unsigned size :2; // for tiny/large types
		unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
		unsigned blockedmove :1;
		unsigned using_fake_npc :1;
		unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
		unsigned killer : 1;
		unsigned killable : 1;
		unsigned doridori : 1;
		unsigned ignoreAll : 1;
		unsigned debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
		unsigned short autoloot;
		unsigned short autolootid; // [Zephyrus]
		unsigned noks : 3; // [Zeph Kill Steal Protection]
		bool changemap;
		struct guild *gmaster_flag;
	} state;
	struct {
		unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
		unsigned restart_full_recover : 1;
		unsigned no_castcancel : 1;
		unsigned no_castcancel2 : 1;
		unsigned no_sizefix : 1;
		unsigned no_gemstone : 1;
		unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
		unsigned perfect_hiding : 1; // [Valaris]
		unsigned no_knockback : 1;
		unsigned bonus_coma : 1;
	} special_state;
	int login_id1, login_id2;
	unsigned short class_;	//This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]

	int packet_ver;  // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
	struct mmo_charstatus status;
	struct registry save_reg;
	
	struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
	short equip_index[11];
	unsigned int weight,max_weight;
	int cart_weight,cart_num;
	int fd;
	unsigned short mapindex;
	unsigned short prev_speed,prev_adelay;
	unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
	unsigned int client_tick;
	int npc_id,areanpc_id,npc_shopid;
	int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
	int npc_menu;
	int npc_amount;
	struct script_state *st;
	char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
	int npc_timer_id; //For player attached npc timers. [Skotlex]
	unsigned int chatID;
	time_t idletime;

	struct{
		char name[NAME_LENGTH];
	} ignore[MAX_IGNORE_LIST];

	int followtimer; // [MouseJstr]
	int followtarget;

	time_t emotionlasttime; // to limit flood with emotion packets

	short skillitem,skillitemlv;
	short skillid_old,skilllv_old;
	short skillid_dance,skilllv_dance;
	char blockskill[MAX_SKILL];	// [celest]
	int cloneskill_id;
	int menuskill_id, menuskill_val;

	int invincible_timer;
	unsigned int canlog_tick;
	unsigned int canuseitem_tick;	// [Skotlex]
	unsigned int cantalk_tick;
	unsigned int cansendmail_tick; // [Mail System Flood Protection]
	unsigned int ks_floodprotect_tick; // [Kill Steal Protection]

	short weapontype1,weapontype2;
	short disguise; // [Valaris]

	struct weapon_data right_weapon, left_weapon;
	
	// here start arrays to be globally zeroed at the beginning of status_calc_pc()
	int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
	int subele[ELE_MAX];
	int subrace[RC_MAX];
	int subrace2[RC_MAX];
	int subsize[3];
	int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
	int weapon_coma_ele[ELE_MAX];
	int weapon_coma_race[RC_MAX];
	int weapon_atk[16];
	int weapon_atk_rate[16];
	int arrow_addele[ELE_MAX];
	int arrow_addrace[RC_MAX];
	int arrow_addsize[3];
	int magic_addele[ELE_MAX];
	int magic_addrace[RC_MAX];
	int magic_addsize[3];
	int critaddrace[RC_MAX];
	int expaddrace[RC_MAX];
	int ignore_mdef[RC_MAX];
	int itemgrouphealrate[MAX_ITEMGROUP];
	short sp_gain_race[RC_MAX];
	// zeroed arrays end here.
	// zeroed structures start here
	struct s_autospell autospell[15], autospell2[15];
	struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
	struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
		unsigned short id;
		short val;
	} skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
	struct {
		short value;
		int rate;
		int tick;
	} hp_loss, sp_loss, hp_regen, sp_regen;
	struct {
		short class_, rate;
	}	add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
	struct s_add_drop add_drop[MAX_PC_BONUS];
	struct {
		int nameid;
		int rate;
	} itemhealrate[MAX_PC_BONUS];
	// zeroed structures end here
	// manually zeroed structures start here.
	struct s_autoscript autoscript[10], autoscript2[10]; //Auto script on attack, when attacked
	// manually zeroed structures end here.
	// zeroed vars start here.
	int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
	int nsshealhp,nsshealsp;
	int critical_def,double_rate;
	int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
	int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
	int ignore_mdef_ele;
	int ignore_mdef_race;
	int perfect_hit;
	int perfect_hit_add;
	int get_zeny_rate;
	int get_zeny_num; //Added Get Zeny Rate [Skotlex]
	int double_add_rate;
	int short_weapon_damage_return,long_weapon_damage_return;
	int magic_damage_return; // AppleGirl Was Here
	int random_attack_increase_add,random_attack_increase_per; // [Valaris]
	int break_weapon_rate,break_armor_rate;
	int crit_atk_rate;
	int classchange; // [Valaris]
	int speed_add_rate, aspd_add;
	unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
	
	short splash_range, splash_add_range;
	short add_steal_rate;
	short sp_gain_value, hp_gain_value;
	short sp_vanish_rate;
	short sp_vanish_per;	
	unsigned short unbreakable;	// chance to prevent ANY equipment breaking [celest]
	unsigned short unbreakable_equip; //100% break resistance on certain equipment
	unsigned short unstripable_equip;

	// zeroed vars end here.

	int castrate,delayrate,hprate,sprate,dsprate;
	int atk_rate;
	int speed_rate,hprecov_rate,sprecov_rate;
	int matk_rate;
	int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;

	int itemid;
	short itemindex;	//Used item's index in sd->inventory [Skotlex]

	short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]

	short spiritball, spiritball_old;
	int spirit_timer[MAX_SKILL_LEVEL];

	unsigned char potion_success_counter; //Potion successes in row counter
	unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
	short mission_mobid; //Stores the target mob_id for TK_MISSION
	int die_counter; //Total number of times you've died
	int devotion[5]; //Stores the account IDs of chars devoted to.
	int reg_num; //Number of registries (type numeric)
	int regstr_num; //Number of registries (type string)

	struct script_reg *reg;
	struct script_regstr *regstr;

	int trade_partner;
	struct { 
		struct {
			short index, amount;
		} item[10];
		int zeny, weight;
	} deal;

	int party_invite,party_invite_account;
	int adopt_invite; // Adoption

	int guild_invite,guild_invite_account;
	int guild_emblem_id,guild_alliance,guild_alliance_account;
	short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
	int guildspy; // [Syrus22]
	int partyspy; // [Syrus22]

	int vender_id;
	int vend_num;
	char message[MESSAGE_SIZE];
	struct s_vending vending[MAX_VENDING];

	struct pet_data *pd;
	struct homun_data *hd;	// [blackhole89]

	struct{
		int  m; //-1 - none, other: map index corresponding to map name.
		unsigned short index; //map index
	}feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
	short hate_mob[3];

	int pvp_timer;
	short pvp_point;
	unsigned short pvp_rank, pvp_lastusers;
	unsigned short pvp_won, pvp_lost;

	char eventqueue[MAX_EVENTQUEUE][50];
	int eventtimer[MAX_EVENTTIMER];
	unsigned short eventcount; // [celest]

	unsigned char change_level; // [celest]

	char fakename[NAME_LENGTH]; // fake names [Valaris]

	int duel_group; // duel vars [LuzZza]
	int duel_invite;

	char away_message[128]; // [LuzZza]

	int cashPoints, kafraPoints;

	// Auction System [Zephyrus]
	struct {
		int index, amount;
	} auction;

	// Mail System [Zephyrus]
	struct {
		short nameid;
		int index, amount, zeny;
		struct mail_data inbox;
	} mail;

	//Quest log system [Kevin]
	int num_quests;
	struct quest quest_log[MAX_QUEST];

	// temporary debug [flaviojs]
	const char* debug_file;
	int debug_line;
	const char* debug_func;
};


//Update this max as necessary. 54 is the value needed for Super Baby currently
#define MAX_SKILL_TREE 54
//Total number of classes (for data storage)
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)

enum weapon_type {
	W_FIST,	//Bare hands
	W_DAGGER,	//1
	W_1HSWORD,	//2
	W_2HSWORD,	//3
	W_1HSPEAR,	//4
	W_2HSPEAR,	//5
	W_1HAXE,	//6
	W_2HAXE,	//7
	W_MACE,	//8
	W_2HMACE,	//9, unused?
	W_STAFF,	//10
	W_BOW,	//11
	W_KNUCKLE,	//12	
	W_MUSICAL,	//13
	W_WHIP,	//14
	W_BOOK,	//15
	W_KATAR,	//16
	W_REVOLVER,	//17
	W_RIFLE,	//18
	W_SHOTGUN,	//19
	W_GATLING,	//20
	W_GRENADE,	//21
	W_HUUMA,	//22
	MAX_WEAPON_TYPE,
	// dual-wield constants
	W_DOUBLE_DD, // 2 daggers
	W_DOUBLE_SS, // 2 swords
	W_DOUBLE_AA, // 2 axes
	W_DOUBLE_DS, // dagger + sword
	W_DOUBLE_DA, // dagger + axe
	W_DOUBLE_SA, // sword + axe
};

enum ammo_type {
	A_ARROW = 1,
	A_DAGGER,   //2
	A_BULLET,   //3
	A_SHELL,    //4
	A_GRENADE,  //5
	A_SHURIKEN, //6
	A_KUNAI     //7
};

//Equip position constants
enum equip_pos {
	EQP_HEAD_LOW = 0x0001, 
	EQP_HEAD_MID = 0x0200, //512
	EQP_HEAD_TOP = 0x0100, //256
	EQP_HAND_R   = 0x0002,
	EQP_HAND_L   = 0x0020, //32
	EQP_ARMOR    = 0x0010, //16
	EQP_SHOES    = 0x0040, //64
	EQP_GARMENT  = 0x0004,
	EQP_ACC_L    = 0x0008,
	EQP_ACC_R    = 0x0080, //128
	EQP_AMMO     = 0x8000, //32768
};

#define EQP_WEAPON EQP_HAND_R
#define EQP_SHIELD EQP_HAND_L
#define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
#define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
#define EQP_ACC (EQP_ACC_L|EQP_ACC_R)

//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
//where the arrows are equipped)
enum equip_index {
	EQI_ACC_L = 0,
	EQI_ACC_R,
	EQI_SHOES,
	EQI_GARMENT,
	EQI_HEAD_LOW,
	EQI_HEAD_MID,
	EQI_HEAD_TOP,
	EQI_ARMOR,
	EQI_HAND_L,
	EQI_HAND_R,
	EQI_AMMO,
	EQI_MAX
};

struct duel {
	int members_count;
	int invites_count;
	int max_players_limit;
};

#define MAX_DUEL 1024
extern struct duel duel_list[MAX_DUEL];
extern int duel_count;

#define pc_setdead(sd)        ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
#define pc_setsit(sd)         ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 )
#define pc_isdead(sd)         ( (sd)->state.dead_sit == 1 )
#define pc_issit(sd)          ( (sd)->vd.dead_sit == 2 )
#define pc_isidle(sd)         ( (sd)->chatID || (sd)->vender_id || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share )
#define pc_istrading(sd)      ( (sd)->npc_id || (sd)->vender_id || (sd)->state.trading )
#define pc_cant_act(sd)       ( (sd)->npc_id || (sd)->vender_id || (sd)->chatID || (sd)->sc.opt1 || (sd)->state.trading || (sd)->state.storage_flag )
#define pc_setdir(sd,b,h)     ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
#define pc_setchatid(sd,n)    ( (sd)->chatID = n )
#define pc_ishiding(sd)       ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
#define pc_iscloaking(sd)     ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
#define pc_ischasewalk(sd)    ( (sd)->sc.option&OPTION_CHASEWALK )
#define pc_iscarton(sd)       ( (sd)->sc.option&OPTION_CART )
#define pc_isfalcon(sd)       ( (sd)->sc.option&OPTION_FALCON )
#define pc_isriding(sd)       ( (sd)->sc.option&OPTION_RIDING )
#define pc_isinvisible(sd)    ( (sd)->sc.option&OPTION_INVISIBLE )
#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
#define pc_maxparameter(sd)   ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter )

#define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
#define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)

//Weapon check considering dual wielding.
#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
	1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
//Checks if the given class value corresponds to a player class. [Skotlex]
#define pcdb_checkid(class_) (class_ < JOB_MAX_BASIC || (class_ >= JOB_NOVICE_HIGH && class_ < JOB_MAX))

int pc_class2idx(int class_);
int pc_isGM(struct map_session_data *sd);
int pc_getrefinebonus(int lv,int type);
bool pc_can_give_items(int level);

int pc_setrestartvalue(struct map_session_data *sd,int type);
int pc_makesavestatus(struct map_session_data *);
void pc_respawn(struct map_session_data* sd, uint8 clrtype);
int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int);
bool pc_authok(struct map_session_data*, int, time_t, struct mmo_charstatus *);
void pc_authfail(struct map_session_data *);
int pc_reg_received(struct map_session_data *sd);

int pc_isequip(struct map_session_data *sd,int n);
int pc_equippoint(struct map_session_data *sd,int n);
int pc_setinventorydata(struct map_session_data *sd);

int pc_checkskill(struct map_session_data *sd,int skill_id);
int pc_checkallowskill(struct map_session_data *sd);
int pc_checkequip(struct map_session_data *sd,int pos);

int pc_calc_skilltree(struct map_session_data *sd);
int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
int pc_clean_skilltree(struct map_session_data *sd);

#define pc_checkoverhp(sd) (sd->battle_status.hp == sd->battle_status.max_hp)
#define pc_checkoversp(sd) (sd->battle_status.sp == sd->battle_status.max_sp)

int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype);
int pc_setsavepoint(struct map_session_data*,short,int,int);
int pc_randomwarp(struct map_session_data *sd,int type);
int pc_memo(struct map_session_data* sd, int pos);
int pc_remove_map(struct map_session_data *sd,int clrtype);

int pc_checkadditem(struct map_session_data*,int,int);
int pc_inventoryblank(struct map_session_data*);
int pc_search_inventory(struct map_session_data *sd,int item_id);
int pc_payzeny(struct map_session_data*,int);
int pc_additem(struct map_session_data*,struct item*,int);
int pc_getzeny(struct map_session_data*,int);
int pc_delitem(struct map_session_data*,int,int,int);

// Special Shop System
void pc_paycash(struct map_session_data *sd, int price, int points);
void pc_getcash(struct map_session_data *sd, int cash, int points);

int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount);
int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type);
int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);

int pc_takeitem(struct map_session_data*,struct flooritem_data*);
int pc_dropitem(struct map_session_data*,int,int);

bool pc_isequipped(struct map_session_data *sd, int nameid);
bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd );
bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);

int pc_updateweightstatus(struct map_session_data *sd);

int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script);
void pc_autoscript_clear(struct s_autoscript *scripts, int max);

int pc_bonus(struct map_session_data*,int,int);
int pc_bonus2(struct map_session_data *sd,int,int,int);
int pc_bonus3(struct map_session_data *sd,int,int,int,int);
int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int);
int pc_skill(struct map_session_data* sd, int id, int level, int flag);

int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);

int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int skilllv);
int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);

int pc_modifybuyvalue(struct map_session_data*,int);
int pc_modifysellvalue(struct map_session_data*,int);

int pc_follow(struct map_session_data*, int); // [MouseJstr]
int pc_stop_following(struct map_session_data*);

unsigned int pc_maxbaselv(struct map_session_data *sd);
unsigned int pc_maxjoblv(struct map_session_data *sd);
int pc_checkbaselevelup(struct map_session_data *sd);
int pc_checkjoblevelup(struct map_session_data *sd);
int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int);
unsigned int pc_nextbaseexp(struct map_session_data *);
unsigned int pc_thisbaseexp(struct map_session_data *);
unsigned int pc_nextjobexp(struct map_session_data *);
unsigned int pc_thisjobexp(struct map_session_data *);
int pc_need_status_point(struct map_session_data *,int);
int pc_statusup(struct map_session_data*,int);
int pc_statusup2(struct map_session_data*,int,int);
int pc_skillup(struct map_session_data*,int);
int pc_allskillup(struct map_session_data*);
int pc_resetlvl(struct map_session_data*,int type);
int pc_resetstate(struct map_session_data*);
int pc_resetskill(struct map_session_data*, int);
int pc_resetfeel(struct map_session_data*);
int pc_resethate(struct map_session_data*);
int pc_equipitem(struct map_session_data*,int,int);
int pc_unequipitem(struct map_session_data*,int,int);
int pc_checkitem(struct map_session_data*);
int pc_useitem(struct map_session_data*,int);

int pc_skillatk_bonus(struct map_session_data *sd, int skill_num);
int pc_skillheal_bonus(struct map_session_data *sd, int skill_num);

void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
int pc_dead(struct map_session_data *sd,struct block_list *src);
void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
int pc_percentheal(struct map_session_data *sd,int,int);
int pc_jobchange(struct map_session_data *,int, int);
int pc_setoption(struct map_session_data *,int);
int pc_setcart(struct map_session_data* sd, int type);
int pc_setfalcon(struct map_session_data* sd, int flag);
int pc_setriding(struct map_session_data* sd, int flag);
int pc_changelook(struct map_session_data *,int,int);
int pc_equiplookall(struct map_session_data *sd);

int pc_readparam(struct map_session_data*,int);
int pc_setparam(struct map_session_data*,int,int);
int pc_readreg(struct map_session_data*,int);
int pc_setreg(struct map_session_data*,int,int);
char *pc_readregstr(struct map_session_data *sd,int reg);
int pc_setregstr(struct map_session_data *sd,int reg,const char *str);

#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3)
#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3)
#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3)
#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3)
#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2)
#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2)
#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2)
#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2)
#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1)
#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1)
#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1)
#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1)
int pc_readregistry(struct map_session_data*,const char*,int);
int pc_setregistry(struct map_session_data*,const char*,int,int);
char *pc_readregistry_str(struct map_session_data*,char*,int);
int pc_setregistry_str(struct map_session_data*,char*,const char*,int);

int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
int pc_deleventtimer(struct map_session_data *sd,const char *name);
int pc_cleareventtimer(struct map_session_data *sd);
int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);

int pc_calc_pvprank(struct map_session_data *sd);
int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr data);

int pc_ismarried(struct map_session_data *sd);
int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
int pc_divorce(struct map_session_data *sd);
struct map_session_data *pc_get_partner(struct map_session_data *sd);
struct map_session_data *pc_get_father(struct map_session_data *sd);
struct map_session_data *pc_get_mother(struct map_session_data *sd);
struct map_session_data *pc_get_child(struct map_session_data *sd);

void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick);
void pc_regen (struct map_session_data *sd, unsigned int diff_tick);

int pc_set_gm_level(int account_id, int level);
void pc_setstand(struct map_session_data *sd);
int pc_candrop(struct map_session_data *sd,struct item *item);

int pc_jobid2mapid(unsigned short b_class);	// Skotlex
int pc_mapid2jobid(unsigned short class_, int sex);	// Skotlex

char * job_name(int class_);

struct skill_tree_entry {
	short id;
	unsigned char max;
	unsigned char joblv;
	struct {
		short id;
		unsigned char lv;
	} need[5];
}; // Celest
extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];

struct sg_data {
	short anger_id;
	short bless_id;
	short comfort_id;
	char feel_var[NAME_LENGTH];
	char hate_var[NAME_LENGTH];
	int (*day_func)(void);
};
extern const struct sg_data sg_info[3];

int pc_read_gm_account(int fd);
void pc_setinvincibletimer(struct map_session_data* sd, int val);
void pc_delinvincibletimer(struct map_session_data* sd);

int pc_addspiritball(struct map_session_data *sd,int,int);
int pc_delspiritball(struct map_session_data *sd,int,int);
void pc_addfame(struct map_session_data *sd,int count);
unsigned char pc_famerank(int char_id, int job);
int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);

extern struct fame_list smith_fame_list[MAX_FAME_LIST];
extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];

int pc_readdb(void);
int do_init_pc(void);
void do_final_pc(void);

enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};

// timer for night.day
extern int day_timer_tid;
extern int night_timer_tid;
int map_day_timer(int tid, unsigned int tick, int id, intptr data); // by [yor]
int map_night_timer(int tid, unsigned int tick, int id, intptr data); // by [yor]

//Duel functions // [LuzZza]
int duel_create(struct map_session_data* sd, const unsigned int maxpl);
int duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd);
int duel_accept(const unsigned int did, struct map_session_data* sd);
int duel_reject(const unsigned int did, struct map_session_data* sd);
int duel_leave(const unsigned int did, struct map_session_data* sd);
int duel_showinfo(const unsigned int did, struct map_session_data* sd);
int duel_checktime(struct map_session_data* sd);

int pc_read_motd(void); // [Valaris]
int pc_disguise(struct map_session_data *sd, int class_);

#endif /* _PC_H_ */