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authorJesusaves <cpntb1@ymail.com>2021-03-22 09:30:29 -0300
committerJesusaves <cpntb1@ymail.com>2021-03-22 09:30:29 -0300
commit27d11067c0f896ffcd58701912109c9a1727c104 (patch)
tree8cf8d4a6e9ef03bc0c68367a87bfe3d8817b9598
parent28b0a6321dde257fa27d8afa24609db718608254 (diff)
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[TMW2] Boost global critical defense factor 25% -> 20%
-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a797903e8..0567b245f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4679,7 +4679,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
//Therefore, we use the old value 3 on cases when an sd gets attacked by a mob
cri -= tstatus->luk*(!sd&&tsd?3:2);
#else
- cri -= status->get_lv(target) / 5 + (3 * status_get_luk(target))/2;
+ cri -= status->get_lv(target) / 4 + (3 * status_get_luk(target))/2;
#endif
if( tsc && tsc->data[SC_SLEEP] ) {