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path: root/src/map/quest.c
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"

#include "map.h"
#include "pc.h"
#include "npc.h"
#include "itemdb.h"
#include "script.h"
#include "intif.h"
#include "battle.h"
#include "mob.h"
#include "party.h"
#include "unit.h"
#include "log.h"
#include "clif.h"
#include "quest.h"
#include "intif.h"
#include "chrif.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>


struct s_quest_db quest_db[MAX_QUEST_DB];


int quest_search_db(int quest_id)
{
    int i;

    ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
    if (i == MAX_QUEST_DB)
        return -1;

    return i;
}

//Send quest info on login
int quest_pc_login(TBL_PC *sd)
{
    if (sd->avail_quests == 0)
        return 1;

    clif_quest_send_list(sd);
    clif_quest_send_mission(sd);

    return 0;
}

int quest_add(TBL_PC *sd, int quest_id)
{

    int i, j;

    if (sd->num_quests >= MAX_QUEST_DB) {
        ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
        return 1;
    }

    if (quest_check(sd, quest_id, HAVEQUEST) >= 0) {
        ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
        return -1;
    }

    if ((j = quest_search_db(quest_id)) < 0) {
        ShowError("quest_add: quest %d not found in DB.\n", quest_id);
        return -1;
    }

    i = sd->avail_quests;
    memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
    memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests));

    memset(&sd->quest_log[i], 0, sizeof(struct quest));
    sd->quest_log[i].quest_id = quest_db[j].id;
    if (quest_db[j].time)
        sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
    sd->quest_log[i].state = Q_ACTIVE;

    sd->quest_index[i] = j;
    sd->num_quests++;
    sd->avail_quests++;
    sd->save_quest = true;

    clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);

    if (save_settings&64)
        chrif_save(sd,0);

    return 0;
}

int quest_change(TBL_PC *sd, int qid1, int qid2)
{

    int i, j;

    if (quest_check(sd, qid2, HAVEQUEST) >= 0) {
        ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
        return -1;
    }

    if (quest_check(sd, qid1, HAVEQUEST) < 0) {
        ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
        return -1;
    }

    if ((j = quest_search_db(qid2)) < 0) {
        ShowError("quest_change: quest %d not found in DB.\n",qid2);
        return -1;
    }

    ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
    if (i == sd->avail_quests) {
        ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
        return -1;
    }

    memset(&sd->quest_log[i], 0, sizeof(struct quest));
    sd->quest_log[i].quest_id = quest_db[j].id;
    if (quest_db[j].time)
        sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
    sd->quest_log[i].state = Q_ACTIVE;

    sd->quest_index[i] = j;
    sd->save_quest = true;

    clif_quest_delete(sd, qid1);
    clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);

    if (save_settings&64)
        chrif_save(sd,0);

    return 0;
}

int quest_delete(TBL_PC *sd, int quest_id)
{
    int i;

    //Search for quest
    ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
    if (i == sd->num_quests) {
        ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
        return -1;
    }

    if (sd->quest_log[i].state != Q_COMPLETE)
        sd->avail_quests--;
    if (sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id) {
        memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
        memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i));
    }
    memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
    sd->quest_index[sd->num_quests] = 0;
    sd->save_quest = true;

    clif_quest_delete(sd, quest_id);

    if (save_settings&64)
        chrif_save(sd,0);

    return 0;
}

int quest_update_objective_sub(struct block_list *bl, va_list ap)
{
    struct map_session_data *sd;
    int mob, party;

    nullpo_ret(bl);
    nullpo_ret(sd = (struct map_session_data *)bl);

    party = va_arg(ap,int);
    mob = va_arg(ap,int);

    if (!sd->avail_quests)
        return 0;
    if (sd->status.party_id != party)
        return 0;

    quest_update_objective(sd, mob);

    return 1;
}


void quest_update_objective(TBL_PC *sd, int mob)
{
    int i,j;

    for (i = 0; i < sd->avail_quests; i++) {
        if (sd->quest_log[i].state != Q_ACTIVE)
            continue;

        for (j = 0; j < MAX_QUEST_OBJECTIVES; j++)
            if (quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j])  {
                sd->quest_log[i].count[j]++;
                sd->save_quest = true;
                clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
            }
    }
}

int quest_update_status(TBL_PC *sd, int quest_id, quest_state status)
{
    int i;

    //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
    ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
    if (i == sd->avail_quests) {
        ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
        return -1;
    }

    sd->quest_log[i].state = status;
    sd->save_quest = true;

    if (status < Q_COMPLETE) {
        clif_quest_update_status(sd, quest_id, (bool)status);
        return 0;
    }

    if (i != (--sd->avail_quests)) {
        struct quest tmp_quest;
        memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
        memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
        memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
    }

    clif_quest_delete(sd, quest_id);

    if (save_settings&64)
        chrif_save(sd,0);

    return 0;
}

int quest_check(TBL_PC *sd, int quest_id, quest_check_type type)
{
    int i;

    ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
    if (i == sd->num_quests)
        return -1;

    switch (type) {
        case HAVEQUEST:
            return sd->quest_log[i].state;
        case PLAYTIME:
            return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
        case HUNTING: {
                if (sd->quest_log[i].state == 0 || sd->quest_log[i].state == 1) {
                    int j;
                    ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j]);
                    if (j == MAX_QUEST_OBJECTIVES)
                        return 2;
                    if (sd->quest_log[i].time < (unsigned int)time(NULL))
                        return 1;
                    return 0;
                } else
                    return 0;
            }
        default:
            ShowError("quest_check_quest: Unknown parameter %d",type);
            break;
    }

    return -1;
}

int quest_read_db(void)
{
    FILE *fp;
    char line[1024];
    int i,j,k = 0;
    char *str[20],*p,*np;

    sprintf(line, "%s/quest_db.txt", db_path);
    if ((fp=fopen(line,"r"))==NULL) {
        ShowError("can't read %s\n", line);
        return -1;
    }

    while (fgets(line, sizeof(line), fp)) {

        if (k == MAX_QUEST_DB) {
            ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path);
            break;
        }

        if (line[0]=='/' && line[1]=='/')
            continue;
        memset(str,0,sizeof(str));

        for (j = 0, p = line; j < 8; j++) {
            if ((np = strchr(p,',')) != NULL) {
                str[j] = p;
                *np = 0;
                p = np + 1;
            } else if (str[0] == NULL)
                continue;
            else {
                ShowError("quest_read_db: insufficient columns in line %s\n", line);
                continue;
            }
        }
        if (str[0]==NULL)
            continue;

        memset(&quest_db[k], 0, sizeof(quest_db[0]));

        quest_db[k].id = atoi(str[0]);
        quest_db[k].time = atoi(str[1]);

        for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
            quest_db[k].mob[i] = atoi(str[2*i+2]);
            quest_db[k].count[i] = atoi(str[2*i+3]);

            if (!quest_db[k].mob[i] || !quest_db[k].count[i])
                break;
        }

        quest_db[k].num_objectives = i;

        k++;
    }
    fclose(fp);
    ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", k, "quest_db.txt");
    return 0;
}

void do_init_quest(void)
{
    quest_read_db();
}

void do_reload_quest(void)
{
    memset(&quest_db, 0, sizeof(quest_db));
    quest_read_db();
}