// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/socket.h" #include "../common/timer.h" #include "../common/malloc.h" #include "../common/nullpo.h" #include "../common/showmsg.h" #include "../common/strlib.h" #include "../common/utils.h" #include "map.h" #include "pc.h" #include "npc.h" #include "itemdb.h" #include "script.h" #include "intif.h" #include "battle.h" #include "mob.h" #include "party.h" #include "unit.h" #include "log.h" #include "clif.h" #include "quest.h" #include "intif.h" #include "chrif.h" #include #include #include #include #include struct s_quest_db quest_db[MAX_QUEST_DB]; int quest_search_db(int quest_id) { int i; ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id); if (i == MAX_QUEST_DB) return -1; return i; } //Send quest info on login int quest_pc_login(TBL_PC *sd) { if (sd->avail_quests == 0) return 1; clif_quest_send_list(sd); clif_quest_send_mission(sd); return 0; } int quest_add(TBL_PC *sd, int quest_id) { int i, j; if (sd->num_quests >= MAX_QUEST_DB) { ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB); return 1; } if (quest_check(sd, quest_id, HAVEQUEST) >= 0) { ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id); return -1; } if ((j = quest_search_db(quest_id)) < 0) { ShowError("quest_add: quest %d not found in DB.\n", quest_id); return -1; } i = sd->avail_quests; memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests)); memmove(sd->quest_index+i+1, sd->quest_index+i, sizeof(int)*(sd->num_quests-sd->avail_quests)); memset(&sd->quest_log[i], 0, sizeof(struct quest)); sd->quest_log[i].quest_id = quest_db[j].id; if (quest_db[j].time) sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time); sd->quest_log[i].state = Q_ACTIVE; sd->quest_index[i] = j; sd->num_quests++; sd->avail_quests++; sd->save_quest = true; clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); if (save_settings&64) chrif_save(sd,0); return 0; } int quest_change(TBL_PC *sd, int qid1, int qid2) { int i, j; if (quest_check(sd, qid2, HAVEQUEST) >= 0) { ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2); return -1; } if (quest_check(sd, qid1, HAVEQUEST) < 0) { ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1); return -1; } if ((j = quest_search_db(qid2)) < 0) { ShowError("quest_change: quest %d not found in DB.\n",qid2); return -1; } ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1); if (i == sd->avail_quests) { ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1); return -1; } memset(&sd->quest_log[i], 0, sizeof(struct quest)); sd->quest_log[i].quest_id = quest_db[j].id; if (quest_db[j].time) sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time); sd->quest_log[i].state = Q_ACTIVE; sd->quest_index[i] = j; sd->save_quest = true; clif_quest_delete(sd, qid1); clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); if (save_settings&64) chrif_save(sd,0); return 0; } int quest_delete(TBL_PC *sd, int quest_id) { int i; //Search for quest ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); if (i == sd->num_quests) { ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id); return -1; } if (sd->quest_log[i].state != Q_COMPLETE) sd->avail_quests--; if (sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id) { memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i)); memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i)); } memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest)); sd->quest_index[sd->num_quests] = 0; sd->save_quest = true; clif_quest_delete(sd, quest_id); if (save_settings&64) chrif_save(sd,0); return 0; } int quest_update_objective_sub(struct block_list *bl, va_list ap) { struct map_session_data *sd; int mob, party; nullpo_ret(bl); nullpo_ret(sd = (struct map_session_data *)bl); party = va_arg(ap,int); mob = va_arg(ap,int); if (!sd->avail_quests) return 0; if (sd->status.party_id != party) return 0; quest_update_objective(sd, mob); return 1; } void quest_update_objective(TBL_PC *sd, int mob) { int i,j; for (i = 0; i < sd->avail_quests; i++) { if (sd->quest_log[i].state != Q_ACTIVE) continue; for (j = 0; j < MAX_QUEST_OBJECTIVES; j++) if (quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j]) { sd->quest_log[i].count[j]++; sd->save_quest = true; clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]); } } } int quest_update_status(TBL_PC *sd, int quest_id, quest_state status) { int i; //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish] ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id); if (i == sd->avail_quests) { ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id); return -1; } sd->quest_log[i].state = status; sd->save_quest = true; if (status < Q_COMPLETE) { clif_quest_update_status(sd, quest_id, (bool)status); return 0; } if (i != (--sd->avail_quests)) { struct quest tmp_quest; memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest)); memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest)); memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest)); } clif_quest_delete(sd, quest_id); if (save_settings&64) chrif_save(sd,0); return 0; } int quest_check(TBL_PC *sd, int quest_id, quest_check_type type) { int i; ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id); if (i == sd->num_quests) return -1; switch (type) { case HAVEQUEST: return sd->quest_log[i].state; case PLAYTIME: return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0); case HUNTING: { if (sd->quest_log[i].state == 0 || sd->quest_log[i].state == 1) { int j; ARR_FIND(0, MAX_QUEST_OBJECTIVES, j, sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j]); if (j == MAX_QUEST_OBJECTIVES) return 2; if (sd->quest_log[i].time < (unsigned int)time(NULL)) return 1; return 0; } else return 0; } default: ShowError("quest_check_quest: Unknown parameter %d",type); break; } return -1; } int quest_read_db(void) { FILE *fp; char line[1024]; int i,j,k = 0; char *str[20],*p,*np; sprintf(line, "%s/quest_db.txt", db_path); if ((fp=fopen(line,"r"))==NULL) { ShowError("can't read %s\n", line); return -1; } while (fgets(line, sizeof(line), fp)) { if (k == MAX_QUEST_DB) { ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path); break; } if (line[0]=='/' && line[1]=='/') continue; memset(str,0,sizeof(str)); for (j = 0, p = line; j < 8; j++) { if ((np = strchr(p,',')) != NULL) { str[j] = p; *np = 0; p = np + 1; } else if (str[0] == NULL) continue; else { ShowError("quest_read_db: insufficient columns in line %s\n", line); continue; } } if (str[0]==NULL) continue; memset(&quest_db[k], 0, sizeof(quest_db[0])); quest_db[k].id = atoi(str[0]); quest_db[k].time = atoi(str[1]); for (i = 0; i < MAX_QUEST_OBJECTIVES; i++) { quest_db[k].mob[i] = atoi(str[2*i+2]); quest_db[k].count[i] = atoi(str[2*i+3]); if (!quest_db[k].mob[i] || !quest_db[k].count[i]) break; } quest_db[k].num_objectives = i; k++; } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", k, "quest_db.txt"); return 0; } void do_init_quest(void) { quest_read_db(); } void do_reload_quest(void) { memset(&quest_db, 0, sizeof(quest_db)); quest_read_db(); }