summaryrefslogblamecommitdiff
path: root/npc/re/events/halloween_2014.txt
blob: fbfb417bb90e5b9fa32944d707a83321044f4114 (plain) (tree)
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568





























                                                                           
                          
                                                                           


                                                                         








                                                                           
 
                                                            

















                                                                                 
                                                                                                      






                                                                                            

























































































                                                                                                                                                            
                                                         








                                                                        
                                                                                              



                                                      
                                                                                                              
                             
                                                         


                                                      
                                                                                                          
                             
                                                         






















                                                                                                       
                                                                                                                




















































                                                                                                                                      
                                                            































                                                                              
                                                         























                                                                              
                                                         


























                                                                                                  
                                                         






















































                                                                                                                                   
                                                         




                                                                  
                                                         

































                                                                                                                 
                                                                 

































                                                                                                                               
                                                                 











                                                                                                 
                                                                 





                                                                                
                                                                 

                                                                            
                                                                                       






























                                                                                                    
                                                                 










































                                                                                                                                                            
                                                                 




                                                                                       
                                                                 







                                                                                                                            
                                                                 








                                                                                      
                                                                 















                                                                                                            
                                                                 
































































                                                                                                                      
                                         











                                                                       
                                                         






















                                                                                                                         
                                                         



























































































                                                                                                                                      
                                                         
















                                                                                                                                                     
                                                         











                                                                                                                      
                                                         

















                                                                            
                                                            




                                                        
                                         












                                                                                         
                                                            









                                                           
                                                            
                                                                  
                                   







                                                                       
                                                            










































































                                                                                                                       
                                                                         









                                                                                                          
                                                                         





                                                                                                                              
                                                                         









                                                                                                                 
                                                       























                                                                                                                             
                                                                         







































                                                                                                                       
                                                                 






                                                                                                                                       
                                                                         





                                                                                                                       
                                                                         











                                                                                                    
                                                                         




                                                                                                                             
                                                                         





                                                                                                                               
                                                                         


















                                                                                            
                                                            












































                                                                                                                    
                                                                         















                                                                                                                                      
                                                                         











































































































                                                                                                                    
                                                                         















                                                                                                                                      
                                                                         





















                                                                                                                    
                                                            



















                                                                 

                                                                                      







                     
                                                                                      



                                                                         
                                                                                      


                     
                                                                                      



                                                            
                    

 
                                                            


















                                                                                                                                            
                                                                                                                                    
                     
                                                 




                                                             
                                                 






                                                          
                                                 








                                                                                                                                                                                                            
                                                 





                                                                             
                                                 






                                                                                                 
                                                 





                                                                                                 
                                                 





                                                                                                             
                                                 








                                                                              
                                                 




                                                                                           
                                                 








                                                                                                                            
                                                 





                                                                                                                                  
                                                 

































                                                                                                           
                                                                                            



                                                                                                                                                      
                                                         










                                                                                                                                           
                                                         












                                                                          
                                       
















                                                                                       
                                                                                               


                                                               
                                                 





                                                                                                                     
                                                 






                                                                                      
                                                 




                                                                          
                                                 





                                                                                            
                                                 



















                                                                                                      
                                                            






                                                                                       
                                                         





                                                                     
                                                         





                                                                    
                                                         









                                                              
                                                         
                                                           
                                                                        
                                    
                                                                        
                                    
                                                                        
                                    
                                                                        
                             
                                                         

                                                                          
                                                                                          

































                                                                            
                                                                                          



















                                                                         
                                                         












                                                                                          
                                                         






                                                                                  
                                                         



















                                                                                               
                                                         





                                                                    
                                                         









                                                                                       
                                                 











                                                                  
                                                 












                                                                                          
                                                 














                                                                                                  
                                                 






















                                                                                                              
                                                 













                                                                                                
                                                 






                                                                         
                                                 





                                                                             
                                                 















                                                                                                               
                                                            

















                                                                        
                                                            














                                                                                                     
                                                            































































































































































































































































































































































































































































































































































































































                                                               
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2014-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Playtester
//= Copyright (C)  erKURITA
//= Copyright (C)  Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Halloween Event (2014)
//================= Description ===========================================
//= The Official 2014 Halloween Event
//=
//= Help an Exhausted Priest collect souls in exchange for Candy Holders.
//= Help some spirits in Niflheim figure out which one among them isn't
//= dead.
//= Collect 10 Red Scarf and 10 Hanging Doll for a spirit by the name of
//= Loru.
//= Hunt 20 Hylozoists and 20 Bloody Murderers for a spirit by the name of
//= Devi.
//================= Current Version =======================================
//= 1.0.0
//=========================================================================

//== Exhausted Priest ======================================
-	script	Exhausted Priest#14hal::Hal14Priest	4_M_MINISTER,{
	if (!checkweight("Orcish_Axe", 3)) {
		mes "[Exhausted Priest]";
		mes "Why don't you reduce your weight to catch the soul?";
		mes "They are faster than you think.";
		close;
	}
	if (BaseLevel < 50) {
		mes "[Mighty Priest]";
		mes "I..I am too exhausted!";
		mes "Oh..Dear Odin, why have you caused this pain for me...";
		next;
		mes "[Mighty Priest]";
		mes "I hope that someone very strong and patient will help me..";
		close;
	} else {
		if (questprogress(14450) ==  2) {
			mes "[Mighty Priest]";
			mes (Sex == SEX_MALE ? "Brother" : "Sister") +", it's good to see you again!";
			mes "came here to see me because of that?";
			next;
			mes "[Mighty Priest]";
			mes "You brought the Soul, right?";
			mes "Let's take a look at it.";
			next;
			if (countitem("Captured_Soul") > 4 && countitem("Black_Soul") > 0) {
				mes "[Mighty Priest]";
				mes "Wow, this is so strong!";
				mes "You may be better than our priests!";
				next;
				mes "[Mighty Priest]";
				mes "Let's keep doing this!";
				mes "Here you are. See you next time!";
				close2;
				delitem Captured_Soul, 5;
				delitem Black_Soul, 1;
				getitem Something_Candy_Holder, 1;
				getitem DARK_INVITATION, 1;
				end;
			} else {
				mes "[Mighty Priest]";
				mes "oh.. it's weird... Did they run away??";
				mes "You should hold them firmly, or else they will get away.";
				next;
				mes "[Mighty Priest]";
				mes "Well, can you catch them again?";
				mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd1 Black Soul^000000 from Dark Soul.";
				next;
				mes "[Mighty Priest]";
				mes "How is that?";
				mes "Too easy, huh?";
				close;
			}
		} else if (questprogress(14450) == 1) {
			if (countitem("Captured_Soul") > 2 && countitem("Black_Soul") > 0) {
				mes "[Mighty Priest]";
				mes "Welcome! Did you bring the soul?";
				mes "Let me see~";
				next;
				mes "[Mighty Priest]";
				mes "Wow, you captured a crucial one!";
				mes "I knew you would do well!";
				next;
				mes "[Mighty Priest]";
				mes "Didn't I say I would give you some gift?";
				mes "Let me give you some snacks from the Order...";
				next;
				mes "[Mighty Priest]";
				mes "I feel a bit uncomfortable for this though... oops.. no! It got a lot of sweets!!";
				mes "Please take this invitation too. This is a Niflheim Express Ticket.";
				next;
				mes "[Mighty Priest]";
				mes "It would be a great chance to go sight seeing there.";
				mes "However, I'm too busy to go there myself.";
				next;
				mes "[Mighty Priest]";
				mes "Oops! I almost forgot to say this.";
				mes "If you bring 5 Captured Souls and 1 Black Soul next time, I will give you another invitation and Candy Holder.";
				next;
				mes "[Mighty Priest]";
				mes "You might think that you got more gifts next time, but it's just not, actually!";
				emotion e_heh, "Exhausted Priest#pron14hal";
				next;
				mes "[Mighty Priest]";
				mes "You can get them from any of the other priests in town.";
				mes "See you next time!";
				close2;
				delitem Captured_Soul, 3;
				delitem Black_Soul, 1;
				getitem Something_Candy_Holder, 1;
				getitem DARK_INVITATION, 1;
				completequest 14450;
				end;
			} else {
				mes "[Mighty Priest]";
				mes "Welcome! Did you bring the soul?";
				mes "Let me see~";
				next;
				mes "[Mighty Priest]";
				mes "oh.. it's weird... Did they run away??";
				mes "You should hold them firmly, or else they will get away.";
				next;
				mes "[Mighty Priest]";
				mes "Well, can you catch them again?";
				mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd 1 Black Soul^000000 from Dark Soul.";
				next;
				mes "[Mighty Priest]";
				mes "How is that?";
				mes "Too easy, huh?";
				close;
			}
		} else if (!questprogress(14450)) {
			mes "[Mighty Priest]";
			mes "Ha... no time to rest!";
			mes "My arms and legs hurt~";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "If you're so tired... why don't you heal?";
			next;
			mes "[Mighty Priest]";
			mes "Wow!! You're a genius!!!";
			mes "Hold on...";
			next;
			mes "[Mighty Priest]";
			mes "Dear Odin, show me your love!";
			mes "Heal me with your love! Great!! Bam!!!!!";
			specialeffect(EF_HEAL2, AREA, getnpcid("Exhausted Priest#pron14hal"));
			emotion e_swt, 1;
			next;
			mes "[Mighty Priest]";
			mes "I feel much better now!";
			mes (Sex == SEX_MALE ? "Brother" : "Sister") +", thank you so much for waking me up.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "What made you so tired?";
			next;
			mes "[Mighty Priest]";
			mes (Sex == SEX_MALE ? "Brother" : "Sister") +", you didn't have any damage yet?";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "What happened to you?";
			next;
			mes "[Mighty Priest]";
			mes "Ha? You don't know?";
			mes "You don't know about the power of the dead in Niflheim during Halloween?";
			next;
			mes "[Mighty Priest]";
			mes "It doesn't matter if just normal dead people came here...";
			next;
			mes "[Mighty Priest]";
			mes "But the problem is... dangerous people are coming here too.";
			next;
			mes "[Mighty Priest]";
			mes "We priests have been given an order to capture all the dangerous one.";
			next;
			mes "[Mighty Priest]";
			mes "However, our forces are so limited. We're getting very exhausted.";
			next;
			mes "[Mighty Priest]";
			mes "Oh, right!!";
			mes "Could you maybe help me out?";
			next;
			mes "[Mighty Priest]";
			mes "They would not damage you at all, "+ (Sex == SEX_MALE ? "brother" : "sister") +".";
			mes "I would also give you a reward for the trouble.";
			next;
			mes "[Mighty Priest]";
			mes "What do you think?";
			mes "Do you want to help out this pitiful priest?";
			next;
			if(select("Yes I want to help.", "No, I don't think so.") == 2) {
				emotion e_sob, "Exhausted Priest#pron14hal";
				mes "[Mighty Priest]";
				mes "Well now...";
				mes "You could have said it more kindly... even if you don't want to...";
				next;
				mes "[Mighty Priest]";
				mes "I'm sorry for disturbing you.";
				mes "Excuse me while I go capture more dangerous dead people now.";
				close;
			}
			mes "[Mighty Priest]";
			mes "Faith in humanity restored!!";
			mes "So, may I ask a favor of you?";
			next;
			mes "[Mighty Priest]";
			mes "Can you find ^0000cdWandering Souls^000000 in the fields? They should not be here.";
			next;
			mes "[Mighty Priest]";
			mes "They got the fake skin to come to land of the living, so you don't have to capture them directly.";
			next;
			mes "[Mighty Priest]";
			mes "If you killed them, they will drop a Captured Soul. You need to bring the ^0000cdCaptured Souls^000000.";
			mes "Also, if you kill any Black Souls, then you should bring ^0000cdBlack Souls^000000 too.";
			next;
			mes "[Mighty Priest]";
			mes "Let me see... since this is your first attempt, I want you to bring back only a small amount.";
			mes "^0000cd3 Captured Souls, 1 Black Soul^000000!";
			mes "How is that? Can you do this??";
			next;
			mes "[Mighty Priest]";
			mes "See you soon! I will wait for your return.";
			close2;
			setquest 14450;
			end;
		}
	}
}

alberta,114,66,5	duplicate(Hal14Priest)	Exhausted Priest#albe14h	4_M_MINISTER
aldebaran,147,117,3	duplicate(Hal14Priest)	Exhausted Priest#alde14h	4_M_MINISTER
geffen,123,75,3	duplicate(Hal14Priest)	Exhausted Priest#gef14h	4_M_MINISTER
morocc,150,103,5	duplicate(Hal14Priest)	Exhausted Priest#moc14h	4_M_MINISTER
payon,179,107,3	duplicate(Hal14Priest)	Exhausted Priest#pay14h	4_M_MINISTER
prontera,156,194,3	duplicate(Hal14Priest)	Exhausted Priest#pron14h	4_M_MINISTER
yuno,162,192,3	duplicate(Hal14Priest)	Exhausted Priest#yuno14h	4_M_MINISTER

//== Bolak =================================================
niflheim,196,185,3	script	Bolak#14hal	4_M_DRAKE,{
	if (!checkweight("Orcish_Axe", 3)) {
		mes "[Bolak]";
		mes "You have too many items.";
		mes "Please come back after making space in your inventory!";
		close;
	}
	if (BaseLevel < 50) {
		mes "[Bolak]";
		mes "Only dead people can be here.";
		mes "Or someone strong...";
		next;
		mes "[Bolak]";
		mes "It seems you are neither.";
		close;
	} else {
		if (questprogress(14457) == 2) {
			mes "[Bolak]";
			mes "Are you enjoying the festival?";
			mes "Maybe it's too hard for you to enjoy?";
			next;
			mes "[Bolak]";
			mes "If you come back again later, come and find me.";
			mes "I will give you a job.";
			close;
		} else if (questprogress(14457) == 1) {
			mes "[Jack]";
			mes "Someone's Coming!";
			next;
			mes "[Bolak]";
			mes "Who?";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "I came back!";
			next;
			mes "[Bolak]";
			mes "Oh, have you arrived?";
			next;
			mes "[Loru]";
			mes "You know, that guy, fake-dead man, he suddenly-";
			next;
			mes "[Devi]";
			mes "disappeared.";
			next;
			mes "[Loru]";
			mes "I was going to say that!";
			mes "Don't interrupt me when I'm speaking!";
			next;
			mes "[Jack]";
			mes "I am wondering what have done-";
			next;
			mes "[Bolak]";
			mes "yeah, you've done it? right??";
			next;
			mes "[Nathan]";
			mes "Aww~";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Yes, I've had help from church this time as well.";
			mes "His body is still alive. His soul is not supposed to come here yet.";
			next;
			mes "[Bolak]";
			mes "Huh, that is great!";
			next;
			mes "[Nathan]";
			mes "Mama~";
			next;
			mes "[Loru]";
			mes "Are you jealous??";
			next;
			mes "[Bolak]";
			mes "No way!";
			next;
			mes "[Jack]";
			mes "The suffering continues day in, and day out";
			next;
			mes "[Bolak]";
			mes "I like this place, look how peaceful and joyful this place is!";
			next;
			mes "[Devi]";
			mes "It seems like you're jealous.";
			next;
			mes "[Bolak]";
			mes "No, I said no! Anyway, maybe having hard time for good deed.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "By the way, that guy.. Richard? Why is he still here?";
			next;
			mes "[Loru]";
			mes "Ah.. No need to bother.";
			mes "Ah.. Bolak put that thing there, he feels like it is a bit weird without having Richard around here.";
			next;
			mes "[Devi]";
			mes "He complains that he's fake, but he seems to be attached to him a lot.";
			next;
			mes "[Jack]";
			mes "Hmm, it is weird-";
			next;
			mes "[Bolak]";
			mes "Ah you know, look at us standing now, in a perfect circle.";
			mes "If one person is missing, the shape would look weird!!!";
			next;
			mes "[Loru]";
			mes "We would just need to move a bit...";
			mes "Don't make excuses.";
			next;
			mes "[Bolak]";
			mes "Stop saying nonsense!";
			mes "Hey! Give me something of yours!";
			next;
			mes "[Loru]";
			mes "Why??";
			next;
			mes "[Bolak]";
			mes "We, of course, need to give a reward to this person who had a hard time!";
			next;
			mes "[Loru]";
			mes "Are you blackmailing us??";
			next;
			mes "[Devi]";
			mes "I don't have much...";
			next;
			mes "[Jack]";
			mes "Come empty.. return empty...-";
			next;
			mes "[Nathan]";
			mes "Bba...bba...";
			next;
			mes "[Bolak]";
			mes "Nathan you are okay, I will do it for you.";
			mes "Hey, show what you have!";
			next;
			mes "[Loru]";
			mes "The only thing I have is this. Take it.";
			next;
			mes "[Devi]";
			mes "Yeah, me too.";
			next;
			mes "[Bolak]";
			mes "Sorry to give you such a small gift, please take this as a sign of our gratitude.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "wow... I don't know what to say...";
			next;
			mes "[Bolak]";
			mes "It's nothing special, just take it!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Thank you so much, see you around.";
			next;
			mes "[Loru]";
			mes "Hey, wait!";
			mes "Before you go ^0000cdCome here and talk with me.^000000";
			next;
			mes "[Devi]";
			mes "^0000cdYeah, talk with me as well!^000000";
			next;
			mes "[Bolak]";
			mes "what are you guys going to talk about?!";
			next;
			mes "[Jack]";
			mes "The suffering continues day in, and day out...";
			getitem Something_Candy_Holder, 7;
			getitem Trans_Candy_Red, 5;
			getitem Trans_Candy_Blue, 5;
			getitem Trans_Candy_Yellow, 5;
			getitem Trans_Candy_Green, 5;
			completequest 14457;
			setquest 14458;
			setquest 14459;
			close;
		} else if (questprogress(14456) == 1 || questprogress(14455) == 1 || questprogress(14454) == 1) {
			mes "[Bolak]";
			mes "How's it going with the thing?";
			mes "You are not going to run away, are you?";
			next;
			mes "[Bolak]";
			mes "I prefer a person who has done their work well.";
			mes "and don't want to be in chaos anymore.";
			close;
		} else if (questprogress(14453) == 1) {
			if (countitem("Sacred_Rosary") > 0)  {
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Will this really work...?";
				next;
				mes "[Jack]";
				mes "Something is coming.. something fierce..!";
				next;
				mes "[Bolak]";
				mes "What is coming?";
				next;
				mes "[Nathan]";
				mes "Aww!!!";
				next;
				mes "[Bolak]";
				mes "Huh???";
				next;
				mes "[Loru]";
				mes "Ah, There! There! that thing working off something weird spirit!";
				next;
				mes "[Devi]";
				mes "Go away!! They've brought a ^0000cdhalidom^000000 to kill us!!!";
				mes "Go away!!!";
				emotion e_omg, "Bolak#14hal";
				emotion e_an, "Devi#14hal";
				emotion e_omg, "Nathan#14hal";
				emotion e_omg, "Loru#14hal";
				emotion e_what, "Richard#14hal01";
				emotion e_omg, "Jack#14hal";
				next;
				mes "[Bolak]";
				mes "What is your intention bringing us a halidom?!";
				mes "I asked you to way to distinguish dead men with living one!! You are going to kill us!!!";
				next;
				mes "[Jack]";
				mes "Dead men are already dead-";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "W..Wait, There's a situation!!";
				mes "Calm down..!";
				next;
				mes "[Nathan]";
				mes "Aww....A..h....bba..bba!!";
				next;
				mes "[Bolak]";
				mes "Whatever situation it is, get that thing out of my sight!!";
				next;
				mes "[Richard]";
				mes "What is going on? what happened?";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "^0000cdThat man is a living man^000000!!!";
				mes "Living men don't react to a halidom!";
				next;
				mes "[Loru]";
				mes "Anyway, get that thing out of my sight!";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Okay.";
				mes "I will get that thing away from here.";
				specialeffect(EF_SPRINKLESAND, AREA, playerattached());
				next;
				mes "[Bolak]";
				mes "Much better.";
				mes "Anyway, I knew this man was living!";
				next;
				mes "[Loru]";
				mes "Well.. that's why he is a bit weird.";
				mes "Are you showing off that you are living man?";
				next;
				mes "[Devi]";
				mes "Execute him!!!";
				mes "Make him a dead man!!!";
				next;
				mes "[Jack]";
				mes "Hey guys, let him talk.";
				next;
				mes "[Nathan]";
				mes "Mamang.....";
				next;
				mes "[Richard]";
				mes "This is unfair!!!";
				mes "I.. I came here yesterday!";
				next;
				mes "[Richard]";
				mes "Ah... I... I... was dead...";
				mes "I died for sure... I came here... Where strong warriors go...";
				next;
				mes "[Richard]";
				mes "I died!! The fact that I am here is proof!";
				mes "Isn't that a fake halidom?";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Hey, calm down. Thaink clearly.";
				next;
				mes "[Richard]";
				mes "I was really a dead man..?";
				mes "But how come I died?";
				next;
				mes "[Jack]";
				mes "He's speaking nonsense.";
				next;
				mes "[Bolak]";
				mes "Hey, Do you really think we believe in your poor acting?";
				mes "Do you think we haven't seen a guy like you?";
				next;
				mes "[Richard]";
				mes "Really... It's true! Why would I lie to you guys?!";
				mes "I died!!! I'm dead... I came here yesterday!";
				next;
				mes "[Jack]";
				mes "If you came here yesterday, there would be ^0000cd someone you might know in living man's country^000000, is that so?";
				next;
				mes "[Bolak]";
				mes "True, if you were dead and came here yesterday, there must be, ^0000cdsomeone who knows about you^000000.";
				mes "It will be more clear once we ask them.";
				next;
				mes "[Bolak]";
				mes "But in any case, I am not going to the world of the living.";
				mes "Neither is Nathan.";
				next;
				mes "[Nathan]";
				mes "Da..d?";
				next;
				mes "[Loru]";
				mes "Me neither.";
				next;
				mes "[Devi]";
				mes "Me neither!";
				next;
				mes "[Richard]";
				mes "I won't go either! You guys just want to kick me out of this place!!!";
				next;
				mes "[Jack]";
				mes "There may be someone we can ask a favor from...";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Why... why are you guys looking at me like that?";
				next;
				mes "[Bolak]";
				mes "I am sorry but, you should go there for us.";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Why should I?";
				next;
				mes "[Loru]";
				mes "Which makes more sense? A living soul goes to the world of the living, or a dead man?";
				next;
				mes "[Devi]";
				mes "Totally.";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Hold on! I am here traveling.";
				mes "I'm just trying to have fun!";
				next;
				mes "[Jack]";
				mes "You will come here again anyway once you die...";
				next;
				mes "[Nathan]";
				mes "Aww~";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Hmm... it seems like I have no choice. I'll go, but where am I going?";
				next;
				mes "[Richard]";
				mes "I... I... died.";
				next;
				mes "[Bolak]";
				mes "Hey, you are asking us where to go?";
				mes "Where did you live when you were alive?";
				next;
				mes "[Jack]";
				mes "It's ruined...";
				next;
				mes "[Richard]";
				mes "a cold place... snow all year long...";
				mes "^0000cdWarm place... behind Lutie Santa Clause..^000000";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "I will go find it.";
				next;
				mes "[Jack]";
				mes "Hey babe, I will be waiting for you~";
				next;
				mes "[Loru]";
				mes "What kind of joke is that?";
				next;
				mes "[Jack]";
				mes "Just kidding.";
				delitem Sacred_Rosary, 1;
				erasequest 14453;
				setquest 14454;
				close;
			} else {
				mes "[Bolak]";
				mes "Have you been there? Did you find a solution?";
				mes "What have you brought? Nothing?";
				next;
				mes "[Bolak]";
				mes "How can you figure out? huh? Is there any way to figure out?";
				close;
			}
		} else if (questprogress(14452) == 1 || questprogress(14451) == 1) {
			mes "[Bolak]";
			mes "Have you been there? did you find a solution?";
			next;
			mes "[Jack]";
			mes "I saw... They didn't go any where, they've just been wandering around...";
			next;
			mes "[Devi]";
			mes "Don't go to the cathedral but stay here.";
			next;
			mes "[Bolak]";
			mes "What are you talking about?";
			mes "Go there! I want to have fun at the festival!";
			close;
		} else if (!questprogress(14451)) {
			mes "[Bolak]";
			mes "Is that you?";
			next;
			emotion e_an, "Devi#14hal";
			mes "[Devi]";
			mes "I am not!!! ^0000cdI am not!!!^000000";
			mes "How dare you!";
			next;
			mes "[Bolak]";
			mes "Then is that you?";
			next;
			emotion e_pif, "Richard#14hal01";
			mes "[Richard]";
			mes "Huh.. I think it's you. I am suspicious when I see someone fussing around all the time.";
			next;
			emotion e_ok, "Loru#14hal";
			mes "[Loru]";
			mes "That is true!!!";
			next;
			mes "[Bolak]";
			mes "It's impossible I am a dead man. I've been dead for ^0000cd568 years^000000!";
			mes "You've been with me this entire time! You know that.";
			next;
			mes "[Loru]";
			mes "You could be a 'fake'!";
			next;
			mes "[Nathan]";
			mes "Da...d...?";
			next;
			mes "[Bolak]";
			mes "Nathan!! Even you doubt your own father?";
			mes "Come on!";
			next;
			mes "[Nathan]";
			mes "Ma..ma...?";
			next;
			mes "[Bolak]";
			mes "No, I am not your mother!";
			mes "I am your father!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "What is all this about?";
			next;
			mes "[Loru]";
			mes "Wow, a living man! Isn't that him?";
			next;
			mes "[Devi]";
			mes "No, he is different.";
			next;
			mes "[Bolak]";
			mes "Ah yeah, we can ask to him!";
			mes "As you can see, this place is ^0000cdthe land of the dead^000000.";
			next;
			mes "[Bolak]";
			mes "During this time of year, there's no boundary between the land of the living and the dead.";
			mes "We can come and go freely, but only dead men are accepted here.";
			mes "But a foreign substance has come.";
			next;
			mes "[Jack]";
			mes "We don't call people substances.";
			next;
			mes "[Devi]";
			mes "There is a ^0000cdliving man^000000 among us.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Who is that?";
			next;
			mes "[Loru]";
			mes "If we knew, don't you think we would have done something?";
			next;
			mes "[Bolak]";
			mes "Normally it is distinguishable. But we can't figure it out this time.";
			mes "They all say they are dead men. I really can't find the truth.";
			next;
			mes "[Richard]";
			mes "It's really bizarre that a living man is in a group of dead men.";
			next;
			mes "[Nathan]";
			mes "Aww~";
			next;
			mes "[Bolak]";
			mes "You are not, you are my son. I know you've been a dead man for ^0000cd568 years^000000. I know that.";
			next;
			mes "[Loru]";
			mes "How about that newbie, Richard...?";
			next;
			mes "[Richard]";
			mes "No way... I don't have an arm! You are insulting me! I was fighting with ^0000cd17 men and died^000000!";
			next;
			mes "[Devi]";
			mes "Hmm well, I have a doubt with Loru. You look like a ^0000cdliving man^000000. Don't you?";
			next;
			mes "[Loru]";
			mes "What? Then you are definitely a dead man.";
			mes "You look like such a mess.";
			next;
			mes "[Devi]";
			mes "Are you insulting me?";
			next;
			mes "[Jack]";
			mes "Well... What do you think about me?";
			next;
			mes "[Bolak]";
			mes "Hey! We've seen each other ^0000cdfor more than 500 years^000000. Come on.";
			mes "You want to be a newbie?";
			next;
			mes "[Jack]";
			mes "Nah... I am just saying it because nobody has mentioned me..";
			next;
			mes "[Bolak]";
			mes "So who do you think is a living soul among us?";
			next;
			switch(select("Bolak", "Jack", "Loru", "Devi", "Richard")) {
			case 1:
				mes "[Bolak]";
				mes "What? You think I am a living soul? This is so humiliating!";
				next;
				mes "[Nathan]";
				mes "Da..d....?";
				next;
				mes "[Bolak]";
				mes "Nathan, I told you already, I am your father!";
				next;
				break;
			case 2:
				mes "[Jack]";
				mes "It's such an honor to be chosen as a living soul..";
				next;
				mes "[Bolak]";
				mes "No! He's not! I can guarantee you!!!";
				next;
				break;
			case 3:
				mes "[Loru]";
				mes "Wow, you are saying I am living soul? Do you think I look that attractive?";
				next;
				mes "[Devi]";
				mes "Get away from me!!!!";
				next;
				break;
			case 4:
				mes "[Devi]";
				mes "I am not a living soul!";
				next;
				mes "[Loru]";
				mes "You really think Devi is living soul? haha!!";
				next;
				break;
			case 5:
				mes "[Richard]";
				mes "Look at my arm!!!";
				next;
				mes "[Jack]";
				mes "True... without his arm, he looks like a undead soul.";
				next;
				break;
			}
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Hmm.. everyone.. please calm down.";
			next;
			mes "[Loru]";
			mes "We'll never reach a decision! Never!";
			next;
			mes "[Devi]";
			mes "Halloween will be over by the time we finish arguing about this!";
			next;
			mes "[Richard]";
			mes "Ah.. I expected so much from Halloween. It's my first Halloween.";
			next;
			mes "[Nathan]";
			mes "Mo..m.....";
			next;
			mes "[Bolak]";
			mes "Hey, you adventurer. You figure out how to distinguish ^0000cddead men with living men in living men's country^000000.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Me? why??";
			next;
			mes "[Bolak]";
			mes "Because we don't want to leave here, and you know many things as you are a living soul.";
			mes "You know many things about the ^0000cdCathedral^000000 as well.";
			next;
			mes "[Loru]";
			mes "Yeah that is true.";
			next;
			mes "[Devi]";
			mes "What? Cathedral? It will kill us all!!!!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Hmm, okay then I will go and figure this out.";
			next;
			mes "[Nathan]";
			mes "D..ad..a..-";
			next;
			mes "[Jack]";
			mes "Such a good boy. Look after yourself.";
			setquest 14451;
			close;
		} else {
			mes "[Bolak]";
			mes "Hmm. Some unpleasant smell...";
			mes "something unpleasant.";
			close;
		}
	}
}

//== Nathan ================================================
niflheim,195,183,1	script	Nathan#14hal	4_LUDE,{
	mes "[Nathan]";
	mes "Ma?";
	mes "Dada!!";
	next;
	mes "["+strcharinfo(PC_NAME)+"]";
	mes "How cute!!~";
	next;
	mes "[Nathan]";
	mes "What are you looking at? Are you look down on me since I look like a baby?";
	next;
	mes "[Nathan]";
	mes "I've been living here much more than you.";
	next;
	mes "[Nathan]";
	mes "Get your hands off and go away before I get really mad.";
	close;
}

//== Jack ==================================================
niflheim,192,182,7	script	Jack#14hal	4_JACK,{
	mes "[Jack]";
	mes "Come empty, return empty...";
	mes "The suffering continues, day in, day out.";
	next;
	mes "[Jack]";
	mes "Don't you want to have a peaceful life here?";
	close;
}

//== Richard ===============================================
niflheim,190,185,5	script	Richard#14hal01	4_M_NFDEADSWDMAN,{
	if (questprogress(14457)) {
		mes "A doll which resembles Richard.";
	} else {
		mes "[Richard]";
		mes "Me having only one arm is like a badge of honor!";
	}
	close;
}

//== Loru ==================================================
niflheim,194,189,3	script	Loru#14hal	4_LOLI_RURI,{
	if (!checkweight("Orcish_Axe", 3)) {
		mes "[Loru]";
		mes "Why are you carrying so much? If you have something good, give it to me~";
		mes "Or take these things out of my sight!";
		close;
	}
	if (questprogress(14464) == 1) {
		if (!questprogress(14464, PLAYTIME)) {
			mes "[Loru]";
			mes "Hmm, why do you come here?";
			mes "Time is not over yet?";
			next;
			mes "[Loru]";
			mes "I told you to come again after a day.";
			mes "Idiot!";
			close;
		} else {
			mes "[Loru]";
			mes "You've come here again.";
			mes "Well.. Can I ask you one more favor?";
			next;
			if(select("Yes", "No") == 2) {
				mes "[Loru]";
				mes "Yeah? okay.";
				mes "I don't know why you can't accept my favor.. ";
				next;
				mes "[Loru]";
				mes "Come visit me again if you are willing to accept my favor!";
				close;
			} else {
				if (BaseLevel < 100) {
					mes "[Loru]";
					mes "Wow!!!";
					mes "I like you!! you accept all my favors!";
					next;
					mes "[Loru]";
					mes "Then please hunt ^0000cd10 wandering soul^000000!";
					mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them.";
					next;
					mes "[Loru]";
					mes "Thank you! I will wait for you!";
					erasequest 14464;
					setquest 14460;
					close;
				} else {
					mes "[Loru]";
					mes "Wow!!!";
					mes "I like you!! you accept all my favors!";
					next;
					mes "[Loru]";
					mes "Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll!^000000 ?";
					mes "Thank you! I will wait for you!";
					erasequest 14464;
					setquest 14461;
					close;
				}
			}
		}
	} else {
		if (questprogress(14461) == 1 || questprogress(14460) == 1) {
			if (questprogress(14461) == 1) {
				mes "[Loru]";
				mes "Hey you are here. How's going with what I asked??";
				mes "Huh? You are not going to disappoint me, aren't you?";
				next;
				if (countitem("Red_Scarf") > 9 && countitem("Hanging_Doll") > 9) {
					mes "[Loru]";
					mes "Hmm, let me see.. wow!";
					mes "You bring all I asked?";
					next;
					mes "[Loru]";
					mes "In additon, it looks more special and beautiful?";
					mes "You selected beautiful ones for me? huh??";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Hmm.. no..t.. really...";
					next;
					mes "[Loru]";
					mes "Haha, hey.";
					mes "You can just say yes! i did.?";
					next;
					mes "[Loru]";
					mes "Anyway, thank you.";
					mes "Here's your reward. Then, see you ^0000cd tomorrow^000000!.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Tomorrow? again??";
					next;
					mes "[Loru]";
					mes "Ah, you didn't know. Here, we give away decoration when people leave the party.";
					mes "We should put new decoration everyday.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "I've never heard of it..";
					next;
					mes "[Loru]";
					mes "Of course, you haven't. This place is dead man's country.";
					mes "Keep what I said in your mind as you will come here someday. Bye!~";
					delitem Red_Scarf, 10;
					delitem Hanging_Doll, 10;
					getitem Trans_Candy_Yellow, 10;
					getitem Trans_Candy_Green, 10;
					erasequest 14461;
					setquest 14464;
					close;
				} else {
					mes "[Loru]";
					mes "You return empty-handed?";
					mes "Have you forgotten? or are you messing around with me??";
					next;
					mes "[Loru]";
					mes "I want to have joyful and luxurious party~";
					mes "So, Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll^000000.";
					close;
				}
			} else {
				if (questprogress(14460, HUNTING) == 2) {
					mes "[Loru]";
					mes "Wow~ Welcome!";
					mes "The party gets more excited, thank you!!";
					next;
					mes "[Loru]";
					mes "Everyone seems to enjoy the most of it.";
					mes "So.. I want to repay your effort.";
					next;
					mes "[Loru]";
					mes "It's not much but hope you like it! then see you ^0000cdtomorrow^000000 again!";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Tomorrow.. again??";
					next;
					mes "[Loru]";
					mes "Yeah, when the party is over, everyone will leave.";
					mes "They won't come again voluntarily, so we should make them. Then bye bye~";
					erasequest 14460;
					setquest 14464;
					getitem Trans_Candy_Yellow, 10;
					getitem Trans_Candy_Green, 10;
					close;
				} else {
					mes "[Loru]";
					mes "Why so early? you haven't done it yet?";
					mes "You forget what to do?";
					next;
					mes "[Loru]";
					mes "^0000cd 10 Wandering Soul!^000000";
					mes "The more people there is, the funnier party will be!";
					next;
					mes "[Loru]";
					mes "Please go and find them.";
					mes "They will be nice once you hit them a bit.";
					close;
				}
			}
		} else if (questprogress(14458) == 1) {
			mes "[Loru]";
			mes "You didn't forget to come?";
			mes "Hey.. I have a favor to ask. You seem to be a good. Would you do my favor??";
			next;
			if(select("Yes", "No") == 2) {
				mes "[Loru]";
				mes "Then why do you come and talk to me?";
				mes "Go!! go away!!!";
				close;
			} else {
				mes "[Loru]";
				mes "You know, everyone gets really excited because of Halloween?";
				mes "And people here are just gathering around and having fun.";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Yes.";
				next;
				if (BaseLevel < 100) {
					mes "[Loru]";
					mes "But people, who were supposed to have party together, have gone to living man's country.";
					mes "You know, party is fun when there's many people. so... Could you bring them here.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Who? and how many??";
					next;
					mes "[Loru]";
					mes "Oh, You do my favor?? ^0000cd10 Wandering Soul^000000!";
					mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "I can do that.";
					next;
					mes "[Loru]";
					mes "Thank you so much, i will wait for you!";
					erasequest 14458;
					setquest 14460;
					close;
				} else {
					mes "[Loru]";
					mes "Look around. It looks so empty.";
					mes "Nobody would dance and have fun in a place like this?";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "What can I do for you?";
					next;
					mes "[Loru]";
					mes "^0000cd 10 Red Scarf and 10 Hanging Doll^000000! Could you bring me all this??";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Are you decorating with those? Your taste...seems....";
					next;
					mes "[Loru]";
					mes "What? do you have any problem with that!";
					mes "You don't know nothing about latest trend. you've been living only  for decades!";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Sorry, I made a mistake.";
					mes "so, 10 Red Scarf and 10 Hanging Doll, right??";
					next;
					mes "[Loru]";
					mes "Yes! See you!!!";
					erasequest 14458;
					setquest 14461;
					close;
				}
			}
		} else {
			mes "[Loru]";
			mes "Hmm.. I am bored. How come it is so boring! It's Halloween?";
			mes "Boring! Boring!!!";
			close;
		}
	}
}

//== Devi ==================================================
niflheim,191,188,5	script	Devi#14hal	4_DEVIRUCHI,5,5,{
	if (!checkweight("Orcish_Axe", 3)) {
		mes "[Devi]";
		mes "Why do you carry so much? If you have something awesome, give it to me.";
		mes "Otherwise, go and organize your inventory!";
		close;
	}
	if (questprogress(14465) == 1) {
		if (!questprogress(14465, PLAYTIME)) {
			mes "[Devi]";
			mes "Why? Do you have something to talk about?";
			mes "Hmm, It's not because of what I said yesterday, is it?";
			next;
			mes "[Devi]";
			mes "Hey, a day hasn't passed yet";
			mes "I am not a living man but i know what 'a day' means?";
			next;
			mes "[Devi]";
			mes "Come back again when you have time.";
			close;
		} else {
			mes "[Devi]";
			mes "Oh, you again.";
			mes "You are going to help me like you did yesterday, aren't you?";
			next;
			mes "[Devi]";
			mes "That's why you are here for, right??";
			next;
			if(select("Yes", "No") == 2) {
				mes "[Devi]";
				mes "Yeah? Hmm.. okay.";
				mes "Hmm.. it's a shame.";
				next;
				mes "[Devi]";
				mes "Not me, you! .";
				close;
			} else {
				mes "[Devi]";
				mes "It seems to be in the middle of chaos, today and yesterday as well.";
				next;
				if (BaseLevel < 100) {
					mes "[Devi]";
					mes "You escape from here and bring troublemakers in living man's country.";
					mes "I can't go anywhere as I am too busy.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Okay. I don't want dead men create chaos in living man's country.";
					next;
					mes "[Devi]";
					mes "You got it. Cool.";
					mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here.";
					next;
					mes "[Devi]";
					mes "Thank you in advance.";
					erasequest 14465;
					setquest 14462;
					close;
				} else {
					mes "[Devi]";
					mes "Please catch them. they are making a chaos.";
					mes "I can't go anywhere as I am too busy.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Okay.";
					next;
					mes "[Devi]";
					mes "You got it. Cool.";
					mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000.";
					next;
					mes "[Devi]";
					mes "Thank you in advance.";
					erasequest 14465;
					setquest 14463;
					close;
				}
			}
		}
	} else {
		if (questprogress(14463) == 1 || questprogress(14462) == 1) {
			mes "[Devi]";
			mes "Oh, it's you.";
			mes "You come here earlier than I thought you would.";
			next;
			if (questprogress(14463) == 1) {
				if (questprogress(14463, HUNTING) == 2) {
					mes "[Devi]";
					mes "And you've done when you have to do perfectly.";
					mes "Good, Very well done.";
					next;
					mes "[Devi]";
					mes "So, if you are not busy, please come again ^0000cdtomorrow^000000.";
					mes "I want you to do this job.";
					next;
					mes "[Devi]";
					mes "Then, we will see again tomorrow.";
					mes "See you.";
					erasequest 14463;
					setquest 14465;
					getitem Trans_Candy_Red, 10;
					getitem Trans_Candy_Blue, 10;
					close;
				} else {
					mes "[Devi]";
					mes "But you haven't done what I asked as you rush too much?";
					mes "take your time and get them.";
					next;
					mes "[Devi]";
					mes "^0000cd20 Hylozoist and 20 Bloody Murderer.^000000";
					mes "It's not a big deal, isn't it?";
					close;
				}
			} else {
				if (questprogress(14462, HUNTING) == 2) {
					mes "[Devi]";
					mes "And you've done when you have to do perfectly.";
					mes "Good, Very well done.";
					next;
					mes "[Devi]";
					mes "So, if you are not busy, please come again ^0000cdtomorrow^000000.";
					mes "I want you to do this job.";
					next;
					mes "[Devi]";
					mes "Then, we will see again tomorrow.";
					mes "See you.";
					erasequest 14462;
					setquest 14465;
					getitem Trans_Candy_Red, 10;
					getitem Trans_Candy_Blue, 10;
					close;
				} else {
					mes "[Devi]";
					mes "But you haven't done what I asked as you rush too much?";
					mes "take your time and get them.";
					next;
					mes "[Devi]";
					mes "^0000cd 10 Black Soul!^000000";
					mes "It's not a big deal, isn't it?";
					close;
				}
			}
		} else if (questprogress(14459) == 1) {
			mes "[Devi]";
			mes "Oh, you really came back. I didn't expect you to come.";
			mes "I am just kidding, you know that";
			next;
			mes "[Devi]";
			mes "Yes, I have one favor to ask.";
			mes "Hope you don't reject it..";
			next;
			if(select("Okay", "No, I want to reject.") == 2) {
				mes "[Devi]";
				mes "Yeah? Hmm.. okay.";
				mes "Hmm.. it's a shame.";
				next;
				mes "[Devi]";
				mes "Not me! you!";
				close;
			} else {
				mes "[Devi]";
				mes "Good, very good.";
				mes "Apparently, I am kind of a leader here.";
				next;
				mes "[Devi]";
				mes "You know what it takes.";
				mes "It's hard to control when there are too many people in a group.";
				next;
				if (BaseLevel < 100) {
					mes "[Devi]";
					mes "You escape from here and bring troublemakers in living man's country.";
					mes "I can't go anywhere as I am too busy.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Okay. I don't want dead men create chaos in living man's country.";
					next;
					mes "[Devi]";
					mes "You got it. Cool.";
					mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here.";
					next;
					mes "[Devi]";
					mes "Thank you in advance.";
					erasequest 14459;
					setquest 14462;
					close;
				} else {
					mes "[Devi]";
					mes "Please catch them. they are making a chaos.";
					mes "I can't go anywhere as I am too busy.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Okay.";
					next;
					mes "[Devi]";
					mes "You got it. Cool.";
					mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000.";
					next;
					mes "[Devi]";
					mes "Thank you in advance.";
					erasequest 14459;
					setquest 14463;
					close;
				}
			}
		} else {
			mes "[Devi]";
			mes "It's hard, really hard..";
			mes "whatever it is,, It is too hard.";
			close;
		}
	}
}

//== Bonfire ===============================================
niflheim,193,186,6	script	Bonfire Spirit#14hal	4_TRACE,{
	mes "[Bonfire Spirit]";
	mes "Ahahah! Don't touch me with such cold hands!!!";
	mes "Fire, fire might die!!!";
	close;

	OnInit:
		initnpctimer;
		end;

	OnEnable:
		stopnpctimer;
		initnpctimer;
		end;

	OnTimer1000:
	OnTimer3000:
	OnTimer21000:
	OnTimer23000:
	OnTimer25000:
		specialeffect(EF_TORCH, AREA, getnpcid("Bonfire Spirit#14hal"));
		specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal"));
		end;

	OnTimer5000:
	OnTimer8000:
	OnTimer10000:
	OnTimer13000:
	OnTimer14000:
	OnTimer16000:
		specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal"));
		end;

	OnTimer19000:
		npctalk "Oh, No! The fire is dying!!!! Fire!!!!!!!!!!!!";
		specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal"));
		end;

	OnTimer20000:
		specialeffect(EF_SIGHTRASHER, AREA, getnpcid("Bonfire Spirit#14hal"));
		end;

	OnTimer27000:
		donpcevent "Bonfire Spirit#14hal::OnEnable";
		end;
}

//== Sister / Nun ==========================================
prt_church,96,91,4	script	Spiritual Sister#14hal	1_F_PRIEST,5,5,{
	if (!checkweight("Orcish_Axe", 3)) {
		mes "[Spiritual Sister]";
		mes "What do you carry that so heavily? it looks really heavy.";
		mes "When you come here you should empty your body and mind.";
		close;
	}
	if (questprogress(14456) == 1) {
		mes "[Sister Haley]";
		mes "Oh? Haven't you left yet?";
		mes "Did you forget what you need to prepare?";
		next;
		mes "[Sister Haley]";
		mes "^0000cd1 of Leaf Of Yggdrasil and 1 Live Coal^000000 should be prepared and breathe in the smoke from burning leaves.";
		mes "And never forget to pray to the soul to return.";
		close;
	} else if (questprogress(14455) == 1) {
		mes "[Sister Haley]";
		mes "I hope all is well with everyone visiting here~";
		mes "Oh! Is it you, "+ (Sex == SEX_MALE ? "brother" : "sister") +"? How is it going with the thing you need to do?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well.. I could identify the live ones.";
		next;
		mes "[Sister Haley]";
		mes "I knew it! Any side effects?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "But then there was another problem.";
		mes "this is the reason I came here..";
		next;
		mes "[Sister Haley]";
		mes "Oh? What happen?";
		mes "Tell me anything!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "There was a person who did not react on the halidom, but he insisted that he is dead.";
		mes "So I went the place he lived, the body is alive. Just in a comma.";
		next;
		mes "[I told her what happened in Niflheim and story I heard from Rutie.]";
		next;
		mes "[Sister Haley]";
		mes "Oh, dear, I can't believe it!!";
		mes "Sometimes the soul is separated from the body if there was some big impact on the body, and ^0000cdsome spirits think they forget they are alive and move to the death's land^000000.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Is there anything I can do about?";
		next;
		mes "[Sister Haley]";
		mes "Simple! ";
		mes "Make them to realize that they have their living body.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "So, How..";
		mes "They believe they are dead, but I should talk to them to make them return?";
		next;
		mes "[Sister Haley]";
		mes "Of course not. There are secret method in this church.";
		mes "We have been trough lots of stuff, we have all kinds of solution.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "So How..";
		next;
		mes "[Sister Haley]";
		mes "You know Leaf Of Yggdrasil is good for resurrection?";
		mes "Leaf Of Yggdrasil is a leaf from Yggdrasil and has a strong power of life.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, That is like common sense, so just tell me the materials and method to do that..";
		next;
		mes "[Sister Haley]";
		mes "There is nothing else than Leaf of Yggdrasil to resurrect the character.";
		mes "Even our priest used Leaf Of Yggdrasil!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "so, I mean! tell me the material I need and the method!";
		next;
		mes "[Sister Haley]";
		mes "Oh.. My my.";
		mes "I just want to explain you how good it is.";
		next;
		mes "[Sister Haley]";
		mes "the material and the method is quite simple.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Yes, I like simple thing, so tell me briefly.";
		next;
		mes "[Sister Haley]";
		mes "^0000cd1 Leaf Of Yggdrasil and 1 live Coal^000000 are what you need.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Only that?";
		next;
		mes "[Sister Haley]";
		mes "Of course not~ ^0000cdyour prayer^000000 that is so desperate to bring the soul near death to here!";
		mes "Bring these 3 things and burn the Leaf Of Yggdrasil.";
		next;
		mes "[Sister Haley]";
		mes "Once they breathe in the smoke, they will remember where their bodies are and come back to real life.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Is that all?";
		next;
		mes "[Sister Haley]";
		mes "Yes. Indeed~";
		mes "One think you must remember: The longer the soul left their body, the less chance he will get to come back.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "You should have told me earlier!";
		next;
		mes "[Sister Haley]";
		mes "When you need my help, come and visit me anytime~";
		erasequest 14455;
		setquest 14456;
		close;
	} else if (questprogress(14454) == 1) {
		mes "[Sister Haley]";
		mes "Did you experience the holy Rosary effect?";
		mes "We often use it since it is simple. Of course, it make evils not to approach.";
		close;
	} else if (questprogress(14453) == 1) {
		mes "[Sister Haley]";
		mes "How is it? the holy Rosary?";
		mes "did you use it?";
		next;
		mes "[Sister Haley]";
		mes "If you have any problem, please come to me any time.";
		close;
	} else if (questprogress(14452) == 1) {
		if ((countitem("Rosary_") > 0 || countitem("Rosary") > 0) && countitem("Holy_Water") > 5) {
			mes "[Sister Haley]";
			mes "Did you prepare all?";
			mes "Even if you hide it, I can see it~";
			next;
			mes "[Sister Haley]";
			mes "Well.. 6 Rosaries and .... holy .. water..";
			mes "Oops, you spilled the holy water little bit. but that is fine.";
			next;
			mes "[Sister Haley]";
			mes "This is enough. I can make it soon.";
			mes "Odin Crystal power! with Holy light!!!!";
			next;
			specialeffect(EF_HOLYHIT, AREA, getnpcid("Spiritual Sister#14hal"));
			mes "[Sister Haley]";
			mes "Whoa~ It's done.";
			mes "Hold  ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Is that it? Awesome.";
			mes "But.. Um.. you know.. is.. it affecting to me.. like in bad way?";
			next;
			mes "[Sister Haley]";
			mes "Of course not!";
			mes "if ^0000cdHoly Rosary^000000 were a dangerous stuff, we would not be alive.";
			next;
			mes "[Sister Haley]";
			mes "But, For those who are dead.. Oh! I don't mean it's deadly threat, but it will give them little bit of pain.";
			mes "So use it carefully not to damage the good dead people.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Ok.";
			mes "Thank you for making this!";
			next;
			mes "[Sister Haley]";
			mes "No worries!";
			mes "Please come back again if you need my help!";
			if (countitem("Rosary") > 0)
				delitem Rosary, 1;
			else
				delitem Rosary_, 1;
			delitem Holy_Water, 6;
			getitem Sacred_Rosary, 1;
			erasequest 14452;
			setquest 14453;
			close;
		} else {
			mes "[Sister Haley]";
			mes "Did you prepare all?";
			mes "Even if you hide it, I can see it~";
			next;
			mes "[Sister Haley]";
			mes "Oh, Look. You are not ready.";
			mes "Please bring ^0000cd 1 Rosary and 6 Holy Water^000000.";
			next;
			mes "[Sister Haley]";
			mes "With our church's secret, I will make more holy halidom.";
			close;
		}
	} else if (questprogress(14451) == 1) {
		mes "[Sister Haley]";
		mes "I hope all is well with everyone visiting here~";
		mes "What makes you come here, "+ (Sex == SEX_MALE? "brother" : "sister") +"?";
		next;
		mes "[I told her what happened in Nifflheim.]";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "So I came here.";
		mes "But, I cannot tell who is dead and who is alive, is there any way ^0000cdto check that^000000?";
		next;
		mes "[Sister Haley]";
		mes "Of course, there is. Very ^0000cdgood method^000000!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Really? I was not sure if I found the right place.";
		mes "I think I found well!";
		next;
		mes "[Sister Haley]";
		mes "We study everything to make dead and live ones to peace.";
		mes "There is secret way to do that, it kept secretly in our church.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Tell me the way..";
		next;
		mes "[Sister Haley]";
		mes "That is simple! Make ^0000cdspecial halidom^000000!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "S, so how..?";
		next;
		mes "[Sister Haley]";
		mes "How you make it? Bring ^0000cd1 Rosary and 6 Holy Water^000000 to me.";
		mes "Then I will make it for you. It's simple";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Y, yes!!";
		erasequest 14451;
		setquest 14452;
		close;
	} else {
		mes "[Sister Haley]";
		mes "I hope all is well with everyone visiting here~";
		close;
	}

	OnTouch:
		if (questprogress(14451) == 1) {
			mes "[Sister Haley]";
			mes "I hope all is well with everyone visiting here~";
			mes "If anyone needs help, please come to me~ I will do my best to help you.";
			close;
		}
		end;
}

//== Richard's Wife ========================================
xmas_in,160,175,1	script	Worried Wife#14hal	4_F_05,{
	if (questprogress(14456) == 1) {
		if (countitem("Leaf_Of_Yggdrasil") > 0 && countitem("Live_Coal") > 0) {
			mes "[Richard's Daughter]";
			mes "Dad, Dad~ Wake up! It's time to wake up!";
			mes "I even made the stew for you. Wake and eat it.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Everyone, I am here.";
			next;
			mes "[Richard's Wife]";
			mes "Oh, dear, Adventurer! Welcome!";
			mes "Did you find the way to make him back?";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Yes! But I need your help to do this.";
			next;
			mes "[Richard's Wife]";
			mes "How can I help you?";
			mes "I will do my best to do it!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Just pray hard to get him back.";
			next;
			mes "[Richard's Daughter]";
			mes "I will do it!";
			mes "I can do it!!!";
			next;
			mes "[Richard's Wife]";
			mes "I will pray hard!";
			mes "Please!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Well, So I will burn.. this.";
			specialeffect(EF_TORCH, AREA, playerattached());
			sleep2 1000;
			specialeffect(EF_SMOKE, AREA, playerattached());
			sleep2 1000;
			specialeffect(EF_SMOKE, AREA, playerattached());
			sleep2 1000;
			specialeffect(EF_SMOKE, AREA, playerattached());
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "It's almost ran out.. Why not he wakes up..";
			mes "Oh!!";
			specialeffect(EF_RESURRECTION, AREA, getnpcid("Richard#14hal02"));
			next;
			mes "[Richard]";
			mes "Uhh.. Umm..";
			mes "My arm.. ugh..";
			emotion e_an, "Richard#14hal02";
			next;
			mes "[Richard's Wife]";
			mes "Honey!! Can you see me?";
			next;
			mes "[Richard's Daughter]";
			mes "Dad! is it you?";
			mes "Are you really my dad? Are you alright?";
			next;
			mes "[Richard]";
			mes "I, I was dead.. where..";
			mes "I was dead.. ..";
			next;
			mes "[Richard's Wife]";
			mes "You didn't die!";
			mes "This is your house! It's your daughter and I!";
			next;
			mes "[Richard's Daughter]";
			mes "Dad! Your home!";
			next;
			mes "[Richard]";
			mes "H.. ome..? Home..?";
			mes "am.. I.. alive..?";
			next;
			mes "[Richard's Wife]";
			mes "What?";
			mes "maybe.. it's like ...a side effect..?";
			next;
			mes "[Richard's Daughter]";
			mes "Dad!!!";
			specialeffect(EF_SONICBLOWHIT, AREA, getnpcid("Richard#14hal02"));
			next;
			mes "[Richard]";
			mes "O, Ouch!!!";
			mes "I told you not to hit me!";
			next;
			mes "[Richard's Daughter]";
			mes "Do you really see me now?";
			mes "It's your home!";
			next;
			mes "[Richard]";
			mes "Home.. home!!!";
			mes "what.. what about my arm??";
			next;
			mes "[Richard's Wife]";
			mes "You have been injured, but it's okay.";
			mes "I am so happy that you are awake! Really..";
			next;
			mes "[Richard]";
			mes "I.. came back.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Thank god. Seriously.";
			mes "It would have been really dangerous if I was a little late.";
			next;
			mes "[Richard]";
			mes "You saved me?";
			mes "Thank you! Thank you!";
			next;
			mes "[Richard's Daughter]";
			mes "Dad! Mom and I also helped!!";
			next;
			mes "[Richard]";
			mes "Yes, yes. You and your mom are the best!";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "You can go to Niflheim later.";
			mes "Why were you in a rush? You have a family.";
			next;
			mes "[Richard]";
			mes "I know. How could I forget my family?";
			mes "Anyway I could not even say good bye when I leave..";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "I will go and send your regards.";
			next;
			mes "[Richard]";
			mes "Thank you so much!";
			next;
			mes "[Richard's Wife]";
			mes "I am really appreciated. There is no words to thank you on this.";
			next;
			mes "[Richard's Daughter]";
			mes "Thank you!";
			delitem Live_Coal, 1;
			delitem Leaf_Of_Yggdrasil, 1;
			erasequest 14456;
			setquest 14457;
			close;
		} else {
			mes "[Richard's Daughter]";
			mes "Dad, Dad~ Wake up! It's time to wake up!";
			mes "I even made the stew for you. Wake and eat it.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Everyone, I am here.";
			next;
			mes "[Richard's Wife]";
			mes "Oh, dear, Adventurer! Welcome!";
			mes "Did you find a way to bring him back?";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Yes! Oh, w.wait..";
			mes "There is something missing. I will get it and come back.";
			close;
		}
	} else if (questprogress(14455) == 1) {
		mes "[Richard's Wife]";
		mes "How was the meeting with the sister in Prontera?";
		mes "My sweet heart.. can he come back?";
		close;
	} else if (questprogress(14454) == 1) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "If it's correct, it should be around here..";
		next;
		mes "[Richard's Wife]";
		mes "Honey, Wake up.";
		mes "It's.. time to wake up.";
		emotion e_sob, "Worried Wife#14hal";
		next;
		mes "[Richard's Daughter]";
		mes "Dad, I want to see your eyes.";
		mes "Play with me~";
		emotion e_sob, "Worried Daughter#14hal";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hi, Is this Richard's house?";
		mes "I think I am right..";
		next;
		mes "[Richard's Wife]";
		mes "Who is this?";
		next;
		mes "[Richard's Daughter]";
		mes "Who..?";
		next;
		mes "[Richard's Wife]";
		mes "Did you find my husband?";
		mes "But he is right now.. he hasn't waken up since after the accident..";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "So, he is still alive?";
		mes "And.. his... arm is attached to his body?";
		next;
		mes "[Richard's Wife]";
		mes "Huh? Of course.. he is badly injured but ^0000cddidn't lose his arm.^000000";
		mes "But for some reason ^0000cdhe won't wake up.^000000";
		next;
		mes "[Richard's Daughter]";
		mes "How can you treat my ^0000cdliving dad^000000 as if he is dead?!";
		mes "You're mean!";
		next;
		mes "[Richard's Wife]";
		mes "Is there anything I can help you with..?";
		mes "You seem to know my husband.. Do you know something?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I think we should find out why he is like this.";
		next;
		mes "[Richard's Wife]";
		mes "He used to be a swordsman. He had a dream to become the best swordsman in the world.";
		mes "But he met me and we had a daughter, so he had to leave his dream for awhile.";
		next;
		mes "[Richard's Wife]";
		mes "Here, he fixes train rails.";
		mes "Whether it is used or not, he did his best.";
		next;
		mes "[Richard's Wife]";
		mes "But the weather here isn't good.";
		mes "There was snow storm coming, and he fell off from the rail.";
		next;
		mes "[Richard's Wife]";
		mes "I told him not to go, but he eventually went there and did not come back for long time.";
		mes "and then..";
		next;
		mes "[Richard's Wife]";
		mes "Luckily he only injured his arm, but otherwise he was fine.";
		mes "But for some reason, he is not waking up.";
		mes "The doctor said it's nothing but a concussion and that he'll wake up soon..";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I see.";
		mes "His soul is in Niflhiem. He thinks he is dead.";
		next;
		mes "[Richard's Daughter]";
		mes "^0000cdNiflhiem?!^000000";
		mes "The strong dead soldier's land?!";
		next;
		mes "[Richard's Wife]";
		mes "Oh my god.. Niflhiem.. He always said he want to go there after he died..";
		next;
		mes "[Richard's Wife]";
		mes "He wanted to be a swordsman.. He must have wanted it so deeply.";
		mes "He never showed it to us..";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "It seems he went there even though he is not dead.";
		mes "Something must be wrong.";
		next;
		mes "[Richard's Wife]";
		mes "Can.. can he come back?";
		mes "He is still alive here..";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hmm.. what should I do..?";
		mes "Oh, yes! I should go to ^0000cdProntera Church^000000.";
		next;
		mes "[Richard's Daughter]";
		mes "Prontera?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "There is ^0000cda nun I get help from sometimes^000000, I should ask if she can help me.";
		next;
		mes "[Richard's Wife]";
		mes "Please bring him back.";
		mes "Please.";
		erasequest 14454;
		setquest 14455;
		close;
	} else {
		mes "[Richard's Wife]";
		mes "My sweet heart, you are the best husband and dad ever.";
		mes "I hope he can smile again.";
		close;
	}
}

//== Richard's Daughter ====================================
xmas_in,163,178,3	script	Worried Daughter#14hal	4_F_NFLOSTGIRL,{
	mes "[Richard's Daughter]";
	if (questprogress(14457)) {
		mes "Thank you for helping my dad and mom.";
		mes "You really are a nice person.";
	} else if (questprogress(14456) || questprogress(14455)) {
		mes "Can you fix my dad if you go prontera?";
		mes "I wish he could wake up again.";
	} else if (questprogress(14454)) {
		mes "My dad.. he won't wake up.";
		mes "We are waiting for him to wake up...";
	} else {
		mes "Dad, wake up and play with me~";
		mes "I even made a paper doll for you.";
	}
	close;
}

//== Richard ===============================================
xmas_in,160,178,3	script	Richard#14hal02	4_M_DIEMAN,{
	mes "[Richard]";
	if (questprogress(14457) == 2) {
		mes "I am happy to hear that everyone is doing well.";
		mes "I am doing good here as well with my wife and daughter. Thank god to be alive.";
	} else if (questprogress(14457) || questprogress(14456)) {
		mes "Please send my regards to everyone in Niflheim.";
		mes "I feel like I messed up.";
	} else {
		mes "......";
		mes "......";
	}
	close;
}

//== Event Monsters ========================================
gld_dun01_2,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
gld_dun02_2,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
gld_dun03_2,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
gld_dun04_2,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
gld2_ald,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gld2_gef,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gld2_pay,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gld2_prt,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
lhz_dun04,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
iz_dun05,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
mal_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
dic_dun03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
dew_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
dew_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
dew_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
mal_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
iz_dun05,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
man_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
man_fild03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
spl_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
spl_fild03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
man_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
spl_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
nyd_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
bra_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
bra_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
bra_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
dic_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
dic_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
dic_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
dic_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
bif_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
bif_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
abbey01,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
abbey02,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
abbey03,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
abyss_01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
abyss_02,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
abyss_03,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
alde_dun01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
alde_dun02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
alde_dun03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
alde_dun04,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ama_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ama_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ama_dun03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ama_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
anthell01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
anthell02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ayo_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ayo_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ayo_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ayo_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
beach_dun,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
beach_dun2,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
beach_dun3,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
c_tower1,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
c_tower2,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
c_tower3,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
c_tower4,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
cmd_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
cmd_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
cmd_fild03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
cmd_fild04,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
cmd_fild06,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
cmd_fild07,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
cmd_fild08,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
cmd_fild09,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ein_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ein_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ein_fild03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ein_fild04,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ein_fild05,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ein_fild06,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ein_fild07,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ein_fild08,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ein_fild09,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_dun00,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gef_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gef_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gef_fild00,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild04,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild05,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild06,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild07,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild08,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild09,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild10,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild11,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gef_fild13,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gefenia01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gefenia02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gefenia03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gefenia04,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gl_cas01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_cas02,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_church,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gl_chyard,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gl_dun01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_dun02,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_in01,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
gl_knt01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_knt02,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_prison,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gl_prison1,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gl_sew01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_sew02,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_sew03,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_sew04,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gl_step,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
glast_01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
gon_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gon_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gon_dun03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gon_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
hu_fild01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
hu_fild02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
hu_fild04,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
hu_fild05,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
hu_fild06,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ice_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ice_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ice_dun03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
in_sphinx1,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
in_sphinx2,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
in_sphinx3,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
in_sphinx4,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
in_sphinx5,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
iz_dun00,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
iz_dun01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
iz_dun02,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
iz_dun03,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
iz_dun04,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
jupe_core,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
juperos_01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
juperos_02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
kh_dun01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
kh_dun02,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
lhz_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
lhz_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
lhz_dun03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
lhz_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
lhz_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
lhz_fild03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
lou_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
lou_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
lou_dun03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
lou_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mag_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
mag_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
man_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjo_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
mjo_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
mjo_dun03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
mjolnir_01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_04,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_05,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_06,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_07,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_08,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_09,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_10,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_11,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
mjolnir_12,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild04,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild05,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild06,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild07,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild08,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild09,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild10,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild11,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild12,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild13,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild14,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild15,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild16,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild17,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_fild18,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_pryd01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_pryd02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_pryd03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_pryd04,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_pryd05,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_pryd06,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
nameless_n,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
nif_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
nif_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
nyd_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
odin_tem01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
odin_tem02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
odin_tem03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
orcsdun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
orcsdun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
pay_dun00,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
pay_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
pay_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
pay_dun03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
pay_dun04,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
pay_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
pay_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
pay_fild03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
pay_fild04,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
pay_fild06,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
pay_fild07,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
pay_fild08,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
pay_fild09,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
pay_fild10,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild00,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild04,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild05,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild06,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild07,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild08,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild09,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild10,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild11,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_maze01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_maze02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_maze03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_sewb1,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
prt_sewb2,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
prt_sewb3,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ra_fild01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ra_fild03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ra_fild04,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ra_fild05,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ra_fild06,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ra_fild08,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ra_fild12,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ra_san01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
ra_san02,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
ra_san03,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
ra_san04,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
ra_san05,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
spl_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
tha_t01,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t02,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t03,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t04,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t05,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t06,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t07,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t08,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t09,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t10,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t11,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
tha_t12,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
thor_v01,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
thor_v02,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
thor_v03,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
treasure01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
treasure02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
tur_dun01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
tur_dun02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
tur_dun03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
tur_dun04,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
um_fild01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
um_fild02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
um_fild03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
um_fild04,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ve_fild01,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ve_fild02,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ve_fild03,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ve_fild04,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ve_fild05,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
ve_fild07,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
xmas_dun01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
xmas_dun02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
xmas_fild01,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild01,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild02,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild03,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild04,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild06,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild07,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild08,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild09,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild10,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
yuno_fild12,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
ecl_fild01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ecl_tdun01,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ecl_tdun02,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ecl_tdun03,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
ecl_tdun04,0,0,0,0   	monster	Dark Soul	3381,2,5000,0,0
moc_prydn1,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
moc_prydn2,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
prt_fild08a,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
prt_fild08b,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
prt_fild08c,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
prt_fild08d,0,0,0,0	monster	Dark Soul	3381,2,5000,0,0
gl_chyard_,0,0,0,0 	monster	Dark Soul	3381,2,5000,0,0
gl_cas02_,0,0,0,0  	monster	Dark Soul	3381,2,5000,0,0
gld_dun01_2,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
gld_dun02_2,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
gld_dun03_2,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
gld_dun04_2,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
gld2_ald,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gld2_gef,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gld2_pay,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gld2_prt,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
lhz_dun04,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
iz_dun05,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
mal_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
dic_dun03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
dew_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
dew_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
dew_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
mal_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
iz_dun05,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
man_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
man_fild03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
spl_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
spl_fild03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
man_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
spl_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
nyd_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
bra_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
bra_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
bra_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
dic_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
dic_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
dic_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
dic_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
bif_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
bif_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
abbey01,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
abbey02,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
abbey03,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
abyss_01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
abyss_02,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
abyss_03,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
alde_dun01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
alde_dun02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
alde_dun03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
alde_dun04,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ama_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ama_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ama_dun03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ama_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
anthell01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
anthell02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ayo_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ayo_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ayo_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ayo_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
beach_dun,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
beach_dun2,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
beach_dun3,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
c_tower1,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
c_tower2,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
c_tower3,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
c_tower4,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
cmd_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
cmd_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
cmd_fild03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
cmd_fild04,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
cmd_fild06,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
cmd_fild07,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
cmd_fild08,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
cmd_fild09,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ein_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ein_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ein_fild03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ein_fild04,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ein_fild05,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ein_fild06,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ein_fild07,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ein_fild08,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ein_fild09,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_dun00,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gef_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gef_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gef_fild00,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild04,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild05,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild06,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild07,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild08,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild09,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild10,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild11,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gef_fild13,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gefenia01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gefenia02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gefenia03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gefenia04,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gl_cas01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_cas02,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_church,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gl_chyard,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gl_dun01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_dun02,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_in01,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
gl_knt01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_knt02,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_prison,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gl_prison1,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gl_sew01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_sew02,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_sew03,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_sew04,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gl_step,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
glast_01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
gon_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gon_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gon_dun03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
gon_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
hu_fild01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
hu_fild02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
hu_fild04,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
hu_fild05,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
hu_fild06,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ice_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ice_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ice_dun03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
in_sphinx1,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
in_sphinx2,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
in_sphinx3,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
in_sphinx4,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
in_sphinx5,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
iz_dun00,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
iz_dun01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
iz_dun02,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
iz_dun03,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
iz_dun04,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
jupe_core,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
juperos_01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
juperos_02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
kh_dun01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
kh_dun02,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
lhz_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
lhz_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
lhz_dun03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
lhz_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
lhz_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
lhz_fild03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
lou_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
lou_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
lou_dun03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
lou_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mag_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
mag_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
man_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjo_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
mjo_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
mjo_dun03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_04,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_05,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_06,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_07,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_08,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_09,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_10,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_11,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
mjolnir_12,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild04,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild05,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild06,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild07,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild08,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild09,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild10,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild11,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild12,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild13,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild14,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild15,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild16,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild17,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_fild18,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_pryd01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_pryd02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_pryd03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_pryd04,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_pryd05,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_pryd06,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
nameless_n,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
nif_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
nif_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
nyd_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
odin_tem01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
odin_tem02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
odin_tem03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
orcsdun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
orcsdun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
pay_dun00,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
pay_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
pay_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
pay_dun03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
pay_dun04,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
pay_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
pay_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
pay_fild03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
pay_fild04,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
pay_fild06,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
pay_fild07,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
pay_fild08,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
pay_fild09,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
pay_fild10,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild00,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild04,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild05,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild06,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild07,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild08,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild09,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild10,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild11,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_maze01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_maze02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_maze03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_sewb1,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
prt_sewb2,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
prt_sewb3,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ra_fild01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ra_fild03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ra_fild04,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ra_fild05,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ra_fild06,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ra_fild08,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ra_fild12,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ra_san01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
ra_san02,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
ra_san03,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
ra_san04,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
ra_san05,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
spl_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
tha_t01,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t02,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t03,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t04,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t05,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t06,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t07,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t08,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t09,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t10,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t11,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
tha_t12,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
thor_v01,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
thor_v02,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
thor_v03,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
treasure01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
treasure02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
tur_dun01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
tur_dun02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
tur_dun03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
tur_dun04,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
um_fild01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
um_fild02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
um_fild03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
um_fild04,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ve_fild01,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ve_fild02,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ve_fild03,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ve_fild04,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ve_fild05,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
ve_fild07,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0
xmas_dun01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
xmas_dun02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
xmas_fild01,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild01,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild02,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild03,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild04,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild06,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild07,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild08,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild09,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild10,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
yuno_fild12,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
ecl_fild01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ecl_tdun01,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ecl_tdun02,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ecl_tdun03,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
ecl_tdun04,0,0,0,0   	monster	Wandering Soul	3382,2,5000,0,0
moc_prydn1,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
moc_prydn2,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
prt_fild08a,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
prt_fild08b,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
prt_fild08c,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
prt_fild08d,0,0,0,0	monster	Wandering Soul	3382,2,5000,0,0
gl_chyard_,0,0,0,0 	monster	Wandering Soul	3382,2,5000,0,0
gl_cas02_,0,0,0,0  	monster	Wandering Soul	3382,2,5000,0,0