//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Playtester //= Copyright (C) erKURITA //= Copyright (C) Kisuka //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Halloween Event (2014) //================= Description =========================================== //= The Official 2014 Halloween Event //= //= Help an Exhausted Priest collect souls in exchange for Candy Holders. //= Help some spirits in Niflheim figure out which one among them isn't //= dead. //= Collect 10 Red Scarf and 10 Hanging Doll for a spirit by the name of //= Loru. //= Hunt 20 Hylozoists and 20 Bloody Murderers for a spirit by the name of //= Devi. //================= Current Version ======================================= //= 1.0.0 //========================================================================= //== Exhausted Priest ====================================== - script Exhausted Priest#14hal::Hal14Priest 4_M_MINISTER,{ if (!checkweight("Orcish_Axe", 3)) { mes "[Exhausted Priest]"; mes "Why don't you reduce your weight to catch the soul?"; mes "They are faster than you think."; close; } if (BaseLevel < 50) { mes "[Mighty Priest]"; mes "I..I am too exhausted!"; mes "Oh..Dear Odin, why have you caused this pain for me..."; next; mes "[Mighty Priest]"; mes "I hope that someone very strong and patient will help me.."; close; } else { if (questprogress(14450) == 2) { mes "[Mighty Priest]"; mes (Sex == SEX_MALE ? "Brother" : "Sister") +", it's good to see you again!"; mes "came here to see me because of that?"; next; mes "[Mighty Priest]"; mes "You brought the Soul, right?"; mes "Let's take a look at it."; next; if (countitem("Captured_Soul") > 4 && countitem("Black_Soul") > 0) { mes "[Mighty Priest]"; mes "Wow, this is so strong!"; mes "You may be better than our priests!"; next; mes "[Mighty Priest]"; mes "Let's keep doing this!"; mes "Here you are. See you next time!"; close2; delitem Captured_Soul, 5; delitem Black_Soul, 1; getitem Something_Candy_Holder, 1; getitem DARK_INVITATION, 1; end; } else { mes "[Mighty Priest]"; mes "oh.. it's weird... Did they run away??"; mes "You should hold them firmly, or else they will get away."; next; mes "[Mighty Priest]"; mes "Well, can you catch them again?"; mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd1 Black Soul^000000 from Dark Soul."; next; mes "[Mighty Priest]"; mes "How is that?"; mes "Too easy, huh?"; close; } } else if (questprogress(14450) == 1) { if (countitem("Captured_Soul") > 2 && countitem("Black_Soul") > 0) { mes "[Mighty Priest]"; mes "Welcome! Did you bring the soul?"; mes "Let me see~"; next; mes "[Mighty Priest]"; mes "Wow, you captured a crucial one!"; mes "I knew you would do well!"; next; mes "[Mighty Priest]"; mes "Didn't I say I would give you some gift?"; mes "Let me give you some snacks from the Order..."; next; mes "[Mighty Priest]"; mes "I feel a bit uncomfortable for this though... oops.. no! It got a lot of sweets!!"; mes "Please take this invitation too. This is a Niflheim Express Ticket."; next; mes "[Mighty Priest]"; mes "It would be a great chance to go sight seeing there."; mes "However, I'm too busy to go there myself."; next; mes "[Mighty Priest]"; mes "Oops! I almost forgot to say this."; mes "If you bring 5 Captured Souls and 1 Black Soul next time, I will give you another invitation and Candy Holder."; next; mes "[Mighty Priest]"; mes "You might think that you got more gifts next time, but it's just not, actually!"; emotion e_heh, "Exhausted Priest#pron14hal"; next; mes "[Mighty Priest]"; mes "You can get them from any of the other priests in town."; mes "See you next time!"; close2; delitem Captured_Soul, 3; delitem Black_Soul, 1; getitem Something_Candy_Holder, 1; getitem DARK_INVITATION, 1; completequest 14450; end; } else { mes "[Mighty Priest]"; mes "Welcome! Did you bring the soul?"; mes "Let me see~"; next; mes "[Mighty Priest]"; mes "oh.. it's weird... Did they run away??"; mes "You should hold them firmly, or else they will get away."; next; mes "[Mighty Priest]"; mes "Well, can you catch them again?"; mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd 1 Black Soul^000000 from Dark Soul."; next; mes "[Mighty Priest]"; mes "How is that?"; mes "Too easy, huh?"; close; } } else if (!questprogress(14450)) { mes "[Mighty Priest]"; mes "Ha... no time to rest!"; mes "My arms and legs hurt~"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "If you're so tired... why don't you heal?"; next; mes "[Mighty Priest]"; mes "Wow!! You're a genius!!!"; mes "Hold on..."; next; mes "[Mighty Priest]"; mes "Dear Odin, show me your love!"; mes "Heal me with your love! Great!! Bam!!!!!"; specialeffect(EF_HEAL2, AREA, getnpcid("Exhausted Priest#pron14hal")); emotion e_swt, 1; next; mes "[Mighty Priest]"; mes "I feel much better now!"; mes (Sex == SEX_MALE ? "Brother" : "Sister") +", thank you so much for waking me up."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What made you so tired?"; next; mes "[Mighty Priest]"; mes (Sex == SEX_MALE ? "Brother" : "Sister") +", you didn't have any damage yet?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What happened to you?"; next; mes "[Mighty Priest]"; mes "Ha? You don't know?"; mes "You don't know about the power of the dead in Niflheim during Halloween?"; next; mes "[Mighty Priest]"; mes "It doesn't matter if just normal dead people came here..."; next; mes "[Mighty Priest]"; mes "But the problem is... dangerous people are coming here too."; next; mes "[Mighty Priest]"; mes "We priests have been given an order to capture all the dangerous one."; next; mes "[Mighty Priest]"; mes "However, our forces are so limited. We're getting very exhausted."; next; mes "[Mighty Priest]"; mes "Oh, right!!"; mes "Could you maybe help me out?"; next; mes "[Mighty Priest]"; mes "They would not damage you at all, "+ (Sex == SEX_MALE ? "brother" : "sister") +"."; mes "I would also give you a reward for the trouble."; next; mes "[Mighty Priest]"; mes "What do you think?"; mes "Do you want to help out this pitiful priest?"; next; if(select("Yes I want to help.", "No, I don't think so.") == 2) { emotion e_sob, "Exhausted Priest#pron14hal"; mes "[Mighty Priest]"; mes "Well now..."; mes "You could have said it more kindly... even if you don't want to..."; next; mes "[Mighty Priest]"; mes "I'm sorry for disturbing you."; mes "Excuse me while I go capture more dangerous dead people now."; close; } mes "[Mighty Priest]"; mes "Faith in humanity restored!!"; mes "So, may I ask a favor of you?"; next; mes "[Mighty Priest]"; mes "Can you find ^0000cdWandering Souls^000000 in the fields? They should not be here."; next; mes "[Mighty Priest]"; mes "They got the fake skin to come to land of the living, so you don't have to capture them directly."; next; mes "[Mighty Priest]"; mes "If you killed them, they will drop a Captured Soul. You need to bring the ^0000cdCaptured Souls^000000."; mes "Also, if you kill any Black Souls, then you should bring ^0000cdBlack Souls^000000 too."; next; mes "[Mighty Priest]"; mes "Let me see... since this is your first attempt, I want you to bring back only a small amount."; mes "^0000cd3 Captured Souls, 1 Black Soul^000000!"; mes "How is that? Can you do this??"; next; mes "[Mighty Priest]"; mes "See you soon! I will wait for your return."; close2; setquest 14450; end; } } } alberta,114,66,5 duplicate(Hal14Priest) Exhausted Priest#albe14h 4_M_MINISTER aldebaran,147,117,3 duplicate(Hal14Priest) Exhausted Priest#alde14h 4_M_MINISTER geffen,123,75,3 duplicate(Hal14Priest) Exhausted Priest#gef14h 4_M_MINISTER morocc,150,103,5 duplicate(Hal14Priest) Exhausted Priest#moc14h 4_M_MINISTER payon,179,107,3 duplicate(Hal14Priest) Exhausted Priest#pay14h 4_M_MINISTER prontera,156,194,3 duplicate(Hal14Priest) Exhausted Priest#pron14h 4_M_MINISTER yuno,162,192,3 duplicate(Hal14Priest) Exhausted Priest#yuno14h 4_M_MINISTER //== Bolak ================================================= niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ if (!checkweight("Orcish_Axe", 3)) { mes "[Bolak]"; mes "You have too many items."; mes "Please come back after making space in your inventory!"; close; } if (BaseLevel < 50) { mes "[Bolak]"; mes "Only dead people can be here."; mes "Or someone strong..."; next; mes "[Bolak]"; mes "It seems you are neither."; close; } else { if (questprogress(14457) == 2) { mes "[Bolak]"; mes "Are you enjoying the festival?"; mes "Maybe it's too hard for you to enjoy?"; next; mes "[Bolak]"; mes "If you come back again later, come and find me."; mes "I will give you a job."; close; } else if (questprogress(14457) == 1) { mes "[Jack]"; mes "Someone's Coming!"; next; mes "[Bolak]"; mes "Who?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I came back!"; next; mes "[Bolak]"; mes "Oh, have you arrived?"; next; mes "[Loru]"; mes "You know, that guy, fake-dead man, he suddenly-"; next; mes "[Devi]"; mes "disappeared."; next; mes "[Loru]"; mes "I was going to say that!"; mes "Don't interrupt me when I'm speaking!"; next; mes "[Jack]"; mes "I am wondering what have done-"; next; mes "[Bolak]"; mes "yeah, you've done it? right??"; next; mes "[Nathan]"; mes "Aww~"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I've had help from church this time as well."; mes "His body is still alive. His soul is not supposed to come here yet."; next; mes "[Bolak]"; mes "Huh, that is great!"; next; mes "[Nathan]"; mes "Mama~"; next; mes "[Loru]"; mes "Are you jealous??"; next; mes "[Bolak]"; mes "No way!"; next; mes "[Jack]"; mes "The suffering continues day in, and day out"; next; mes "[Bolak]"; mes "I like this place, look how peaceful and joyful this place is!"; next; mes "[Devi]"; mes "It seems like you're jealous."; next; mes "[Bolak]"; mes "No, I said no! Anyway, maybe having hard time for good deed."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "By the way, that guy.. Richard? Why is he still here?"; next; mes "[Loru]"; mes "Ah.. No need to bother."; mes "Ah.. Bolak put that thing there, he feels like it is a bit weird without having Richard around here."; next; mes "[Devi]"; mes "He complains that he's fake, but he seems to be attached to him a lot."; next; mes "[Jack]"; mes "Hmm, it is weird-"; next; mes "[Bolak]"; mes "Ah you know, look at us standing now, in a perfect circle."; mes "If one person is missing, the shape would look weird!!!"; next; mes "[Loru]"; mes "We would just need to move a bit..."; mes "Don't make excuses."; next; mes "[Bolak]"; mes "Stop saying nonsense!"; mes "Hey! Give me something of yours!"; next; mes "[Loru]"; mes "Why??"; next; mes "[Bolak]"; mes "We, of course, need to give a reward to this person who had a hard time!"; next; mes "[Loru]"; mes "Are you blackmailing us??"; next; mes "[Devi]"; mes "I don't have much..."; next; mes "[Jack]"; mes "Come empty.. return empty...-"; next; mes "[Nathan]"; mes "Bba...bba..."; next; mes "[Bolak]"; mes "Nathan you are okay, I will do it for you."; mes "Hey, show what you have!"; next; mes "[Loru]"; mes "The only thing I have is this. Take it."; next; mes "[Devi]"; mes "Yeah, me too."; next; mes "[Bolak]"; mes "Sorry to give you such a small gift, please take this as a sign of our gratitude."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "wow... I don't know what to say..."; next; mes "[Bolak]"; mes "It's nothing special, just take it!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you so much, see you around."; next; mes "[Loru]"; mes "Hey, wait!"; mes "Before you go ^0000cdCome here and talk with me.^000000"; next; mes "[Devi]"; mes "^0000cdYeah, talk with me as well!^000000"; next; mes "[Bolak]"; mes "what are you guys going to talk about?!"; next; mes "[Jack]"; mes "The suffering continues day in, and day out..."; getitem Something_Candy_Holder, 7; getitem Trans_Candy_Red, 5; getitem Trans_Candy_Blue, 5; getitem Trans_Candy_Yellow, 5; getitem Trans_Candy_Green, 5; completequest 14457; setquest 14458; setquest 14459; close; } else if (questprogress(14456) == 1 || questprogress(14455) == 1 || questprogress(14454) == 1) { mes "[Bolak]"; mes "How's it going with the thing?"; mes "You are not going to run away, are you?"; next; mes "[Bolak]"; mes "I prefer a person who has done their work well."; mes "and don't want to be in chaos anymore."; close; } else if (questprogress(14453) == 1) { if (countitem("Sacred_Rosary") > 0) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Will this really work...?"; next; mes "[Jack]"; mes "Something is coming.. something fierce..!"; next; mes "[Bolak]"; mes "What is coming?"; next; mes "[Nathan]"; mes "Aww!!!"; next; mes "[Bolak]"; mes "Huh???"; next; mes "[Loru]"; mes "Ah, There! There! that thing working off something weird spirit!"; next; mes "[Devi]"; mes "Go away!! They've brought a ^0000cdhalidom^000000 to kill us!!!"; mes "Go away!!!"; emotion e_omg, "Bolak#14hal"; emotion e_an, "Devi#14hal"; emotion e_omg, "Nathan#14hal"; emotion e_omg, "Loru#14hal"; emotion e_what, "Richard#14hal01"; emotion e_omg, "Jack#14hal"; next; mes "[Bolak]"; mes "What is your intention bringing us a halidom?!"; mes "I asked you to way to distinguish dead men with living one!! You are going to kill us!!!"; next; mes "[Jack]"; mes "Dead men are already dead-"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "W..Wait, There's a situation!!"; mes "Calm down..!"; next; mes "[Nathan]"; mes "Aww....A..h....bba..bba!!"; next; mes "[Bolak]"; mes "Whatever situation it is, get that thing out of my sight!!"; next; mes "[Richard]"; mes "What is going on? what happened?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "^0000cdThat man is a living man^000000!!!"; mes "Living men don't react to a halidom!"; next; mes "[Loru]"; mes "Anyway, get that thing out of my sight!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; mes "I will get that thing away from here."; specialeffect(EF_SPRINKLESAND, AREA, playerattached()); next; mes "[Bolak]"; mes "Much better."; mes "Anyway, I knew this man was living!"; next; mes "[Loru]"; mes "Well.. that's why he is a bit weird."; mes "Are you showing off that you are living man?"; next; mes "[Devi]"; mes "Execute him!!!"; mes "Make him a dead man!!!"; next; mes "[Jack]"; mes "Hey guys, let him talk."; next; mes "[Nathan]"; mes "Mamang....."; next; mes "[Richard]"; mes "This is unfair!!!"; mes "I.. I came here yesterday!"; next; mes "[Richard]"; mes "Ah... I... I... was dead..."; mes "I died for sure... I came here... Where strong warriors go..."; next; mes "[Richard]"; mes "I died!! The fact that I am here is proof!"; mes "Isn't that a fake halidom?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, calm down. Thaink clearly."; next; mes "[Richard]"; mes "I was really a dead man..?"; mes "But how come I died?"; next; mes "[Jack]"; mes "He's speaking nonsense."; next; mes "[Bolak]"; mes "Hey, Do you really think we believe in your poor acting?"; mes "Do you think we haven't seen a guy like you?"; next; mes "[Richard]"; mes "Really... It's true! Why would I lie to you guys?!"; mes "I died!!! I'm dead... I came here yesterday!"; next; mes "[Jack]"; mes "If you came here yesterday, there would be ^0000cd someone you might know in living man's country^000000, is that so?"; next; mes "[Bolak]"; mes "True, if you were dead and came here yesterday, there must be, ^0000cdsomeone who knows about you^000000."; mes "It will be more clear once we ask them."; next; mes "[Bolak]"; mes "But in any case, I am not going to the world of the living."; mes "Neither is Nathan."; next; mes "[Nathan]"; mes "Da..d?"; next; mes "[Loru]"; mes "Me neither."; next; mes "[Devi]"; mes "Me neither!"; next; mes "[Richard]"; mes "I won't go either! You guys just want to kick me out of this place!!!"; next; mes "[Jack]"; mes "There may be someone we can ask a favor from..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Why... why are you guys looking at me like that?"; next; mes "[Bolak]"; mes "I am sorry but, you should go there for us."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Why should I?"; next; mes "[Loru]"; mes "Which makes more sense? A living soul goes to the world of the living, or a dead man?"; next; mes "[Devi]"; mes "Totally."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on! I am here traveling."; mes "I'm just trying to have fun!"; next; mes "[Jack]"; mes "You will come here again anyway once you die..."; next; mes "[Nathan]"; mes "Aww~"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm... it seems like I have no choice. I'll go, but where am I going?"; next; mes "[Richard]"; mes "I... I... died."; next; mes "[Bolak]"; mes "Hey, you are asking us where to go?"; mes "Where did you live when you were alive?"; next; mes "[Jack]"; mes "It's ruined..."; next; mes "[Richard]"; mes "a cold place... snow all year long..."; mes "^0000cdWarm place... behind Lutie Santa Clause..^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I will go find it."; next; mes "[Jack]"; mes "Hey babe, I will be waiting for you~"; next; mes "[Loru]"; mes "What kind of joke is that?"; next; mes "[Jack]"; mes "Just kidding."; delitem Sacred_Rosary, 1; erasequest 14453; setquest 14454; close; } else { mes "[Bolak]"; mes "Have you been there? Did you find a solution?"; mes "What have you brought? Nothing?"; next; mes "[Bolak]"; mes "How can you figure out? huh? Is there any way to figure out?"; close; } } else if (questprogress(14452) == 1 || questprogress(14451) == 1) { mes "[Bolak]"; mes "Have you been there? did you find a solution?"; next; mes "[Jack]"; mes "I saw... They didn't go any where, they've just been wandering around..."; next; mes "[Devi]"; mes "Don't go to the cathedral but stay here."; next; mes "[Bolak]"; mes "What are you talking about?"; mes "Go there! I want to have fun at the festival!"; close; } else if (!questprogress(14451)) { mes "[Bolak]"; mes "Is that you?"; next; emotion e_an, "Devi#14hal"; mes "[Devi]"; mes "I am not!!! ^0000cdI am not!!!^000000"; mes "How dare you!"; next; mes "[Bolak]"; mes "Then is that you?"; next; emotion e_pif, "Richard#14hal01"; mes "[Richard]"; mes "Huh.. I think it's you. I am suspicious when I see someone fussing around all the time."; next; emotion e_ok, "Loru#14hal"; mes "[Loru]"; mes "That is true!!!"; next; mes "[Bolak]"; mes "It's impossible I am a dead man. I've been dead for ^0000cd568 years^000000!"; mes "You've been with me this entire time! You know that."; next; mes "[Loru]"; mes "You could be a 'fake'!"; next; mes "[Nathan]"; mes "Da...d...?"; next; mes "[Bolak]"; mes "Nathan!! Even you doubt your own father?"; mes "Come on!"; next; mes "[Nathan]"; mes "Ma..ma...?"; next; mes "[Bolak]"; mes "No, I am not your mother!"; mes "I am your father!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What is all this about?"; next; mes "[Loru]"; mes "Wow, a living man! Isn't that him?"; next; mes "[Devi]"; mes "No, he is different."; next; mes "[Bolak]"; mes "Ah yeah, we can ask to him!"; mes "As you can see, this place is ^0000cdthe land of the dead^000000."; next; mes "[Bolak]"; mes "During this time of year, there's no boundary between the land of the living and the dead."; mes "We can come and go freely, but only dead men are accepted here."; mes "But a foreign substance has come."; next; mes "[Jack]"; mes "We don't call people substances."; next; mes "[Devi]"; mes "There is a ^0000cdliving man^000000 among us."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Who is that?"; next; mes "[Loru]"; mes "If we knew, don't you think we would have done something?"; next; mes "[Bolak]"; mes "Normally it is distinguishable. But we can't figure it out this time."; mes "They all say they are dead men. I really can't find the truth."; next; mes "[Richard]"; mes "It's really bizarre that a living man is in a group of dead men."; next; mes "[Nathan]"; mes "Aww~"; next; mes "[Bolak]"; mes "You are not, you are my son. I know you've been a dead man for ^0000cd568 years^000000. I know that."; next; mes "[Loru]"; mes "How about that newbie, Richard...?"; next; mes "[Richard]"; mes "No way... I don't have an arm! You are insulting me! I was fighting with ^0000cd17 men and died^000000!"; next; mes "[Devi]"; mes "Hmm well, I have a doubt with Loru. You look like a ^0000cdliving man^000000. Don't you?"; next; mes "[Loru]"; mes "What? Then you are definitely a dead man."; mes "You look like such a mess."; next; mes "[Devi]"; mes "Are you insulting me?"; next; mes "[Jack]"; mes "Well... What do you think about me?"; next; mes "[Bolak]"; mes "Hey! We've seen each other ^0000cdfor more than 500 years^000000. Come on."; mes "You want to be a newbie?"; next; mes "[Jack]"; mes "Nah... I am just saying it because nobody has mentioned me.."; next; mes "[Bolak]"; mes "So who do you think is a living soul among us?"; next; switch(select("Bolak", "Jack", "Loru", "Devi", "Richard")) { case 1: mes "[Bolak]"; mes "What? You think I am a living soul? This is so humiliating!"; next; mes "[Nathan]"; mes "Da..d....?"; next; mes "[Bolak]"; mes "Nathan, I told you already, I am your father!"; next; break; case 2: mes "[Jack]"; mes "It's such an honor to be chosen as a living soul.."; next; mes "[Bolak]"; mes "No! He's not! I can guarantee you!!!"; next; break; case 3: mes "[Loru]"; mes "Wow, you are saying I am living soul? Do you think I look that attractive?"; next; mes "[Devi]"; mes "Get away from me!!!!"; next; break; case 4: mes "[Devi]"; mes "I am not a living soul!"; next; mes "[Loru]"; mes "You really think Devi is living soul? haha!!"; next; break; case 5: mes "[Richard]"; mes "Look at my arm!!!"; next; mes "[Jack]"; mes "True... without his arm, he looks like a undead soul."; next; break; } mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm.. everyone.. please calm down."; next; mes "[Loru]"; mes "We'll never reach a decision! Never!"; next; mes "[Devi]"; mes "Halloween will be over by the time we finish arguing about this!"; next; mes "[Richard]"; mes "Ah.. I expected so much from Halloween. It's my first Halloween."; next; mes "[Nathan]"; mes "Mo..m....."; next; mes "[Bolak]"; mes "Hey, you adventurer. You figure out how to distinguish ^0000cddead men with living men in living men's country^000000."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Me? why??"; next; mes "[Bolak]"; mes "Because we don't want to leave here, and you know many things as you are a living soul."; mes "You know many things about the ^0000cdCathedral^000000 as well."; next; mes "[Loru]"; mes "Yeah that is true."; next; mes "[Devi]"; mes "What? Cathedral? It will kill us all!!!!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, okay then I will go and figure this out."; next; mes "[Nathan]"; mes "D..ad..a..-"; next; mes "[Jack]"; mes "Such a good boy. Look after yourself."; setquest 14451; close; } else { mes "[Bolak]"; mes "Hmm. Some unpleasant smell..."; mes "something unpleasant."; close; } } } //== Nathan ================================================ niflheim,195,183,1 script Nathan#14hal 4_LUDE,{ mes "[Nathan]"; mes "Ma?"; mes "Dada!!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "How cute!!~"; next; mes "[Nathan]"; mes "What are you looking at? Are you look down on me since I look like a baby?"; next; mes "[Nathan]"; mes "I've been living here much more than you."; next; mes "[Nathan]"; mes "Get your hands off and go away before I get really mad."; close; } //== Jack ================================================== niflheim,192,182,7 script Jack#14hal 4_JACK,{ mes "[Jack]"; mes "Come empty, return empty..."; mes "The suffering continues, day in, day out."; next; mes "[Jack]"; mes "Don't you want to have a peaceful life here?"; close; } //== Richard =============================================== niflheim,190,185,5 script Richard#14hal01 4_M_NFDEADSWDMAN,{ if (questprogress(14457)) { mes "A doll which resembles Richard."; } else { mes "[Richard]"; mes "Me having only one arm is like a badge of honor!"; } close; } //== Loru ================================================== niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ if (!checkweight("Orcish_Axe", 3)) { mes "[Loru]"; mes "Why are you carrying so much? If you have something good, give it to me~"; mes "Or take these things out of my sight!"; close; } if (questprogress(14464) == 1) { if (!questprogress(14464, PLAYTIME)) { mes "[Loru]"; mes "Hmm, why do you come here?"; mes "Time is not over yet?"; next; mes "[Loru]"; mes "I told you to come again after a day."; mes "Idiot!"; close; } else { mes "[Loru]"; mes "You've come here again."; mes "Well.. Can I ask you one more favor?"; next; if(select("Yes", "No") == 2) { mes "[Loru]"; mes "Yeah? okay."; mes "I don't know why you can't accept my favor.. "; next; mes "[Loru]"; mes "Come visit me again if you are willing to accept my favor!"; close; } else { if (BaseLevel < 100) { mes "[Loru]"; mes "Wow!!!"; mes "I like you!! you accept all my favors!"; next; mes "[Loru]"; mes "Then please hunt ^0000cd10 wandering soul^000000!"; mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them."; next; mes "[Loru]"; mes "Thank you! I will wait for you!"; erasequest 14464; setquest 14460; close; } else { mes "[Loru]"; mes "Wow!!!"; mes "I like you!! you accept all my favors!"; next; mes "[Loru]"; mes "Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll!^000000 ?"; mes "Thank you! I will wait for you!"; erasequest 14464; setquest 14461; close; } } } } else { if (questprogress(14461) == 1 || questprogress(14460) == 1) { if (questprogress(14461) == 1) { mes "[Loru]"; mes "Hey you are here. How's going with what I asked??"; mes "Huh? You are not going to disappoint me, aren't you?"; next; if (countitem("Red_Scarf") > 9 && countitem("Hanging_Doll") > 9) { mes "[Loru]"; mes "Hmm, let me see.. wow!"; mes "You bring all I asked?"; next; mes "[Loru]"; mes "In additon, it looks more special and beautiful?"; mes "You selected beautiful ones for me? huh??"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm.. no..t.. really..."; next; mes "[Loru]"; mes "Haha, hey."; mes "You can just say yes! i did.?"; next; mes "[Loru]"; mes "Anyway, thank you."; mes "Here's your reward. Then, see you ^0000cd tomorrow^000000!."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Tomorrow? again??"; next; mes "[Loru]"; mes "Ah, you didn't know. Here, we give away decoration when people leave the party."; mes "We should put new decoration everyday."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I've never heard of it.."; next; mes "[Loru]"; mes "Of course, you haven't. This place is dead man's country."; mes "Keep what I said in your mind as you will come here someday. Bye!~"; delitem Red_Scarf, 10; delitem Hanging_Doll, 10; getitem Trans_Candy_Yellow, 10; getitem Trans_Candy_Green, 10; erasequest 14461; setquest 14464; close; } else { mes "[Loru]"; mes "You return empty-handed?"; mes "Have you forgotten? or are you messing around with me??"; next; mes "[Loru]"; mes "I want to have joyful and luxurious party~"; mes "So, Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll^000000."; close; } } else { if (questprogress(14460, HUNTING) == 2) { mes "[Loru]"; mes "Wow~ Welcome!"; mes "The party gets more excited, thank you!!"; next; mes "[Loru]"; mes "Everyone seems to enjoy the most of it."; mes "So.. I want to repay your effort."; next; mes "[Loru]"; mes "It's not much but hope you like it! then see you ^0000cdtomorrow^000000 again!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Tomorrow.. again??"; next; mes "[Loru]"; mes "Yeah, when the party is over, everyone will leave."; mes "They won't come again voluntarily, so we should make them. Then bye bye~"; erasequest 14460; setquest 14464; getitem Trans_Candy_Yellow, 10; getitem Trans_Candy_Green, 10; close; } else { mes "[Loru]"; mes "Why so early? you haven't done it yet?"; mes "You forget what to do?"; next; mes "[Loru]"; mes "^0000cd 10 Wandering Soul!^000000"; mes "The more people there is, the funnier party will be!"; next; mes "[Loru]"; mes "Please go and find them."; mes "They will be nice once you hit them a bit."; close; } } } else if (questprogress(14458) == 1) { mes "[Loru]"; mes "You didn't forget to come?"; mes "Hey.. I have a favor to ask. You seem to be a good. Would you do my favor??"; next; if(select("Yes", "No") == 2) { mes "[Loru]"; mes "Then why do you come and talk to me?"; mes "Go!! go away!!!"; close; } else { mes "[Loru]"; mes "You know, everyone gets really excited because of Halloween?"; mes "And people here are just gathering around and having fun."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes."; next; if (BaseLevel < 100) { mes "[Loru]"; mes "But people, who were supposed to have party together, have gone to living man's country."; mes "You know, party is fun when there's many people. so... Could you bring them here."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Who? and how many??"; next; mes "[Loru]"; mes "Oh, You do my favor?? ^0000cd10 Wandering Soul^000000!"; mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I can do that."; next; mes "[Loru]"; mes "Thank you so much, i will wait for you!"; erasequest 14458; setquest 14460; close; } else { mes "[Loru]"; mes "Look around. It looks so empty."; mes "Nobody would dance and have fun in a place like this?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What can I do for you?"; next; mes "[Loru]"; mes "^0000cd 10 Red Scarf and 10 Hanging Doll^000000! Could you bring me all this??"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you decorating with those? Your taste...seems...."; next; mes "[Loru]"; mes "What? do you have any problem with that!"; mes "You don't know nothing about latest trend. you've been living only for decades!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry, I made a mistake."; mes "so, 10 Red Scarf and 10 Hanging Doll, right??"; next; mes "[Loru]"; mes "Yes! See you!!!"; erasequest 14458; setquest 14461; close; } } } else { mes "[Loru]"; mes "Hmm.. I am bored. How come it is so boring! It's Halloween?"; mes "Boring! Boring!!!"; close; } } } //== Devi ================================================== niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ if (!checkweight("Orcish_Axe", 3)) { mes "[Devi]"; mes "Why do you carry so much? If you have something awesome, give it to me."; mes "Otherwise, go and organize your inventory!"; close; } if (questprogress(14465) == 1) { if (!questprogress(14465, PLAYTIME)) { mes "[Devi]"; mes "Why? Do you have something to talk about?"; mes "Hmm, It's not because of what I said yesterday, is it?"; next; mes "[Devi]"; mes "Hey, a day hasn't passed yet"; mes "I am not a living man but i know what 'a day' means?"; next; mes "[Devi]"; mes "Come back again when you have time."; close; } else { mes "[Devi]"; mes "Oh, you again."; mes "You are going to help me like you did yesterday, aren't you?"; next; mes "[Devi]"; mes "That's why you are here for, right??"; next; if(select("Yes", "No") == 2) { mes "[Devi]"; mes "Yeah? Hmm.. okay."; mes "Hmm.. it's a shame."; next; mes "[Devi]"; mes "Not me, you! ."; close; } else { mes "[Devi]"; mes "It seems to be in the middle of chaos, today and yesterday as well."; next; if (BaseLevel < 100) { mes "[Devi]"; mes "You escape from here and bring troublemakers in living man's country."; mes "I can't go anywhere as I am too busy."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay. I don't want dead men create chaos in living man's country."; next; mes "[Devi]"; mes "You got it. Cool."; mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here."; next; mes "[Devi]"; mes "Thank you in advance."; erasequest 14465; setquest 14462; close; } else { mes "[Devi]"; mes "Please catch them. they are making a chaos."; mes "I can't go anywhere as I am too busy."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; mes "[Devi]"; mes "You got it. Cool."; mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000."; next; mes "[Devi]"; mes "Thank you in advance."; erasequest 14465; setquest 14463; close; } } } } else { if (questprogress(14463) == 1 || questprogress(14462) == 1) { mes "[Devi]"; mes "Oh, it's you."; mes "You come here earlier than I thought you would."; next; if (questprogress(14463) == 1) { if (questprogress(14463, HUNTING) == 2) { mes "[Devi]"; mes "And you've done when you have to do perfectly."; mes "Good, Very well done."; next; mes "[Devi]"; mes "So, if you are not busy, please come again ^0000cdtomorrow^000000."; mes "I want you to do this job."; next; mes "[Devi]"; mes "Then, we will see again tomorrow."; mes "See you."; erasequest 14463; setquest 14465; getitem Trans_Candy_Red, 10; getitem Trans_Candy_Blue, 10; close; } else { mes "[Devi]"; mes "But you haven't done what I asked as you rush too much?"; mes "take your time and get them."; next; mes "[Devi]"; mes "^0000cd20 Hylozoist and 20 Bloody Murderer.^000000"; mes "It's not a big deal, isn't it?"; close; } } else { if (questprogress(14462, HUNTING) == 2) { mes "[Devi]"; mes "And you've done when you have to do perfectly."; mes "Good, Very well done."; next; mes "[Devi]"; mes "So, if you are not busy, please come again ^0000cdtomorrow^000000."; mes "I want you to do this job."; next; mes "[Devi]"; mes "Then, we will see again tomorrow."; mes "See you."; erasequest 14462; setquest 14465; getitem Trans_Candy_Red, 10; getitem Trans_Candy_Blue, 10; close; } else { mes "[Devi]"; mes "But you haven't done what I asked as you rush too much?"; mes "take your time and get them."; next; mes "[Devi]"; mes "^0000cd 10 Black Soul!^000000"; mes "It's not a big deal, isn't it?"; close; } } } else if (questprogress(14459) == 1) { mes "[Devi]"; mes "Oh, you really came back. I didn't expect you to come."; mes "I am just kidding, you know that"; next; mes "[Devi]"; mes "Yes, I have one favor to ask."; mes "Hope you don't reject it.."; next; if(select("Okay", "No, I want to reject.") == 2) { mes "[Devi]"; mes "Yeah? Hmm.. okay."; mes "Hmm.. it's a shame."; next; mes "[Devi]"; mes "Not me! you!"; close; } else { mes "[Devi]"; mes "Good, very good."; mes "Apparently, I am kind of a leader here."; next; mes "[Devi]"; mes "You know what it takes."; mes "It's hard to control when there are too many people in a group."; next; if (BaseLevel < 100) { mes "[Devi]"; mes "You escape from here and bring troublemakers in living man's country."; mes "I can't go anywhere as I am too busy."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay. I don't want dead men create chaos in living man's country."; next; mes "[Devi]"; mes "You got it. Cool."; mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here."; next; mes "[Devi]"; mes "Thank you in advance."; erasequest 14459; setquest 14462; close; } else { mes "[Devi]"; mes "Please catch them. they are making a chaos."; mes "I can't go anywhere as I am too busy."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; mes "[Devi]"; mes "You got it. Cool."; mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000."; next; mes "[Devi]"; mes "Thank you in advance."; erasequest 14459; setquest 14463; close; } } } else { mes "[Devi]"; mes "It's hard, really hard.."; mes "whatever it is,, It is too hard."; close; } } } //== Bonfire =============================================== niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{ mes "[Bonfire Spirit]"; mes "Ahahah! Don't touch me with such cold hands!!!"; mes "Fire, fire might die!!!"; close; OnInit: initnpctimer; end; OnEnable: stopnpctimer; initnpctimer; end; OnTimer1000: OnTimer3000: OnTimer21000: OnTimer23000: OnTimer25000: specialeffect(EF_TORCH, AREA, getnpcid("Bonfire Spirit#14hal")); specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal")); end; OnTimer5000: OnTimer8000: OnTimer10000: OnTimer13000: OnTimer14000: OnTimer16000: specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal")); end; OnTimer19000: npctalk "Oh, No! The fire is dying!!!! Fire!!!!!!!!!!!!"; specialeffect(EF_DRAGONSMOKE, AREA, getnpcid("Bonfire Spirit#14hal")); end; OnTimer20000: specialeffect(EF_SIGHTRASHER, AREA, getnpcid("Bonfire Spirit#14hal")); end; OnTimer27000: donpcevent "Bonfire Spirit#14hal::OnEnable"; end; } //== Sister / Nun ========================================== prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ if (!checkweight("Orcish_Axe", 3)) { mes "[Spiritual Sister]"; mes "What do you carry that so heavily? it looks really heavy."; mes "When you come here you should empty your body and mind."; close; } if (questprogress(14456) == 1) { mes "[Sister Haley]"; mes "Oh? Haven't you left yet?"; mes "Did you forget what you need to prepare?"; next; mes "[Sister Haley]"; mes "^0000cd1 of Leaf Of Yggdrasil and 1 Live Coal^000000 should be prepared and breathe in the smoke from burning leaves."; mes "And never forget to pray to the soul to return."; close; } else if (questprogress(14455) == 1) { mes "[Sister Haley]"; mes "I hope all is well with everyone visiting here~"; mes "Oh! Is it you, "+ (Sex == SEX_MALE ? "brother" : "sister") +"? How is it going with the thing you need to do?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Well.. I could identify the live ones."; next; mes "[Sister Haley]"; mes "I knew it! Any side effects?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "But then there was another problem."; mes "this is the reason I came here.."; next; mes "[Sister Haley]"; mes "Oh? What happen?"; mes "Tell me anything!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "There was a person who did not react on the halidom, but he insisted that he is dead."; mes "So I went the place he lived, the body is alive. Just in a comma."; next; mes "[I told her what happened in Niflheim and story I heard from Rutie.]"; next; mes "[Sister Haley]"; mes "Oh, dear, I can't believe it!!"; mes "Sometimes the soul is separated from the body if there was some big impact on the body, and ^0000cdsome spirits think they forget they are alive and move to the death's land^000000."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Is there anything I can do about?"; next; mes "[Sister Haley]"; mes "Simple! "; mes "Make them to realize that they have their living body."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "So, How.."; mes "They believe they are dead, but I should talk to them to make them return?"; next; mes "[Sister Haley]"; mes "Of course not. There are secret method in this church."; mes "We have been trough lots of stuff, we have all kinds of solution."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "So How.."; next; mes "[Sister Haley]"; mes "You know Leaf Of Yggdrasil is good for resurrection?"; mes "Leaf Of Yggdrasil is a leaf from Yggdrasil and has a strong power of life."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, That is like common sense, so just tell me the materials and method to do that.."; next; mes "[Sister Haley]"; mes "There is nothing else than Leaf of Yggdrasil to resurrect the character."; mes "Even our priest used Leaf Of Yggdrasil!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "so, I mean! tell me the material I need and the method!"; next; mes "[Sister Haley]"; mes "Oh.. My my."; mes "I just want to explain you how good it is."; next; mes "[Sister Haley]"; mes "the material and the method is quite simple."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I like simple thing, so tell me briefly."; next; mes "[Sister Haley]"; mes "^0000cd1 Leaf Of Yggdrasil and 1 live Coal^000000 are what you need."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Only that?"; next; mes "[Sister Haley]"; mes "Of course not~ ^0000cdyour prayer^000000 that is so desperate to bring the soul near death to here!"; mes "Bring these 3 things and burn the Leaf Of Yggdrasil."; next; mes "[Sister Haley]"; mes "Once they breathe in the smoke, they will remember where their bodies are and come back to real life."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Is that all?"; next; mes "[Sister Haley]"; mes "Yes. Indeed~"; mes "One think you must remember: The longer the soul left their body, the less chance he will get to come back."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "You should have told me earlier!"; next; mes "[Sister Haley]"; mes "When you need my help, come and visit me anytime~"; erasequest 14455; setquest 14456; close; } else if (questprogress(14454) == 1) { mes "[Sister Haley]"; mes "Did you experience the holy Rosary effect?"; mes "We often use it since it is simple. Of course, it make evils not to approach."; close; } else if (questprogress(14453) == 1) { mes "[Sister Haley]"; mes "How is it? the holy Rosary?"; mes "did you use it?"; next; mes "[Sister Haley]"; mes "If you have any problem, please come to me any time."; close; } else if (questprogress(14452) == 1) { if ((countitem("Rosary_") > 0 || countitem("Rosary") > 0) && countitem("Holy_Water") > 5) { mes "[Sister Haley]"; mes "Did you prepare all?"; mes "Even if you hide it, I can see it~"; next; mes "[Sister Haley]"; mes "Well.. 6 Rosaries and .... holy .. water.."; mes "Oops, you spilled the holy water little bit. but that is fine."; next; mes "[Sister Haley]"; mes "This is enough. I can make it soon."; mes "Odin Crystal power! with Holy light!!!!"; next; specialeffect(EF_HOLYHIT, AREA, getnpcid("Spiritual Sister#14hal")); mes "[Sister Haley]"; mes "Whoa~ It's done."; mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Is that it? Awesome."; mes "But.. Um.. you know.. is.. it affecting to me.. like in bad way?"; next; mes "[Sister Haley]"; mes "Of course not!"; mes "if ^0000cdHoly Rosary^000000 were a dangerous stuff, we would not be alive."; next; mes "[Sister Haley]"; mes "But, For those who are dead.. Oh! I don't mean it's deadly threat, but it will give them little bit of pain."; mes "So use it carefully not to damage the good dead people."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok."; mes "Thank you for making this!"; next; mes "[Sister Haley]"; mes "No worries!"; mes "Please come back again if you need my help!"; if (countitem("Rosary") > 0) delitem Rosary, 1; else delitem Rosary_, 1; delitem Holy_Water, 6; getitem Sacred_Rosary, 1; erasequest 14452; setquest 14453; close; } else { mes "[Sister Haley]"; mes "Did you prepare all?"; mes "Even if you hide it, I can see it~"; next; mes "[Sister Haley]"; mes "Oh, Look. You are not ready."; mes "Please bring ^0000cd 1 Rosary and 6 Holy Water^000000."; next; mes "[Sister Haley]"; mes "With our church's secret, I will make more holy halidom."; close; } } else if (questprogress(14451) == 1) { mes "[Sister Haley]"; mes "I hope all is well with everyone visiting here~"; mes "What makes you come here, "+ (Sex == SEX_MALE? "brother" : "sister") +"?"; next; mes "[I told her what happened in Nifflheim.]"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "So I came here."; mes "But, I cannot tell who is dead and who is alive, is there any way ^0000cdto check that^000000?"; next; mes "[Sister Haley]"; mes "Of course, there is. Very ^0000cdgood method^000000!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Really? I was not sure if I found the right place."; mes "I think I found well!"; next; mes "[Sister Haley]"; mes "We study everything to make dead and live ones to peace."; mes "There is secret way to do that, it kept secretly in our church."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Tell me the way.."; next; mes "[Sister Haley]"; mes "That is simple! Make ^0000cdspecial halidom^000000!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "S, so how..?"; next; mes "[Sister Haley]"; mes "How you make it? Bring ^0000cd1 Rosary and 6 Holy Water^000000 to me."; mes "Then I will make it for you. It's simple"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Y, yes!!"; erasequest 14451; setquest 14452; close; } else { mes "[Sister Haley]"; mes "I hope all is well with everyone visiting here~"; close; } OnTouch: if (questprogress(14451) == 1) { mes "[Sister Haley]"; mes "I hope all is well with everyone visiting here~"; mes "If anyone needs help, please come to me~ I will do my best to help you."; close; } end; } //== Richard's Wife ======================================== xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ if (questprogress(14456) == 1) { if (countitem("Leaf_Of_Yggdrasil") > 0 && countitem("Live_Coal") > 0) { mes "[Richard's Daughter]"; mes "Dad, Dad~ Wake up! It's time to wake up!"; mes "I even made the stew for you. Wake and eat it."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Everyone, I am here."; next; mes "[Richard's Wife]"; mes "Oh, dear, Adventurer! Welcome!"; mes "Did you find the way to make him back?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes! But I need your help to do this."; next; mes "[Richard's Wife]"; mes "How can I help you?"; mes "I will do my best to do it!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Just pray hard to get him back."; next; mes "[Richard's Daughter]"; mes "I will do it!"; mes "I can do it!!!"; next; mes "[Richard's Wife]"; mes "I will pray hard!"; mes "Please!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, So I will burn.. this."; specialeffect(EF_TORCH, AREA, playerattached()); sleep2 1000; specialeffect(EF_SMOKE, AREA, playerattached()); sleep2 1000; specialeffect(EF_SMOKE, AREA, playerattached()); sleep2 1000; specialeffect(EF_SMOKE, AREA, playerattached()); next; mes "["+strcharinfo(PC_NAME)+"]"; mes "It's almost ran out.. Why not he wakes up.."; mes "Oh!!"; specialeffect(EF_RESURRECTION, AREA, getnpcid("Richard#14hal02")); next; mes "[Richard]"; mes "Uhh.. Umm.."; mes "My arm.. ugh.."; emotion e_an, "Richard#14hal02"; next; mes "[Richard's Wife]"; mes "Honey!! Can you see me?"; next; mes "[Richard's Daughter]"; mes "Dad! is it you?"; mes "Are you really my dad? Are you alright?"; next; mes "[Richard]"; mes "I, I was dead.. where.."; mes "I was dead.. .."; next; mes "[Richard's Wife]"; mes "You didn't die!"; mes "This is your house! It's your daughter and I!"; next; mes "[Richard's Daughter]"; mes "Dad! Your home!"; next; mes "[Richard]"; mes "H.. ome..? Home..?"; mes "am.. I.. alive..?"; next; mes "[Richard's Wife]"; mes "What?"; mes "maybe.. it's like ...a side effect..?"; next; mes "[Richard's Daughter]"; mes "Dad!!!"; specialeffect(EF_SONICBLOWHIT, AREA, getnpcid("Richard#14hal02")); next; mes "[Richard]"; mes "O, Ouch!!!"; mes "I told you not to hit me!"; next; mes "[Richard's Daughter]"; mes "Do you really see me now?"; mes "It's your home!"; next; mes "[Richard]"; mes "Home.. home!!!"; mes "what.. what about my arm??"; next; mes "[Richard's Wife]"; mes "You have been injured, but it's okay."; mes "I am so happy that you are awake! Really.."; next; mes "[Richard]"; mes "I.. came back."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank god. Seriously."; mes "It would have been really dangerous if I was a little late."; next; mes "[Richard]"; mes "You saved me?"; mes "Thank you! Thank you!"; next; mes "[Richard's Daughter]"; mes "Dad! Mom and I also helped!!"; next; mes "[Richard]"; mes "Yes, yes. You and your mom are the best!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "You can go to Niflheim later."; mes "Why were you in a rush? You have a family."; next; mes "[Richard]"; mes "I know. How could I forget my family?"; mes "Anyway I could not even say good bye when I leave.."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I will go and send your regards."; next; mes "[Richard]"; mes "Thank you so much!"; next; mes "[Richard's Wife]"; mes "I am really appreciated. There is no words to thank you on this."; next; mes "[Richard's Daughter]"; mes "Thank you!"; delitem Live_Coal, 1; delitem Leaf_Of_Yggdrasil, 1; erasequest 14456; setquest 14457; close; } else { mes "[Richard's Daughter]"; mes "Dad, Dad~ Wake up! It's time to wake up!"; mes "I even made the stew for you. Wake and eat it."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Everyone, I am here."; next; mes "[Richard's Wife]"; mes "Oh, dear, Adventurer! Welcome!"; mes "Did you find a way to bring him back?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes! Oh, w.wait.."; mes "There is something missing. I will get it and come back."; close; } } else if (questprogress(14455) == 1) { mes "[Richard's Wife]"; mes "How was the meeting with the sister in Prontera?"; mes "My sweet heart.. can he come back?"; close; } else if (questprogress(14454) == 1) { mes "["+strcharinfo(PC_NAME)+"]"; mes "If it's correct, it should be around here.."; next; mes "[Richard's Wife]"; mes "Honey, Wake up."; mes "It's.. time to wake up."; emotion e_sob, "Worried Wife#14hal"; next; mes "[Richard's Daughter]"; mes "Dad, I want to see your eyes."; mes "Play with me~"; emotion e_sob, "Worried Daughter#14hal"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hi, Is this Richard's house?"; mes "I think I am right.."; next; mes "[Richard's Wife]"; mes "Who is this?"; next; mes "[Richard's Daughter]"; mes "Who..?"; next; mes "[Richard's Wife]"; mes "Did you find my husband?"; mes "But he is right now.. he hasn't waken up since after the accident.."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "So, he is still alive?"; mes "And.. his... arm is attached to his body?"; next; mes "[Richard's Wife]"; mes "Huh? Of course.. he is badly injured but ^0000cddidn't lose his arm.^000000"; mes "But for some reason ^0000cdhe won't wake up.^000000"; next; mes "[Richard's Daughter]"; mes "How can you treat my ^0000cdliving dad^000000 as if he is dead?!"; mes "You're mean!"; next; mes "[Richard's Wife]"; mes "Is there anything I can help you with..?"; mes "You seem to know my husband.. Do you know something?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I think we should find out why he is like this."; next; mes "[Richard's Wife]"; mes "He used to be a swordsman. He had a dream to become the best swordsman in the world."; mes "But he met me and we had a daughter, so he had to leave his dream for awhile."; next; mes "[Richard's Wife]"; mes "Here, he fixes train rails."; mes "Whether it is used or not, he did his best."; next; mes "[Richard's Wife]"; mes "But the weather here isn't good."; mes "There was snow storm coming, and he fell off from the rail."; next; mes "[Richard's Wife]"; mes "I told him not to go, but he eventually went there and did not come back for long time."; mes "and then.."; next; mes "[Richard's Wife]"; mes "Luckily he only injured his arm, but otherwise he was fine."; mes "But for some reason, he is not waking up."; mes "The doctor said it's nothing but a concussion and that he'll wake up soon.."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I see."; mes "His soul is in Niflhiem. He thinks he is dead."; next; mes "[Richard's Daughter]"; mes "^0000cdNiflhiem?!^000000"; mes "The strong dead soldier's land?!"; next; mes "[Richard's Wife]"; mes "Oh my god.. Niflhiem.. He always said he want to go there after he died.."; next; mes "[Richard's Wife]"; mes "He wanted to be a swordsman.. He must have wanted it so deeply."; mes "He never showed it to us.."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "It seems he went there even though he is not dead."; mes "Something must be wrong."; next; mes "[Richard's Wife]"; mes "Can.. can he come back?"; mes "He is still alive here.."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm.. what should I do..?"; mes "Oh, yes! I should go to ^0000cdProntera Church^000000."; next; mes "[Richard's Daughter]"; mes "Prontera?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "There is ^0000cda nun I get help from sometimes^000000, I should ask if she can help me."; next; mes "[Richard's Wife]"; mes "Please bring him back."; mes "Please."; erasequest 14454; setquest 14455; close; } else { mes "[Richard's Wife]"; mes "My sweet heart, you are the best husband and dad ever."; mes "I hope he can smile again."; close; } } //== Richard's Daughter ==================================== xmas_in,163,178,3 script Worried Daughter#14hal 4_F_NFLOSTGIRL,{ mes "[Richard's Daughter]"; if (questprogress(14457)) { mes "Thank you for helping my dad and mom."; mes "You really are a nice person."; } else if (questprogress(14456) || questprogress(14455)) { mes "Can you fix my dad if you go prontera?"; mes "I wish he could wake up again."; } else if (questprogress(14454)) { mes "My dad.. he won't wake up."; mes "We are waiting for him to wake up..."; } else { mes "Dad, wake up and play with me~"; mes "I even made a paper doll for you."; } close; } //== Richard =============================================== xmas_in,160,178,3 script Richard#14hal02 4_M_DIEMAN,{ mes "[Richard]"; if (questprogress(14457) == 2) { mes "I am happy to hear that everyone is doing well."; mes "I am doing good here as well with my wife and daughter. Thank god to be alive."; } else if (questprogress(14457) || questprogress(14456)) { mes "Please send my regards to everyone in Niflheim."; mes "I feel like I messed up."; } else { mes "......"; mes "......"; } close; } //== Event Monsters ======================================== gld_dun01_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gld_dun02_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gld_dun03_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gld_dun04_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gld2_ald,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gld2_gef,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gld2_pay,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gld2_prt,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lhz_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 iz_dun05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mal_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 dic_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 dew_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 dew_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 dew_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mal_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 iz_dun05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 man_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 man_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 spl_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 spl_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 man_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 spl_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 nyd_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 bra_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 bra_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 bra_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 dic_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 dic_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 dic_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 dic_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 bif_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 bif_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 abbey01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 abbey02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 abbey03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 abyss_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 abyss_02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 abyss_03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 alde_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 alde_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 alde_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 alde_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ama_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ama_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ama_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ama_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 anthell01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 anthell02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ayo_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ayo_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ayo_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ayo_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 beach_dun,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 beach_dun2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 beach_dun3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 c_tower1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 c_tower2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 c_tower3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 c_tower4,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 cmd_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 cmd_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 cmd_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 cmd_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 cmd_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 cmd_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 cmd_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 cmd_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ein_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ein_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ein_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ein_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ein_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ein_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ein_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ein_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ein_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_dun00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gef_fild13,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gefenia01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gefenia02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gefenia03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gefenia04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_cas01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_cas02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_church,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_chyard,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_in01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_knt01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_knt02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_prison,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_prison1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_sew01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_sew02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_sew03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_sew04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_step,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 glast_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gon_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gon_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gon_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gon_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 hu_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 hu_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 hu_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 hu_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 hu_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ice_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ice_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ice_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 in_sphinx1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 in_sphinx2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 in_sphinx3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 in_sphinx4,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 in_sphinx5,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 iz_dun00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 iz_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 iz_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 iz_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 iz_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 jupe_core,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 juperos_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 juperos_02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 kh_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 kh_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lhz_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lhz_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lhz_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lhz_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lhz_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lhz_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lou_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lou_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lou_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 lou_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mag_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mag_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 man_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjo_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjo_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjo_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 mjolnir_12,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild12,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild13,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild14,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild15,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild16,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild17,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_fild18,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_pryd01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_pryd02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_pryd03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_pryd04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_pryd05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_pryd06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 nameless_n,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 nif_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 nif_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 nyd_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 odin_tem01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 odin_tem02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 odin_tem03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 orcsdun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 orcsdun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_dun00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 pay_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild00,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_maze01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_maze02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_maze03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_sewb1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_sewb2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_sewb3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_fild12,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_san01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_san02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_san03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_san04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ra_san05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 spl_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t11,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tha_t12,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 thor_v01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 thor_v02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 thor_v03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 treasure01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 treasure02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tur_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tur_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tur_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 tur_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 um_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 um_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 um_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 um_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ve_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ve_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ve_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ve_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ve_fild05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ve_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 xmas_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 xmas_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 xmas_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild10,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 yuno_fild12,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ecl_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ecl_tdun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ecl_tdun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ecl_tdun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 ecl_tdun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_prydn1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 moc_prydn2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild08a,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild08b,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild08c,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 prt_fild08d,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_chyard_,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gl_cas02_,0,0,0,0 monster Dark Soul 3381,2,5000,0,0 gld_dun01_2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gld_dun02_2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gld_dun03_2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gld_dun04_2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gld2_ald,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gld2_gef,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gld2_pay,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gld2_prt,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lhz_dun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 iz_dun05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mal_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 dic_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 dew_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 dew_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 dew_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mal_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 iz_dun05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 man_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 man_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 spl_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 spl_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 man_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 spl_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 nyd_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 bra_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 bra_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 bra_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 dic_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 dic_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 dic_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 dic_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 bif_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 bif_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 abbey01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 abbey02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 abbey03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 abyss_01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 abyss_02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 abyss_03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 alde_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 alde_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 alde_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 alde_dun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ama_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ama_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ama_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ama_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 anthell01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 anthell02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ayo_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ayo_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ayo_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ayo_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 beach_dun,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 beach_dun2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 beach_dun3,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 c_tower1,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 c_tower2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 c_tower3,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 c_tower4,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 cmd_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 cmd_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 cmd_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 cmd_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 cmd_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 cmd_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 cmd_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 cmd_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ein_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ein_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ein_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ein_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ein_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ein_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ein_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ein_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ein_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_dun00,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild00,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gef_fild13,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gefenia01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gefenia02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gefenia03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gefenia04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_cas01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_cas02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_church,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_chyard,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_in01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_knt01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_knt02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_prison,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_prison1,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_sew01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_sew02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_sew03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_sew04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_step,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 glast_01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gon_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gon_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gon_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gon_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 hu_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 hu_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 hu_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 hu_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 hu_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ice_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ice_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ice_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 in_sphinx1,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 in_sphinx2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 in_sphinx3,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 in_sphinx4,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 in_sphinx5,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 iz_dun00,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 iz_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 iz_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 iz_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 iz_dun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 jupe_core,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 juperos_01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 juperos_02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 kh_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 kh_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lhz_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lhz_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lhz_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lhz_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lhz_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lhz_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lou_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lou_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lou_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 lou_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mag_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mag_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 man_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjo_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjo_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjo_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 mjolnir_12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild13,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild14,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild15,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild16,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild17,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_fild18,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_pryd01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_pryd02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_pryd03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_pryd04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_pryd05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_pryd06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 nameless_n,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 nif_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 nif_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 nyd_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 odin_tem01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 odin_tem02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 odin_tem03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 orcsdun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 orcsdun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_dun00,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_dun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 pay_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild00,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_maze01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_maze02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_maze03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_sewb1,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_sewb2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_sewb3,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_fild12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_san01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_san02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_san03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_san04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ra_san05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 spl_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t11,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tha_t12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 thor_v01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 thor_v02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 thor_v03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 treasure01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 treasure02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tur_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tur_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tur_dun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 tur_dun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 um_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 um_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 um_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 um_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ve_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ve_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ve_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ve_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ve_fild05,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ve_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 xmas_dun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 xmas_dun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 xmas_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild06,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild07,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild08,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild09,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild10,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 yuno_fild12,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ecl_fild01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ecl_tdun01,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ecl_tdun02,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ecl_tdun03,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 ecl_tdun04,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_prydn1,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 moc_prydn2,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild08a,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild08b,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild08c,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 prt_fild08d,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_chyard_,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0 gl_cas02_,0,0,0,0 monster Wandering Soul 3382,2,5000,0,0