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//===== eAthena Script ======================================= 
//= Alchemist Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen
//===== Current Version: ===================================== 
//= 1.4
//===== Compatible With: ===================================== 
//= eAthena Revision 3800+
//===== Description: ========================================= 
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: ================================= 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
//= 	Quest too [Lupus]
//============================================================


//============================================================
// ALCHEMIST - ELEMENTAL POTION CREATION
//============================================================
yuno_in04.gat,33,108,5	script	Pislik	750,{
	mes "[Pislik]";
	if(BaseJob != Job_Alchem) goto L_noalche;
	if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
	if(JobLevel<40) goto L_nojob;

	mes "I'll teach you all I know, but";
	mes "you have to bring me some things";
	mes "first.";
	mes "5 Yellow Gemstones,";
	mes "4 Empty Potion Bottles,";
	mes "10 Hearts of Mermaid,";
	mes "10 Moth Dust,";
	mes "20 Maneater Blossoms and";
	mes "1 Geek Glasses";
	next;
	
	mes "[Pislik]";
	mes "Let me check your items.";
	next;
	
	if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
	delitem 715, 5;//Items: Yellow_Gemstone,
	delitem 1093, 4;//Items: Empty_Potion_Bottle,
	delitem 950, 10;//Items: Heart_of_Mermaid,
	delitem 1057, 10;//Items: Moth_Dust,
	delitem 1032, 20;//Items: Maneater_Blossom,
	delitem 2243, 1;//Items: Geek_Glasses,
	getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,

	mes "[Pislik]";
	mes "I see you have what you need,";
	mes "so I'll give you my manual.";
	close;
	
L_noitems:
	mes "[Pislik]";
	mes "You don't have enough items.";
	mes "Come back when you have all";
	mes "the required items for me.";
	close;
	
L_noalche:
	mes "Sorry, but my knowledge is only about alchemy.";
	mes "I can't help you.";
	emotion e_gasp;
	close;

L_alreadyhave:
	mes "I've already given you";
	mes "my Elemental Potion Creation Guide...";
	close;

L_nojob:
	mes "Come back when you've learned";
	mes "more about being an Alchemist.";
	close;
}

//============================================================
// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
//============================================================

//=====================Requires Bug Testing=====================
lhz_in01.gat,46,125,6	script	Rekenber Guard	867,{
	mes "[Rekenber Guard]";
	if(getequipid(9) == 2243){
		mes "......................";
		next;
		switch(select("Nice day, huh?","Cancel")){
			case 1:
				mes "[Rekenber Guard]";
				mes "...";
				close2;
				warp "lhz_in01.gat",282,172;
				end;
				break;
			case 2:
				close;
				break;
		}
	}
	else{
		mes "...";
		close;
	}
}
lhz_in01.gat,282,172,0	script	BioEthTrg1::BETrg1	-1,1,1{
	OnTouch:
		mes "[Researcher]";
		mes "This is a restricted";
		mes "area. Please leave";
		mes "immediately.";
		close2;
		warp "lhz_in01.gat",199,131;
		end;
}
		
lhz_in01.gat,285,169,7	script	Researcher	865,{
//Unknown Text
	mes "[Researcher]";
	mes "Hmm... I wonder...";
	close;
}
lhz_in01.gat,199,137,8	script	Scientist	865,{
	mes "[Scientist]";
	mes "Whoa whoa~!";
	mes "Please! Don't";
	mes "touch anything!";
	mes "I'm dealing with highly";
	mes "volatile chemicals here!";
	close;
}
lhz_in01.gat,204,138,6	script	Keshibien	750,{
	if(bioeth >= 2){
		//Unofficial text
		mes "[Keshibien]";
		mes "Hello there~";
		mes "Are you looking for";
		mes "more information about";
		mes "homunculus?";
		next;
		mes "[Keshibien]";
		mes "I shouldn't say";
		mes "anything, but look";
		mes "for someone named";
		mes "Bringel in Lighthalzen.";
		if(bioeth == 2) set bioeth,3;
		close;
		//Unofficial text end
	}
	mes "[Keshibien]";
	mes "Hello there~";
	mes "You must be from";
	mes "Rune-Midgarts, right?";
	mes "It's nice to meet you.";
	next;
	mes "[Keshibien]";
	mes "I hear that the";
	mes "Alchemists from";
	mes "over there are pretty";
	mes "skilled. I wonder if I'll";
	mes "ever get the change to";
	mes "collaborate with any of them...";
	close;
}
lhz_in01.gat,203,123,8	script	Scientist	750,{
	mes "[Scientist]";
	mes "Alright. Pull one test";
	mes "tube out of the machine,";
	mes "replace the other test";
	mes "tube over here and then";
	mes "clean the first test tube?";
	next;
	mes "[Scientist]";
	mes "Or do I clean the test tube,";
	mes "put it into the machine and";
	mes "then replace the other one?";
	mes "I'm so confused with this";
	mes "procedure! If only I didn't";
	mes "lose the instructions...";
	close;
}
lhz_in01.gat,221,131,3	script	Scientist	865,{
	mes "[Scientist]";
	mes "It takes so long for";
	mes "this device to process";
	mes "all the data and give me";
	mes "the results. Still, the wait";
	mes "heightens my anticipation...";
	close;
}
lhz_in01.gat,218,141,0	script	Alchemist	98,{
	mes "[Alchemist]";
	mes "Out of all humans,";
	mes "I believe Kellasus is";
	mes "the one who has come";
	mes "closest to discovering";
	mes "the secrets of life. He";
	mes "never fails to amaze me...";
	next;
	mes "[Alchemist]";
	mes "I'm also impressed by the";
	mes "fact that he doesn't let his";
	mes "work keep him from being the";
	mes "best father and husband that";
	mes "he can for his family. He's";
	mes "an example for all of us.";
	next;
	mes "[Alchemist]";
	mes "Kellasus really is";
	mes "an amazing person.";
	mes "There isn't one Alchemist";
	mes "that I know who doesn't look";
	mes "up to him in the realms of";
	mes "both science and personal life.";
	close;
}
lhz_in01.gat,224,140,8	script	Kellasus	57,{
	if(MISC_QUEST&64){
		mes "[Kellasus]";
		mes "I already taught you";
		mes "skills of the homunculus...";
		if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
		close;
	}
	switch(bioeth){
	case 4:
		mes "[Kellasus]";
		mes "...You're really hard to handle.";
		mes "I don't think I should";
		mes "teach you biotechnology.";
		mes "Besides that, you know";
		mes "nothing about homunculus!";
		next;
		menu "I've learned that",-;
		mes "[Kellasus]";
		mes "Oh really?";
		mes "I will have to test you";
		mes "on your knowledge of";
		mes "homunculus then.";
		next;
		mes "[Kellasus]";
		mes "First question.";
		mes "What is the skill that lets the";
		mes "homunculus stay in peace?";
		input @kelques$;
		next;
		mes "[Kellasus]";
		if(@kelques$ != "Rest"){
			mes "Hmpf. I knew you had";
			mes "no knowledge on";
			mes "homunculus.";
			close;
		}
		mes "That's right. Second question.";
		mes "What is the item";
		mes "that is required to";
		mes "summon or create";
		mes "a homunculus?";
		input @kelques$;
		next;
		mes "[Kellasus]";
		if(@kelques$ != "Germination Breed"){
			mes "Hmpf. I knew you had";
			mes "no knowledge on";
			mes "homunculus.";
			close;
		}
		mes "Correct. But this is not the end yet.";
		mes "What is the name";
		mes "of a skill";
		mes "that could let you";
		mes "revive a homunculus?";
		input @kelques$;
		next;
		mes "[Kellasus]";
		if(@kelques$ != "Resurrect Homunculus"){
			mes "Hmpf. I knew you had";
			mes "no knowledge on";
			mes "homunculus.";
			close;
		}
		mes "After all these discussions,";
		mes "I won't teach anyone";
		mes "the skills of homunculus.";
		mes "The decision is final";
		mes "and that's it!";
		set bioeth,5;
		close;
		break;
	case 5:
		mes "[Kellasus]";
		mes "After all these discussions,";
		mes "I won't teach anyone";
		mes "the skills of homunculus.";
		mes "The decision is final";
		mes "and that's it!";
		close;
		break;
	case 6:
	//Unofficial text and story -.-;
		mes "[Kellasus]";
		mes "Oh it's you again? You're really determined.";
		mes "Well most of the Alchemist";
		mes "are people who never";
		mes "let go of their dreams";
		next;
		menu "Let's talk about others",-;
		mes "[Kellasus]";
		mes "You've spoke to my son?";
		mes "What did he say?";
		next;
		mes "[Kellasus]";
		mes "...";
		next;
		mes "[Kellasus]";
		mes "I guess I could teach you a few skills..";
		//Gives player bio ethics and sets bitshift for quest finished
		if(BaseJob == Job_Alchem) skill 238,1,0;
		set MISC_QUEST,MISC_QUEST|64;
		set bioeth,0;
		close;
	default:
		break;
	}
	switch(@keltalk){
	case 1:
	//No official text to put here, so I just repeated first text
		mes "[Kellasus]";
		mes "Hmm. Who decides what";
		mes "is right and wrong? What is";
		mes "meant to be known and what";
		mes "secrets were never intended";
		mes "for mankind to understand?";
		set @keltalk,2;
		close;
		break;
	case 2:
		mes "[Kellasus]";
		mes "Haven't I told you not to come back again?";
		mes "Please leave now!";
		mes "No matter what you do.";
		mes "I won't teach you anything about homunculus";
		set @keltalk,3;
		set bioeth,1;
		close;
		break;
	case 3:
		mes "[Kellasus]";
		mes "Haven't I told you not to come back again?";
		mes "Please leave now!";
		mes "No matter what you do.";
		mes "I won't teach you anything about homunculus";
		close;
		break;
	default:
		mes "[Kellasus]";
		mes "Hmm. Who decides what";
		mes "is right and wrong? What is";
		mes "meant to be known and what";
		mes "secrets were never intended";
		mes "for mankind to understand?";
		if(BaseJob == Job_Alchem) set @keltalk,1;
		close;
		break;
	}
}
lhz_in01.gat,217,121,6	script	Repairman	851,{
	mes "[Repairman]";
	mes "No wonder these things";
	mes "break all the time! These";
	mes "machines have been totally";
	mes "abused! Ugh, there's no";
	mes "appreciation for all of this";
	mes "convenient technology...";
	next;
	mes "[Repairman]";
	mes "Yeah, all of this lab";
	mes "equipment is really sensitive,";
	mes "not to mention expensive. If";
	mes "you ever handle this stuff, you";
	mes "need to be extra cautious.";
	close;
}
lhz_in01.gat,225,122,4	script	Skrajiad	754,{
	mes "[Skrajiad]";
	mes "Alchemy is wondrous...";
	mes "It incorporates every";
	mes "science and many other";
	mes "fields of knowledge that";
	mes "it's not enough to be jack";
	mes "of all trades... No...";
	next;
	mes "[Skrajiad]";
	mes "In a sense, you must";
	mes "be a master of all trades";
	mes "to be proficient in Alchemy";
	mes "But it's incredibly rewarding to";
	mes "those of us who never stop askins";
	mes "how and why our world works.";
	if(bioeth == 1) set bioeth,2;
	close;
}
lhz_in02.gat,269,273,4	script	Bringel	709,{
//Unofficial Text
	if(bioeth > 3 || MISC_QUEST&64){
		if(getskilllv(247) == 0 && BaseJob == Job_Alchem) skill 247,1,0;
	}
	if(bioeth == 3){
		mes "[Bringel]";
		mes "I see you're here to";
		mes "learn about homunculus...";
		mes "I will teach you a";
		mes "valuable skill to use.";
		//Learn res homun
		if(BaseJob == Job_Alchem) skill 247,1,0;
		set bioeth,4;
		close;
	}
	mes "[Bringel]";
	mes "Isn't this hotel great?";
	mes "I can relax on the couch";
	mes "And not care about what I";
	mes "did in the past...";
	close;
}
lhz_in03.gat,106,34,4	script	Golin	706,{
//Unofficial text
	if(bioeth == 5){
		mes "[Golin]";
		mes "Did you see my";
		mes "daddy at the lab?";
		mes "Tell him I said hi!";
		set bioeth,6;
		close;
	}
	mes "[Golin]";
	mes "Where's daddy?";
	mes "I really want";
	mes "daddy to come back";
	mes "from the lab.";
	close;
}