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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-24 04:47:51 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-24 04:47:51 +0000
commitd93424ae021d462ece509b892d0e2a46701fbb18 (patch)
treebe9455fa6f2e6a7ed1b8032175d183302427dc5e /npc/quests/skills/alchemist_skills.txt
parent8c752b6915b68304e484439e5048e4e65c1ec2fe (diff)
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move Bio ethic to skill quests, fixed bio ethic (let Baby alc+creators learn the skill, too). updated lighthalzen added mapflags. fixed treasure spawn formula
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8463 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/alchemist_skills.txt')
-rw-r--r--npc/quests/skills/alchemist_skills.txt382
1 files changed, 375 insertions, 7 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index a18ca4504..53589b1dd 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
@@ -18,6 +18,8 @@
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
+//= Quest too [Lupus]
//============================================================
@@ -26,18 +28,18 @@
//============================================================
yuno_in04.gat,33,108,5 script Pislik 750,{
mes "[Pislik]";
- if(BaseJob!=Job_Alchem) goto L_noalche;
+ if(BaseJob != Job_Alchem) goto L_noalche;
if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
if(JobLevel<40) goto L_nojob;
mes "I'll teach you all I know, but";
mes "you have to bring me some things";
mes "first.";
- mes "5 Yellow Gemstones";
- mes "4 Empty Potion Bottles";
- mes "10 Hearts of Mermaid";
- mes "10 Moth Dust";
- mes "20 Maneater Blossoms";
+ mes "5 Yellow Gemstones,";
+ mes "4 Empty Potion Bottles,";
+ mes "10 Hearts of Mermaid,";
+ mes "10 Moth Dust,";
+ mes "20 Maneater Blossoms and";
mes "1 Geek Glasses";
next;
@@ -82,3 +84,369 @@ L_nojob:
mes "more about being an Alchemist.";
close;
}
+
+//============================================================
+// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
+//============================================================
+
+//=====================Requires Bug Testing=====================
+lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
+ mes "[Rekenber Guard]";
+ if(getequipid(9) == 2243){
+ mes "......................";
+ next;
+ switch(select("Nice day, huh?","Cancel")){
+ case 1:
+ mes "[Rekenber Guard]";
+ mes "...";
+ close2;
+ warp "lhz_in01.gat",282,172;
+ end;
+ break;
+ case 2:
+ close;
+ break;
+ }
+ }
+ else{
+ mes "...";
+ close;
+ }
+}
+lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
+ OnTouch:
+ mes "[Researcher]";
+ mes "This is a restricted";
+ mes "area. Please leave";
+ mes "immediately.";
+ close2;
+ warp "lhz_in01.gat",199,131;
+ end;
+}
+
+lhz_in01.gat,285,169,7 script Researcher 865,{
+//Unknown Text
+ mes "[Researcher]";
+ mes "Hmm... I wonder...";
+ close;
+}
+lhz_in01.gat,199,137,8 script Scientist 865,{
+ mes "[Scientist]";
+ mes "Whoa whoa~!";
+ mes "Please! Don't";
+ mes "touch anything!";
+ mes "I'm dealing with highly";
+ mes "volatile chemicals here!";
+ close;
+}
+lhz_in01.gat,204,138,6 script Keshibien 750,{
+ if(bioeth >= 2){
+ //Unofficial text
+ mes "[Keshibien]";
+ mes "Hello there~";
+ mes "Are you looking for";
+ mes "more information about";
+ mes "homunculus?";
+ next;
+ mes "[Keshibien]";
+ mes "I shouldn't say";
+ mes "anything, but look";
+ mes "for someone named";
+ mes "Bringel in Lighthalzen.";
+ if(bioeth == 2) set bioeth,3;
+ close;
+ //Unofficial text end
+ }
+ mes "[Keshibien]";
+ mes "Hello there~";
+ mes "You must be from";
+ mes "Rune-Midgarts, right?";
+ mes "It's nice to meet you.";
+ next;
+ mes "[Keshibien]";
+ mes "I hear that the";
+ mes "Alchemists from";
+ mes "over there are pretty";
+ mes "skilled. I wonder if I'll";
+ mes "ever get the change to";
+ mes "collaborate with any of them...";
+ close;
+}
+lhz_in01.gat,203,123,8 script Scientist 750,{
+ mes "[Scientist]";
+ mes "Alright. Pull one test";
+ mes "tube out of the machine,";
+ mes "replace the other test";
+ mes "tube over here and then";
+ mes "clean the first test tube?";
+ next;
+ mes "[Scientist]";
+ mes "Or do I clean the test tube,";
+ mes "put it into the machine and";
+ mes "then replace the other one?";
+ mes "I'm so confused with this";
+ mes "procedure! If only I didn't";
+ mes "lose the instructions...";
+ close;
+}
+lhz_in01.gat,221,131,3 script Scientist 865,{
+ mes "[Scientist]";
+ mes "It takes so long for";
+ mes "this device to process";
+ mes "all the data and give me";
+ mes "the results. Still, the wait";
+ mes "heightens my anticipation...";
+ close;
+}
+lhz_in01.gat,218,141,0 script Alchemist 98,{
+ mes "[Alchemist]";
+ mes "Out of all humans,";
+ mes "I believe Kellasus is";
+ mes "the one who has come";
+ mes "closest to discovering";
+ mes "the secrets of life. He";
+ mes "never fails to amaze me...";
+ next;
+ mes "[Alchemist]";
+ mes "I'm also impressed by the";
+ mes "fact that he doesn't let his";
+ mes "work keep him from being the";
+ mes "best father and husband that";
+ mes "he can for his family. He's";
+ mes "an example for all of us.";
+ next;
+ mes "[Alchemist]";
+ mes "Kellasus really is";
+ mes "an amazing person.";
+ mes "There isn't one Alchemist";
+ mes "that I know who doesn't look";
+ mes "up to him in the realms of";
+ mes "both science and personal life.";
+ close;
+}
+lhz_in01.gat,224,140,8 script Kellasus 57,{
+ if(MISC_QUEST&64){
+ mes "[Kellasus]";
+ mes "I already taught you";
+ mes "skills of the homunculus...";
+ if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
+ close;
+ }
+ switch(bioeth){
+ case 4:
+ mes "[Kellasus]";
+ mes "...You're really hard to handle.";
+ mes "I don't think I should";
+ mes "teach you biotechnology.";
+ mes "Besides that, you know";
+ mes "nothing about homunculus!";
+ next;
+ menu "I've learned that",-;
+ mes "[Kellasus]";
+ mes "Oh really?";
+ mes "I will have to test you";
+ mes "on your knowledge of";
+ mes "homunculus then.";
+ next;
+ mes "[Kellasus]";
+ mes "First question.";
+ mes "What is the skill that lets the";
+ mes "homunculus stay in peace?";
+ input @kelques$;
+ next;
+ mes "[Kellasus]";
+ if(@kelques$ != "Rest"){
+ mes "Hmpf. I knew you had";
+ mes "no knowledge on";
+ mes "homunculus.";
+ close;
+ }
+ mes "That's right. Second question.";
+ mes "What is the item";
+ mes "that is required to";
+ mes "summon or create";
+ mes "a homunculus?";
+ input @kelques$;
+ next;
+ mes "[Kellasus]";
+ if(@kelques$ != "Germination Breed"){
+ mes "Hmpf. I knew you had";
+ mes "no knowledge on";
+ mes "homunculus.";
+ close;
+ }
+ mes "Correct. But this is not the end yet.";
+ mes "What is the name";
+ mes "of a skill";
+ mes "that could let you";
+ mes "revive a homunculus?";
+ input @kelques$;
+ next;
+ mes "[Kellasus]";
+ if(@kelques$ != "Resurrect Homunculus"){
+ mes "Hmpf. I knew you had";
+ mes "no knowledge on";
+ mes "homunculus.";
+ close;
+ }
+ mes "After all these discussions,";
+ mes "I won't teach anyone";
+ mes "the skills of homunculus.";
+ mes "The decision is final";
+ mes "and that's it!";
+ set bioeth,5;
+ close;
+ break;
+ case 5:
+ mes "[Kellasus]";
+ mes "After all these discussions,";
+ mes "I won't teach anyone";
+ mes "the skills of homunculus.";
+ mes "The decision is final";
+ mes "and that's it!";
+ close;
+ break;
+ case 6:
+ //Unofficial text and story -.-;
+ mes "[Kellasus]";
+ mes "Oh it's you again? You're really determined.";
+ mes "Well most of the Alchemist";
+ mes "are people who never";
+ mes "let go of their dreams";
+ next;
+ menu "Let's talk about others",-;
+ mes "[Kellasus]";
+ mes "You've spoke to my son?";
+ mes "What did he say?";
+ next;
+ mes "[Kellasus]";
+ mes "...";
+ next;
+ mes "[Kellasus]";
+ mes "I guess I could teach you a few skills..";
+ //Gives player bio ethics and sets bitshift for quest finished
+ if(BaseJob == Job_Alchem) skill 238,1,0;
+ set MISC_QUEST,MISC_QUEST|64;
+ set bioeth,0;
+ close;
+ default:
+ break;
+ }
+ switch(@keltalk){
+ case 1:
+ //No official text to put here, so I just repeated first text
+ mes "[Kellasus]";
+ mes "Hmm. Who decides what";
+ mes "is right and wrong? What is";
+ mes "meant to be known and what";
+ mes "secrets were never intended";
+ mes "for mankind to understand?";
+ set @keltalk,2;
+ close;
+ break;
+ case 2:
+ mes "[Kellasus]";
+ mes "Haven't I told you not to come back again?";
+ mes "Please leave now!";
+ mes "No matter what you do.";
+ mes "I won't teach you anything about homunculus";
+ set @keltalk,3;
+ set bioeth,1;
+ close;
+ break;
+ case 3:
+ mes "[Kellasus]";
+ mes "Haven't I told you not to come back again?";
+ mes "Please leave now!";
+ mes "No matter what you do.";
+ mes "I won't teach you anything about homunculus";
+ close;
+ break;
+ default:
+ mes "[Kellasus]";
+ mes "Hmm. Who decides what";
+ mes "is right and wrong? What is";
+ mes "meant to be known and what";
+ mes "secrets were never intended";
+ mes "for mankind to understand?";
+ if(BaseJob == Job_Alchem) set @keltalk,1;
+ close;
+ break;
+ }
+}
+lhz_in01.gat,217,121,6 script Repairman 851,{
+ mes "[Repairman]";
+ mes "No wonder these things";
+ mes "break all the time! These";
+ mes "machines have been totally";
+ mes "abused! Ugh, there's no";
+ mes "appreciation for all of this";
+ mes "convenient technology...";
+ next;
+ mes "[Repairman]";
+ mes "Yeah, all of this lab";
+ mes "equipment is really sensitive,";
+ mes "not to mention expensive. If";
+ mes "you ever handle this stuff, you";
+ mes "need to be extra cautious.";
+ close;
+}
+lhz_in01.gat,225,122,4 script Skrajiad 754,{
+ mes "[Skrajiad]";
+ mes "Alchemy is wondrous...";
+ mes "It incorporates every";
+ mes "science and many other";
+ mes "fields of knowledge that";
+ mes "it's not enough to be jack";
+ mes "of all trades... No...";
+ next;
+ mes "[Skrajiad]";
+ mes "In a sense, you must";
+ mes "be a master of all trades";
+ mes "to be proficient in Alchemy";
+ mes "But it's incredibly rewarding to";
+ mes "those of us who never stop askins";
+ mes "how and why our world works.";
+ if(bioeth == 1) set bioeth,2;
+ close;
+}
+lhz_in02.gat,269,273,4 script Bringel 709,{
+//Unofficial Text
+ if(bioeth > 3 || MISC_QUEST&64){
+ if(getskilllv(247) == 0 && BaseJob == Job_Alchem) skill 247,1,0;
+ }
+ if(bioeth == 3){
+ mes "[Bringel]";
+ mes "I see you're here to";
+ mes "learn about homunculus...";
+ mes "I will teach you a";
+ mes "valuable skill to use.";
+ //Learn res homun
+ if(BaseJob == Job_Alchem) skill 247,1,0;
+ set bioeth,4;
+ close;
+ }
+ mes "[Bringel]";
+ mes "Isn't this hotel great?";
+ mes "I can relax on the couch";
+ mes "And not care about what I";
+ mes "did in the past...";
+ close;
+}
+lhz_in03.gat,106,34,4 script Golin 706,{
+//Unofficial text
+ if(bioeth == 5){
+ mes "[Golin]";
+ mes "Did you see my";
+ mes "daddy at the lab?";
+ mes "Tell him I said hi!";
+ set bioeth,6;
+ close;
+ }
+ mes "[Golin]";
+ mes "Where's daddy?";
+ mes "I really want";
+ mes "daddy to come back";
+ mes "from the lab.";
+ close;
+} \ No newline at end of file