summaryrefslogblamecommitdiff
path: root/npc/other/acolyte_warp.txt
blob: 9760d4e676957b07434da6facbaeb35312cf7333 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14













                                                              
                                                                



























                                                                                                                                                             



                                                                         













                                                                            
                                    
















                                                                                                       
                                                        

























                                                                                                                   



                                                                         













                                                                            
                                    











                                                                 
//===== Hercules Script ======================================
//= Acolyte Warpers
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Warpers to various towns.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//=     Unsure if this is on kRO, so disabled for now.
//============================================================

prontera,98,121,4	script	Acolyte#Prtclear	4_F_01,{
	mes "[Keiki]";
	mes "Hello there, adventurer.";
	mes "I've been studying magic from all over Rune-Midgard to upgrade what I believe to be one of the greatest skills available to the acolyte class.";
	next;
	mes "[Keiki]";
	mes "I am the one and only Acolyte that has attained the Level 10 Warp Portal skill!";
	emotion e_dots,1;
	next;
	mes "[Keiki]";
	mes "That's right! And...";
	mes "I promise you that I don't forget locations that I have already memorized.";
	mes "One day I will level up my skills to warp to wherever I please~";
	next;
	mes "[Keiki]";
	mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
	mes "Would you like to use this service?";
	next;
	switch(select("Yes:No")) {
	case 1:
		mes "[Keiki]";
		mes "Where would you like to go to?";
		mes "I wish you goodluck on your journey.";
		next;

		setarray .@towns$[0], "Izlude", "Geffen", "Payon", "Morroc", "Alberta", "Al De Baran", "Comodo", "Umbala", "Juno";
		setarray .@maps$[0],  "izlude", "geffen", "payon", "morocc", "alberta",   "aldebaran", "comodo", "umbala", "yuno";
		setarray .@cost[0],        600,     1200,    1200,     1200,      1800,          2200,     2200,     2200,   1800;

		.@size = getarraysize(.@towns$);
		for(.@i = 0; .@i<.@size; ++.@i)
			.@menu$ += .@towns$[.@i]+" -> "+.@cost[.@i]+"z:";
		.@i = select(.@menu$+"Cancel")-1;
		if (.@i == .@size)
			close;
		if (Zeny < .@cost[.@i]) {
			mes "[Keiki]";
			mes "I'm sorry, but you don't have";
			mes "enough zeny for the Teleport";
			mes "Service. The fee to teleport";
			mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
			close;
		}
		specialeffect2 EF_READYPORTAL;
		specialeffect2 EF_TELEPORTATION;
		specialeffect2 EF_PORTAL;
		next;
		Zeny -= .@cost[.@i];
		switch(.@i) {
			case 0: if (checkre(0)) warp "izlude",128,98; else warp "izlude",91,105; break;
			case 1: warp "geffen",120,39; break;
			case 2: warp "payon",161,58; break;
			case 3: warp "morocc",156,46; break;
			case 4: warp "alberta",117,56; break;
			case 5: warp "aldebaran",168,112; break;
			case 6: warp "comodo",209,143; break;
			case 7: warp "umbala",100,154; break;
			case 8: warp "yuno",158,125; break;
		}
		close;
	case 2:
		close;
	}
}

yuno,142,184,6	script	Acolyte#Junoclear	4_F_01,{
	mes "[Isalei]";
	mes "Hello, adventurer.";
	mes "My companion Keiki and I have discovered a way to increase our warp portal abilities.";
	next;
	mes "[Isalei]";
	mes "Though I have not mastered up to the level that she has, I have been able to attain Level 5.";
	emotion e_dots,1;
	next;
	mes "[Isalei]";
	mes "Maybe one day I can level up my skills enough so that I can use Warp portal to more saved locations.";
	next;
	mes "[Isalei]";
	mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
	mes "Would you like to use this service?";
	next;
	switch(select("Yes:No")) {
	case 1:
		mes "[Isalei]";
		mes "Where would you like to go to?";
		mes "I wish you goodluck on your journey.";
		next;

		setarray .@towns$[0], "Einbroch", "Lighthalzen", "Hugel", "Rachel", "Prontera";
		setarray .@maps$[0],  "einbroch", "lighthalzen", "hugel", "rachel", "prontera";
		setarray .@cost[0],         2200,          2200,    2200,     2200,       1800;

		.@size = getarraysize(.@towns$);
		for(.@i = 0; .@i<.@size; ++.@i)
			.@menu$ += .@towns$[.@i]+" -> "+.@cost[.@i]+"z:";
		.@i = select(.@menu$+"Cancel")-1;
		if (.@i == .@size)
			close;
		if (Zeny < .@cost[.@i]) {
				mes "[Isalei]";
			mes "I'm sorry, but you don't have";
			mes "enough zeny for the Teleport";
			mes "Service. The fee to teleport";
			mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
			close;
		}
		specialeffect2 EF_READYPORTAL;
		specialeffect2 EF_TELEPORTATION;
		specialeffect2 EF_PORTAL;
		next;
		Zeny -= .@cost[.@i];
		switch(.@i) {
			case 0: warp "einbroch",67,195; break;
			case 1: warp "lighthalzen",159,90; break;
			case 2: warp "hugel",98,150; break;
			case 3: warp "rachel",119,135; break;
			case 4: warp "prontera",116,72; break;
		}
		close;
	case 2:
		close;
	}
}