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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/other/acolyte_warp.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/other/acolyte_warp.txt')
-rw-r--r-- | npc/other/acolyte_warp.txt | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/npc/other/acolyte_warp.txt b/npc/other/acolyte_warp.txt new file mode 100644 index 000000000..baaad35e7 --- /dev/null +++ b/npc/other/acolyte_warp.txt @@ -0,0 +1,137 @@ +//===== Hercules Script ====================================== +//= Acolyte Warpers +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= [Official Conversion] +//= Warpers to various towns. +//===== Additional Comments: ================================= +//= 1.0 First version. [Euphy] +//= Unsure if this is on kRO, so disabled for now. +//============================================================ + +prontera,98,121,4 script Acolyte#Prtclear 90,{ + mes "[Keiki]"; + mes "Hello there, adventurer."; + mes "I've been studying magic from all over Rune-Midgard to upgrade what I believe to be one of the greatest skills available to the acolyte class."; + next; + mes "[Keiki]"; + mes "I am the one and only Acolyte that has attained the Level 10 Warp Portal skill!"; + emotion e_dots,1; + next; + mes "[Keiki]"; + mes "That's right! And..."; + mes "I promise you that I don't forget locations that I have already memorized."; + mes "One day I will level up my skills to warp to wherever I please~"; + next; + mes "[Keiki]"; + mes "I am willing to warp you to the many locations that I have memorized for a small fee."; + mes "Would you like to use this service?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Keiki]"; + mes "Where would you like to go to?"; + mes "I wish you goodluck on your journey."; + next; + + setarray .@towns$[0], "Izlude", "Geffen", "Payon", "Morroc", "Alberta", "Al De Baran", "Comodo", "Umbala", "Juno"; + setarray .@maps$[0], "izlude", "geffen", "payon", "morocc", "alberta", "aldebaran", "comodo", "umbala", "yuno"; + setarray .@cost[0], 600, 1200, 1200, 1200, 1800, 2200, 2200, 2200, 1800; + + set .@size, getarraysize(.@towns$); + for(set .@i,0; .@i<.@size; set .@i,.@i+1) + set .@menu$, .@menu$+.@towns$[.@i]+" -> "+.@cost[.@i]+"z:"; + set .@i, select(.@menu$+"Cancel")-1; + if (.@i == .@size) + close; + if (Zeny < .@cost[.@i]) { + mes "[Keiki]"; + mes "I'm sorry, but you don't have"; + mes "enough zeny for the Teleport"; + mes "Service. The fee to teleport"; + mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny."; + close; + } + specialeffect2 EF_READYPORTAL; + specialeffect2 EF_TELEPORTATION; + specialeffect2 EF_PORTAL; + next; + set Zeny, Zeny - .@cost[.@i]; + switch(.@i) { + case 0: if (checkre(0)) warp "izlude",128,98; else warp "izlude",91,105; break; + case 1: warp "geffen",120,39; break; + case 2: warp "payon",161,58; break; + case 3: warp "morocc",156,46; break; + case 4: warp "alberta",117,56; break; + case 5: warp "aldebaran",168,112; break; + case 6: warp "comodo",209,143; break; + case 7: warp "umbala",100,154; break; + case 8: warp "yuno",158,125; break; + } + close; + case 2: + close; + } +} + +yuno,142,184,6 script Acolyte#Junoclear 90,{ + mes "[Isalei]"; + mes "Hello, adventurer."; + mes "My companion Keiki and I have discovered a way to increase our warp portal abilities."; + next; + mes "[Isalei]"; + mes "Though I have not mastered up to the level that she has, I have been able to attain Level 5."; + emotion e_dots,1; + next; + mes "[Isalei]"; + mes "Maybe one day I can level up my skills enough so that I can use Warp portal to more saved locations."; + next; + mes "[Isalei]"; + mes "I am willing to warp you to the many locations that I have memorized for a small fee."; + mes "Would you like to use this service?"; + next; + switch(select("Yes:No")) { + case 1: + mes "[Isalei]"; + mes "Where would you like to go to?"; + mes "I wish you goodluck on your journey."; + next; + + setarray .@towns$[0], "Einbroch", "Lighthalzen", "Hugel", "Rachel", "Prontera"; + setarray .@maps$[0], "einbroch", "lighthalzen", "hugel", "rachel", "prontera"; + setarray .@cost[0], 2200, 2200, 2200, 2200, 1800; + + set .@size, getarraysize(.@towns$); + for(set .@i,0; .@i<.@size; set .@i,.@i+1) + set .@menu$, .@menu$+.@towns$[.@i]+" -> "+.@cost[.@i]+"z:"; + set .@i, select(.@menu$+"Cancel")-1; + if (.@i == .@size) + close; + if (Zeny < .@cost[.@i]) { + mes "[Isalei]"; + mes "I'm sorry, but you don't have"; + mes "enough zeny for the Teleport"; + mes "Service. The fee to teleport"; + mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny."; + close; + } + specialeffect2 EF_READYPORTAL; + specialeffect2 EF_TELEPORTATION; + specialeffect2 EF_PORTAL; + next; + set Zeny, Zeny - .@cost[.@i]; + switch(.@i) { + case 0: warp "einbroch",67,195; break; + case 1: warp "lighthalzen",159,90; break; + case 2: warp "hugel",98,150; break; + case 3: warp "rachel",119,135; break; + case 4: warp "prontera",116,72; break; + } + close; + case 2: + close; + } +} |