//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) Ai4rei
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// BattleGround System - KvM 1-59
//================= Description ===========================================
//= Kreiger Von Midgard Battleground for levels 1 to 59
//= - Winning Team: 1 point
//= - Losing Team: 0 points
//================= Current Version =======================================
//= 1.3
//=========================================================================
//== Waiting Room NPCs =====================================
bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
waitingroom(_("Battle Station 5 Players"), 6, "KvM02_BG::OnGuillaumeJoin", 1);
end;
OnEnterBG:
$@KvM02BG_id1 = waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
end;
}
bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{
end;
OnInit:
waitingroom(_("Battle Station 5 Players"), 6, "KvM02_BG::OnCroixJoin", 1);
end;
OnEnterBG:
$@KvM02BG_id2 = waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
end;
}
bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
//== Starting Line =========================================
- script KVM02::CellEffect2 FAKE_NPC,{
end;
OnKvM02One:
specialeffect EF_CHANGECOLD;
end;
OnKvM02Two:
specialeffect EF_CHANGEPOISON;
end;
}
bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC
bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC
bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC
bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC
bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC
bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC
bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC
bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC
bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC
bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC
bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC
bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC
bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC
bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC
bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
disablenpc "#A_camp_start02";
end;
OnEnable:
enablenpc "#A_camp_start02";
end;
OnDisable:
disablenpc "#A_camp_start03";
end;
OnTouch:
Bat_Team = 1;
setquest 6025;
end;
}
bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
disablenpc "#B_camp_start02";
end;
OnEnable:
enablenpc "#B_camp_start02";
end;
OnDisable:
disablenpc "#B_camp_start02";
end;
OnTouch:
Bat_Team = 2;
setquest 6025;
end;
}
//== Battleground Engine ===================================
- script KvM02_BG FAKE_NPC,{
end;
OnInit:
setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
disablenpc "KVM Officer#KVM02A";
disablenpc "KVM Officer#KVM02B";
end;
OnGuillaumeJoin:
OnCroixJoin:
donpcevent "KvM02_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
//BG_Delay_Tick = gettimetick(2) + 1200;
OnGuillaumeDie:
if ($@KvM02BG == 2) {
--.Guillaume_Count;
bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
else {
mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
}
}
end;
OnCroixQuit:
//BG_Delay_Tick = gettimetick(2) + 1200;
OnCroixDie:
if ($@KvM02BG == 2) {
--.Croix_Count;
bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
else {
mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
}
}
end;
OnReadyCheck:
if( $@KvM02BG )
end;
.@Guillaume = getwaitingroomstate(0,"KvM02R_Guillaume");
.@Croix = getwaitingroomstate(0,"KvM02R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
end;
$@KvM02BG = 1; // Starting
donpcevent "KvM02R_Croix::OnEnterBG";
donpcevent "KvM02R_Guillaume::OnEnterBG";
donpcevent "KvM02_BG::OnStart";
end;
OnStart:
disablenpc "KVM Officer#KVM02A";
disablenpc "KVM Officer#KVM02B";
$@KvM02BG_Victory = 0;
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
initnpctimer;
end;
OnTimer1000:
mapannounce("bat_c02", _("In 1 minute, KVM will start."), bc_map, "0x00ff00");
end;
OnTimer3000:
mapannounce("bat_c02", _("The maximum time for a KVM battle is 5 minutes."), bc_map, "0x00ff00");
end;
OnTimer6000:
mapannounce("bat_c02", _("Please prepare for the KVM battle."), bc_map, "0x00ff00");
mapannounce("bat_c02", _("You can buff your people."), bc_map, "0x00ff00");
donpcevent "#A_camp_start02::OnEnable";
donpcevent "#B_camp_start02::OnEnable";
end;
OnTimer13000:
donpcevent "#A_camp_start02::OnDisable";
donpcevent "#B_camp_start02::OnDisable";
end;
OnTimer30000:
mapannounce("bat_c02", _("30 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
end;
OnTimer45000:
mapannounce("bat_c02", _("15 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
donpcevent "::OnKvM01One";
end;
OnTimer50000:
mapannounce("bat_c02", _("10 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
donpcevent "::OnKvM01Two";
end;
OnTimer55000:
mapannounce("bat_c02", _("5 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
donpcevent "::OnKvM01One";
end;
OnTimer59000:
mapannounce("bat_c02", _("KVM is now commencing."), bc_map, "0x00ff00");
donpcevent "::OnKvM01Two";
end;
OnTimer61000:
// Team Members
.Guillaume_Count = bg_get_data($@KvM02BG_id1, 0);
.Croix_Count = bg_get_data($@KvM02BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
$@KvM02BG_Victory = 3;
$@KvM02BG = 3;
mapannounce("bat_c02", _("There are not enough players to start the battle"), bc_map, "0x808080");
stopnpctimer;
donpcevent "KvM02_BG::OnStop";
end;
}
$@KvM02BG = 2; // Playing
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
end;
OnTimer300000:
mapannounce("bat_c02", _("1 minute remaining to finish the KVM battle."), bc_map, "0x00ff00");
end;
OnTimer330000:
mapannounce("bat_c02", _("30 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
end;
OnTimer345000:
mapannounce("bat_c02", _("15 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
end;
OnTimer350000:
mapannounce("bat_c02", _("10 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
end;
OnTimer355000:
mapannounce("bat_c02", _("5 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
end;
OnTimer360000:
mapannounce("bat_c02", _("The KVM battle is over."), bc_map, "0x00ff00");
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM02_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM02_BG::OnGuillaumeWin";
else
{ // Draw Game
$@KvM02BG = 3;
$@KvM02BG_Victory = 3;
mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
mapannounce("bat_c02", _("This battle has ended in a draw."), bc_map, "0x00ff00");
donpcevent "KvM02_BG::OnStop";
}
end;
OnGuillaumeWin:
$@KvM02BG = 3;
$@KvM02BG_Victory = 1;
mapannounce("bat_c02", _("Guillaume wins!"), bc_map, "0x00ff00");
mapannounce("bat_c02", _("Congratulations to Guillaume members."), bc_map, "0x00ff00");
mapannounce("bat_c02", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
donpcevent "KvM02_BG::OnStop";
end;
OnCroixWin:
$@KvM02BG = 3;
$@KvM02BG_Victory = 2;
mapannounce("bat_c02", _("Croix wins!"), bc_map, "0x00ff00");
mapannounce("bat_c02", _("Congratulations to Croix members."), bc_map, "0x00ff00");
mapannounce("bat_c02", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
donpcevent "KvM02_BG::OnStop";
end;
OnStop:
stopnpctimer;
enablenpc "KVM Officer#KVM02A";
enablenpc "KVM Officer#KVM02B";
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
donpcevent "KvM02_BG_Out::OnBegin";
end;
OnReset:
.Croix_Count = 0;
.Guillaume_Count = 0;
$@KvM02BG_Victory = 0;
if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; $@KvM02BG_id1 = 0; }
if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; $@KvM02BG_id2 = 0; }
disablenpc "KVM Officer#KVM02A";
disablenpc "KVM Officer#KVM02B";
mapwarp "bat_c02","bat_room",154,150;
maprespawnguildid "bat_c02",0,3; // Just in case someone else
bg_updatescore "bat_c02",5,5;
$@KvM02BG = 0;
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM02_BG_Out FAKE_NPC,{
end;
OnBegin:
initnpctimer;
end;
OnTimer1000:
mapannounce("bat_c02", _("Please apply with the Officer to acquire KVM points."), bc_map, "0x00ff00");
end;
OnTimer3000:
mapannounce("bat_c02", _("The Officer will grant you the points for 30 seconds."), bc_map, "0x00ff00");
mapannounce("bat_c02", _("In 30 seconds, the Officer will be sent away."), bc_map, "0x00ff00");
end;
OnTimer5000:
mapannounce("bat_c02", _("Unless you talk to the Officer, you cannot gain the points."), bc_map, "0x00ff00");
mapannounce("bat_c02", _("Please be careful."), bc_map, "0x00ff00");
end;
OnTimer55000:
mapannounce("bat_c02", _("You will be sent back."), bc_map, "0x00ff00");
end;
OnTimer60000:
stopnpctimer;
donpcevent "KvM02_BG::OnReset";
end;
}
//== Battleground rewards ==================================
bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
++kvm_point;
mes("[KVM Officer]");
mes("Good Game.");
mes("May the glory of KVM be with you.");
mes("You aquire the winning points: 1");
close2;
} else {
mes("[KVM Officer]");
mes("I am so sorry.");
mes("I wish you better luck next time.");
mes("You aquire the losing points: 0");
close2;
}
bg_leave;
Bat_Team = 0;
warp "bat_room",154,150;
end;
}
end;
}
bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
++kvm_point;
mes("[KVM Officer]");
mes("Good Game.");
mes("May the glory of KVM be with you.");
mes("You aquire the winning points: 1");
close2;
} else {
mes("[KVM Officer]");
mes("I am so sorry.");
mes("I wish you better luck next time.");
mes("You aquire the losing points: 0");
close2;
}
bg_leave;
Bat_Team = 0;
warp "bat_room",154,150;
end;
}
end;
}