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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-26 22:47:28 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-26 22:47:28 +0000
commitf83fd90579f5258ff145f9685499b67c5cd1fc68 (patch)
tree3160a65314e936898791cd2705d952f4241c8dc4 /npc/battleground/kvm/kvm02.txt
parent829350723346e4dda27c4eaf3395c3d36f12c409 (diff)
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* instance_npcname will now error if the NPC being looked up is not found, care of ramsey.
* delitem/2 will now send the close button when failing to find all neccecary items to delete. - Still do to, items should not be deleted as-found, and should be deleted once counted and in the event of delitem failure, nothing should be consumed. This is a design flaw in eathena, and should be fixed as soon as possible. * Implemented the Endless Tower instance. * Updated announces and dialogs in KVM. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14395 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/battleground/kvm/kvm02.txt')
-rw-r--r--npc/battleground/kvm/kvm02.txt97
1 files changed, 48 insertions, 49 deletions
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
index 677172c38..8acfcae31 100644
--- a/npc/battleground/kvm/kvm02.txt
+++ b/npc/battleground/kvm/kvm02.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= ???, L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -14,6 +14,9 @@
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//= 1.2 Upated some announces and dialogs from iRO.
+//= Changed how the scoreboard works slightly.
+//= Removed the areapercentheals, and minor things.
//============================================================
// Waiting Room NPCs
@@ -143,12 +146,11 @@ OnGuillaumeDie:
if( $@KvM02BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
else {
- mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
@@ -159,12 +161,11 @@ OnCroixDie:
if( $@KvM02BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
else {
- mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
@@ -191,9 +192,6 @@ OnStart:
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
initnpctimer;
end;
@@ -255,34 +253,32 @@ OnTimer61000:
end;
}
set $@KvM02BG, 2; // Playing
- areapercentheal "bat_c02",50,123,58,131,100,100;
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
- areapercentheal "bat_c02",141,52,149,60,100,100;
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
end;
OnTimer300000:
- mapannounce "bat_c02", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer330000:
- mapannounce "bat_c02", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer345000:
- mapannounce "bat_c02", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer350000:
- mapannounce "bat_c02", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer355000:
- mapannounce "bat_c02", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer360000:
- mapannounce "bat_c02", "KVM has ended.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The KVM battle is over.",bc_map,"0x00ff00";
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM02_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
@@ -291,9 +287,9 @@ OnTimer360000:
{ // Draw Game
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 3;
- mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00";
donpcevent "KvM02_BG::OnStop";
}
end;
@@ -301,18 +297,18 @@ OnTimer360000:
OnGuillaumeWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 1;
- mapannounce "bat_c02", "Guillaume camp victory.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM02_BG::OnStop";
end;
OnCroixWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 2;
- mapannounce "bat_c02", "Croix camp victory.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Congratulations to all Croix members.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM02_BG::OnStop";
end;
@@ -329,8 +325,6 @@ OnStop:
OnReset:
set .Croix_Count, 0;
set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
set $@KvM02BG_Victory, 0;
if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
@@ -338,7 +332,7 @@ OnReset:
disablenpc "KVM Officer#KVM02B";
mapwarp "bat_c02","bat_room",154,150;
maprespawnguildid "bat_c02",0,3; // Just in case someone else
- bg_updatescore "bat_c02",0,0;
+ bg_updatescore "bat_c02",5,5;
set $@KvM02BG, 0;
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
@@ -361,8 +355,12 @@ OnTimer3000:
end;
OnTimer5000:
- mapannounce "bat_c02", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00";
+ end;
+
+OnTimer:55000:
+ mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00";
end;
OnTimer60000:
@@ -379,16 +377,18 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 1;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 5";
close2;
}
else
{ //
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 0";
close2;
}
bg_leave;
@@ -405,19 +405,18 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 1;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 1";
close2;
}
else
{ //
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "Please don't forget this battle. We can win the next.";
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 0";
close2;
}
bg_leave;