summaryrefslogblamecommitdiff
path: root/db/re/item_combo_db.conf
blob: 73a16fcf55313321a4f68ee1918bcc012dd14f00 (plain) (tree)
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//================= Hercules Database =====================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2019-2020 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//================= Description ===========================================
// Configurations file for status effects
//=========================================================================

combo_db: (
/**************************************************************************
 ************* Entry structure ********************************************
 **************************************************************************
{
	// ================ Mandatory fields ===============================
	Items: ["item_list"]   (string, array) list of items
	Script: <"
		Script
		(it can be multi-line)
	">
}
**************************************************************************/
{
	Items: ["Dragon_Slayer", "Dragon_Breath"]
	Script: <"
		bonus2 bAddRace, RC_Dragon, 5;
	">
},
{
	Items: ["Gladius", "Hoplite_Helmet"]
	Script: <"
		bonus bAtkRate, 3;
	">
},
{
	Items: ["Gladius_", "Hoplite_Helmet"]
	Script: <"
		bonus bAtkRate, 3;
	">
},
{
	Items: ["Gladius__", "Hoplite_Helmet"]
	Script: <"
		bonus bAtkRate, 3;
	">
},
{
	Items: ["Krishna", "Assassin_Handcuffs"]
	Script: <"
		bonus bBaseAtk, 50;
		bonus2 bSkillAtk, AS_SONICBLOW, 50;
		bonus bFlee, -30;
	">
},
{
	Items: ["Cakram", "Assassin_Handcuffs"]
	Script: <"
		bonus bCritAtkRate, 40;
		bonus bCritical, 4;
		bonus bMaxHPrate, -10;
	">
},
{
	Items: ["Durga", "Whikebain_Suit"]
	Script: <"
		if (getequiprefinerycnt(EQI_HAND_R) > 6) {
			autobonus2 "{ bonus bIgnoreDefRace,RC_NonBoss; }", 20, 3000, BF_WEAPON, "{}";
		}
	">
},
{
	Items: ["Shiver_Katar", "Mobster_Card"]
	Script: <"
		bonus bCritAtkRate, 5;
	">
},
{
	Items: ["Shiver_Katar", "Sedora_Card"]
	Script: <"
		bonus bCritAtkRate, 5;
	">
},
{
	Items: ["Giant_Axe", "Gigant_Helm"]
	Script: <"
		bonus2 bSkillAtk, WS_CARTTERMINATION, 15 + (getequiprefinerycnt(EQI_HAND_R) * 5);
	">
},
{
	Items: ["Pike", "Hoplite_Helmet"]
	Script: <"
		bonus bAtkRate, 3;
	">
},
{
	Items: ["Pike_", "Hoplite_Helmet"]
	Script: <"
		bonus bAtkRate, 3;
	">
},
{
	Items: ["Pike__", "Hoplite_Helmet"]
	Script: <"
		bonus bAtkRate, 3;
	">
},
{
	Items: ["Long_Horn", "Valkyrjas_Shield"]
	Script: <"
		bonus3 bAutoSpellWhenHit, HP_ASSUMPTIO, 2, 5;
	">
},
{
	Items: ["Long_Horn", "Tournament_Shield"]
	Script: <"
		bonus2 bAddRace, RC_All, 4;
		bonus bDef, 2;
	">
},
{
	Items: ["Battle_Hook", "Tournament_Shield"]
	Script: <"
		bonus2 bAddRace, RC_All, 4;
		bonus bDef, 2;
	">
},
{
	Items: ["Hunting_Spear", "Tournament_Shield"]
	Script: <"
		bonus2 bAddRace, RC_All, 4;
		bonus bDef, 2;
	">
},
{
	Items: ["Long_Horn_M", "Valkyrjas_Shield"]
	Script: <"
		bonus3 bAutoSpellWhenHit, HP_ASSUMPTIO, 2, 5;
	">
},
{
	Items: ["Imperial_Spear", "Imperial_Guard"]
	Script: <"
		bonus2 bSkillAtk, CR_GRANDCROSS, 10;
		bonus2 bSkillAtk, LG_RAYOFGENESIS, 10;
	">
},
{
	Items: ["Imperial_Spear", "Imperial_Guard", "Imperial_Feather", "Imperial_Ring"]
	Script: <"
		bonus2 bSkillUseSP, CR_GRANDCROSS, 30;
		bonus2 bSkillUseSP, LG_SHIELDPRESS, 5;
		bonus2 bSkillUseSP, LG_BANISHINGPOINT, 15;
		bonus2 bSkillUseSP, LG_CANNONSPEAR, 10;
	">
},
{
	Items: ["Imperial_Spear", "Imperial_Ring"]
	Script: <"
		bonus2 bSkillAtk, LG_CANNONSPEAR, 7 * (getequiprefinerycnt(EQI_HAND_L) / 2);
	">
},
{
	Items: ["Staff_Of_Soul", "Spiritual_Ring"]
	Script: <"
		bonus bMatkRate, 6;
		bonus bDex, 2;
		bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R);
	">
},
{
	Items: ["Staff_Of_Soul", "Spiritual_Ring_C"]
	Script: <"
		bonus bMatkRate, 6;
		bonus bDex, 2;
		bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R);
	">
},
{
	Items: ["Wizardy_Staff", "Spiritual_Ring"]
	Script: <"
		bonus bMatkRate, 6;
		bonus bDex, 2;
		bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R);
	">
},
{
	Items: ["Wizardy_Staff", "Spiritual_Ring_C"]
	Script: <"
		bonus bMatkRate, 6;
		bonus bDex, 2;
		bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R);
	">
},
{
	Items: ["Gae_Bolg", "Dragon_Breath"]
	Script: <"
		bonus2 bAddRace, RC_Dragon, 5;
	">
},
{
	Items: ["Spectral_Spear", "Red_Silk_Seal"]
	Script: <"
		bonus2 bResEff, Eff_Confusion, 9500;
	">
},
{
	Items: ["Spectral_Spear_", "Red_Silk_Seal"]
	Script: <"
		bonus2 bResEff, Eff_Confusion, 9500;
	">
},
{
	Items: ["Encyclopedia", "Encyclopedia_Revision"]
	Script: <"
		bonus bAspdRate, getequiprefinerycnt(EQI_HAND_R);
	">
},
{
	Items: ["Hollgrehenn_Hammer", "B_Harword_Card"]
	Script: <"
		bonus bBreakArmorRate, 900;
		bonus bBreakWeaponRate, 900;
	">
},
{
	Items: ["Principles_Of_Magic", "Librarian_Glove", "Pocket_Watch_"]
	Script: <"
		bonus bInt, 5;
		bonus bMaxHP, 700;
		bonus bAspdRate, 5;
	">
},
{
	Items: ["Ancient_Magic", "Mage_Coat"]
	Script: <"
		bonus bMdef, 8;
		bonus bMaxSPrate, 10;
		bonus bInt, 4;
	">
},
{
	Items: ["Ancient_Magic", "Mage_Coat_"]
	Script: <"
		bonus bMdef, 8;
		bonus bMaxSPrate, 10;
		bonus bInt, 4;
	">
},
{
	Items: ["Ancient_Magic", "Librarian_Glove", "Pocket_Watch_"]
	Script: <"
		bonus bInt, 5;
		bonus bMaxHP, 700;
		bonus bAspdRate, 5;
	">
},
{
	Items: ["Snake_Encyclopedia", "Snake_Card"]
	Script: <"
		bonus bAspdRate, 5;
	">
},
{
	Items: ["Snake_Encyclopedia", "Side_Winder_Card"]
	Script: <"
		bonus bAspdRate, 5;
	">
},
{
	Items: ["Snake_Encyclopedia", "Snake_Card", "Side_Winder_Card"]
	Script: <"
		bonus bAspd, 1;
	">
},
{
	Items: ["Snake_Encyclopedia_", "Snake_Card"]
	Script: <"
		bonus bAspdRate, 5;
	">
},
{
	Items: ["Snake_Encyclopedia_", "Side_Winder_Card"]
	Script: <"
		bonus bAspdRate, 5;
	">
},
{
	Items: ["Snake_Encyclopedia_", "Snake_Card", "Side_Winder_Card"]
	Script: <"
		bonus bAspd, 1;
	">
},
{
	Items: ["Bone_Wand", "Skull_Cap"]
	Script: <"
		bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R);
		bonus bVariableCastrate, -10;
	">
},
{
	Items: ["Staff_Of_Wing", "Wing_Of_Eagle"]
	Script: <"
		bonus bSpeedRate, 25;
	">
},
{
	Items: ["Survival_Rod_", "Clack_Of_Servival"]
	Script: <"
		bonus bMaxHP, 300;
		bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5;
		if (getequiprefinerycnt(EQI_GARMENT) > 10) {
			bonus2 bSubEle, Ele_Neutral, 30;
		} else {
			bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_GARMENT) * 3;
		}
	">
},
{
	Items: ["Survival_Rod_", "Cloak_Of_Survival_C"]
	Script: <"
		bonus bMatkRate, 5;
		bonus2 bSubEle, Ele_Neutral, 25;
	">
},
{
	Items: ["Survival_Rod_", "Survive_Circlet"]
	Script: <"
		bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 10;
		if (getequiprefinerycnt(EQI_HAND_R) >= 10)
			autobonus "{ bonus bVariableCastrate,-50; }", 50, 5000, BF_MAGIC, "{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }";
	">
},
{
	Items: ["Survival_Rod2_", "Clack_Of_Servival"]
	Script: <"
		bonus bMaxHP, 300;
		bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5;
		if (getequiprefinerycnt(EQI_GARMENT) > 10) {
			bonus2 bSubEle, Ele_Neutral, 30;
		} else {
			bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_GARMENT) * 3;
		}
	">
},
{
	Items: ["Survival_Rod2_", "Cloak_Of_Survival_C"]
	Script: <"
		bonus bMatkRate, 5;
		bonus2 bSubEle, Ele_Neutral, 25;
	">
},
{
	Items: ["Healing_Staff", "All_Love_Guard"]
	Script: <"
		bonus bHealPower, getequiprefinerycnt(EQI_HAND_R);
	">
},
{
	Items: ["Walking_Stick", "Magician_Hat"]
	Script: <"
		bonus bDex, 2;
		bonus bInt, 2;
		bonus bSPrecovRate, 5;
		bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R);
	">
},
{
	Items: ["Holy_Stick", "Exorcism_Bible"]
	Script: <"
		bonus2 bSkillAtk, PR_MAGNUS, 20;
		bonus3 bAutoSpellWhenHit, PR_TURNUNDEAD, 1, 20;
	">
},
{
	Items: ["Holy_Stick", "All_Love_Guard"]
	Script: <"
		bonus bHealPower, getequiprefinerycnt(EQI_HAND_R) * 3;
	">
},
{
	Items: ["Thorn_Staff", "Skull_Cap"]
	Script: <"
		bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R);
		bonus bVariableCastrate, -10;
	">
},
{
	Items: ["Thorn_Staff", "Thornwood_Band"]
	Script: <"
		bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 10;
	">
},
{
	Items: ["Rafini_Staff", "Lapine_Shield"]
	Script: <"
		if (getequiprefinerycnt(EQI_HAND_L) > 8) {
			bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 15;
		}
		if (getequiprefinerycnt(EQI_HAND_R) > 9) {
			bonus bMatk, 50;
			bonus bVariableCastrate, -10;
		}
	">
},
{
	Items: ["Wand_Of_Affection", "Shoes_Of_Affection", "Shawl_Of_Affection", "Robe_Of_Affection"]
	Script: <"
		bonus bHealPower, 25;
	">
},
{
	Items: ["Wand_Of_Affection2", "Shoes_Of_Affection", "Shawl_Of_Affection", "Robe_Of_Affection"]
	Script: <"
		bonus bHealPower, 45;
		bonus3 bAutoSpellWhenHit, AB_SILENTIUM, 1, 10;
	">
},
{
	Items: ["Bone_Wand_", "Skull_Cap"]
	Script: <"
		bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R);
		bonus bVariableCastrate, -10;
	">
},
{
	Items: ["Hunter_Bow", "Hunting_Arrow"]
	Script: <"
		bonus bLongAtkRate, 50;
	">
},
{
	Items: ["Luna_Bow", "Lunatic_Brooch"]
	Script: <"
		bonus bDex, 1;
		bonus bMaxSP, 50;
		bonus bSPrecovRate, 10;
	">
},
{
	Items: ["Hunter_Bow_", "Hunting_Arrow"]
	Script: <"
		bonus bLongAtkRate, 50;
	">
},
{
	Items: ["Burning_Bow", "Fire_Arrow"]
	Script: <"
		bonus bLongAtkRate, 25;
	">
},
{
	Items: ["Frozen_Bow", "Crystal_Arrow"]
	Script: <"
		bonus bLongAtkRate, 25;
	">
},
{
	Items: ["Earth_Bow", "Stone_Arrow"]
	Script: <"
		bonus bLongAtkRate, 25;
		bonus2 bAddEff, Eff_Stone, 1000;
	">
},
{
	Items: ["Gust_Bow", "Arrow_Of_Wind"]
	Script: <"
		bonus bLongAtkRate, 25;
		bonus3 bAutoSpell, NJ_HUUJIN, 5, 100;
		if (readparam(bInt) > 39)
			bonus3 bAutoSpell, NJ_HUUJIN, 5, 200;
	">
},
{
	Items: ["Orc_Archer_Bow", "Steel_Arrow"]
	Script: <"
		bonus bLongAtkRate, 50;
	">
},
{
	Items: ["Cursed_Lyre", "Cursed_Star"]
	Script: <"
		bonus bAtk, 25;
		bonus3 bAddEff, Eff_Curse, 200, ATF_WEAPON | ATF_LONG | ATF_TARGET;
	">
},
{
	Items: ["Elven_Bow", "Arrow_Of_Elf"]
	Script: <"
		bonus bLongAtkRate, 50;
	">
},
{
	Items: ["Incisive_Arrow", "Little_Fhat"]
	Script: <"
		bonus bCritAtkRate, 5;
	">
},
{
	Items: ["Siege_Arrow_S", "Velum_CrossBow"]
	Script: <"
		bonus bLongAtkRate, 70;
	">
},
{
	Items: ["Siege_Arrow_A", "Velum_CrossBow"]
	Script: <"
		bonus bLongAtkRate, 40;
	">
},
{
	Items: ["Ukulele_Of_Newoz", "Winged_Ring_Of_Newoz"]
	Script: <"
		bonus2 bSkillAtk, CG_ARROWVULCAN, 200;
		bonus2 bSkillUseSP, CG_ARROWVULCAN, 20;
	">
},
{
	Items: ["Floral_Mic_Of_Igu", "Floral_Bracelet_Of_Igu"]
	Script: <"
		bonus2 bSkillAtk, CG_ARROWVULCAN, 200;
	">
},
{
	Items: ["Divine_Cross", "Spiritual_Ring"]
	Script: <"
		bonus bMatkRate, 10;
		bonus bDex, 2;
		bonus2 bSubRace, RC_Demon, 10;
		bonus2 bSubRace, RC_Undead, 10;
	">
},
{
	Items: ["Divine_Cross", "Spiritual_Ring_C"]
	Script: <"
		bonus bMatkRate, 10;
		bonus bDex, 2;
		bonus2 bSubRace, RC_Demon, 10;
		bonus2 bSubRace, RC_Undead, 10;
	">
},
{
	Items: ["Golden_Rod_Staff", "Golden_Rod_Shoes", "Golden_Rod_Orb", "Golden_Rod_Robe"]
	Script: <"
		bonus2 bMagicAtkEle, Ele_Wind, 40;
		bonus2 bMagicAtkEle, Ele_Earth, -30;
		bonus2 bSubEle, Ele_Earth, -50;
	">
},
{
	Items: ["Aqua_Staff", "Aqua_Shoes", "Aqua_Orb", "Aqua_Robe"]
	Script: <"
		bonus2 bMagicAtkEle, Ele_Water, 40;
		bonus2 bMagicAtkEle, Ele_Wind, -30;
		bonus2 bSubEle, Ele_Wind, -50;
	">
},
{
	Items: ["Crimson_Staff", "Crimson_Shoes", "Crimson_Orb", "Crimson_Robe"]
	Script: <"
		bonus2 bMagicAtkEle, Ele_Fire, 40;
		bonus2 bMagicAtkEle, Ele_Water, -30;
		bonus2 bSubEle, Ele_Water, -50;
	">
},
{
	Items: ["Forest_Staff", "Forest_Shoes", "Forest_Orb", "Forest_Robe"]
	Script: <"
		bonus2 bMagicAtkEle, Ele_Earth, 40;
		bonus2 bMagicAtkEle, Ele_Fire, -30;
		bonus2 bSubEle, Ele_Fire, -50;
	">
},
{
	Items: ["Golden_Rod_Staff2", "Golden_Rod_Shoes", "Golden_Rod_Orb", "Golden_Rod_Robe"]
	Script: <"
		bonus2 bMagicAtkEle, Ele_Wind, 60;
		bonus2 bMagicAtkEle, Ele_Earth, -60;
		bonus2 bSubEle, Ele_Earth, -50;
	">
},
{
	Items: ["Aqua_Staff2", "Aqua_Shoes", "Aqua_Orb", "Aqua_Robe"]
	Script: <"
		bonus2 bMagicAtkEle, Ele_Water, 60;
		bonus2 bMagicAtkEle, Ele_Wind, -60;
		bonus2 bSubEle, Ele_Wind, -50;
	">
},
{
	Items: ["Crimson_Staff2", "Crimson_Shoes", "Crimson_Orb", "Crimson_Robe"]
	Script: <"
		bonus2 bMagicAtkEle, Ele_Fire, 60;
		bonus2 bMagicAtkEle, Ele_Water, -60;
		bonus2 bSubEle, Ele_Water, -50;
	">
},
{
	Items: ["Forest_Staff2", "Forest_Shoes", "Forest_Orb", "Forest_Robe"]
	Script: <"
		bonus2 bMagicAtkEle, Ele_Earth, 60;
		bonus2 bMagicAtkEle, Ele_Fire, -60;
		bonus2 bSubEle, Ele_Fire, -50;
	">
},
{
	Items: ["Memorize_Book", "Pocket_Watch_", "One_Eyed_Glass"]
	Script: <"
		bonus bHPrecovRate, 15;
		bonus bSPrecovRate, 15;
		bonus bMatkRate, 7;
	">
},
{
	Items: ["Stone_Buckler", "Odins_Blessing", "Magni_Cap"]
	Script: <"
		bonus bStr, 2;
		bonus bDef, 5;
		bonus bMdef, 5;
		if (BaseClass == Job_Swordman) bonus bDef, 6;
	">
},
{
	Items: ["Valkyrjas_Shield", "Odins_Blessing", "Fricca_Circlet"]
	Script: <"
		bonus bDef, 2 - getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP);
		bonus bMdef, 5 + getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP);
	">
},
{
	Items: ["Angels_Safeguard", "Angels_Protection", "Angels_Arrival", "Angels_Warmth", "Kiss_Of_Angel"]
	Script: <"
		bonus bMaxHP, 900;
		bonus bMaxSP, 100;
		bonus3 bAutoSpellWhenHit, HP_ASSUMPTIO, 1, 30;
	">
},
{
	Items: ["Memorize_Book_", "Pocket_Watch_", "One_Eyed_Glass"]
	Script: <"
		bonus bHPrecovRate, 15;
		bonus bSPrecovRate, 15;
		bonus bMatkRate, 7;
	">
},
{
	Items: ["Orleans_Server", "Orleans_Glove"]
	Script: <"
		bonus bVariableCastrate, -10;
	">
},
{
	Items: ["Orleans_Server", "Orleans_Necklace"]
	Script: <"
		bonus bMatk, getrefine() * 2;
	">
},
{
	Items: ["Thorny_Buckler", "Bison_Horn"]
	Script: <"
		bonus bAspdRate, 10;
		bonus bShortWeaponDamageReturn, 5;
	">
},
{
	Items: ["Strong_Shield", "Hoplite_Helmet"]
	Script: <"
		bonus bDef, 2;
	">
},
{
	Items: ["Shadow_Guard", "Shadow_Walk"]
	Script: <"
		bonus2 bAddEff, Eff_Blind, 500;
		autobonus "{ bonus bFlee,20; }", 200, 10000, BF_WEAPON, "{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }";
	">
},
{
	Items: ["Valkyrjas_Shield_C", "Odins_Blessing", "Fricca_Circlet"]
	Script: <"
		bonus bDef, 2 - getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP);
		bonus bMdef, 5 + getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP);
	">
},
{
	Items: ["Imperial_Guard", "Imperial_Ring"]
	Script: <"
		if (getequiprefinerycnt(EQI_HAND_L) > 5) {
			bonus2 bSkillAtk, LG_SHIELDPRESS, (getequiprefinerycnt(EQI_HAND_L) * 8) - 40;
		}
	">
},
{
	Items: ["Insecticide", "Super_Ora_Ora"]
	Script: <"
		bonus2 bAddRaceTolerance, RC_Insect, 10;
		if (getequiprefinerycnt(EQI_HAND_L) > 7) {
			bonus2 bMagicAddRace, RC_Insect, 4;
			bonus2 bAddRaceTolerance, RC_Insect, 20;
		}
	">
},
{
	Items: ["Giant_Shield", "Gigant_Helm"]
	Script: <"
		bonus2 bSkillAtk, WS_CARTTERMINATION, 15 + (getequiprefinerycnt(EQI_HAND_R) * 5);
	">
},
{
	Items: ["Kalasak", "Bangungot_Boots", "Buwaya_Cloth", "Bakonawa_Armor"]
	Script: <"
		bonus bMaxHPrate, 20;
		bonus bMaxSPrate, 10;
	">
},
{
	Items: ["Fox_Armguard", "Special_Ninja_Suit"]
	Script: <"
		bonus bAgi, 2;
	">
},
{
	Items: ["Fox_Armguard", "Special_Ninja_Suit_"]
	Script: <"
		bonus bAgi, 2;
	">
},
{
	Items: ["Crescent_Armguard", "Tenebris_Latitantes"]
	Script: <"
		bonus bFlee, 10;
		bonus bFlee2, 10;
	">
},
{
	Items: ["Impr_Angels_Safeguard", "Im_Angels_Protection", "Improved_Kiss_Of_Angel", "Impr_Angels_Warmth", "Impr_Angels_Arrival"]
	Script: <"
		bonus(bMaxHP, 900);
		bonus(bMaxSP, 100);
		bonus3(bAutoSpellWhenHit, HP_ASSUMPTIO, 1, 30);
	">
},
{
	Items: ["Lapine_Shield", "KarduiEar"]
	Script: <"
		if (!isequipped(Fallen_Bishop_Card)) {
			if (getequiprefinerycnt(EQI_HAND_L) > 6) {
				bonus2 bSkillCooldown, WL_COMET, -20000;
			}
			if (getequiprefinerycnt(EQI_HAND_L) > 9) {
				bonus2 bSkillCooldown, WL_COMET, -20000;
			}
		}
	">
},
{
	Items: ["Angelic_Chain", "Bell_Pigeon"]
	Script: <"
		bonus2 bExpAddRace, RC_All, 5;
	">
},
{
	Items: ["Centimental_Flower", "Persika"]
	Script: <"
		bonus bMaxSP, 30;
		bonus bInt, 1;
	">
},
{
	Items: ["Centimental_Flower", "Ancient_Elven_Ear"]
	Script: <"
		bonus bMatkRate, 1;
	">
},
{
	Items: ["Centimental_Flower", "Black_Cat_Hat"]
	Script: <"
		bonus bAllStats, 1;
	">
},
{
	Items: ["Centimental_Leaf", "Persika"]
	Script: <"
		bonus bLuk, 1;
		bonus bFlee, 2;
	">
},
{
	Items: ["Centimental_Leaf", "Ancient_Elven_Ear"]
	Script: <"
		bonus bAtkRate, 1;
	">
},
{
	Items: ["Centimental_Leaf", "Black_Cat_Hat"]
	Script: <"
		bonus bAllStats, 1;
	">
},
{
	Items: ["Mr_Smile", "Gloomy_Pumpkin_Hat"]
	Script: <"
		bonus2 bAddMonsterDropItem, 12192, 20;
	">
},
{
	Items: ["Phantom_Of_Opera", "Gloomy_Pumpkin_Hat"]
	Script: <"
		bonus bFlee, 10;
	">
},
{
	Items: ["Impr_Angels_Safeguard", "Im_Angels_Protection"]
	Script: <"
		bonus bAllStats, 2;
	">
},
{
	Items: ["Elven_Ears", "Skull_Cap"]
	Script: <"
		bonus bUseSPrate, -3;
	">
},
{
	Items: ["Padded_Armor", "Hyper_Changer"]
	Script: <"
		bonus bDef, 5;
		bonus bMaxHP, 150;
	">
},
{
	Items: ["Padded_Armor_", "Hyper_Changer"]
	Script: <"
		bonus bDef, 5;
		bonus bMaxHP, 150;
	">
},
{
	Items: ["Ninja_Suit", "Shinobis_Sash"]
	Script: <"
		bonus bUseSPrate, -20;
		bonus bMaxHP, 300;
	">
},
{
	Items: ["G_Strings", "Undershirt"]
	Script: <"
		bonus bAgi, 5;
		bonus bFlee, 10;
	">
},
{
	Items: ["G_Strings", "Undershirt_"]
	Script: <"
		bonus bAgi, 5;
		bonus bFlee, 10;
	">
},
{
	Items: ["Odins_Blessing", "Fricco_Shoes", "Falcon_Robe"]
	Script: <"
		bonus bAgi, 3;
		bonus bMaxHPrate, 5;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["Odins_Blessing", "Vidars_Boots", "Valis_Manteau"]
	Script: <"
		bonus bVit, 5;
		bonus bHPrecovRate, 10;
		bonus bSPrecovRate, 10;
	">
},
{
	Items: ["Odins_Blessing", "Ulle_Cap"]
	Script: <"
		if (readparam(bDex) > 69)
			bonus bUseSPrate, -10;
	">
},
{
	Items: ["Odins_Blessing", "Ulle_Cap_I"]
	Script: <"
		if (readparam(bDex) > 69)
			bonus bUseSPrate, -10;
	">
},
{
	Items: ["Odins_Blessing", "Priest_Sword"]
	Script: <"
		bonus bMaxSP, 50;
		bonus2 bSkillAtk, KN_BOWLINGBASH, 5;
	">
},
{
	Items: ["Goibnes_Armor", "Goibnes_Combat_Boots", "Goibnes_Shoulder_Arms", "Goibnes_Helmet"]
	Script: <"
		bonus bVit, 5;
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
		bonus bDef, 5;
		bonus bMdef, 15;
		bonus2 bSubEle, Ele_Water, 10;
		bonus2 bSubEle, Ele_Earth, 10;
		bonus2 bSubEle, Ele_Fire, 10;
		bonus2 bSubEle, Ele_Wind, 10;
	">
},
{
	Items: ["Goibnes_Armor", "Goibnes_Combat_Boots_", "Goibnes_Shoulder_Arms_", "Goibnes_Helmet_"]
	Script: <"
		bonus bVit, 5;
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
		bonus bDef, 5;
		bonus bMdef, 15;
		bonus2 bSubEle, Ele_Water, 10;
		bonus2 bSubEle, Ele_Earth, 10;
		bonus2 bSubEle, Ele_Fire, 10;
		bonus2 bSubEle, Ele_Wind, 10;
	">
},
{
	Items: ["Valkyrie_Armor", "Valkyrie_Shoes", "Valkyrie_Manteau", "Valkyrie_Helm"]
	Script: <"
		bonus bAllStats, 1;
	">
},
{
	Items: ["Dress_Of_Angel", "Angeling_Hairpin"]
	Script: <"
		bonus bLuk, 6;
		bonus bFlee, 5;
		bonus bInt, 2;
	">
},
{
	Items: ["Ninja_Suit_", "Shinobis_Sash"]
	Script: <"
		bonus bUseSPrate, -20;
		bonus bMaxHP, 300;
	">
},
{
	Items: ["Orleans_Gown", "Orleans_Necklace"]
	Script: <"
		bonus bVariableCastrate, 15;
	">
},
{
	Items: ["Freyja_Overcoat", "Freyja_Boots", "Freyja_Cape", "Freyja_Crown"]
	Script: <"
		bonus2 bSubRace, RC_DemiPlayer, 10;
		bonus bMaxHPrate, 20;
		bonus2 bResEff, Eff_Freeze, 10000;
		skill WZ_FIREPILLAR, 10;
	">
},
{
	Items: ["G_Strings_", "Undershirt"]
	Script: <"
		bonus bAgi, 5;
		bonus bFlee, 10;
	">
},
{
	Items: ["G_Strings_", "Undershirt_"]
	Script: <"
		bonus bAgi, 5;
		bonus bFlee, 10;
	">
},
{
	Items: ["Diabolus_Robe", "Diabolus_Ring"]
	Script: <"
		bonus2 bAddRace, RC_All, 3;
		bonus bMatkRate, 3;
	">
},
{
	Items: ["Diabolus_Armor", "Diabolus_Ring"]
	Script: <"
		bonus2 bAddRace, RC_All, 3;
		bonus bMatkRate, 3;
	">
},
{
	Items: ["Assaulter_Plate", "Battle_Greave", "Commander_Manteau"]
	Script: <"
		bonus2 bSubRace, RC_NonDemiPlayer, -300;
		bonus bVit, 3;
		bonus bMaxHPrate, 12;
		bonus bHealPower2, 10;
		bonus bAddItemHealRate, 10;
		autobonus2 "{ bonus2 bHPRegenRate,600,1000; }", 5, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }";
	">
},
{
	Items: ["Elite_Engineer_Armor", "Battle_Greave", "Commander_Manteau"]
	Script: <"
		bonus2 bSubRace, RC_NonDemiPlayer, -300;
		bonus bStr, 3;
		bonus bMaxHPrate, 12;
		bonus2 bSkillAtk, MC_MAMMONITE, 20;
		bonus2 bSkillHeal, AM_POTIONPITCHER, 10;
		bonus2 bSkillHeal2, AM_POTIONPITCHER, 10;
		bonus2 bSkillHeal2, AL_HEAL, 10;
		bonus bUnbreakableArmor, 0;
	">
},
{
	Items: ["Assassin_Robe", "Battle_Greave", "Commander_Manteau"]
	Script: <"
		bonus2 bSubRace, RC_NonDemiPlayer, -300;
		bonus bAgi, 3;
		bonus bMaxHPrate, 12;
		bonus bCritical, 5;
		bonus bAspdRate, 5;
		autobonus "{ bonus2 bHPRegenRate,300,1000; }", 10, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }";
	">
},
{
	Items: ["Warlock_Battle_Robe", "Combat_Boots", "Commander_Manteau_"]
	Script: <"
		bonus2 bSubRace, RC_NonDemiPlayer, -300;
		bonus bInt, 3;
		bonus bMaxHPrate, 12;
		bonus2 bResEff, Eff_Stun, 2000;
		autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }";
	">
},
{
	Items: ["Medic_Robe", "Combat_Boots", "Commander_Manteau_"]
	Script: <"
		bonus2 bSubRace, RC_NonDemiPlayer, -300;
		bonus bInt, 3;
		bonus bMaxHPrate, 12;
		bonus2 bVariableCastrate, AL_HOLYLIGHT, -50;
		bonus bHealPower, 6;
		autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }";
	">
},
{
	Items: ["Elite_Archer_Suit", "Combat_Boots", "Commander_Manteau_"]
	Script: <"
		bonus2 bSubRace, RC_NonDemiPlayer, -300;
		bonus bDex, 3;
		bonus bMaxHPrate, 12;
		bonus bLongAtkDef, 10;
		bonus bDelayrate, -25;
	">
},
{
	Items: ["Elite_Shooter_Suit", "Battle_Boots", "Sheriff_Manteau"]
	Script: <"
		bonus2 bSubRace, RC_NonDemiPlayer, -300;
		bonus bDex, 3;
		bonus bMaxHPrate, 12;
		bonus bLongAtkDef, 10;
		bonus bDelayrate, -25;
	">
},
{
	Items: ["Sprint_Mail", "Sprint_Shoes", "Sprint_Ring"]
	Script: <"
		bonus bMaxHPrate, 7;
		bonus bMaxSPrate, 7;
		bonus bVariableCastrate, -3;
		bonus bDelayrate, -15;
	">
},
{
	Items: ["Improved_Tights", "Linen_Glove"]
	Script: <"
		bonus bFlee2, 5;
	">
},
{
	Items: ["Krieger_Suit1", "Krieger_Shoes1", "Krieger_Muffler1"]
	Script: <"
		bonus2 bAddRace, RC_All, 5;
		bonus bMatkRate, 5;
		bonus2 bResEff, Eff_Freeze, 10000;
		bonus2 bSkillHeal2, AM_POTIONPITCHER, 3;
		bonus2 bSkillHeal2, AL_HEAL, 3;
		bonus2 bSkillHeal2, PR_SANCTUARY, 3;
	">
},
{
	Items: ["Dragon_Vest", "Dragon_Manteau"]
	Script: <"
		bonus bAgi, 5;
		bonus bFlee, 15;
	">
},
{
	Items: ["Cuffs", "Bloody_Iron_Ball"]
	Script: <"
		bonus bBaseAtk, 50;
		bonus2 bAddDefClass, 1196, 20;
		bonus2 bAddDefClass, 1197, 20;
	">
},
{
	Items: ["Tidal_Shoes", "Wool_Scarf"]
	Script: <"
		bonus bHPrecovRate, 5;
		bonus bMaxHPrate, 10;
	">
},
{
	Items: ["Black_Leather_Boots", "Rider_Insignia"]
	Script: <"
		bonus bFlee, 10;
	">
},
{
	Items: ["Black_Leather_Boots", "Rider_Insignia_"]
	Script: <"
		bonus bFlee, 10;
	">
},
{
	Items: ["Black_Leather_Boots", "Rider_Insignia_M"]
	Script: <"
		bonus bFlee, 10;
	">
},
{
	Items: ["Diabolus_Boots", "Diabolus_Manteau"]
	Script: <"
		bonus bMaxHPrate, 6;
	">
},
{
	Items: ["Black_Leather_Boots_", "Rider_Insignia"]
	Script: <"
		bonus bFlee, 10;
	">
},
{
	Items: ["Black_Leather_Boots_", "Rider_Insignia_"]
	Script: <"
		bonus bFlee, 10;
	">
},
{
	Items: ["Black_Leather_Boots_", "Rider_Insignia_M"]
	Script: <"
		bonus bFlee, 10;
	">
},
{
	Items: ["Beach_Sandal", "Beach_Manteau"]
	Script: <"
		bonus bFlee, 5;
	">
},
{
	Items: ["Shoes_Of_Judgement", "Shawl_Of_Judgement", "Robe_Of_Judgement", "Mace_Of_Judgement"]
	Script: <"
		bonus2 bAddRace, RC_Undead, 15;
		bonus2 bMagicAddRace, RC_Undead, 15;
		bonus2 bSkillAtk, AB_ADORAMUS, 100;
	">
},
{
	Items: ["Shoes_Of_Judgement", "Shawl_Of_Judgement", "Robe_Of_Judgement", "Mace_Of_Judgement2"]
	Script: <"
		bonus2 bAddRace, RC_Undead, 30;
		bonus2 bMagicAddRace, RC_Undead, 30;
		bonus2 bSkillAtk, AB_ADORAMUS, 200;
		bonus bVariableCastrate, -50;
	">
},
{
	Items: ["Ur_Greave", "Ur_Manteau", "Ur_Seal", "Ur_Plate"]
	Script: <"
		bonus bMaxHPrate, 14;
		bonus2 bSkillAtk, RK_HUNDREDSPEAR, 50;
		skill CR_AUTOGUARD, 1;
		bonus bUseSPrate, 10;
		bonus2 bSubEle, Ele_Neutral, 10;
	">
},
{
	Items: ["Peuz_Greave", "Peuz_Manteau", "Peuz_Seal", "Peuz_Plate"]
	Script: <"
		bonus2 bAddRace, RC_All, 10;
		bonus2 bSkillAtk, RK_SONICWAVE, 100;
		bonus2 bSkillAtk, RK_WINDCUTTER, 100;
		bonus3 bAutoSpell, RK_STORMBLAST, 1, 20;
		autobonus3 "{ bonus bAspd,2; }", 1000, 10000, LK_CONCENTRATION, "{ specialeffect(EF_ENHANCE, AREA, playerattached()); }";
	">
},
{
	Items: ["Sabah_Shoes", "Sabah_Hood", "Sabah_Ring", "Sabah_Cloth"]
	Script: <"
		bonus bCritical, 15;
		bonus bFlee, 10;
		bonus bCritAtkRate, 40;
		bonus2 bSkillAtk, GC_CROSSIMPACT, 20;
		bonus bUseSPrate, 10;
	">
},
{
	Items: ["Nab_Shoes", "Nab_Hood", "Nab_Ring", "Nab_Cloth"]
	Script: <"
		bonus2 bAddRace, RC_All, 10;
		bonus bMatkRate, 10;
		if (readparam(bStr) > 119) {
			bonus bBaseAtk, 30;
		}
		bonus3 bAutoSpell, ASC_BREAKER, getskilllv(ASC_BREAKER), 10;
		bonus bCritical, -20;
	">
},
{
	Items: ["White_Wing_Boots", "White_Wing_Manteau", "White_Wing_Brooch", "White_Wing_Suits"]
	Script: <"
		bonus bAspd, 2;
		bonus bLongAtkRate, 30;
		bonus3 bAutoSpell, AC_DOUBLE, 3, 10;
		bonus2 bSkillAtk, RA_ARROWSTORM, 50;
	">
},
{
	Items: ["Black_Wing_Boots", "Black_Wing_Manteau", "Black_wing_Brooch", "Black_Wing_Suits"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus2 bSkillAtk, RA_CLUSTERBOMB, 20;
		bonus bFlee2, 20;
		bonus bLongAtkRate, -30;
		bonus bAspd, -7;
	">
},
{
	Items: ["Siege_Greave", "Siege_Manteau", "Siege_Plate"]
	Script: <"
		bonus bVit, 5;
		bonus2 bSubRace, RC_DemiPlayer, 15;
	">
},
{
	Items: ["Siege_Boots", "Siege_Manteau", "Siege_Suits"]
	Script: <"
		bonus bDex, 5;
		bonus2 bSubRace, RC_DemiPlayer, 15;
	">
},
{
	Items: ["Siege_Shoes", "Siege_Muffler", "Siege_Robe"]
	Script: <"
		bonus bInt, 5;
		bonus bMdef, 10;
		bonus2 bSubRace, RC_DemiPlayer, 15;
	">
},
{
	Items: ["Morpheuss_Shawl", "Morpheuss_Ring", "Morpheuss_Armlet", "Morpheuss_Hood"]
	Script: <"
		bonus bInt, 5;
		bonus bMdef, 11;
		bonus bMaxSPrate, 20;
		bonus bNoCastCancel, 0;
		bonus bVariableCastrate, 25;
	">
},
{
	Items: ["Morriganes_Manteau", "Morriganes_Belt", "Morriganes_Pendant", "Morriganes_Helm"]
	Script: <"
		bonus bStr, 2;
		bonus bLuk, 9;
		bonus bCritical, 13;
		bonus bBaseAtk, 18;
		bonus bFlee2, 13;
	">
},
{
	Items: ["Morriganes_Manteau", "Morriganes_Belt_", "Morriganes_Pendant_", "Morriganes_Helm_"]
	Script: <"
		bonus bStr, 2;
		bonus bLuk, 9;
		bonus bCritical, 13;
		bonus bBaseAtk, 18;
		bonus bFlee2, 13;
	">
},
{
	Items: ["Dragon_Breath", "Dragon_Killer"]
	Script: <"
		bonus2 bAddRace, RC_Dragon, 5;
	">
},
{
	Items: ["Scarlet_Poncho", "Critical_Ring"]
	Script: <"
		bonus bCritAtkRate, 5;
		bonus bCritical, 10;
		if (getequiprefinerycnt(EQI_GARMENT) >= 5) {
			bonus bCritAtkRate, 3;
		}
		if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
			bonus bCritAtkRate, 4;
		}
	">
},
{
	Items: ["Scarlet_Poncho", "Rose_Cascade"]
	Script: <"
		bonus bUseSPrate, -5;
	">
},
{
	Items: ["Clip", "Spiritual_Ring"]
	Script: <"
		bonus2 bSkillAtk, AL_HEAL, 50;
		bonus2 bSkillAtk, PR_MAGNUS, 30;
		bonus bSPrecovRate, 9;
	">
},
{
	Items: ["Clip", "Spiritual_Ring_C"]
	Script: <"
		bonus2 bSkillAtk, AL_HEAL, 50;
		bonus2 bSkillAtk, PR_MAGNUS, 30;
		bonus bSPrecovRate, 9;
	">
},
{
	Items: ["Clip", "Spiritual_Ring_M"]
	Script: <"
		bonus2 bSkillAtk, AL_HEAL, 50;
		bonus2 bSkillAtk, PR_MAGNUS, 30;
		bonus bSPrecovRate, 9;
	">
},
{
	Items: ["Rosary", "Spiritual_Ring"]
	Script: <"
		bonus2 bSkillAtk, AL_HEAL, 50;
		bonus2 bSkillAtk, PR_MAGNUS, 30;
		bonus bSPrecovRate, 9;
	">
},
{
	Items: ["Rosary", "Spiritual_Ring_C"]
	Script: <"
		bonus2 bSkillAtk, AL_HEAL, 50;
		bonus2 bSkillAtk, PR_MAGNUS, 30;
		bonus bSPrecovRate, 9;
	">
},
{
	Items: ["Rosary", "Spiritual_Ring_M"]
	Script: <"
		bonus2 bSkillAtk, AL_HEAL, 50;
		bonus2 bSkillAtk, PR_MAGNUS, 30;
		bonus bSPrecovRate, 9;
	">
},
{
	Items: ["Safety_Ring", "Angel_Earing"]
	Script: <"
		bonus bMdef, 7;
		bonus bDef, 7;
	">
},
{
	Items: ["Critical_Ring", "Angel_Earing"]
	Script: <"
		bonus bCritical, 7;
	">
},
{
	Items: ["Ring_Of_Rogue", "Cold_Heart"]
	Script: <"
		bonus2 bAddSize, Size_Medium, 8;
		bonus bAspdRate, 3;
	">
},
{
	Items: ["Ring_Of_Rogue", "Black_Cat"]
	Script: <"
		bonus2 bAddSize, Size_Large, 8;
		bonus bHit, 3;
		bonus bVariableCastrate, -3;
	">
},
{
	Items: ["Rosary_", "Spiritual_Ring"]
	Script: <"
		bonus2 bSkillAtk, AL_HEAL, 50;
		bonus2 bSkillAtk, PR_MAGNUS, 30;
		bonus bSPrecovRate, 9;
	">
},
{
	Items: ["Rosary_", "Spiritual_Ring_C"]
	Script: <"
		bonus2 bSkillAtk, AL_HEAL, 50;
		bonus2 bSkillAtk, PR_MAGNUS, 30;
		bonus bSPrecovRate, 9;
	">
},
{
	Items: ["Rosary_", "Spiritual_Ring_M"]
	Script: <"
		bonus2 bSkillAtk, AL_HEAL, 50;
		bonus2 bSkillAtk, PR_MAGNUS, 30;
		bonus bSPrecovRate, 9;
	">
},
{
	Items: ["Ring_Of_Flame_Lord", "Ring_Of_Resonance"]
	Script: <"
		bonus4 bAutoSpell, MO_EXTREMITYFIST, 1, 3, 1;
		bonus3 bAutoSpell, PR_LEXAETERNA, 1, 20;
		bonus3 bAutoSpell, AS_SONICBLOW, 5, 50;
		bonus3 bAutoSpell, MO_INVESTIGATE, 5, 20;
		bonus3 bAutoSpell, ASC_METEORASSAULT, 2, 50;
	">
},
{
	Items: ["Ring_Of_Resonance", "Ring_Of_Flame_Lord_I"]
	Script: <"
		bonus4 bAutoSpell, MO_EXTREMITYFIST, 1, 3, 1;
		bonus3 bAutoSpell, PR_LEXAETERNA, 1, 20;
		bonus3 bAutoSpell, AS_SONICBLOW, 5, 50;
		bonus3 bAutoSpell, MO_INVESTIGATE, 5, 20;
		bonus3 bAutoSpell, ASC_METEORASSAULT, 2, 50;
	">
},
{
	Items: ["Orleans_Glove", "Orleans_Necklace"]
	Script: <"
		bonus bMatk, 20;
	">
},
{
	Items: ["Medal_Swordman", "Krieger_Ring1"]
	Script: <"
		bonus2 bAddRace, RC_All, 5;
		bonus bMatkRate, 3;
		bonus bHealPower, 5;
	">
},
{
	Items: ["Medal_Thief", "Krieger_Ring1"]
	Script: <"
		bonus2 bAddRace, RC_All, 5;
		bonus bMatkRate, 3;
		bonus bHealPower, 5;
	">
},
{
	Items: ["Medal_Acolyte", "Krieger_Ring1"]
	Script: <"
		bonus2 bAddRace, RC_All, 5;
		bonus bMatkRate, 3;
		bonus bHealPower, 5;
	">
},
{
	Items: ["Medal_Mage", "Krieger_Ring1"]
	Script: <"
		bonus2 bAddRace, RC_All, 5;
		bonus bMatkRate, 3;
		bonus bHealPower, 5;
	">
},
{
	Items: ["Medal_Archer", "Krieger_Ring1"]
	Script: <"
		bonus2 bAddRace, RC_All, 5;
		bonus bMatkRate, 3;
		bonus bHealPower, 5;
	">
},
{
	Items: ["Medal_Merchant", "Krieger_Ring1"]
	Script: <"
		bonus2 bAddRace, RC_All, 5;
		bonus bMatkRate, 3;
		bonus bHealPower, 5;
	">
},
{
	Items: ["Icarus_Wing", "Bowman_Scarf"]
	Script: <"
		bonus bUseSPrate, -25;
	">
},
{
	Items: ["Medal_Gunner", "Krieger_Ring1"]
	Script: <"
		bonus2 bAddRace, RC_All, 5;
		bonus bMatkRate, 3;
		bonus bHealPower, 5;
	">
},
{
	Items: ["Black_Cat", "Black_Wing"]
	Script: <"
		bonus bHit, 5;
		bonus bMatk, 5;
		bonus2 bSkillUseSP, SC_ENERVATION, 20;
		bonus2 bSkillUseSP, SC_GROOMY, 20;
	">
},
{
	Items: ["Shaman_Ring", "Shaman_Earing", "Shamans_Hair_Ornament"]
	Script: <"
		bonus bMaxHP, 300;
		bonus bMatkRate, 5;
		bonus2 bSubEle, Ele_Neutral, 5;
	">
},
{
	Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_Mask"]
	Script: <"
		bonus bMatkRate, 10;
		bonus bInt, 5;
		bonus2 bSubRace, RC_Angel, 10;
	">
},
{
	Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_MaskB"]
	Script: <"
		bonus bMatkRate, 10;
		bonus bInt, 5;
		bonus2 bSubRace, RC_Angel, 10;
	">
},
{
	Items: ["Rune_Ring", "Rune_Suit", "Mana_Manteau", "Mana_Boots"]
	Script: <"
		bonus2 bExpAddRace, RC_All, 10;
	">
},
{
	Items: ["Body_Power_Up_Ring", "Anti_Magic_Suit"]
	Script: <"
		bonus bAspdRate, 5;
	">
},
{
	Items: ["Body_Power_Up_Ring", "Geffen_Mage_Robe"]
	Script: <"
		bonus bDelayrate, -5;
		bonus2 bAddRaceTolerance, RC_DemiPlayer, 5;
	">
},
{
	Items: ["Ring_Of_Spell_Explosion", "Anti_Magic_Suit"]
	Script: <"
		bonus bDelayrate, -5;
		bonus2 bAddRaceTolerance, RC_DemiPlayer, 5;
	">
},
{
	Items: ["Ring_Of_Spell_Explosion", "Geffen_Mage_Robe"]
	Script: <"
		bonus bVariableCastrate, -5;
	">
},
{
	Items: ["RWC_Gold_Brooch", "RWC_Silver_Brooch"]
	Script: <"
		bonus bMatkRate, 10;
		bonus bAtkRate, 10;
	">
},
{
	Items: ["Poring_Card", "Mastering_Card"]
	Script: <"
		bonus bFlee, 18;
	">
},
{
	Items: ["Lunatic_Card", "Eclipse_Card"]
	Script: <"
		bonus bFlee, 18;
	">
},
{
	Items: ["Chonchon_Card", "Dragon_Fly_Card"]
	Script: <"
		bonus bFlee, 18;
	">
},
{
	Items: ["Roda_Frog_Card", "Toad_Card"]
	Script: <"
		bonus bFlee, 18;
	">
},
{
	Items: ["Condor_Card", "FlyingGalapago"]
	Script: <"
		bonus2 bSubEle, Ele_All, 5;
	">
},
{
	Items: ["Rocker_Card", "Vocal_Card"]
	Script: <"
		bonus bFlee, 18;
	">
},
{
	Items: ["Skeleton_Card", "Skel_Prisoner_Card"]
	Script: <"
		bonus2 bAddEffWhenHit, Eff_Sleep, 600;
	">
},
{
	Items: ["Tarou_Card", "Cramp_Card"]
	Script: <"
		bonus bStr, 3;
	">
},
{
	Items: ["Wolf_Card", "Vagabond_Wolf_Card"]
	Script: <"
		bonus bFlee, 18;
	">
},
{
	Items: ["Pecopeco_Card", "Grand_Peco_Card"]
	Script: <"
		bonus bDef, 3;
		bonus bVit, 3;
	">
},
{
	Items: ["Muka_Card", "Raggler_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Mole_Card"]
	Script: <"
		bonus bStr, 4;
		bonus bMaxHPrate, 7;
		bonus bMaxSPrate, 7;
		bonus2 bSkillAtk, MC_MAMMONITE, 20;
		bonus bSPDrainValue, 1;
		if (BaseJob == Job_Alchemist) {
			bonus3 bAutoSpell, BS_ADRENALINE, 1, 10;
			bonus2 bAddMonsterDropItem, 7139, 3;
			bonus2 bAddMonsterDropItem, 905, 10;
		}
	">
},
{
	Items: ["Stainer_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Whikebain_Card"]
	Script: <"
		bonus bStr, 6;
		bonus bAgi, 4;
		bonus2 bSkillAtk, RG_BACKSTAP, 10;
		if (getskilllv(RG_STRIPARMOR) == 5)
			bonus3 bAutoSpell, RG_STRIPARMOR, 5, 50;
		if (BaseJob == Job_Rogue) {
			bonus bUseSPrate, -20;
			bonus3 bAutoSpell, RG_INTIMIDATE, 1, -20;
		}
	">
},
{
	Items: ["Golem_Card", "Companion_Cavalry_Sword"]
	Script: <"
		bonus2 bSubSize, Size_Large, 15;
		bonus2 bSubSize, Size_Small, 15;
	">
},
{
	Items: ["BigFoot_Card", "Grizzly_Card"]
	Script: <"
		bonus2 bAddEffWhenHit, Eff_Blind, 600;
	">
},
{
	Items: ["Munak_Card", "Bon_Gun_Card", "Hyegun_Card"]
	Script: <"
		bonus bAllStats, 1;
	">
},
{
	Items: ["Mummy_Card", "Ancient_Mummy_Card"]
	Script: <"
		bonus bPerfectHitAddRate, 20;
	">
},
{
	Items: ["Nightmare_Card", "Nightmare_Terror_Card"]
	Script: <"
		bonus2 bAddEffWhenHit, Eff_Curse, 600;
	">
},
{
	Items: ["Knight_Of_Abyss_Card", "Lord_of_Death"]
	Script: <"
		bonus2 bAddRace, RC_Boss, 5;
		if (getequiprefinerycnt(EQI_HEAD_TOP) >= 11)
			bonus2 bSubRace, RC_NonBoss, 5;
	">
},
{
	Items: ["Galapago_Card", "FlyingGalapago"]
	Script: <"
		bonus2 bAddItemHealRate, Apple_Juice, 1000;
		bonus2 bAddItemHealRate, Banana_Juice, 1000;
		bonus2 bAddItemHealRate, Carrot_Juice, 1000;
	">
},
{
	Items: ["Crab_Card", "Aster_Card", "Shellfish_Card"]
	Script: <"
		bonus3 bAddMonsterDropItem, 544, RC_Fish, 3000;
		bonus2 bAddEle, Ele_Water, 30;
	">
},
{
	Items: ["Grand_Peco_Card", "Heaven_Cage"]
	Script: <"
		bonus4 bAutoSpell, PR_GLORIA, 5, 10, 0;
	">
},
{
	Items: ["Gryphon_Card", "FlyingGalapago"]
	Script: <"
		bonus bAspdRate, 3;
		bonus bAspd, 1;
		bonus bAtkRate, -5;
		if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_BOW) {
			if (getequiprefinerycnt(EQI_HAND_R) > 8)
				bonus bAspd, 1;
		}
	">
},
{
	Items: ["Dark_Lord_Card", "Dark_Illusion_Card"]
	Script: <"
		bonus bMaxHPrate, 20;
		bonus bMaxSPrate, 20;
		bonus bVariableCastrate, -10;
	">
},
{
	Items: ["The_Paper_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Dancing_Dragon_Card"]
	Script: <"
		bonus bAgi, 5;
		bonus bStr, 5;
		bonus bAspdRate, 5;
		bonus bSpeedRate, 25;
		bonus2 bSPDrainValue, 1, 0;
		if (BaseClass == Job_Thief)
			bonus bNoGemStone, 0;
	">
},
{
	Items: ["Dragon_Tail_Card", "Merman_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card"]
	Script: <"
		bonus bAgi, 5;
		bonus bDex, 3;
		bonus bLongAtkRate, 20;
		bonus bPerfectHitAddRate, 20;
		if (BaseClass == Job_Archer) {
			bonus2 bExpAddRace, RC_Brute, 5;
			bonus2 bWeaponComaRace, RC_Brute, 100;
		}
	">
},
{
	Items: ["Dragon_Tail_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card", "Ferus__Card"]
	Script: <"
		bonus bDex, 5;
		bonus2 bSkillAtk, CG_ARROWVULCAN, 5;
		bonus2 bSkillAtk, DC_THROWARROW, 10;
		bonus2 bSkillAtk, BA_MUSICALSTRIKE, 10;
		if (BaseJob == Job_Bard || BaseJob == Job_Dancer)
			bonus3 bAutoSpellWhenHit, CG_TAROTCARD, 2, 50;
	">
},
{
	Items: ["Rideword_Card", "Live_Peach_Tree_Card", "Geographer_Card", "Cookie_Card", "Fur_Seal_Card"]
	Script: <"
		bonus bVit, 10;
		bonus bVariableCastrate, -10;
		bonus bUseSPrate, -10;
		if (BaseClass == Job_Acolyte) {
			bonus2 bExpAddRace, RC_Undead, 5;
			bonus2 bExpAddRace, RC_Demon, 5;
			bonus2 bSubRace, RC_Undead, 30;
			bonus2 bSubRace, RC_Demon, 30;
		}
	">
},
{
	Items: ["Rideword_Card", "Cookie_Card", "Fur_Seal_Card", "Waste_Stove_Card"]
	Script: <"
		bonus bStr, 3;
		bonus bMaxSP, 80;
		bonus bBaseAtk, 25;
		bonus3 bAutoSpell, AL_CRUCIS, 5, 10;
		bonus2 bSkillAtk, MO_EXTREMITYFIST, 10;
		if (BaseJob == Job_Monk) {
			bonus bUseSPrate, -10;
			bonus bNoCastCancel, 0;
		}
	">
},
{
	Items: ["Raggler_Card", "Mystcase_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Hylozoist_Card"]
	Script: <"
		bonus bLuk, 10;
		bonus2 bSPDrainValue, 2, 0;
		bonus2 bSkillAtk, 42, 20;
		if (BaseClass == Job_Merchant) {
			bonus2 bAddMonsterDropItem, 617, 5;
			bonus bMagicDamageReturn, 20;
		}
	">
},
{
	Items: ["Loli_Ruri_Card", "Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Parasite_Card", "Harpy_Card", "Blood_Butterfly_Card"]
	Script: <"
		bonus bMaxHP, 500;
		bonus bDef, 5;
		bonus bMdef, 5;
		bonus2 bSkillAtk, 14, 10;
		bonus2 bSkillAtk, 19, 10;
		bonus2 bSkillAtk, 20, 10;
		if (BaseClass == Job_Mage) {
			bonus bMatkRate, 3;
			bonus bVariableCastrate, -15;
		}
	">
},
{
	Items: ["Lude_Card", "Quve_Card"]
	Script: <"
		bonus bMaxHP, 300;
		bonus bMaxSP, 60;
	">
},
{
	Items: ["Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Harpy_Card", "Blood_Butterfly_Card", "Novus__Card"]
	Script: <"
		bonus bInt, 3;
		bonus2 bSkillAtk, WZ_HEAVENDRIVE, 10;
		bonus2 bSkillAtk, MG_THUNDERSTORM, 10;
		if (BaseJob == Job_Sage) {
			bonus bMagicDamageReturn, 20;
			bonus2 bAddMonsterDropItem, 716, 100;
			bonus2 bAddMonsterDropItem, 715, 100;
			bonus bVariableCastrate, -20;
		}
	">
},
{
	Items: ["Succubus_Card", "Incubus_Card"]
	Script: <"
		bonus bHPrecovRate, 30;
		bonus bSPrecovRate, 30;
		bonus bVit, 4;
		bonus bInt, 4;
	">
},
{
	Items: ["Solider_Card", "Assulter_Card", "Permeter_Card", "Freezer_Card", "Heater_Card"]
	Script: <"
		bonus bStr, 10;
		bonus bMaxHPrate, 20;
		bonus bHPrecovRate, 50;
		bonus3 bAutoSpell, BS_WEAPONPERFECT, 1, 3;
		bonus2 bAddMonsterDropItem, 501, 500;
		if (BaseClass == Job_Swordman) {
			bonus2 bAddItemHealRate, Red_Potion, 50;
			bonus2 bAddItemHealRate, Yellow_Potion, 50;
			bonus2 bAddItemHealRate, Orange_Potion, 50;
			bonus2 bAddItemHealRate, White_Potion, 50;
		}
	">
},
{
	Items: ["C_Tower_Manager_Card", "Alarm_Card", "Clock_Card", "Punk_Card"]
	Script: <"
		bonus bDef, 3;
		bonus bMdef, 3;
	">
},
{
	Items: ["Owl_Duke_Card", "Owl_Baron_Card"]
	Script: <"
		bonus3 bAutoSpell, MG_LIGHTNINGBOLT, 5, 20;
	">
},
{
	Items: ["Injustice_Card", "Zherlthsh_Card"]
	Script: <"
		bonus bBaseAtk, 20;
		bonus bLuk, 3;
	">
},
{
	Items: ["Permeter_Card", "Freezer_Card", "Heater_Card", "Archdam_Card"]
	Script: <"
		bonus bInt, 1;
		bonus bStr, 1;
		bonus bDef, 2;
		bonus bSPrecovRate, 10;
		bonus2 bSkillAtk, PA_SHIELDCHAIN, 10;
		bonus2 bSkillAtk, PA_SACRIFICE, 10;
		bonus bVariableCastrate, -10;
		if (BaseJob == Job_Crusader)
			bonus bDefEle, Ele_Holy;
	">
},
{
	Items: ["Garm_Baby_Card", "Garm_Card"]
	Script: <"
		bonus3 bAutoSpell, MG_FROSTDIVER, 3, 250;
	">
},
{
	Items: ["Pitman_Card", "Mashirubeken"]
	Script: <"
		bonus3 bAutoSpell, WZ_EARTHSPIKE, 5, 20 + (getequiprefinerycnt(EQI_HAND_R));
	">
},
{
	Items: ["Hill_Wind_Card", "Mashirubeken"]
	Script: <"
		bonus3 bAutoSpell, MG_LIGHTNINGBOLT, 5, 20 + (getequiprefinerycnt(EQI_HAND_R));
	">
},
{
	Items: ["Rawrel_Card", "Mashirubeken"]
	Script: <"
		bonus3 bAutoSpell, MG_COLDBOLT, 5, 20 + (getequiprefinerycnt(EQI_HAND_R));
	">
},
{
	Items: ["Ferus_Card", "Mashirubeken"]
	Script: <"
		bonus3 bAutoSpell, MG_FIREBOLT, 5, 20 + (getequiprefinerycnt(EQI_HAND_R));
	">
},
{
	Items: ["Deathword_Card", "Mashirubeken"]
	Script: <"
		bonus3 bAutoSpell, MG_SOULSTRIKE, 5, 20 + (getequiprefinerycnt(EQI_HAND_R));
	">
},
{
	Items: ["Zombie_Slaughter_Card", "Ragged_Zombie_Card"]
	Script: <"
		bonus2 bSPGainRace, RC_DemiPlayer, 2;
	">
},
{
	Items: ["Tendrilion_Card", "KarduiEar"]
	Script: <"
		if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_2HSPEAR
		|| getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_2HSTAFF
		|| getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_STAFF) {
			bonus2 bMagicAddRace, RC_DemiPlayer, getequipid(EQI_HAND_R) * 2;
			bonus2 bMagicAddRace, RC_Player, getequipid(EQI_HAND_R) * 2;
		}
	">
},
{
	Items: ["Scaraba_Card", "Gold_Scaraba_Card"]
	Script: <"
		bonus3 bAutoSpell, NPC_DRAGONFEAR, 2, 100 + (getrefine() * 10);
	">
},
{
	Items: ["Q_Scaraba_Card", "Queen_Scaraba_Crown"]
	Script: <"
		bonus2 bAddRace2, 7, 30;
	">
},
{
	Items: ["Gold_Q_Scaraba_Card", "Queen_Scaraba_Crown"]
	Script: <"
		bonus2 bSubRace, RC_Insect, 10;
		bonus2 bResEff, Eff_Confusion, 10000;
	">
},
{
	Items: ["Cendrawasih_Card", "FlyingGalapago"]
	Script: <"
		bonus bInt, 1;
		bonus bCritAtkRate, 5;
		if (BaseClass == Job_Archer) {
			bonus bCritAtkRate, 10;
		}
	">
},
{
	Items: ["UndeadKnightF_Card", "Crimson_Stole"]
	Script: <"
		bonus bMaxSPrate, 44;
		bonus bSPGainValue, -(20 + (getequiprefinerycnt(EQI_GARMENT) / 2));
	">
},
{
	Items: ["White_Knightage_Card", "Khali_Knightage_Card"]
	Script: <"
		bonus2 bAddSize, Size_Medium, 15;
		bonus2 bAddSize, Size_Large, 15;
		bonus2 bSubSize, Size_Medium, 5;
		bonus2 bSubSize, Size_Large, 5;
	">
},
{
	Items: ["P_Amdarais_Card", "Bijou_Card"]
	Script: <"
		bonus2 bResEff, Eff_Burning, 10000;
	">
},
{
	Items: ["Min_Toad_Card", "Min_Chimera_Card"]
	Script: <"
		bonus bAtkRate, 10;
		bonus bMatkRate, 10;
	">
},
{
	Items: ["Min_Vagabond_Wolf_Card", "Min_Chimera_Card"]
	Script: <"
		bonus bAtkRate, 10;
		bonus bMatkRate, 10;
	">
},
{
	Items: ["Min_Vocal_Card", "Min_Chimera_Card"]
	Script: <"
		bonus bAtkRate, 10;
		bonus bMatkRate, 10;
	">
},
{
	Items: ["Min_Eclipse_Card", "Min_Chimera_Card"]
	Script: <"
		bonus bAtkRate, 10;
		bonus bMatkRate, 10;
	">
},
{
	Items: ["N_Arclouse_Card", "N_Mimic_Card"]
	Script: <"
		bonus2 bSubRace, RC_Brute, 5;
		bonus2 bSubRace, RC_Undead, 5;
		bonus2 bIgnoreMdefRate, 50, RC_Brute;
		bonus2 bIgnoreMdefRate, 50, RC_Undead;
	">
},
{
	Items: ["N_Arclouse_Card", "N_Minorous_Card"]
	Script: <"
		bonus2 bSubRace, RC_Brute, 5;
		bonus2 bSubRace, RC_Undead, 5;
		bonus2 bIgnoreDefRate, 50, RC_Brute;
		bonus2 bIgnoreDefRate, 50, RC_Undead;
	">
},
{
	Items: ["Loard_Circlet", "Gossip_Raven"]
	Script: <"
		bonus2 bExpAddRace, RC_All, 5;
	">
},
{
	Items: ["Bankruptcy_Of_Heart", "Mask_Of_Bankrupt"]
	Script: <"
		bonus bMaxHP, 100;
		bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HEAD_TOP);
	">
},
{
	Items: ["Blush", "Necktie"]
	Script: <"
		bonus bAspdRate, 3;
		bonus bVariableCastrate, 3;
	">
},
{
	Items: ["Blush", "Tare_Pope"]
	Script: <"
		bonus bSPrecovRate, 3;
	">
},
{
	Items: ["Blush", "Tare_Pope_"]
	Script: <"
		bonus bHealPower, 10;
	">
},
{
	Items: ["Ear_Of_Devils_Wing", "Darkness_Helm_J"]
	Script: <"
		bonus bStr, 1;
		bonus bAtkRate, 5;
	">
},
{
	Items: ["Ear_Of_Angels_Wing", "Darkness_Helm_J"]
	Script: <"
		bonus bStr, 1;
		bonus bAspdRate, 2;
	">
},
{
	Items: ["Alarm_Mask", "Gloomy_Pumpkin_Hat"]
	Script: <"
		bonus2 bAddItemHealRate, 12192, 200;
	">
},
{
	Items: ["Feather_Beret", "Protect_Feathers"]
	Script: <"
		bonus bAspdRate, 5;
		if (getequiprefinerycnt(EQI_HEAD_TOP) > 6)
			bonus bAspdRate, 5;
		if (getequiprefinerycnt(EQI_HEAD_TOP) > 8)
			bonus bMaxHPrate, 5;
	">
},
{
	Items: ["Hahoe_Mask", "Gloomy_Pumpkin_Hat"]
	Script: <"
		bonus bAspdRate, 5;
	">
},
{
	Items: ["Captain_Hat", "Antique_Pipe_J"]
	Script: <"
		bonus bLongAtkRate, getequiprefinerycnt(EQI_HEAD_TOP);
	">
},
{
	Items: ["Pecopeco_Wing_Ears", "Darkness_Helm_J"]
	Script: <"
		bonus bAgi, 1;
		bonus bFlee, 3;
	">
},
{
	Items: ["Pencil_In_Mouth", "Cap_Of_Concentration"]
	Script: <"
		bonus bDex, 2;
		bonus bDef, 2;
	">
},
{
	Items: ["Black_Glasses", "Darkness_Helm_J"]
	Script: <"
		bonus bInt, 1;
		bonus bMatkRate, 2;
	">
},
{
	Items: ["Eyes_Of_Darkness", "Darkness_Helm_J"]
	Script: <"
		bonus bDex, 1;
		bonus bLongAtkRate, 3;
	">
},
{
	Items: ["Red_Wing_Hat", "Priest_Sword"]
	Script: <"
		bonus2 bAddRace, RC_DemiPlayer, 10;
		bonus bHit, 10;
	">
},
{
	Items: ["Angel_Earing", "Bless_Of_Moon"]
	Script: <"
		bonus2 bAddRace, RC_All, 3;
	">
},
{
	Items: ["Heaven_Cage", "Ixion_Wing"]
	Script: <"
		if (Class == Job_Ranger || Class == Job_Ranger_T)
			skill HT_BLITZBEAT, 5 * getequiprefinerycnt(EQI_HAND_R);
	">
},
{
	Items: ["Scalpel", "Green_Operation_Coat"]
	Script: <"
		bonus3 bAddMonsterDropItem, 929, RC_Brute, 100 + (getequiprefinerycnt(EQI_HAND_R) * 10);
		bonus3 bAddMonsterDropItem, 929, RC_DemiPlayer, 100 + (getequiprefinerycnt(EQI_HAND_R) * 10);
		bonus3 bAddMonsterDropItem, 970, RC_Brute, 20 + (getequiprefinerycnt(EQI_HAND_R) * 2);
		bonus3 bAddMonsterDropItem, 970, RC_DemiPlayer, 20 + (getequiprefinerycnt(EQI_HAND_R) * 2);
	">
},
{
	Items: ["Twilight_Desert", "Sandstorm"]
	Script: <"
		bonus bMaxSP, 20;
		bonus bMaxHPrate, 5;
		bonus bHit, 10;
		bonus2 bAddSize, Size_Large, 30;
		autobonus "{ bonus bAspdRate,100; }", 1, 7000, BF_WEAPON, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }";
	">
},
{
	Items: ["Sandstorm", "Twilight_Desert_"]
	Script: <"
		bonus bMaxSP, 20;
		bonus bMaxHPrate, 5;
		bonus bHit, 10;
		bonus2 bAddSize, Size_Large, 30;
		autobonus "{ bonus bAspdRate,100; }", 1, 7000, BF_WEAPON, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }";
	">
},
{
	Items: ["Boitata_Armor", "Boitata_Hat"]
	Script: <"
		bonus2 bAddEle, Ele_Earth, 10;
		bonus bDefEle, Ele_Fire;
	">
},
{
	Items: ["Egir_Armor", "Aegir_Helm"]
	Script: <"
		bonus2 bAddRaceTolerance, RC_Fish, 10 + getequiprefinerycnt(EQI_ARMOR);
	">
},
{
	Items: ["Im_Angels_Protection", "Impr_Angels_Warmth"]
	Script: <"
		bonus(bAgi, 5);
		bonus(bFlee, 10);
	">
},
{
	Items: ["Female_Poring_Egg", "Excellion_Wing"]
	Script: <"
		bonus bDelayrate, -10;
		bonus bFlee2, 6;
		if (BaseLevel > 130) {
			bonus bDelayrate, -10;
		}
	">
},
{
	Items: ["Elven_Ears_", "Skull_Cap"]
	Script: <"
		bonus bUseSPrate, -3;
	">
},
{
	Items: ["Blush_", "Tare_Pope"]
	Script: <"
		bonus bSPrecovRate, 3;
	">
},
{
	Items: ["Blush_", "Tare_Pope_"]
	Script: <"
		bonus bHealPower, 10;
	">
},
{
	Items: ["Imperial_Feather", "Imperial_Ring"]
	Script: <"
		bonus2 bSkillVariableCast, CR_GRANDCROSS, -2000;
		bonus2 bSkillUseSP, LG_RAYOFGENESIS, 10;
		bonus2 bSkillAtk, CR_GRANDCROSS, BaseLevel;
		bonus2 bSkillAtk, LG_RAYOFGENESIS, BaseLevel / 30;
	">
},
{
	Items: ["Imperial_Feather", "Imperial_Guard", "Imperial_Spear"]
	Script: <"
		bonus2 bSkillAtk, LG_CANNONSPEAR, 20;
		bonus2 bSkillAtk, LG_BANISHINGPOINT, 20;
		bonus2 bSkillAtk, LG_SHIELDPRESS, 20;
	">
},
{
	Items: ["Armor_Of_Gray", "Gray_Helmet", "Cloak_Of_Gray", "Boots_Of_Gray"]
	Script: <"
		bonus2 bSubEle, Ele_Neutral, 15;
		bonus3 bAutoSpellWhenHit, WL_DRAINLIFE, 3, 100;
	">
},
{
	Items: ["Gray_Robe", "Gray_Helmet", "Cloak_Of_Gray", "Boots_Of_Gray"]
	Script: <"
		bonus2 bSubEle, Ele_Neutral, 15;
		bonus bMaxHPrate, 25;
		bonus bMaxSPrate, 25;
		bonus bMatkRate, 10;
	">
},
{
	Items: ["Felock_Armor", "Felock_Cape", "Felock_Boots"]
	Script: <"
		bonus bMaxHP, 25;
		bonus bMaxSP, 25;
		bonus bSpeedRate, 25;
		if (getequiprefinerycnt(EQI_GARMENT, EQI_SHOES, EQI_ARMOR) >= 30) {
			bonus bMaxHP, 5;
			bonus bMaxSP, 5;
		}
	">
},
{
	Items: ["Blood_Angel_Hair_Band", "Blood_Angel_Wing_Ear"]
	Script: <"
		bonus2 bAddRace, RC_Angel, 3;
	">
},
{
	Items: ["Egir_Helm", "Egir_Armor", "Egir_Shoes", "Egir_Manteau"]
	Script: <"
		bonus bAllStats, 1;
		bonus2 bSubEle, Ele_Water, 50;
	">
},
{
	Items: ["Improved_Kiss_Of_Angel", "Impr_Angels_Warmth"]
	Script: <"
		bonus(bBaseAtk, 10);
	">
},
{
	Items: ["Improved_Kiss_Of_Angel", "Impr_Angels_Arrival"]
	Script: <"
		bonus(bMatk, 20);
	">
},
{
	Items: ["Mask_Of_Bankrupt", "Bankruptcy_Of_Heart_"]
	Script: <"
		bonus bMaxHP, 100;
		bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HEAD_TOP);
	">
},
{
	Items: ["One_Eyed_Glass_", "Memorize_Book", "Pocket_Watch__"]
	Script: <"
		bonus bHPrecovRate, 15;
		bonus bSPrecovRate, 15;
		bonus bMatkRate, 7;
	">
},
{
	Items: ["Riot_Chip", "Broken_Chip_1", "Broken_Chip_2"]
	Script: <"
		bonus bSpeedRate, 10;
		bonus bBaseAtk, 50;
		bonus bMatk, 50;
		if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
			bonus bMaxHPrate, 10;
			bonus bMaxSPrate, 50;
		}
	">
},
{
	Items: ["Aegir_Helm", "Aegir_Armor"]
	Script: <"
		bonus2 bAddRaceTolerance, RC_Fish, 10 + getequiprefinerycnt(EQI_ARMOR);
	">
},
{
	Items: ["Aegir_Helm", "Aegir_Cloak"]
	Script: <"
		.@r = getequiprefinerycnt(EQI_GARMENT);
		bonus2 bSPGainRace, RC_Fish, 10;
		bonus3 bAddMonsterDropItem, Shusi, RC_Fish, (5 + .@r);
		bonus3 bAddMonsterDropItem, Fish_Slice, RC_Fish, (5 + .@r);
		bonus2 bAddItemHealRate, Shusi, 5;
		bonus2 bAddItemHealRate, Fish_Slice, 5;
		bonus bHPrecovRate, (5 + .@r);
	">
},
{
	Items: ["Aegir_Helm", "Aegir_Shoes"]
	Script: <"
		bonus2 bCriticalAddRace, RC_Fish, 10 + getequiprefinerycnt(EQI_SHOES);
	">
},
{
	Items: ["Aegir_Helm", "Aegir_Armor", "Aegir_Shoes", "Aegir_Cloak"]
	Script: <"
		bonus bMaxHP, 1000;
		bonus bMaxSP, 100;
		bonus2 bExpAddRace, RC_Fish, 20;
		bonus2 bAddRace, RC_Fish, 50;
		bonus2 bMagicAddRace, RC_Fish, 50;
		bonus2 bSubEle, Ele_Water, 50;
	">
},
{
	Items: ["C_Amistr_Cap", "C_Amistr_Bag"]
	Script: <"
		bonus2 bAddRaceTolerance, RC_Player, 4;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Str_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Int_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Agi_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Vit_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Dex_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Luk_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Str_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Vit_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Dex_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Int_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Agi_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin", "Temporal_Luk_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Str_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Int_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Agi_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Vit_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Dex_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Luk_Boots"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Str_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Vit_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Dex_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Int_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Agi_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["FaceWorm_Skin_", "Temporal_Luk_Boots_"]
	Script: <"
		bonus bMaxHPrate, 15;
		bonus bMaxSPrate, 5;
	">
},
{
	Items: ["Supplement_Part_Con", "Tornado_Axe"]
	Script: <"
		bonus2 bAddRace, RC_All, 25;
	">
},
{
	Items: ["Assassin_Shoes", "Desperation_of_Assassin"]
	Script: <"
		bonus2 bAddRace, RC_DemiPlayer, getequiprefinerycnt(EQI_SHOES);
		bonus2 bAddRace, RC_Player, getequiprefinerycnt(EQI_SHOES);
	">
},
{
	Items: ["Broken_Chip_1", "Broken_Chip_2"]
	Script: <"
		bonus bInt, 8;
		bonus bStr, 8;
	">
},
{
	Items: ["S_Promotion_Weapon", "S_Promotion_Armor", "S_Promotion_Shoes", "S_Promotion_Shield", "S_Promotion_Earring", "S_Promotion_Pendant"]
	Script: <"
		bonus bAllStats, 9;
	">
},
{
	Items: ["S_Physical_Earring", "S_Physical_Weapon", "S_Physical_Pendant"]
	Script: <"
		if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_SHADOW_WEAPON) >= 23) {
			bonus bAtkRate, 1;
		}
	">
},
{
	Items: ["S_Magical_Earring", "S_Magical_Weapon", "S_Magical_Pendant"]
	Script: <"
		if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_SHADOW_WEAPON) >= 23) {
			bonus bMatkRate, 1;
		}
	">
},
{
	Items: ["S_Champion_Shoes", "S_Hard_Armor"]
	Script: <"
		.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES);
		bonus bMaxHP, .@r;
		bonus bMaxSP, .@r;
		if (.@r >= 15) {
			bonus bMaxHPrate, 1;
		}
	">
},
{
	Items: ["S_Athena_Shield", "S_Immune_Armor"]
	Script: <"
		.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHIELD);
		bonus bDef, .@r;
		if (.@r >= 15) {
			bonus2 bSubEle, 0, 1;
		}
	">
},
{
	Items: ["S_Ancient_Armor", "S_Kingbird_Weapon"]
	Script: <"
		.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON);
		bonus bBaseAtk, .@r;
		if (.@r >= 15) {
			bonus bLongAtkRate, 1;
		}
	">
},
{
	Items: ["S_Critical_Armor", "S_Cri_Hit_Weapon"]
	Script: <"
		.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON);
		bonus bCritical, .@r;
		bonus bBaseAtk, .@r;
		if (.@r >= 15) {
			bonus bCritAtkRate, 1;
		}
	">
},
{
	Items: ["S_Lucky_Weapon", "S_Lucky_Armor"]
	Script: <"
		bonus bLuk, 1;
	">
},
{
	Items: ["S_Power_Earring", "S_Power_Pendant"]
	Script: <"
		bonus bStr, 1;
	">
},
{
	Items: ["S_Int_Pendant", "S_Int_Earring"]
	Script: <"
		bonus bInt, 1;
	">
},
{
	Items: ["S_Dexterous_Armor", "S_Dexterous_Weapon"]
	Script: <"
		bonus bDex, 1;
	">
},
{
	Items: ["S_Vital_Shoes", "S_Vital_Shield"]
	Script: <"
		bonus bVit, 1;
	">
},
{
	Items: ["S_Athletic_Shield", "S_Athletic_Shoes"]
	Script: <"
		bonus bAgi, 1;
	">
},
{
	Items: ["S_Resist_Spell_Pendant", "S_Athena_Earring"]
	Script: <"
		bonus2 bSubEle, Ele_Neutral, 1;
		if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) {
			bonus2 bSubEle, Ele_Neutral, 1;
		}
	">
},
{
	Items: ["S_Cranial_Shield", "S_Bloody_Shoes"]
	Script: <"
		bonus2 bExpAddRace, RC_DemiPlayer, 3;
	">
},
{
	Items: ["S_Safeguard_Shield", "S_Liberation_Shoes"]
	Script: <"
		bonus2 bAddRace, RC_Boss, 5;
		bonus2 bMagicAddRace, RC_Boss, 5;
	">
},
{
	Items: ["S_Brutal_Shield", "S_Clamorous_Shoes"]
	Script: <"
		bonus2 bExpAddRace, RC_Brute, 3;
	">
},
{
	Items: ["S_Gargantua_Shield", "S_Insecticide_Shoes"]
	Script: <"
		bonus2 bExpAddRace, RC_Insect, 3;
	">
},
{
	Items: ["S_Homers_Shield", "S_Fisher_Shoes"]
	Script: <"
		bonus2 bExpAddRace, RC_Fish, 3;
	">
},
{
	Items: ["S_Dragoon_Shield", "S_Dragoon_Shoes"]
	Script: <"
		bonus2 bExpAddRace, RC_Dragon, 3;
	">
},
{
	Items: ["S_Satanic_Shield", "S_Seraphim_Shoes"]
	Script: <"
		bonus2 bExpAddRace, RC_Angel, 3;
	">
},
{
	Items: ["S_Flameguard_Shield", "S_Beholder_Shoes"]
	Script: <"
		bonus2 bExpAddRace, RC_Formless, 3;
	">
},
{
	Items: ["S_Requiem_Shield", "S_Divine_Shoes"]
	Script: <"
		bonus2 bExpAddRace, RC_Undead, 3;
	">
},
{
	Items: ["S_Cadi_Shield", "S_Chemical_Shoes"]
	Script: <"
		bonus2 bExpAddRace, RC_Plant, 3;
	">
},
{
	Items: ["S_Big_Armor", "S_Big_Weapon"]
	Script: <"
		bonus bMaxHPrate, 1;
		bonus bMaxSPrate, 1;
	">
},
{
	Items: ["S_Medium_Armor", "S_Medium_Weapon"]
	Script: <"
		bonus bMaxHPrate, 1;
		bonus bMaxSPrate, 1;
	">
},
{
	Items: ["S_Small_Armor", "S_Small_Weapon"]
	Script: <"
		bonus bMaxHPrate, 1;
		bonus bMaxSPrate, 1;
	">
},
{
	Items: ["S_Spiritual_Weapon", "S_Spiritual_Earring", "S_Spiritual_Pendent"]
	Script: <"
		bonus3 bSPDrainRate, 10, 1 + (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) / 10), 0;
	">
},
{
	Items: ["S_Malicious_Armor", "S_Malicious_Shoes", "S_Malicious_Shield"]
	Script: <"
		bonus3 bHPDrainRateRace, 11, 40, 2 + (getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES) / 5);
	">
},
{
	Items: ["S_Gemstone_Armor", "S_Gemstone_Shoes", "S_Gemstone_Shield", "S_Gemstone_Weapon", "S_Gemstone_Earring", "S_Gemstone_Pendent"]
	Script: <"
		bonus bAllStats, 1;
		.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L);
		if (.@r >= 45) {
			bonus bNoGemStone, 1;
		}
		bonus bUseSPrate, 100 - .@r;
	">
},
{
	Items: ["S_Stability_Shield", "S_Plasterers_Armor", "S_Plasterers_Shoes"]
	Script: <"
		bonus bDef, 5;
		if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20)
			bonus2 bResEff, Eff_Stone, 100;
	">
},
{
	Items: ["S_Stability_Shield", "S_Insomniac_Armor", "S_Insomniac_Shoes"]
	Script: <"
		bonus bDef, 5;
		if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20)
			bonus2 bResEff, Eff_Sleep, 100;
	">
},
{
	Items: ["S_Stability_Shield", "S_Peerless_Armor", "S_Peerless_Shoes"]
	Script: <"
		bonus bDef, 5;
		if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20)
			bonus2 bResEff, Eff_Silence, 100;
	">
},
{
	Items: ["S_Stability_Shield", "S_Adurate_Armor", "S_Adurate_Shoes"]
	Script: <"
		bonus bDef, 5;
		if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20)
			bonus2 bResEff, Eff_Blind, 100;
	">
},
{
	Items: ["S_Stability_Shield", "Unfreez_Weapon_S", "Unfreeze_Earing_S", "Unfreeze_Pendent_S"]
	Script: <"
		bonus bDef, 4;
		if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30)
			bonus2 bResEff, Eff_Freeze, 100;
	">
},
{
	Items: ["S_Stability_Shield", "Vitality_Earing_S", "Vitality_Pendant_S"]
	Script: <"
		bonus bDef, 5;
		if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20)
			bonus2 bResEff, Eff_Bleeding, 100;
	">
},
{
	Items: ["S_Stability_Shield", "S_Neutral_Weapon", "S_Neutral_Earring", "S_Neutral_Pendent"]
	Script: <"
		bonus bDef, 4;
		if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30)
			bonus2 bResEff, Eff_Stun, 100;
	">
},
{
	Items: ["S_Stability_Shield", "S_Curse_Lift_Earring", "S_Curse_Lift_Pendent"]
	Script: <"
		bonus bDef, 5;
		if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20)
			bonus2 bResEff, Eff_Curse, 100;
	">
},
{
	Items: ["S_Caster_earring", "S_Caster_Weapon", "S_Caster_Pendant"]
	Script: <"
		bonus bNoCastCancel, 1;
		bonus bVariableCastrate, 40 - (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L));
	">
},
{
	Items: ["S_Spell_Flow_Shoes", "S_Spell_Flow_Armor", "S_Spell_Flow_Shield"]
	Script: <"
		bonus bNoCastCancel, 1;
		bonus bUseSPrate, 40 - getequiprefinerycnt(EQI_SHADOW_SHIELD) - getequiprefinerycnt(EQI_SHADOW_ARMOR) - getequiprefinerycnt(EQI_SHADOW_SHOES);
	">
},
{
	Items: ["S_Infinity_Earring", "S_Infinity_Pendant"]
	Script: <"
		bonus bAtkRate, 1;
		if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15)
			bonus bNoSizeFix, 1;
	">
},
{
	Items: ["S_Solid_Weapon", "S_Solid_Earring"]
	Script: <"
		bonus bAtk, getequiprefinerycnt(EQI_SHADOW_WEAPON);
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R) >= 15)
			bonus bUnbreakableWeapon, 1;
	">
},
{
	Items: ["S_Immortal_Armor", "S_Immortal_Pendant"]
	Script: <"
		bonus bDef, getequiprefinerycnt(EQI_SHADOW_ARMOR);
		if (getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_ACC_L) >= 15)
			bonus bUnbreakableArmor, 1;
	">
},
{
	Items: ["S_Executioner_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_DemiPlayer;
	">
},
{
	Items: ["S_Exorcist_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_Demon;
	">
},
{
	Items: ["S_Hunting_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_Brute;
	">
},
{
	Items: ["S_Insect_Net_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_Insect;
	">
},
{
	Items: ["S_Fishing_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_Fish;
	">
},
{
	Items: ["S_Dragon_Killer_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_Dragon;
	">
},
{
	Items: ["S_Corrupt_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_Angel;
	">
},
{
	Items: ["S_Vibration_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_Formless;
	">
},
{
	Items: ["S_Holy_Water_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_Undead;
	">
},
{
	Items: ["S_Scissors_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"]
	Script: <"
		bonus bBaseAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreDefRace, RC_Plant;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Executioner_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_DemiPlayer;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Exorcist_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_Demon;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Hunting_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_Brute;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Insect_Net_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_Insect;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Fishing_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_Fish;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Dragon_K_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_Dragon;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Corrupt_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_Angel;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Vibration_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_Formless;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Holy_Water_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_Undead;
	">
},
{
	Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Scissors_Weapon"]
	Script: <"
		bonus bMatk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25)
			bonus bIgnoreMdefRace, RC_Plant;
	">
},
{
	Items: ["S_Bearers_Armor", "S_Bearers_Shoes", "S_Bearers_Shield", "S_Bearers_Weapon", "S_Bearers_Earring", "S_Bearers_Pendent"]
	Script: <"
		.@refine = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L);
		bonus bAllStats, 1;
		if (.@refine >= 45) {
			bonus bMaxHPrate, (.@refine - 60);
			sc_start4 SC_ENDURE, 1, 10, 0, 0, 1;
		}
	">
},
{
	Items: ["S_Hasty_Shoes", "S_Hasty_Armor"]
	Script: <"
		bonus bFlee, 5;
		if (getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_ARMOR) >= 15)
			bonus bSpeedAddRate, 3;
	">
},
{
	Items: ["S_Expert_Shoes", "S_Expert_Shield"]
	Script: <"
		bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 10 : 1);
	">
},
{
	Items: ["S_Beginner_Shoes", "S_Beginner_Shield"]
	Script: <"
		bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 20 : 10);
	">
},
{
	Items: ["S_Rookie_Shoes", "S_Rookie_Shield"]
	Script: <"
		bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 10 : 5);
	">
},
{
	Items: ["S_Advanced_Shoes", "S_Advanced_Shield"]
	Script: <"
		bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 4 : 2);
	">
},
{
	Items: ["S_Blitz_Earring", "S_Blitz_Pendent"]
	Script: <"
		if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15)
			bonus bAspd, 1;
	">
},
{
	Items: ["S_Force_Weapon", "S_Force_Earring", "S_Force_Pendant"]
	Script: <"
		.@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L);
		if (.@refine >= 25) {
			bonus bAtkRate, 2;
		} else if (.@refine >= 20) {
			bonus bAtkRate, 1;
		}
		bonus bAtk2, 10;
	">
},
{
	Items: ["S_Spirit_Weapon", "S_Spirit_Earring", "S_Spirit_Pendant"]
	Script: <"
		.@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L);
		if (.@refine >= 25) {
			bonus bMatkRate, 2;
		} else if (.@refine >= 20) {
			bonus bMatkRate, 1;
		}
		bonus bMatk, 10;
	">
},
{
	Items: ["S_Blitz_Shoes", "S_Blitz_Shield"]
	Script: <"
		bonus bFlee, 5;
		if (getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD) >= 15) {
			bonus bAspd, 1;
		}
	">
},
{
	Items: ["S_Titan_Earring", "S_Titan_Pendant"]
	Script: <"
		bonus bAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) {
			bonus2 bAddSize, Size_Large, 1;
		}
	">
},
{
	Items: ["S_Boned_Earring", "S_Boned_Pendant"]
	Script: <"
		bonus bAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) {
			bonus2 bAddSize, Size_Medium, 1;
		}
	">
},
{
	Items: ["S_Gigantic_Earring", "S_Gigantic_Pendant"]
	Script: <"
		bonus bAtk, 5;
		if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) {
			bonus2 bAddSize, Size_Small, 1;
		}
	">
},
{
	Items: ["S_Caster_Shoes", "S_Caster_Shield", "S_Caster_Armor"]
	Script: <"
		bonus bUseSPrate, -1;
		.@refine = getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES);
		bonus bVariableCastrate, (.@refine) / 5;
		if (.@refine >= 25) {
			bonus bUseSPrate, -1;
		}
	">
},
{
	Items: ["S_Reload_Shoes", "S_Reload_Shield", "S_Reload_Armor"]
	Script: <"
		bonus bDelayrate, -1;
		if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 25)
			bonus bDelayrate, -5;
	">
},
{
	Items: ["Geffenia_Book_Water", "Lacryma_Stick"]
	Script: <"
		.@r = (getequiprefinerycnt(EQI_HAND_L) * 4);
		bonus2 bVariableCastrate, "WZ_STORMGUST", -.@r;
		bonus2 bVariableCastrate, "WL_FROSTMISTY", -.@r;
		bonus2 bVariableCastrate, "WL_JACKFROST", -.@r;
	">
},
{
	Items: ["Rigid_Nightmare_Terror_Card", "Nightmare_Terror_Card"]
	Script: <" bonus(bAtkRate, 10); ">
},
{
	Items: ["Rigid_Nightmare_Terror_Card", "Nightmare_Card"]
	Script: <" bonus(bMaxSPrate, 10); ">
},
{
	Items: ["Rouban_Shoes", "Rouban_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Wind, 5, 3);
		bonus3(bMagicSubDefEle, Ele_Wind, 5, 3);
		bonus2(bSubEle, Ele_Wind, getequiprefinerycnt(EQI_HAND_L) * 2);
	">
},
{
	Items: ["Lumiere_Shoes", "Lumiere_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Holy, 5, 3);
		bonus3(bMagicSubDefEle, Ele_Holy, 5, 3);
		bonus2(bSubEle, Ele_Holy, getequiprefinerycnt(EQI_HAND_L) * 2);
	">
},
{
	Items: ["Lian_Shoes", "Lian_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Neutral, 5, 3);
		bonus3(bMagicSubDefEle, Ele_Neutral, 5, 3);
		bonus2(bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HAND_L));
	">
},
{
	Items: ["Sharel_Shoes", "Sharel_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Fire, 5, 3);
		bonus3(bMagicSubDefEle, Ele_Fire, 5, 3);
		bonus2(bSubEle, Ele_Fire, getequiprefinerycnt(EQI_HAND_L) * 2);
	">
},
{
	Items: ["Sombre_Shoes", "Sombre_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Dark, 5, 3);
		bonus3(bMagicSubDefEle, Ele_Dark, 5, 3);
		bonus2(bSubEle, Ele_Dark, getequiprefinerycnt(EQI_HAND_L) * 2);
	">
},
{
	Items: ["Sol_Shoes", "Sol_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Earth, 5, 3);
		bonus3(bMagicSubDefEle, Ele_Earth, 5, 3);
		bonus2(bSubEle, Ele_Earth, getequiprefinerycnt(EQI_HAND_L) * 2);
	">
},
{
	Items: ["Poison_Shoes", "Poison_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Poison, 5, 3);
		bonus3(bMagicSubDefEle, Ele_Poison, 5, 3);
		bonus2(bSubEle, Ele_Poison, getequiprefinerycnt(EQI_HAND_L) * 2);
	">
},
{
	Items: ["Flow_Shoes", "Flow_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Water, 5, 3);
		bonus3(bMagicSubDefEle, Ele_Water, 5, 3);
		bonus2(bSubEle, Ele_Water, getequiprefinerycnt(EQI_HAND_L) * 2);
	">
},
{
	Items: ["S_Basis_Armor", "S_Basis_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Neutral, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Neutral, 2, 3);
	">
},
{
	Items: ["S_Hallowed_Armor", "S_Hallowed_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Dark, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Dark, 2, 3);
	">
},
{
	Items: ["S_Saharic_Armor", "S_Saharic_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Dark, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Dark, 2, 3);
	">
},
{
	Items: ["S_Underneath_Armor", "S_Underneath_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Earth, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Earth, 2, 3);
	">
},
{
	Items: ["S_Flam_Armor", "S_Flam_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Fire, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Fire, 2, 3);
	">
},
{
	Items: ["S_Windy_Armor", "S_Windy_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Wind, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Wind, 2, 3);
	">
},
{
	Items: ["S_Envenom_Armor", "S_Envenom_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Poison, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Poison, 2, 3);
	">
},
{
	Items: ["S_Damned_Armor", "S_Damned_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Holy, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Holy, 2, 3);
	">
},
{
	Items: ["S_Geist_Armor", "S_Geist_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Ghost, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Ghost, 2, 3);
	">
},
{
	Items: ["S_Divine_Armor", "S_Divine_Shield"]
	Script: <"
		bonus3(bSubDefEle, Ele_Undead, 2, 3);
		bonus3(bMagicSubDefEle, Ele_Undead, 2, 3);
	">
},
)