//================= Hercules Database ===================================== //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2019-2020 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //================= Description =========================================== // Configurations file for status effects //========================================================================= combo_db: ( /************************************************************************** ************* Entry structure ******************************************** ************************************************************************** { // ================ Mandatory fields =============================== Items: ["item_list"] (string, array) list of items Script: <" Script (it can be multi-line) "> } **************************************************************************/ { Items: ["Dragon_Slayer", "Dragon_Breath"] Script: <" bonus2 bAddRace, RC_Dragon, 5; "> }, { Items: ["Gladius", "Hoplite_Helmet"] Script: <" bonus bAtkRate, 3; "> }, { Items: ["Gladius_", "Hoplite_Helmet"] Script: <" bonus bAtkRate, 3; "> }, { Items: ["Gladius__", "Hoplite_Helmet"] Script: <" bonus bAtkRate, 3; "> }, { Items: ["Krishna", "Assassin_Handcuffs"] Script: <" bonus bBaseAtk, 50; bonus2 bSkillAtk, AS_SONICBLOW, 50; bonus bFlee, -30; "> }, { Items: ["Cakram", "Assassin_Handcuffs"] Script: <" bonus bCritAtkRate, 40; bonus bCritical, 4; bonus bMaxHPrate, -10; "> }, { Items: ["Durga", "Whikebain_Suit"] Script: <" if (getequiprefinerycnt(EQI_HAND_R) > 6) { autobonus2 "{ bonus bIgnoreDefRace,RC_NonBoss; }", 20, 3000, BF_WEAPON, "{}"; } "> }, { Items: ["Shiver_Katar", "Mobster_Card"] Script: <" bonus bCritAtkRate, 5; "> }, { Items: ["Shiver_Katar", "Sedora_Card"] Script: <" bonus bCritAtkRate, 5; "> }, { Items: ["Giant_Axe", "Gigant_Helm"] Script: <" bonus2 bSkillAtk, WS_CARTTERMINATION, 15 + (getequiprefinerycnt(EQI_HAND_R) * 5); "> }, { Items: ["Pike", "Hoplite_Helmet"] Script: <" bonus bAtkRate, 3; "> }, { Items: ["Pike_", "Hoplite_Helmet"] Script: <" bonus bAtkRate, 3; "> }, { Items: ["Pike__", "Hoplite_Helmet"] Script: <" bonus bAtkRate, 3; "> }, { Items: ["Long_Horn", "Valkyrjas_Shield"] Script: <" bonus3 bAutoSpellWhenHit, HP_ASSUMPTIO, 2, 5; "> }, { Items: ["Long_Horn", "Tournament_Shield"] Script: <" bonus2 bAddRace, RC_All, 4; bonus bDef, 2; "> }, { Items: ["Battle_Hook", "Tournament_Shield"] Script: <" bonus2 bAddRace, RC_All, 4; bonus bDef, 2; "> }, { Items: ["Hunting_Spear", "Tournament_Shield"] Script: <" bonus2 bAddRace, RC_All, 4; bonus bDef, 2; "> }, { Items: ["Long_Horn_M", "Valkyrjas_Shield"] Script: <" bonus3 bAutoSpellWhenHit, HP_ASSUMPTIO, 2, 5; "> }, { Items: ["Imperial_Spear", "Imperial_Guard"] Script: <" bonus2 bSkillAtk, CR_GRANDCROSS, 10; bonus2 bSkillAtk, LG_RAYOFGENESIS, 10; "> }, { Items: ["Imperial_Spear", "Imperial_Guard", "Imperial_Feather", "Imperial_Ring"] Script: <" bonus2 bSkillUseSP, CR_GRANDCROSS, 30; bonus2 bSkillUseSP, LG_SHIELDPRESS, 5; bonus2 bSkillUseSP, LG_BANISHINGPOINT, 15; bonus2 bSkillUseSP, LG_CANNONSPEAR, 10; "> }, { Items: ["Imperial_Spear", "Imperial_Ring"] Script: <" bonus2 bSkillAtk, LG_CANNONSPEAR, 7 * (getequiprefinerycnt(EQI_HAND_L) / 2); "> }, { Items: ["Staff_Of_Soul", "Spiritual_Ring"] Script: <" bonus bMatkRate, 6; bonus bDex, 2; bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Staff_Of_Soul", "Spiritual_Ring_C"] Script: <" bonus bMatkRate, 6; bonus bDex, 2; bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Wizardy_Staff", "Spiritual_Ring"] Script: <" bonus bMatkRate, 6; bonus bDex, 2; bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Wizardy_Staff", "Spiritual_Ring_C"] Script: <" bonus bMatkRate, 6; bonus bDex, 2; bonus bVariableCastrate, -getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Gae_Bolg", "Dragon_Breath"] Script: <" bonus2 bAddRace, RC_Dragon, 5; "> }, { Items: ["Spectral_Spear", "Red_Silk_Seal"] Script: <" bonus2 bResEff, Eff_Confusion, 9500; "> }, { Items: ["Spectral_Spear_", "Red_Silk_Seal"] Script: <" bonus2 bResEff, Eff_Confusion, 9500; "> }, { Items: ["Encyclopedia", "Encyclopedia_Revision"] Script: <" bonus bAspdRate, getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Hollgrehenn_Hammer", "B_Harword_Card"] Script: <" bonus bBreakArmorRate, 900; bonus bBreakWeaponRate, 900; "> }, { Items: ["Principles_Of_Magic", "Librarian_Glove", "Pocket_Watch_"] Script: <" bonus bInt, 5; bonus bMaxHP, 700; bonus bAspdRate, 5; "> }, { Items: ["Ancient_Magic", "Mage_Coat"] Script: <" bonus bMdef, 8; bonus bMaxSPrate, 10; bonus bInt, 4; "> }, { Items: ["Ancient_Magic", "Mage_Coat_"] Script: <" bonus bMdef, 8; bonus bMaxSPrate, 10; bonus bInt, 4; "> }, { Items: ["Ancient_Magic", "Librarian_Glove", "Pocket_Watch_"] Script: <" bonus bInt, 5; bonus bMaxHP, 700; bonus bAspdRate, 5; "> }, { Items: ["Snake_Encyclopedia", "Snake_Card"] Script: <" bonus bAspdRate, 5; "> }, { Items: ["Snake_Encyclopedia", "Side_Winder_Card"] Script: <" bonus bAspdRate, 5; "> }, { Items: ["Snake_Encyclopedia", "Snake_Card", "Side_Winder_Card"] Script: <" bonus bAspd, 1; "> }, { Items: ["Snake_Encyclopedia_", "Snake_Card"] Script: <" bonus bAspdRate, 5; "> }, { Items: ["Snake_Encyclopedia_", "Side_Winder_Card"] Script: <" bonus bAspdRate, 5; "> }, { Items: ["Snake_Encyclopedia_", "Snake_Card", "Side_Winder_Card"] Script: <" bonus bAspd, 1; "> }, { Items: ["Bone_Wand", "Skull_Cap"] Script: <" bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate, -10; "> }, { Items: ["Staff_Of_Wing", "Wing_Of_Eagle"] Script: <" bonus bSpeedRate, 25; "> }, { Items: ["Survival_Rod_", "Clack_Of_Servival"] Script: <" bonus bMaxHP, 300; bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5; if (getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle, Ele_Neutral, 30; } else { bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_GARMENT) * 3; } "> }, { Items: ["Survival_Rod_", "Cloak_Of_Survival_C"] Script: <" bonus bMatkRate, 5; bonus2 bSubEle, Ele_Neutral, 25; "> }, { Items: ["Survival_Rod_", "Survive_Circlet"] Script: <" bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) autobonus "{ bonus bVariableCastrate,-50; }", 50, 5000, BF_MAGIC, "{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, { Items: ["Survival_Rod2_", "Clack_Of_Servival"] Script: <" bonus bMaxHP, 300; bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5; if (getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle, Ele_Neutral, 30; } else { bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_GARMENT) * 3; } "> }, { Items: ["Survival_Rod2_", "Cloak_Of_Survival_C"] Script: <" bonus bMatkRate, 5; bonus2 bSubEle, Ele_Neutral, 25; "> }, { Items: ["Healing_Staff", "All_Love_Guard"] Script: <" bonus bHealPower, getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Walking_Stick", "Magician_Hat"] Script: <" bonus bDex, 2; bonus bInt, 2; bonus bSPrecovRate, 5; bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Holy_Stick", "Exorcism_Bible"] Script: <" bonus2 bSkillAtk, PR_MAGNUS, 20; bonus3 bAutoSpellWhenHit, PR_TURNUNDEAD, 1, 20; "> }, { Items: ["Holy_Stick", "All_Love_Guard"] Script: <" bonus bHealPower, getequiprefinerycnt(EQI_HAND_R) * 3; "> }, { Items: ["Thorn_Staff", "Skull_Cap"] Script: <" bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate, -10; "> }, { Items: ["Thorn_Staff", "Thornwood_Band"] Script: <" bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 10; "> }, { Items: ["Rafini_Staff", "Lapine_Shield"] Script: <" if (getequiprefinerycnt(EQI_HAND_L) > 8) { bonus bMatk, getequiprefinerycnt(EQI_HAND_R) * 15; } if (getequiprefinerycnt(EQI_HAND_R) > 9) { bonus bMatk, 50; bonus bVariableCastrate, -10; } "> }, { Items: ["Wand_Of_Affection", "Shoes_Of_Affection", "Shawl_Of_Affection", "Robe_Of_Affection"] Script: <" bonus bHealPower, 25; "> }, { Items: ["Wand_Of_Affection2", "Shoes_Of_Affection", "Shawl_Of_Affection", "Robe_Of_Affection"] Script: <" bonus bHealPower, 45; bonus3 bAutoSpellWhenHit, AB_SILENTIUM, 1, 10; "> }, { Items: ["Bone_Wand_", "Skull_Cap"] Script: <" bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate, -10; "> }, { Items: ["Hunter_Bow", "Hunting_Arrow"] Script: <" bonus bLongAtkRate, 50; "> }, { Items: ["Luna_Bow", "Lunatic_Brooch"] Script: <" bonus bDex, 1; bonus bMaxSP, 50; bonus bSPrecovRate, 10; "> }, { Items: ["Hunter_Bow_", "Hunting_Arrow"] Script: <" bonus bLongAtkRate, 50; "> }, { Items: ["Burning_Bow", "Fire_Arrow"] Script: <" bonus bLongAtkRate, 25; "> }, { Items: ["Frozen_Bow", "Crystal_Arrow"] Script: <" bonus bLongAtkRate, 25; "> }, { Items: ["Earth_Bow", "Stone_Arrow"] Script: <" bonus bLongAtkRate, 25; bonus2 bAddEff, Eff_Stone, 1000; "> }, { Items: ["Gust_Bow", "Arrow_Of_Wind"] Script: <" bonus bLongAtkRate, 25; bonus3 bAutoSpell, NJ_HUUJIN, 5, 100; if (readparam(bInt) > 39) bonus3 bAutoSpell, NJ_HUUJIN, 5, 200; "> }, { Items: ["Orc_Archer_Bow", "Steel_Arrow"] Script: <" bonus bLongAtkRate, 50; "> }, { Items: ["Cursed_Lyre", "Cursed_Star"] Script: <" bonus bAtk, 25; bonus3 bAddEff, Eff_Curse, 200, ATF_WEAPON | ATF_LONG | ATF_TARGET; "> }, { Items: ["Elven_Bow", "Arrow_Of_Elf"] Script: <" bonus bLongAtkRate, 50; "> }, { Items: ["Incisive_Arrow", "Little_Fhat"] Script: <" bonus bCritAtkRate, 5; "> }, { Items: ["Siege_Arrow_S", "Velum_CrossBow"] Script: <" bonus bLongAtkRate, 70; "> }, { Items: ["Siege_Arrow_A", "Velum_CrossBow"] Script: <" bonus bLongAtkRate, 40; "> }, { Items: ["Ukulele_Of_Newoz", "Winged_Ring_Of_Newoz"] Script: <" bonus2 bSkillAtk, CG_ARROWVULCAN, 200; bonus2 bSkillUseSP, CG_ARROWVULCAN, 20; "> }, { Items: ["Floral_Mic_Of_Igu", "Floral_Bracelet_Of_Igu"] Script: <" bonus2 bSkillAtk, CG_ARROWVULCAN, 200; "> }, { Items: ["Divine_Cross", "Spiritual_Ring"] Script: <" bonus bMatkRate, 10; bonus bDex, 2; bonus2 bSubRace, RC_Demon, 10; bonus2 bSubRace, RC_Undead, 10; "> }, { Items: ["Divine_Cross", "Spiritual_Ring_C"] Script: <" bonus bMatkRate, 10; bonus bDex, 2; bonus2 bSubRace, RC_Demon, 10; bonus2 bSubRace, RC_Undead, 10; "> }, { Items: ["Golden_Rod_Staff", "Golden_Rod_Shoes", "Golden_Rod_Orb", "Golden_Rod_Robe"] Script: <" bonus2 bMagicAtkEle, Ele_Wind, 40; bonus2 bMagicAtkEle, Ele_Earth, -30; bonus2 bSubEle, Ele_Earth, -50; "> }, { Items: ["Aqua_Staff", "Aqua_Shoes", "Aqua_Orb", "Aqua_Robe"] Script: <" bonus2 bMagicAtkEle, Ele_Water, 40; bonus2 bMagicAtkEle, Ele_Wind, -30; bonus2 bSubEle, Ele_Wind, -50; "> }, { Items: ["Crimson_Staff", "Crimson_Shoes", "Crimson_Orb", "Crimson_Robe"] Script: <" bonus2 bMagicAtkEle, Ele_Fire, 40; bonus2 bMagicAtkEle, Ele_Water, -30; bonus2 bSubEle, Ele_Water, -50; "> }, { Items: ["Forest_Staff", "Forest_Shoes", "Forest_Orb", "Forest_Robe"] Script: <" bonus2 bMagicAtkEle, Ele_Earth, 40; bonus2 bMagicAtkEle, Ele_Fire, -30; bonus2 bSubEle, Ele_Fire, -50; "> }, { Items: ["Golden_Rod_Staff2", "Golden_Rod_Shoes", "Golden_Rod_Orb", "Golden_Rod_Robe"] Script: <" bonus2 bMagicAtkEle, Ele_Wind, 60; bonus2 bMagicAtkEle, Ele_Earth, -60; bonus2 bSubEle, Ele_Earth, -50; "> }, { Items: ["Aqua_Staff2", "Aqua_Shoes", "Aqua_Orb", "Aqua_Robe"] Script: <" bonus2 bMagicAtkEle, Ele_Water, 60; bonus2 bMagicAtkEle, Ele_Wind, -60; bonus2 bSubEle, Ele_Wind, -50; "> }, { Items: ["Crimson_Staff2", "Crimson_Shoes", "Crimson_Orb", "Crimson_Robe"] Script: <" bonus2 bMagicAtkEle, Ele_Fire, 60; bonus2 bMagicAtkEle, Ele_Water, -60; bonus2 bSubEle, Ele_Water, -50; "> }, { Items: ["Forest_Staff2", "Forest_Shoes", "Forest_Orb", "Forest_Robe"] Script: <" bonus2 bMagicAtkEle, Ele_Earth, 60; bonus2 bMagicAtkEle, Ele_Fire, -60; bonus2 bSubEle, Ele_Fire, -50; "> }, { Items: ["Memorize_Book", "Pocket_Watch_", "One_Eyed_Glass"] Script: <" bonus bHPrecovRate, 15; bonus bSPrecovRate, 15; bonus bMatkRate, 7; "> }, { Items: ["Stone_Buckler", "Odins_Blessing", "Magni_Cap"] Script: <" bonus bStr, 2; bonus bDef, 5; bonus bMdef, 5; if (BaseClass == Job_Swordman) bonus bDef, 6; "> }, { Items: ["Valkyrjas_Shield", "Odins_Blessing", "Fricca_Circlet"] Script: <" bonus bDef, 2 - getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); bonus bMdef, 5 + getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); "> }, { Items: ["Angels_Safeguard", "Angels_Protection", "Angels_Arrival", "Angels_Warmth", "Kiss_Of_Angel"] Script: <" bonus bMaxHP, 900; bonus bMaxSP, 100; bonus3 bAutoSpellWhenHit, HP_ASSUMPTIO, 1, 30; "> }, { Items: ["Memorize_Book_", "Pocket_Watch_", "One_Eyed_Glass"] Script: <" bonus bHPrecovRate, 15; bonus bSPrecovRate, 15; bonus bMatkRate, 7; "> }, { Items: ["Orleans_Server", "Orleans_Glove"] Script: <" bonus bVariableCastrate, -10; "> }, { Items: ["Orleans_Server", "Orleans_Necklace"] Script: <" bonus bMatk, getrefine() * 2; "> }, { Items: ["Thorny_Buckler", "Bison_Horn"] Script: <" bonus bAspdRate, 10; bonus bShortWeaponDamageReturn, 5; "> }, { Items: ["Strong_Shield", "Hoplite_Helmet"] Script: <" bonus bDef, 2; "> }, { Items: ["Shadow_Guard", "Shadow_Walk"] Script: <" bonus2 bAddEff, Eff_Blind, 500; autobonus "{ bonus bFlee,20; }", 200, 10000, BF_WEAPON, "{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }"; "> }, { Items: ["Valkyrjas_Shield_C", "Odins_Blessing", "Fricca_Circlet"] Script: <" bonus bDef, 2 - getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); bonus bMdef, 5 + getequiprefinerycnt(EQI_HAND_L, EQI_HEAD_TOP); "> }, { Items: ["Imperial_Guard", "Imperial_Ring"] Script: <" if (getequiprefinerycnt(EQI_HAND_L) > 5) { bonus2 bSkillAtk, LG_SHIELDPRESS, (getequiprefinerycnt(EQI_HAND_L) * 8) - 40; } "> }, { Items: ["Insecticide", "Super_Ora_Ora"] Script: <" bonus2 bAddRaceTolerance, RC_Insect, 10; if (getequiprefinerycnt(EQI_HAND_L) > 7) { bonus2 bMagicAddRace, RC_Insect, 4; bonus2 bAddRaceTolerance, RC_Insect, 20; } "> }, { Items: ["Giant_Shield", "Gigant_Helm"] Script: <" bonus2 bSkillAtk, WS_CARTTERMINATION, 15 + (getequiprefinerycnt(EQI_HAND_R) * 5); "> }, { Items: ["Kalasak", "Bangungot_Boots", "Buwaya_Cloth", "Bakonawa_Armor"] Script: <" bonus bMaxHPrate, 20; bonus bMaxSPrate, 10; "> }, { Items: ["Fox_Armguard", "Special_Ninja_Suit"] Script: <" bonus bAgi, 2; "> }, { Items: ["Fox_Armguard", "Special_Ninja_Suit_"] Script: <" bonus bAgi, 2; "> }, { Items: ["Crescent_Armguard", "Tenebris_Latitantes"] Script: <" bonus bFlee, 10; bonus bFlee2, 10; "> }, { Items: ["Impr_Angels_Safeguard", "Im_Angels_Protection", "Improved_Kiss_Of_Angel", "Impr_Angels_Warmth", "Impr_Angels_Arrival"] Script: <" bonus(bMaxHP, 900); bonus(bMaxSP, 100); bonus3(bAutoSpellWhenHit, HP_ASSUMPTIO, 1, 30); "> }, { Items: ["Lapine_Shield", "KarduiEar"] Script: <" if (!isequipped(Fallen_Bishop_Card)) { if (getequiprefinerycnt(EQI_HAND_L) > 6) { bonus2 bSkillCooldown, WL_COMET, -20000; } if (getequiprefinerycnt(EQI_HAND_L) > 9) { bonus2 bSkillCooldown, WL_COMET, -20000; } } "> }, { Items: ["Angelic_Chain", "Bell_Pigeon"] Script: <" bonus2 bExpAddRace, RC_All, 5; "> }, { Items: ["Centimental_Flower", "Persika"] Script: <" bonus bMaxSP, 30; bonus bInt, 1; "> }, { Items: ["Centimental_Flower", "Ancient_Elven_Ear"] Script: <" bonus bMatkRate, 1; "> }, { Items: ["Centimental_Flower", "Black_Cat_Hat"] Script: <" bonus bAllStats, 1; "> }, { Items: ["Centimental_Leaf", "Persika"] Script: <" bonus bLuk, 1; bonus bFlee, 2; "> }, { Items: ["Centimental_Leaf", "Ancient_Elven_Ear"] Script: <" bonus bAtkRate, 1; "> }, { Items: ["Centimental_Leaf", "Black_Cat_Hat"] Script: <" bonus bAllStats, 1; "> }, { Items: ["Mr_Smile", "Gloomy_Pumpkin_Hat"] Script: <" bonus2 bAddMonsterDropItem, 12192, 20; "> }, { Items: ["Phantom_Of_Opera", "Gloomy_Pumpkin_Hat"] Script: <" bonus bFlee, 10; "> }, { Items: ["Impr_Angels_Safeguard", "Im_Angels_Protection"] Script: <" bonus bAllStats, 2; "> }, { Items: ["Elven_Ears", "Skull_Cap"] Script: <" bonus bUseSPrate, -3; "> }, { Items: ["Padded_Armor", "Hyper_Changer"] Script: <" bonus bDef, 5; bonus bMaxHP, 150; "> }, { Items: ["Padded_Armor_", "Hyper_Changer"] Script: <" bonus bDef, 5; bonus bMaxHP, 150; "> }, { Items: ["Ninja_Suit", "Shinobis_Sash"] Script: <" bonus bUseSPrate, -20; bonus bMaxHP, 300; "> }, { Items: ["G_Strings", "Undershirt"] Script: <" bonus bAgi, 5; bonus bFlee, 10; "> }, { Items: ["G_Strings", "Undershirt_"] Script: <" bonus bAgi, 5; bonus bFlee, 10; "> }, { Items: ["Odins_Blessing", "Fricco_Shoes", "Falcon_Robe"] Script: <" bonus bAgi, 3; bonus bMaxHPrate, 5; bonus bMaxSPrate, 5; "> }, { Items: ["Odins_Blessing", "Vidars_Boots", "Valis_Manteau"] Script: <" bonus bVit, 5; bonus bHPrecovRate, 10; bonus bSPrecovRate, 10; "> }, { Items: ["Odins_Blessing", "Ulle_Cap"] Script: <" if (readparam(bDex) > 69) bonus bUseSPrate, -10; "> }, { Items: ["Odins_Blessing", "Ulle_Cap_I"] Script: <" if (readparam(bDex) > 69) bonus bUseSPrate, -10; "> }, { Items: ["Odins_Blessing", "Priest_Sword"] Script: <" bonus bMaxSP, 50; bonus2 bSkillAtk, KN_BOWLINGBASH, 5; "> }, { Items: ["Goibnes_Armor", "Goibnes_Combat_Boots", "Goibnes_Shoulder_Arms", "Goibnes_Helmet"] Script: <" bonus bVit, 5; bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; bonus bDef, 5; bonus bMdef, 15; bonus2 bSubEle, Ele_Water, 10; bonus2 bSubEle, Ele_Earth, 10; bonus2 bSubEle, Ele_Fire, 10; bonus2 bSubEle, Ele_Wind, 10; "> }, { Items: ["Goibnes_Armor", "Goibnes_Combat_Boots_", "Goibnes_Shoulder_Arms_", "Goibnes_Helmet_"] Script: <" bonus bVit, 5; bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; bonus bDef, 5; bonus bMdef, 15; bonus2 bSubEle, Ele_Water, 10; bonus2 bSubEle, Ele_Earth, 10; bonus2 bSubEle, Ele_Fire, 10; bonus2 bSubEle, Ele_Wind, 10; "> }, { Items: ["Valkyrie_Armor", "Valkyrie_Shoes", "Valkyrie_Manteau", "Valkyrie_Helm"] Script: <" bonus bAllStats, 1; "> }, { Items: ["Dress_Of_Angel", "Angeling_Hairpin"] Script: <" bonus bLuk, 6; bonus bFlee, 5; bonus bInt, 2; "> }, { Items: ["Ninja_Suit_", "Shinobis_Sash"] Script: <" bonus bUseSPrate, -20; bonus bMaxHP, 300; "> }, { Items: ["Orleans_Gown", "Orleans_Necklace"] Script: <" bonus bVariableCastrate, 15; "> }, { Items: ["Freyja_Overcoat", "Freyja_Boots", "Freyja_Cape", "Freyja_Crown"] Script: <" bonus2 bSubRace, RC_DemiPlayer, 10; bonus bMaxHPrate, 20; bonus2 bResEff, Eff_Freeze, 10000; skill WZ_FIREPILLAR, 10; "> }, { Items: ["G_Strings_", "Undershirt"] Script: <" bonus bAgi, 5; bonus bFlee, 10; "> }, { Items: ["G_Strings_", "Undershirt_"] Script: <" bonus bAgi, 5; bonus bFlee, 10; "> }, { Items: ["Diabolus_Robe", "Diabolus_Ring"] Script: <" bonus2 bAddRace, RC_All, 3; bonus bMatkRate, 3; "> }, { Items: ["Diabolus_Armor", "Diabolus_Ring"] Script: <" bonus2 bAddRace, RC_All, 3; bonus bMatkRate, 3; "> }, { Items: ["Assaulter_Plate", "Battle_Greave", "Commander_Manteau"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bVit, 3; bonus bMaxHPrate, 12; bonus bHealPower2, 10; bonus bAddItemHealRate, 10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }", 5, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }"; "> }, { Items: ["Elite_Engineer_Armor", "Battle_Greave", "Commander_Manteau"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bStr, 3; bonus bMaxHPrate, 12; bonus2 bSkillAtk, MC_MAMMONITE, 20; bonus2 bSkillHeal, AM_POTIONPITCHER, 10; bonus2 bSkillHeal2, AM_POTIONPITCHER, 10; bonus2 bSkillHeal2, AL_HEAL, 10; bonus bUnbreakableArmor, 0; "> }, { Items: ["Assassin_Robe", "Battle_Greave", "Commander_Manteau"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bAgi, 3; bonus bMaxHPrate, 12; bonus bCritical, 5; bonus bAspdRate, 5; autobonus "{ bonus2 bHPRegenRate,300,1000; }", 10, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }"; "> }, { Items: ["Warlock_Battle_Robe", "Combat_Boots", "Commander_Manteau_"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bInt, 3; bonus bMaxHPrate, 12; bonus2 bResEff, Eff_Stun, 2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; "> }, { Items: ["Medic_Robe", "Combat_Boots", "Commander_Manteau_"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bInt, 3; bonus bMaxHPrate, 12; bonus2 bVariableCastrate, AL_HOLYLIGHT, -50; bonus bHealPower, 6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; "> }, { Items: ["Elite_Archer_Suit", "Combat_Boots", "Commander_Manteau_"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bDex, 3; bonus bMaxHPrate, 12; bonus bLongAtkDef, 10; bonus bDelayrate, -25; "> }, { Items: ["Elite_Shooter_Suit", "Battle_Boots", "Sheriff_Manteau"] Script: <" bonus2 bSubRace, RC_NonDemiPlayer, -300; bonus bDex, 3; bonus bMaxHPrate, 12; bonus bLongAtkDef, 10; bonus bDelayrate, -25; "> }, { Items: ["Sprint_Mail", "Sprint_Shoes", "Sprint_Ring"] Script: <" bonus bMaxHPrate, 7; bonus bMaxSPrate, 7; bonus bVariableCastrate, -3; bonus bDelayrate, -15; "> }, { Items: ["Improved_Tights", "Linen_Glove"] Script: <" bonus bFlee2, 5; "> }, { Items: ["Krieger_Suit1", "Krieger_Shoes1", "Krieger_Muffler1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 5; bonus2 bResEff, Eff_Freeze, 10000; bonus2 bSkillHeal2, AM_POTIONPITCHER, 3; bonus2 bSkillHeal2, AL_HEAL, 3; bonus2 bSkillHeal2, PR_SANCTUARY, 3; "> }, { Items: ["Dragon_Vest", "Dragon_Manteau"] Script: <" bonus bAgi, 5; bonus bFlee, 15; "> }, { Items: ["Cuffs", "Bloody_Iron_Ball"] Script: <" bonus bBaseAtk, 50; bonus2 bAddDefClass, 1196, 20; bonus2 bAddDefClass, 1197, 20; "> }, { Items: ["Tidal_Shoes", "Wool_Scarf"] Script: <" bonus bHPrecovRate, 5; bonus bMaxHPrate, 10; "> }, { Items: ["Black_Leather_Boots", "Rider_Insignia"] Script: <" bonus bFlee, 10; "> }, { Items: ["Black_Leather_Boots", "Rider_Insignia_"] Script: <" bonus bFlee, 10; "> }, { Items: ["Black_Leather_Boots", "Rider_Insignia_M"] Script: <" bonus bFlee, 10; "> }, { Items: ["Diabolus_Boots", "Diabolus_Manteau"] Script: <" bonus bMaxHPrate, 6; "> }, { Items: ["Black_Leather_Boots_", "Rider_Insignia"] Script: <" bonus bFlee, 10; "> }, { Items: ["Black_Leather_Boots_", "Rider_Insignia_"] Script: <" bonus bFlee, 10; "> }, { Items: ["Black_Leather_Boots_", "Rider_Insignia_M"] Script: <" bonus bFlee, 10; "> }, { Items: ["Beach_Sandal", "Beach_Manteau"] Script: <" bonus bFlee, 5; "> }, { Items: ["Shoes_Of_Judgement", "Shawl_Of_Judgement", "Robe_Of_Judgement", "Mace_Of_Judgement"] Script: <" bonus2 bAddRace, RC_Undead, 15; bonus2 bMagicAddRace, RC_Undead, 15; bonus2 bSkillAtk, AB_ADORAMUS, 100; "> }, { Items: ["Shoes_Of_Judgement", "Shawl_Of_Judgement", "Robe_Of_Judgement", "Mace_Of_Judgement2"] Script: <" bonus2 bAddRace, RC_Undead, 30; bonus2 bMagicAddRace, RC_Undead, 30; bonus2 bSkillAtk, AB_ADORAMUS, 200; bonus bVariableCastrate, -50; "> }, { Items: ["Ur_Greave", "Ur_Manteau", "Ur_Seal", "Ur_Plate"] Script: <" bonus bMaxHPrate, 14; bonus2 bSkillAtk, RK_HUNDREDSPEAR, 50; skill CR_AUTOGUARD, 1; bonus bUseSPrate, 10; bonus2 bSubEle, Ele_Neutral, 10; "> }, { Items: ["Peuz_Greave", "Peuz_Manteau", "Peuz_Seal", "Peuz_Plate"] Script: <" bonus2 bAddRace, RC_All, 10; bonus2 bSkillAtk, RK_SONICWAVE, 100; bonus2 bSkillAtk, RK_WINDCUTTER, 100; bonus3 bAutoSpell, RK_STORMBLAST, 1, 20; autobonus3 "{ bonus bAspd,2; }", 1000, 10000, LK_CONCENTRATION, "{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Items: ["Sabah_Shoes", "Sabah_Hood", "Sabah_Ring", "Sabah_Cloth"] Script: <" bonus bCritical, 15; bonus bFlee, 10; bonus bCritAtkRate, 40; bonus2 bSkillAtk, GC_CROSSIMPACT, 20; bonus bUseSPrate, 10; "> }, { Items: ["Nab_Shoes", "Nab_Hood", "Nab_Ring", "Nab_Cloth"] Script: <" bonus2 bAddRace, RC_All, 10; bonus bMatkRate, 10; if (readparam(bStr) > 119) { bonus bBaseAtk, 30; } bonus3 bAutoSpell, ASC_BREAKER, getskilllv(ASC_BREAKER), 10; bonus bCritical, -20; "> }, { Items: ["White_Wing_Boots", "White_Wing_Manteau", "White_Wing_Brooch", "White_Wing_Suits"] Script: <" bonus bAspd, 2; bonus bLongAtkRate, 30; bonus3 bAutoSpell, AC_DOUBLE, 3, 10; bonus2 bSkillAtk, RA_ARROWSTORM, 50; "> }, { Items: ["Black_Wing_Boots", "Black_Wing_Manteau", "Black_wing_Brooch", "Black_Wing_Suits"] Script: <" bonus bMaxHPrate, 15; bonus2 bSkillAtk, RA_CLUSTERBOMB, 20; bonus bFlee2, 20; bonus bLongAtkRate, -30; bonus bAspd, -7; "> }, { Items: ["Siege_Greave", "Siege_Manteau", "Siege_Plate"] Script: <" bonus bVit, 5; bonus2 bSubRace, RC_DemiPlayer, 15; "> }, { Items: ["Siege_Boots", "Siege_Manteau", "Siege_Suits"] Script: <" bonus bDex, 5; bonus2 bSubRace, RC_DemiPlayer, 15; "> }, { Items: ["Siege_Shoes", "Siege_Muffler", "Siege_Robe"] Script: <" bonus bInt, 5; bonus bMdef, 10; bonus2 bSubRace, RC_DemiPlayer, 15; "> }, { Items: ["Morpheuss_Shawl", "Morpheuss_Ring", "Morpheuss_Armlet", "Morpheuss_Hood"] Script: <" bonus bInt, 5; bonus bMdef, 11; bonus bMaxSPrate, 20; bonus bNoCastCancel, 0; bonus bVariableCastrate, 25; "> }, { Items: ["Morriganes_Manteau", "Morriganes_Belt", "Morriganes_Pendant", "Morriganes_Helm"] Script: <" bonus bStr, 2; bonus bLuk, 9; bonus bCritical, 13; bonus bBaseAtk, 18; bonus bFlee2, 13; "> }, { Items: ["Morriganes_Manteau", "Morriganes_Belt_", "Morriganes_Pendant_", "Morriganes_Helm_"] Script: <" bonus bStr, 2; bonus bLuk, 9; bonus bCritical, 13; bonus bBaseAtk, 18; bonus bFlee2, 13; "> }, { Items: ["Dragon_Breath", "Dragon_Killer"] Script: <" bonus2 bAddRace, RC_Dragon, 5; "> }, { Items: ["Scarlet_Poncho", "Critical_Ring"] Script: <" bonus bCritAtkRate, 5; bonus bCritical, 10; if (getequiprefinerycnt(EQI_GARMENT) >= 5) { bonus bCritAtkRate, 3; } if (getequiprefinerycnt(EQI_GARMENT) >= 7) { bonus bCritAtkRate, 4; } "> }, { Items: ["Scarlet_Poncho", "Rose_Cascade"] Script: <" bonus bUseSPrate, -5; "> }, { Items: ["Clip", "Spiritual_Ring"] Script: <" bonus2 bSkillAtk, AL_HEAL, 50; bonus2 bSkillAtk, PR_MAGNUS, 30; bonus bSPrecovRate, 9; "> }, { Items: ["Clip", "Spiritual_Ring_C"] Script: <" bonus2 bSkillAtk, AL_HEAL, 50; bonus2 bSkillAtk, PR_MAGNUS, 30; bonus bSPrecovRate, 9; "> }, { Items: ["Clip", "Spiritual_Ring_M"] Script: <" bonus2 bSkillAtk, AL_HEAL, 50; bonus2 bSkillAtk, PR_MAGNUS, 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary", "Spiritual_Ring"] Script: <" bonus2 bSkillAtk, AL_HEAL, 50; bonus2 bSkillAtk, PR_MAGNUS, 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary", "Spiritual_Ring_C"] Script: <" bonus2 bSkillAtk, AL_HEAL, 50; bonus2 bSkillAtk, PR_MAGNUS, 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary", "Spiritual_Ring_M"] Script: <" bonus2 bSkillAtk, AL_HEAL, 50; bonus2 bSkillAtk, PR_MAGNUS, 30; bonus bSPrecovRate, 9; "> }, { Items: ["Safety_Ring", "Angel_Earing"] Script: <" bonus bMdef, 7; bonus bDef, 7; "> }, { Items: ["Critical_Ring", "Angel_Earing"] Script: <" bonus bCritical, 7; "> }, { Items: ["Ring_Of_Rogue", "Cold_Heart"] Script: <" bonus2 bAddSize, Size_Medium, 8; bonus bAspdRate, 3; "> }, { Items: ["Ring_Of_Rogue", "Black_Cat"] Script: <" bonus2 bAddSize, Size_Large, 8; bonus bHit, 3; bonus bVariableCastrate, -3; "> }, { Items: ["Rosary_", "Spiritual_Ring"] Script: <" bonus2 bSkillAtk, AL_HEAL, 50; bonus2 bSkillAtk, PR_MAGNUS, 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary_", "Spiritual_Ring_C"] Script: <" bonus2 bSkillAtk, AL_HEAL, 50; bonus2 bSkillAtk, PR_MAGNUS, 30; bonus bSPrecovRate, 9; "> }, { Items: ["Rosary_", "Spiritual_Ring_M"] Script: <" bonus2 bSkillAtk, AL_HEAL, 50; bonus2 bSkillAtk, PR_MAGNUS, 30; bonus bSPrecovRate, 9; "> }, { Items: ["Ring_Of_Flame_Lord", "Ring_Of_Resonance"] Script: <" bonus4 bAutoSpell, MO_EXTREMITYFIST, 1, 3, 1; bonus3 bAutoSpell, PR_LEXAETERNA, 1, 20; bonus3 bAutoSpell, AS_SONICBLOW, 5, 50; bonus3 bAutoSpell, MO_INVESTIGATE, 5, 20; bonus3 bAutoSpell, ASC_METEORASSAULT, 2, 50; "> }, { Items: ["Ring_Of_Resonance", "Ring_Of_Flame_Lord_I"] Script: <" bonus4 bAutoSpell, MO_EXTREMITYFIST, 1, 3, 1; bonus3 bAutoSpell, PR_LEXAETERNA, 1, 20; bonus3 bAutoSpell, AS_SONICBLOW, 5, 50; bonus3 bAutoSpell, MO_INVESTIGATE, 5, 20; bonus3 bAutoSpell, ASC_METEORASSAULT, 2, 50; "> }, { Items: ["Orleans_Glove", "Orleans_Necklace"] Script: <" bonus bMatk, 20; "> }, { Items: ["Medal_Swordman", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Thief", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Acolyte", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Mage", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Archer", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Medal_Merchant", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Icarus_Wing", "Bowman_Scarf"] Script: <" bonus bUseSPrate, -25; "> }, { Items: ["Medal_Gunner", "Krieger_Ring1"] Script: <" bonus2 bAddRace, RC_All, 5; bonus bMatkRate, 3; bonus bHealPower, 5; "> }, { Items: ["Black_Cat", "Black_Wing"] Script: <" bonus bHit, 5; bonus bMatk, 5; bonus2 bSkillUseSP, SC_ENERVATION, 20; bonus2 bSkillUseSP, SC_GROOMY, 20; "> }, { Items: ["Shaman_Ring", "Shaman_Earing", "Shamans_Hair_Ornament"] Script: <" bonus bMaxHP, 300; bonus bMatkRate, 5; bonus2 bSubEle, Ele_Neutral, 5; "> }, { Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_Mask"] Script: <" bonus bMatkRate, 10; bonus bInt, 5; bonus2 bSubRace, RC_Angel, 10; "> }, { Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_MaskB"] Script: <" bonus bMatkRate, 10; bonus bInt, 5; bonus2 bSubRace, RC_Angel, 10; "> }, { Items: ["Rune_Ring", "Rune_Suit", "Mana_Manteau", "Mana_Boots"] Script: <" bonus2 bExpAddRace, RC_All, 10; "> }, { Items: ["Body_Power_Up_Ring", "Anti_Magic_Suit"] Script: <" bonus bAspdRate, 5; "> }, { Items: ["Body_Power_Up_Ring", "Geffen_Mage_Robe"] Script: <" bonus bDelayrate, -5; bonus2 bAddRaceTolerance, RC_DemiPlayer, 5; "> }, { Items: ["Ring_Of_Spell_Explosion", "Anti_Magic_Suit"] Script: <" bonus bDelayrate, -5; bonus2 bAddRaceTolerance, RC_DemiPlayer, 5; "> }, { Items: ["Ring_Of_Spell_Explosion", "Geffen_Mage_Robe"] Script: <" bonus bVariableCastrate, -5; "> }, { Items: ["RWC_Gold_Brooch", "RWC_Silver_Brooch"] Script: <" bonus bMatkRate, 10; bonus bAtkRate, 10; "> }, { Items: ["Poring_Card", "Mastering_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Lunatic_Card", "Eclipse_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Chonchon_Card", "Dragon_Fly_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Roda_Frog_Card", "Toad_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Condor_Card", "FlyingGalapago"] Script: <" bonus2 bSubEle, Ele_All, 5; "> }, { Items: ["Rocker_Card", "Vocal_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Skeleton_Card", "Skel_Prisoner_Card"] Script: <" bonus2 bAddEffWhenHit, Eff_Sleep, 600; "> }, { Items: ["Tarou_Card", "Cramp_Card"] Script: <" bonus bStr, 3; "> }, { Items: ["Wolf_Card", "Vagabond_Wolf_Card"] Script: <" bonus bFlee, 18; "> }, { Items: ["Pecopeco_Card", "Grand_Peco_Card"] Script: <" bonus bDef, 3; bonus bVit, 3; "> }, { Items: ["Muka_Card", "Raggler_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Mole_Card"] Script: <" bonus bStr, 4; bonus bMaxHPrate, 7; bonus bMaxSPrate, 7; bonus2 bSkillAtk, MC_MAMMONITE, 20; bonus bSPDrainValue, 1; if (BaseJob == Job_Alchemist) { bonus3 bAutoSpell, BS_ADRENALINE, 1, 10; bonus2 bAddMonsterDropItem, 7139, 3; bonus2 bAddMonsterDropItem, 905, 10; } "> }, { Items: ["Stainer_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Whikebain_Card"] Script: <" bonus bStr, 6; bonus bAgi, 4; bonus2 bSkillAtk, RG_BACKSTAP, 10; if (getskilllv(RG_STRIPARMOR) == 5) bonus3 bAutoSpell, RG_STRIPARMOR, 5, 50; if (BaseJob == Job_Rogue) { bonus bUseSPrate, -20; bonus3 bAutoSpell, RG_INTIMIDATE, 1, -20; } "> }, { Items: ["Golem_Card", "Companion_Cavalry_Sword"] Script: <" bonus2 bSubSize, Size_Large, 15; bonus2 bSubSize, Size_Small, 15; "> }, { Items: ["BigFoot_Card", "Grizzly_Card"] Script: <" bonus2 bAddEffWhenHit, Eff_Blind, 600; "> }, { Items: ["Munak_Card", "Bon_Gun_Card", "Hyegun_Card"] Script: <" bonus bAllStats, 1; "> }, { Items: ["Mummy_Card", "Ancient_Mummy_Card"] Script: <" bonus bPerfectHitAddRate, 20; "> }, { Items: ["Nightmare_Card", "Nightmare_Terror_Card"] Script: <" bonus2 bAddEffWhenHit, Eff_Curse, 600; "> }, { Items: ["Knight_Of_Abyss_Card", "Lord_of_Death"] Script: <" bonus2 bAddRace, RC_Boss, 5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 11) bonus2 bSubRace, RC_NonBoss, 5; "> }, { Items: ["Galapago_Card", "FlyingGalapago"] Script: <" bonus2 bAddItemHealRate, Apple_Juice, 1000; bonus2 bAddItemHealRate, Banana_Juice, 1000; bonus2 bAddItemHealRate, Carrot_Juice, 1000; "> }, { Items: ["Crab_Card", "Aster_Card", "Shellfish_Card"] Script: <" bonus3 bAddMonsterDropItem, 544, RC_Fish, 3000; bonus2 bAddEle, Ele_Water, 30; "> }, { Items: ["Grand_Peco_Card", "Heaven_Cage"] Script: <" bonus4 bAutoSpell, PR_GLORIA, 5, 10, 0; "> }, { Items: ["Gryphon_Card", "FlyingGalapago"] Script: <" bonus bAspdRate, 3; bonus bAspd, 1; bonus bAtkRate, -5; if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_BOW) { if (getequiprefinerycnt(EQI_HAND_R) > 8) bonus bAspd, 1; } "> }, { Items: ["Dark_Lord_Card", "Dark_Illusion_Card"] Script: <" bonus bMaxHPrate, 20; bonus bMaxSPrate, 20; bonus bVariableCastrate, -10; "> }, { Items: ["The_Paper_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Dancing_Dragon_Card"] Script: <" bonus bAgi, 5; bonus bStr, 5; bonus bAspdRate, 5; bonus bSpeedRate, 25; bonus2 bSPDrainValue, 1, 0; if (BaseClass == Job_Thief) bonus bNoGemStone, 0; "> }, { Items: ["Dragon_Tail_Card", "Merman_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card"] Script: <" bonus bAgi, 5; bonus bDex, 3; bonus bLongAtkRate, 20; bonus bPerfectHitAddRate, 20; if (BaseClass == Job_Archer) { bonus2 bExpAddRace, RC_Brute, 5; bonus2 bWeaponComaRace, RC_Brute, 100; } "> }, { Items: ["Dragon_Tail_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card", "Ferus__Card"] Script: <" bonus bDex, 5; bonus2 bSkillAtk, CG_ARROWVULCAN, 5; bonus2 bSkillAtk, DC_THROWARROW, 10; bonus2 bSkillAtk, BA_MUSICALSTRIKE, 10; if (BaseJob == Job_Bard || BaseJob == Job_Dancer) bonus3 bAutoSpellWhenHit, CG_TAROTCARD, 2, 50; "> }, { Items: ["Rideword_Card", "Live_Peach_Tree_Card", "Geographer_Card", "Cookie_Card", "Fur_Seal_Card"] Script: <" bonus bVit, 10; bonus bVariableCastrate, -10; bonus bUseSPrate, -10; if (BaseClass == Job_Acolyte) { bonus2 bExpAddRace, RC_Undead, 5; bonus2 bExpAddRace, RC_Demon, 5; bonus2 bSubRace, RC_Undead, 30; bonus2 bSubRace, RC_Demon, 30; } "> }, { Items: ["Rideword_Card", "Cookie_Card", "Fur_Seal_Card", "Waste_Stove_Card"] Script: <" bonus bStr, 3; bonus bMaxSP, 80; bonus bBaseAtk, 25; bonus3 bAutoSpell, AL_CRUCIS, 5, 10; bonus2 bSkillAtk, MO_EXTREMITYFIST, 10; if (BaseJob == Job_Monk) { bonus bUseSPrate, -10; bonus bNoCastCancel, 0; } "> }, { Items: ["Raggler_Card", "Mystcase_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Hylozoist_Card"] Script: <" bonus bLuk, 10; bonus2 bSPDrainValue, 2, 0; bonus2 bSkillAtk, 42, 20; if (BaseClass == Job_Merchant) { bonus2 bAddMonsterDropItem, 617, 5; bonus bMagicDamageReturn, 20; } "> }, { Items: ["Loli_Ruri_Card", "Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Parasite_Card", "Harpy_Card", "Blood_Butterfly_Card"] Script: <" bonus bMaxHP, 500; bonus bDef, 5; bonus bMdef, 5; bonus2 bSkillAtk, 14, 10; bonus2 bSkillAtk, 19, 10; bonus2 bSkillAtk, 20, 10; if (BaseClass == Job_Mage) { bonus bMatkRate, 3; bonus bVariableCastrate, -15; } "> }, { Items: ["Lude_Card", "Quve_Card"] Script: <" bonus bMaxHP, 300; bonus bMaxSP, 60; "> }, { Items: ["Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Harpy_Card", "Blood_Butterfly_Card", "Novus__Card"] Script: <" bonus bInt, 3; bonus2 bSkillAtk, WZ_HEAVENDRIVE, 10; bonus2 bSkillAtk, MG_THUNDERSTORM, 10; if (BaseJob == Job_Sage) { bonus bMagicDamageReturn, 20; bonus2 bAddMonsterDropItem, 716, 100; bonus2 bAddMonsterDropItem, 715, 100; bonus bVariableCastrate, -20; } "> }, { Items: ["Succubus_Card", "Incubus_Card"] Script: <" bonus bHPrecovRate, 30; bonus bSPrecovRate, 30; bonus bVit, 4; bonus bInt, 4; "> }, { Items: ["Solider_Card", "Assulter_Card", "Permeter_Card", "Freezer_Card", "Heater_Card"] Script: <" bonus bStr, 10; bonus bMaxHPrate, 20; bonus bHPrecovRate, 50; bonus3 bAutoSpell, BS_WEAPONPERFECT, 1, 3; bonus2 bAddMonsterDropItem, 501, 500; if (BaseClass == Job_Swordman) { bonus2 bAddItemHealRate, Red_Potion, 50; bonus2 bAddItemHealRate, Yellow_Potion, 50; bonus2 bAddItemHealRate, Orange_Potion, 50; bonus2 bAddItemHealRate, White_Potion, 50; } "> }, { Items: ["C_Tower_Manager_Card", "Alarm_Card", "Clock_Card", "Punk_Card"] Script: <" bonus bDef, 3; bonus bMdef, 3; "> }, { Items: ["Owl_Duke_Card", "Owl_Baron_Card"] Script: <" bonus3 bAutoSpell, MG_LIGHTNINGBOLT, 5, 20; "> }, { Items: ["Injustice_Card", "Zherlthsh_Card"] Script: <" bonus bBaseAtk, 20; bonus bLuk, 3; "> }, { Items: ["Permeter_Card", "Freezer_Card", "Heater_Card", "Archdam_Card"] Script: <" bonus bInt, 1; bonus bStr, 1; bonus bDef, 2; bonus bSPrecovRate, 10; bonus2 bSkillAtk, PA_SHIELDCHAIN, 10; bonus2 bSkillAtk, PA_SACRIFICE, 10; bonus bVariableCastrate, -10; if (BaseJob == Job_Crusader) bonus bDefEle, Ele_Holy; "> }, { Items: ["Garm_Baby_Card", "Garm_Card"] Script: <" bonus3 bAutoSpell, MG_FROSTDIVER, 3, 250; "> }, { Items: ["Pitman_Card", "Mashirubeken"] Script: <" bonus3 bAutoSpell, WZ_EARTHSPIKE, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); "> }, { Items: ["Hill_Wind_Card", "Mashirubeken"] Script: <" bonus3 bAutoSpell, MG_LIGHTNINGBOLT, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); "> }, { Items: ["Rawrel_Card", "Mashirubeken"] Script: <" bonus3 bAutoSpell, MG_COLDBOLT, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); "> }, { Items: ["Ferus_Card", "Mashirubeken"] Script: <" bonus3 bAutoSpell, MG_FIREBOLT, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); "> }, { Items: ["Deathword_Card", "Mashirubeken"] Script: <" bonus3 bAutoSpell, MG_SOULSTRIKE, 5, 20 + (getequiprefinerycnt(EQI_HAND_R)); "> }, { Items: ["Zombie_Slaughter_Card", "Ragged_Zombie_Card"] Script: <" bonus2 bSPGainRace, RC_DemiPlayer, 2; "> }, { Items: ["Tendrilion_Card", "KarduiEar"] Script: <" if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_2HSPEAR || getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_2HSTAFF || getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_SUBTYPE) == W_STAFF) { bonus2 bMagicAddRace, RC_DemiPlayer, getequipid(EQI_HAND_R) * 2; bonus2 bMagicAddRace, RC_Player, getequipid(EQI_HAND_R) * 2; } "> }, { Items: ["Scaraba_Card", "Gold_Scaraba_Card"] Script: <" bonus3 bAutoSpell, NPC_DRAGONFEAR, 2, 100 + (getrefine() * 10); "> }, { Items: ["Q_Scaraba_Card", "Queen_Scaraba_Crown"] Script: <" bonus2 bAddRace2, 7, 30; "> }, { Items: ["Gold_Q_Scaraba_Card", "Queen_Scaraba_Crown"] Script: <" bonus2 bSubRace, RC_Insect, 10; bonus2 bResEff, Eff_Confusion, 10000; "> }, { Items: ["Cendrawasih_Card", "FlyingGalapago"] Script: <" bonus bInt, 1; bonus bCritAtkRate, 5; if (BaseClass == Job_Archer) { bonus bCritAtkRate, 10; } "> }, { Items: ["UndeadKnightF_Card", "Crimson_Stole"] Script: <" bonus bMaxSPrate, 44; bonus bSPGainValue, -(20 + (getequiprefinerycnt(EQI_GARMENT) / 2)); "> }, { Items: ["White_Knightage_Card", "Khali_Knightage_Card"] Script: <" bonus2 bAddSize, Size_Medium, 15; bonus2 bAddSize, Size_Large, 15; bonus2 bSubSize, Size_Medium, 5; bonus2 bSubSize, Size_Large, 5; "> }, { Items: ["P_Amdarais_Card", "Bijou_Card"] Script: <" bonus2 bResEff, Eff_Burning, 10000; "> }, { Items: ["Min_Toad_Card", "Min_Chimera_Card"] Script: <" bonus bAtkRate, 10; bonus bMatkRate, 10; "> }, { Items: ["Min_Vagabond_Wolf_Card", "Min_Chimera_Card"] Script: <" bonus bAtkRate, 10; bonus bMatkRate, 10; "> }, { Items: ["Min_Vocal_Card", "Min_Chimera_Card"] Script: <" bonus bAtkRate, 10; bonus bMatkRate, 10; "> }, { Items: ["Min_Eclipse_Card", "Min_Chimera_Card"] Script: <" bonus bAtkRate, 10; bonus bMatkRate, 10; "> }, { Items: ["N_Arclouse_Card", "N_Mimic_Card"] Script: <" bonus2 bSubRace, RC_Brute, 5; bonus2 bSubRace, RC_Undead, 5; bonus2 bIgnoreMdefRate, 50, RC_Brute; bonus2 bIgnoreMdefRate, 50, RC_Undead; "> }, { Items: ["N_Arclouse_Card", "N_Minorous_Card"] Script: <" bonus2 bSubRace, RC_Brute, 5; bonus2 bSubRace, RC_Undead, 5; bonus2 bIgnoreDefRate, 50, RC_Brute; bonus2 bIgnoreDefRate, 50, RC_Undead; "> }, { Items: ["Loard_Circlet", "Gossip_Raven"] Script: <" bonus2 bExpAddRace, RC_All, 5; "> }, { Items: ["Bankruptcy_Of_Heart", "Mask_Of_Bankrupt"] Script: <" bonus bMaxHP, 100; bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HEAD_TOP); "> }, { Items: ["Blush", "Necktie"] Script: <" bonus bAspdRate, 3; bonus bVariableCastrate, 3; "> }, { Items: ["Blush", "Tare_Pope"] Script: <" bonus bSPrecovRate, 3; "> }, { Items: ["Blush", "Tare_Pope_"] Script: <" bonus bHealPower, 10; "> }, { Items: ["Ear_Of_Devils_Wing", "Darkness_Helm_J"] Script: <" bonus bStr, 1; bonus bAtkRate, 5; "> }, { Items: ["Ear_Of_Angels_Wing", "Darkness_Helm_J"] Script: <" bonus bStr, 1; bonus bAspdRate, 2; "> }, { Items: ["Alarm_Mask", "Gloomy_Pumpkin_Hat"] Script: <" bonus2 bAddItemHealRate, 12192, 200; "> }, { Items: ["Feather_Beret", "Protect_Feathers"] Script: <" bonus bAspdRate, 5; if (getequiprefinerycnt(EQI_HEAD_TOP) > 6) bonus bAspdRate, 5; if (getequiprefinerycnt(EQI_HEAD_TOP) > 8) bonus bMaxHPrate, 5; "> }, { Items: ["Hahoe_Mask", "Gloomy_Pumpkin_Hat"] Script: <" bonus bAspdRate, 5; "> }, { Items: ["Captain_Hat", "Antique_Pipe_J"] Script: <" bonus bLongAtkRate, getequiprefinerycnt(EQI_HEAD_TOP); "> }, { Items: ["Pecopeco_Wing_Ears", "Darkness_Helm_J"] Script: <" bonus bAgi, 1; bonus bFlee, 3; "> }, { Items: ["Pencil_In_Mouth", "Cap_Of_Concentration"] Script: <" bonus bDex, 2; bonus bDef, 2; "> }, { Items: ["Black_Glasses", "Darkness_Helm_J"] Script: <" bonus bInt, 1; bonus bMatkRate, 2; "> }, { Items: ["Eyes_Of_Darkness", "Darkness_Helm_J"] Script: <" bonus bDex, 1; bonus bLongAtkRate, 3; "> }, { Items: ["Red_Wing_Hat", "Priest_Sword"] Script: <" bonus2 bAddRace, RC_DemiPlayer, 10; bonus bHit, 10; "> }, { Items: ["Angel_Earing", "Bless_Of_Moon"] Script: <" bonus2 bAddRace, RC_All, 3; "> }, { Items: ["Heaven_Cage", "Ixion_Wing"] Script: <" if (Class == Job_Ranger || Class == Job_Ranger_T) skill HT_BLITZBEAT, 5 * getequiprefinerycnt(EQI_HAND_R); "> }, { Items: ["Scalpel", "Green_Operation_Coat"] Script: <" bonus3 bAddMonsterDropItem, 929, RC_Brute, 100 + (getequiprefinerycnt(EQI_HAND_R) * 10); bonus3 bAddMonsterDropItem, 929, RC_DemiPlayer, 100 + (getequiprefinerycnt(EQI_HAND_R) * 10); bonus3 bAddMonsterDropItem, 970, RC_Brute, 20 + (getequiprefinerycnt(EQI_HAND_R) * 2); bonus3 bAddMonsterDropItem, 970, RC_DemiPlayer, 20 + (getequiprefinerycnt(EQI_HAND_R) * 2); "> }, { Items: ["Twilight_Desert", "Sandstorm"] Script: <" bonus bMaxSP, 20; bonus bMaxHPrate, 5; bonus bHit, 10; bonus2 bAddSize, Size_Large, 30; autobonus "{ bonus bAspdRate,100; }", 1, 7000, BF_WEAPON, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Items: ["Sandstorm", "Twilight_Desert_"] Script: <" bonus bMaxSP, 20; bonus bMaxHPrate, 5; bonus bHit, 10; bonus2 bAddSize, Size_Large, 30; autobonus "{ bonus bAspdRate,100; }", 1, 7000, BF_WEAPON, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Items: ["Boitata_Armor", "Boitata_Hat"] Script: <" bonus2 bAddEle, Ele_Earth, 10; bonus bDefEle, Ele_Fire; "> }, { Items: ["Egir_Armor", "Aegir_Helm"] Script: <" bonus2 bAddRaceTolerance, RC_Fish, 10 + getequiprefinerycnt(EQI_ARMOR); "> }, { Items: ["Im_Angels_Protection", "Impr_Angels_Warmth"] Script: <" bonus(bAgi, 5); bonus(bFlee, 10); "> }, { Items: ["Female_Poring_Egg", "Excellion_Wing"] Script: <" bonus bDelayrate, -10; bonus bFlee2, 6; if (BaseLevel > 130) { bonus bDelayrate, -10; } "> }, { Items: ["Elven_Ears_", "Skull_Cap"] Script: <" bonus bUseSPrate, -3; "> }, { Items: ["Blush_", "Tare_Pope"] Script: <" bonus bSPrecovRate, 3; "> }, { Items: ["Blush_", "Tare_Pope_"] Script: <" bonus bHealPower, 10; "> }, { Items: ["Imperial_Feather", "Imperial_Ring"] Script: <" bonus2 bSkillVariableCast, CR_GRANDCROSS, -2000; bonus2 bSkillUseSP, LG_RAYOFGENESIS, 10; bonus2 bSkillAtk, CR_GRANDCROSS, BaseLevel; bonus2 bSkillAtk, LG_RAYOFGENESIS, BaseLevel / 30; "> }, { Items: ["Imperial_Feather", "Imperial_Guard", "Imperial_Spear"] Script: <" bonus2 bSkillAtk, LG_CANNONSPEAR, 20; bonus2 bSkillAtk, LG_BANISHINGPOINT, 20; bonus2 bSkillAtk, LG_SHIELDPRESS, 20; "> }, { Items: ["Armor_Of_Gray", "Gray_Helmet", "Cloak_Of_Gray", "Boots_Of_Gray"] Script: <" bonus2 bSubEle, Ele_Neutral, 15; bonus3 bAutoSpellWhenHit, WL_DRAINLIFE, 3, 100; "> }, { Items: ["Gray_Robe", "Gray_Helmet", "Cloak_Of_Gray", "Boots_Of_Gray"] Script: <" bonus2 bSubEle, Ele_Neutral, 15; bonus bMaxHPrate, 25; bonus bMaxSPrate, 25; bonus bMatkRate, 10; "> }, { Items: ["Felock_Armor", "Felock_Cape", "Felock_Boots"] Script: <" bonus bMaxHP, 25; bonus bMaxSP, 25; bonus bSpeedRate, 25; if (getequiprefinerycnt(EQI_GARMENT, EQI_SHOES, EQI_ARMOR) >= 30) { bonus bMaxHP, 5; bonus bMaxSP, 5; } "> }, { Items: ["Blood_Angel_Hair_Band", "Blood_Angel_Wing_Ear"] Script: <" bonus2 bAddRace, RC_Angel, 3; "> }, { Items: ["Egir_Helm", "Egir_Armor", "Egir_Shoes", "Egir_Manteau"] Script: <" bonus bAllStats, 1; bonus2 bSubEle, Ele_Water, 50; "> }, { Items: ["Improved_Kiss_Of_Angel", "Impr_Angels_Warmth"] Script: <" bonus(bBaseAtk, 10); "> }, { Items: ["Improved_Kiss_Of_Angel", "Impr_Angels_Arrival"] Script: <" bonus(bMatk, 20); "> }, { Items: ["Mask_Of_Bankrupt", "Bankruptcy_Of_Heart_"] Script: <" bonus bMaxHP, 100; bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HEAD_TOP); "> }, { Items: ["One_Eyed_Glass_", "Memorize_Book", "Pocket_Watch__"] Script: <" bonus bHPrecovRate, 15; bonus bSPrecovRate, 15; bonus bMatkRate, 7; "> }, { Items: ["Riot_Chip", "Broken_Chip_1", "Broken_Chip_2"] Script: <" bonus bSpeedRate, 10; bonus bBaseAtk, 50; bonus bMatk, 50; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) { bonus bMaxHPrate, 10; bonus bMaxSPrate, 50; } "> }, { Items: ["Aegir_Helm", "Aegir_Armor"] Script: <" bonus2 bAddRaceTolerance, RC_Fish, 10 + getequiprefinerycnt(EQI_ARMOR); "> }, { Items: ["Aegir_Helm", "Aegir_Cloak"] Script: <" .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace, RC_Fish, 10; bonus3 bAddMonsterDropItem, Shusi, RC_Fish, (5 + .@r); bonus3 bAddMonsterDropItem, Fish_Slice, RC_Fish, (5 + .@r); bonus2 bAddItemHealRate, Shusi, 5; bonus2 bAddItemHealRate, Fish_Slice, 5; bonus bHPrecovRate, (5 + .@r); "> }, { Items: ["Aegir_Helm", "Aegir_Shoes"] Script: <" bonus2 bCriticalAddRace, RC_Fish, 10 + getequiprefinerycnt(EQI_SHOES); "> }, { Items: ["Aegir_Helm", "Aegir_Armor", "Aegir_Shoes", "Aegir_Cloak"] Script: <" bonus bMaxHP, 1000; bonus bMaxSP, 100; bonus2 bExpAddRace, RC_Fish, 20; bonus2 bAddRace, RC_Fish, 50; bonus2 bMagicAddRace, RC_Fish, 50; bonus2 bSubEle, Ele_Water, 50; "> }, { Items: ["C_Amistr_Cap", "C_Amistr_Bag"] Script: <" bonus2 bAddRaceTolerance, RC_Player, 4; "> }, { Items: ["FaceWorm_Skin", "Temporal_Str_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Int_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Agi_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Vit_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Dex_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Luk_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Str_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Vit_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Dex_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Int_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Agi_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin", "Temporal_Luk_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Str_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Int_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Agi_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Vit_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Dex_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Luk_Boots"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Str_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Vit_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Dex_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Int_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Agi_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["FaceWorm_Skin_", "Temporal_Luk_Boots_"] Script: <" bonus bMaxHPrate, 15; bonus bMaxSPrate, 5; "> }, { Items: ["Supplement_Part_Con", "Tornado_Axe"] Script: <" bonus2 bAddRace, RC_All, 25; "> }, { Items: ["Assassin_Shoes", "Desperation_of_Assassin"] Script: <" bonus2 bAddRace, RC_DemiPlayer, getequiprefinerycnt(EQI_SHOES); bonus2 bAddRace, RC_Player, getequiprefinerycnt(EQI_SHOES); "> }, { Items: ["Broken_Chip_1", "Broken_Chip_2"] Script: <" bonus bInt, 8; bonus bStr, 8; "> }, { Items: ["S_Promotion_Weapon", "S_Promotion_Armor", "S_Promotion_Shoes", "S_Promotion_Shield", "S_Promotion_Earring", "S_Promotion_Pendant"] Script: <" bonus bAllStats, 9; "> }, { Items: ["S_Physical_Earring", "S_Physical_Weapon", "S_Physical_Pendant"] Script: <" if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_SHADOW_WEAPON) >= 23) { bonus bAtkRate, 1; } "> }, { Items: ["S_Magical_Earring", "S_Magical_Weapon", "S_Magical_Pendant"] Script: <" if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate, 1; } "> }, { Items: ["S_Champion_Shoes", "S_Hard_Armor"] Script: <" .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES); bonus bMaxHP, .@r; bonus bMaxSP, .@r; if (.@r >= 15) { bonus bMaxHPrate, 1; } "> }, { Items: ["S_Athena_Shield", "S_Immune_Armor"] Script: <" .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHIELD); bonus bDef, .@r; if (.@r >= 15) { bonus2 bSubEle, 0, 1; } "> }, { Items: ["S_Ancient_Armor", "S_Kingbird_Weapon"] Script: <" .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON); bonus bBaseAtk, .@r; if (.@r >= 15) { bonus bLongAtkRate, 1; } "> }, { Items: ["S_Critical_Armor", "S_Cri_Hit_Weapon"] Script: <" .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON); bonus bCritical, .@r; bonus bBaseAtk, .@r; if (.@r >= 15) { bonus bCritAtkRate, 1; } "> }, { Items: ["S_Lucky_Weapon", "S_Lucky_Armor"] Script: <" bonus bLuk, 1; "> }, { Items: ["S_Power_Earring", "S_Power_Pendant"] Script: <" bonus bStr, 1; "> }, { Items: ["S_Int_Pendant", "S_Int_Earring"] Script: <" bonus bInt, 1; "> }, { Items: ["S_Dexterous_Armor", "S_Dexterous_Weapon"] Script: <" bonus bDex, 1; "> }, { Items: ["S_Vital_Shoes", "S_Vital_Shield"] Script: <" bonus bVit, 1; "> }, { Items: ["S_Athletic_Shield", "S_Athletic_Shoes"] Script: <" bonus bAgi, 1; "> }, { Items: ["S_Resist_Spell_Pendant", "S_Athena_Earring"] Script: <" bonus2 bSubEle, Ele_Neutral, 1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) { bonus2 bSubEle, Ele_Neutral, 1; } "> }, { Items: ["S_Cranial_Shield", "S_Bloody_Shoes"] Script: <" bonus2 bExpAddRace, RC_DemiPlayer, 3; "> }, { Items: ["S_Safeguard_Shield", "S_Liberation_Shoes"] Script: <" bonus2 bAddRace, RC_Boss, 5; bonus2 bMagicAddRace, RC_Boss, 5; "> }, { Items: ["S_Brutal_Shield", "S_Clamorous_Shoes"] Script: <" bonus2 bExpAddRace, RC_Brute, 3; "> }, { Items: ["S_Gargantua_Shield", "S_Insecticide_Shoes"] Script: <" bonus2 bExpAddRace, RC_Insect, 3; "> }, { Items: ["S_Homers_Shield", "S_Fisher_Shoes"] Script: <" bonus2 bExpAddRace, RC_Fish, 3; "> }, { Items: ["S_Dragoon_Shield", "S_Dragoon_Shoes"] Script: <" bonus2 bExpAddRace, RC_Dragon, 3; "> }, { Items: ["S_Satanic_Shield", "S_Seraphim_Shoes"] Script: <" bonus2 bExpAddRace, RC_Angel, 3; "> }, { Items: ["S_Flameguard_Shield", "S_Beholder_Shoes"] Script: <" bonus2 bExpAddRace, RC_Formless, 3; "> }, { Items: ["S_Requiem_Shield", "S_Divine_Shoes"] Script: <" bonus2 bExpAddRace, RC_Undead, 3; "> }, { Items: ["S_Cadi_Shield", "S_Chemical_Shoes"] Script: <" bonus2 bExpAddRace, RC_Plant, 3; "> }, { Items: ["S_Big_Armor", "S_Big_Weapon"] Script: <" bonus bMaxHPrate, 1; bonus bMaxSPrate, 1; "> }, { Items: ["S_Medium_Armor", "S_Medium_Weapon"] Script: <" bonus bMaxHPrate, 1; bonus bMaxSPrate, 1; "> }, { Items: ["S_Small_Armor", "S_Small_Weapon"] Script: <" bonus bMaxHPrate, 1; bonus bMaxSPrate, 1; "> }, { Items: ["S_Spiritual_Weapon", "S_Spiritual_Earring", "S_Spiritual_Pendent"] Script: <" bonus3 bSPDrainRate, 10, 1 + (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) / 10), 0; "> }, { Items: ["S_Malicious_Armor", "S_Malicious_Shoes", "S_Malicious_Shield"] Script: <" bonus3 bHPDrainRateRace, 11, 40, 2 + (getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES) / 5); "> }, { Items: ["S_Gemstone_Armor", "S_Gemstone_Shoes", "S_Gemstone_Shield", "S_Gemstone_Weapon", "S_Gemstone_Earring", "S_Gemstone_Pendent"] Script: <" bonus bAllStats, 1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone, 1; } bonus bUseSPrate, 100 - .@r; "> }, { Items: ["S_Stability_Shield", "S_Plasterers_Armor", "S_Plasterers_Shoes"] Script: <" bonus bDef, 5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Stone, 100; "> }, { Items: ["S_Stability_Shield", "S_Insomniac_Armor", "S_Insomniac_Shoes"] Script: <" bonus bDef, 5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Sleep, 100; "> }, { Items: ["S_Stability_Shield", "S_Peerless_Armor", "S_Peerless_Shoes"] Script: <" bonus bDef, 5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Silence, 100; "> }, { Items: ["S_Stability_Shield", "S_Adurate_Armor", "S_Adurate_Shoes"] Script: <" bonus bDef, 5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 20) bonus2 bResEff, Eff_Blind, 100; "> }, { Items: ["S_Stability_Shield", "Unfreez_Weapon_S", "Unfreeze_Earing_S", "Unfreeze_Pendent_S"] Script: <" bonus bDef, 4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff, Eff_Freeze, 100; "> }, { Items: ["S_Stability_Shield", "Vitality_Earing_S", "Vitality_Pendant_S"] Script: <" bonus bDef, 5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff, Eff_Bleeding, 100; "> }, { Items: ["S_Stability_Shield", "S_Neutral_Weapon", "S_Neutral_Earring", "S_Neutral_Pendent"] Script: <" bonus bDef, 4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff, Eff_Stun, 100; "> }, { Items: ["S_Stability_Shield", "S_Curse_Lift_Earring", "S_Curse_Lift_Pendent"] Script: <" bonus bDef, 5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ACC_L, EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff, Eff_Curse, 100; "> }, { Items: ["S_Caster_earring", "S_Caster_Weapon", "S_Caster_Pendant"] Script: <" bonus bNoCastCancel, 1; bonus bVariableCastrate, 40 - (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L)); "> }, { Items: ["S_Spell_Flow_Shoes", "S_Spell_Flow_Armor", "S_Spell_Flow_Shield"] Script: <" bonus bNoCastCancel, 1; bonus bUseSPrate, 40 - getequiprefinerycnt(EQI_SHADOW_SHIELD) - getequiprefinerycnt(EQI_SHADOW_ARMOR) - getequiprefinerycnt(EQI_SHADOW_SHOES); "> }, { Items: ["S_Infinity_Earring", "S_Infinity_Pendant"] Script: <" bonus bAtkRate, 1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix, 1; "> }, { Items: ["S_Solid_Weapon", "S_Solid_Earring"] Script: <" bonus bAtk, getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon, 1; "> }, { Items: ["S_Immortal_Armor", "S_Immortal_Pendant"] Script: <" bonus bDef, getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor, 1; "> }, { Items: ["S_Executioner_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_DemiPlayer; "> }, { Items: ["S_Exorcist_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Demon; "> }, { Items: ["S_Hunting_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Brute; "> }, { Items: ["S_Insect_Net_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Insect; "> }, { Items: ["S_Fishing_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Fish; "> }, { Items: ["S_Dragon_Killer_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Dragon; "> }, { Items: ["S_Corrupt_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Angel; "> }, { Items: ["S_Vibration_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Formless; "> }, { Items: ["S_Holy_Water_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Undead; "> }, { Items: ["S_Scissors_Weapon", "S_Penetration_Earring", "S_Penetration_Pendent"] Script: <" bonus bBaseAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreDefRace, RC_Plant; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Executioner_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_DemiPlayer; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Exorcist_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Demon; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Hunting_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Brute; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Insect_Net_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Insect; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Fishing_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Fish; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Dragon_K_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Dragon; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Corrupt_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Angel; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Vibration_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Formless; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Holy_Water_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Undead; "> }, { Items: ["S_Tempest_Earring", "S_Tempest_Pendent", "S_M_Scissors_Weapon"] Script: <" bonus bMatk, 5; if (getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 25) bonus bIgnoreMdefRace, RC_Plant; "> }, { Items: ["S_Bearers_Armor", "S_Bearers_Shoes", "S_Bearers_Shield", "S_Bearers_Weapon", "S_Bearers_Earring", "S_Bearers_Pendent"] Script: <" .@refine = getequiprefinerycnt(EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); bonus bAllStats, 1; if (.@refine >= 45) { bonus bMaxHPrate, (.@refine - 60); sc_start4 SC_ENDURE, 1, 10, 0, 0, 1; } "> }, { Items: ["S_Hasty_Shoes", "S_Hasty_Armor"] Script: <" bonus bFlee, 5; if (getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_ARMOR) >= 15) bonus bSpeedAddRate, 3; "> }, { Items: ["S_Expert_Shoes", "S_Expert_Shield"] Script: <" bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 10 : 1); "> }, { Items: ["S_Beginner_Shoes", "S_Beginner_Shield"] Script: <" bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 20 : 10); "> }, { Items: ["S_Rookie_Shoes", "S_Rookie_Shield"] Script: <" bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 10 : 5); "> }, { Items: ["S_Advanced_Shoes", "S_Advanced_Shield"] Script: <" bonus2 bExpAddRace, RC_All, ((getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD)) >= 15 ? 4 : 2); "> }, { Items: ["S_Blitz_Earring", "S_Blitz_Pendent"] Script: <" if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) bonus bAspd, 1; "> }, { Items: ["S_Force_Weapon", "S_Force_Earring", "S_Force_Pendant"] Script: <" .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); if (.@refine >= 25) { bonus bAtkRate, 2; } else if (.@refine >= 20) { bonus bAtkRate, 1; } bonus bAtk2, 10; "> }, { Items: ["S_Spirit_Weapon", "S_Spirit_Earring", "S_Spirit_Pendant"] Script: <" .@refine = getequiprefinerycnt(EQI_SHADOW_WEAPON, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L); if (.@refine >= 25) { bonus bMatkRate, 2; } else if (.@refine >= 20) { bonus bMatkRate, 1; } bonus bMatk, 10; "> }, { Items: ["S_Blitz_Shoes", "S_Blitz_Shield"] Script: <" bonus bFlee, 5; if (getequiprefinerycnt(EQI_SHADOW_SHOES, EQI_SHADOW_SHIELD) >= 15) { bonus bAspd, 1; } "> }, { Items: ["S_Titan_Earring", "S_Titan_Pendant"] Script: <" bonus bAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) { bonus2 bAddSize, Size_Large, 1; } "> }, { Items: ["S_Boned_Earring", "S_Boned_Pendant"] Script: <" bonus bAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) { bonus2 bAddSize, Size_Medium, 1; } "> }, { Items: ["S_Gigantic_Earring", "S_Gigantic_Pendant"] Script: <" bonus bAtk, 5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L) >= 15) { bonus2 bAddSize, Size_Small, 1; } "> }, { Items: ["S_Caster_Shoes", "S_Caster_Shield", "S_Caster_Armor"] Script: <" bonus bUseSPrate, -1; .@refine = getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES); bonus bVariableCastrate, (.@refine) / 5; if (.@refine >= 25) { bonus bUseSPrate, -1; } "> }, { Items: ["S_Reload_Shoes", "S_Reload_Shield", "S_Reload_Armor"] Script: <" bonus bDelayrate, -1; if (getequiprefinerycnt(EQI_SHADOW_SHIELD, EQI_SHADOW_ARMOR, EQI_SHADOW_SHOES) >= 25) bonus bDelayrate, -5; "> }, { Items: ["Geffenia_Book_Water", "Lacryma_Stick"] Script: <" .@r = (getequiprefinerycnt(EQI_HAND_L) * 4); bonus2 bVariableCastrate, "WZ_STORMGUST", -.@r; bonus2 bVariableCastrate, "WL_FROSTMISTY", -.@r; bonus2 bVariableCastrate, "WL_JACKFROST", -.@r; "> }, { Items: ["Rigid_Nightmare_Terror_Card", "Nightmare_Terror_Card"] Script: <" bonus(bAtkRate, 10); "> }, { Items: ["Rigid_Nightmare_Terror_Card", "Nightmare_Card"] Script: <" bonus(bMaxSPrate, 10); "> }, { Items: ["Rouban_Shoes", "Rouban_Shield"] Script: <" bonus3(bSubDefEle, Ele_Wind, 5, 3); bonus3(bMagicSubDefEle, Ele_Wind, 5, 3); bonus2(bSubEle, Ele_Wind, getequiprefinerycnt(EQI_HAND_L) * 2); "> }, { Items: ["Lumiere_Shoes", "Lumiere_Shield"] Script: <" bonus3(bSubDefEle, Ele_Holy, 5, 3); bonus3(bMagicSubDefEle, Ele_Holy, 5, 3); bonus2(bSubEle, Ele_Holy, getequiprefinerycnt(EQI_HAND_L) * 2); "> }, { Items: ["Lian_Shoes", "Lian_Shield"] Script: <" bonus3(bSubDefEle, Ele_Neutral, 5, 3); bonus3(bMagicSubDefEle, Ele_Neutral, 5, 3); bonus2(bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HAND_L)); "> }, { Items: ["Sharel_Shoes", "Sharel_Shield"] Script: <" bonus3(bSubDefEle, Ele_Fire, 5, 3); bonus3(bMagicSubDefEle, Ele_Fire, 5, 3); bonus2(bSubEle, Ele_Fire, getequiprefinerycnt(EQI_HAND_L) * 2); "> }, { Items: ["Sombre_Shoes", "Sombre_Shield"] Script: <" bonus3(bSubDefEle, Ele_Dark, 5, 3); bonus3(bMagicSubDefEle, Ele_Dark, 5, 3); bonus2(bSubEle, Ele_Dark, getequiprefinerycnt(EQI_HAND_L) * 2); "> }, { Items: ["Sol_Shoes", "Sol_Shield"] Script: <" bonus3(bSubDefEle, Ele_Earth, 5, 3); bonus3(bMagicSubDefEle, Ele_Earth, 5, 3); bonus2(bSubEle, Ele_Earth, getequiprefinerycnt(EQI_HAND_L) * 2); "> }, { Items: ["Poison_Shoes", "Poison_Shield"] Script: <" bonus3(bSubDefEle, Ele_Poison, 5, 3); bonus3(bMagicSubDefEle, Ele_Poison, 5, 3); bonus2(bSubEle, Ele_Poison, getequiprefinerycnt(EQI_HAND_L) * 2); "> }, { Items: ["Flow_Shoes", "Flow_Shield"] Script: <" bonus3(bSubDefEle, Ele_Water, 5, 3); bonus3(bMagicSubDefEle, Ele_Water, 5, 3); bonus2(bSubEle, Ele_Water, getequiprefinerycnt(EQI_HAND_L) * 2); "> }, { Items: ["S_Basis_Armor", "S_Basis_Shield"] Script: <" bonus3(bSubDefEle, Ele_Neutral, 2, 3); bonus3(bMagicSubDefEle, Ele_Neutral, 2, 3); "> }, { Items: ["S_Hallowed_Armor", "S_Hallowed_Shield"] Script: <" bonus3(bSubDefEle, Ele_Dark, 2, 3); bonus3(bMagicSubDefEle, Ele_Dark, 2, 3); "> }, { Items: ["S_Saharic_Armor", "S_Saharic_Shield"] Script: <" bonus3(bSubDefEle, Ele_Dark, 2, 3); bonus3(bMagicSubDefEle, Ele_Dark, 2, 3); "> }, { Items: ["S_Underneath_Armor", "S_Underneath_Shield"] Script: <" bonus3(bSubDefEle, Ele_Earth, 2, 3); bonus3(bMagicSubDefEle, Ele_Earth, 2, 3); "> }, { Items: ["S_Flam_Armor", "S_Flam_Shield"] Script: <" bonus3(bSubDefEle, Ele_Fire, 2, 3); bonus3(bMagicSubDefEle, Ele_Fire, 2, 3); "> }, { Items: ["S_Windy_Armor", "S_Windy_Shield"] Script: <" bonus3(bSubDefEle, Ele_Wind, 2, 3); bonus3(bMagicSubDefEle, Ele_Wind, 2, 3); "> }, { Items: ["S_Envenom_Armor", "S_Envenom_Shield"] Script: <" bonus3(bSubDefEle, Ele_Poison, 2, 3); bonus3(bMagicSubDefEle, Ele_Poison, 2, 3); "> }, { Items: ["S_Damned_Armor", "S_Damned_Shield"] Script: <" bonus3(bSubDefEle, Ele_Holy, 2, 3); bonus3(bMagicSubDefEle, Ele_Holy, 2, 3); "> }, { Items: ["S_Geist_Armor", "S_Geist_Shield"] Script: <" bonus3(bSubDefEle, Ele_Ghost, 2, 3); bonus3(bMagicSubDefEle, Ele_Ghost, 2, 3); "> }, { Items: ["S_Divine_Armor", "S_Divine_Shield"] Script: <" bonus3(bSubDefEle, Ele_Undead, 2, 3); bonus3(bMagicSubDefEle, Ele_Undead, 2, 3); "> }, )