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# Rules
Healing is in %, ranging from 1% to 90%.
## Formulas
+ MinHeal %: @rarity * ((@type*1) + 1)
+ MaxHeal %: @rarity * ((@type*2) + 1)
+ Delay: 1 + (@type*2)
+ Sweeties: 1s
+ Vegetables: 3s
+ Proteins: 5s
+ Proccessed: 7s
+ Magical: 9s
# Attributes
New healing system have two attributes:
## @type
+ 0 - Sweeties (lowest)
+ 1 - Vegetables
+ 2 - Proteins
+ 3 - Proccessed highly chaloric
+ 4 - Magical (highest)
## @delay
Overrides the lasting time
## @rarity
How rare the item is (how much should it effect). Ranges from 1 to 10.
+ 1 : Common Drop ( > 10%)
+ 2 : Shop item / Candor
+ 3 : Shop item / Tulim
+ 4 : Shop item / Hurns, Nival
+ 5 :
+ 6 :
+ 7 :
+ 8 :
+ 9 : Aeros Shop items
+ 10:
# Quick Cheat copy-paste
```c
@type = 1;
@rarity=4;
```
```c
doevent "legacy_heal::OnUse";
```
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