# Rules Healing is in %, ranging from 1% to 90%. ## Formulas + MinHeal %: @rarity * ((@type*1) + 1) + MaxHeal %: @rarity * ((@type*2) + 1) + Delay: 1 + (@type*2) + Sweeties: 1s + Vegetables: 3s + Proteins: 5s + Proccessed: 7s + Magical: 9s # Attributes New healing system have two attributes: ## @type + 0 - Sweeties (lowest) + 1 - Vegetables + 2 - Proteins + 3 - Proccessed highly chaloric + 4 - Magical (highest) ## @delay Overrides the lasting time ## @rarity How rare the item is (how much should it effect). Ranges from 1 to 10. + 1 : Common Drop ( > 10%) + 2 : Shop item / Candor + 3 : Shop item / Tulim + 4 : Shop item / Hurns, Nival + 5 : + 6 : + 7 : + 8 : + 9 : Aeros Shop items + 10: # Quick Cheat copy-paste ```c @type = 1; @rarity=4; ``` ```c doevent "legacy_heal::OnUse"; ```