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path: root/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask-female.xml
blob: 7d12f22ce77c659c2ccca30f2b4cfb756688fd8f (plain) (blame)
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<?xml version="1.0"?>
<sprite>
  <imageset height="64" name="base" src="graphics/sprites/equipment/head/jestermask.png" width="64"/>
  <action imageset="base" name="stand">
    <animation direction="down">
      <frame index="0"/>
    </animation>
    <animation direction="left">
      <frame index="18"/>
    </animation>
    <animation direction="up">
      <frame index="36"/>
    </animation>
    <animation direction="right">
      <frame index="54"/>
    </animation>
  </action>
  <action imageset="base" name="walk">
    <animation direction="down">
      <sequence delay="75" end="6" start="1"/>
    </animation>
    <animation direction="left">
      <sequence delay="75" end="24" start="19"/>
    </animation>
    <animation direction="up">
      <sequence delay="75" end="42" start="37"/>
    </animation>
    <animation direction="right">
      <sequence delay="75" end="60" start="55"/>
    </animation>
  </action>
  <action imageset="base" name="sit">
    <animation direction="down">
      <frame index="7"/>
    </animation>
    <animation direction="left">
      <frame index="25"/>
    </animation>
    <animation direction="up">
      <frame index="43"/>
    </animation>
    <animation direction="right">
      <frame index="61"/>
    </animation>
  </action>
  <action imageset="base" name="dead">
    <animation direction="down">
      <frame index="8"/>
    </animation>
    <animation direction="left">
      <frame index="26"/>
    </animation>
    <animation direction="up">
      <frame index="44"/>
    </animation>
    <animation direction="right">
      <frame index="62"/>
    </animation>
  </action>
  <action imageset="base" name="attack">
    <animation direction="down">
      <sequence delay="75" end="12" start="9"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence delay="75" end="30" start="27"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence delay="75" end="48" start="45"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence delay="75" end="66" start="63"/>
      <end/>
    </animation>
  </action>
  <action imageset="base" name="attack_bow">
    <animation direction="down">
      <sequence delay="75" end="17" start="13"/>
      <end/>
    </animation>
    <animation direction="left">
      <sequence delay="75" end="35" start="31"/>
      <end/>
    </animation>
    <animation direction="up">
      <sequence delay="75" end="53" start="49"/>
      <end/>
    </animation>
    <animation direction="right">
      <sequence delay="75" end="71" start="67"/>
      <end/>
    </animation>
  </action>
  <action name="attack_2hand" imageset="base">
    <animation direction="down">
      <end/>
    </animation>
    <animation direction="left">
      <end/>
    </animation>
    <animation direction="up">
      <end/>
    </animation>
    <animation direction="right">
      <end/>
    </animation>
  </action>
  <action name="attack_sword_stab" imageset="base">
    <animation direction="down">
      <end/>
    </animation>
    <animation direction="left">
      <end/>
    </animation>
    <animation direction="up">
      <end/>
    </animation>
    <animation direction="right">
      <end/>
    </animation>
  </action>
  <action name="attack_spear" imageset="base">
    <animation direction="down">
      <end/>
    </animation>
    <animation direction="left">
      <end/>
    </animation>
    <animation direction="up">
      <end/>
    </animation>
    <animation direction="right">
      <end/>
    </animation>
  </action>
  <action name="attack_chop" imageset="base">
    <animation direction="down">
      <end/>
    </animation>
    <animation direction="left">
      <end/>
    </animation>
    <animation direction="up">
      <end/>
    </animation>
    <animation direction="right">
      <end/>
    </animation>
  </action>
</sprite>