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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Saulc, 
Copyright (C) 2018-2019 TMW2: Moubootaur Legends 
This file list various monsters xml-->
<!--
<monsters>	   Parent of the monster strings. 
<monster>		Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them:
id=""			ID of the monster. It is different for each monster and starts from 0.
name=""		  Name of the monster which will be displayed in game, it is also used by the server.
targetCursor=""  Cursor size used by the client, different size are: small, medium and large.
walkType=""	  The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed.
<sprite>		 This tag shows the path to the xml of the monster.
<sound>		  Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them:
event=""		 Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
-->
<monsters>
	<monster id="1000" name="Exempl" targetCursor="small">
		<sprite>monsters/exempl.xml</sprite>
		<sound event="die">monsters/bat/batdie.ogg</sound>
		<sound event="hit">monsters/bat/bathit.ogg</sound>
	</monster>
	
//	<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1129" name="General Terogan">
    <sprite>monsters/skeleton.xml|#aca379</sprite>
    <sprite>equipment/chest/robe.xml|#ea0000,333333</sprite>
    <sprite>equipment/head/phylactery.xml</sprite>
    <sprite>equipment/head/evileyes.xml</sprite>
    <sprite>equipment/hands/magefire.xml</sprite>
    <attack id="1" critical-hit-effect-id="42" missile-particle="graphics/particles/thelost-attack.particle.xml" action="attack"/>
  </monster>
  
  <?xml version="1.0"?>
<monsters offset="0">
  <monster id="1044" name="Lady Skeleton">
    <sprite>monsters/skeleton.xml|#ffe8bf</sprite>
    <sprite>monsters/accessories/hairstyle08.xml|#ffe8bf</sprite>
  </monster>
</monsters>
<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1045" name="Fallen">
    <sprite>monsters/skeleton.xml|#ffe8bf</sprite>
    <sprite>equipment/legs/chaps.xml</sprite>
    <sprite>equipment/chest/warlordplate.xml</sprite>
    <sprite>equipment/head/warlordhelm.xml</sprite>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1047" name="Poltergeist">
    <sprite>monsters/wisp.xml|#77ffdd,77ddff</sprite>
    <particlefx>graphics/particles/polter.particle.xml</particlefx>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1049" name="Bee" targetCursor="small">
    <sprite>monsters/bee.xml</sprite>
    <sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1058" name="Ice Goblin">
    <sprite>monsters/goblin-ice.xml</sprite>
    <sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
    <sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
    <sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1055" name="Butterfly" targetCursor="small">
    <sprite>monsters/butterfly.xml|#660000,FF3300,FFCC99,FFCCCC</sprite>
    <sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1060" name="Archant">
    <sprite>monsters/archant.xml</sprite>
    <sound event="hit">monsters/scorpion/scorpion-hit1.ogg</sound>
    <sound event="hit">monsters/scorpion/scorpion-hit2.ogg</sound>
    <sound event="hit">monsters/scorpion/scorpion-hit3.ogg</sound>
    <sound event="hit">monsters/scorpion/scorpion-hit4.ogg</sound>
    <sound event="miss">monsters/scorpion/scorpion-miss1.ogg</sound>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1068" name="Reaper">
    <sprite>monsters/reaper.xml</sprite>
    <sprite>monsters/accessories/reaper-shadow.xml</sprite>
    <particlefx>graphics/particles/monster-reaper.particle.xml</particlefx>
    <sound event="hurt">monsters/reaper/reaper-hurt.ogg</sound>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1069" name="Scythe" targetCursor="large">
    <sprite>monsters/spinning-scythe.xml</sprite>
    <sprite>monsters/accessories/scythe-shadow.xml</sprite>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1071" name="Ice Element">
    <sprite>monsters/element-ball.xml|#5e929d,a2d8e3,ffffff</sprite>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1075" name="Stalker">
    <sprite>monsters/wraith.xml</sprite>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1074" name="Red Bone">
    <sprite>monsters/skeleton.xml|#994040,772020,440808,000000</sprite>
    <particlefx>graphics/particles/necroblast.particle.xml</particlefx>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1078" name="Tipsy Skeleton">
    <sprite>monsters/skeleton.xml|#ffe8bf</sprite>
    <sprite>equipment/legs/chaps.xml</sprite>
    <sprite>equipment/chest/vnecksweater.xml|#0d1430,21337c,4363e5</sprite>
    <sprite>equipment/head/bowler-hat.xml</sprite>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1082" name="Serqet">
    <sprite>monsters/serqet.xml</sprite>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1080" name="Blue Spark">
    <sprite>monsters/ball-lightning.xml</sprite>
    <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite>
    <particlefx>graphics/particles/monster-ball-lightning-blue.particle.xml</particlefx>
  </monster>
</monsters>

<monsters offset="0">
  <monster id="1066" name="Vampire Bat">
    <sprite>monsters/vampire-bat.xml</sprite>
    <sound event="die">monsters/bat/bat-dying1.ogg</sound>
    <sound event="hit">monsters/bat/bat-hit1.ogg</sound>
  </monster>
</monsters>

<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1073" name="The Lost">
    <sprite>monsters/skeleton.xml|#aca379</sprite>
    <sprite>equipment/chest/robe.xml|#333333</sprite>
    <sprite>equipment/head/phylactery.xml</sprite>
  </monster>
</monsters>
</monsters>
</monsters>