blob: ffb2a287c592b07b2818a0fb0905067d3faaf829 (
plain) (
tree)
|
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Saulc,
Copyright (C) 2018-2019 TMW2: Moubootaur Legends
This file list various monsters xml-->
<!--
<monsters> Parent of the monster strings.
<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them:
id="" ID of the monster. It is different for each monster and starts from 0.
name="" Name of the monster which will be displayed in game, it is also used by the server.
targetCursor="" Cursor size used by the client, different size are: small, medium and large.
walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed.
<sprite> This tag shows the path to the xml of the monster.
<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them:
event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
-->
<monsters>
<monster id="1000" name="Exempl" targetCursor="small">
<sprite>monsters/exempl.xml</sprite>
<sound event="die">monsters/bat/batdie.ogg</sound>
<sound event="hit">monsters/bat/bathit.ogg</sound>
</monster>
// <?xml version="1.0"?>
<monsters offset="0">
<monster id="1129" name="General Terogan">
<sprite>monsters/skeleton.xml|#aca379</sprite>
<sprite>equipment/chest/robe.xml|#ea0000,333333</sprite>
<sprite>equipment/head/phylactery.xml</sprite>
<sprite>equipment/head/evileyes.xml</sprite>
<sprite>equipment/hands/magefire.xml</sprite>
<attack id="1" critical-hit-effect-id="42" missile-particle="graphics/particles/thelost-attack.particle.xml" action="attack"/>
</monster>
<?xml version="1.0"?>
<monsters offset="0">
<monster id="1044" name="Lady Skeleton">
<sprite>monsters/skeleton.xml|#ffe8bf</sprite>
<sprite>monsters/accessories/hairstyle08.xml|#ffe8bf</sprite>
</monster>
</monsters>
<?xml version="1.0"?>
<monsters offset="0">
<monster id="1045" name="Fallen">
<sprite>monsters/skeleton.xml|#ffe8bf</sprite>
<sprite>equipment/legs/chaps.xml</sprite>
<sprite>equipment/chest/warlordplate.xml</sprite>
<sprite>equipment/head/warlordhelm.xml</sprite>
</monster>
</monsters>
<?xml version="1.0"?>
<monsters offset="0">
<monster id="1047" name="Poltergeist">
<sprite>monsters/wisp.xml|#77ffdd,77ddff</sprite>
<particlefx>graphics/particles/polter.particle.xml</particlefx>
</monster>
</monsters>
<?xml version="1.0"?>
<monsters offset="0">
<monster id="1049" name="Bee" targetCursor="small">
<sprite>monsters/bee.xml</sprite>
<sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite>
</monster>
</monsters>
<?xml version="1.0"?>
<monsters offset="0">
<monster id="1058" name="Ice Goblin">
<sprite>monsters/goblin-ice.xml</sprite>
<sound event="hit">monsters/fire-goblin/fire-goblin-hit1.ogg</sound>
<sound event="hit">monsters/fire-goblin/fire-goblin-hit2.ogg</sound>
<sound event="miss">monsters/fire-goblin/fire-goblin-miss1.ogg</sound>
</monster>
</monsters>
© 2019 GitHub, Inc.
</monsters>
</monsters>
|