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2008-03-05Fixed guild creation.David Athay5-38/+43
2008-03-04Changed Makefile.am so server now builds, added initialising guild managerDavid Athay2-5/+7
2008-03-04little off-by-one errorPhilipp Sehmisch1-1/+1
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...Philipp Sehmisch5-7/+39
2008-03-02Moved death check from Being::damage to Being::update for more reliable death...Philipp Sehmisch2-1/+8
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch1-4/+9
2008-02-28Added placeholder function so that account server now compiles.David Athay1-0/+9
2008-02-28Work in Progress commit of guilds.David Athay15-327/+326
2008-02-27Implemented player respawn.Philipp Sehmisch4-0/+33
2008-02-22Improved monster AI by making monster only use attacks which have a chance to...Philipp Sehmisch1-14/+32
2008-02-21Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch6-75/+85
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch8-90/+221
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch1-2/+2
2008-02-13Implemented monster mutation.Philipp Sehmisch3-6/+29
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second instea...Philipp Sehmisch1-3/+3
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch3-36/+48
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch3-18/+63
2008-02-07Fail gracefully on invalid monster IDs, don't leak monsters when called withoutBjørn Lindeijer1-7/+17
2008-02-07Implemented LUA callback function for creating monsters.Philipp Sehmisch1-0/+36
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch3-6/+28
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch3-6/+48
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch17-113/+593
2008-01-24The direction of attacking beings is now transmitted together with attack mes...Philipp Sehmisch1-0/+1
2008-01-23Made the gameserver work more and complain less about not having enough time.Philipp Sehmisch1-4/+8
2008-01-23Fixed "immortal monster" bug.Philipp Sehmisch1-8/+4
2008-01-10Fixed account server compiling.Philipp Sehmisch2-1/+4
2008-01-10Item types and weapon types are now identified by name instead of numbers in ...Philipp Sehmisch3-44/+107
2008-01-07Player characters and monsters now attack with different ranges and angles (p...Philipp Sehmisch5-13/+20
2008-01-07Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch7-50/+69
2007-12-18fixed an sql statement that I broke with the last commit.Philipp Sehmisch1-1/+1
2007-12-18Updated attribute system to the latest design decisions (removed charisma, ke...Philipp Sehmisch4-23/+16
2007-11-19Removed useless win32 implementation of gettimeofday.Eugenio Favalli3-119/+1
2007-11-13Improved warning message on spawning.Guillaume Melquiond1-3/+4
2007-11-13Trimed script filenames from spaces.Guillaume Melquiond3-2/+58
2007-10-27Made it compile with GCC 4.3Guillaume Melquiond13-33/+53
2007-10-18Removed obsolete data files.Guillaume Melquiond1-2/+0
2007-09-27Ported monster database.Eugenio Favalli1-1/+1
2007-09-23Simplified interface of the handler used for connections from game servers to...Guillaume Melquiond4-109/+107
2007-09-23Simplified interface of the connection handler used for clients of the accoun...Guillaume Melquiond4-232/+173
2007-09-23Robustified code with respect to insertion failures.Guillaume Melquiond9-38/+106
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond7-70/+105
2007-09-23Added comments about weak algorithm for channel creation.Guillaume Melquiond1-0/+4
2007-09-22Cleaned both configuration and resource managers.Guillaume Melquiond22-572/+348
2007-09-16Added global accounting of beings.Guillaume Melquiond7-8/+149
2007-09-16Cleaned game-server handler a bit before adding statistics.Guillaume Melquiond6-61/+82
2007-09-10Spawn rate and limit are now read from map files and really fixed size of spa...Eugenio Favalli3-9/+31
2007-09-10Dimensionless spawn points now spawn over the whole map.Eugenio Favalli1-3/+5
2007-08-31Implemented "ban" remote command.Guillaume Melquiond7-3/+88
2007-08-31Plugged several account leaks on error. Prevented banned players from logging...Guillaume Melquiond4-6/+42