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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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2007-01-05
Implemented item dropping.
Guillaume Melquiond
5
-44
/
+53
2007-01-04
Simplified, completed, and documented a bit the Inventory class.
Guillaume Melquiond
2
-11
/
+74
2007-01-04
Forgot the packet header. No wonder it did not work...
Guillaume Melquiond
1
-0
/
+1
2007-01-04
Server-side implementation of item pick-up.
Guillaume Melquiond
8
-100
/
+143
2007-01-04
Started serializing character possessions. Reduced their memory footprint.
Guillaume Melquiond
13
-493
/
+374
2007-01-04
Moved NOGDI definition to Code::Blocks project file
Eugenio Favalli
1
-2
/
+0
2007-01-04
Cleaned and updated project files, fixed Win32 PACKAGE_VERSION definition.
Eugenio Favalli
2
-6
/
+0
2007-01-03
Forgot about removing items from the map.
Guillaume Melquiond
1
-0
/
+17
2007-01-03
Added message for new items.
Guillaume Melquiond
2
-3
/
+15
2007-01-03
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
8
-12
/
+103
2007-01-03
Starting to work on adding items to the map. Nothing concrete for now, just a...
Guillaume Melquiond
14
-339
/
+262
2007-01-03
Fix to Windows Rectangle redefinition
Eugenio Favalli
1
-0
/
+2
2007-01-03
Fix building with --pedantic.
Björn Steinbrink
1
-6
/
+6
2007-01-03
Fixed header inclusion.
Guillaume Melquiond
1
-1
/
+2
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
36
-380
/
+347
2007-01-02
Simplified MapReader interface and code. Fixed some memory leaks.
Guillaume Melquiond
10
-577
/
+462
2007-01-02
Removed obsolete SQLite support.
Guillaume Melquiond
2
-355
/
+0
2007-01-02
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
26
-3663
/
+400
2006-12-31
Finished implementation for warping players around servers. Thoroughly untested.
Guillaume Melquiond
4
-68
/
+144
2006-12-30
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
8
-102
/
+319
2006-12-30
Controlled map activation from the account server, so that clients are not ke...
Guillaume Melquiond
5
-11
/
+50
2006-12-30
Added on-the-fly map loading.
Guillaume Melquiond
2
-21
/
+18
2006-12-30
Just for fun: a trigger to change map.
Guillaume Melquiond
2
-0
/
+35
2006-12-30
Removed reference-counted pointers from the game server.
Guillaume Melquiond
11
-188
/
+67
2006-12-30
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
9
-315
/
+263
2006-12-29
Unregister maps on game server disconnection.
Guillaume Melquiond
1
-0
/
+15
2006-12-29
Removed useless dependency on Cipher + OpenSSL.
Guillaume Melquiond
2
-5
/
+0
2006-12-29
Useless and unused, so removed.
Guillaume Melquiond
2
-85
/
+0
2006-12-29
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
67
-989
/
+1715
2006-12-29
Implemented basic attack hit detection and damage notification.
Philipp Sehmisch
10
-33
/
+264
2006-12-27
Clients are now notified when other clients near them perform attacks.
Philipp Sehmisch
6
-5
/
+65
2006-11-14
Adding inventory basics part 2.
Yohann Ferreira
4
-47
/
+330
2006-10-20
Adding inventory handling (basics) Part 1.
Yohann Ferreira
7
-117
/
+230
2006-10-20
Added the missing Weapon Type and Max Per Slot item properties.
Yohann Ferreira
2
-6
/
+47
2006-10-20
Simplified item status effect implementation. Made it all work, and filled it...
Yohann Ferreira
3
-161
/
+135
2006-10-19
Added a backend to get item reference information. The xml file isn't ready yet.
Yohann Ferreira
9
-85
/
+502
2006-10-03
Updated project files and fixed a compilation issue
Eugenio Favalli
1
-2
/
+2
2006-10-03
Committed inventory and itemhandler structure part 1. Also made the server te...
Yohann Ferreira
14
-35
/
+518
2006-09-09
Merged client pathfinder changes.
Guillaume Melquiond
1
-6
/
+28
2006-09-04
Fixed wrong ID allocation. Simplified code.
Guillaume Melquiond
3
-80
/
+70
2006-09-03
Added TODO comment on pathfinding.
Guillaume Melquiond
1
-0
/
+1
2006-09-03
Fixed desynchronization due to wrong cost of diagonal moves.
Guillaume Melquiond
1
-6
/
+14
2006-09-03
Added map partitioning to reduce quadratic behavior when checking object ranges.
Guillaume Melquiond
3
-69
/
+517
2006-09-03
Improved flags of Object. Moved sayAround into State.
Guillaume Melquiond
6
-70
/
+69
2006-09-02
Correctly account time for moving objects.
Guillaume Melquiond
1
-2
/
+5
2006-09-02
Implemented unique public IDs.
Guillaume Melquiond
8
-112
/
+323
2006-09-02
Added GameClient pointer to Player class for O(1) message sending.
Guillaume Melquiond
3
-18
/
+23
2006-09-02
Fixed last step detection.
Guillaume Melquiond
1
-1
/
+6
2006-09-02
Simplified server algorithm for moving objects; it now matches the one in the...
Guillaume Melquiond
8
-179
/
+89
2006-09-02
Corrected hair and hair color constants to match those available on the client.
Bjørn Lindeijer
1
-2
/
+2
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