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2008-04-17Added basic party supportDavid Athay2-1/+25
2008-04-17Fixed compilation using AutomakeYohann Ferreira1-0/+2
2008-04-16Added handling creating and leavingDavid Athay12-56/+231
2008-04-15Fixed getting channel userlistDavid Athay1-7/+7
2008-04-03Fixed accepting guild invites, and added updating the guild member list when ...David Athay3-4/+38
2008-04-03Restricted who can be invited to guildsDavid Athay1-2/+5
2008-04-03Fixed accepting guild invitesDavid Athay1-2/+2
2008-04-01Consolidated public and private channels into one,David Athay7-106/+106
2008-03-17Error messages in script callback functions are now handed to the lua interpr...Philipp Sehmisch1-21/+35
2008-03-15Added pathblocking rules to NPCs, added script bindings to query being positi...Philipp Sehmisch2-0/+44
2008-03-15Implemented script binding for controllig movement of beings and fixed a cras...Philipp Sehmisch4-7/+55
2008-03-13Sending destination of beings when the client comes on-screen to fix a bug wh...Philipp Sehmisch1-4/+5
2008-03-13added assert headerPhilipp Sehmisch1-0/+1
2008-03-13defined block bitmasks in hex instead of decimal like it is done for the walk...Philipp Sehmisch1-3/+3
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch13-46/+241
2008-03-09bugfix for last commitPhilipp Sehmisch1-1/+1
2008-03-09Sending the attack type with attack messages so that the client can visualize...Philipp Sehmisch4-1/+14
2008-03-06Fixed telling clients what guilds they are in after they reconnectDavid Athay6-25/+105
2008-03-05Fixed guild creation.David Athay5-38/+43
2008-03-04Changed Makefile.am so server now builds, added initialising guild managerDavid Athay2-5/+7
2008-03-04little off-by-one errorPhilipp Sehmisch1-1/+1
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...Philipp Sehmisch5-7/+39
2008-03-02Moved death check from Being::damage to Being::update for more reliable death...Philipp Sehmisch2-1/+8
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch1-4/+9
2008-02-28Added placeholder function so that account server now compiles.David Athay1-0/+9
2008-02-28Work in Progress commit of guilds.David Athay15-327/+326
2008-02-27Implemented player respawn.Philipp Sehmisch4-0/+33
2008-02-22Improved monster AI by making monster only use attacks which have a chance to...Philipp Sehmisch1-14/+32
2008-02-21Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch6-75/+85
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch8-90/+221
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch1-2/+2
2008-02-13Implemented monster mutation.Philipp Sehmisch3-6/+29
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second instea...Philipp Sehmisch1-3/+3
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch3-36/+48
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch3-18/+63
2008-02-07Fail gracefully on invalid monster IDs, don't leak monsters when called withoutBjørn Lindeijer1-7/+17
2008-02-07Implemented LUA callback function for creating monsters.Philipp Sehmisch1-0/+36
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch3-6/+28
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch3-6/+48
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch17-113/+593
2008-01-24The direction of attacking beings is now transmitted together with attack mes...Philipp Sehmisch1-0/+1
2008-01-23Made the gameserver work more and complain less about not having enough time.Philipp Sehmisch1-4/+8
2008-01-23Fixed "immortal monster" bug.Philipp Sehmisch1-8/+4
2008-01-10Fixed account server compiling.Philipp Sehmisch2-1/+4
2008-01-10Item types and weapon types are now identified by name instead of numbers in ...Philipp Sehmisch3-44/+107
2008-01-07Player characters and monsters now attack with different ranges and angles (p...Philipp Sehmisch5-13/+20
2008-01-07Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch7-50/+69
2007-12-18fixed an sql statement that I broke with the last commit.Philipp Sehmisch1-1/+1
2007-12-18Updated attribute system to the latest design decisions (removed charisma, ke...Philipp Sehmisch4-23/+16