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2013-09-21Removed invalid boolean check in set_questlog_description()Przemysław Grzywacz1-1/+0
2013-09-21Removed outdated documentationThorbjørn Lindeijer1-3/+0
2013-09-19Have Lua use entity IDs instead of direct pointersThorbjørn Lindeijer3-39/+125
2013-09-14Allow to set the kill count againErik Schilling1-0/+20
2013-09-13Added basic questlog supportErik Schilling3-1/+132
2013-09-08Renamed character.cpp to charactercomponent.cppErik Schilling4-4/+4
2013-09-08Cleaned up the inventory handlingErik Schilling1-25/+21
2013-08-26Moved AttributeInfo into a seperate fileErik Schilling5-8/+8
2013-08-26Allowed to push attributeinfos for the attribute recalculationErik Schilling6-30/+101
2013-08-26Allow abilities name for use_ability()Erik Schilling1-3/+5
2013-08-26Removed ability categoriesErik Schilling1-17/+0
2013-08-26Use '/' as seperator for ability categories rather than '_'Erik Schilling1-3/+3
2013-08-26Made cooldowns of abilities scriptableErik Schilling1-69/+34
2013-08-26Readded level handlingErik Schilling1-0/+66
2013-08-26Removed skillsErik Schilling3-105/+0
2013-08-26Allow names instead of ids for attributes + cleanupErik Schilling3-17/+31
2013-08-26Added look_at bindErik Schilling1-0/+33
2013-08-26Added entity:destination() bindErik Schilling1-0/+18
2013-08-26Added function to check for length of a possible pathErik Schilling3-9/+54
2013-08-26Added get_monster_classes() bindErik Schilling2-0/+19
2013-08-26[Abilities] Added abilities to monstersErik Schilling1-10/+45
2013-08-26[Abilities] Removed the old autoattack systemErik Schilling2-509/+3
2013-08-26[Abilities] Added a add_hit_taken bindErik Schilling1-0/+15
2013-08-26[Abilities] Added support for a global cooldownErik Schilling3-36/+59
2013-08-26[Abilities] Moved the ability code into a own componentErik Schilling1-9/+9
2013-08-26[Abilities] Made the rechargespeed depending on attributesErik Schilling1-57/+0
2013-08-26[Abilities] Renamed set to categoryErik Schilling1-1/+1
2013-08-26[Abilities] Renamed specials to abilitiesErik Schilling4-144/+145
2013-07-19Adapted the inline documentation for markdown docsErik Schilling1-163/+226
2013-05-03Made member function tables available as a globalsThorbjørn Lindeijer1-0/+5
2013-05-02Fixed a bunch of cppcheck warningsErik Schilling2-8/+6
2013-04-27Use nullptr instead of NULL everywhereErik Schilling4-14/+14
2013-04-27Fixed typo in script docsErik Schilling1-1/+1
2013-04-15Forgot to rename npc_message in some docsThorbjørn Lindeijer1-11/+11
2013-04-15Fixed small script documentation errorThorbjørn Lindeijer1-1/+1
2013-04-15Fixed error messageThorbjørn Lindeijer1-1/+1
2013-04-15Dropped the & from the Lua function tablesThorbjørn Lindeijer1-149/+149
2013-04-15Moved functions to entity members where appropriateThorbjørn Lindeijer1-465/+575
2013-04-14Simplified some script function namesThorbjørn Lindeijer1-39/+38
2013-04-14Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer2-64/+69
2013-04-14Use a full user data for Entity referencesThorbjørn Lindeijer4-89/+47
2013-04-12Fixed too long lua documentationErik Schilling1-21/+46
2013-04-12Moved Actor into an ComponentErik Schilling1-39/+46
2013-04-11Converted Being into a ComponentErik Schilling8-182/+203
2013-04-11Converted the Character class into a componentErik Schilling5-85/+99
2013-04-03Moved the Monster class to a ComponentErik Schilling3-21/+25
2013-04-02Fixed multiple warnings and errors that blocked c++0xErik Schilling1-1/+1
2013-04-02Moved fighting code into a componentErik Schilling1-2/+3
2013-03-25Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer3-34/+43
2013-03-25Changed Effect to a component of ActorThorbjørn Lindeijer1-1/+1