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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-08-09 21:42:52 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-08-26 22:56:47 +0200 |
commit | ff7b47229238738f92125e84d30d4e35efb362c8 (patch) | |
tree | 9d88937e869c4e047c0476e08c81d34e04bf3c9b /src/scripting | |
parent | ba573fcc38580a01985172b9bc864c97ce855af3 (diff) | |
download | manaserv-ff7b47229238738f92125e84d30d4e35efb362c8.tar.gz manaserv-ff7b47229238738f92125e84d30d4e35efb362c8.tar.bz2 manaserv-ff7b47229238738f92125e84d30d4e35efb362c8.tar.xz manaserv-ff7b47229238738f92125e84d30d4e35efb362c8.zip |
Use '/' as seperator for ability categories rather than '_'
I find this a lot more readable.
Diffstat (limited to 'src/scripting')
-rw-r--r-- | src/scripting/lua.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index f22309f7..c8c9e17c 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -1285,7 +1285,7 @@ static int chr_set_quest(lua_State *s) * Sets the amout of ticks that a ability needs to cooldown. * * **Note:** When passing the `abilitynam` as parameter make sure that it is - * formatted in this way: <setname>_<abilityname> (for eg. "Magic_Healingspell"). + * formatted in this way: <setname>/<abilityname> (for eg. "Magic_Healingspell"). */ static int entity_set_ability_cooldown(lua_State *s) { @@ -1303,7 +1303,7 @@ static int entity_set_ability_cooldown(lua_State *s) * **Return value:** The remaining time of the ability cooldown. * * **Note:** When passing the `abilityname` as parameter make sure that it is - * formatted in this way: <setname>_<abilityname> (for eg. "Magic_Healingspell"). + * formatted in this way: <setname>/<abilityname> (for eg. "Magic_Healingspell"). */ static int entity_get_ability_cooldown(lua_State *s) { @@ -2847,7 +2847,7 @@ static int get_distance(lua_State *s) * See below for usage of that object. * * **Note:** When passing the `abilityName` as parameter make sure that it is - * formatted in this way: <setname>_<abilityname> (for eg. "Magic_Healingspell"). + * formatted in this way: <setname>/<abilityname> (for eg. "Magic_Healingspell"). */ static int get_ability_info(lua_State *s) { |