Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2012-03-10 | Moved the managing of NPC script coroutines into C++ | Thorbjørn Lindeijer | 1 | -1/+4 |
2012-03-07 | Added a function that returns the current map or raises an error | Thorbjørn Lindeijer | 1 | -0/+5 |
2012-03-05 | Improved Lua API argument checking | Thorbjørn Lindeijer | 1 | -0/+4 |
2012-03-03 | Improved handling of item and monster class parameters | Thorbjørn Lindeijer | 1 | -4/+10 |
2012-03-03 | Use callbacks for items, monsters and status effects | Thorbjørn Lindeijer | 1 | -7/+16 |
2012-02-03 | Added a generic Lua user data cache | Thorbjørn Lindeijer | 1 | -7/+45 |
2012-01-31 | Use a full user data object for MapObject references | Thorbjørn Lindeijer | 1 | -2/+64 |
2012-01-30 | Fixed some lua_newtable/createtable usage | Thorbjørn Lindeijer | 1 | -3/+3 |
2011-10-15 | Added script bindings for reading map objects | Erik Schilling | 1 | -1/+4 |
2011-08-19 | Created function to make getting monsters easier in scripts. | Erik Schilling | 1 | -0/+2 |
2010-11-14 | Renamed .hpp files into .h for consistency. | Yohann Ferreira | 1 | -0/+126 |