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A flexible 2D MMORPG server
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game-server
Age
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Author
Files
Lines
2007-07-23
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
8
-11
/
+160
2007-07-23
Sent proper monster identifiers.
Guillaume Melquiond
2
-2
/
+20
2007-07-17
Some more cleanup of chat handler related code.
Bjørn Lindeijer
1
-1
/
+1
2007-07-17
Implemented loading of warp and spawn areas from map files.
Eugenio Favalli
4
-35
/
+133
2007-07-15
Some cleaning up of the chat channel manager code.
Bjørn Lindeijer
1
-24
/
+22
2007-07-14
Reduced size of equipment packets. Fixed packet sending on object distance ch...
Guillaume Melquiond
1
-31
/
+75
2007-07-12
Added support for visible equipment.
Guillaume Melquiond
6
-9
/
+40
2007-07-08
Update account database on unexpected client disconnection.
Guillaume Melquiond
1
-0
/
+1
2007-07-08
Added monster drops.
Guillaume Melquiond
10
-21
/
+261
2007-07-07
Fixed teleportation hack caused by caching of pathfinder results.
Guillaume Melquiond
5
-7
/
+17
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
14
-170
/
+158
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
17
-394
/
+310
2007-07-01
Made character data persistent across logout/login.
Guillaume Melquiond
2
-2
/
+5
2007-07-01
Added assertions to detect insertion and removal of objects at updating time.
Guillaume Melquiond
1
-0
/
+14
2007-07-01
Reverted inventory handling code to the last known working state. Simplified ...
Guillaume Melquiond
4
-100
/
+57
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
15
-70
/
+369
2007-06-28
Delegated creature insertion to the State class so that it does not disturb o...
Guillaume Melquiond
1
-1
/
+2
2007-06-26
Merged guilds-and-parties branch to trunk
David Athay
6
-0
/
+244
2007-06-16
Fixed initial attribute status.
Guillaume Melquiond
1
-0
/
+1
2007-04-11
Using effective attributes instead of base attributes for damage calculation.
Philipp Sehmisch
1
-3
/
+3
2007-03-31
Took into account spawn rate.
Bjørn Lindeijer
2
-15
/
+27
2007-03-31
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
8
-6
/
+94
2007-03-31
Made a start with having monsters spawn using a SpawnArea.
Bjørn Lindeijer
7
-173
/
+286
2007-03-30
Separated the Thing and MovingObject classes from the Object module.
Bjørn Lindeijer
7
-196
/
+269
2007-03-30
repaired some svn errors
Philipp Sehmisch
2
-192
/
+3
2007-03-30
Renamed "Controlled" to "Monster" and moved it into the game-server directory.
Philipp Sehmisch
3
-3
/
+346
2007-03-23
Mostly fixed some compilation issues.
Bjørn Lindeijer
3
-6
/
+12
2007-03-22
Implemented communication of attribute changes from server to client.
Philipp Sehmisch
4
-1
/
+41
2007-03-20
Corrected a bug, that occurred when connecting to the game-server.
Rogier Polak
1
-1
/
+1
2007-03-19
Fixed two compiler warnings and corrected a spelling error.
Philipp Sehmisch
2
-4
/
+4
2007-03-18
Added a TokenCollector class for matching magic_tokens.
Rogier Polak
3
-112
/
+99
2007-03-15
Set the default map position of new characters to a value that makes more sen...
Philipp Sehmisch
7
-234
/
+126
2007-03-14
Corrected formatting of single-line comments
Rogier Polak
1
-1
/
+1
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
22
-516
/
+734
2007-03-11
Implemented stat handling infrastructure and basic damage calculation.
Philipp Sehmisch
7
-70
/
+315
2007-03-11
Added a utils::processor namespace and a function to determine if, the proces...
Rogier Polak
1
-1
/
+5
2007-03-10
Added a utility function for creating magic_tokens
Rogier Polak
3
-12
/
+12
2007-03-05
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
9
-15
/
+26
2007-03-03
Enable the Id keyword.
Bjørn Lindeijer
2
-2
/
+2
2007-03-03
Set native eol-style on recently added files.
Bjørn Lindeijer
2
-247
/
+247
2007-03-03
Use M_PI_2 instead of acos(0.0f) and FLT_MAX instead of 1.0E40f (which exceeded
Bjørn Lindeijer
2
-56
/
+47
2007-03-03
Implemented an alternate collision-detection function, added namespace utils:...
Rogier Polak
4
-43
/
+186
2007-03-02
Implemented being death, removal of dead mobs and sitting.
Philipp Sehmisch
8
-65
/
+167
2007-02-25
Some speed optimizations at the collision detection suggested by Avaniel.
Philipp Sehmisch
1
-6
/
+8
2007-02-25
forgot to set the hit circle size.
Philipp Sehmisch
1
-0
/
+1
2007-02-25
Improved hit detection by adding a function to compute collisions between cir...
Philipp Sehmisch
4
-11
/
+142
2007-02-24
Small modification to fix compilation issues on MS-Windows
Rogier Polak
1
-0
/
+2
2007-02-23
Bugfixes related to switch_character
Rogier Polak
2
-2
/
+2
2007-02-04
Added support for switching character by reconnecting to the account server and
Bjørn Lindeijer
3
-0
/
+44
2007-02-01
Fixed a small error that broke everything.
Bjørn Lindeijer
1
-2
/
+1
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